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Updated: 02/18/18 11:05 AM
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Compatibility:
Dragon Bones (3.3)
Clockwork City (3.2)
Updated:02/18/18 11:05 AM
Created:02/19/17 06:00 PM
Monthly downloads:9,991
Total downloads:111,971
Favorites:112
MD5:
Categories:TradeSkill Mods, Homestead
3.3
Furniture Catalogue  Updated this week!  Popular! (More than 5000 hits)
Version: 2.1.5
by: manavortex [More]
Furniture Crafter's best friend*.
*Actually not. The AddOn is pretty indifferent towards humans. Don't take it personal.

Features:
Check the screenshots!
  • User-Interface: toggleable either via keybind or via slash command /fur
  • FurnitureShoppingList: Fully integrated
  • Compact/Full view: Check the +/- button
  • Item database: Holds a list of all available furniture blueprints (source: I datamined them myself! ^_^)
  • Filters: All filters are additive - check first screenshot
    • crafting station
    • crafting knowledge
    • item source
    • quality
    • game version
    • item name
  • Post to chat Print the recipe (if known) or the material list to chat from an item link or the Interface - see second screenshot
  • Responsive developer Found something that's not in the catalogue? Tell me where you got it, send me an item link, and in it goes!
Not possible:
  • Preview: I can't let you preview things from Furniture Catalogue. Scroll down for the long explanation.
  • Crown Store: I can't access Crown Store tooltips. If you have a crown store item, please send me the link and price!

Why should I use this instead of CraftStore?
You probably shouldn't - this AddOn has a different purpose. I wrote FurnitureCatalogue to help me with furnishing my homes - I wanted to know what's out there and how I can get it.

Donations welcome!
Writing this AddOn was a lot of work. Almost all the included data files are generated by hand. I have literally spent hours just standing in front of furniture merchants, checking item conditions and putting things into files. (If you want a better impression, check data/Homestead/AchievementVendors.lua - I have visited every single one of those myself.)
By careful estimate I've spent 30+ hours on FurC since Morrowind hit PTS - the initial release ate a week of vacation turned to pretty much nonstop coding. If you want to give back, feel free to donate to @manavortex, both on EU and US!

Possible issues

My crafter's knowledge isn't correct!
Just click the refresh button. If you want the AddOn to scan on every load, there is a setting "inable initial scan" - check if it's deactivated.

This only shows Pact PVP furniture, and I'm $other_faction!
This is a feature. Adding complexity adds bugs and loading times - and that's needlessly complex, since the prices and item sources are the same.

Something else is broken!
  1. Disable Shissu's Guild Tools - Shissu altered some ESO functions, it's nothing I can fix
  2. Reset the furniture catalogue database by middle-clicking the refresh button or wiping it from the menu
  3. Wipe the saved variables - you can do that from the AddOn menu via "Reset to default".
  4. Do a clean install of the AddOn to make sure no outdated files are left
  5. Get in touch with manavortex with a description of the bug:
    • Where exactly does it occur? (FurnitureCatalogue window, when right-clicking an item link...)
    • What is affected? (item links, posting to chat, exporting...)
    • What do I have to do when I want to reproduce this bug?

Big thanks to my fellow developers for being so awesome and helping me out so much!

The long version about the preview
I have talked to Chip Hilseberg (may his code never bug) about this, and he was quite clear - ZOS doesn't want us to preview items from the item links because of datamining etc. A function to preview items that we can craft may come eventually, but that will only help you while logged in on your crafter.

Why can't you make it work like FurniturePreview?
There is an API function that lets you preview something that is in a bag (a vendor is a bag too) or a guild store. In theory I could add preview functions from Furniture Catalogue for items that are in your inventory, but that would require yet another loop and have a negative impact on performance. (Again.) Just use FurniturePreview for those, please.

Wishlist/ToDo:
Add icons to recipes in bank/inventory/guildbank when a recipe is known/unknown
[ DONE ]

Add MasterMerchant integration to FurnitureCatalogue tooltip overlay
[ WON'T DO] - use FurnitureShoppingList or post to chat for regular tooltip

Fix the tooltip from the dropdown menus lingering after the menu has been closed
[ DONE ]

Fix up the export function
[ DONE ]

Hook up crafting station tooltips for rightclick
[ BACKLOG ]

Add the option to log other furniture crafter's account names when reading FurC output
[ BACKLOG ]

Add item links from guild trader on returning search results
[ BACKLOG ]

Add the option to import other furniture crafters' exported sheets for guild wide
[ BACKLOG ]
2.1.5
- Luxury Furnisher!
- Added two new items to Undaunted quartermasters

2.1.4
- Luxury Furnisher!

2.1.3b
- Reupload due to me being asleep when I uploaded the last time

2.1.3
- Added three more recipes to the rumour pool
- Swapped a few things around due to the if GetApiVersion ~= 1000022 thing now being obsolete

2.1.2
- Luxury Furnisher!
- API version bump for monday

2.1.1
- Luxury Furnisher!
- Added a "Master Writ Vendor" entry to the source dropdown for AssemblerManiac :)

2.0.19
- Added "post item" to context menu for recipes
- Corrected a few database entries. ZOS are sneaky fetchers with their furniture!

2.0.18
- Luxury Furnisher!

2.0.17a
- fixed Minion issues

2.0.17
- Set up git for FurC! Excite!
- Added a few more strings to the localisation
- Went over the luxury furnisher files again, added everything that was missing and added a date string. You can now see in the tooltip/source _when_ the fetcher had an item. The date is currently not formatted.

2.0.16
- Fixed a typo that wouldn't show "can be crafted by" on tooltips

2.0.15
- Added localisation support! (Yes, just for you, @Bosmerland!) You can contribute by either taking the corresponding file, translating it and sending it to me, or filing a pull request on my github: https://github.com/manavortex/FurnitureCatalogue

2.0.14
- Luxury Furnisher! (It's great that the items are so cheap - it's easier on my budget...)
- Added an item source for human skulls. Opposed to common sense, those can be stolen from any species, not only humans.

2.0.13
- fixed the missing item source for festival drops
- Did something else I can't remember right now
- Finally can craft every single style available in-game - in need of donations :|

2.0.12
- Luxury Furnisher!
- Started hooking up Dragon Bones
- hopefully fixed the thing with the "unknown item source" for recipes

2.0.11
- Minion incompatibility fix

2.0.9, 2.0.10
- Luxury Furnisher!

2.0.81, 2.0.82
- uploaded the right archive. Oops

2.0.8
- Fixed the tooltip
- Now additional AddOn with dependency in the same folder: FurnitureCatalogue_Export. Feel free to test it and tell me if it works/if you need anything else added to it.

2.0.7
- Luxury Furnisher!
- Export-button removed - it was broken anyway. In one of the next updates there'll be FurnitureCatalogue_Export, with own saved variables, just for you.
- The tooltip from the dropdown menus will now correctly disappear after selecting something.

2.0.6
- A few more flowers from the talented Almariel
- Posting item sources should now work again

2.0.5
- Luxury Furnisher!

2.0.4
- Fixed a thing where luxury items were incorrectly displayed among purchaseables, even if that was disabled in the settings
- Added the two new life items

2.0.3
- unknown items will now correctly display material
- Re-sorted a few items from craftables to rumour items - seems ZOS doesn't want us to have the recipes :|

2.0.2
- Fixed a few incoherencies where item sources and material lists were concerned, thanks @bosmerland

2.0.1
- Fixed LUA error when trying to post material

2.0
- Three weeks of Luxury Furnisher. Sorry - this took longer than expected, and then we moved.
- Completely overhauled the saved variables and the way the AddOn handles data. It's far, far faster now!

1.14, 1.15
- Luxury Furnisher!

1.13
- Luxury Furnisher!
- Added a few thief items from CC

1.12
- Re-added the Morrowind file for the luxury furnisher
- Fixed a few misclassified items
- Added more Clockwork furniture

1.106
- Fixed a few items that were wrongly classified as Morrowind
- Added a developer mode that won't do a thing if you're not me
- Added a Velothi Shroud

1.105
- new stuff in skywatch! Thanks Ratzkifal

1.104
- Daedric Chain, Segment added
- Luxury furnisher

1.103
- Fixed the filters for the different crafting stations. Did you know they were broken the whole time? I sure did not.
- Added two Tel Var furniture items
- Clarified a few tooltips about pickpocketable items to better indicate where to get them
- Saw a Hlaalu Well in guild stores and briefly pondered including it, but the only way to get it is to purchase Amaya Lake Lodge via crowns, so I consider that an edge case.

1.102
- Luxury Furnisher
- Daedric Chain Segment item source
- Update of LibCustomMenu to version 5

1.101
- Luxury Furnisher

1.99
- Luxury Furnisher

1.98
- Added several new items to the furniture vendor
- Made the AddOn Clockwork-ready!
- Added the merchants in the Outlaws' Refuge to the database
- Altered the search - it will now consider item sources on store-bought items, so that if you search for "Hew's Bane" you will find items that are sold in HB or have it as part of their names.

1.98
- Fixed the previously broken search
- The line height will now dynamically react to the font size. That way, you can list more entries, if you want.

1.97
- Fixed the filters. Oops!

1.96
- Added several Coldharbour plant drops - praise Azurah!
- Repaired a bug that if you disabled certain dropdown entries the settings menu wouldn't work
- Repaired a bug where filtering for separate furniture crafters wouldn't work
- Fixed the donation button

1.95
- Luxury furnisher items (20k for a single soul gem? Seriously? DONATIONS WELCOME, PEOPLE!)
- Now there's a menu button "Re-scan rumour recipes" to update the item sources in a different way than wiping the whole database.

1.94
- Luxury furnisher items

1.93
- Furnishing vendors in Coldharbour and Daggerfall have new items, those are in

1.92
- Another week, another luxury furnisher!
- Added a legendary furniture drop to the database! Now: Shivering cheese! :o

1.91
- Fixed the "Default source"-filter (thanks kyoma for pointing me towards the error)
- AddOn is ReachReady!

1.9
- Implemented "Favorites". Given that the dropdown box is broken for some reason, set "Source"-default to "Favorites" via /script FurC.SetDefaultDropdownChoice("Source", FurC.SourceIndices.favorites).

1.82
- Added a "start silently"-option
- More Luxury Furnisher

1.81
- Removed a forgotten debug output

1.8
- Two more weeks of luxury furnisher
- Fixed an issue where the AddOn would display as outdated due to the API version being from the future
- Now includes Cyrodiil furniture
- Dropdown: Purchaseable is now split into gold and AP
- Dropdown: added another filter for luxury items. It can be merged with the Purchaseable (gold) filter in the settings.
(The dropdown entry will be gone after another UI reload)

1.7
- Hunted down the woodworking filter button and whipped it back to work
- Added furniture from the luxury vendor

1.6a
- Fixed a forgotten dependency that caused a UI error on right-click (thanks again, votan)

1.6
- Gave the settings menu some love. You will now be able to control the AddOn's behavior and interface far better.
- You can now set multiple quality and crafting type filters. Clicking on the leftmost button will reset all filters of those type.
- Made the behavior concerning rumour recipes more clear.

1.5b
- now wit an initial scan upon login, thanks to votan, completely lag-free!

1.5a
- Fixed the scanning order

1.5
- Now with more LibAsync for less lag! \o/
- Fixed the cursor thingy, again.

1.4a
- Noticed that some of my incredibly impressing optimisation was caused by a chunk of code that was commented out... *coughs*

1.4
- Fixed the cursor issue! \o/
- Re-organised a bunch of items that were incorrectly sorted under Morrowind to where they actually belong
- Added a new filtering option for "other", which includes items that can be acquired by (you might have guessed) other means than crafting and buying. THESE ITEMS HAVE TO BE MAINTAINED BY HAND, so feel free to send me item links and tell me where you got the stuff!

1.3b
- Fixed an exception caused by the exception fixing

1.3a
- Fixed an exception when opening the buyback menu

1.3
- AddOn now adds icons to known and unknown furnishing blueprints in the inventory, bank and guild bank. Thanks to Dryzler!
- No, not in the Guild Store, get AwesomeGuildStore, you lazy s'wit!
- Added the furnishing vendor in Skywatch to the Database, whom I had for some reason forgotten
- Added that light to Listens-To-Sea's Eastmarch data.

1.2
- Added some performance tweaks. I hope the lag when switching to all the items is less noticeable now? Not gone though. Still not gone. Too much data.
- Search Box background text should clear correctly now
- Using a filter should cause the ScrollList to reset. Should.
- FurC now has a donation button! Yay!

1.1
- Fixed some items that were incorrectly classified as Morrowind when they weren't
- The UI will now remember its size and position. The feature was in all the time, I just forgot to hook it up.
- Started to add items to data/MiscItemSources.lua - to be more precise, drops from stealing, fishing, Dwemer constructs, urns and Forgotten Wastes. If you have any additional items that need to go in there, please leave a comment, drop me a PM, or send a mail with the item attached to @manavortex on EU (Yes, this is me fishing for donations!)

1.0
- Morrowind!!!

0.982
- fixed the dropdowns again!

0.981
- verified that all three dropdowns work (they do! Turn on debug output if you need to be reassured. :)) Applied some cable binders to the back-end.

0.98
- The GUI now has dropdowns instead of buttons, and the dropdowns work together. Yay!
- The total number of recipes is now shown in the header
- I have verified that learning a new recipe will cause the database to upgrade. Donations to @manavortex are welcome for that reason because I'm broke and recipes are expensive. :P

0.973
- Hopefully fixed the cursor bug

0.972
- Fixed an error upon learning a new recipe where the AddOn tried to access a boolean

0.971
- I had broken the Furniture Shopping List integration! Fixed Furniture Shopping List integration.

0.97
- your characters will not only be scanned, the scanned data will even be remembered! Yay!
- Characters without furnishing blueprints will not show up in the GUI dropdown
- Deleting characters from the database now works - they will be gone from the dropdown in the menu when you reload UI the next time
- Adjusted the dropdown knowledge: Known and unknown are now buttons on the interface, the dropdown instead filters "All", "Homestead" and "Morrowind". The Morrowind filter doesn't do anything yet, but will probably become crucial in about five weeks.
- Not entirely sure if I have broken the Furniture Shopping List integration? I think I have. Will investigate later.

0.96
- Your characters will now be scanned upon initialisation
- The furniture catalogue UI will now trigger the cursor mode when being opened and remove it when being closed in hudui mode.
- The delay upon switching the filters is now slightly less annoying

0.95
- more help from votan and AssemblerManiac, who are awesome - tooltips look good for me now. Please tell me if you still have problems. You can help me by providing the following information:
-- Where did the problem occur? FurC-Interface, inventory, bank, auction house...
-- What did you do when you noticed it, how can I reproduce it?
-- What is the problem exactly? :D
- Added an option to the menu to hide Mages' guild books from the overview
- You can now re-scan or wipe the database from the GUI. If you're going to wipe, there's even a nifty popup asking you, courtesy by sirinsidiator, who is awesome. All my fellow devs are awesome.

0.94
- Fixed a null pointer exception when hovering over Rollis's item list

0.93
- Added a lot of books to the database
- Added Jesters Festival items to the database
- Added "seen in guild store" as source to items that you... you can probably figure.
- votan gave me a hand fixing the tooltips. I think they might even be fixed now!
- Made sure that the furniture part of the menu shows up at the end of it because of CDO
- Clarified the messages you see in chat when the database is updated
- Added an option in the menu to disable FurnitureShoppingList support. Will obviously only affect the FurnitureCatalogue control (and InventoryInsight!)
- AddOn authors: I added a global function AddFurnitureShoppingListMenuEntry(itemLink, calledFromFurC) for you - just add an item link to add another "Add to shopping list"-entry to your control's right click menu. Does not contain any checks, so use at own risk.

0.92
- Fixed the tooltips. You sick of it yet?

0.91
- Fixed the error when right-clicking something that wouldn't have any entry

0.9
- Fixed the double tooltip issue. Again.
- Items without a recipe will now have "print item source"
- "Print recipe" will now print the recipe link instead of the recipe list if there is one
- Clicking on "Furniture" in the right-click menu will now insert the item link into the chatbox

0.83
Fixed the double tooltip issue

0.82
- Fixed the things I broke in 0.8
- Removed "purchasable" from dropdown menu - there are the toggles. Considering toggle for known/unknown too.
- Added tooltips to dropdown menu! \o/
- Added comments to some of the recipes (like the infamous Dunmer trestle) stating that while the recipe exists, it has not been dropping. Also added an option to exclude these items and set it to true by default.
- Displaying the achievement required to purchase furnishing items from a vendor, if I have logged it yet. I need to gather all of those by hand unfortunately, so completing that list will take a while.
- Fixed the right click menu entry for purchaseable items so that it doesn't say "post recipe" anymore


0.8
Added a counter for the currently displayed recipes on the UI
Re-named "only unknown" to "only unknown (accountwide)" for clarity
Added the stuff from the luxury vendor from April 7 - 9

0.7
Reduced the lag when opening the list or switching filters by about 1000%, please leave feedback if it's still noticeable.

0.6h
When the database has been re-initialised or the savedVariables are empty, the AddOn will correctly scan the files now

0.6g
Fixed everything, un-reverted

0.6f
Broke everything, reverted to 0.5g for now

0.6e
- Fixed lag even moar

0.6d
- Skipped 0.6c because I'm lazy
- Fixed noticeable input lag

0.6b
- Got rid of a forgotten debug output

0.6a
- Fixed purchaseable items always being hidden. Whoops

0.6
- Added the Luxury Vendor inventory
- Quality button textures ruthlessly stolen from, erm, strongly inspired by, Awesome GuildStore, which is awesome.
- Filter buttons will now be toggle-able and display their status more clearly (see attached screenshot)
- Re-scanning the database (or clicking on the refresh-button with the left mouse key) will print the number of known recipes to chat
- Furniture Catalogue now supports Furniture Shopping List! To take effect, wait for Noobanidus to push an update, or find "local function FurnitureShoppingListAdd" in line 164 in FurnitureShoppingList.lua and remove the "local".

0.5g
Put the initial scan back in. No more reason to do it manually, unless you toggle the initial scan off.

0.5f
Fixed the lua error on startup. Sorry for that.

0.5e
Font size can now be changed in the settings

0.5d
Setting the filter to "All items" now correctly resets the filter.
Line control still not broken.

0.5c
Fixed the quality sort header's offset being set inversely to the line template.
Line controls still hiding properly!

0.5b
Fixed the line controls not hiding. No, really!

0.5a
Made sure that lines outside the control are now correctly hidden even if you do not toggle the template two times *coughs*
Reduced the distance between the filter icons to bring them up to standard with the ZOS UI for AssemberManiac and everyone else who has OCD
Reduced the size of the quality filter icons to make everything look neat


0.5
Put some more effort into the printing of item sources from purchaseable items. I already have the achievements for some, those will be listed as well.
Add-On has now a second line template!

0.4a
Fixed material item links not being escaped when there are more than three ingredients upon o

0.4
Added a database for purchaseable furniture items! Hooray - the AddOn can now tell you where to buy something!
Changed a lot about the internal data structure, so please let me know if tooltips or print is acting weird
Added a filter-toggle for purchaseable/craftable items. These will be set automatically when chosing anything from the drop down menu.


0.32
Fixed items being shown as craftable when being Bound On Pickup instead of already bound

0.31
Fixed recipes being displayed as unknown when they weren't

0.3
Took another stab at the double tooltips. Is shown with a tiny delay, but works for me now.
Fixed the menu options - all but "delete character" works now.
Fixed the default filtering behavior

0.2b
Hopefully no more double tooltips!
Export button in menu

0.2a
Tooltip shows now the crafting station. After all, that's the most important thing, no?

0.2
Add-on can now automatically reset the database if it's outdated.
Outdated database - this should also get rid of duplicate entries.
Fixed the incorrect display of characters who know a recipe on the tooltip


0.1b
Fixed the non-resizeable lower edge
Fixed the filter menu being empty when opening the panel

0.1a
Initialised database with all of dopiate's datamined recipes! \o/
Added slash command /fur
Fixed mouseover error on guild store sale list
Optional Files (0)


Archived Files (112)
File Name
Version
Size
Author
Date
2.1.4
231kB
manavortex
02/17/18 07:51 AM
2.1.3b
231kB
manavortex
02/14/18 11:23 AM
2.1.3a
231kB
manavortex
02/14/18 10:55 AM
2.1.3
231kB
manavortex
02/12/18 02:26 PM
2.1.2
231kB
manavortex
02/10/18 10:13 AM
2.1.1
231kB
manavortex
02/03/18 11:21 AM
2.0.19
231kB
manavortex
01/30/18 10:32 AM
2.0.18
227kB
manavortex
01/29/18 01:09 AM
2.0.17a
227kB
manavortex
01/25/18 03:10 AM
2.0.17
226kB
manavortex
01/24/18 09:02 AM
2.0.16
223kB
manavortex
01/23/18 07:52 AM
2.0.15
210kB
manavortex
01/20/18 02:12 AM
2.0.13
210kB
manavortex
01/14/18 06:31 PM
2.0.13
209kB
manavortex
01/14/18 06:25 PM
2.0.12
209kB
manavortex
01/12/18 06:29 PM
2.0.11
208kB
manavortex
01/06/18 09:15 AM
2.0.10
226kB
manavortex
01/05/18 06:23 PM
2.0.9
226kB
manavortex
12/31/17 05:54 AM
2.0.82
644kB
manavortex
12/26/17 05:20 AM
2.0.81
832kB
manavortex
12/25/17 05:59 AM
2.0.8
206kB
manavortex
12/23/17 07:57 AM
2.0.6
207kB
manavortex
12/19/17 12:05 PM
2.0.6
642kB
manavortex
12/16/17 04:25 AM
2.0.4
642kB
manavortex
12/14/17 03:39 PM
2.0.4
642kB
manavortex
12/14/17 01:37 PM
2.0.3
584kB
manavortex
12/12/17 12:51 PM
2.0.2
584kB
manavortex
12/10/17 01:46 PM
2.0.1
584kB
manavortex
12/10/17 11:11 AM
2.0.1
584kB
manavortex
12/10/17 10:35 AM
2.0
584kB
manavortex
12/09/17 11:24 AM
1.15
211kB
manavortex
11/18/17 09:25 AM
1.13
211kB
manavortex
11/03/17 06:53 PM
1.12
211kB
manavortex
10/29/17 01:15 PM
1.106
210kB
manavortex
10/19/17 12:24 AM
1.105
210kB
manavortex
10/17/17 11:41 PM
1.104
209kB
manavortex
10/14/17 10:02 AM
1.103
209kB
manavortex
10/10/17 12:17 AM
1.102
209kB
manavortex
10/07/17 02:22 PM
1.102
208kB
manavortex
09/30/17 09:23 AM
1.99
208kB
manavortex
09/26/17 12:16 AM
1.98
204kB
manavortex
09/16/17 01:07 PM
1.97
204kB
manavortex
09/15/17 08:42 AM
1.96
204kB
manavortex
09/15/17 08:26 AM
1.96
203kB
manavortex
09/02/17 06:20 AM
1.94
203kB
manavortex
08/26/17 05:43 AM
1.93
203kB
manavortex
08/23/17 09:21 AM
1.92
202kB
manavortex
08/20/17 02:38 AM
1.91
202kB
manavortex
08/13/17 07:23 AM
1.9
202kB
manavortex
08/13/17 04:51 AM
1.82
202kB
manavortex
08/12/17 04:10 AM
1.81
201kB
manavortex
08/05/17 07:08 AM
1.81
201kB
manavortex
08/05/17 06:05 AM
1.8
201kB
manavortex
08/05/17 05:26 AM
1.7
199kB
manavortex
07/30/17 04:32 AM
1.6a
215kB
manavortex
07/09/17 03:59 AM
1.6
205kB
manavortex
07/01/17 07:59 AM
1.5b
205kB
manavortex
06/29/17 11:03 AM
1.5a
205kB
manavortex
06/29/17 05:30 AM
1.5a
205kB
manavortex
06/28/17 02:40 PM
1.5
205kB
manavortex
06/28/17 02:22 PM
1.4a
217kB
manavortex
06/21/17 02:17 AM
1.3a
217kB
manavortex
06/21/17 02:13 AM
1.3
217kB
manavortex
06/17/17 01:24 PM
1.2
216kB
manavortex
06/05/17 12:05 PM
1.1
215kB
manavortex
05/27/17 02:31 AM
1.0
212kB
manavortex
05/21/17 11:20 PM
0.982
196kB
manavortex
05/15/17 10:49 AM
0.981
196kB
manavortex
05/14/17 03:08 PM
0.98
196kB
manavortex
05/13/17 11:44 AM
0.973
172kB
manavortex
05/10/17 10:13 AM
0.972
172kB
manavortex
05/02/17 10:57 AM
0.971
172kB
manavortex
05/02/17 12:11 AM
0.97
172kB
manavortex
05/01/17 10:28 PM
0.96
154kB
manavortex
04/30/17 06:27 AM
0.95
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Post A Reply Comment Options
Unread 02/17/18, 01:24 PM  
Rhyono
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With all of the addons he has produced and shared with the community that are vastly superior to yours, you should learn from him, mana.
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Unread 02/09/18, 02:24 AM  
Valorin

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Re: Furniture Catalogue UI Dropdowns

Originally Posted by Shadowshire
If you do not want to eliminate the "tooltips" that overwrite each choice on a drop-down list, then please allow the player a configuration option to stop showing them. I don't know who taught you how to design software, but this "feature" is an excellent example of how to NOT do it. Whatever makes you think that we are so stupid that we will not understand each of the choices on the dropdown lists? If they are not understandable, then it is not the players who are stupid. Right?
I don't know who taught you how to do social interaction, but your post is an excellent example of how to NOT do it.

Your attitude really makes me sick. You should be denied using any addons at all.
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Unread 02/09/18, 02:02 AM  
manavortex
 
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Re: Furniture Catalogue UI Dropdowns

Hello,

Originally Posted by Shadowshire
I don't know who taught you how to design software, but this "feature" is an excellent example of how to NOT do it.
This is where I point out that ad hominem attacks are not more likely to get you results.

Funny enough I don't have any issues with the tooltips overlapping anything. Which resolution/UI scale are you playing on? I would need a screenshot to see your problem, but right now I'm not really inclined to fix it anyway.
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Unread 02/09/18, 01:53 AM  
Shadowshire

Forum posts: 1
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Furniture Catalogue UI Dropdowns

If you do not want to eliminate the "tooltips" that overwrite each choice on a drop-down list, then please allow the player a configuration option to stop showing them. I don't know who taught you how to design software, but this "feature" is an excellent example of how to NOT do it. Whatever makes you think that we are so stupid that we will not understand each of the choices on the dropdown lists? If they are not understandable, then it is not the players who are stupid. Right?
__________________
---- Shadowshire ..... nil carborundum illegitimi
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Unread 01/29/18, 01:14 AM  
manavortex
 
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Hey there,
Originally Posted by wolfstar
Every single other blueprint shows up correctly as known or unknown on my alts except this one.
Could you compare item links in a txt file, please? Copy the recipe link from FurC and put it into a txt file on your desktop, and then the one in your bank - check if they have the same ID. If they do, please give me the full item link.

Originally Posted by wolfstar
There appear to be a few missing items from the database.
Are they still missing under 2.0.18? If yes, they should be back with PTS, as I have added Faustina Curio's inventory to the list.
Also, I know that the festival drops don't display their source correctly, a string is missing as the () is empty. If you're about to put work into that, would you mind hitting up PTS or wait for Dragonbones to hit live?

Originally Posted by wolfstar
Every time I attempt to do so, it just posts the blueprint again and I have to go back to the GUI to get the item.
That is because the "post to chat"-link is actually from ZOS. The FurC Gui and the right click menu are completely by yours truly. I can add a "post item"-thing to blueprint right click menus, though I can do that within the next release. Currently working on InventoryInsight to get it hooked up for Housing Storage.

Glad to hear that you like the AddOn. Working on stuff. o7
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Unread 01/28/18, 11:25 AM  
wolfstar

Forum posts: 0
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Hey, got a few issues I've been putting off bringing up.

1. There's one blueprint, the Witchmother's Corpse, that I know on my main, when I'm on my main this is indicated in my bank. However, when I log into my alts, it shows this blueprint as being unknown. Every single other blueprint shows up correctly as known or unknown on my alts except this one.

2. There appear to be a few missing items from the database. I didn't know to go about reporting those missing items, and I'd searched every possible filter to be sure they weren't simply miscategorized. The only ones I can remember off the top of my head was that Dres Sewing Kit (name may not be accurate) and the Telvanni Candelabra, Masterwork. They're both blueprints available from Rolis. On a related note, I think I found a few items that were miscategorized or weren't accurate as to their origin, but I'd have to get back to you on those.

3. This one is my biggest pet peeve. So from the GUI you can choose whether to post the blueprint or the item to chat. Awesome. Now, I used to be able to right-click on a blueprint in chat and be able to post the item to chat. That option is there just as it is in the addon GUI. For the last couple of weeks or so, I have been unable to do that. Every time I attempt to do so, it just posts the blueprint again and I have to go back to the GUI to get the item. I've done a fresh install, and even reset MM since that has caused problems with this addon before, but this problem continues to persist.

On a happier note, I think it's awesome that you dug up the dates for the lux furniture. With the re-release of old furniture again, I anticipate it going in the same order as before, so it's nice to have an idea of when to expect them.
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Unread 01/24/18, 08:15 PM  
babylon

Forum posts: 7
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Originally Posted by jgheld
Originally Posted by babylon
It's uninstalling itself again.

*edit* not entirely accurate:

Installing itself REALLY BADLY into main directory.
See my earlier post for more details... The one directly below yours...
Yeah I had already read your post which I did indeed notice was directly below my own post.

We're used to fixing this addon's many weird updating issues around these parts.
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Unread 01/24/18, 04:04 PM  
jgheld

Forum posts: 0
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Originally Posted by babylon
It's uninstalling itself again.

*edit* not entirely accurate:

Installing itself REALLY BADLY into main directory.
See my earlier post for more details... The one directly below yours...
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Unread 01/24/18, 03:26 PM  
babylon

Forum posts: 7
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It's uninstalling itself again.

*edit* not entirely accurate:

Installing itself REALLY BADLY into main directory.
Last edited by babylon : 01/24/18 at 03:32 PM.
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Unread 01/24/18, 01:52 PM  
jgheld

Forum posts: 0
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Re: Todays update uninstalled addon again

Originally Posted by Lady_Guinevere
Was good for a while but today's update uninstalled the addon again.
It's just mispackaged. It's in the root directory of the zip file, so everything gets extracted to the Addons folder, instead of a FurnitureCatalogue directory. Until the author fixes it, just download it manually and extract to a folder called "FurnitureCatalogue" in the Addons directory.

Your addon folder will also be a mess now, so delete the directories: data, FurnitureCatalogue_Export, libs, locale, textures, xml. And delete the files FurC*.lua, startup.lua, and FurnitureCatalogue.txt in the addons root folder. Yeah, it's annoying, but if you don't it will mess up future updates and loading.

Hopefully the author fixes it quickly so this doesn't cause people too many problems, since it's a great mod!

*edited with more info and more grammars*
Last edited by jgheld : 01/24/18 at 01:58 PM.
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Unread 01/24/18, 12:06 PM  
Lady_Guinevere

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Todays update uninstalled addon again

Was good for a while but today's update uninstalled the addon again.
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Unread 01/16/18, 10:28 AM  
manavortex
 
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Originally Posted by Gamer1986PAN
Maybe the "can be fished" Items?
Yes! That!
Thanks again
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Unread 01/15/18, 04:19 PM  
Gamer1986PAN

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- Did something else I can't remember right now
Maybe the "can be fished" Items?
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Unread 01/06/18, 11:19 AM  
manavortex
 
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Should be fixed with .11
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Unread 01/06/18, 08:22 AM  
Gamer1986PAN

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Some Problem here
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