Most writs consume less than 1000g worth of materials for each writ voucher they return. But some consume 4000g+ materials per voucher and are probably not worth doing.
Shopping guild stores for Master Writs? Which is cheaper, 700,000g for a 72-voucher writ, or 400,000g for a 45-voucher writ? Sure, you could do division in your head or with a calculator. Or let the computer tell you (it's the 400,000g/45-voucher writ, just barely).
This add-on adds text to each Master Writ's tooltip, showing the total material cost, purchase price (if any), and the cost per writ voucher reward.
Not interested in writs that require something that you cannot craft?
This add-on shows big red warnings when writ requires a motif, trait, or recipe that the current character does not yet know.
It also optionally dumps a complete material list to chat. Surprisingly useful when filling Alchemy writs.
WritWorthy now writes a small debugging log to SavedVariables\WritWorthy.lua. This should help me identify what it is about the master writ that triggers a bug in WritWorthy. Please send (or upload to imgur or gist.github.com or whatever):
screenshot of the offending writ. You might have to move a UI Error dialog out of the way to make the shot.
/reloadui to cause the log to write to SavedVariables
Option to fall back to hardcoded prices for common style and trait materials.
AHA Found the "Trait not known" bug for medium armor: when a writ required a trait for some medium armor piece (such as belt), WritWorthy erroneously checked the light armor piece (such as sash).
Debug log: records details about the 20 most recent writs. If there's a problem with a writ, send a screenshot of the offending writ (or the UI error), and a screenshot of the writ that caused the problem. This ought to help me figure out what's going wrong.
Stop crashing auf Deutsch. When building recipe ingredient lists out of ZOS-returned data, use item links, not names, as element keys. All WritWorthy text is still in US English. The only change here is that it can run correctly when the ESO client is set to German.
Survive without Master Merchant. If missing, or if its database lacks some required materials, display "?g" for "unknown amount of gold" and don't count materials costs when calculating per-voucher cost.
Add big red text to tooltip if current character cannot craft the required item due to missing motif, traits or recipe.
Add a table of recipes to Provisioning so that the provisioning writs can show a material list even if the current character does not know the required recipe. Fixes "Recipe not found" errors for such writs.
Settings UI: checkbox to enable/disable material list dump to chat. Too much clutter in the chat window.
Bugfix: Alchemy materials had poison/potion = Alkahest/Lorkhan's Tears swapped.
Replace string matching with item_link parsing
First release. Uses string matching that worked only for US English clients.