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Updated: 06/02/18 06:35 AM
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Compatibility:
Summerset (4.0)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:06/02/18 06:35 AM
Created:04/19/14 04:56 PM
Monthly downloads:3,863
Total downloads:186,544
Favorites:613
MD5:
Categories:Info, Plug-in Bars, Character Advancement, Graphic UI Mods
4.0
SpentSkillPoints  Popular! (More than 5000 hits)
Version: 1.13
by: Shinni [More]
This addon displays the amount of already spent skill points for each category/skill line. Nothing necessary but it saves some time because you don't have to count by yourself.

If you like fancy colors, you can toggle the color mode via /ssp_color.
The spent skill points and the skill line's rank will then be displayed red->yellow->green.
Green means every perk skilled/rank is 50, red means no perk skilled/rank is 1.

Request:
Originally Posted by esoblokeguy
[...]
I have a request for an addon for the skills UI.
Something that shows all the skills spent.
Totals and per skill tree and per skill line.
Without the need to go through and count them.
[...]
It would help massively in some situations, especially for werewolf and vampire people who have lost skillpoints, and one of the previous maintenance's where people lost all of their skill points, and a screenshot with this addon could save so much anguish.
- 1.13
- hopefully fixed error on non-english clients

- 1.12
- added fritzOSU03's fix for racial passives
- compatible with the Summerset update

- 1.11
- better compatibility with unlocking skill lines
- better compatibility with different localizations

- 1.10
- fixed category headers no longer displaying the total number of spent skill points

- 1.9.9
- compatible with the Morrowind update

- 1.9.8
- compatible with the Housing update

- 1.9.7
- compatible with the Shadows of the Hist update

- 1.9.6
- compatible with the Dark Brotherhood update

- 1.9.5
- finder keepers is no longer counted
- color formating the thieves guild skill line doesn't break on rank 11 and 12 anymore

- 1.9.4
- compatible with Thieves Guild update

- 1.9.3
- compatible with Orsinium update

- 1.9.2
- compatible with IC update
- fixed werewolf and soul magic bug (displayed +1 skill point)
- fixed legerdemain bug, which destroyed the color sceme when having rank 11+

- 1.9.1
- api update for eso 1.6.5

- 1.9
- skill lines with max rank 10 will now be displayed as green when fully leveled

- 1.8
- added skill line rank to the left of the line's name
- added color mode

- 1.7
- changed API version (Update 5)

- 1.6
- changed api version

- 1.5
- changed API version
- addon no longer crashes on newly created characters

- 1.4
- correct amount of points for alchemy and provisioning for non english clients

- 1.3
- results are cached but not saved to file
- if a value wasn't found, its recalculated (should fix vamp / ww bug, couldn't test it though)

- 1.2
- results are now cached to reduce loadtime when opening the skill window

- 1.1
- addon crashed when selecting a skill

- 1.0
- release
Archived Files (22)
File Name
Version
Size
Author
Date
1.12
5kB
Shinni
06/01/18 04:17 PM
1.11
5kB
Shinni
10/31/17 12:52 PM
1.10
5kB
Shinni
05/25/17 02:30 PM
1.9.9
5kB
Shinni
05/22/17 01:37 PM
1.9.8
5kB
Shinni
10/05/16 12:01 PM
1.9.7
5kB
Shinni
08/01/16 01:41 PM
1.9.6
5kB
Shinni
05/31/16 05:22 AM
1.9.5
5kB
Shinni
03/26/16 06:53 AM
1.9.4
5kB
Shinni
03/08/16 08:23 AM
1.9.3
4kB
Shinni
11/20/15 12:26 PM
1.9.2
4kB
Shinni
09/09/15 06:28 AM
1.9.1
3kB
Shinni
03/05/15 07:59 AM
1.9
3kB
Shinni
01/22/15 03:59 PM
1.8
3kB
Shinni
12/15/14 05:59 AM
1.7
3kB
Shinni
11/04/14 10:34 AM
1.6
3kB
Shinni
09/17/14 02:45 PM
1.5
3kB
Shinni
05/25/14 08:35 AM
1.4
3kB
Shinni
05/03/14 01:43 PM
1.3
3kB
Shinni
04/26/14 06:39 AM
1.2
3kB
Shinni
04/24/14 11:21 AM
1.1
2kB
Shinni
04/20/14 06:27 AM
1.0
3kB
Shinni
04/19/14 04:56 PM


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Unread 06/10/18, 05:14 AM  
Cool7
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 25
Uploads: 1
Psijic order's first ability is not free(undo), the free one(See the Unseen) is ability number 7. We shall change code like below.

Code:
		if skillLineId == PSIJIIC_ORDER then
			if skillIndex == 7 then
				return 1
			end
		end
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Unread 06/03/18, 04:39 AM  
Fly

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File comments: 12
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Yes, thank you for the quick fix!
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Unread 06/02/18, 09:00 AM  
FWSWBN
 
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File comments: 245
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- 1.13
- hopefully fixed error on non-english clients

fixed




ps: german client
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Unread 06/02/18, 06:25 AM  
Kutz

Forum posts: 0
File comments: 1
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Hello,

I found a problem in the racialLines conversion array.
In fact I am a Breton and the debug logs show that the SkillLine for my racial id is 6 and not 2.

SpentSkillPoints.lua:93

Code:
SpentSkillPoints.racialLines = {
	--RaceId    SkillLine   Race
	[1]  = 2,       --Breton wrong change the line to 6 in order to fix the issue
	[2]  = 9,       --Redguard
	[3]  = 8,       --Orc
	[4]  = 3,       --Dark Elf
	[5]  = 7,       --Nord
	[6]  = 1,       --Argonian
	[7]  = 4,       --High Elf
	[8]  = 10,      --Wood Elf
	[9]  = 6,       --Khajiit probably wrong too :(
	[10] = 5,       --Imperial
}
After the change everything is working fine and the racial skill are correctly set.

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Unread 06/02/18, 06:16 AM  
FWSWBN
 
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Forum posts: 9
File comments: 245
Uploads: 0
+1 same error
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Unread 06/02/18, 05:52 AM  
Tonyleila
 
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Forum posts: 261
File comments: 620
Uploads: 6
Error for me too:

Code:
user:/AddOns/SpentSkillPoints/SpentSkillPoints.lua:89: attempt to index a nil value
stack traceback:
	user:/AddOns/SpentSkillPoints/SpentSkillPoints.lua:89: in function 'SpentSkillPoints.GetLineSpentPoints'
	user:/AddOns/SpentSkillPoints/SpentSkillPointsUI.lua:63: in function 'TreeEntrySetup'
	EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:850: in function 'ZO_TreeNode:RefreshControl'
	EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:528: in function 'ZO_TreeNode:New'
	EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:176: in function 'ZO_Tree:AddNode'
	(tail call): ?
	EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:663: in function 'ZO_SkillsManager:Refresh'
	EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:687: in function 'ZO_SkillsManager:OnShown'
	EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:833: in function 'ZO_Skills_OnEffectivelyShown'
	ZO_Skills_EffectivelyShown:3: in function '(main chunk)'
	[C]: in function 'SetHidden'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:122: in function 'ZO_AnimatedSceneFragment:Show'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:130: in function 'ZO_SceneFragment:ShouldBeShown'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:195: in function 'ZO_SceneFragment:Refresh'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:315: in function 'ZO_Scene:RefreshFragmentsHelper'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:323: in function 'ZO_Scene:RefreshFragments'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:278: in function 'ZO_Scene:SetState'
	EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene'
	EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:252: in function 'ZO_SceneManager_Leader:ShowScene'
	EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:335: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
	EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:239: in function 'ZO_SceneManager_Base:OnSceneStateChange'
	EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:282: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
	EsoUI/Ingame/Scenes/IngameSceneManager.lua:334: in function 'ZO_IngameSceneManager:OnSceneStateChange'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:270: in function 'ZO_Scene:SetState'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:402: in function 'ZO_Scene:OnTransitionComplete'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:397: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:330: in function 'ZO_Scene:OnSceneFragmentStateChange'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:114: in function 'ZO_SceneFragment:SetState'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:124: in function 'ZO_SceneFragment:OnHidden'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:75: in function '(anonymous)'
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Unread 06/02/18, 05:47 AM  
Fly

Forum posts: 0
File comments: 12
Uploads: 0
Big issue: with the update, my Craft and Racial interface is completely gone. all others are still there (class, weapons, armor, guild etc.)

error code:
[14:37:11] user:/AddOns/SpentSkillPoints/SpentSkillPoints.lua:89: attempt to index a nil value
stack traceback:
user:/AddOns/SpentSkillPoints/SpentSkillPoints.lua:89: in function 'SpentSkillPoints.GetLineSpentPoints'
user:/AddOns/SpentSkillPoints/SpentSkillPointsUI.lua:63: in function 'TreeEntrySetup'
EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:850: in function 'ZO_TreeNode:RefreshControl'
EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:528: in function 'ZO_TreeNode:New'
EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:176: in function 'ZO_Tree:AddNode'
(tail call): ?

EDIT: uninstalling and then installing v.1.11 brings back the full menu. hope you can fix it soon

please help
Last edited by Fly : 06/02/18 at 06:08 AM.
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Unread 06/01/18, 11:18 PM  
alineinabook

Forum posts: 0
File comments: 5
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Thank you very much for the update!
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Unread 06/01/18, 09:26 PM  
RavenMind
 
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File comments: 181
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Thank you for the update!!
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Unread 05/26/18, 05:52 AM  
alineinabook

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An update for this would be lovely. With the addition of the Psijic Order skill line, there's another "free" passive that the add-on recognizes as a spent skill point.
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Unread 03/15/18, 07:20 PM  
Nudel

Forum posts: 0
File comments: 55
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Ulrich's Skill Point Finder just released an update which fixes the duplicate racial passives. Apparently it was an issue which occurred for certain races, which share passives of the same name:

I believe I've located the issue that's causing this as well as the miscount in Spent Skill Points. Basically, several races share some racial passives. Unfortunately, when iterating the tree these get double counted. I'm looking into methods for not duplicating these. The following races and racial passives are affected. If you have one of these races and put a point into the listed passive, it will be double counted.

Breton and High Elf - Gift of Magnus
Imperial and Redguard - Conditioning
Khajiit and Bosmer - Stealthy
Any chance of an update here?
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Unread 03/09/18, 10:54 PM  
joshmiller83
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Forum posts: 70
File comments: 245
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Yeah. This bug is showing up on most if not all Racial Trees? Can we get a fix?

Originally Posted by code65536
Bug report: It's showing 3 more total SP than what we actually have. Specifically, the racial overview is showing 12, even though the subsection is showing the correct 9.

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Unread 02/18/18, 12:01 PM  
code65536
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Forum posts: 16
File comments: 69
Uploads: 13
Bug report: It's showing 3 more total SP than what we actually have. Specifically, the racial overview is showing 12, even though the subsection is showing the correct 9.

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Unread 02/17/18, 12:44 PM  
Pacodelavega

Forum posts: 3
File comments: 11
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Originally Posted by Onigar
While this addon is very useful in tracking spent skill points does anyone know of a means for finding out how many skill points are available to you in the game?

Variables would be DLC's, ESO+, Morrowind, choice at the end of the Mages Quest Line.

If something like that was included in this addon then you might see something like,

Skill Points 2/326(Max 391)

(btw I think the max is more than 400 but not sure)

Maybe I just need work it out and add them all up by hand

Thanks
I think that Urich's Skill Point Finder is what you seek :
http://www.esoui.com/downloads/info1...intFinder.html
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Unread 11/02/17, 11:34 AM  
EffBee

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Re: Totals wrong.

Thanks for your reply - I'll have a play and try to figure out exactly what is going on. I must admit I had rather assumed "total points earned and available for allocation" was the same as " Total points" and I hadn't thought about default allocations. All the best
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