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Updated: 06/06/14 12:03 PM
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Compatibility:
Live (1.0)
Updated:06/06/14 12:03 PM
Created:05/10/14 01:40 AM
Monthly downloads:31
Total downloads:3,560
Favorites:13
MD5:
Localized Items
Version: 1.0 - Build 9
by: thelegendaryof [More]
What 's new in 1.0 - Build 9:

  • Should work with any Chat-Addon now.

  • Item Link Dumping. Rightclick on an Itemlink and a Menu with "Dump Item" should open.
    Clicking on that will copy the data of the Itemlink in the same format that is used by
    LocalizedItems to the Clipboard. You can then send me that data or use it otherwise.

  • LibItemCollector for collecting unkown/different Items automatically (not enabled yet)

  • LibOrangUtils for clipboard access and string manipulation.

  • Fixed and added some Items. Like expected.

Addon-Description:

So you're playing on the EU server and are getting tired of all those Itemlinks in German or French?

As it stands right now ZOS didn't implement a proper translation for the Itemnames in Links
(and that will probably not change ever soon - rightey?). Here 's the solution to that missing translation!


What it does for the User:

  • Replaces german and french itemlinks with ENGLISH itemnames

  • Completely independent from Game-Language.

  • No more fake Itemlinks* of course this doesn't go for custom links

  • Featured by over 16.000 preset itemtemplates (English)

  • Template-Building-Engine to generate correct Itemnames for all types of crafting stuff

  • English is pretty stable as in that a sh*tload of ton is translated and tested extensivley

  • Translates Items based on template-ID rather then hard to manage language-masks

  • Possibility for unlimited amount of Languages like Spanish, Polish, ...
    and so on. The only thing that 's missing are the translations for it.
    Then you could display all items in Spanish or Polish if you'd prefer.

  • Could be extended to hold more info for whatever reason.

  • Builds Items similiar to the native Client (guesswork )

  • Supports Popular 3rd-Party Addons X4D Chat, X4D LibAntiSpam, pChat and more ...

  • Coming soon: Autocollector & Collector to collect unkown / missing translations
    or even completely new ones for example from the german client.
* For example try this link: |HFFFFFF:item:26844:2:16:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h[Fake Glyph Of Derpness]|h


What it does for the Developer:

  • API based on LibStub (to be added as an [Optional]Dependency)

  • Query Iteminfos based on Links or Template-ID's

  • Access to the Template-Building-Engine for example for Affixes

API-Functions:

function LocIT:GetTranslatedItemNameFromLink(link, language)
function LocIT:GetTranslatedItemNameFromID(id, language)
function LocIT:GetIdsFromItemName(name, language)
function LocIT:GetSpecialItemPropertiesFromLink(link, language)
function LocIT:GetTemplate(name, language)
function LocIT:GetJewelPrefixes(level, quality, language)
function LocIT:GetPotsPrefixes(level, quality, language)
function LocIT:GetCraftingPrefixes(material, level, quality, language)
function LocIT:GetGlyphPrefixes(level, quality, language)
function LocIT:GetEnchantmentSuffixes(template_name, enchant, language)
function LocIT:GetItemDataFromLink(link, language)
function LocIT:TranslateItemLinks(text, language)

Credits:
- ins for explaining ZO_LinkHandler_ParseLink in the Forums
- ESOHEAD for the initial raw dump of around 16.000 templates
Known issues
  • Since 1.0 - Build 1: Crafting styles aren't being read properly. Has a low priority thought.

v1.0 - Build 9 (Current)
  • Added some items.

v1.0 - Build 8
  • Small Bugfix. Forgot to rename a variable correctly (DOH!)

v1.0 - Build 7
  • Small Bugfix towards LibStub:GetLibrary.

v1.0 - Build 6 (Current)
  • Found a bug in X4D Chat (already reported)
    Added a workaround for it (should work now again).

v1.0 - Build 5
  • Changed the way of detection and injection.
    Should work with any Chat-Addon now.

v1.0 - Build 4
  • Update for the new API

v1.0 - Build 3
  • Item-Link Dumping. Rightclick on an Itemlink and a Menu
    with "Dump Item" should open. Clicking on that will copy & paste
    the data of the Itemlink in the same format in your Clipboard that
    is used by LocalizedItems. You can then send me that data
    and tell me if you found a bug / feature
  • Implemented LibItemCollector for collecting
    Unkown/Different Items automatically (not enabled yet)
  • Implemented LibOrangUtils for Clipboard access and String manipulation.
  • Fixed and added some Items. Like always.

v1.0 - Build 2
  • Added LocIT:GetIdsFromItemName(name, language)
    Returns a table with Template ID's found for the supplied Itemname
    (must be exactly as written). I'll implement a weak search later on.


v1.0 - Build 1
  • Initial release
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Uploader
Date
1.0 - Build 8
105kB
thelegendaryof
05/25/14 05:27 AM
1.0 - Build 7
105kB
thelegendaryof
05/24/14 04:34 PM
1.0 - Build 6
97kB
thelegendaryof
05/24/14 10:45 AM
1.0 - Build 5
105kB
thelegendaryof
05/24/14 09:47 AM
1.0 - Build 4
105kB
thelegendaryof
05/23/14 07:41 AM
1.0 - Build 3
105kB
thelegendaryof
05/20/14 06:17 AM
1.0 - Build 2
100kB
thelegendaryof
05/10/14 10:38 AM
1.0 - Build 1
100kB
thelegendaryof
05/10/14 01:40 AM


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Unread 07/07/14, 06:08 PM  
thelegendaryof
 
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Seems like Itemlinks have changed. I'll look into it.
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Unread 06/30/14, 05:59 AM  
svan

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Addon not working anymore now.

Could u update for patch 1.2.3 (API 100007) ? Thanx.
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Unread 06/07/14, 08:57 AM  
thelegendaryof
 
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Originally Posted by svan
Download link is Bugeater 1.0 R9
woops - stupid misstake - fixed it (version number is the same).
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Unread 06/05/14, 09:51 AM  
svan

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Download link is Bugeater 1.0 R9
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Unread 05/25/14, 05:20 AM  
thelegendaryof
 
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Ahhi - I forgot to rename a Variable in B7 - B8 has been submitted. Thanks for the report.
Last edited by thelegendaryof : 05/25/14 at 05:27 AM.
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Unread 05/25/14, 12:54 AM  
Harbonah
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Forum posts: 1
File comments: 16
Uploads: 2
pChat compatibility

Thx for this great addon, i really want to use it but something goes wrong when I activate it.

You wrote in the description its compatible with pChat, but it doesn't for me. First I thought its broken by an other addon so i turned off all of my others and left only yours and pChat on. But it's still not working, there is no timestamp or custom color.

Could you check it?

Localized item v1.0 - Build 7
pChat v1.5.1
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Unread 05/24/14, 04:31 PM  
thelegendaryof
 
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Originally Posted by svan
SlightlyImprovedAttributeBars 1.9 + X4D Chat 1.22

Got this error since Build 6



Thanx for the great addon u did rolling back to Build 5
Seems like a pretty weird LibStub Error to me. I'll see if I can fix it. Edit: Ah found it.

Build 7 should fix it.
Last edited by thelegendaryof : 05/24/14 at 04:31 PM.
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Unread 05/24/14, 03:14 PM  
svan

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SlightlyImprovedAttributeBars 1.9 + X4D Chat 1.22

Got this error since Build 6



Thanx for the great addon u did rolling back to Build 5
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Unread 05/10/14, 09:05 AM  
thelegendaryof
 
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It works automatically.

As in installing it - and it just works (try pasting the example link: |HFFFFFF:item:26844:2:16:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h[Fake Glyph Of Derpness]|h and see how the name "Fake Glyph Of Derpness" gets rewritten to the correct item - only after it 's sended). There aren't any settings yet because it 's basically just English right now.

German and French translations are absolutely possible as well as any other language it 's just the sheer amount of templates you'd have to translate - around 16.000. While many of them are duplicates by the name (Sword, Sword, Axe, Axe, Axe or Schwert, Schwert, Axt, Axt, Axt in German) there are still many many duplicates.

I'll provide an Collector with one of the next Builds (already prepared and in the Code) to collect those translations for your whole Inventory + Bank + Guild-Banks to be dumped in the correct format and uploaded here later on to get started on custom translations in German and French to make things way easier (one command to get the translations for 500 items automatically at once ).

Edit:

Translations are found in:

LocalizedItems\localized\EN\

ItemData_EN.lua
- Holds the majority of the base templates (16.000+)
SpecialData_EN.lua - Holds all special data like suffixes and affixes and materials etc.

For other languages you'd have to just copy and paste the folder and rename the files eg for french:

LocalizedItems\localized\FR\ItemData_FR.lua
LocalizedItems\localized\FR\SpecialData_FR.lua
And in the files itself:

Lua Code:
  1. LocIT_ItemData["EN"] = {
  2. LocIT_SpecialData["EN"] = {

to

Lua Code:
  1. LocIT_ItemData["FR"] = {
  2. LocIT_SpecialData["FR"] = {

Thought its probably better to wait for my collector
and then collect your language-strings easier and upload it here
for me to be added officially part by part.
Last edited by thelegendaryof : 05/10/14 at 10:09 AM.
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Unread 05/10/14, 05:58 AM  
Tonyleila
 
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ya I play in german and woud love to link items in english is this possible too? (though if you klick on the item the tooltip is always english if you play in english).
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Unread 05/10/14, 05:47 AM  
Euzeb

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Hi, just wondering how this works 'cause I'd like to know if it could be transposed for french or german people so they only see names in their home language.
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