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Updated: 01/05/18 12:54 PM
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Horns of the Reach (3.1)
Morrowind (3.0)
Updated:01/05/18 12:54 PM
Created:09/11/16 01:19 PM
Monthly downloads:3,964
Total downloads:29,197
Favorites:63
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Categories:Tank, Graphic UI Mods
Untaunted  Popular! (More than 5000 hits)
Version: 0.2.8
by: decay2 [More]
Description

Please note that the addon is still in beta so don't expect everything to be perfect.

Untaunted is a small Addon that provides frames of enemies you have taunted and shows the remaining time the taunt still lasts. The Addon uses the data directly given trough the API and thus always knows if a taunt is still up. If you target an enemy who has a taunt running, that enemy is higlighted with a yellow border in the frames. Due to API limitations it is not possible to add this for enemies which don't have a taunt running (the taunt timing serves as a mean to uniquely identify them).

Aside from taunts Untaunted now also tracks Elemental Drain, The Debuff from the Infallible Aether Set, Minor Vulnerability, Warhorn and Siphon Spirit. This can help healers to keep track of some of their support responsibilities.

You can set position, width and height (= fontsize) in the options.

Let me know if you like it and if you have features you miss.

Thanks to @sirinsidiator for his Addon tutorial series, which was particularly useful for this Addon.
Also thanks to @Ayantir for helping to get rid of an anonymous function.

Decay2 aka Solinur (Pact EU)
Version 0.2.8
  • API Bump to Clockwork City (100021)
  • Updated LibAddonMenu to version 2.0 r25 to fix an issue

Version 0.2.7
  • Removed enemy markers again. (It can crash the game. It can even cause you crashing when logging back in after a crash. I'll ask ZOS about it.)
  • API Bump to Horns of the Reach (100020)
  • Added support for Crusher debuff

Version 0.2.6
  • API Bump to Morrowind (100019)
  • Activated enemy markers again. (No clue why I disabled it.)

Version 0.2.5
  • Added Minor Vulnerability to trackable debuffs.
  • Added Warhorn as a trackable buff.
  • Added an option to only those debuffs that were cast by the player.
  • Prevent showing tracked debuffs on players. (Yes, the Mage can apply Minor Vulnerability too!)
  • Note: An option to show debuffs applied by others in a different style will be added in a later patch.

Version 0.2.4
  • API Bump to Homestead (100018)

Version 0.2.3
  • Uploaded the correct Version

Version 0.2.2
  • Removed annoying debug messages

Version 0.2.1
  • Fixed a bug where the timer would not refresh for Infallible Aether correctly.
  • Fixed a bug where that caused a lua error
  • Fixed a bug that prevented the reticleover effect from showing

Version 0.2.0
  • Added individual settings per character
  • Changed how different debuffs are tracked: Each can now be switched on and off. The debuff icon will now be shown.
  • Added tracking for Infallible Aether and Siphon Spirit
  • Note: More debuffs for tracking could be added per request. If there is a need for it I might add a way to manually add more debuffs to track. However I do not intend to increase the scope of the addon to a point where you have multiple UI areas or customizations per ability. It is supposed to be a simple addon to track a single or at most few selected debuffs)

Version 0.1.10
  • Fixed a bug that could cause an error message.
  • Added an option to track elemental drain instead of taunt (Requested by @Geckox)

Version 0.1.9
  • Fixed a critical bug that would constantly throw error messages for players that used high UIscale Settings. (thanks to jellyalex978 for reporting this)

Version 0.1.8
  • Updated LibAddonMenu to version 2.0 r23

Version 0.1.7
  • Implemented a fix that discards targets when the taunt runs out but no event is sent from the API (thx @manavortex for reporting)

Version 0.1.6_fix
  • Readded texture for the markers on enemies to the zip file. (Sorry I forgot them agian :( )

Version 0.1.6
  • Added Japanese (thanks to h.metaverse) and German translations

Version 0.1.5
  • Included the texture for target markers that I forgot to add before. Sorry! (Note that you will always get a marker on every enemy NPC you are in a fight with, not just the ones you taunted. This is a limitation by the API)

Version 0.1.4
  • Updated LibAddonMenu to 2.0 r22

Version 0.1.3
  • Added an option to invert the timer bars (so they shrinnk to the right)
  • Added an option to invert the growth direction of new frames (so a new frame is added above).
  • Added option to show markers on engaged enemies. (They work like group pins, and the only thing that can be done in the API is to select the Icon that is shown)

Version 0.1.2
  • The settings are now accountwide and no longer overwritten with defaults on reloadui
  • The frames are now resized immediately when the settings are changed, as intended.
Optional Files (0)


Archived Files (19)
File Name
Version
Size
Author
Date
0.2.7
46kB
decay2
08/13/17 12:41 PM
0.2.6
48kB
decay2
05/22/17 02:41 PM
0.2.5
48kB
decay2
03/21/17 03:45 PM
0.2.4
47kB
decay2
02/05/17 08:59 AM
0.2.3
47kB
decay2
01/02/17 05:16 PM
0.2.2
47kB
decay2
01/02/17 09:08 AM
0.2.1
47kB
decay2
01/02/17 08:57 AM
0.2.0
47kB
decay2
12/31/16 06:50 AM
0.1.10
47kB
decay2
11/25/16 06:01 PM
0.1.9
46kB
decay2
11/03/16 04:59 PM
0.1.8
46kB
decay2
11/01/16 02:08 PM
0.1.7
43kB
decay2
10/24/16 03:05 PM
0.1.6_fix
43kB
decay2
10/16/16 07:36 AM
0.1.6
42kB
decay2
10/15/16 06:58 AM
0.1.5
42kB
decay2
10/03/16 05:10 PM
0.1.4
40kB
decay2
10/03/16 05:08 AM
0.1.3
37kB
decay2
10/02/16 02:05 PM
0.1.2
37kB
decay2
09/15/16 03:39 PM
0.1.1
37kB
decay2
09/11/16 02:13 PM


Post A Reply Comment Options
Unread 06/23/17, 01:31 PM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 56
File comments: 219
Uploads: 5
Re: Markers, colouring

Originally Posted by syzgod
Hello, first of all love this add-on, must have for tanking. Secondly I want to request some things. Is the possible to add marker only to the enemies which are being taunted? Not for every single enemy which included in the fight. Is there any way to recolour the markers, can you add that option? Recolour the gardient also maybe. And add some styles to the bars so they won't be very different from other UI mods. For example a matching style for LUI.
Hi, I cannot change anything about the markers.
I might be able to add a recolour option for the gradient.
But I'm not really a fan of having profiles.
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Unread 06/23/17, 09:57 AM  
syzgod

Forum posts: 34
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Markers, colouring

Hello, first of all love this add-on, must have for tanking. Secondly I want to request some things. Is the possible to add marker only to the enemies which are being taunted? Not for every single enemy which included in the fight. Is there any way to recolour the markers, can you add that option? Recolour the gardient also maybe. And add some styles to the bars so they won't be very different from other UI mods. For example a matching style for LUI.
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Unread 05/23/17, 01:12 PM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 56
File comments: 219
Uploads: 5
Re: [Feature] Dynamic markers

Originally Posted by pedrocazz
Hello, this addon is awesome, I can't play without it anymore!! Thanks for your work!

I was wondering if you could implement the marker color to change acording to the taunt.

Could be for example:
  • Green - Taunted and has more than 2 seconds remaining.
  • Yellow - Taunted but there is less than 2 seconds remaining.
  • Red - Untaunted

Or could even follow the current colours on the timer list if that is not hard to do so.

This would help me a lot more than the list with the remaining timers as sometimes the monsters have the same name

Thanks in advance
Sorry this is not possible. I have no control over the marker beside adding it in the first place
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Unread 05/23/17, 12:20 PM  
pedrocazz

Forum posts: 0
File comments: 2
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[Feature] Dynamic markers

Hello, this addon is awesome, I can't play without it anymore!! Thanks for your work!

I was wondering if you could implement the marker color to change acording to the taunt.

Could be for example:
  • Green - Taunted and has more than 2 seconds remaining.
  • Yellow - Taunted but there is less than 2 seconds remaining.
  • Red - Untaunted

Or could even follow the current colours on the timer list if that is not hard to do so.

This would help me a lot more than the list with the remaining timers as sometimes the monsters have the same name

Thanks in advance
Last edited by pedrocazz : 05/23/17 at 12:23 PM.
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Unread 05/18/17, 06:26 AM  
decay2
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Forum posts: 56
File comments: 219
Uploads: 5
Originally Posted by sandsou
Any updates on the implementation of enemy markers?
Still busy on Combat Metrics, but I will have a look tomorrow. Should have done it earlier, sorry for that.
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Unread 05/17/17, 11:56 PM  
sandsou
 
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Any updates on the implementation of enemy markers?
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Unread 03/22/17, 07:44 AM  
decay2
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Forum posts: 56
File comments: 219
Uploads: 5
Originally Posted by Demonessa
Originally Posted by wearestarrdust
This addon used to show all enemies in the area, it no longer does this. Is there plans to update the mod to have that happen again as it was super duper useful!
I think he meant there used to be enemy markers over enemies heads, now it doesnt work at all.
Optional tracking of magicka- lifesteal debuffs also could be usefull. Love this addon.
Ah now I understand. I will have a look, but maybe this got patched by ZOS. After all, "seeing" NPC's trough walls is maybe not a desired effect.
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Unread 03/22/17, 02:30 AM  
Demonessa

Forum posts: 0
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Originally Posted by wearestarrdust
This addon used to show all enemies in the area, it no longer does this. Is there plans to update the mod to have that happen again as it was super duper useful!
I think he meant there used to be enemy markers over enemies heads, now it doesnt work at all.
Optional tracking of magicka- lifesteal debuffs also could be usefull. Love this addon.
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Unread 03/18/17, 07:51 AM  
decay2
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Forum posts: 56
File comments: 219
Uploads: 5
Originally Posted by faultymuse
I'm not sure how well it would work with the current API, but is there a way the addon could track the health of the enemies that get taunted?
No, not reliably. You can only get the HP for Bosses or for units you point at.

Originally Posted by wearestarrdust
This addon used to show all enemies in the area, it no longer does this. Is there plans to update the mod to have that happen again as it was super duper useful!
No, this addon never showed all units in the area. What can happen though is, that you see taunts and effects that other people apply due to the recent API changes. It might only seem that way if other people did apply those effects.
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Unread 03/17/17, 04:26 AM  
wearestarrdust

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This addon used to show all enemies in the area, it no longer does this. Is there plans to update the mod to have that happen again as it was super duper useful!
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Unread 03/12/17, 11:27 PM  
faultymuse

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I'm not sure how well it would work with the current API, but is there a way the addon could track the health of the enemies that get taunted?
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Unread 02/13/17, 06:36 PM  
decay2
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Forum posts: 56
File comments: 219
Uploads: 5
Originally Posted by Sothaa
Hello,

I really love this addon ! Thank you so much for doing it. I just have a quick request though. Do you think it could be possible to track quick siphon and maybe radiant aura with this add on ?

Thank you very much
I see what I can do
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Unread 02/13/17, 04:43 PM  
Sothaa

Forum posts: 0
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Hello,

I really love this addon ! Thank you so much for doing it. I just have a quick request though. Do you think it could be possible to track quick siphon and maybe radiant aura with this add on ?

Thank you very much
Last edited by Sothaa : 02/13/17 at 04:44 PM.
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Unread 02/06/17, 07:45 PM  
decay2
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Forum posts: 56
File comments: 219
Uploads: 5
Foreign Events

I know there is an issue that you can now see other players actions (like Taunt, Elemental Drain) that you didn't cast yourself. I'll fix that soon (or use it to show it anyway but in a different color or so)
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Unread 01/16/17, 08:39 AM  
decay2
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Forum posts: 56
File comments: 219
Uploads: 5
Originally Posted by fioskal
First of all, I absolutely love this addon - it's been super useful for both healing and tanking.

I have a request for a buff to track - Power of the Light. It'd be incredibly useful to have on there, if possible.

Thanks!
Ok, I'll do that
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