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Dark Brotherhood (2.4)
Updated:06/16/16 12:13 PM
Created:04/17/14 04:13 PM
Downloads:348,350
Favorites:447
MD5:
2.4
Combat Cloud  Popular! (More than 5000 hits)
Version: 0.92a
by: Sideshow, Garkin, Phinix
Description

Combat information, cloud style.
Displays outgoing and incoming combat events, warnings, notifications, ...


Features
  • Original "cloud" animations
  • Seperate toggles for each combat and notification event
  • Combat events are incoming and outgoing events for damage & healing, mitigation and crowd control.
  • Notification events are combat state, alerts, points and resources
  • Event throttling
  • Extensive customization - Font, color, toggles, format (make each event display whatever text you want)

Combat Events

Damage & Healing: Damage, Healing, Energize, DoT, HoT, Criticals
Mitigation: Dodged, Missed, Immune, Parried, Reflected, Damage Shielded, Blocked
Crowd Control: Disoriented, Feared, Off Balanced, Silenced, Stunned


Notification Events

Combat State: Entering and exiting combat
Points: XP & AP Gain
Alerts: Cleanse, Block, Exploit, Interrupt, Dodge
Resources: Low Health, Low Magicka, Low Stamina, Ultimate Ready, Potion Ready


Settings

Combat Cloud uses the new LibAddonMenu-2.0. The settings can be found in "Addon Settings" and can also be accessed by typing "/combatcloud"
0.92a ~Phinix
Fixed error with CP/non-CP character EX gain notification.

0.92 ~Phinix
Updated for Dark Brotherhood API.
Replaced all Veteran functions with Champion equivalent. Updated language files.

0.91d
Fixed "Execute now"

0.91c
Fixed combat event viewer

0.91b ~Garkin
Fixed UI error in settings menu.

0.91a ~Garkin
Ability icons are now obtained using the new function introduced in Update 7.

0.91 ~Garkin
Updated API version to 100012 (Update 7)
Updated LibAddonMenu-2.0 (r18)
Updated LibStub (r4)
Updated russian localization. Thanks to KiriX

0.90a ~Garkin
Added optional critical hits throttling (off by default)

0.90
Fixed incorrect color for critical heals.

0.89 ~Garkin
Re-added veteran points module. Low level characters will see experience points, character veteran rank 1-13 will see veteran poins and champion experience points, VR14 characters will see just champion experience points.
Updated russian localization. Thanks to KiriX

0.88b ~Garkin
Fixed champion XP display.

0.88a ~Garkin
Added support for enlightened - if player is veteran, addon will show gained champion XPs instead of regular XPs.

0.88 ~Garkin
Updated API version to 100011 (Update 6)
Updated LibAddonMenu-2.0 (r17)
Updated LibMediaProvider-1.0 (r8)

0.87d ~Garkin
Updated german localization. Thanks to Bommel

0.87c ~Garkin
Added warning threshold for each resource
Added "Potion Ready" notification (experimental)
(both features requested by Arnovich)

0.87b ~Garkin
Disabled Veteran Points module as those points were "banished from the land of Tamriel" in Update 5.

0.87a ~Garkin
Updated LibMediaProvider-1.0 (r7)
Fixed: Experience points for VR characters are shown again.

0.87 ~Garkin
Updated API version to 100010 (Update 5)
Updated LibAddonMenu-2.0 (r16)

0.86 ~Garkin
Added: Ability Icons can be enabled in the Animation Options menu
Added: Ellipse animation (you will need to rearange positions of incoming and outgoing panels)
Added: Ultimate Energize (thanks to Lumber)
Added: Labels can now show resource - useful when you want to show what resurce was restored or drained. Example - "Restored %a (%r)" will display "Restored 20 (Magicka)".
Fixed: Crowd Control labels are now correctly anchored to both incoming and outgoing panels
Changed: Common code in event viewers was moved to the base class.

0.85b ~Garkin
Updated french localization. Thanks to Lumber.
Updated russian localization. Thanks to KiriX

0.85a ~Garkin
Added sliders for adjusting execute alert threshold and frequency

0.85 ~Garkin
Added alerts for successful interrupts. Coded by Lumber.
Added execute alerts for targets below 20% of health (off by default, turn it on in the settings, "Toggle Options [Notifications]" submenu)

0.84d ~Garkin
Updated russian localization (RuESO support). Thanks to KiriX

0.84c ~Garkin
Added russian localization (RuESO support). Thanks to KiriX

0.84b ~Garkin
Updated french localization. Thanks to Jelark
Changed paths to for libraries because possible issues with file path length limits introduced in Update 4.

0.84a ~Garkin
Updated french localization. Thanks to Jelark

0.84 ~Garkin
Updated API version to 100009 (Update 4)
Added french localization. Thanks to Jelark

0.83j ~Garkin
Updated API version to 100008 (Update 3)
Updated LibAddonMenu-2.0 (r14)

0.83i ~Garkin
Fix of UI error when UI is reloaded in combat
Updated LibAddonMenu-2.0 (r13) and LibMediaProvider-1.0 (r6) libraries

0.83h ~Garkin
Now it is possible to show/hide Active Combat Tips window from the addon settings. (fixed issue reported by esothomas)

0.83g ~Garkin
Only updated LibMediaProvider-1.0 library

0.83f ~Garkin
Attempt to fix issue with event viewers. (reported by Morwo)
Fixed error with XPs for VR players.
Updated libraries.

0.83e ~Sekta
Only added german translations. Big thanks to Phidias

0.83d ~Sekta
Only increased API version to 100007

0.83c ~Sekta
Only updated LibAddonMenu-2.0 library to newest version (fixes menu cut-offs)

0.83b ~Sekta
Removed ease-in animation which prevents multiple instantaneous events from overlapping
Fixed test buttons which broke due to adding powerType for drain and energize in 0.83

0.83 ~Sekta
Added drain (will overlap since events happen at exact same time)
Color coded energize and drain for magicka and stamina

0.82c ~Sekta
Changed default colors to better suit the original game's style and made them a little bit more "pastel".
Most noticeable change would be healing is the proper color rather than a bright green.

0.82b ~Sekta
Fixed points
Points panel should now be right next to the default quest tracker

0.82 ~Sekta
Incremented variables version due to major update
Added Active Combat Tips/Alerts (Block, Exploit, Interrupt, Dodge) Requested by Kraeius
Moved Cleanse from Debuffs to Alerts
Replaced Debuff panel with Alerts panel (Debuff was crowd control + cleanse)
Added outgoing crowd control
Crowd control is now anchored to the bottom of the incoming/outgoing panels
Consolidated font sizes into damage, healing, ticks, mitigation, crowd control, alerts, points, resources
Font size limit has been increased from 50 to 72
Alerts and resources font size now 48 by default
DoT & HoT crits now do not use critical font size Requested by Kreicus
Combat state should always work as expected
Fixed colours for "in combat" state
Tweaked animations - smoother transitions, combat state will now fade in/out
Tweaked panel positions
Code tidy up

0.81 ~Sekta
Re-registered Roboto Bold font
Added Roboto Bold Italic font
Added subtle "pop" animation to cloud. Numbers will scale from 0% to 100% in size as they appear.
Fixed off balanced resulting in UI error (sorry!)
Fixed out of combat and stunned colors
Added option to disable Combat State messages. Requested by pinstripesc

0.80b ~Sekta
Added Combat State messages (in/out of combat), both customizable. Requested by Kraeius

0.80 ~Sekta
Added Energized, magicka/stamina return. Requested by Lumber
Changed anchor point from center to top for points, debuffs and resources

0.79b ~Sekta
Some extra stuff I should have done an hour ago in 0.79
Made Cleanse an in-combat only event(reason: Prevent things like "Cleanse 'Slaughterfish' or 'In Lava'")
Added 2 second buffer for unique debuff notifications. It will now play a sound during the buffer instead of displaying another message.
(Usually when CC'd, such as stunned, it will retrigger the stun event every time you fail an action when stunned. So if you were spamming left click, it would flood the screen with "Stunned".)

0.79 ~Sekta
Changed a few tooltips
Fixed Debuffs not showing (reason: In combat state wasn't working)
Added "In Combat Only" toggle for incoming & outgoing
Added Garkin's tweak
Added critical direct heals

0.78
Fixed experience points not showing
Fixed animation type "cloud"

0.77
Fixed menu title for incoming animation direction
Fixed menu dropdown list for font outline
Changed default critical format back to "%a!" instead of "%a Critical!" (reason: seems spammy)
Fixed ultimate ability popping up when not slotted (at least I hope I fixed it)

0.76
Incremented variables version due to major update

0.75 ~Sekta
Sekta's modifications added:
LibAddonMenu 2.0
Split existing panels into incoming, outgoing, points, debuffs, resources
Incoming and outgoing panels now display mitigation values:
- Dodge, Miss, Immune, Parried, Reflected, Damage Shielded, Blocked
Debuff panels show negative effects on your character which include:
- Cleanse when receiving DoTs, Disoriented, Feared, Immobilized, Off Balanced, Silenced, Stunned
Added fall damage
Added Roboto Bold font
Greatly increased the freedom of customization:
-All panels are resizable, reduce minimum possible throttle from 50 to 0, everything can have their format and colour changed

0.74
Updated version number
Small optimization for throttles

0.73
Added options for veteran points

0.72
Updated french localization (Thanks Ykses)
Fixed throttle trailer not showing for cloud animation type
Added test button in settings panel
Minor tweaks and updates

0.71
Fixed alliance points toggle
Added options to choose animation type
Added "poof" effect animation for warnings (e.g. low health)

0.69
Changed animations; is now hybrid "cloud" and scrolling
Added options for throttling
Added options for animation
Added options for ultimate ability
Added options for alliance points
Added Metamorphous font
Removed %u (unit) option from text format
Added option to override critical healing color
Added button to manually load settings panel

0.65
Fixed threshold being nil

0.64
Code refactor
Added option to override critical color
Added animation to Dots/Hots
Minor tweaks

0.631
Fixed default setting for warning threshold

0.62
Fixed trying to use a font before it's even registered

0.61
Added threshold slider for warnings
Updated localization
Healing yourself is now an incoming event

0.6
Added incoming panel and options
Added extra formatting options
Various tweaks

0.52
Fixed problem with animation library

0.51
Fixed warning options not being used

0.5
Code refactor
Added seperate panel for notifications
Added options to show low power warnings
Added format options
Added miscellaneous options
Changed default font settings
Various minor tweaks

0.41
Fixed healing over time not using correct color

0.4
Code refactor
Reworked options panel
Added option to show experience

0.32
German localization (Thanks Mili)

0.31
French localization (Thanks Ykses)
Tweaked coordinates of normal numbers

0.3
French localization (Thanks snowolff)
Added options to toggle damage and healing
Added resizing: number coordinates are now constrained to the frame

0.22
Added healing

0.21
Updated outdated library

0.2
Beta release
Added pools for control creation

0.1
Alpha release
Archived Files (67)
File Name
Version
Size
Author
Date
0.92
578kB
Sideshow
06/15/16 06:38 PM
0.91d
578kB
Sideshow
09/16/15 10:37 AM
0.91c
578kB
Sideshow
09/10/15 02:10 PM
0.91b
575kB
Sideshow
09/07/15 07:01 PM
0.91a
575kB
Sideshow
09/07/15 07:52 AM
0.91
575kB
Sideshow
09/01/15 05:19 AM
0.90a
569kB
Sideshow
04/12/15 11:12 AM
0.90
572kB
Sideshow
04/12/15 07:35 AM
0.89
569kB
Sideshow
03/27/15 08:56 AM
0.88b
568kB
Sideshow
03/17/15 04:17 PM
0.88a
568kB
Sideshow
03/06/15 03:21 PM
0.88
568kB
Sideshow
03/03/15 07:52 AM
0.87d
564kB
Sideshow
12/07/14 12:01 PM
0.87c
564kB
Sideshow
12/06/14 02:00 PM
0.87b
563kB
Sideshow
12/02/14 09:12 AM
0.87a
563kB
Sideshow
11/28/14 10:01 PM
0.87
563kB
Sideshow
11/03/14 12:08 PM
0.86
559kB
Sideshow
10/11/14 08:59 PM
0.85b
556kB
Sideshow
10/01/14 05:12 AM
0.85b
556kB
Sideshow
10/01/14 05:02 AM
0.85a
556kB
Sideshow
09/30/14 02:42 PM
0.85
555kB
Sideshow
09/30/14 08:00 AM
0.84d
554kB
Sideshow
09/24/14 07:29 AM
0.84c
554kB
Sideshow
09/23/14 09:09 AM
0.84b
553kB
Sideshow
09/17/14 12:18 PM
0.84a
554kB
Sideshow
09/17/14 07:59 AM
0.84
554kB
Sideshow
09/16/14 09:21 AM
0.83j
553kB
Sideshow
08/05/14 08:23 AM
0.83i
553kB
Sideshow
07/21/14 10:55 AM
0.83h
552kB
Sideshow
07/19/14 09:07 AM
0.83g
552kB
Sideshow
07/17/14 09:27 PM
0.83f
552kB
Sideshow
07/17/14 06:45 AM
0.83e
536kB
Sideshow
06/26/14 05:55 PM
0.83d
535kB
Sideshow
06/24/14 04:57 PM
0.83b
536kB
Sideshow
06/20/14 04:14 PM
0.82c
535kB
Sideshow
06/17/14 11:16 PM
0.81
532kB
Sideshow
06/15/14 08:26 PM
0.81
458kB
Sideshow
06/15/14 04:16 PM
0.80
457kB
Sideshow
06/15/14 05:39 AM
0.79
456kB
Sideshow
06/15/14 12:45 AM
0.78b
407kB
Sideshow
06/14/14 03:38 PM
0.77
467kB
Sideshow
06/14/14 02:22 PM
0.76
467kB
Sideshow
06/14/14 11:16 AM
0.75
455kB
Sideshow
06/14/14 04:41 AM
0.74
363kB
Sideshow
06/12/14 08:12 AM
0.73
363kB
Sideshow
05/18/14 11:24 AM
0.72
362kB
Sideshow
05/10/14 01:43 AM
0.71
362kB
Sideshow
05/08/14 12:33 PM
0.69
359kB
Sideshow
05/07/14 03:07 PM
0.65
325kB
Sideshow
05/02/14 12:21 AM
0.64
325kB
Sideshow
05/01/14 03:38 PM
0.631
327kB
Sideshow
04/28/14 11:40 AM
0.62
327kB
Sideshow
04/28/14 11:01 AM
0.61
327kB
Sideshow
04/27/14 03:38 AM
0.6
327kB
Sideshow
04/26/14 10:14 AM
0.52
325kB
Sideshow
04/26/14 01:36 AM
0.51
325kB
Sideshow
04/25/14 02:23 PM
0.5
325kB
Sideshow
04/25/14 12:14 PM
0.41
320kB
Sideshow
04/21/14 02:18 PM
0.4
320kB
Sideshow
04/21/14 12:15 PM
0.32
319kB
Sideshow
04/20/14 07:30 AM
0.31
319kB
Sideshow
04/19/14 05:39 PM
0.3
319kB
Sideshow
04/19/14 05:27 PM
0.22
318kB
Sideshow
04/19/14 05:32 AM
0.21
318kB
Sideshow
04/18/14 01:36 PM
0.2
317kB
Sideshow
04/18/14 07:47 AM
0.1
317kB
Sideshow
04/17/14 04:13 PM


Post A Reply Comment Options
Unread 07/12/16, 07:20 AM  
Dr.Caligari

Forum posts: 0
File comments: 8
Uploads: 0
Lua ERROR after silver quest turn in.

Originally Posted by Phinix
With regards to the XP bug, I have it fixed in testing. Looks to be caused by a duplicated check on IsChampion and incorrect placement of the check for the champion system being unlocked within the old modified veteran/champion check block. Will upload shortly, but was hoping to nail down the potion notice glitch first.

The hook in \AddOns\CombatCloud\Core\EventListeners\Resources_Potion.lua seems right, but GetSlotItemSound(slotNum) seems to always return 20 instead of anything specific. 30 is the potion cooldown sound the function checks for and the game never returns it. Not sure if that changed or what, but if I can't trace it then I'll have to find another way to detect the event.
Hello,

is this bug perhaps related? Got it after returning a silver undaunted quest.

user:/AddOns/CombatLogStatistics/Combat Log Statistics.lua:244: attempt to index a nil value
stack traceback:
user:/AddOns/CombatLogStatistics/Combat Log Statistics.lua:244: in function 'CLog.SkillPointsUpdate'

Sincerely,
Michael
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Unread 06/29/16, 01:33 AM  
Sideshow
 
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Forum posts: 36
File comments: 81
Uploads: 1
Originally Posted by timidobserver
Anyone know where in the code I can tweak how long notifications last. For example, if I want the out of combat or in combat notifcation to last 5 more seconds, is there an easy tweak I can make to the code for that?
Try Pool.lua

search for lines:

elseif (self.poolType == poolTypes.ANIMATION_COMBATSTATE) then
anim:Alpha(nil, 0, 1, 1000, 0, slowFast)
anim:Alpha(nil, 1, 0, 500, 3000, slowFast)

change to

elseif (self.poolType == poolTypes.ANIMATION_COMBATSTATE) then
anim:Alpha(nil, 0, 1, 1000, 0, slowFast)
anim:Alpha(nil, 1, 0, 500, 8000, slowFast)

Not tested but I think that will be it.
Method signature is Alpha(stepName (optional), startAlpha, endAlpha, duration, delay, easingFunc)
Time is in milliseconds

Keep in mind, the longer you make the time window, the greater the chance that you have both "in combat" and "out of combat" notifications visible at the same time, or even worse...
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Last edited by Sideshow : 06/29/16 at 01:46 AM.
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Unread 06/23/16, 07:53 PM  
timidobserver

Forum posts: 23
File comments: 254
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Anyone know where in the code I can tweak how long notifications last. For example, if I want the out of combat or in combat notifcation to last 5 more seconds, is there an easy tweak I can make to the code for that?
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Unread 06/16/16, 12:09 PM  
Phinix
 
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Forum posts: 80
File comments: 475
Uploads: 20
With regards to the XP bug, I have it fixed in testing. Looks to be caused by a duplicated check on IsChampion and incorrect placement of the check for the champion system being unlocked within the old modified veteran/champion check block. Will upload shortly, but was hoping to nail down the potion notice glitch first.

The hook in \AddOns\CombatCloud\Core\EventListeners\Resources_Potion.lua seems right, but GetSlotItemSound(slotNum) seems to always return 20 instead of anything specific. 30 is the potion cooldown sound the function checks for and the game never returns it. Not sure if that changed or what, but if I can't trace it then I'll have to find another way to detect the event.
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Unread 06/16/16, 11:28 AM  
A_Darklore

Forum posts: 0
File comments: 26
Uploads: 0
Originally Posted by Kaedence
Thanks for taking this over!

I think there is still a remaining bug in it however. When I started to play a non-vet character, the following error popped up each time I gained experience with her.

Code:
user:/AddOns/CombatCloud/Core/EventListeners/Points_Experience.lua:42: operator - is not supported for nil - number
stack traceback:
	user:/AddOns/CombatCloud/Core/EventListeners/Points_Experience.lua:42: in function 'CombatCloud_PointsExperienceEventListener:OnEvent'
	user:/AddOns/CombatCloud/Core/EventListeners/Points_Experience.lua:7: in function 'func'
	user:/AddOns/CombatCloud/Core/EventListeners/_Base.lua:13: in function '(anonymous)'
I am having the same problem. Character is level 23 and keeps getting this error every time I achieve a new level.
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Unread 06/16/16, 10:00 AM  
Kaedence

Forum posts: 0
File comments: 2
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Thanks for taking this over!

I think there is still a remaining bug in it however. When I started to play a non-vet character, the following error popped up each time I gained experience with her.

Code:
user:/AddOns/CombatCloud/Core/EventListeners/Points_Experience.lua:42: operator - is not supported for nil - number
stack traceback:
	user:/AddOns/CombatCloud/Core/EventListeners/Points_Experience.lua:42: in function 'CombatCloud_PointsExperienceEventListener:OnEvent'
	user:/AddOns/CombatCloud/Core/EventListeners/Points_Experience.lua:7: in function 'func'
	user:/AddOns/CombatCloud/Core/EventListeners/_Base.lua:13: in function '(anonymous)'
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Unread 06/16/16, 08:53 AM  
Malnutrition

Forum posts: 0
File comments: 11
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Thanks for the update!
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Unread 06/15/16, 09:53 PM  
Arnovich

Forum posts: 0
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Phinix, fix please "Potion ready" notification.
Last edited by Arnovich : 06/15/16 at 09:54 PM.
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Unread 06/15/16, 09:46 PM  
Scootworks
 
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Forum posts: 39
File comments: 151
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Originally Posted by Phinix
Combat Cloud has been updated for the Dark Brotherhood!



EDIT: Aaaaand now the API version is updated in the manifest to actually show that it is updated. Oops.
cool, thx a lot! it's a Long time ago, since i last used this addon
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Unread 06/15/16, 05:00 PM  
Phinix
 
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Forum posts: 80
File comments: 475
Uploads: 20
Combat Cloud has been updated for the Dark Brotherhood!



EDIT: Aaaaand now the API version is updated in the manifest to actually show that it is updated. Oops.
Last edited by Phinix : 06/15/16 at 06:39 PM.
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Unread 06/15/16, 11:44 AM  
Sideshow
 
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Forum posts: 36
File comments: 81
Uploads: 1
Originally Posted by Phinix
Originally Posted by Sideshow
This mod is not longer supported by me or Garkin.
I stopped playing the game long ago (although I still like it)
If you have some experience and want to maintain this addon, give me PM.
Thanks!
PM'd you.
Thanks
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Unread 06/15/16, 09:25 AM  
Phinix
 
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Forum posts: 80
File comments: 475
Uploads: 20
Originally Posted by Sideshow
This mod is not longer supported by me or Garkin.
I stopped playing the game long ago (although I still like it)
If you have some experience and want to maintain this addon, give me PM.
Thanks!
PM'd you.
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Unread 06/15/16, 05:47 AM  
Sideshow
 
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Forum posts: 36
File comments: 81
Uploads: 1
This mod is not longer supported by me or Garkin.
I stopped playing the game long ago (although I still like it)
If you have some experience and want to maintain this addon, give me PM.
Thanks!
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Last edited by Sideshow : 06/15/16 at 05:47 AM.
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Unread 06/08/16, 04:07 PM  
Thrasher

Forum posts: 6
File comments: 6
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Originally Posted by Arnovich
Message "Potion Ready" not work.
It is for me. Or did for me last night, at least.
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Unread 06/08/16, 11:20 AM  
Arnovich

Forum posts: 0
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Message "Potion Ready" not work.
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