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Updated: 05/25/17 02:30 PM
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Compatibility:
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:05/25/17 02:30 PM
Created:04/19/14 04:56 PM
Monthly downloads:8,604
Total downloads:127,556
Favorites:522
MD5:
Categories:Info, Plug-in Bars, Character Advancement, Graphic UI Mods
3.0
SpentSkillPoints  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 1.10
by: Shinni [More]
This addon displays the amount of already spent skill points for each category/skill line. Nothing necessary but it saves some time because you don't have to count by yourself.

If you like fancy colors, you can toggle the color mode via /ssp_color.
The spent skill points and the skill line's rank will then be displayed red->yellow->green.
Green means every perk skilled/rank is 50, red means no perk skilled/rank is 1.

Request:
Originally Posted by esoblokeguy
[...]
I have a request for an addon for the skills UI.
Something that shows all the skills spent.
Totals and per skill tree and per skill line.
Without the need to go through and count them.
[...]
It would help massively in some situations, especially for werewolf and vampire people who have lost skillpoints, and one of the previous maintenance's where people lost all of their skill points, and a screenshot with this addon could save so much anguish.
- 1.10
- fixed category headers no longer displaying the total number of spent skill points

- 1.9.9
- compatible with the Morrowind update

- 1.9.8
- compatible with the Housing update

- 1.9.7
- compatible with the Shadows of the Hist update

- 1.9.6
- compatible with the Dark Brotherhood update

- 1.9.5
- finder keepers is no longer counted
- color formating the thieves guild skill line doesn't break on rank 11 and 12 anymore

- 1.9.4
- compatible with Thieves Guild update

- 1.9.3
- compatible with Orsinium update

- 1.9.2
- compatible with IC update
- fixed werewolf and soul magic bug (displayed +1 skill point)
- fixed legerdemain bug, which destroyed the color sceme when having rank 11+

- 1.9.1
- api update for eso 1.6.5

- 1.9
- skill lines with max rank 10 will now be displayed as green when fully leveled

- 1.8
- added skill line rank to the left of the line's name
- added color mode

- 1.7
- changed API version (Update 5)

- 1.6
- changed api version

- 1.5
- changed API version
- addon no longer crashes on newly created characters

- 1.4
- correct amount of points for alchemy and provisioning for non english clients

- 1.3
- results are cached but not saved to file
- if a value wasn't found, its recalculated (should fix vamp / ww bug, couldn't test it though)

- 1.2
- results are now cached to reduce loadtime when opening the skill window

- 1.1
- addon crashed when selecting a skill

- 1.0
- release
Optional Files (0)


Archived Files (19)
File Name
Version
Size
Author
Date
1.9.9
5kB
Shinni
05/22/17 01:37 PM
1.9.8
5kB
Shinni
10/05/16 12:01 PM
1.9.7
5kB
Shinni
08/01/16 01:41 PM
1.9.6
5kB
Shinni
05/31/16 05:22 AM
1.9.5
5kB
Shinni
03/26/16 06:53 AM
1.9.4
5kB
Shinni
03/08/16 08:23 AM
1.9.3
4kB
Shinni
11/20/15 12:26 PM
1.9.2
4kB
Shinni
09/09/15 06:28 AM
1.9.1
3kB
Shinni
03/05/15 07:59 AM
1.9
3kB
Shinni
01/22/15 03:59 PM
1.8
3kB
Shinni
12/15/14 05:59 AM
1.7
3kB
Shinni
11/04/14 10:34 AM
1.6
3kB
Shinni
09/17/14 02:45 PM
1.5
3kB
Shinni
05/25/14 08:35 AM
1.4
3kB
Shinni
05/03/14 01:43 PM
1.3
3kB
Shinni
04/26/14 06:39 AM
1.2
3kB
Shinni
04/24/14 11:21 AM
1.1
2kB
Shinni
04/20/14 06:27 AM
1.0
3kB
Shinni
04/19/14 04:56 PM


Post A Reply Comment Options
Unread Yesterday, 10:10 AM  
suebrick

Forum posts: 0
File comments: 1
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Re: Morrowind Fix

Originally Posted by jpdouble69
Thank you very much for the quick Morrowind Fix

Not related to the update: I was wondering if the Skyshard Info "(0/3), (1/3), (2/3)" is still available somewhere. It is not showing for me for quite some time.

That is an option of the Skyshards addon I believe.
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Unread 05/22/17, 02:51 PM  
jpdouble69

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Morrowind Fix

Thank you very much for the quick Morrowind Fix

Not related to the update: I was wondering if the Skyshard Info "(0/3), (1/3), (2/3)" is still available somewhere. It is not showing for me for quite some time.
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Unread 05/22/17, 08:39 AM  
choekstr
 
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Morrowind error

Looks like morrowind update throwing an error with SpentKillPoints:

Code:
user:/AddOns/SpentSkillPoints/SpentSkillPointsUI.lua:25: attempt to index a nil value
stack traceback:
    user:/AddOns/SpentSkillPoints/SpentSkillPointsUI.lua:25: in function '(main chunk)'
EDIT: I commented out line 25 in the SpentSkillPointsUI.lua and it removes the error and still works to show what was spent on skills. However I think this affects future skill points spent so it might break something else.

Hopefully someone who knows more about lua can help provide a proper fix.
Last edited by choekstr : 05/22/17 at 10:09 AM.
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Unread 02/14/17, 04:14 AM  
QuadroTony
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how this addon refreshing the info?
look



same bug with dark magic
its 32 actually
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Unread 10/05/16, 03:24 PM  
SteveCampsOut
 
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Originally Posted by QuadroTony
you can setup Skyshards to show what you need
Ok so Skyshards must be doing it than I'll check into that. Thanks.
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Unread 09/11/16, 12:59 AM  
QuadroTony
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you can setup Skyshards to show what you need
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Unread 09/11/16, 12:58 AM  
SteveCampsOut
 
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Originally Posted by QuadroTony
lol?
381 its skyshards and its not this addon
I didn't ask if it was this addon, I asked if anyone knew why it said that now. IE: What's fecking with this addon?
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Unread 09/11/16, 12:57 AM  
QuadroTony
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lol?
381 its skyshards and its not this addon
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Unread 09/11/16, 12:48 AM  
SteveCampsOut
 
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Anyone know why My SkyShards screen now say 199/381 for Skyshards where it used to say 0/3, 1/3, 2/3. That was so handy knowing how many more I needed to find for a skill point. Now I have to do fecking math and divide 381 by 3!

[/quote]
Last edited by SteveCampsOut : 09/11/16 at 12:57 AM.
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Unread 08/22/16, 11:51 AM  
Iphitos

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Originally Posted by Ayantir
Ah... great

RTFM... or: do not only search title in addon search
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Unread 08/22/16, 11:45 AM  
Ayantir
 
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My little french Guild: Cercle de l'Eveil
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Unread 08/22/16, 11:30 AM  
Iphitos

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I like the basic idea as I was just thinking about something to ease the respec of a character.

I have two ideas to improve usage:
  • allow current skill points (and champion points?) to be saved: per character/account-wide, with a freely choosable name (this could be in the skill/champion points window as well as in the respec window just before someone does a respec)
    -
  • make recent settings/spent points of every skill (champion points) available in the characters skillpoint window (champion points window) by choosing a saved set (choosable by dropdown or a list list of saved sets attached to the skill window) - this would greatly help when respeccing only parts of a given skill

    The unique skills for a class would of course only be shown when classes (current char & saved set) match, same applies to special skills like vampire/werewolf.

    A plus would be if the old morphs would also be listed for a skill.

    A killer feature would be a button to put exactly the spent points from the currently selected old set in a given skill (maybe even including the morphs as well)... that is, if automatically putting points in a skill (and potentially morph it as well) is possible at all

Is this description somehow understandable?

EDIT:
I have made an image to easier visualize it
Last edited by Iphitos : 08/22/16 at 11:41 AM.
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Unread 03/26/16, 01:44 PM  
uladz
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Originally Posted by Shinni
Originally Posted by uladz
Thank you for the update .
BTW what means "^?" character at the end of no-EN names, like this one?:
Lua Code:
  1. name == "Diebesgilde^f"
  2. name == "Werwolf^m"
That's the gender of the word. ^f means the word is female and ^m means the word is male and ^n means the word is neutral.
The game needs this information to create gramatically correct sentences. It's needed for instance to select the correct article. While English has only the article "the", German has "der" for male, "die" for female and "das" for neutral words.
Diebesgilde^f -> die Diebesgilde
Werwolf^m -> der Werwolf
Aahh, I see now, thank you for the explanation!
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Unread 03/26/16, 01:42 PM  
Shinni
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Originally Posted by uladz
Thank you for the update .
BTW what means "^?" character at the end of no-EN names, like this one?:
Lua Code:
  1. name == "Diebesgilde^f"
  2. name == "Werwolf^m"
That's the gender of the word. ^f means the word is female and ^m means the word is male and ^n means the word is neutral.
The game needs this information to create gramatically correct sentences. It's needed for instance to select the correct article. While English has only the article "the", German has "der" for male, "die" for female and "das" for neutral words.
Diebesgilde^f -> die Diebesgilde
Werwolf^m -> der Werwolf
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Unread 03/26/16, 12:45 PM  
uladz
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Thank you for the update .
BTW what means "^?" character at the end of no-EN names, like this one?:
Lua Code:
  1. name == "Diebesgilde^f"
  2. name == "Werwolf^m"
Last edited by uladz : 03/26/16 at 12:48 PM.
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