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Compatibility: | Gold Road (10.0.0) Scions of Ithelia (9.3.0) Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) |
Updated: | 06/16/24 09:26 AM |
Created: | 08/19/18 09:58 AM |
Monthly downloads: | 40,496 |
Total downloads: | 955,029 |
Favorites: | 387 |
MD5: | |
Categories: | Bags, Bank, Inventory, Beta-version AddOns |
shaderCache.cooked
File Name |
Version |
Size |
Uploader |
Date |
0.12.17 |
82kB |
Baertram |
06/03/24 01:56 PM |
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0.12.16 |
82kB |
Baertram |
05/12/24 09:40 AM |
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0.12.15 |
82kB |
Baertram |
03/12/24 11:56 AM |
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0.12.14 |
81kB |
Baertram |
03/11/24 07:56 AM |
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0.12.13 |
81kB |
Baertram |
01/13/24 11:48 AM |
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0.12.12 |
80kB |
Baertram |
10/13/23 04:19 PM |
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0.12.11 |
80kB |
Baertram |
04/19/23 08:31 AM |
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0.12.10 |
79kB |
Baertram |
01/10/23 06:15 PM |
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0.12.09 |
79kB |
Baertram |
01/04/23 04:21 AM |
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0.12.081 |
79kB |
Baertram |
01/04/23 02:58 AM |
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0.12.08 |
88kB |
Baertram |
01/03/23 12:08 PM |
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0.12.07 |
284kB |
KLISK |
11/26/22 09:02 AM |
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0.12.05 |
285kB |
KLISK |
11/22/22 10:51 AM |
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0.12.04 |
285kB |
KLISK |
11/20/22 11:00 AM |
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0.12.03 |
287kB |
KLISK |
11/19/22 02:12 PM |
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0.12.02 |
285kB |
KLISK |
11/15/22 02:45 AM |
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0.12.01 |
285kB |
KLISK |
11/14/22 02:12 AM |
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0.12.0 |
285kB |
KLISK |
11/13/22 11:49 AM |
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0.11.35 |
88kB |
Baertram |
10/02/22 06:43 PM |
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0.11.34 |
88kB |
Baertram |
08/22/22 09:44 AM |
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0.11.33 |
88kB |
KLISK |
06/25/22 01:39 PM |
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0.11.32 |
88kB |
Baertram |
06/25/22 10:00 AM |
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0.11.31 |
88kB |
Baertram |
06/25/22 07:44 AM |
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0.11.30 |
86kB |
Baertram |
06/23/22 03:34 PM |
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0.11.29 |
85kB |
Baertram |
06/22/22 07:46 AM |
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0.11.28 |
84kB |
Baertram |
06/18/22 06:51 AM |
|
0.11.27 |
84kB |
Baertram |
06/14/22 04:10 PM |
|
0.11.26 |
82kB |
Baertram |
06/13/22 02:59 PM |
|
0.11.25 |
81kB |
Baertram |
05/27/22 02:06 PM |
|
0.11.24 |
81kB |
Baertram |
05/26/22 12:47 PM |
|
0.11.23 |
79kB |
Baertram |
04/16/22 04:12 PM |
|
0.11.22 |
394kB |
KLISK |
03/15/22 06:54 AM |
|
0.11.21 |
79kB |
Baertram |
01/13/22 12:26 PM |
Comment Options |
VeronicaStormborn |
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02/02/20, 09:51 PM | |
I love this addon but lately I've been encountering a new problem with it. Now there's this film across my screen that makes it look dirty. They're dark gray splotches that look like translucent mud, all the way across my screen. I don't know what starts it, I just know it's there when I enable Perfect Pixel and it disappears when I reload without it. If I hide my UI, it disappears and looks normal even with PP enabled.
I really hate playing without PerfectPixel, so it would mean a lot to me if you could help me figure out what's going on. Oh, and I don't know why, but it seems as though I have no choice but to enable custom UI scale. The second image is what the game looks like when that's off. Every UI element is hugely oversized and I can't even see my character with my inventory open. I changed the PP setting under Others to not blur the background and I'm testing that now. Thank you! |
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VeronicaStormborn |
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01/27/20, 09:50 AM | ||||
Forum posts: 0
File comments: 10
Uploads: 0
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I tried each add-on one by one and found the cause.
It was Miat PvP Alert's "show medals frame in battlegrounds" option. Thanks to KLISK and Baertram for your advice on my problem.
Last edited by m09 : 01/27/20 at 09:51 AM.
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m09 |
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01/27/20, 04:00 AM | |||
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Relic runner is a motif afaik or an achievement.
Maybe this is related to the curerntly enabled event about the Cyrodiil stuff or the Relic Runner achievement. So maybe turn off all addons and check if the icon is gone, and then start to switch on the addons related to Cyrodiil or Achievements. Edit: Another guy told me " I think that's one of the icons for the battleground medals.". So maybe you did a battleground and the medal was not removed after that, and now shows up as you are ihn an AvA region automatically again?
Last edited by Baertram : 01/27/20 at 05:22 AM.
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Baertram |
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01/27/20, 03:10 AM | ||
Forum posts: 0
File comments: 10
Uploads: 0
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And it disappears once you teleport, but appears when you open the bag again. However, I'm using a lot of add-ons, so next time I will try turning off everything except PerfectPixel.
Last edited by m09 : 01/27/20 at 03:14 AM.
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m09 |
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01/27/20, 01:53 AM | |
@m09 he seems not to be inspected. can you describe the actions how can I reproduce this?
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KLISK |
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01/26/20, 10:08 PM | |
Forum posts: 0
File comments: 10
Uploads: 0
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Great add-on.
One thing, when I enter Cyrodiil, expert relic runner(bg?) icon keep staying at bottom of screen. https://cdn.discordapp.com/attachmen...46/unknown.png |
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m09 |
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01/25/20, 04:37 PM | |
Forum posts: 0
File comments: 22
Uploads: 0
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Bug Fixed
The impresario preview bug fixed
very grateful Efran |
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Efran |
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01/21/20, 10:46 AM | |
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Re: Re: Re: Re: Getting an error when trying to move a skill to the bar
Thank you! This is perfect!
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ignisferrum |
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01/21/20, 09:56 AM | |
Re: Re: Re: Getting an error when trying to move a skill to the bar
@ignisferrum
I downloaded your version: https://www.esoui.com/downloads/fileinfo.php?id=2525 Replace -> local fragment = ZO_FadeSceneFragment:New(IgnisPowerTrackerWindow, nil, 0); on the -> local fragment = ZO_SimpleSceneFragment:New(IgnisPowerTrackerWindow); ZO_FadeSceneFragment:New() Either it does not work correctly or we do not use it correctly. And never use 0 time with animations, at least 1. This breaks the start of bound handlers.
Warning: Spoiler
Lua Code:
Lua Code:
Last edited by KLISK : 01/22/20 at 03:44 AM.
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KLISK |
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01/18/20, 11:03 AM | ||
Re: Pressing 'E' to use
Last edited by KLISK : 01/19/20 at 02:36 AM.
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KLISK |
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01/17/20, 11:18 PM | |
Forum posts: 4
File comments: 1
Uploads: 0
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Pressing 'E' to use
Code:
EsoUI/Ingame/Inventory/InventorySlot.lua:1099: Attempt to access a private function 'UseItem' from insecure code. The callstack became untrusted 1 stack frame(s) from the top. stack traceback: EsoUI/Ingame/Inventory/InventorySlot.lua:1099: in function 'TryUseItem' |caaaaaa<Locals> inventorySlot = ud, bag = 1, index = 30, usable = T, onlyFromActionSlot = F </Locals>|r EsoUI/Ingame/Inventory/InventorySlot.lua:1321: in function 'INDEX_ACTION_CALLBACK' EsoUI/Ingame/Inventory/InventorySlotActions.lua:96: in function 'ZO_InventorySlotActions:DoPrimaryAction' |caaaaaa<Locals> self = [table:1]{m_hasActions = T, m_contextMenuMode = F, m_numContextMenuActions = 0}, primaryAction = [table:2]{1 = "Use"}, success = T </Locals>|r EsoUI/Ingame/Inventory/ItemSlotActionController.lua:30: in function 'callback' EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:645: in function 'ZO_KeybindStrip:TryHandlingKeybindDown' |caaaaaa<Locals> self = [table:3]{insertionId = 203, allowDefaultExit = T, batchUpdating = F}, keybind = "UI_SHORTCUT_PRIMARY", buttonOrEtherealDescriptor = ud, keybindButtonDescriptor = [table:4]{addedForSceneName = "inventory", keybind = "UI_SHORTCUT_PRIMARY", order = 500, alignment = 3} </Locals>|r (tail call): ? (tail call): ?
Last edited by xenopyax : 01/17/20 at 11:19 PM.
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xenopyax |
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12/31/19, 08:06 AM | |
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If I try to preview a style page from the event vendor "Impressaria" by left clicking the item in the vendor's inventory list, I get the following error message with PP enabled:
Code:
EsoUI/PublicAllIngames/ItemPreview/ItemPreview_Shared.lua:679: Attempt to access a private function 'AddOutfitSlotPreviewElementToPreviewCollection' from insecure code. The callstack became untrusted 4 stack frame(s) from the top. stack traceback: EsoUI/PublicAllIngames/ItemPreview/ItemPreview_Shared.lua:679: in function 'ZO_ItemPreview_Shared:AddOutfitSlotPreviewElement' |caaaaaa<Locals> self = [table:1]{waitingForPreviewBegin = F, lastSetChangeTime = 2100540, forcePreparePreview = F, previewInEmptyWorld = T, currentPreviewType = 11, numPreviewVariations = 0, previewCollectionId = 4, dynamicFramingConsumedHeight = 300, previewVariationIndex = 1, enabledPreview = T, canChangePreview = F, dynamicFramingConsumedWidth = 550, fireCallbackDepth = 0}, outfitSlot = 11, collectibleId = 7304, itemMaterialIndex = 1, primaryDye = 0, secondaryDye = 0, accentDye = 0, refreshImmediately = T </Locals>|r EsoUI/Ingame/StoreWindow/StoreWindow_Shared.lua:198: in function 'ZO_StoreManager_DoPreviewAction' |caaaaaa<Locals> action = 2, storeEntryIndex = 26, entryType = 0, itemPreview = [table:1], collectibleId = 7304, collectibleData = [table:2]{nickname = "", outfitStyleItemStyleId = 0, collectibleIndex = 166, unlockState = 0, referenceId = 4688, categoryType = 24, icon = "/esoui/art/icons/gear_paleexpl...", isRenameable = F, unlockedViaSubscription = F, isWeaponStyle = T, hasVisualAppearence = F, isNew = F, weaponModelType = 5, collectibleId = 7304, name = "Bogen des Skaalentdeckers^m", isArmorStyle = F, gridHeaderName = "Bogen", isSlottable = F, isActive = F, hideMode = 0}, NO_DYE = 0, REFRESH_IMMEDIATELY = T, outfitSlot = 11 </Locals>|r EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:707: in function 'ZO_StoreManager:PreviewStoreEntry' |caaaaaa<Locals> self = [table:3]{LibFilters3_filterType = 6, showAllFilter = T, currentFilter = 0, windowMode = 1, numUsedSlots = 117, numSlots = 154}, storeEntryIndex = 26 </Locals>|r EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:758: in function 'ZO_Store_OnEntryClicked' |caaaaaa<Locals> storeEntrySlot = ud, button = 1, storeEntryIndex = 26 </Locals>|r ZO_StoreWindowList1Row1_MouseUp:4: in function '(main chunk)' |caaaaaa<Locals> self = ud, button = 1, upInside = T, ctrl = F, alt = F, shift = F, command = F </Locals>|r |
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Baertram |
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12/29/19, 03:48 AM | ||
Re: Furniture/Item previews
If you have ItemPreview, do it: Settings → PerfectPixel → Inventory Scene → Do not rotate the camera → OFF. |
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KLISK |
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12/28/19, 11:45 PM | |
Forum posts: 0
File comments: 45
Uploads: 0
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Furniture/Item previews
First I wanna say I love the premise of this addon. Love the way it looks. However, when trying to preview a blueprint/praxis etc from inventory it doesn't work. The buttons to "End Preview" show up at the bottom of the screen but there is no preview on the screen. I have been able to replicate this consistently across multiple toons and even changed some settings to see if that would help (UI scaling). Like I said I love this addon but I kinda love being able to preview my stuff a bit more at this point.
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Texximus |
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