Results: 378Comments by: code65536
File: HideLoginAnnouncement09/23/22
Note: In the Update 36 PTS, ZOS rem...
Posted By: code65536
Note: In the Update 36 PTS, ZOS removed scene stack fragments, which breaks this addon. To fix this problem, make the following change to line 29: Pre-U36: HideLoginAnnouncement.scene:PopStackFragmentGroup() U36: HideLoginAnnouncement.scene.sceneManager:HideCurrentScene()
File: Character Knowledge (Motif, Recipe and Furnishing Plan Tracker)09/23/22
Do you intend add styles from crown...
Posted By: code65536
Do you intend add styles from crown crates and another, which do not apply to motifs? Outfit styles are account-wide and not character-specific and would be inappropriate for an addon that tracks character-specific knowledge.
File: Character Knowledge (Motif, Recipe and Furnishing Plan Tracker)09/06/22
This is probably a dumb question. B...
Posted By: code65536
This is probably a dumb question. But how do you access this master list of recipes/blueprints/praxis etc to see which ones each of your characters has? There are three different ways to access the Character Knowledge browser (which is available only in keyboard mode; I don't have a gamepad so I can't develop for that mode)... pic...
File: Code's Combat Alerts09/02/22
The Distributary copies of the boss...
Posted By: code65536
The Distributary copies of the boss do a heavy attack called Rootblood Slash. It would be very helpful, for tanks especially, to have some kind of notification that allows this attack to be blocked/dodged more easily. There is an in-game telegraph for it, but it appears on the screen 0.5s before the damage hits. An addon cannot give...
File: LibMultiAccountSets08/30/22
Re: Re: Re: libmultiaccountsets is
Posted By: code65536
causing all the special "tags" to not show. things like the red lock, etc from another addon. showing errors: libfilters-2.0 and itemsaver. i think these "tags" are from itemsaver. it was the only addon that updated before this happened. The latest LMAC update affects only only the data import/export feature and does not tou...
File: LibMultiAccountSets08/30/22
Re: libmultiaccountsets is
Posted By: code65536
causing all the special "tags" to not show. things like the red lock, etc from another addon. showing errors: libfilters-2.0 and itemsaver. i think these "tags" are from itemsaver. it was the only addon that updated before this happened. The latest LMAC update affects only only the data import/export feature and does not tou...
File: Dressing Room for Stonethorn08/26/22
For people using the "Stonethorn" f...
Posted By: code65536
For people using the "Stonethorn" fork of Dressing Room, here is a fix for the "question marks after changing zones" issue: http://eso.code65536.com/files/DressingRoom-Stonethorn-20220826.zip Update: The "question marks after changing zones" problem is the result of a change in how events handled. ZOS has recently confirmed tha...
File: Dressing Room 201808/26/22
Updated to the new version. I can'...
Posted By: code65536
Updated to the new version. I can't open dressing room at all. Keybinds are still the same, just can't open dressing room window. This is the error code I'm getting. Only running Bug catcher, Dressing Room, and the libraries required for Dressing Room. user:/AddOns/DressingRoom/DressingRoom.lua:483: operator # is not support...
File: Code's Combat Alerts08/26/22
The latest version of AUI fixes the...
Posted By: code65536
The latest version of AUI fixes the GuiRoot reassignment bug, which should eliminate the errors that it was causing in CCA, Srendarr, and other addons.
File: AUI - Advanced UI08/25/22
Looking over your version archives,...
Posted By: code65536
Looking over your version archives, I see that this GuiRoot reassignment problem first appeared in version 3.00. Version 2.91: _, data.defaultAnchor.point, _, data.defaultAnchor.relativePoint, data.defaultAnchor.offsetX, data.defaultAnchor.offsetY = data.originalControl:GetAnchor() Version 3.00: _, data.default_anchor.point,...
File: Code's Combat Alerts08/25/22
I've released a new version of CCA...
Posted By: code65536
I've released a new version of CCA (1.14.1) that attempts to work around this problem of a mis-defined GuiRoot. I'm not 100% sure that this workaround will address the problem that people are encountering, but it's the best that I could do to try to alleviate the issue until the offending third-party addon is identified and fixed....
File: Code's Combat Alerts08/24/22
I've released a new version of CCA...
Posted By: code65536
I've released a new version of CCA (1.14.1) that attempts to work around this problem of a mis-defined GuiRoot. I'm not 100% sure that this workaround will address the problem that people are encountering, but it's the best that I could do to try to alleviate the issue until the offending third-party addon is identified and fixed....
File: Code's Combat Alerts08/23/22
Re: Re: Error after patch today 08-22-22
Posted By: code65536
I had the same error and looked into the code. I saw the name of the template was wrong and I changed it to the right name. In line 25 you have named it LCA_Screenborder but the name of the template was 'Templates.xml'. I changed the Name of the XML file. The testing after shows a new error then: user:/AddOns/CombatAlerts/CombatA...
File: Code's Combat Alerts08/23/22
Re: Re: Re: Error after patch today 08-22-22
Posted By: code65536
ON trying to loot a world boss after killing it: TopLevelControl LCA_ScreenBorder_1 cannot be parented to ZO_ObjectiveCapture, it must be parented to GuiRootstack traceback: : in function 'CreateControlFromVirtual' user:/AddOns/CombatAlerts/LibCombatAlerts/controls/ScreenBorder.lua:25: in function 'LCA_ScreenBorder:New' |caaaaaa<...
File: Code's Combat Alerts08/22/22
Re: Error after patch today 08-22-22
Posted By: code65536
ON trying to loot a world boss after killing it: TopLevelControl LCA_ScreenBorder_1 cannot be parented to ZO_ObjectiveCapture, it must be parented to GuiRootstack traceback: : in function 'CreateControlFromVirtual' user:/AddOns/CombatAlerts/LibCombatAlerts/controls/ScreenBorder.lua:25: in function 'LCA_ScreenBorder:New' |caaaaaa<...
File: Item Set Browser08/08/22
Re: Addon extension
Posted By: code65536
Firstly, there may or may not already be an addon similar to what im suggesting. If there is please let me know :) With this addon there is the option to right-click on it and to "link in chat" and "add to favorites". It would be cool to be able to add our own categories in which to add a set. For example, if I like a certain set...
File: Loot Log07/28/22
Re: Chat Log
Posted By: code65536
Is there any way to turn the chat log off or make it only go in certain channels? It can be disabled in the settings. There is no option to redirect it to different chat tabs, though (since the chat log is considered to be a legacy feature; the Loot History Browser is better suited for looking at loot events).
File: Loot Log07/28/22
Minor bug - spelling error: |H0:l...
Posted By: code65536
Minor bug - spelling error: |H0:lootlog|h|h → You Should be Pickled rather than Picked. If there is an error in the name of the item, then that's an error on ZOS's side of things (i.e., you'll see the same error when linking the item in chat or looking at it in your inventory). Is there a reason why hireling deliveri...
File: DPSMeterFix07/19/22
/script d(COMBAT_MECHANIC_FLAGS_INV...
Posted By: code65536
/script d(COMBAT_MECHANIC_FLAGS_INVALID) now returns 0 instead of nil, so ZOS's official fix here is just defining the undefined constant.
File: DPSMeterFix07/06/22
Is this something we should ask ZOs...
Posted By: code65536
Is this something we should ask ZOs to change in their code, at the Wishlist forum? It's been reported as a bug on the ESO forums and ZOS has acknowledged it there. I expect it wouldn't take long for them to investigate and come to the same conclusion.
File: Loot Log07/05/22
Re: Re: Re: item list indicator for current char known/unknown
Posted By: code65536
thanks so much for the explanation. that helped quite a bit :-) So I gave all my characters priority classes. A for my main crafter B for my deconstructionist C for all my other characters ( I really dont have a priority among those for knowledge) Is there a setting I can change so all my C characters are treated equally?...
File: Loot Log07/05/22
Re: item list indicator for current char known/unknown
Posted By: code65536
Hi there, just discovered this addon and was able to kick a few others. What I haven't figured out to do is in itemlist (trader, inventory,bank) see if a recipe/pattern/motif that is not known by all characters yet. Whether my current character know it. The indicator icon seems to be the same whether my current character kn...
File: Hodor Reflexes Should Not Violate User Trust07/04/22
What I dont get is why you are cryi...
Posted By: code65536
What I dont get is why you are crying about an addon and comparing it to.. malware? Like wtf. You did install it by yourself and it was also mentioned in the changelogs. Nothing has been "slipped in". You compared it to a game with a hidden cryptominer - which is pretty far fetched as no game would add "Added hidden cryptominer" to t...
File: DPSMeterFix07/04/22
I think a much easier fix is to jus...
Posted By: code65536
I think a much easier fix is to just define the following global variable: COMBAT_MECHANIC_FLAGS_INVALID = 0 So what's going on here is that ZOS just went through and did a blind search-and-replace of the old "POWERTYPE_" constants into the new "COMBAT_MECHANIC_FLAGS_". Which mostly works. Except here. Why does it not work her...
File: Hodor Reflexes Should Not Violate User Trust07/04/22
Did you at least ask for permission...
Posted By: code65536
Did you at least ask for permission to reupload it? ROFL. First, it's irrelevant now that andy.s caved to the negative backlash that his feature rightfully deserved. Second, if you bothered to download this addon and see what it does, it's not a different version of HR, but rather something that sabotages HR's feature. But I su...