Quantcast
Download
(282 Kb)
Download
Updated: 08/16/18 08:38 PM
Pictures
File Info
Compatibility:
Wolfhunter (4.1)
Updated:08/16/18 08:38 PM
Created:08/09/18 08:45 PM
Monthly downloads:970
Total downloads:994
Favorites:17
MD5:
4.1
PointsofColor  Updated less than 3 days ago!
Version: 1.9
by: Jhenox [More]
PointsofColor
This addon is a recoloring by-hand of most of the Points of Interest (POI) icons shown on the maps.

I tend to be able to focus quicker and easier on colors rather than shapes. The map can become very cluttered with many black-and-white shapes that make it difficult to find what you are looking for. I've always hoped that someone or ZOS would add some color to the map. I've literally spent several minutes looking at a map trying to find that one delve or boss I missed. I hope this is helpful to others and I am sure there are other much more creative and artistic people who could offer advice or textures.

This is a recolor of the game's texture so there is no performance impact and will continue to work as new areas are added or moved by ZOS. Only new textures will have to be addressed in the future (new craft types, etc). This does not paste new icons at specified coordinates on the map to replace or lay over the game's icons.

Thank you!
1.9: 2018-08-16
1. Removed the glow effect around a number of icons; delves, dungeons, group delves, group instances, houses, public dungeons, trials, wayshrines, etc. This was barely noticeable but, in my opinion, made the PoC icons seem more smudged around the edges. I think they look a lot sharper now.
2. Sharpened up the runes on wayshrines so they appear more like runes and not just some weird texture.
As always, feedback and ideas are welcome.

1.8: 2018-08-14
1. Painted fence/outlaw's refuge service icon to uniform gray steel color.
2. Painted Thieve's Guild icon to steel color on blood (red) background.
3. Painted trasmutation icon. I sampled the in-game colors for stamina, health, and magicka.
4. Painted happy little trees. The grove icons, hopefully, look better.
5. Painted the enchanting icon. I sampled from a screenshot of a soul gem in the game.
I'll post some examples in the Comments.

1.7: 2018-08-13
1. Painted wayshrines. I went with a darker stone color. The light blue on the edges are light blue runes. The center has a wayshrine fire. I took a screenshot of the fire, cut it out, shrunk it down, and put it on. The runes, though they are completely imperceptible, are Dwemeri and spell W-A-Y-S down the left side then H-R-I-N-E down the right hand side. I was going to use Ayleid but I couldn't find a rune for W. I tried white marble textures and gold domes but, if just the dome was gold it looked like a sunny-side-up egg. If I did the dome and the top of the wayshrine then it looked like a sombrero. If you see some strange person staring at walls and wayshrines it might be me.
2. Painted dolmens. I stood under an open dolmen, took a bunch of screenshots, cut it out, shrunk it, then worked it into the game icon.
3. Painted the Areas of Interest icon. Blue iris with eye-white. Thank you, fgoron2000.
4. Yes, i'm crazy.

1.6: 2018-08-12
1. All incomplete/undiscovered icons have been toned down to a standard gray color.
2. Using a basic palette of colors for material types to keep the colors from being overwhelming; blood, bone, brass, fighter's guild red, fire, fire secondary, gold, horse coat, horse mane, house side, incomplete/undiscovered, light wood, mage's guild blue, plus icon, red roof, sky blue (gems), stone/steel, stucco, water, wood.
3. Dwemer ruins now colored as brass.
4. Stone structures (caves, towers, crypts, gates) now have a standard gray color.
5. Steel items (swords, sewer grates, tools, etc) now have a standard gray color. This is the same as stone.
6. Colored some service POIs.
7. I kept the trophy vault icons in Imperial City a single color but unique from each other for visibility.

Some remaining structures I don't know what to do with are wayshrines, points of interest (the eye icon), dolmens, and ayleid ruins. For now these are just a unique color for visibility.

Some service pins still need attention.

1.5: 2018-08-12
Colored more POIs.

1.4: 2018-08-11
Colored more POIs.

1.3: 2018-08-11
Added more multicolor POIs; delves, raid dungeons, crafting locations, blacksmiths, etc. This is still an ongoing process.

1.2: 2018-08-11
1. Colored the housing icon. This was the first texture that I used multiple colors on. It looks good, imo.
2. Fixed the mine texture. ZOS uses a misspelled texture (compete instead of complete) so I needed to use the misspelled name.
3. Updated the mine texture to use multiple colors.

1.1: 2018-08-10 Colored the service Points of Interest. I still need to color player housing.

1.0: 2018-08-09 Initial release.
Optional Files (0)


Archived Files (9)
File Name
Version
Size
Author
Date
1.8
282kB
Jhenox
08/14/18 08:20 PM
1.7
279kB
Jhenox
08/13/18 08:15 PM
1.6
277kB
Jhenox
08/12/18 02:39 PM
1.5
278kB
Jhenox
08/12/18 12:59 AM
1.4
276kB
Jhenox
08/11/18 05:16 PM
1.3
275kB
Jhenox
08/11/18 01:22 PM
1.2
274kB
Jhenox
08/11/18 09:58 AM
1.1
268kB
Jhenox
08/10/18 07:17 PM
1.0
204kB
Jhenox
08/09/18 08:45 PM


Post A Reply Comment Options
Unread Today, 10:34 PM  
SlippyCheeze
AddOn Author - Click to view AddOns

Forum posts: 33
File comments: 135
Uploads: 1
I have not played much, but yes, the better defined border seems to have helped quite a bit. So, thank you, I think that has done it.

Originally Posted by Jhenox
Did removing the glow around the wayshrines help with visibility? Do you think they need more? Thank you.

Originally Posted by SlippyCheeze
I ... I thought "eh, probably won't be that interesting, but I'll give it a shot."

I was so wrong. Completely wrong. Amazingly wrong. Oh, my gosh, this is so GREAT!

My one bit of feedback, other than OMG please keep going! is:

I find the wayshrines a little hard to see with the dull grey color against the brown map backgrounds. I know that my color perception is on the, uh, lower end of normal, in this regard, but I wondered if there was something you could do to make them stand out a bit more.

They do look great, so I'm thinking, like, maybe recolor the black outline to something with a bit more contrast, give it a border or something?


Report comment to moderator  
Reply With Quote
Unread Today, 08:44 PM  
fgoron2000

Forum posts: 0
File comments: 37
Uploads: 0
Originally Posted by Jhenox
Did removing the glow around the wayshrines help with visibility? Do you think they need more? Thank you.

Originally Posted by SlippyCheeze
I ... I thought "eh, probably won't be that interesting, but I'll give it a shot."

I was so wrong. Completely wrong. Amazingly wrong. Oh, my gosh, this is so GREAT!

My one bit of feedback, other than OMG please keep going! is:

I find the wayshrines a little hard to see with the dull grey color against the brown map backgrounds. I know that my color perception is on the, uh, lower end of normal, in this regard, but I wondered if there was something you could do to make them stand out a bit more.

They do look great, so I'm thinking, like, maybe recolor the black outline to something with a bit more contrast, give it a border or something?


i think they look just fine right now...they stick out very well...there's only one icon at the moment that bothers me a little bit, and that's the beer mug for taverns. Since, other than the orange outline, it's mostly black, it looks kinda like the other undiscovered/incomplete icons. I wonder what it'd look like if you changed the outline to a dark gray perhaps, and then the insides a goldish color, maybe like the bank icon, but a bit darker, and then a white head on top <g>...just a thought...keep up the great work.
Report comment to moderator  
Reply With Quote
Unread 08/17/18, 07:45 AM  
Jhenox
 
Jhenox's Avatar
AddOn Author - Click to view AddOns

Forum posts: 37
File comments: 300
Uploads: 5
Did removing the glow around the wayshrines help with visibility? Do you think they need more? Thank you.

Originally Posted by SlippyCheeze
I ... I thought "eh, probably won't be that interesting, but I'll give it a shot."

I was so wrong. Completely wrong. Amazingly wrong. Oh, my gosh, this is so GREAT!

My one bit of feedback, other than OMG please keep going! is:

I find the wayshrines a little hard to see with the dull grey color against the brown map backgrounds. I know that my color perception is on the, uh, lower end of normal, in this regard, but I wondered if there was something you could do to make them stand out a bit more.

They do look great, so I'm thinking, like, maybe recolor the black outline to something with a bit more contrast, give it a border or something?


Report comment to moderator  
Reply With Quote
Unread 08/17/18, 02:08 AM  
TheYcUtS
 
TheYcUtS's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 22
Uploads: 1
Awesome! And I made Psijic Breach retext dds. Looks nice with you addon

__________________

Report comment to moderator  
Reply With Quote
Unread 08/16/18, 03:39 PM  
Jhenox
 
Jhenox's Avatar
AddOn Author - Click to view AddOns

Forum posts: 37
File comments: 300
Uploads: 5
I could do something with the undiscovered icons. If I add in a menu then I might make that an option to use the current gray icon or a brighter/colored icon for the undiscovered wayshrines.

"Lorebook" allows you to select different icons for lorebooks including full color icons. If one or more of their icons uses icons from in-game then PoC should be able to affect it.

Originally Posted by cintecian
Love this addon. Great work. I had the same problem with my eyes just glancing over the boring white icons. Could you expand your work to other parts of the game possibly? For example: new icon set for the "Lorebooks" addon. Or perhaps color the undiscovered waypoints as they can sometimes be hard to notice.
Report comment to moderator  
Reply With Quote
Unread 08/16/18, 03:34 PM  
Jhenox
 
Jhenox's Avatar
AddOn Author - Click to view AddOns

Forum posts: 37
File comments: 300
Uploads: 5
That's not a bad idea. I was being lazy and avoiding having to add a menu but I don't think it would take too much to do.

Originally Posted by fgoron2000
This addon just keeps getting better with each update. I just had a thought tho', and don't know if it can be done, but what if you allowed the player to selectively toggle the color overlays on/off, by icon type, defaulting with on, of course. As improved as this addon makes the map, sometimes it's nice to be able to focus on one icon or a subset of icons, and toggling some of the color overlays could make the ones you want to focus on really pop out. Just a thought.
Report comment to moderator  
Reply With Quote
Unread 08/16/18, 03:30 PM  
Jhenox
 
Jhenox's Avatar
AddOn Author - Click to view AddOns

Forum posts: 37
File comments: 300
Uploads: 5
Update: I was looking at the wayshrines and i'm wondering if it isn't the glow that makes them look less sharp. I'm going to experiment with disabling all the glow effects.

Thank you for the idea. I'll see what I can do to make the wayshrines stand out more. The wayshrines have a glow behind the icon. I haven't touched those yet. Do you think making the glow effect contrast more would help?

This is the default glow that is currently barely visible behind the wayshrines:



I could recolor it, make it contrast more, or make it larger.

BTW, Your animated gif made me lol!

Oh, several other icons like dungeons, instances, and trials also have the glow behind them but they're barely visible.

Originally Posted by SlippyCheeze
I ... I thought "eh, probably won't be that interesting, but I'll give it a shot."

I was so wrong. Completely wrong. Amazingly wrong. Oh, my gosh, this is so GREAT!

My one bit of feedback, other than OMG please keep going! is:

I find the wayshrines a little hard to see with the dull grey color against the brown map backgrounds. I know that my color perception is on the, uh, lower end of normal, in this regard, but I wondered if there was something you could do to make them stand out a bit more.

They do look great, so I'm thinking, like, maybe recolor the black outline to something with a bit more contrast, give it a border or something?


Last edited by Jhenox : 08/16/18 at 06:22 PM.
Report comment to moderator  
Reply With Quote
Unread 08/16/18, 12:55 PM  
cintecian

Forum posts: 0
File comments: 3
Uploads: 0
Love this addon. Great work. I had the same problem with my eyes just glancing over the boring white icons. Could you expand your work to other parts of the game possibly? For example: new icon set for the "Lorebooks" addon. Or perhaps color the undiscovered waypoints as they can sometimes be hard to notice.
Report comment to moderator  
Reply With Quote
Unread 08/16/18, 11:22 AM  
fgoron2000

Forum posts: 0
File comments: 37
Uploads: 0
This addon just keeps getting better with each update. I just had a thought tho', and don't know if it can be done, but what if you allowed the player to selectively toggle the color overlays on/off, by icon type, defaulting with on, of course. As improved as this addon makes the map, sometimes it's nice to be able to focus on one icon or a subset of icons, and toggling some of the color overlays could make the ones you want to focus on really pop out. Just a thought.
Report comment to moderator  
Reply With Quote
Unread 08/15/18, 09:09 PM  
SlippyCheeze
AddOn Author - Click to view AddOns

Forum posts: 33
File comments: 135
Uploads: 1
I ... I thought "eh, probably won't be that interesting, but I'll give it a shot."

I was so wrong. Completely wrong. Amazingly wrong. Oh, my gosh, this is so GREAT!

My one bit of feedback, other than OMG please keep going! is:

I find the wayshrines a little hard to see with the dull grey color against the brown map backgrounds. I know that my color perception is on the, uh, lower end of normal, in this regard, but I wondered if there was something you could do to make them stand out a bit more.

They do look great, so I'm thinking, like, maybe recolor the black outline to something with a bit more contrast, give it a border or something?


Report comment to moderator  
Reply With Quote
Unread 08/14/18, 08:23 PM  
Jhenox
 
Jhenox's Avatar
AddOn Author - Click to view AddOns

Forum posts: 37
File comments: 300
Uploads: 5
1.8: 2018-08-14
1. Painted fence/outlaw's refuge service icon to uniform gray steel color.
2. Painted Thieve's Guild icon to steel color on blood (red) background.
3. Painted trasmutation icon. I sampled the in-game colors for stamina, health, and magicka.
4. Painted happy little trees. The grove icons, hopefully, look better.
5. Painted the enchanting icon. I sampled from a screenshot of a soul gem in the game.
I'll post some examples in the Comments.
Report comment to moderator  
Reply With Quote
Unread 08/14/18, 12:36 PM  
Jhenox
 
Jhenox's Avatar
AddOn Author - Click to view AddOns

Forum posts: 37
File comments: 300
Uploads: 5
Thank you! Thank you's are always appreciated.

Originally Posted by hagermanj
I found this addon by accident, and I like, no love it. I makes the map ( and mini map ) come alive.
In your latest patch notes under item 4, you say that you are crazy, you are not.

I just want to thank you for all your hard work.
Report comment to moderator  
Reply With Quote
Unread 08/14/18, 12:13 PM  
hagermanj

Forum posts: 2
File comments: 203
Uploads: 0
I found this addon by accident, and I like, no love it. I makes the map ( and mini map ) come alive.
In your latest patch notes under item 4, you say that you are crazy, you are not.

I just want to thank you for all your hard work.
Report comment to moderator  
Reply With Quote
Unread 08/14/18, 12:39 AM  
SteveCampsOut
 
SteveCampsOut's Avatar

Forum posts: 16
File comments: 246
Uploads: 0
Ok, so I've been using it for about four hours now and my first issue is all the red that you use makes it harder than ever to locate partially hidden treasure map X's from surveys and treasure chests. It's bad enough that Harvest map can completely obscure these X's but now they have to compete with the many uses of Red that you have with roof's and housing icons. I may or may not get used to this. I'd suggest Brown for the roof's of houses.
Report comment to moderator  
Reply With Quote
Unread 08/13/18, 09:07 PM  
fgoron2000

Forum posts: 0
File comments: 37
Uploads: 0
Originally Posted by Jhenox
1.7: 2018-08-13
1. Painted wayshrines. I went with a darker stone color. The light blue on the edges are light blue runes. The center has a wayshrine fire. I took a screenshot of the fire, cut it out, shrunk it down, and put it on. The runes, though they are completely imperceptible, are Dwemeri and spell W-A-Y-S down the left side then H-R-I-N-E down the right hand side. I tried white marble textures and gold domes but, if just the dome was gold it looked like a sunny-side-up egg. If I did the dome and the top of the wayshrine then it looked like a sombrero. If you see some strange person staring at walls and wayshrines it might be me.
2. Painted dolmens. I stood under an open dolmen, took a bunch of screenshots, cut it out, shrunk it, then worked it into the game icon.
3. Painted the Areas of Interest icon. Blue iris with eye-white. Thank you, fgoron2000.


once again, great stuff...these all came out better than I had hoped...it's a shame about the wayshrine domes not looking right, if painted gold, but the tower itself of the wayshrine is inspired...
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: