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By: Garkin - 07/05/14 10:01 AM |
Sorry I found the issue - I had an error in saved variables. But at least I will post style I use: Code:
["Style Material"] = { [ITEMSTYLE_RACIAL_HIGH_ELF] = { texture = "EsoUI/Art/Icons/grafting_gems_adamantine.dds", --Adamantite }, [ITEMSTYLE_AREA_ANCIENT_ELF] = { texture = "EsoUI/Art/Icons/crafting_ore_palladium.dds", --Palladium }, [ITEMSTYLE_RACIAL_ARGONIAN] = { texture = "EsoUI/Art/Icons/crafting_smith_potion_standard_f_002.dds", --Flint }, [ITEMSTYLE_AREA_REACH] = { texture = "EsoUI/Art/Icons/crafting_smith_potion_standard_f_001.dds", --Copper }, [ITEMSTYLE_RACIAL_WOOD_ELF] = { texture = "EsoUI/Art/Icons/crafting_gems_daedra_skull.dds", --Bone }, [ITEMSTYLE_RACIAL_BRETON] = { texture = "EsoUI/Art/Icons/crafting_metals_molybdenum.dds", --Molybdenum }, [ITEMSTYLE_ENEMY_DAEDRIC] = { texture = "EsoUI/Art/Icons/crafting_walking_dead_mort_heart.dds", --Daedra Heart }, [ITEMSTYLE_RACIAL_DARK_ELF] = { texture = "EsoUI/Art/Icons/crafting_metals_graphite.dds", --Obsidian }, [ITEMSTYLE_RACIAL_KHAJIIT] = { texture = "EsoUI/Art/Icons/crafting_smith_plug_sp_names_001.dds", --Moonstone }, [ITEMSTYLE_RACIAL_IMPERIAL] = { texture = "EsoUI/Art/Icons/crafting_heavy_armor_sp_names_001.dds", --Nickel }, [ITEMSTYLE_RACIAL_NORD] = { texture = "EsoUI/Art/Icons/crafting_metals_corundum.dds", --Corundum }, [ITEMSTYLE_RACIAL_ORC] = { texture = "EsoUI/Art/Icons/crafting_metals_manganese.dds", --Manganese }, [ITEMSTYLE_ENEMY_PRIMITIVE] = { texture = "EsoUI/Art/Icons/crafting_metals_argentum.dds", --Argentum }, [ITEMSTYLE_RACIAL_REDGUARD] = { texture = "EsoUI/Art/Icons/crafting_medium_armor_sp_names_002.dds", --Starmetal }, [ITEMSTYLE_NONE] = { texture = "EsoUI/Art/Crafting/crafting_tooltip_glow_center.dds", --transparent }, }, Code:
["Style Material"] = { [ARMORTYPE_LIGHT] = { texture = "EsoUI/Art/CharacterCreate/CharacterCreate_bodyIcon_up.dds", letter = [[ShowMotifs/themes/Alphabetic/lightarmor_letter.dds]], }, [ARMORTYPE_MEDIUM] = { texture = "EsoUI/Art/Campaign/overview_indexIcon_scoring_up.dds", letter = [[ShowMotifs/themes/Alphabetic/mediumarmor_letter.dds]], }, [ARMORTYPE_HEAVY] = { texture = "EsoUI/Art/Inventory/inventory_tabIcon_armor_up.dds", letter = [[ShowMotifs/themes/Alphabetic/heavyarmor_letter.dds]], }, }, |
By: mra4nii - 07/07/14 02:05 AM |
I should check this style and include as an option. Thanks |
By: Garkin - 07/08/14 07:11 AM |
Just do not enable quality colors for this style. Preview: |
By: mra4nii - 07/08/14 07:50 AM |
i see your icon position is far right. You use addon position slider? How does it work with guild store? |
By: Garkin - 07/08/14 04:44 PM |
- I have armor type disabled, as I feel I do not need it with advanced filters. - Yes I have positioned it using the slider (["position"] = 78). - Store: |
By: Garkin - 10/16/14 06:35 PM |
Update 5 (PTS) adds a new style - Dwemer - so I have added a new icon: lua Code:
Also it seems that position of the icon is now different, I have to use 40 instead of 78. It is because inventory row template "ZO_PlayerInventorySlot" has now different layout - stat value is closer to the sell price and name is wider. |
By: Garkin - 10/19/14 10:16 AM |
New Dwemer motif is legendary, so I have changed code this way: lua Code:
New motif book: |
By: mra4nii - 10/24/14 08:31 AM |
yep, i already took a look. Planning to add akaviri and yokudan icons styles too. Thanks for info about quality. |