Go to Page... |
Compatibility: | Stonethorn (6.1.5) Greymoor (6.0.5) |
Updated: | 07/17/20 04:58 AM |
Created: | 08/17/18 09:15 AM |
Monthly downloads: | 269 |
Total downloads: | 69,514 |
Favorites: | 168 |
MD5: | |
Categories: | Discontinued & Outdated, Bags, Bank, Inventory, Combat Mods, Map, Coords, Compasses, PvP |
File Name |
Version |
Size |
Uploader |
Date |
10.0.2 |
296kB |
Eldrni |
07/15/20 04:35 AM |
|
10.0.1 |
296kB |
Eldrni |
07/14/20 09:42 AM |
|
10.0.0 |
294kB |
Eldrni |
07/14/20 08:38 AM |
|
9.3.1 |
303kB |
Eldrni |
05/02/20 04:27 AM |
|
9.3.0 |
303kB |
Eldrni |
04/27/20 06:37 PM |
|
9.2.0 |
347kB |
Noromdrol |
10/16/19 08:49 AM |
|
9.1.0 |
344kB |
Noromdrol |
10/03/19 08:41 AM |
|
9.0.5 |
515kB |
Eldrni |
02/26/19 07:58 AM |
|
9.0.4 |
519kB |
Eldrni |
02/15/19 05:43 AM |
|
9.0.3 |
519kB |
Eldrni |
02/13/19 05:42 PM |
|
9.0.2 |
519kB |
Eldrni |
02/13/19 02:21 PM |
|
9.0.1 |
519kB |
Eldrni |
02/08/19 05:40 AM |
|
9.0.0 |
519kB |
Eldrni |
02/06/19 07:36 AM |
|
8.1.0 |
492kB |
Eldrni |
01/17/19 02:44 PM |
|
8.0.3 |
492kB |
Eldrni |
01/11/19 08:52 AM |
|
8.0.2 |
491kB |
Eldrni |
01/05/19 05:19 AM |
|
8.0.1 |
491kB |
Eldrni |
01/04/19 05:50 AM |
|
8.0.0 |
491kB |
Eldrni |
12/31/18 09:06 PM |
|
7.6.1 |
464kB |
Eldrni |
12/14/18 06:31 AM |
|
7.6.0 |
464kB |
Eldrni |
12/01/18 04:36 AM |
|
7.5.0 |
463kB |
Eldrni |
11/24/18 07:52 PM |
|
r7.4 |
105kB |
Eldrni |
11/02/18 03:34 AM |
|
r7.3 |
105kB |
Eldrni |
11/01/18 02:15 PM |
|
r7.2 |
104kB |
Eldrni |
11/01/18 04:09 AM |
|
r7.1 |
104kB |
Eldrni |
10/28/18 01:57 PM |
|
r7 |
104kB |
Eldrni |
10/28/18 04:16 AM |
|
r6 |
97kB |
Eldrni |
10/05/18 06:24 AM |
|
r5 |
93kB |
Eldrni |
09/25/18 09:55 AM |
|
r4.1 |
87kB |
Eldrni |
09/14/18 07:41 PM |
|
r4a |
88kB |
Eldrni |
09/14/18 04:47 AM |
|
1.15 |
153kB |
Eldrni |
08/31/18 06:30 AM |
|
1.14 |
153kB |
Eldrni |
08/30/18 03:34 AM |
|
1.13 |
153kB |
Eldrni |
08/28/18 10:13 AM |
|
1.07 |
148kB |
Eldrni |
08/22/18 10:09 AM |
|
1.00 |
143kB |
Eldrni |
08/17/18 09:18 AM |
Comment Options |
04/10/20, 10:07 AM | |
Forum posts: 1
File comments: 23
Uploads: 0
|
TEBv2 without Libs and blinking.
Hey again,
TEB now without internal Libs! many thanks Baertram, I really appreciate your help. Download TEBv2.zip TEBv2 without Libs and blinking. Greetings, Raujok |
|
Raujok |
View Public Profile |
Send a private message to Raujok |
Find More Posts by Raujok |
Add Raujok to Your Buddy List |
04/09/20, 02:44 AM | |
Forum posts: 1
File comments: 23
Uploads: 0
|
TEB without disturbing blinking!
Hey all,
seems like this Addon is dead, dont know it for sure, but since i cant find it on Github, Link is dead, and if i shorten the url to the user, there are only 2 apps, but has nothing to do with ESO.... So i decided to edit the blicking feature out of this addon and it simply works without disturbing blinking from now on. Download TEB.zip to my edited version without blinking. the only thing what i leave untouched are the internal Library's such as AddonMenu2 and Libstub, my basic coding skills are not enough to edit/change the code so it works with the external, my last try was a total disaster and the addon was dead..... Got no errors at all, was listed under addons, but settings were not working and the addon wont show up ingame anymore... Okay here is the zip of TEB without disturbing blinking, it was sometimes a pain in the ass to be an epiletic, i can be lucky that such blinking wont trigger it at all, only give me headaches.... Maybe Baertram can look what changes are needed to get the libs external. I'm trying my best to understand and use the info's, but i have no luck to code the libs out of the addons and use external libs, maybe i will understand it this time with TEB, what changes are needed to make the Addon fully working with external libs. Just change the txt was no help and my try's to change the code to use the external libs were a disaster but i'm willing to learn how to change everything so it will work for sure..... I think with a better manual to address all these addon changes lately and descripe how the things works now and what is needed to makes these changes, step by step without getting frustated when it will not work after hours of code changing and you do not know why it will not work. Also if i did exactly what is described till today on esoui, most is so basic and can only be useful with advanced coding knowleage, mostly there will come up more questions than answers... Thanks you so much in advance Greetings, Raujok |
|
Raujok |
View Public Profile |
Send a private message to Raujok |
Find More Posts by Raujok |
Add Raujok to Your Buddy List |
03/30/20, 02:07 AM | |
Forum posts: 1
File comments: 39
Uploads: 0
|
request
hello ,that is possible to add vampire stage and mundus stone please ??
Last edited by Haddes47 : 03/30/20 at 02:08 AM.
|
|
Haddes47 |
View Public Profile |
Send a private message to Haddes47 |
Find More Posts by Haddes47 |
Add Haddes47 to Your Buddy List |
Kenza |
View Public Profile |
Send a private message to Kenza |
Find More Posts by Kenza |
Add Kenza to Your Buddy List |
03/01/20, 02:41 AM | |
Forum posts: 9
File comments: 230
Uploads: 0
|
I have used this for a long time. Today it started giving me errors.
user:/AddOns/TEB/TEB.lua:3620: attempt to index a nil value stack traceback: user:/AddOns/TEB/TEB.lua:3620: in function 'TEB.buffs' user:/AddOns/TEB/TEB.lua:3976: in function 'TEB.OnUpdate' TEBTop_Update:3: in function '(main chunk)' |caaaaaa<Locals> self = ud, time = 1783.1500244141 </Locals>|r |
|
Akopian Atrebates |
View Public Profile |
Send a private message to Akopian Atrebates |
Find More Posts by Akopian Atrebates |
Add Akopian Atrebates to Your Buddy List |
02/09/20, 04:33 AM | |
|
Hi! I Like your addon! I want to make a proposal. I noticed the AP and AP/H are counted from the actual amount of the current char. The problem is, that disposal into bank and buying something with AP reduces the AP and AP/H. You could circumvent this by registering a function for event EVENT_ALLIANCE_POINT_UPDATE to count the ap and only count if events reason was not CURRENCY_CHANGE_REASON_BANK_WITHDRAWAL or CURRENCY_CHANGE_REASON_VENDOR. You can find such code in addon APMeter for example.
|
|
SiSaSyco |
View Public Profile |
Send a private message to SiSaSyco |
Find More Posts by SiSaSyco |
Add SiSaSyco to Your Buddy List |
01/11/20, 12:59 PM | |
|
Thank you for the addon! It's great!
Would it be possible to add color coded warning colors for Event Tickets when close to the 12 ticket cap? |
|
Kenza |
View Public Profile |
Send a private message to Kenza |
Find More Posts by Kenza |
Add Kenza to Your Buddy List |
12/17/19, 07:43 AM | ||
Forum posts: 0
File comments: 27
Uploads: 0
|
Re: New foods
|
|
|
Infixo |
View Public Profile |
Send a private message to Infixo |
Send email to Infixo |
Find More Posts by Infixo |
Add Infixo to Your Buddy List |
10/30/19, 03:53 AM | |
Forum posts: 0
File comments: 1
Uploads: 0
|
New foods
Thank you for a great addon, how ever I have a suggestion, since the 3 new food appeared they do not show up in the bar buff food cool down, is it a matter for you to add or something me as user to configure somewhere?
Last edited by Achroi : 10/30/19 at 03:54 AM.
|
|
Achroi |
View Public Profile |
Send a private message to Achroi |
Send email to Achroi |
Find More Posts by Achroi |
Add Achroi to Your Buddy List |
10/29/19, 05:32 AM | |
Forum posts: 0
File comments: 27
Uploads: 0
|
Thank you for this addon. I play with a gamepad and it works flawlessly. Invaluable tool.
Edit. A suggestion from a gamepad user. The only time I need to use a mouse to hover for a tooltip is when I repair my gear. I look for the item which costs most to repair. It would be great if there was a gadget for that (apart from the current Durability). A new one would just show the piece that costs most to repair e.g. Feet 126g or Head 133g etc. Could use the same format and colors as in Durability tooltip.
Last edited by Infixo : 10/29/19 at 05:42 AM.
|
|
Infixo |
View Public Profile |
Send a private message to Infixo |
Send email to Infixo |
Find More Posts by Infixo |
Add Infixo to Your Buddy List |
10/28/19, 02:56 AM | |
Forum posts: 0
File comments: 10
Uploads: 0
|
Not really working as shown
I saw this and thought it'd be a great replacement for my current bar that I use, Wykkyd Toolbar.
However, none of the icons show up, the research slots don't show as "0/1", like how many slots used out of how many slots available and there are no colored text, except the bag and bank space texts. All other text is white, even though it's set as "color". https://imgur.com/tWCzOvj |
|
rockgodone |
View Public Profile |
Send a private message to rockgodone |
Send email to rockgodone |
Find More Posts by rockgodone |
Add rockgodone to Your Buddy List |
10/16/19, 11:03 AM | |
|
Version 9.2.0 Released
Released a new version today.
|
|
Noromdrol |
View Public Profile |
Send a private message to Noromdrol |
Send email to Noromdrol |
Find More Posts by Noromdrol |
Add Noromdrol to Your Buddy List |
10/13/19, 07:21 PM | |
|
I'll see what I can do with all this.
And yes, I don't think Eldrni knew about the built-in function to massage UTF-8 names, so she wrote her own... and yeah. I can't remember what the function is either, but I'll find it before too long and throw it in there. Oh and in case you’re curious as to why that matters, her function makes some assumptions that aren’t true, and causes capitalization following ANY nonalpha character.
Last edited by Noromdrol : 10/16/19 at 04:46 AM.
|
|
Noromdrol |
View Public Profile |
Send a private message to Noromdrol |
Send email to Noromdrol |
Find More Posts by Noromdrol |
Add Noromdrol to Your Buddy List |
10/13/19, 10:37 AM | |||||||
Forum posts: 1
File comments: 43
Uploads: 0
|
[Bar Background]
[Flashing]
[Research timers]
So instead, for example... [Smithy icon] 0/3 -- or [Smithy icon] 1/3 8d23h or [Smithy icon] 2/3 9h2m or [Smithy icon] 3/3 42m13s depending on how many of the (in this case Blacksmith) research slots are in use and the time remaining on the next research slot to finish Example from LeoAlt's bar: (Not sure why it uses that icon for woodworking instead of the in-game one, but meh. I'm also not entirely clear on when the timer changes colour. I think my preference is "if < 10 hours, then yellow, if < 1 hour, then red" -- if one adds in orange, as per the writ icons below, then I'd probably use orange for < 1 hour, and red either for finished or < 5 minutes. Not sure regarding green/white either, or why it uses both xD) Alternatively: [Smithy icon] 0/3 -- or [Smithy icon] 1/3 2d3h or [Smithy icon] 3/3 5h2m etc [Writ icons]
Code:
if craft == writ.craft then if writ.lastDone ~= nil and LeoAltholic.IsAfterReset(writ.lastDone) then isDone = true icon:SetColor(0,0.8,0,1) elseif writ.lastPreDeliver ~= nil and LeoAltholic.IsAfterReset(writ.lastPreDeliver) then icon:SetColor(1,1,0,1) elseif writ.lastUpdated ~= nil and LeoAltholic.IsAfterReset(writ.lastUpdated) then icon:SetColor(1,0.6,0,1) elseif writ.lastStarted ~= nil and LeoAltholic.IsAfterReset(writ.lastStarted) then icon:SetColor(0.8,0.8,0.8,1) else icon:SetColor(1,0,0,1) end Red = quest not picked up, white = picked up but nothing's crafted, orange = some of it's crafted (alchemy/enchanting tends to start out this way, due to the "have x of this thing"), yellow = all done crafting, and green = handed it in. The only slightly-annoying thing with this is if you pick up writs but leave them till the next day, since when you log in then the icons start out as red -- because you haven't picked up the quests that day -- and then update only if you craft things to propagate the update; if something was already finished crafting, like if you already had the alchemy or provisioning stuff, it remains red until you hand the quest in. And it doesn't register if you then pick up that day's quests and stays green throughout xD Haven't figured out how to recode it to acknowledge repeats on the same day, or to update the icons to white if yesterday's quests are there when logging in... maybe with some sort of reset of the "isDone" variable when picking up quests, and some sort of command to re-check and update all icons when entering a crafting station... *considers* (And the order of the icons isn't exactly logical either, in my eyes, even if it's alphabetical ^^; I like grouping the equipment/consumables together, which is one huge benefit with your (adopted) addon, as it allows for free sorting/ordering of things ^_^) [Bag/bank display formats]
(Speaking of many options... The level/exp display dropdown is insane xD And it's probably made worse by the fact that the options are too long to fit in the dropdown menu/box, so you have to guess which one is the active one. That could probably be made easier to spot by some sort of marking on the selected one, either through highlighting or by adding some sign, like > or * in front of the current selection -- not sure how it could be coded though ^^; ) Edit: Oh! I have one minor issue as well... I think something is wonky with how the addon interprets character names if you have an apostrophe in the name... I have one named C'alih, but in the tooltip for both horse training and gold, I have C'alih and C'Alih listed, with C'Alih having the correct info ^^; Even if I go into the saved variable file and delete either both or just C'alih, the next time I log in with that character they're both back. (Plus the gold tooltip was a bit skewed in the default, so I had to go in and add another linebreak on one side to get them to line up -- I don't remember which side right now, though.)
Warning: Spoiler
Last edited by Noxifer : 10/13/19 at 11:02 AM.
|
||||||
|
Noxifer |
View Public Profile |
Send a private message to Noxifer |
Send email to Noxifer |
Find More Posts by Noxifer |
Add Noxifer to Your Buddy List |
10/07/19, 06:10 PM | |||||||
|
Hi Noxifer,
I appreciate the kind comments. My goal is to take what Eldrni started and make it shine. As I said before, I quasi-helped her get started with the original version, but oh boy has she done some serious work to it since then. Consider everything you've ask for added to my list of things to do.
I do think that perhaps adding a checkbox to simply turn it on and off would go a long way toward making it more obvious. However, I need to work some magic and modernize the configuration settings a bit, as she has everything in one giant sheet instead of submenus, which makes perusing a bit daunting.
Something like: Code:
t - u (u%)/f (f%) Code:
60 - 15 (25%)/45 (75%) Also, kudos for a nice critical review of the addon and for the request of what I would consider some extremely useful features. I'll see what I can do, and I may reach out to you in the near future to test some of these changes before they go live.
Last edited by Noromdrol : 10/07/19 at 06:13 PM.
|
||||||
|
Noromdrol |
View Public Profile |
Send a private message to Noromdrol |
Send email to Noromdrol |
Find More Posts by Noromdrol |
Add Noromdrol to Your Buddy List |