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Updated: 01/16/17 03:42 PM
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Updated:01/16/17 03:42 PM
Created:07/07/14 12:51 PM
Monthly downloads:5,512
Total downloads:155,153
Favorites:248
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Categories:Bags, Bank, Inventory, Auction House & Vendors, Mail, TradeSkill Mods, Miscellaneous
2.6
FCO ItemSaver  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 0.8.8a
by: Baertram [More]
FCO Item Saver
Short form: FCOIS

Application is Fast API ready

!!! Please see the changelog for the latest added features and fixed bugs !!!

Last change:
Please read the changelog / click the changelog link at the addon popup inside Minion


What s the idea of this addon?
Do you want to get a better overview inside your inventory?
Did you also destroy an item you wanted to keep for higher levels, any research or just sell at the guild store?
Do you want to mark those items somehow so they are easily recognizable in your inventories?
Do you want to get an error message if you try to destroy/deconstruct/sell/trade/equip/read/use/mail/etc. any of your "special" items?
Do you want to confirm the equipping of bindable items before it gets bound to your account?
Do you use several different armor sets and want to mark each armor, weapon & jewelry item with an icon, so you can easily see and switch those sets?
Do you want to mark complete equipped items as a special set (heal, dd, tank, off-tank, quest, etc.)?
Do you want to automatically mark ornate items to select them with 1 click at a vendor?
Do you want to automatically mark intricate items to select them with 1 click at a deconstruction panel?
Do you want to automatically mark your reasearchable items that you need for your crafting skills (needs the addon "Research Assistant" activated)?
Do you want to avoid depositting items to a guild bank where you are not able to withdraw (because of missing guild rights) them again?

This addon will help you with all these points, and many more!

List of features:
  • Mark items with several icons (About 60 different icons to choose from) -> You can use keybindings to mark/unmark the icons too
  • Fully customizable icons (size, color, position, texture)
  • 4 dynamic icons - Each icon can behave different at the same panel! e.g. block an item at the deconstruction panel but allow another one.
  • Hide/Show/Only show the marked items (filter them with 4 different filters, each assigned to different icons)
  • Remember each filter state for inventories (bank, player, trade, mail, deconstruction, improvement, enchanting creation, enchanting extraction, guild store, guild bank, craft bag)
  • Right-Click/Context menus + new buttons at inventories
  • SHIFT + Right click to remove/reset all shown marker icons (reset will only work until a realoadUI was done somehow, manually or by zone change etc.!)
  • Mark/Unmark all items at an inventory with one click
  • Mark/Unmark gear sets with one click
  • Undo your last action with one click
  • Block researching/enchanting/deconstruction/destruction/extraction/mail sending/trading/selling for marked items (does also block the keybindings for keyboard players!)
  • Show confirmation dialog before binding an item to your account (dialog shows the name and color of the item)
  • Define your own equipment gears (5 different possible, each of them can be disabled) by using different icons & names
  • Filter your inventories for all equipment gears, or choose one of the equipment gears from a dropdown list (right click the equipment gear filter icon at the bottom of your inventories to show a context-menu)
  • Filter your inventories for researchable/deconstructable/improvable items, or choose one of these from a dropdown list (right click the research filter icon at the bottom of your inventories to show a context-menu)
  • Automatically mark ornate items with an icon
  • Automatically mark intricate items with an icon
  • Automatically mark researchable items with an icon (addon "ResearchAssistant" must be installed and active!)
  • Automatically mark known recipes for selling at the guild store (addon "SousChef" must be installed and active and the option 'List Characters Who Know Recipe' must be enabled at the SousChef addon settings!)
  • Automatically mark unknown recipes (addon "SousChef" must be installed and active and the option 'List Characters Who Know Recipe' must be enabled at the SousChef addon settings!)
  • Automatically mark new crafted items with an icon (with the possibility to only mark new crafted set parts)
  • Automatically mark new gained set part items (from your loot) with an icon
  • Automatically mark set parts that are tracked via addon SetTracker with an FCOItemSaver icon
  • Block containers from auto looting, even if auto loot is enabled in standard ESO settings
  • Block recipes from beeing read if they are marked with an icon
  • Keybindings to filter icons at the current inventory
  • Keybindings to mark/demark items
  • Support for several addons, like "CraftBagExtended", "Research Assistant", "AdvancedFilters", "Inventory Grid View", "Khrill Merlin the Enchanter", "Quick Enchanter", "DoItAll", "Chat Merchant", "Dustman", "ESO Master Recipe List" and many other addons
  • And many other features
To check all features please have a look at the ingame settings menu.

New - Support for "AdvancedFilters" filter plugins:
Select FCOItemSaver marked items from AdvancedFilters dropdown boxes.
Install this addon: AdvancedFilters plugin - FCOItemSaver

For developers:
Please have a look at the developers section further down in this description text.

The changelog was moved to the appropriate panel, because Minion will finally be able to show the changelog correctly too. Plesae click on the blue text "Changelog" inside Minion's addon popup.


FCO ItemSaver was developed on base of ingeniousClowns Item Saver!
Meanwhile I've changed ALL the coding and added more icons, filters, features, removed some bugs and unwished behaviours, etc.

This addon eases the handling of your items inside your inventory, bank, player2player trading, mails, guild bank, vendors, guild stores, craft bag etc.
It will provide you 12 different icons (changeable - select from a long list of available icons) for your
inventory items which you can easily activate/remove by the right click mouse menu.
It will provide you with 5 selectable gear set (you choose the description and the icon!).
It will also provide you with the possibilities to mark complete sets at once, with/without weapons and with/without jewelry.

1st icon - Red lock: Intended to show this item as locked for later usage
2nd icon + 4th. icon - Green and light blue helmet: Intended to mark your current equipment (5 different gear sets are possible!) for an easier overview (especially at the repair stations)
3rd icon - Gray analysis icon: Intended to mark your next item(s) for reasearch
5th icon - Yellow coins: Mark item for later selling
6th icon - Another gear set 3
7th icon - Another gear set 4
8th icon - Another gear set 5
9th icon - Deconstruction
10th icon - Improvement
11th icon - Sell at guild store
12th icon - Intricate
13th - 16th icon - Dynamic icons

The following global variables are available for the different icon numbers:
Code:
FCOIS_CON_ICON_LOCK					= 1
FCOIS_CON_ICON_GEAR_1				= 2
FCOIS_CON_ICON_RESEARCH				= 3
FCOIS_CON_ICON_GEAR_2  				= 4
FCOIS_CON_ICON_SELL					= 5
FCOIS_CON_ICON_GEAR_3				= 6
FCOIS_CON_ICON_GEAR_4				= 7
FCOIS_CON_ICON_GEAR_5				= 8
FCOIS_CON_ICON_DECONSTRUCTION		= 9
FCOIS_CON_ICON_IMPROVEMENT			= 10
FCOIS_CON_ICON_SELL_AT_GUILDSTORE	= 11
FCOIS_CON_ICON_INTRICATE			= 12
FCOIS_CON_ICON_DYNAMIC_1			= 13
FCOIS_CON_ICON_DYNAMIC_2			= 14
FCOIS_CON_ICON_DYNAMIC_3			= 15
FCOIS_CON_ICON_DYNAMIC_4			= 16
In addition this addon provides you 4 filters to hide/show the marked items.
1 for locked items, 1 for the 5 equipment gears, 1 for the research/deconstruction/improvement items and 1 for selling/selling at guild store and intricate items.
You are even able to split the filter buttons, so they will remember their state for each of the above mentioned panels (inventory, crafting stations, vendors, guild stores, etc.)!

Each filter got 3 states, indicated like a traffic light: ON (green), ONLY SHOW MARKED ITEMS (yellow) and OFF (red).


How to use this addon?


Icons:
Simply right-click with your mouse on an item in your inventory/crafting station/bank/guild bank/etc. and choose one of the new "FCOItemSaver" menu entries.
Each item you enable an icon for will change the right-click menu text to the appropriate "disable" afterwards and it'll change the color of the enabled entry too.

Filters:
You are able to enable/disable the filters inside your inventory/the crafting stations/the bank/the guild bank/the trade panel/the mail panel/the vendor panel/the enchanting table creation&extraction, the craftbag and others by clicking the 4 icons at the bottom of your inventory.
Green icon: Filter is enabled. Marked items are hidden
Red icon: Filter is disabled. Marked items are shown.
Yellow icon: Filter is only showing marked items

The yellow filter will always weight more then the green filter. So enabling yellow filters will show the filter's items prior to hiding the other items only filtered with green!

You could also use chat commands to enable the filters.
If you just enter /fcois into the chat you will see a list of ALL chat commands.


Supported chat commands
'help' / 'list': Shows this information about the addon
'status' / '': Shows actually enabled filters
'filter1': Show/Hide category 1 (lock symbol) items
'filter2': Show/Hide category 2 (helmet symbol) items
'filter3': Show/Hide category 3 (research symbol) items
'filter4': Show/Hide category 4 (coins symbol) items
'filter': Show/Hide category 1 - 4 items
'alloff': Show categories 1 to 4 items
'allon': Hide categories 1 to 4 items
'allshow': Only show marked items of categories 1 to 4
'split': Enable/Disable individual filters at inventory, vendor, guild bank, guild store, bank, crafting stations, enchanting station, mail and trade panels

Possible <filterPanel>:
INVENTORY = 1
BANK_WITHDRAW = 2
BANK_DEPOSIT = 3
GUILDBANK_WITHDRAW = 4
GUILDBANK_DEPOSIT = 5
VENDOR_SELL = 7
GUILDSTORE_SELL = 11
MAIL_SEND = 12
TRADE = 13
SMITHING_DECONSTRUCT = 16
SMITHING_IMPROVEMENT = 17
ALCHEMY_CREATION = 19
ENCHANTING_CREATION = 20
ENCHANTING_EXTRACTION = 21
FENCE_SELL = 24
FENCE_LAUNDER = 25
CRAFTBAG = 26
Possible <filterValue>: true / false / show
'filter1 <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 1 (lock symbol) at panel <filterPanel>
'filter2 <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 2 (helmet symbol) at panel <filterPanel>
'filter3 <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 3 (research symbol) at panel <filterPanel>
'filter4 <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 4 (coins symbol) at panel <filterPanel>
'filter <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 1 to 4 at panel <filterPanel>
'allon <filterPanel>': Hide categories 1 to 4 at panel <filterPanel>
'alloff <filterPanel>': Show categories 1 to 4 at panel <filterPanel>
'allshow <filterPanel>': Only show marked items of the categories 1 to 4 at panel <filterPanel>
'debug': Enable/Disable debug messages. [Attention] This will flood your local chat!

Compatibility
-Compatible with "Advanced Filters & plugins"
-Compatible with "Research Assistant"
-Compatible with "Inventory Grid View"
-Compatible with "Chat Merchant"
-Compatible with "Merlin the Enchanter"
-Compatible with "Quick Enchanter"
-Compatible with "DoItAll" (AttachAll, ExtractAll, etc.)
-Compatible with "Dustman"
-Compatibe with "CraftBagExtended"
-Compatible with "SetTracker"
-Compatible with many other addons


Known bugs
-Items having the same name and level will automatically get the icons activated/deactivated if you only enable it for one of them. As the items got no unique ID and the item names are the same too, this bug comes from the ZOS developers and I can't fix this.

Please report any further bugs via my author portal bugs panel. Thanks.
Thx for your interest.

Many thanks to the following people:
-Lumber, for his french translations
-Snoopy, for his french translations
-maward00, for the bugfix with the research filter
-vaagventje, for the idea to fix the bug with automatically junked items and for many bugtesting
-Garkin, who is always a helping hand with much knowledge!
-Ayantir, for translating the addon into french
-Circonian, who helped a lot during debugging and testing the performance
-merlight, who recoded the libFilters library and removed some performance bottlenecks with other addons
-Randactyl, for maintaining libFilters and AdvancedFilters
-Kwisatz, for translating into spanish and french
-Chou, for translating very much into french (French players, visit this website: http://www.elderscrolls-online.fr)
-ForgottenLight, for translating the addon into russian
-k0ta0uchi, for translating the addon into japanese
-Llwydd, for translating the addon into french

For developers

You can check if FCO ItemSaver is loaded and PlayerActivated event has run by using this code:
Lua Code:
  1. If FCOIS then
  2.  ---FCO ItemSaver is loaded
  3.  --Now check if PlayerActivated already run for the addon
  4.  If FCOIS.addonVars.gPlayerActivated then
  5.    --Player activated event finished for FCOIS
  6.  end
  7. end
Or you could use the library "LibLoadedAddons" to check if the addon is loaded properly.
The library entry for FCOIS is added after the PlayerActivated event was fired, not before!
Lua Code:
  1. local FCOIS_isLoaded, FCOIS_Version = libLoadedAddons:IsAddonLoaded('FCOItemSaver')
  2.     if FCOIS_isLoaded then
  3.         ---FCO ItemSaver is loaded and PlayerActivated was loaded
  4.         d("[FCOItemSaver] is loaded with version " .. tostring(FCOIS_Version))
  5.     end
  6.  end
  7. end

Several global functions exist to check if an item (determined by GetItemInstanceId(bagId, slotIndex) ) is marked by FCOItemSaver, will be currently filtered by FCOItemSaver, to change the filter at an inventory, to mark an item with a marker icon and to get the gear set texts the user specified.

Check if an item is marked and the filter for this icon is enabled (depends on settings "Split filters"!)
Lua Code:
  1. --Global function to return boolean value, if an item is filtered
  2. --The item's instance ID and the filter number are needed to check, if the item is marked. Filter can be 1, 2, 3, 4 or -1 for all
  3. --Instance: gives the current item's instance ID, determined by function GetItemInstanceId(bagId, slotIndex)
  4. --filterId: Specifies the filter for which the item is marked.
  5. --          Special: Filter 2 controls icons 2, 4, 6, 7 and 8 (Gear sets)
  6. --                   Filter 3 controls icons 3, 9 and 10 (Research, deconstruction & improvement)
  7. --                   Filter 4 controls icons 5, 11 and 12 (Sell, Guild store sell & intricate)
  8. --filterPanelId: The panel where the filter is activated. Possible values are (coming from library libFilters 2.0 !):
  9. --LF_INVENTORY             = 1
  10. --LF_BANK_WITHDRAW         = 2
  11. --LF_BANK_DEPOSIT          = 3
  12. --LF_GUILDBANK_WITHDRAW    = 4
  13. --LF_GUILDBANK_DEPOSIT     = 5
  14. --LF_VENDOR_SELL           = 7
  15. --LF_GUILDSTORE_SELL       = 11
  16. --LF_MAIL_SEND             = 12
  17. --LF_TRADE                 = 13
  18. --LF_SMITHING_DECONSTRUCT  = 16
  19. --LF_SMITHING_IMPROVEMENT  = 17
  20. --LF_ALCHEMY_CREATION      = 19
  21. --LF_ENCHANTING_CREATION   = 20
  22. --LF_ENCHANTING_EXTRACTION = 21
  23. --LF_FENCE_SELL            = 24
  24. --LF_FENCE_LAUNDER         = 25
  25. --LF_CRAFTBAG              = 26
  26.  
  27. function FCOIsFiltered(instance, filterId, filterPanelId)
Please pay attention, that you use the integer numbers, not the strings!
If no filterPanelId is given as a parameter, the filterPanelId 16 (LF_SMITHING_DECONSTRUCT) will be used.

Example to check if an item is marked and will be filtered with any filter on the deconstruction panel (at crafting):
Lua Code:
  1. if (FCOIsFiltered(GetItemInstanceId(bagId, slotIndex), -1, LF_SMITHING_DECONSTRUCT) == true) then
  2.    ...
  3. end
  4.  
  5. --or use this function call, without the 3 parameter
  6.  
  7. if (FCOIsFiltered(GetItemInstanceId(bagId, slotIndex), -1) == true) then
  8.    ...
  9. end

Example to check if an item is marked and will be filtered with the vendor sell filter in your player inventory (If an item is marked and will be filtered:
Lua Code:
  1. if (FCOIsFiltered(GetItemInstanceId(bagId, slotIndex), 1, LF_INVENTORY) == true) then
  2.    ...
  3. end


Check if an item is marked with any icon
Lua Code:
  1. --Global function to return boolean value, if an item is marked
  2. -- + it will return an array with 8 boolean entries, one for each iconId. True if item is marked with this iconId, false if not
  3. --
  4. --The item's instance ID and the icon number are needed to check, if the item is marked.
  5. --Instance: gives the current item's instance ID, determined by function GetItemInstanceId(bagId, slotIndex)
  6. --iconIds: Specifies the icon the item is marked with. iconIds can be 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 or -1 for all icons.
  7. --         The parameter can be an array/table too.
  8. --         The array's/table's key can be any index/value that you like.
  9. --         The value to the key must be the icon number, or -1 for all icons.
  10. function FCOIsMarked(instance, iconId)

To use the functions call this source code from your addon e.g.:

This will check if an item with slotIndex 22 in bag 1 (your inventory) was marked with the icon for the "Gear 1" (icon 2).
Lua Code:
  1. return FCOIsMarked ~= nil and FCOIsMarked(GetItemInstanceId(1, 22), 2)
If you call it from somewhere where you got the item's bagId and slotIndex you can use these variables too:
Lua Code:
  1. return FCOIsMarked ~= nil and FCOIsMarked(GetItemInstanceId(bagId, slotIndex), 2)

This will return you an array for the given item (bagId, slotIndex) containing the state of all the 8 icons.
True = Marked
False = Not marked
Lua Code:
  1. local _, markedIcons = FCOIsMarked(GetItemInstanceId(bagId, slotIndex), -1)
  2. --returned array with 10 entries, one for each icon
  3. --Index 1: Lock symbol
  4. --Index 2: Gear set 1 symbol
  5. --Index 3: Research symbol
  6. --Index 4: Gear set 2 symbol
  7. --Index 5: Coins symbol
  8. --Index 6: Gear set 3 symbol
  9. --Index 7: Gear set 4 symbol
  10. --Index 8: Gear set 5 symbol
  11. --Index 9: Deconstruction symbol
  12. --Index 10: Improvement symbol
  13. --Index 11: Guild store sell symbol
  14. --Index 12: Intricate symbol
  15. --Index 13: Dynamic symbol 1
  16. --Index 14: Dynamic symbol 2
  17. --Index 15: Dynamic symbol 3
  18. --Index 16: Dynamic symbol 4
  19.  
  20. if markedIcons then
  21.     for iconId, iconIsMarked in pairs(markedIcons) do
  22.         if iconIsMarked then
  23.             d("IconId " .. tostring(iconId) .." is marked!")
  24.         end
  25.     end
  26. end


Lua Code:
  1. function FCOGetGearSetInfo()
returns 2 variables
return variable 1: <integer> number of possible gear sets
return variable 2: <array> mapping between gear set number and the relating icon ID
Example:
[1] = 2,
[2] = 4,
[3] = 6,
[4] = 7,
[5] = 8,

Lua Code:
  1. function FCOGetGearSetText(iconID)
returns 1 variable
parameter 1 "iconID": integer ID of the gear set icon (can be determined by function FCOGearSetInfo)
return variable 1: <string> Name of the gear set, which was set in the FCOItemSaver settings




Added global function FCOMarkItem(integer bag, integer slot, integer iconId 1-16, boolean showIcon, boolean updateInventories, integer itemInstanceId)

The function will mark an item at position bag, slot with the icon iconId (can be 1 to 16, or -1 for ALL 16 icons) and the state showIcon (true/false).

You can pass the item's itemInstanceId [get it by using ESO function GetItemInstanceId(bag, slotIndex)] instead of giving the parameters bag and slot:
- If bag and slot parameters are given the itemInstanceId parameter must be NIL
- If itemInstanceId parameter is given the bag and slot parameters must be NIL

-> This function will return TRUE if the icon was added OR the icon was already at this state, and FALSE if
the icon was not added to the given control for the bag and slotIndex


Lua Code:
  1. function FCOMarkItem(bag, slot, iconId, showIcon, updateInventories, itemInstanceId)
  2. --Example to mark item at bag BAG_BACKPACK, slotIndex 16 with the research icon (3) and refresh the inventory afterwards:
  3. local returnValue = FCOMarkItem(BAG_BACKPACK, 16, 3, true, NIL)
  4.  
  5. --The returnValue will be true if the item was marked, or the item was already marked. it will return false if the item could not be marked

Return value is false?
The reason why an item is not marked could also be that you tried to mark a non equipment item (e.g. some woodworking materials) with the research (3), deconstruct (9), improvement (10), gear set 1 (2), 2 (4), 3 (6), 4 (7) or 5 (8) or intricate (12) icons. Non-Researchable icons cannot be marked with these icons!

-> After adding the icon the inventories will only be refreshed if you specify the boolean parameter updateInventories = true! This should help to avoid multiple inventory refreshs if you want to add several icons in a row.
Just set this parameter to TRUE at the very end of your icon adding so the inventories will be refreshed only once in total!

Change the filter at an inventory
Lua Code:
  1. FCOChangeFilter(filterId)
  2. --filterId can be an integer value between 1 and 4

This function simulates a click on the filter button at the bottom of your inventory.
Marked items will be filtered/shown according to the current filter's state.
Attention: The inventory (or bank, mail, trade, guild bank, vendor ...) must be opened as the function is executed!

Check if an item is protected at the current panel
Lua Code:
  1. --Boolean parameter echo: if true the chat output or alert message will be shown if protected
  2. --Boolean parameters overrideChatOutput and overrideAlert: if true the FCOIS settings for the chat/alert messages will be overwritten so they get shown from your call
  3. --Boolean parameters suppressChatOutput / suppressAlert: if true the FCOIs settings for the chat/alert message will be suppressed so no message is shown from your call
  4. --Boolean parameter calledFromExternalAddon: Must be true if the call comes from another addon then FCOIS. Otherwise the protective functions won't work properly.
  5.  
  6. function FCOIS.callDeconstructionSelectionHandler(bag, slot, echo, overrideChatOutput, suppressChatOutput, overrideAlert, suppressAlert, calledFromExternalAddon)
  7.             --IMPORTANT: parameter "calledFromExternalAddon" MUST be set to true in order to let this function call work from another addon than FCOIS !!!
  8.  
  9.             local returnVar = FCOIS.callDeconstructionSelectionHandler(bagId, slotIndex, false, false, false, false, false, true)
  10.             if returnVar then
  11.                --Item is protected at the current panel
  12.             end



Attention
Be sure to set the last parameter "calledFromExternalAddon" to "true", otherwise it might return unwanted values!

This function will check if the current item at bagId and slotIndex is protected by any marker icon, at the current panel (mail, inventory, trade, guild bank, bank, etc.).
It will return true if the item is protected and false if not.


Donation
If you like whyt I did and want more features, just want to thank me or say hi, you can send me some comments, ideas, wishes, items or even ingame gold to Player "Glacies" on the EU server. I'm happy about any feedback!
Please use the bugs panel to report any found new bugs.
Changelog

New - Support for "AdvancedFilters" filter plugins:
Select FCOItemSaver marked items from AdvancedFilters dropdown boxes.
Install this addon: http://www.esoui.com/downloads/info782-AFFCOItemSaverfiltersplugin.html


0.8.8a
-Fixed SetTracker support: New items in your inventory will be automatically checked and marked if they are tracked with SetTracker
-Updated: The settings menus for automatic item markin was rebuild
-New: Choose your icon for the automatic item marking of a chosen quality now (instead of using the lock icon all the time)
-New: New setting in the automatic marking settings to prevent marking of items if it is marked for selling already.

0.8.8
-Updated API version and made addon compatible with patch 2.7 Homestead
-Fixed: Bug at vendors, where marked items would be equipped if the keybinding to sell was used too quick
-Added: Support for addon "SetTracker":
Mark your worn, inventory and/or bank set parts, which get tracked with SetTracker, with a FCOIS marker icon so you are able to filter and save them!
-> Check the settings of FCOIS -> Marking -> Automatic marking -> SetTracker
Known problem: This settings menu will only update the contents (number of tracker options and the chosen FCOIS marker icon for each tracker option), if you have changed them within the SetTracker addon settings, if you do a reloadui!

Show SetTracker set tooltips as you hover your mouse over the FCOIS marker icons (needs the FCOIS tooltips enabled! You need to switch the inventory to another inventory filter and back, if you have just set a set note via SetTracker, in order to get the marker icon tooltip updated.)

Scan inventories as you login/reloadui and mark the SetTracker tracked sets with an FCOIS icon.

-Fixed: Other smaller bugs

-Added: New option to mark known recipes for selling at the guid store (needs the addon SousChef enabled -> See tooltips of the options at the settings Marking -> Automatic marking -> Recipes)


0.8.7i
-Fixed found erros and implemented some features for "DoItAll with FCOIS support" so the extraction/deconstruction will be able to mass-deconstruct/-extract items with marker icons like in FCOIS itsself.
Means: If you mass-deconstruct/-extract via addon "DoItAll with FCOIS support" then items marked with "deconstruction" marker icon will be deconstructed if the FCOIS settings allow this, etc.
Update of DoItAll with FCOIS support will be coming in the next days.
-Fixed anti-destroy messages, performance issue at icon checking and added new setting to indent the right-click context menu entries of FCOIS at the inventories with spaces (for a better readability).
-Fixed the non-working SHIFT+Right mouse button functions at the bank&guild bank withdraw panels.
-At the enchanting station, creation panel, the filter buttons are not filtering any icons. This is due to a bug in libFilters and needs to be fixed internally in the library.
I've updated the library locally in this FCOIS release to version libFilters 2.4, including the fix.
-Fixed dynamic icons not filtering properly at guild store and other panels
-Automatic icon marking is improved and quicker now
-Crafting refine panel got filter buttons now (nee dto enable them in the settings if needed!). There are no protective funcitons for the refinemant panel so far, so just filter them (show/only show/hide) is possible.
-Updated translations -> Thanks to all of you who helped!

Many thanks to my BETA testers manavortex, Thirn and hagermanj!


0.8.7h
-Added Craftbag support at bank deposit
-Added deconstruction setting: Allow deconstruction for "marked for deconstruction" items, even if the item is marked with other marker icons (like a gear set icon e.g.)
-Added automatic de-marking setting: Autoamtically demark all markers on items marked for "deconstruction"

-Fixed keybindings and external addons calling global function FCOMarkItem were not using the "Automatic de-marking" functions properly
-Fixed Craftbag support at guild bank deposit
-Fixed Craftbag support at mail send panel (if opened directly from elsewhere, where the craftbag was opened. e.g. from the bank deposit craftbag)
-Fixed dynamic icons not allowed for deposit at bank
-Fixed dynamic icons not allowed for deposit at guild bank
-Fixed dynamic icons not allowed for withdraw from bank
-Fixed dynamic icons not allowed for withdraw from guild bank
-Fixed destroying allowed for dynamic icons at bank withdrawn
-Fixed destroying allowed for dynamic icons at bank deposit
-Fixed destroying allowed for dynamic icons at guild bank deposit
-Fixed destroying "not allowed" text for dynamic icons
-Removed changed function codes
-Removed global variables
-Removed debug messages
-Removed old stuff only needed for API changes in the past
-Some other smaller fixes

0.8.7g
Updated library libAddonMenu 2.0 to r23

0.8.7e
Fixed: Some global variables and debug messages were removed.

Added:
SHIFT+Right click an item to remove all marker icons. SHIFT+Rightclick the item again to restore the marker icons (restore will only work until next logout/reloadui/exit of the game)
-> This is an option inside the "marker settings". You need to enable it if you want to use it!

Added: More protective functions for crafting (Enchanting, Smithing, Woodworking, Clothing)
If you mark an item that is currently inside the creation/extraction/improvement slot of a crafting station it will be removed from the crafting slot again.
If you somehow managed to get a protected item into a crafting slot and you try to extract/deconstruct/improve/destroy it the item will be checked for marker icons and removed from the slot automatically again.

Updated translations:
Japanese translations. Many thanks to k0ta0uchi!
French translations. Many thanks to Ayantir.


0.8.7d
Fixed: If you had enabled the "Remove/Restore current marker icons by clicking the FCOItemSaver context menu header line":
The removed icons were transfered to the next item that you tried to remove icons from (copy), instead of removing them both and retsoring them both individually for each item.

0.8.7c
-Removed unneeded/duplicate library folders
-Added option: Always use client language as addon's language
-Cleaned up changelog. removed older versions as the changelog became realy slow!

0.8.7b
-Removed global test variables
-Updated library libAddonMenu 2.0 to a patched version to let the submenus in submenus update their disabled state correctly
-Updated library libCustomMenu

0.8.7
Updated API to 100017
Added screenshots for new functions (At the end of the images)

-Fixed: Removing armor parts did not update the armor indicator label
-Fixed: Removing/Changing weapons did not update the weapon markers sometimes
-Fixed: The standard offset for the filter buttons were changed
-Fixed: Tel-Var stones label was on-top of the filter buttons
-Fixed: Some icon names were not there anymore and got updated

-Updated: English translations
-Updated: French translations
-Updated: Japanese translations
-Updated: Russian translations
-Updated: Settings menu was restructured. Everything is sorted into several menus + submenus + submenus now.
The "split filters" setting was removed and is now always active.
This means: The old filter method where all filter panels used the same filter buttons is obsolete now.
-Updated: Default settings values were changed to enable most of the addons features, like e.g. the split filter buttons context menus
-Updated: Automatic marking of items let's you choose your icon for the automatic marking for some more options

-Added: Option to enable/disable ZOs build-in "Save item" context menu entry
-Added: Button to transfer ZOs saved items to FCOIS saved items (1st icon, the lock, will be used)
-Added: Support for CraftBagExtended addon (filtering at it's guild bank, bank, mail, trade, sell panels and using FCOIS additional inventory buttons to mark/demark all at once)
-Added: 4 dynamic filter icons
These icons can be setup each individually. You're able to change the name, size, icon, color AND where they should save a item.
This means you can setup an icon to e.g. save your item at a vendor but allow it to be deconstructed etc.
-Added: New filter button 1 (lock icon) context menu (Enable it in the settings at "Filter" -> "Filter buttons" -> "Split ..."):
Right-click the 1st filter icon button in your inventory and select your desired icon you wish to filter alone. Or choose the * icon to filter all icons in this context menu.
This context menu contains the lock icon and the new 4 dynamic icons.

And many other smaller fixes and updates at the code to improve performance.

0.8.6d
-Fixed: The standard language was always english and did not chnage properly to the chosen one (due to a typo)

0.8.6c
-Fixed: The ZOs item lock context menu entry was showing up again and got removed again

0.8.6b
-Fixed: Japanese and Russian translation was not working properly on first start
-Changed: Russian translation

0.8.6a
-Fixed: Inventory filter button's context menus for research/deconstruction/improvement and sell/sell at guild store/intricate were not hiding disabled icons
-Added upon request: Inventory filter button's context menus now remember their last chosen sub-filter for each panel
-Changed: Resorted the addon options panel

0.8.6
-Updated library libFilters to libFilters 2.0
-Added support for the craftbag filter buttons
-Added option to automatically mark set parts with an icon
-Updated translations to French, Japanese and Russian (thanks to all contributors!)
-Fixed some smaller bugs

0.8.5f
-Updated LAM to 2.0 r21
-Updated API to Shadows of the Hist
-Recoded the languages section (many thanks for the idea and code go to ForgottenLight)
-Fixed bug where changing a language did only select english

0.8.5e
Fixed: Switching to craftbag and back to inventory sometimes produced a lua error
Added: Japanese translation.
Many thanks to k0ta0uchi for his work on this!
Updated: libAddonMenu to v20.2
Updated: API version to 100016

0.8.5c
Fixed: lua error as craftbag was opened

0.8.5b
Fixed: Again, fixed a bug when opening the craft bag (silly craft bag is annoying me...)

0.8.5a
Fixed: Bug when opening the craft bag

0.8.5
Added: Support for the additional inventory context menu button ("flag" icon at top left corner of the inventories) at the crafting bag

0.8.4j
Fixed: Hotkeys for item marking are working again now (thx ZOs for renaming the inventory stuff without telling us :-) )
Added: Hotkey item markig is available at the craft bag now

0.8.4i
Fixed: Context menu right click does not work anymore as the context menu is opened
Fixed: Inventory's anti destroy settings will get updated (if automatic re-enabling is activated in the settings) upon diretly opening the mail, trade, guild, map, etc. panels

0.8.4h
Updated: Raised API version for the next DLC update "Dark Brotherhood" to 100015
Added: Support for the next DLC update (not fully supported: Filtering at subscriber's only "Crafting bag")
Added: Quick disable/enable of "Anti destroy" settings at all panels:
Right click the additional inventory context menu invoker button (flag symbol at the top left edge of the sort header) to change the current panel's anti-* setting!

0.8.4g
Fixed: Removed chat debug messages

0.8.4f
Fixed: Contextmenus at the research item dialog, enchant item dialog, repair item dialog etc. are shown again

0.8.4e
-Fixed: Deconstructed materials won#t get marked anymore. Only weapons and armor will be marked!
-Added: Added an option to only mark self crafted set parts

0.8.4d
-Added feature: Added an option to automatically mark self crafted items with the 'lock' icon.
This will easily save your new crafted items!
Setting is below: Automatic marking

0.8.4c
-Fixed: Glyph extraction now works for glyphs marked by the deconstruction icon, if the settings to "Allow deconstruction of deconstructable marked items" is enabled in the settings
-Fixed: Using the inventory "flag" context menu to mark/unmark all glyphs for deconstruction now works

0.8.4b
-Added feature on request: mark glyphs with "Deconstrcution" icon as well
-Reorganized the code, removed redundant parts, restructured the variables and built a global variable FCOIS which contains all the needed information for the addon.
In a future update the performance will be increased and the functions will be rebuild (someday...)

@Developes
You can check if FCO ItemSaver is loaded and PlayerActivated event has run by using this code:
If FCOIS then
---FCO ItemSaver is loaded
--Now check if PlayerActivated already run for the addon
If FCOIS.addonVars.gPlayerActivated then
--Player activated event finished for FCOIS
end
end

0.8.4a
-Added feature: Automatically mark unknown recipes with the lock icon
Attention: You need the addon SousChef activated AND you need to ENABLE the option 'List Characters Who Know Recipe' in the SousChef addon settings!
-Added: Option to select if the unknown recipe only should be checked for the current character.
If this option is disabled (standard: disabled) the addon will only mark recipes that are unknown for the SousChef 'Main Provisioner Character'

0.8.4
-Added: Option for guild banks (check settings menu -> "Anti-Destroy" section -> "Guild banks":
Prevent deposit of any item (even unmarked ones) if you do not got the rights to withdraw items from this guild bank again.
Attention: The keybind "E" will change from "Deposit" to "Equip" for equipable items! So please be aware
-Updated: Library libAddonMenu 2.0 to version 20

0.8.3b
-Fixed: Opening mail send panel from a vendor did not change the "Anti-mail" options in the additional inventory context menu ("flag" icon at the top left corner of the inventories).
-Added: Option to colorize the additional inventory context menu button ("flag" icon at the top left corner of the inventories) green/red, if the "Anti-*" functionality is enabled/disabled.

Example:
if the "Anti-Trade" functionality is enabled and you open the trade panel the flag symbol will be green. if you disable it it will get red. If it will be enabled (automatically as the trade panel closes or manually via the context menu) it will get green again.
The same behaviour for the mail, player inventory, guild bank, bank, guild store, fence, launder, vendor, deconstruction, rune extraction, rune creation, improvement and other panels!

Standard value: Off (Enable it at the settings under "Additional buttons", scroll down to the bottom of the FCOIS settings)

0.8.3a
-Fixed: Manifest file's version
-Fixed: A missing texture

0.8.3
Update: Raised the API to 100014 (Thieves Guild) -> Please enable "Out of date" addons in the ingame addon manager as long as the Thiefes Guild is not active on the live server!
-> Made the addon compatible with Orsinium & Thiefes Guild (future patch!)

0.8.2a
Fixed: Item marking by a keybind/other addon was not refreshing the inventory properly

0.8.2
-Added feature on request: Disallow reading of marked style motifs (New setting inside the "Anti-Destroy" settings -> scroll down near the bottom. Standard value: Enabled)
-Added feature: Disallow drinking of marked potions (New setting inside the "Anti-Destroy" settings -> scroll down near the bottom. Standard value: Disabled)
-Added feature: Disallow eatingof marked food (New setting inside the "Anti-Destroy" settings -> scroll down near the bottom. Standard value: Disabled)
-Added feature: Disallow usage of marked reapir kits (New setting inside the "Anti-Destroy" settings -> near the anti-deconstruct & research options. Standard value: Disabled)
If enabled you won't be able to select the marked repair kits inside the repair popup dialog. It behaves just like the research popup dialog.


0.8.1
-Fixed: A bug with function FCOMarkItem. If you used the itemId -1 to mark/unmark all items at once, the final run also executed the function with itemId -1 again which lead into a NIL bug.
-Added 2 new options at the new "Automatic De-Mark" options menu.
Both options are disabled as standard! You need to manually enable them.

1. De-Mark all if you mark an item for selling
2. De-Mark all if you mark an item for selling at the guild store
If the option is enabled, in both cases, all marker icons will be removed before the new marker icon (sell, sell at guild store) will be set. This way items that should be sold will loose all marker icons so they are easily found with your sell/sell at guild store filters

0.8.0
Added: Keybinding & option to choose a standard marker icon, which can be set with this keybind

0.7.9f
Added: 12 new keybindings to mark the items in your inventories by the help of your keyboard/gamepad with key emulator
Added: library LibLoadedAddons -> Other addons devs can check with the addon name "FCOItemSaver" if this addon here is loaded now

0.7.9e
Updated: library libCustomMenu to version 4.1

0.7.9d
Fixed incompatibility bug with addon "Multicraft"

0.7.9c
-Updated: libFilters to version 16.1 (fixed a bug with the Alchemy filters)
-Added: Alchemy panel filter buttons and filter possibilities (activate it at the settings menu -> filters)
-Fixed: Some filters (launder, fence, improvement) were not working properly with the old filter methods (settings -> filter buttons -> split filters = false)
-Fixed: Some translations

0.7.9b
-Fixed NIL check for equip item function

0.7.9a
-Fixed debug message left in code
-Updated libMainMenu-2.0 to current version

0.7.9
-Updated API version to support patch 2.2
-Added support for FastAPI tool: http://www.esoui.com/downloads/info1220-FastAPI.html
-Fixed some functions that were removed with update 2.2

0.7.8d
-Updated: Reorganized the whole settings menu:
New submenus, better/enhanced description texts, combined settings where they belong together
-Fixed: The settings for "Reactivate Anti-* automatically" will be en/disabled now if you en/disable the relating Anti-* setting at the settings menu! This way the Anti-* settings won't get activated automatically again if you got the Anti-* settings disabled on purpose at the settings menu.
You are still able to en/disable the Anti-* settings at the inventories 'flag' context menu.
-Fixed: Marked items, where the marker icon was disabled in the settings, won't be taken as marked any longer, and thus won't prevent the items from being destroyed
-> Exception:
Added: A new option was added where you can enable to let these icons checked, even if they got disabled in the settings!

0.7.8c
Fixed: The inventory "flag" context menu will react on the disabled icons now. Disabled entries will be hidden,the menus size will change and the additional buttons (remove all gear, remove all, undo) will hide/show depending on the relating settings (all gear sets disabled/all markers disabled).
Updated: The tooltip for the marker icons, if enabled in the settings, will show disabled icons in dark grey now (if other markers are enabled at the same item).

Attention: The filter buttons context menu will still show the disabled icons! So you are still able to try to filter the items with disabled icons, which won't show them in the inventories though.
-> Will be fixed in the future
And marked items, even if the icon is disabled at the moment, are still not able to be destroyed/sold/traded/deconstructed/improved/send by mail/sold at guild stores etc.!
Please use the inventory "flag" context menu to disable the protection temporarily at the moment!
-> This will be changed in the future

0.7.8b
-Added: Options to deactivate each icon in the context menus
Attention: The inventory "flag" context menu and the filter buttons context menu will still show the disabled icons! So you are still able to mark/demark the items with disabled icons by help of the "flag" context menu entries. But the marker icons won't be visible as long as the icon is disabled in the settings!
-> These unfinished changes will be implemented later

0.7.8a
-Fixed: Bug where the new sort order was always using the default values
-Fixed: lua error message as context menu opens after you changed the sort order
-Updated: Recoded the sort order settings. You need to select the sort order in an extra section below the icons now.
Please notice, that if you select one icon multiple times, for different sort order numbers, the default values will be used and your sort order won't be used!

0.7.8
-Fixed: Some handler performance tweaks
-Fixed: Alchemy & crafting station bug
-Added: Option to move the x-axis of the crafting station marker icons separated from the normal inventory marker icons
-Added: Options to sort the context menu entries. Use a slider to specify the nuber from 1 to (currently) 12. Each icon got this slider. The contect menu will sort the entries by your selected slider values ascending (Icon with sort = 1 will be first, icon with sort = 2 the 2nd, and so on...)

...

0.0.2 ff
Changelog was removed here as it got really big and slow.
If you want to view the whole changeloge please use the following link and download the txt file:
https://dl.dropboxusercontent.com/u/34844455/ESO%20Addons/2016-10-23_FCOItemSaver_Changelog.txt

...

0.0.2
Initial release
Optional Files (1)
File Name
Version
Size
Author
Date
Type
0.8.6a.1
183kB
08/03/16 07:10 AM
Patch


Archived Files (155)
File Name
Version
Size
Author
Date
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293kB
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01/07/17 08:07 AM
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11/27/16 07:00 AM
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11/10/16 10:13 AM
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10/30/16 01:19 PM
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10/23/16 07:21 PM
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10/02/16 07:12 PM
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08/04/16 11:21 AM
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08/01/16 09:37 AM
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07/31/16 09:20 AM
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07/17/16 01:08 PM
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07/14/16 01:29 PM
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07/07/16 03:30 PM
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04/04/16 04:45 PM
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02/14/16 01:16 PM
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0.8.3
204kB
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02/07/16 10:57 AM
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02/06/16 12:00 PM
0.8.2
204kB
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02/05/16 03:14 PM
0.8.1
203kB
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01/17/16 08:58 AM
0.8.0
202kB
Baertram
01/10/16 12:08 PM
0.7.9f
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01/09/16 11:51 AM
0.7.9e
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11/22/15 03:31 PM
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11/21/15 03:11 PM
0.7.9c
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11/15/15 01:20 PM
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11/10/15 06:28 AM
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11/02/15 04:57 PM
0.7.9
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11/01/15 03:29 PM
0.7.8d
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09/18/15 05:38 PM
0.7.8c
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09/15/15 06:26 PM
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09/14/15 06:56 PM
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0.7.8
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09/13/15 05:24 PM
0.7.7a
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0.7.7
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08/31/15 04:30 PM
0.7.6a
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0.7.6
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0.7.5
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0.7.1
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08/04/15 05:12 PM
0.7.0a
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07/21/15 12:37 PM
0.7.0
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Baertram
07/19/15 06:20 PM
0.6.9d
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07/14/15 05:58 PM
0.6.9c
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07/12/15 03:58 PM
0.6.9a
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0.6.9
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06/22/15 01:00 PM
0.6.8
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0.6.6
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0.5.2
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108kB
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0.5.0
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01/25/15 05:23 PM
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0.4.7
98kB
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0.4.6d
100kB
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12/22/14 05:52 PM
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12/17/14 07:55 PM
0.3.2b
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12/03/14 06:01 PM
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73kB
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11/18/14 03:08 PM
0.3.1
73kB
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0.3.0a
68kB
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11/17/14 05:07 PM
0.3.0
68kB
Baertram
11/17/14 04:07 PM
0.2.9
67kB
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68kB
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66kB
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10/08/14 01:44 PM
0.2.5
66kB
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0.2.4
64kB
Baertram
10/04/14 01:48 PM
0.2.3
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Unread Yesterday, 03:13 PM  
Baertram
 
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Originally Posted by simonhang
Great for supporting SetTracker. BUt I found when an item just pickup, itemsaver is not marking the item. It only happy when reloadui or relogin. Did I miss some configuration?
Nope, its fixed in my next update. Was missing this point in last one...
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Unread Yesterday, 06:25 PM  
simonhang

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Great for supporting SetTracker. BUt I found when an item just pickup, itemsaver is not marking the item. It only happy when reloadui or relogin. Did I miss some configuration?
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Unread 01/12/17, 02:42 AM  
Baertram
 
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Why don't you use the Deconstruction and Research icons for this purpose?
Research Assistant addon is simple, working and compatible with your alts and will automatically check which ones are still needed for research e.g.
-> Check the automatic marking settings

I'm curerntly not adding more icons because:
-No space in the context menus
-No space in the flag inventory menus
-Already 16 icons to choose from
-Some restrictions in performance
-Acutally hardly time to do so

Maybe some more dyanmic icons will be added in the far future.

Please use other addons in addition, like AdvancedFilters + plugins, to filter and sort the items you need to mark and then use one of the existin icons.

Maybe the addon "Dustman" is a good helper too to just mark items for junk which are not needed for research anymore etc.

Originally Posted by hagermanj
I want to know if you could add more Gear slots or Dynamic slots, I use the Gear slots to separate items for my alts to Decon or Research. I need more slots.
Thanks in advance, and for an awesome Addon
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Unread 01/12/17, 01:43 AM  
hagermanj

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I want to know if you could add more Gear slots or Dynamic slots, I use the Gear slots to separate items for my alts to Decon or Research. I need more slots.
Thanks in advance, and for an awesome Addon
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Unread 01/09/17, 05:27 PM  
Jhenox
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Thank you

Thank you for the response! Now that I understand how it works better i'll spend some time trying the other marks that I never looked at before. Thanks again!
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Unread 01/08/17, 12:07 PM  
Baertram
 
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Re: Lock specific individual item?

Originally Posted by Jhenox
Hello, i've been using this addon for a long time but i've never really dug further into its capabilities. One thing i've never figured out is if it's possible to lock a specific item rather than every item with the same name? For example, If I come across a particular piece of armor with a trait I like and I lock it, after some time I end up with a bunch more that are locked.
This is not possible due to the game's way of storing the item's id.
If you need such a function you should use the normal "ItemSaver" addon for it instead. It is able to do so if you setup the addon to allow it.
But changing FCOItemSaver to react this way would break everything and unfortunately I won't implement this due to no really need and too much time and tetsing, sorry.

In addition: You'd have to reapply every marked icon manually again and setup everything new afterwards.

I'm just marking the items (the same items with different enchantments or traits) get marked as well then. As most of them are set parts I'm using the automatic set marking functionallity of FCOItemSaver and I've build a dynamic "Set" icon for it to be marked with.
For me it is more secure than just marking one item with a special enchantment/trait. Afterwards I use the addon AdvancedFilters + the plugins for the filter dropdownbox ("Optional files") to select only the ONE item with my wanted enchantment, equip it or put it to my bank.
This way I'm able to easily find it again.

Originally Posted by Jhenox
Also, I can't seem to figure out the purpose of the dynamic marks. When I tried those before I was still able to deconstruct items, etc. Any help would be appreciated. Thank you.
The dynamic icons get protected differently, compared to the normal "lock" icon e.g.
Each dynamic icon can be setup int he addon settings->Marker icons->Dynamic icons.
You are able to rename e.g. the 1st dynamic icon to your needs "Deconstruct it" and setup this 1st dynamic icon anti-protective functions to "just block everything EXCEPT deconstruction".
The items marked with this "Deconstruct me" marker icon won#t be able to be sold, mailed, traded etc. but you are able to deconstruct it then.

The difference to the normal marker icons (there is a "Mark for deconstruction" icon too) is, that the normal icons just use the settings for ALL the normal icons (like if you enable the anti-mail protective funcitons the normale "Mark for deconstruction" icon won't be able to be mailed as well, whereas the dynamic icon can be setup to allow mail + deconstruction then.


Attention:
The other options that "exclude some protective functions" like "Allow deconstruction of marked for deconstruction" only apply to the normal marker icons then, not the dynamic icons.
Last edited by Baertram : 01/08/17 at 12:13 PM.
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Unread 01/07/17, 04:26 PM  
Jhenox
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Lock specific individual item?

Hello, i've been using this addon for a long time but i've never really dug further into its capabilities. One thing i've never figured out is if it's possible to lock a specific item rather than every item with the same name? For example, If I come across a particular piece of armor with a trait I like and I lock it, after some time I end up with a bunch more that are locked.

Also, I can't seem to figure out the purpose of the dynamic marks. When I tried those before I was still able to deconstruct items, etc. Any help would be appreciated. Thank you.
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Unread 01/07/17, 03:41 PM  
Baertram
 
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Added support for another great addon: SetTracker
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Unread 12/13/16, 06:24 AM  
Phinix
 
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Originally Posted by Baertram
Fixed it.
I made the changes you suggested and tested and can confirm the issue is resolved.

When at a vendor with Prevent Selling (of marked/locked items) set ON, hitting your keybind to sell an item that is marked Intricate/Ornate/etc., and with the option "Allow to sell marked Intricate/Ornate" set OFF, the item is no longer equipped and the action instead does nothing as it should.

Now that I see what the "Allow to sell marked" options are there for I will probably just leave those set to ON for Intricate and Ornate so I can take advantage of the inventory icons and still sell without worries.

The quick fix for the equipping of marked items blocked for selling at a vendor is appreciated.
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Unread 12/10/16, 01:56 PM  
Baertram
 
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Hi Phinix, welcome back.
I'd say this is a problem of the game if it isn't able to store 2 simple buffs in the background then
A little helper VotansTwiceBornStarReminder

I'll see if I can change it.

Edit:
-Found a workaround for you-
Found out this will only happen if you disable the settings in Anti-Destroy to "Allow selling for intricate items".
So please allow this setting and you're fine fine for the moment.

I think I'm able to change this as the vendor sell scene is shown.
But the problem is:
I've changed quite a lot to support the SsetTracker addon and i'm waiting for the other author (Elephant) to acknowledge and tets it.
So I'm not able to update the addon without having to put the fix in the old AND the new code.
Please use the workaround so long, thanks!

Edit 2:
Fixed it.
Please search in file FCOItemSaver.lua for string
Code:
local function FCOItemSaver_AddSlotAction(self, actionStringId, ...)
Then scroll down to the string:
Code:
   --Anziehen
    elseif actionStringId == SI_ITEM_ACTION_EQUIP then
<REPLACE ME>



--Bank deposit
elseif actionStringId == SI_ITEM_ACTION_BANK_DEPOSIT then


Replace all the code in "<REPLACE ME>" with:

Code:
		--Check the current scene and see if we are at the store
		local currentScene = SCENE_MANAGER.currentScene.name
	    local isStore = (currentScene and currentScene == "store") or false
        local isCurrentlyShowingGuildStore = not FCOIS.ZOControlVars.GUILD_STORE:IsHidden()
        if isStore or (isCurrentlyShowingGuildStore and FCOIS.settingsVars.settings.blockSellingGuildStore) then
            --Is the item protected with any icon?
            local marked, _ = FCOIsMarked(MyGetItemInstanceIdNoControl(bag, slotIndex), -1)
            if marked then
                --remove the context-menu entry for "equip" (and the keybinding)
                return true
            end
        end

New code should look like this:

Lua Code:
  1. --Anziehen
  2.     elseif actionStringId == SI_ITEM_ACTION_EQUIP then
  3.         --Check the current scene and see if we are at the store
  4.         local currentScene = SCENE_MANAGER.currentScene.name
  5.         local isStore = (currentScene and currentScene == "store") or false
  6.         local isCurrentlyShowingGuildStore = not FCOIS.ZOControlVars.GUILD_STORE:IsHidden()
  7.         if isStore or (isCurrentlyShowingGuildStore and FCOIS.settingsVars.settings.blockSellingGuildStore) then
  8.             --Is the item protected with any icon?
  9.             local marked, _ = FCOIsMarked(MyGetItemInstanceIdNoControl(bag, slotIndex), -1)
  10.             if marked then
  11.                 --remove the context-menu entry for "equip" (and the keybinding)
  12.                 return true
  13.             end
  14.         end
  15.  
  16.     --Bank deposit
  17.     elseif actionStringId == SI_ITEM_ACTION_BANK_DEPOSIT then
  18. ...


Originally Posted by Phinix
Hey Baertram,

Hope all is well. Just coming back to ESO a bit and noticed the problem with selling items marked as intricate manually causing it to be equipped instead still seems to exist.

This is a big problem for people using Twice Born Star as every time you are selling and don't pay attention spamming the sell button, and sell something marked as intricate manually, it will equip and break the set bonus forcing you to go all the way back to the shrine and re-acquire it.

Also a risk of accidentally selling your equipped gear if not locked...
Last edited by Baertram : 12/12/16 at 04:27 AM.
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Unread 12/09/16, 03:37 PM  
Phinix
 
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Hey Baertram,

Hope all is well. Just coming back to ESO a bit and noticed the problem with selling items marked as intricate manually causing it to be equipped instead still seems to exist.

This is a big problem for people using Twice Born Star as every time you are selling and don't pay attention spamming the sell button, and sell something marked as intricate manually, it will equip and break the set bonus forcing you to go all the way back to the shrine and re-acquire it.

Also a risk of accidentally selling your equipped gear if not locked...
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Unread 11/28/16, 03:53 AM  
Baertram
 
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Re: A Big Thanks

No problem, thanks for the kind words and the donation will


Originally Posted by hagermanj
I just want to say a big THANK YOU for the quick response and hard work on this Addon.
You respond very quickly to any concerns and fix them asap.
Again THANK YOU for your hard work. If I remember correctly you are on the PC EU, I am on PC NA so I can not send you in game gold for all your hard wok.
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Unread 11/28/16, 02:17 AM  
hagermanj

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A Big Thanks

I just want to say a big THANK YOU for the quick response and hard work on this Addon.
You respond very quickly to any concerns and fix them asap.
Again THANK YOU for your hard work. If I remember correctly you are on the PC EU, I am on PC NA so I can not send you in game gold for all your hard wok.
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Unread 11/27/16, 06:44 AM  
Baertram
 
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Greta news. I'll release this BETA as new version then soon.
Many thanks for your support guys!

Originally Posted by hagermanj
Originally Posted by Baertram
Thia error should have been fixed in a newer beta upload already.
Could you please redownload the file and install it again just to be sure you are using the newest obe. Thanks.

If the alert still happens then please tell me where (inventory, bank withdraw, deconstruction,...) this message appears on a right click.

Thanks for your tests, very appreciated!


Originally Posted by hagermanj
I am using your beta test program and it seems to be running fine. The only thing I noticed, not sure if it is a problem.

Whenever you have something marked for Decon, Research, Selling, Selling in Guild Store, etc. Whenever you right-click on the item it pops up saying that the item can not be destroyed.

No big deal, just thought you would want to know.
It is now working fine. I must have missed your latest update.
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Unread 11/27/16, 06:41 AM  
hagermanj

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Originally Posted by Baertram
Thia error should have been fixed in a newer beta upload already.
Could you please redownload the file and install it again just to be sure you are using the newest obe. Thanks.

If the alert still happens then please tell me where (inventory, bank withdraw, deconstruction,...) this message appears on a right click.

Thanks for your tests, very appreciated!


Originally Posted by hagermanj
I am using your beta test program and it seems to be running fine. The only thing I noticed, not sure if it is a problem.

Whenever you have something marked for Decon, Research, Selling, Selling in Guild Store, etc. Whenever you right-click on the item it pops up saying that the item can not be destroyed.

No big deal, just thought you would want to know.
It is now working fine. I must have missed your latest update.
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