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Updated: 03/26/16 06:53 AM
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Thieves Guild (2.3)
Orsinium (2.2.4)
Update 7 (1.7.0)
Update 6 (1.6.5)
Update 5 (1.5.2)
Update 4 (1.4.3)
Live (1.0)
Updated:03/26/16 06:53 AM
Created:04/19/14 04:56 PM
Downloads:77,656
Favorites:416
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Categories:Info, Plug-in Bars, Character Advancement, Graphic UI Mods
2.3
SpentSkillPoints  Popular! (More than 5000 hits)
Version: 1.9.5
by: Shinni [More]
This addon displays the amount of already spent skill points for each category/skill line. Nothing necessary but it saves some time because you don't have to count by yourself.

If you like fancy colors, you can toggle the color mode via /ssp_color.
The spent skill points and the skill line's rank will then be displayed red->yellow->green.
Green means every perk skilled/rank is 50, red means no perk skilled/rank is 1.

Request:
Originally Posted by esoblokeguy
[...]
I have a request for an addon for the skills UI.
Something that shows all the skills spent.
Totals and per skill tree and per skill line.
Without the need to go through and count them.
[...]
It would help massively in some situations, especially for werewolf and vampire people who have lost skillpoints, and one of the previous maintenance's where people lost all of their skill points, and a screenshot with this addon could save so much anguish.
- 1.9.5
- finder keepers is no longer counted
- color formating the thieves guild skill line doesn't break on rank 11 and 12 anymore

- 1.9.4
- compatible with Thieves Guild update

- 1.9.3
- compatible with Orsinium update

- 1.9.2
- compatible with IC update
- fixed werewolf and soul magic bug (displayed +1 skill point)
- fixed legerdemain bug, which destroyed the color sceme when having rank 11+

- 1.9.1
- api update for eso 1.6.5

- 1.9
- skill lines with max rank 10 will now be displayed as green when fully leveled

- 1.8
- added skill line rank to the left of the line's name
- added color mode

- 1.7
- changed API version (Update 5)

- 1.6
- changed api version

- 1.5
- changed API version
- addon no longer crashes on newly created characters

- 1.4
- correct amount of points for alchemy and provisioning for non english clients

- 1.3
- results are cached but not saved to file
- if a value wasn't found, its recalculated (should fix vamp / ww bug, couldn't test it though)

- 1.2
- results are now cached to reduce loadtime when opening the skill window

- 1.1
- addon crashed when selecting a skill

- 1.0
- release
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Author
Date
1.9.4
5kB
Shinni
03/08/16 08:23 AM
1.9.3
4kB
Shinni
11/20/15 12:26 PM
1.9.2
4kB
Shinni
09/09/15 06:28 AM
1.9.1
3kB
Shinni
03/05/15 07:59 AM
1.9
3kB
Shinni
01/22/15 03:59 PM
1.8
3kB
Shinni
12/15/14 05:59 AM
1.7
3kB
Shinni
11/04/14 10:34 AM
1.6
3kB
Shinni
09/17/14 02:45 PM
1.5
3kB
Shinni
05/25/14 08:35 AM
1.4
3kB
Shinni
05/03/14 01:43 PM
1.3
3kB
Shinni
04/26/14 06:39 AM
1.2
3kB
Shinni
04/24/14 11:21 AM
1.1
2kB
Shinni
04/20/14 06:27 AM
1.0
3kB
Shinni
04/19/14 04:56 PM


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Unread 03/26/16, 01:44 PM  
uladz
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Forum posts: 11
File comments: 223
Uploads: 2
Originally Posted by Shinni
Originally Posted by uladz
Thank you for the update .
BTW what means "^?" character at the end of no-EN names, like this one?:
Lua Code:
  1. name == "Diebesgilde^f"
  2. name == "Werwolf^m"
That's the gender of the word. ^f means the word is female and ^m means the word is male and ^n means the word is neutral.
The game needs this information to create gramatically correct sentences. It's needed for instance to select the correct article. While English has only the article "the", German has "der" for male, "die" for female and "das" for neutral words.
Diebesgilde^f -> die Diebesgilde
Werwolf^m -> der Werwolf
Aahh, I see now, thank you for the explanation!
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Unread 03/26/16, 01:42 PM  
Shinni
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Forum posts: 56
File comments: 187
Uploads: 13
Originally Posted by uladz
Thank you for the update .
BTW what means "^?" character at the end of no-EN names, like this one?:
Lua Code:
  1. name == "Diebesgilde^f"
  2. name == "Werwolf^m"
That's the gender of the word. ^f means the word is female and ^m means the word is male and ^n means the word is neutral.
The game needs this information to create gramatically correct sentences. It's needed for instance to select the correct article. While English has only the article "the", German has "der" for male, "die" for female and "das" for neutral words.
Diebesgilde^f -> die Diebesgilde
Werwolf^m -> der Werwolf
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Unread 03/26/16, 12:45 PM  
uladz
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Forum posts: 11
File comments: 223
Uploads: 2
Thank you for the update .
BTW what means "^?" character at the end of no-EN names, like this one?:
Lua Code:
  1. name == "Diebesgilde^f"
  2. name == "Werwolf^m"
Last edited by uladz : 03/26/16 at 12:48 PM.
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Unread 03/26/16, 12:35 AM  
uladz
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Forum posts: 11
File comments: 223
Uploads: 2
Exclamation fix for thieves guild

Thieves guild skill line needs a little bit of housekeeping, you get the first ability for free, no skill points needed. This is not accounted correctly my the addon and it gives you 1 extra skill point in total and in guild/thieves guild line.

I've added this code to the function SpentSkillPoints.ReduceAbility to fix it. Note that I don't know the correct name of Thieves Guild for DE and FR versions, so I just guessed . Please correct me if I made a mistake there.
Lua Code:
  1. if skillType == SKILL_TYPE_GUILD then
  2.         local name = getSkillLineInfo(skillType, skillLine)
  3.         -- thieves guild's have access to "Finders Keepers" without spending a skill point
  4.         if name == "Thieves Guild" or name == "Diebesgilde" or name == "Guilde des voleurs" then
  5.             if skillIndex == 1 then
  6.                 return 1
  7.             end
  8.         end
  9.     end

Here's the updated version of addon, works for EN - [CLICK TO DOWNLOAD].
Note that the total number of skill points may also need to be adjusted for thieves guild, I think it should be 11, not 10 as it's returned by default for guild type in the function GetMaxRank (SpentSkillPointsUI.lua).
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Unread 11/19/15, 11:11 AM  
l3x0r

Forum posts: 10
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can we get an api bump update plz?
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Unread 09/07/15, 04:46 AM  
Garkin
 
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Originally Posted by Augmenti-DeMontia
Afaik, all you have to do is change the text in SpentSkillPoints.txt ...
From
## APIVersion: 100011

To
## APIVersion: 100012

It's working fine for me.
Does it cout spent points correctly for you? I had to make changes because of werewolf skill line as I wrote a few posts below.
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Unread 09/07/15, 04:30 AM  
Augmenti-DeMontia

Forum posts: 23
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Afaik, all you have to do is change the text in SpentSkillPoints.txt ...
From
## APIVersion: 100011

To
## APIVersion: 100012

It's working fine for me.
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Unread 09/06/15, 11:39 PM  
DaBear78
 
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Update for 1.7 coming? Please? ^^
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Unread 08/19/15, 02:45 PM  
Sinful Soul

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Counting one when it shouldn't

When we reset the skills it's showing more SPs than we actually have. The passive "Emperor" has 1 SP in it and it shouldn't count for the total count of available skill points.
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Unread 05/26/15, 10:34 AM  
TMRrules

Forum posts: 0
File comments: 5
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Well done!

Great addon. Thanks a bunch.

p.s.
Thanks, Garkin, for your work on the SSP.ReduceAbility function, you stopped my OCD from tormenting me.
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Unread 05/15/15, 08:53 PM  
Sinful Soul

Forum posts: 1
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off by 2 now

As someone else pointed out, the add-on has issues with the werewolf line. And since it also has issues with the soul magic line, i'm now off by 2. I did a full skill reset, got my points back, while still reset I went to get cured of the werewolf line and the add-on is now reporting the wrong value and it's off by 2 points now.
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Unread 04/12/15, 08:15 AM  
Sinful Soul

Forum posts: 1
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Showing an extra skill point

I did the full reset of skill points thing at the shrine and I noticed the add-on is showing I have one more point than I actually have.

The skill Soul Trap, under World/Soul Magic is already given to you without you needing to spend a point into it.
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Unread 04/10/15, 06:32 PM  
QuadroTony
 
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glitch

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Unread 04/09/15, 11:27 PM  
BigMons
 
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I also think it would be very useful to have a way to export the spent skill points for each skill. By export, I mean to a text file or something. This would be useful for respeccing or if they do skill point resets after a patch so you can more easily know where to put your points back into.
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Unread 04/03/15, 05:44 AM  
Garkin
 
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Addons shows one more spent skill point for werewolves. Werewolf skill line comes with transformation (ultimate) unlocked, so you need to substract one point from there.

EDIT:
Currently it shows 2 more skill points for me (283 instead of 281) - one from werewolf skill line and second probably because of Legerdemain skill line.

Fixed function:
Lua Code:
  1. function SSP.ReduceAbility( skillType, skillLine, skillIndex )
  2.     if skillType == SKILL_TYPE_WORLD then
  3.         local num = GetNumSkillAbilities( skillType, skillLine )
  4.         if num == 12 then --Werewolf
  5.             if skillIndex == 1 then
  6.                 return 1
  7.             end
  8.         elseif num == 5 and skillIndex == 2 and select(5, GetSkillAbilityInfo( skillType, skillLine, 1)) then -- Soul Magic
  9.             return 1
  10.         end
  11.     end
  12.     if skillType == SKILL_TYPE_TRADESKILL then
  13.         if skillIndex == 1 then
  14.             return 1 --first trade skill is always free
  15.         elseif skillIndex == 2 and (skillLine == select(2, GetCraftingSkillLineIndices(CRAFTING_TYPE_ENCHANTING)) or skillLine == select(2, GetCraftingSkillLineIndices(CRAFTING_TYPE_PROVISIONING))) then
  16.             return 1 --echantment, provision has another free skill
  17.         end
  18.     end
  19.     if skillType == SKILL_TYPE_RACIAL and skillLine <= 10 and skillIndex == 1 then
  20.         -- exp bonus is free
  21.         return 1
  22.     end
  23.     return 0
  24. end

SpentSkillPoints-1.9.1-modified.zip
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Last edited by Garkin : 04/07/15 at 08:48 AM.
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