Results: 6073Comments by: Baertram
File: Advanced Filters - FCO Item trait filter plugin07/06/21
New companion item traits are nice,...
Posted By: Baertram
New companion item traits are nice, but they show where they aren't exactly supposed to... On weapons/armor/jewelry tabs, where companion items are filtered out. Yeah, I got no possibility to register the drodpown entries differently, depending on the active subfilter button (weapons, armor). Once the entries are added, all are show...
File: CraftStore Endless Archive07/05/21
CraftStore.lua is leaking a global...
Posted By: Baertram
CraftStore.lua is leaking a global variable equipType: line 359 --Check default locking mechanism _,_,_,_,locked,equipType = GetItemInfo(bagId,slotIndex)
File: IsJusta Disable Actions While Moving07/05/21
I'd keep it as generic as possibl a...
Posted By: Baertram
I'd keep it as generic as possibl and only re-translate/overwite the ones that are special, like for de overwrite the "take" constants with the appropriate harvesting plants, rune stones etc., and butterflies with the "Einfangen". Bzw: Try to avoid to use GetString for the same constants several times. If you need "Take" like 5 ti...
File: IsJusta Disable Actions While Moving07/05/21
IMPORTANT Make sure your txt file...
Posted By: Baertram
IMPORTANT Make sure your txt file ALWAYS loads the en.lua as fallback once! Else it does not work properly! You have changed the way the stringIds are created to ONLY once within the en.lua file! So how should they get created within the de or fr.lua now? The de and fr and other languages are not created properly atm and missing. Y...
File: Research Assistant (Find your researchable items)07/05/21
Re: NA and EU
Posted By: Baertram
Hi, RA already is able to detect and use the server dependent settings. At least for me I'm able to track the appropriate chars on both servers differently. Maybe your SavedVariables got corrupted somehow. Did you recently install it without a logout? Try to logout and see if this fixes the character dropdown. Log through ALL t...
File: FCO ItemSaver07/05/21
Re: all of my fco markings went away from the items
Posted By: Baertram
they were there earlier when i listed items in trader. then i logged off and logged back in a bit later and now no fco markings. i unchecked all of my addons except for what is needed for fco to run. still no marks on my items. i do have the ability to remark them, but why did the marks go away? tyty. I don't know sorry. Neve...
File: IsJusta Disable Actions While Moving07/05/21
Thanks for the addon. A hint: You...
Posted By: Baertram
Thanks for the addon. A hint: You should not only use ZO_CreateStringId to create the string Ids for your translations, but also use SafeAddVersion to add the version e.g. 1 forr the en strings. If other language files are added later just use SafeAddString(id, text version 1 or higher) to "override" them. Using ZO_CreateStringId t...
File: LibCustomMenu07/04/21
Re: Re: 7.0.1 glitchy/suspended update
Posted By: Baertram
This always happens if addons are not reviewed on esoui yet. Minion already shows them but with the same version as before (this is an indicator then) and at esoui the addon is not reviewed and thus blocked. If you try to download it manually it shows a popup telling you "still under review". Just wait then. Minion gets stuck on...
File: Auto Banish Pets/Assistants/Companions07/04/21
Your addon is leaking the global va...
Posted By: Baertram
Your addon is leaking the global variable targetId which also is used in genericheaders.lua for the Anchor class! So you might overwrite the anchor variable of all addons wtih your leaking global (I guess it won't happen but as your variable name is that generic, it could!).
File: FCO Companion07/04/21
Re: idea
Posted By: Baertram
I'll have a look if the given API is able to support this. can it be possible to dismiss companion while u crouch, and have it resummon a few seconds after you are no longer crouching? ie: i want to steal, or use blade of woe, or loot a thief throves etc etc ty very nice addon when you are not in combat (for the dismiss)
File: FCO ItemSaver07/03/21
It got the lock mark via automatic...
Posted By: Baertram
It got the lock mark via automatic crafting creation marks? Improvement would be blocked then so you have removed it first or disabled the protection via the flag icon? Somehow the enchanting table is not properly detected at it seems. Could have to do with CraftStore and other addons not using the proper API (IsEnchantingCreatio...
File: FCO ItemSaver07/03/21
Re: Re: Re: Re: Re: Re: Re: Editing worn gear en masse
Posted By: Baertram
No one knows if the next Patch will break it again. Addons can be updated 2014 and still work properly, but I get what you mean about actively maintained. Maybe mesota Returns. I saw your fixes for AG2, yes, and odds are it would work... until the next patch. For a function I rely on daily, I prefer to use an addon that's activel...
File: IsJusta Companion UI Enhancements07/01/21
Isn't the health text and % availab...
Posted By: Baertram
Isn't the health text and % available via vanilla UI settings where you enable the text / % for the group/enemy etc. frames?
File: FCO Companion06/29/21
About the distance again: You can u...
Posted By: Baertram
About the distance again: You can use the addon "No interaction" to block the interaction with the companion. I guess the distance thing is something that was related to the accidently hitting "Talk" if the companion is near, so that addon is a real helper. Hey Baertram, Thank you for replying, really appreciate it. Yes, I f...
File: FCO Companion06/28/21
About the distance: no sorry, addon...
Posted By: Baertram
About the distance: no sorry, addons cannot move anything. About fishing: you already named one of the difficulties. There is nothing that says fishing Finisher (or at least not "I've fonished my current attempt and wont start a next one'. I only could add a timer after fishing end and if no New attempt was started resummon the c...
File: Advanced Filters - Updated06/28/21
Re: Please complete the filter menu with companion traits
Posted By: Baertram
If you request features etc. please test the addon with ALL other addons + non-needed libraries DISABLED, in order to find the correct addon to request the features ;) You would have noticed that AF is not adding those trait filters at the dropdwn boxes. The trait filter "plugin" is this one: https://www.esoui.com/downloads/info1569...
File: rChat06/28/21
Re: Buggy History and default channel
Posted By: Baertram
Read this if you experience problems with addons like Tinydog's Carfting Calculator. Especially if your addon settings menu is wrong it's a good hint that you got some addon loading outdated libraries e.g. LibAddonMenu-2.0. Proceed as described, remove embedded libraries from the "libs" subfolder and your problems should be gone (if...
File: FCO ItemSaver06/28/21
Thanks, I'll look into this. Are y...
Posted By: Baertram
Thanks, I'll look into this. Are you using the uniqueIDs or the non uniqueIds within FCOIS? If unique: Which ones? FCOIS own custom ones, or vanilla UI ESO unique ids? When trying to mark / unmark items on other chars or storage chests (current char and bank works) within Inventory Insight via keyboard shortcuts - I receive the...
File: FCO ItemSaver06/27/21
Re: Re: Re: Re: Re: Editing worn gear en masse
Posted By: Baertram
I had added AG2 fixes + a zip file in the addon comments after the last major patch, did you try AG2 with this fixed version? I think there still was no official update but at least for me everyhting works again normal that way. I do not like Bandits stuff. It often overwrites offical eso functions and thus breaks other addons tha...
File: InventoryManager06/25/21
Well if FCOIS is disabled it's Save...
Posted By: Baertram
Well if FCOIS is disabled it's SavedVariables are not given. Means all items are not protected as there are no marker icons on them and FCOIS protective functions also do not exist. So loosing your items will ALWAYS happen if ANY other addon tries to decon/sell/destroy the items automatically! -> No FCOIS = no protection possibility...
File: Research Assistant (Find your researchable items)06/25/21
This is not the idea of this addon,...
Posted By: Baertram
This is not the idea of this addon, so no sorry. You can use other addons to achieve your "custom" rules, like RulebasedInventory, AutoCategory revised or InventoryManager etc. If they do not provide price data by ATT/TTC/MM already please ask the author to add this info to their rules. The addons should be able to apply marker ic...
File: FCO ItemSaver06/24/21
Weird. I could not think of any re...
Posted By: Baertram
Weird. I could not think of any reason why this should happen like you describe it :eek: All data should be available in the inetrnal memory of the game, and in the SV files. If the files cnanot be accessed somehow it's still in the memory (until reloadui). So either some other addon (or maybe FCOIS as well somehow...) clears t...
File: FCO ItemSaver06/24/21
Re: Re: Re: Editing worn gear en masse
Posted By: Baertram
Just use the Automatic marks of set items in the settings. Let the set items be marked depended on your needed traits, and they will be auto-protected as they get a set/trait marker icon. Works for new looted items and even makes filtering the inventories easier, at least for me. Seems to work! Mucho Danke! Should further hel...
File: FCO ItemSaver06/23/21
Re: Editing worn gear en masse
Posted By: Baertram
Added, please test and give feedback, thanks. Heya, Love FCOIS, and it's an integral part of my inventory management system. Something I've been wanting to do, however, is edit the state of all my currently worn gear at once, similar to how I can edit all of my shown inventory at one time via the flag icon. But for what I'm cur...
File: Addon Selector (Save AddOn profiles/packs)06/23/21
With 8 chars the list would be to l...
Posted By: Baertram
With 8 chars the list would be to long Yep, and that is another reason why I started to work on the context menus. Packs saved in the future will remember the character it was saved for, if you choose to save this info and do not want to keep the pack saved "generic" (to be used for all chars). The contextmenu will show "top entri...