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Updated: 02/07/17 01:21 PM
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Homestead (2.7)
One Tamriel (2.6)
Updated:02/07/17 01:21 PM
Created:06/27/14 07:39 PM
Monthly downloads:6,200
Total downloads:243,447
Favorites:428
MD5:
Categories:Unit Mods, Action Bar Mods, Graphic UI Mods
2.7
Azurah - Interface Enhanced  Popular! (More than 5000 hits)
Version: 2.2.9g
by: Kith, Garkin, Phinix, Sounomi
Description:
Azurah enhances the interface by providing additional information and customization options while maintaining most of the stock look and feel of the game's standard UI.

Current Features:
  • Unlock the interface windows allowing them to be moved anywhere on the screen and scaled in size.
  • Set a minimum level of transparency for your attributes or have them show always.
  • Lock the size of your attributes so food no longer makes them larger.
  • Display text overlays showing your and your target's attributes.
  • Show an overlay displaying your current level of Ultimate power.
  • Colour the target's health bar, name and level by its reaction to you, or its expected difficulty.
  • Show target player's class icon (and alliance icon) beside their name
  • Set an overlay for your experience bar as well as setting it to always be shown.
  • Show when your backpack's contents change with extra options to warn you when your bag is nearly full.
  • Show a timer for the remaining duration of your Werewolf transformation.
  • Ability to enable account wide settings to apply the same choices to all characters on your account.

All of the above features include several options for personalization accessed froim the Settings menu under Azurah. Additonally the ability to unlock the interface for movement can be accessed via the chat window using the slash commands:

/azurah unlock -- unlock the interface for movement
/azurah lock -- relock the interface
v2.2.9g ~Phinix
- Fixed mount stamina and WW bars not remaining anchored to player bars in gamepad mode.

v2.2.9f ~Phinix
- Added option to hide player title along with the @accountname from the target frame.
- Added option to hide the player head icon from the target frame.

v2.2.9e ~Phinix
- Added new General option: 'Keyboard/Gamepad Mode Change Reload.' Reloads the UI when changing between Keyboard and Gamepad modes. Normally if you switch modes, position changes made in Azurah for that mode will be continually reset until manually reloading the UI. This is a workaround for a default UI behavior. Disabled by default.

NOTE: If your position changes are not sticking after you switch between keyboard and gamepad mode,
remember to always do a /reloadui first to finalize the switch or use this option.


v2.2.9d ~Phinix
- Fixed some cases where certain saved variable configurations could cause nil errors.
- Workaround for settings reverting until /reloadui when switching between keyboard and gamepad mode.
NOTE: Switching modes will now automatically reload the UI.

v2.2.9c ~Phinix
- Updated Libs.
- Minor code tweaks for speed and efficiency (and great justice).
- Re-uploaded without version change to fix embedded LibMediaProvider-1.0 folders causing error about missing library.

v2.2.9b ~Phinix
- Fixed problem with player progress bar still resetting position when XP gained.
- Added mover for gamepad mode specific quest timer.
- Some other minor tweaks and changes. Moving loot history in gamepad mode is not likely going to be supported as re-anchoring the container causes "too many anchors" LUA errors. No workaround other than to completely recode the loot history in gamepad mode... Use LootDrop.

v2.2.9a ~Phinix
- Fix scaled subtitle background alignment.
- Improved the workaround for the Progress Bar position resetting.

v2.2.9 ~Phinix
- Workaround to allow mover to function with player progress bar.
- Prevent ultimate border from scaling incorrectly in gamepad mode.
- Added ability to move/resize built in Loot History (keyboard mode only).
- Added ability to move/resize Ram Siege vehicle info.
- Added ability to move/resize Subtitles (keyboard mode only).

v2.2.8f ~Phinix
- Updated API to One Tamriel (Update 12)
- Updated libraries to latest.

v2.2.8e ~Phinix
- Added ability to move the new equipment status indicators.

v2.2.8d ~Phinix
- Updated LibAddonMenu to r22.

v2.2.8c ~Phinix
- Updated API to latest.
- Updated libraries to latest.

v2.2.8b ~Phinix
- Added Japanese localization (thanks k0ta0uchi!).

v2.2.8a ~Phinix
- Fixed a bug preventing the class icon from showing when the option to show by nameplate was checked and target was champion ranked.

v2.2.8 ~Phinix
- Fixed a bug that would cause no name to appear when someone invited you to a group when the option to hide @accountname from the player interaction frame was on.

v2.2.7 ~Phinix
- Added new option to hide @accountname from player interaction menu.
- Workaround for BagWatcher not updating.

v2.2.6 ~Phinix
- Added new feature to hide the target's @accountname.
(See the Target tab under Azurah's Addon Settings.)

v2.2.5 ~Phinix
- Updated for Dark Brotherhood. Replaced outdated API functions.
- Updated to latest LibAddonMenu and LibStub.

v2.2.4 ~Kith
- FIXED: Fixed keybinds showing incorrectly due to mistake in previous fix!

v2.2.3 ~Kith
- FIXED: Fixed keybinds showing incorrectly in gamepad mode
- Upated internal library, LibAddonMenu to r19

v2.2.2 ~Kith
- UPDATE: Updated version for Thieves Guild
- FIXED: ActionBar keybinds not being hidden when set to be
- FIXED: Ultimate overlay not updating on weapon swap

v2.2.1 ~Kith
- NEW: Added Thievery options to prevent accidental theft of world items
- NEW: Added a numeric werewolf transformation timer
- NEW: Added the ability to enable account wide settings
- UPDATE: Added gamepad styling for the Bag Watcher

v2.2.0 ~Kith
- NEW: Added 'Bag Watcher' to keep track of backpack space (doesn't have a themed look in Gamepad mode yet)
- NEW: Made the Experience Bar movable in Gamepad mode
- General code cleanup, and background changes to Settings menu
- Fixed actionbar icon scaling when the actionbar is not at a default scale
- Fxied LUA error in cyrodiil related to attribute fading
- Fixed non-standard font choices for overlays being reverted if the font belonged to another mod that loaded after Azurah
- Changed versioning scheme to better match standards

v2.11d ~Sounomi
- Fixed the ultimate button's "decoration" not scaling properly in keyboard mode.

v2.11c ~Sounomi
- Fixed the accidental removal of Alert Text Notification area in keyboard mode.

v2.11b ~Sounomi
- Fixed the location of the target class icon not moving to the side of the heath bar.
- Added Alert Text Notification area to gamepad mode. (Gotta love how ZOS renames so much stuff for that mode)

v2.11 ~Sounomi
- Overhauled the Unlock UI functionality to support separate set-ups for keyboard and gamepad modes.
- Changing should be seamless but there are some quirks still.
- Resetting to default will now cause the UI to reload as its impossible to grab the default layouts for both upon login.
- Experience bar overlays aren't available in gamepad mode due to the design of the UI in that mode.
- Some other things may be missing in gamepad mode too but I plan to get them added as soon as I can.
- Fixed the "Active Combat Tips" frame not actually getting moved.

v2.10b ~Sounomi
- Implemented a workaround for player attribute bars getting stuck as visible or showing the wrong stats (like after a death in Cyrodiil). They will fix themselves when one of them updates via player actions.

v2.10 ~Sounomi
- Updated for API version 10013 (Update 2.2 Orsinium)
- The target's veteran icon will now remain in the same place and the target class icon will adjust itself around it instead.
- The AvA Capture Meter is now movable.
- Applied tweaks for handling Gamepad Mode. Since supporting this new mode will require some major reworking of the add-on, the add-on will simply disable itself while this mode is active.
- Applied a tweak to help with parts of the interface not positioning themselves properly upon login.

v2.09a
- Tel Var Display is now movable (thanks to Sounomi)
- reverted some changes which could cause attribute bars visibility bug.

v2.09
- updated for API version 100012 (Update 7)
- updated LibAddonMenu-2.0 library
- updated LibStub library

v2.08f ~Phinix
- prevents stamina bar fading when full when mounted and mount stamina is not also full.
- prevents magicka bar fading when full if transformed into a werewolf (timer is docked to magicka bar).

v2.08e ~Phinix
- added option to always show attribute bars at the full transparency level when in combat

v2.08d
- fixed issue with movable experience bar (ZO_PlayerProgressBar)
- champion XP overaly now shows champion points earned: 89 - 100,000 / 400,000 (25%)

v2.08c
- added support for repositioning tutorials and active combat tips

v2.08b
- fixed champion XP overlay

v2.08a
- fixed compass frame position issue (reported by SFBryan18)

v2.08
- updated API version to 100011 (Update 6)
- updated LibAddonMenu-2.0 library
- updated LibMediaProvider-1.0 library
- finally fixed for bossbar overlay?

v2.07a
- updated french translation
- possible fix for bossbar overlay
- ultimate overlay can show ability cost

v02.07
- added Bossbar overlay (it shows sum of health values for all active bosses)
- updated fontblock widget

v2.06a
- fixed settings menu (fontblock widget)

v2.06
- converted settings menu from LibAddonMenu-1.0 to LibAddonMenu-2.0

v2.05c
- updated LibMediaProvider-1.0 library
- fixed ultimate slot decoration when scaling action bar

v2.05b
- updated unofficial version of LibAddonMenu-1.0 library (fixed submenu)

v2.05a
(list of changes in compare with official release 2.05)
- updated API version to 100010 (Update 5)
- unofficialy updated LibAddonMenu-1.0 because this library is no longer supported by original author (Seerah)
- fixed issue with alert text alignment

v2.03g
- updated API version to 100008

v2.03f
- overlay text is no longer resized together with the parent window. It will prevent font from becoming blurry. (fixed issue reported by Routymo)

v2.03e
- fixed issue with anchor of stamina nad magicka bars. (issue reported by AshySamurai)

v2.03d
- updated LibStub (r2) and LibMediaProvider-1.0 (r6) libraries

v2.03c
- On-screen notifications can be moved now (ZO_CenterScreenAnnounce)

v2.03b
- fixed overlay text for experience bar
- fixed positioning of overlay text it font is bigger then bar

v2.03a
- updated for patch 1.2.3
Archived Files (53)
File Name
Version
Size
Author
Date
2.2.9f
87kB
Kith
02/05/17 04:02 PM
2.2.9e
87kB
Kith
01/29/17 08:55 AM
2.2.9d
87kB
Kith
01/28/17 02:01 PM
2.2.9c
87kB
Kith
01/26/17 08:58 AM
2.2.9b
86kB
Kith
01/25/17 04:45 PM
2.2.9a
86kB
Kith
01/25/17 09:23 AM
2.2.9
86kB
Kith
01/23/17 06:07 AM
2.2.8f
85kB
Kith
10/05/16 08:37 PM
2.2.8e
85kB
Kith
08/08/16 02:25 PM
2.2.8d
85kB
Kith
08/06/16 09:20 AM
2.2.8c
84kB
Kith
08/01/16 02:16 PM
2.2.8b
85kB
Kith
07/02/16 04:34 PM
2.2.8b
85kB
Kith
07/02/16 05:57 AM
2.2.8a
80kB
Kith
06/18/16 06:02 AM
2.2.8a
80kB
Kith
06/09/16 01:30 AM
2.2.8
80kB
Kith
06/05/16 09:36 PM
2.2.7
80kB
Kith
06/03/16 10:08 PM
2.2.6
80kB
Kith
05/31/16 09:49 PM
2.2.5
80kB
Kith
05/31/16 06:36 PM
2.2.4
76kB
Kith
03/11/16 03:20 AM
2.2.3
76kB
Kith
03/09/16 08:12 PM
2.2.2
76kB
Kith
03/08/16 03:12 AM
2.2.1
76kB
Kith
02/20/16 10:26 PM
2.2.0
71kB
Kith
02/18/16 10:42 PM
2.11d
68kB
Kith
11/21/15 11:56 PM
2.11c
68kB
Garkin
11/12/15 08:09 PM
2.11b
68kB
Garkin
11/12/15 07:29 AM
2.11
68kB
Garkin
11/11/15 06:52 AM
2.10b
67kB
Garkin
11/03/15 05:32 PM
2.10
68kB
Garkin
11/02/15 05:31 PM
2.09a
66kB
Garkin
09/15/15 07:08 AM
2.09
67kB
Garkin
09/01/15 05:08 AM
2.08f
61kB
Garkin
06/12/15 01:06 AM
2.08e
61kB
Garkin
06/08/15 05:57 PM
2.08d
60kB
Garkin
03/10/15 10:28 AM
2.08c
60kB
Garkin
03/09/15 11:57 AM
2.08b
60kB
Garkin
03/04/15 11:51 AM
2.08a
59kB
Garkin
03/03/15 06:24 PM
2.08
59kB
Garkin
03/03/15 02:40 PM
2.07a
55kB
Garkin
02/18/15 01:09 PM
2.07
55kB
Garkin
02/14/15 01:09 PM
2.06a
53kB
Garkin
02/13/15 11:53 PM
2.06
53kB
Garkin
02/13/15 08:50 AM
2.05c
35kB
Garkin
01/07/15 04:50 PM
2.05b
35kB
Garkin
11/03/14 03:17 PM
2.05a
35kB
Garkin
11/03/14 10:37 AM
2.03g
36kB
Garkin
08/05/14 08:10 AM
2.03g
36kB
Garkin
07/30/14 04:51 AM
2.03e
36kB
Garkin
07/28/14 01:14 PM
2.03d
36kB
Garkin
07/21/14 11:42 AM
2.03d
36kB
Garkin
07/01/14 02:52 PM
2.03b
36kB
Garkin
07/01/14 12:24 PM
2.03a
36kB
Garkin
06/27/14 07:39 PM


Post A Reply Comment Options
Unread 03/24/17, 12:20 PM  
OSean980

Forum posts: 7
File comments: 117
Uploads: 0
I recently saw a dialog window that did not have anything other than the text options, and realized that a large reason I dislike ESO's user interface is because I generally dislike the display of key prompts that float out beside an option without any good visual integration. Is it possible to hide all the keybind strips through the UI? For example, on a dialog window, it will say "[E] Accept [Alt] Decline". I would like to have the keybinds hidden, so only the options are present such as "Accept Decline". Also in the default quest tracker window, it displays "[T]" beside the quest title to cycle through quests. Without having to unbind the T key, which also affects the death recap window, I want to be able to hide that key prompt. Hiding the E prompt for "[E] Search" and "[E] Interact", and the F prompt for player interactions, would be ideal as well. I'm not sure how the top and bottom bars in UI screens such as inventory would function if the key prompts are hidden, so maybe provide a toggle for that specific case?

Thanks a bunch
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Unread 03/13/17, 03:59 PM  
Axis

Forum posts: 0
File comments: 4
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Re: Re: Alert Text Notification Text Alignment

Originally Posted by Sp00sty
Originally Posted by Axis
I want to move the Alert Text Notification box to the center of the screen, right above On-Screen Notification, but the alignment of the text is still top right hand corner, how do I set the alignment to the center?
I played around and think I found the code to change it. It is working so far but I am not a coder at all. maybe @Authors can double check me when he has time.

There is only one section for the Alert Text, it is in the Unlock.lua file.

All I did was change the _LEFT and _RIGHT text to _CENTER on a hunch and it is working for me.

Code:
    if (point == 2 or point == 3 or point == 6) then -- LEFT or TOPLEFT or BOTTOMLEFT
		alertTextAlign = TEXT_ALIGN_LEFT
	else
		alertTextAlign = TEXT_ALIGN_RIGHT


    if (point == 2 or point == 3 or point == 6) then -- LEFT or TOPLEFT or BOTTOMLEFT
		alertTextAlign = TEXT_ALIGN_CENTER
	else
		alertTextAlign = TEXT_ALIGN_CENTER
Hey, just saw this.

Thanks! It worked!
Last edited by Axis : 03/13/17 at 04:00 PM.
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Unread 03/12/17, 03:54 AM  
simonhang

Forum posts: 0
File comments: 10
Uploads: 0
In gamepad mode, I cannot find "Loot History" windows element, and it happen to be at same place of chat window. Am I missing something here?

Thanks,
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Unread 03/04/17, 10:48 AM  
Sp00sty

Forum posts: 44
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Re: Alert Text Notification Text Alignment

Originally Posted by Axis
I want to move the Alert Text Notification box to the center of the screen, right above On-Screen Notification, but the alignment of the text is still top right hand corner, how do I set the alignment to the center?
I played around and think I found the code to change it. It is working so far but I am not a coder at all. maybe @Authors can double check me when he has time.

There is only one section for the Alert Text, it is in the Unlock.lua file.

All I did was change the _LEFT and _RIGHT text to _CENTER on a hunch and it is working for me.

Code:
    if (point == 2 or point == 3 or point == 6) then -- LEFT or TOPLEFT or BOTTOMLEFT
		alertTextAlign = TEXT_ALIGN_LEFT
	else
		alertTextAlign = TEXT_ALIGN_RIGHT


    if (point == 2 or point == 3 or point == 6) then -- LEFT or TOPLEFT or BOTTOMLEFT
		alertTextAlign = TEXT_ALIGN_CENTER
	else
		alertTextAlign = TEXT_ALIGN_CENTER
Last edited by Sp00sty : 03/06/17 at 06:35 AM.
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Unread 02/27/17, 04:28 PM  
Axis

Forum posts: 0
File comments: 4
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Alert Text Notification Text Alignment

I want to move the Alert Text Notification box to the center of the screen, right above On-Screen Notification, but the alignment of the text is still top right hand corner, how do I set the alignment to the center?
Last edited by Axis : 02/27/17 at 11:10 PM.
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Unread 02/25/17, 01:48 PM  
Phinix
 
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Forum posts: 123
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Uploads: 23
Originally Posted by MoonDancer
Thanks Phinix, I just assumed it meant everything. I suppose it answers another question too, because I while I was trying to figure out why it didn't work, I wondered if "World items" meant it had to be stuff in the wild as opposed to in towns. So I guess world items are things out in the open, instead of things in containers.
Yep. Anything more would definitely be cheating and ZOS would probably soul trap me.
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Unread 02/25/17, 01:37 PM  
MoonDancer

Forum posts: 0
File comments: 3
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Originally Posted by Phinix
@MoonDancer - That option only prevents you from grabbing things like armor on racks or drinks on tables. It will not prevent you from stealing anything from a container of any kind.

You could turn off auto-loot stolen in the game options for that.
Thanks Phinix, I just assumed it meant everything. I suppose it answers another question too, because I while I was trying to figure out why it didn't work, I wondered if "World items" meant it had to be stuff in the wild as opposed to in towns. So I guess world items are things out in the open, instead of things in containers.
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Unread 02/25/17, 01:22 PM  
Bierdeife

Forum posts: 0
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Is i possible to JUST use the option to move the UI and deactivate all the other? Because I really don't need all the other stuff, I just need a moveable UI.
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Unread 02/24/17, 11:02 PM  
Visigoth
 
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This is the best UI addon! I love using it...
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Unread 02/24/17, 03:45 PM  
Phinix
 
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Forum posts: 123
File comments: 664
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@MoonDancer - That option only prevents you from grabbing things like armor on racks or drinks on tables. It will not prevent you from stealing anything from a container of any kind.

You could turn off auto-loot stolen in the game options for that.
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Unread 02/24/17, 03:37 PM  
MoonDancer

Forum posts: 0
File comments: 3
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Can I get a little help with understanding how this mod works regarding theft? I've been testing it, and it seems like I'm allowed to steal everything while 100% seen. I have both of the options checked to prevent accidental theft and safer world theft. I've tried it in the open world, and in towns, doesn't matter, can steal it all while seen. I also do not have any Legerdemain or Thieves Guild perks purchased. For analytical purposes in case of addon conflicts, here's a list of the other mods I use:

AI Research Grid
AI Vampire Status
Awesome Guild Store
Craft Store Fixed & Improved
Destinations
Dolgubon's Lazy Farming
Dressing Room
ESO Master Recipe List
FCO Item Saver
Inventory Insight
Lore Books
Lost Treasure
Master Merchant
MiniMap by Fyrakin
Potion Maker Extended
Skyshards
Votan's Achievements Overview
Votan's Keybinder
Votan's Rune Tooltips
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Unread 02/22/17, 06:18 AM  
SilentResident

Forum posts: 0
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Originally Posted by Greevir
Originally Posted by SilentResident
Anyone who can confirm / reproduce the bugs I reported in my last comment, below? Does Action bar keeps sliding gradually to the bottom of your screen?
Sorry. Can't confirm at all. I use Gamepad mode and everything stays where I put it. Maybe another mod in combination with Azurah?
I investigated this now and it seems you are right, it is another addon (Advanced UI) which is very outdated and broken and was causing this problem with Azurah. Disabling AUI has fixed the problems! Thank you very much for your advice. I appreciate alot your help.
Last edited by SilentResident : 02/22/17 at 06:21 AM.
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Unread 02/21/17, 10:27 AM  
Greevir
 
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Forum posts: 10
File comments: 54
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Originally Posted by SilentResident
Anyone who can confirm / reproduce the bugs I reported in my last comment, below? Does Action bar keeps sliding gradually to the bottom of your screen?
Sorry. Can't confirm at all. I use Gamepad mode and everything stays where I put it. Maybe another mod in combination with Azurah?
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Unread 02/19/17, 01:14 AM  
SilentResident

Forum posts: 0
File comments: 43
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Anyone who can confirm / reproduce the bugs I reported in my last comment, below? Does Action bar keeps sliding gradually to the bottom of your screen?
Last edited by SilentResident : 02/19/17 at 05:06 AM.
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Unread 02/17/17, 01:56 PM  
Phinix
 
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Forum posts: 123
File comments: 664
Uploads: 23
Originally Posted by MagiczneTornado
Originally Posted by SteveCampsOut
Any chance Azurah's going to be given the ability to unlock housing editor elements so we can move them around?
+1 to that, would love to be able to move around the rotation panel to more convenient place.
On the list it goes then.
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