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Updated: 05/18/19 05:32 PM
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Compatibility:
Elsweyr (5.0.5)
Wrathstone (4.3)
Updated:05/18/19 05:32 PM
Created:06/20/17 04:11 PM
Monthly downloads:5,054
Total downloads:102,050
Favorites:100
MD5:
5.0.5
Constellations  Popular! (More than 5000 hits)
Version: 0.4.11
by: decay2 [More]
Dependencies

This addon requires the following libraries:

They are included in the release and have to be enabled in the Addon panel ingame.

Description

Please note that the addon is still in beta so don't expect everything to be perfect.

After all that recent changes to the Champion Point System, distributing your CP to optimize your DPS has become a rather complicated affair. Theory Crafters like Asayre and Br1ckst0n/Woeler have worked to make CP calculators available, but this still requires you to get a parse, analyse it and enter the data manually.

This addon aims to simplify this process by automatically reading a Combat Metrics parse and enter all data automatically.

It then attempts to calculate a better CP distribution and shows your original and new damage factor.

Instructions:
  • Open Combat Metrics or the Champion Point Menu. The Constellations window will then open as well.
  • On the first tab in Constellations you need to enter the ratios of the various types of Damage you cause.
  • If you want to import a parse from Combat Metrics, browse to a fight and press the import button in the Constellations Window.
  • Don't forget to adjust your "Damage Bonus %" value, as this isn't determined automatically.
  • You can also select units (e.g. only the boss) in Combat Metrics so damage to other targets gets neglected.
  • Alternatively you can enter everything manually.
  • On the second tab you can edit the original CP composition. For new Combat Metrics Parses (since 0.7.4 on 20th of June) the CP composition is saved, so it will be restored on import. Otherwise your current CP distribution is preset.
  • When everything is set, press the calculate button on the 2nd tab.
  • If the new damage factor is higher (indicated by green text color) a better CP distribution has been found.

Current Limitations:
  • The addon can not automatically detect your Damage Done values. You need to set it yourself.
  • The addon can not set any CP's, you only get shown what would be optimal.
  • Some abilities including most abilities which are not rank 4 are still missing from the database, which means they won't be automatically imported. A debug message will hint at these abilities. Please report them here, so I can implement them in the future. If you have some experience in theory crafting you can also comment on this spreadsheet which I (and hopefully others) will update.

Big thanks to Latin for doing most of the work to collect data for all those abilities. Addtional thanks to Asayre for his theory crafting work on all the ingame mechanics.

Decay2 aka Solinur (Pact EU)
Version 0.4.11
  • Updated Libs.
  • Checked and if necessary updated almost all abilities.
  • Added Necromance abilities.

Version 0.4.10
  • Updated Libs & Api Bump
  • Updated Sorcerer pet ability data. Thanks to @Tony1697 for pointing this out and providing some of the data.

Version 0.4.9
  • API Bump to Wrathstone (100026)
  • Reorganized bundled libraries (Make sure to activate them in the Addon Panel). This should fix a lua error some received.

Version 0.4.8
  • Added a few missing abilities. Thanks to Tonyleila, dhomhnuill and Deloth_Vyrr for the reports.

Version 0.4.7
  • API Bump to Murkmire (100025)

Version 0.4.6
  • Added a few missing skills and item procs. Thanks to Jonno for reporting them.

Version 0.4.5
  • Fixed critical error in Ability Data

Version 0.4.4
  • API Bump to Wolfhunter (100024)
  • Added Several missing Skills: One Hand and Shield, Werewolf, Psijic Guild, some Light and Heavy Attacks. Thanks to gvarnadoe and BjørnTheBurr for reporting some of them.

Version 0.4.3
  • API Bump to Summerset (100023)
  • Update LAM to r26

Version 0.4.2
  • Added ability data for Summerset. This required several hours of tedious work. Luckily @Latin did most of this work for me, for which I'm very grateful. If you are on US maybe consider sending hi, a little donation.

Version 0.4.1
  • Fixed two issues that would throw an error in some cases.

Version 0.4.0
  • Added crit damage done and penetration to the values retrieved from Combat Metrics on import.
  • Added button to reset detailed penetration data which is used after import from Combat Metrics

Version 0.3.10
  • Added new Abilitiy IDs for Puncturing Sweeps and Biting Jabs. Those were introduced due to the refactoring of those abilities by ZOS.
  • Added Zaan set proc.
  • Added some low rank abilities.

Version 0.3.9
  • Updated LibAddonMenu to version 2.0 r25 to fix an issue

Version 0.3.8
  • API Bump to Clockwork City (100021)
  • Added a few abilities
  • Fixed properties for Twisting Path

Version 0.3.7
  • Added Endless Fury Explosion

Version 0.3.6
  • API Bump to Horns of the Reach (100020)
  • Fixed some leaked global variables.
  • Added a bunch of Destro Staff abilities of lower ranks (thanks to catch22atplay)

Version 0.3.5
  • Fixed a bug that could cause incorrect calculations (including the suggestion to set CP not at jump points)

Version 0.3.4
  • Fixed an error that appeared when setting Min and Max for a CP to the same value.
  • Added data for a bunch of monster sets

Version 0.3.3
  • Added French Translation done by Llwydd - Thanks!
  • Fixed an error in the calculation Formula. In some cases this might change the result quite a bit.
  • Fixed messed up labels after Import
  • Updated Ability DB

Version 0.3.2
  • Fixed an error that happened when on type of damage was 0

Version 0.3.1
  • Updated Ability Database

Version 0.3.0
  • Initial Upload
Optional Files (0)


Archived Files (23)
File Name
Version
Size
Uploader
Date
0.4.10
67kB
decay2
04/27/19 03:56 PM
0.4.9
68kB
decay2
01/21/19 05:51 PM
0.4.8
65kB
decay2
01/10/19 03:02 PM
0.4.7
63kB
decay2
10/21/18 11:50 AM
0.4.6
64kB
decay2
09/13/18 04:04 PM
0.4.5
64kB
decay2
08/13/18 05:17 AM
0.4.4
64kB
decay2
08/12/18 05:23 PM
0.4.4
64kB
decay2
08/12/18 05:21 PM
0.4.3
65kB
decay2
05/21/18 08:12 AM
0.4.2
65kB
decay2
04/23/18 06:58 PM
0.4.1
62kB
decay2
03/15/18 05:14 PM
0.4.0
62kB
decay2
03/12/18 03:53 PM
0.3.10
57kB
decay2
02/11/18 05:39 PM
0.3.9
57kB
decay2
01/05/18 12:28 PM
0.3.8
54kB
decay2
11/18/17 05:31 PM
0.3.7
54kB
decay2
09/21/17 01:51 PM
0.3.6
54kB
decay2
08/13/17 12:41 PM
0.3.5
54kB
decay2
07/29/17 01:02 PM
0.3.4
54kB
decay2
07/09/17 05:11 PM
0.3.3
53kB
decay2
06/27/17 01:11 PM
0.3.2
52kB
decay2
06/21/17 03:47 PM
0.3.1
52kB
decay2
06/20/17 04:39 PM
0.3.0
52kB
decay2
06/20/17 04:16 PM


Post A Reply Comment Options
Unread 09/02/18, 12:54 PM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 73
File comments: 408
Uploads: 6
Re: Constellation integration into Combat Metrics broke by too many libraries

Originally Posted by Snow
The new movement to install libraries on their own instead of having them loaded as part of the addons seems to have changed the load timeing / order on my system signifcantly.
After installing some Libs that aren't used in Constallations or Combat Metrics at all I get the following error
Warning: Spoiler


I do not know how easy it is to reproduce this sort of error as it seems to have to do with timing and perhaps cpu architecture.


For me it seems that Combat Metrics is loaded (which should be assured by ## OptionalDependsOn: CombatMetrics in Constellations.txt) but it's Initialize function did not complete so that there is a CMX var but no registered "CMX_REPORT_SCENE".

By borrowing some code ideas for Combat Metrics for a delay and triggering on CMX.init == true I found a way to fix the error but it is just way to much code to register a window with the "CMX_REPORT_SCENE" in my oppinion. Hopefully you find a better way.


This is the changed part of Constellations.lua

Warning: Spoiler
Interesting find. Is Combat Metrics loaded properly when you deactivate constellations?
I'd also guess, moving the line (In CombatMetricsUI.lua)
Lua Code:
  1. local scene = ZO_Scene:New("CMX_REPORT_SCENE", SCENE_MANAGER)
a few lines up, outside of the initFightReport function should solve the issue.
I won't be able to look at this before Wednesday since I'm away for a few days.
Last edited by decay2 : 09/02/18 at 12:57 PM.
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Unread 09/02/18, 07:32 AM  
Snow

Forum posts: 0
File comments: 35
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Constellation integration into Combat Metrics broke by too many libraries

The new movement to install libraries on their own instead of having them loaded as part of the addons seems to have changed the load timeing / order on my system signifcantly.
After installing some Libs that aren't used in Constallations or Combat Metrics at all I get the following error
Warning: Spoiler


I do not know how easy it is to reproduce this sort of error as it seems to have to do with timing and perhaps cpu architecture.


For me it seems that Combat Metrics is loaded (which should be assured by ## OptionalDependsOn: CombatMetrics in Constellations.txt) but it's Initialize function did not complete so that there is a CMX var but no registered "CMX_REPORT_SCENE".

By borrowing some code ideas for Combat Metrics for a delay and triggering on CMX.init == true I found a way to fix the error but it is just way to much code to register a window with the "CMX_REPORT_SCENE" in my oppinion. Hopefully you find a better way.


This is the changed part of Constellations.lua

Warning: Spoiler
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Unread 08/13/18, 05:14 AM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 73
File comments: 408
Uploads: 6
Re: Re: user:/AddOns/Constellations/AbilityData.lua:181: unexpected symbol near '?'

Originally Posted by Lord Tristan
Originally Posted by Dr.Caligari
Hello,

While using the latest version:

user:/AddOns/Constellations/AbilityData.lua:181: unexpected symbol near '?'
user:/AddOns/Constellations/Constellations.lua:561: function expected instead of nil
stack traceback:
user:/AddOns/Constellations/Constellations.lua:561: in function '(main chunk)'

This is an error I am receiving after the Wolfhunter update.

How can I fix it? I did delete all variables.

Sincerely,
Dr.Caligari
Confirmed. I'm having the same error.

I looked at the sourcecode. An odd error was made.

The new abilities definitions in the file: \addons\constellations\AbilityData.lua have '??' as the first value, but these should be boolean. Probably needs to be determined, but can't have ??'s.

I search-and-replaced all occurrences of ?? with false, and that got rid of the error. It's not the correct way to fix this, as their affected status needs to be input correctly.

Good enough for me, until the next update.
For now, thats the correct fix. those things need to be revisited, which I can do today, I think. But there is reasonable argumentation that they will be false. I marked it as ?? in my data sheet and forgot to replace them before uploading! Sorry for that, will reupload in a minute.

Sry at everyone for this oversight!
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Unread 08/13/18, 01:29 AM  
fregrin

Forum posts: 0
File comments: 38
Uploads: 0
doesnt work

hello,

I cant seem to get this addon working ?

user:/AddOns/Constellations/AbilityData.lua:181: unexpected symbol near '?'

and

user:/AddOns/Constellations/Constellations.lua:561: function expected instead of nil
stack traceback:
user:/AddOns/Constellations/Constellations.lua:561: in function '(main chunk)'

The above is one of the errors I get
Last edited by fregrin : 08/13/18 at 01:30 AM.
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Unread 08/12/18, 11:53 PM  
babylon

Forum posts: 7
File comments: 354
Uploads: 0
Re: Re: user:/AddOns/Constellations/AbilityData.lua:181: unexpected symbol near '?'

Originally Posted by Lord Tristan
Originally Posted by Dr.Caligari
Hello,

While using the latest version:

user:/AddOns/Constellations/AbilityData.lua:181: unexpected symbol near '?'
user:/AddOns/Constellations/Constellations.lua:561: function expected instead of nil
stack traceback:
user:/AddOns/Constellations/Constellations.lua:561: in function '(main chunk)'

This is an error I am receiving after the Wolfhunter update.

How can I fix it? I did delete all variables.

Sincerely,
Dr.Caligari
Confirmed. I'm having the same error.

I looked at the sourcecode. An odd error was made.

The new abilities definitions in the file: \addons\constellations\AbilityData.lua have '??' as the first value, but these should be boolean. Probably needs to be determined, but can't have ??'s.

I search-and-replaced all occurrences of ?? with false, and that got rid of the error. It's not the correct way to fix this, as their affected status needs to be input correctly.

Good enough for me, until the next update.
Same issue here.
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Unread 08/12/18, 07:42 PM  
Lord Tristan

Forum posts: 0
File comments: 4
Uploads: 0
Re: user:/AddOns/Constellations/AbilityData.lua:181: unexpected symbol near '?'

Originally Posted by Dr.Caligari
Hello,

While using the latest version:

user:/AddOns/Constellations/AbilityData.lua:181: unexpected symbol near '?'
user:/AddOns/Constellations/Constellations.lua:561: function expected instead of nil
stack traceback:
user:/AddOns/Constellations/Constellations.lua:561: in function '(main chunk)'

This is an error I am receiving after the Wolfhunter update.

How can I fix it? I did delete all variables.

Sincerely,
Dr.Caligari
Confirmed. I'm having the same error.

I looked at the sourcecode. An odd error was made.

The new abilities definitions in the file: \addons\constellations\AbilityData.lua have '??' as the first value, but these should be boolean. Probably needs to be determined, but can't have ??'s.

I search-and-replaced all occurrences of ?? with false, and that got rid of the error. It's not the correct way to fix this, as their affected status needs to be input correctly.

Good enough for me, until the next update.
Last edited by Lord Tristan : 08/12/18 at 07:53 PM.
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Unread 08/12/18, 06:32 PM  
Dr.Caligari

Forum posts: 0
File comments: 14
Uploads: 0
user:/AddOns/Constellations/AbilityData.lua:181: unexpected symbol near '?'

Hello,

While using the latest version:

user:/AddOns/Constellations/AbilityData.lua:181: unexpected symbol near '?'
user:/AddOns/Constellations/Constellations.lua:561: function expected instead of nil
stack traceback:
user:/AddOns/Constellations/Constellations.lua:561: in function '(main chunk)'

This is an error I am receiving after the Wolfhunter update.

How can I fix it? I did delete all variables.

Sincerely,
Dr.Caligari
Last edited by Dr.Caligari : 08/12/18 at 06:58 PM.
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Unread 08/12/18, 03:06 PM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 73
File comments: 408
Uploads: 6
Re: Attacks with no data

Originally Posted by gvarnadoe
[Constellations] (12456) Ice Arrow - No Data for this Ability!!
What kind of Ability is that? I don't know it. Is it a Set Proc?
Last edited by decay2 : 08/12/18 at 04:54 PM.
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Unread 08/08/18, 05:07 PM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 73
File comments: 408
Uploads: 6
Re: Attacks with no data

Originally Posted by gvarnadoe
[Constellations] (21970) Bash - No Data for this Ability!
[Constellations] (103572) Elemental Weapon - No Data for this Ability!
[Constellations] (103880) Spell Orb - No Data for this Ability!
[Constellations] (16688) Light Attack - No Data for this Ability!
[Constellations] (17173) Heavy Attack - No Data for this Ability!
[Constellations] (12456) Ice Arrow - No Data for this Ability!
[Constellations] (16499) Light Attack - No Data for this Ability!
I'll check those too !
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Unread 08/07/18, 03:40 PM  
gvarnadoe

Forum posts: 1
File comments: 8
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Attacks with no data

[Constellations] (21970) Bash - No Data for this Ability!
[Constellations] (103572) Elemental Weapon - No Data for this Ability!
[Constellations] (103880) Spell Orb - No Data for this Ability!
[Constellations] (16688) Light Attack - No Data for this Ability!
[Constellations] (17173) Heavy Attack - No Data for this Ability!
[Constellations] (12456) Ice Arrow - No Data for this Ability!
[Constellations] (16499) Light Attack - No Data for this Ability!
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Unread 08/05/18, 07:55 AM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 73
File comments: 408
Uploads: 6
Originally Posted by Nudel
Imported a parse and got the following errors in chat log:

Code:
[Constellations] (38561) Caltrops - No Data for this Ability!
[Constellations] (16688) Light Attack - No Data for this Ability!
[Constellations] (17170) Heavy Attack - No Data for this Ability!
[Constellations] (16499) Light Attack - No Data for this Ability!
[Constellations] (17169) Heavy Attack - No Data for this Ability!
[Constellations] (18622) Heavy Attack (Dual Wield) - No Data for this Ability!
Thx. I'll check this
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Unread 08/05/18, 04:56 AM  
Nudel

Forum posts: 0
File comments: 107
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Imported a parse and got the following errors in chat log:

Code:
[Constellations] (38561) Caltrops - No Data for this Ability!
[Constellations] (16688) Light Attack - No Data for this Ability!
[Constellations] (17170) Heavy Attack - No Data for this Ability!
[Constellations] (16499) Light Attack - No Data for this Ability!
[Constellations] (17169) Heavy Attack - No Data for this Ability!
[Constellations] (18622) Heavy Attack (Dual Wield) - No Data for this Ability!
Last edited by Nudel : 08/05/18 at 04:56 AM.
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Unread 06/09/18, 03:30 AM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 73
File comments: 408
Uploads: 6
Originally Posted by BjørnTheBurr
Imported parse from Combat Metrics and got these errors:

(45483) Twin Blade and Blunt Bleed - No Data for this Ability!
(16688) Light Attack - No Data for this Ability!
(16499) Light Attack - No Data for this Ability!
(17169) Heavy Attack - No Data for this Ability!
(18622) Heavy Attack (Dual Wield) - No Data for this Ability!

My Twin Blade and Blunt is max level, and I used 2 axes front bar, bow back bar.
Thx, I will check this
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Unread 06/09/18, 12:43 AM  
BjørnTheBurr

Forum posts: 0
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Imported parse from Combat Metrics and got these errors:

(45483) Twin Blade and Blunt Bleed - No Data for this Ability!
(16688) Light Attack - No Data for this Ability!
(16499) Light Attack - No Data for this Ability!
(17169) Heavy Attack - No Data for this Ability!
(18622) Heavy Attack (Dual Wield) - No Data for this Ability!

My Twin Blade and Blunt is max level, and I used 2 axes front bar, bow back bar.
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Unread 04/18/18, 03:25 PM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 73
File comments: 408
Uploads: 6
Originally Posted by Roopo
The min and max value inputs for me don't work correctly, the max seems to have no effect whatsoever, and the min does have an effect, but not properly. This was after reinstalling from the .zip file and not through minion, the first ever install was through minion


UPDATE: after further testing, the max value appear to work, just not for spell erosion? which is one i want to cap so I can build more for group content without pumping so many points into spell erosion.
Thats a current limitation, as the "remaining" points are put in spell erosion when optimizing. A workaround for you would be to increase the spell penetration value insted which then will naturally lead to less points there.
I will try to get this fixed, but this is quite complicated so it will take a while.
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