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Compatibility: | Scions of Ithelia (9.3.0) Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) Firesong (8.2.5) Lost Depths (8.1.5) High Isle (8.0.0) |
Updated: | 03/12/24 11:56 AM |
Created: | 08/19/18 09:58 AM |
Monthly downloads: | 16,191 |
Total downloads: | 894,897 |
Favorites: | 375 |
MD5: | |
Categories: | Bags, Bank, Inventory, Beta-version AddOns |
shaderCache.cooked
File Name |
Version |
Size |
Uploader |
Date |
0.12.14 |
81kB |
Baertram |
03/11/24 07:56 AM |
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0.12.13 |
81kB |
Baertram |
01/13/24 11:48 AM |
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0.12.12 |
80kB |
Baertram |
10/13/23 04:19 PM |
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0.12.11 |
80kB |
Baertram |
04/19/23 08:31 AM |
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0.12.10 |
79kB |
Baertram |
01/10/23 06:15 PM |
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0.12.09 |
79kB |
Baertram |
01/04/23 04:21 AM |
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0.12.081 |
79kB |
Baertram |
01/04/23 02:58 AM |
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0.12.08 |
88kB |
Baertram |
01/03/23 12:08 PM |
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0.12.07 |
284kB |
KLISK |
11/26/22 09:02 AM |
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0.12.05 |
285kB |
KLISK |
11/22/22 10:51 AM |
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0.12.04 |
285kB |
KLISK |
11/20/22 11:00 AM |
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0.12.03 |
287kB |
KLISK |
11/19/22 02:12 PM |
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0.12.02 |
285kB |
KLISK |
11/15/22 02:45 AM |
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0.12.01 |
285kB |
KLISK |
11/14/22 02:12 AM |
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0.12.0 |
285kB |
KLISK |
11/13/22 11:49 AM |
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0.11.35 |
88kB |
Baertram |
10/02/22 06:43 PM |
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0.11.34 |
88kB |
Baertram |
08/22/22 09:44 AM |
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0.11.33 |
88kB |
KLISK |
06/25/22 01:39 PM |
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0.11.32 |
88kB |
Baertram |
06/25/22 10:00 AM |
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0.11.31 |
88kB |
Baertram |
06/25/22 07:44 AM |
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0.11.30 |
86kB |
Baertram |
06/23/22 03:34 PM |
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0.11.29 |
85kB |
Baertram |
06/22/22 07:46 AM |
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0.11.28 |
84kB |
Baertram |
06/18/22 06:51 AM |
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0.11.27 |
84kB |
Baertram |
06/14/22 04:10 PM |
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0.11.26 |
82kB |
Baertram |
06/13/22 02:59 PM |
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0.11.25 |
81kB |
Baertram |
05/27/22 02:06 PM |
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0.11.24 |
81kB |
Baertram |
05/26/22 12:47 PM |
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0.11.23 |
79kB |
Baertram |
04/16/22 04:12 PM |
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0.11.22 |
394kB |
KLISK |
03/15/22 06:54 AM |
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0.11.21 |
79kB |
Baertram |
01/13/22 12:26 PM |
Comment Options |
Troodon80 |
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06/22/22, 05:24 AM | ||||
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If not they can reach out to me via PM and we can fix this but I'm currently not able to explain you how controls and anchors in esoui lua work. If you want to learn that please read here: https://www.esoui.com/forums/showthread.php?t=9867 https://wiki.esoui.com/How_to..._do_...29_of_controls Then check what controls there are that needs to be re-anchored by using tools like "zgoo" or "merTorchbug", using the commands /zgoo mouse or /tbm above the columns to get the controls and then try to <control>:ClearAnchors() and <control>:SetAnchor.... to fix them being anchored properly with it's left edge to the left column and with it's right edge to the row's right edge. |
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Baertram |
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Alkorri |
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06/22/22, 03:09 AM | ||
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DakJaniels |
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06/22/22, 02:49 AM | |
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Oh nice, it will finally use the lib (some day). Thats good news
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Baertram |
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06/22/22, 02:30 AM | |||
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Re: Re: Cannot see Guild Trader price
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DakJaniels |
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06/22/22, 01:31 AM | ||
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Re: Cannot see Guild Trader price
Turn off your other addons and see if this fixes it. If this is the case find out which of your enabled addons is causing this. Start with guild, guild trader related addons.
It might be ATT for example. Tell that other addon dev to please add new controls properly with anchors to the list wide and their left control, and not with fixed offsets! That should auto move these new controls if PP is enabled, as PP changes the width of the parent control. If they say they already did then please tell them to contact me here so we can find a fix. But I'm not going to hack in fixes for other addons again and again where there should not be the need to if their controls get added properly.
Last edited by Baertram : 06/22/22 at 01:36 AM.
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Baertram |
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06/21/22, 04:34 PM | |
Forum posts: 2
File comments: 7
Uploads: 0
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Cannot see Guild Trader price
Hi there! I'm very sorry if this has been brought up before, but does anyone know why I can't see the prices in the Guild Trader? Like the last column is always smudged with other numbers.
I made sure to turn off Custom UI scaling, that it is the right resolution. And I don't use Inventory Insight. I love this addon so much that I cannot play ESO without it XD https://imgur.com/a/jLZSXlh
Last edited by Alkorri : 06/21/22 at 09:18 PM.
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Alkorri |
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06/19/22, 11:56 AM | |
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Thanks Troodon80, I'll gladly add this.
If anything is miss-anchored or incorrect, as I do not use WW, I'll forward the info to you |
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Baertram |
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06/19/22, 09:27 AM | |
Forum posts: 0
File comments: 81
Uploads: 0
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Perfect Pixel / Wizard's Wardrobe
I don't know if anyone else cares, but I added this to my compatibility.lua file because I wanted Wizard's Wardrobe to be PP-ified. Thought I'd share it here as well if anyone else would like to use it.
Code:
--==WizardsWardrobe==-- if WizardsWardrobe ~= nil then PP:CreateBackground(WizardsWardrobeWindow, --[[#1]] nil, nil, nil, -6, 0, --[[#2]] nil, nil, nil, 0, 6) PP:CreateBackground(WizardsWardrobeCodeDialog, --[[#1]] nil, nil, nil, -6, 0, --[[#2]] nil, nil, nil, 0, 6) PP:CreateBackground(WizardsWardrobeTransferDialog, --[[#1]] nil, nil, nil, -6, 0, --[[#2]] nil, nil, nil, 0, 6) PP:CreateBackground(WizardsWardrobeArrangeDialog, --[[#1]] nil, nil, nil, -6, 0, --[[#2]] nil, nil, nil, 0, 6) PP:CreateBackground(WizardsWardrobePrebuff, --[[#1]] nil, nil, nil, -6, 0, --[[#2]] nil, nil, nil, 0, 6) PP:CreateBackground(WizardsWardrobePreviewPreview, --[[#1]] nil, nil, nil, -6, 0, --[[#2]] nil, nil, nil, 0, 6) PP.ScrollBar(WizardsWardrobeArrangeDialogListScrollBar, --[[sb_c]] 180, 180, 180, .7, --[[bd_c]] 20, 20, 20, .7, false) ZO_Scroll_SetMaxFadeDistance(WizardsWardrobeArrangeDialogList, 10) PP.ScrollBar(WizardsWardrobeWindowSetupListScrollBar, --[[sb_c]] 180, 180, 180, .7, --[[bd_c]] 20, 20, 20, .7, false) ZO_Scroll_SetMaxFadeDistance(WizardsWardrobeWindowSetupList, 10) WizardsWardrobeCodeDialogBG:SetHidden(true) WizardsWardrobeWindowBG:SetHidden(true) WizardsWardrobePrebuffBG:SetHidden(true) WizardsWardrobeTransferDialogBG:SetHidden(true) WizardsWardrobeArrangeDialogBG:SetHidden(true) WizardsWardrobePreviewPreviewBG:SetHidden(true) -- Blotchy grunge texture; I've set to hidden here because it doesn't mesh well with the clean look I have for Perfect Pixel - feel free to remove these three lines if you want to keep it: WizardsWardrobeTransferBGMungeOverlay:SetHidden(true) WizardsWardrobeArrangeBGMungeOverlay:SetHidden(true) WizardsWardrobeCodeBGMungeOverlay:SetHidden(true) -- Fix for objects appearing under the background layer WizardsWardrobeWindowSelection:SetDrawTier(1) WizardsWardrobeWindowTitleIcon:SetDrawTier(1) WizardsWardrobeWindowTopDivider:SetDrawTier(1) WizardsWardrobeWindowBottomDivider:SetDrawTier(1) WizardsWardrobePrebuff:SetDrawTier(1) WizardsWardrobePrebuffBox1:SetDrawTier(1) WizardsWardrobePrebuffBox2:SetDrawTier(1) WizardsWardrobePrebuffBox3:SetDrawTier(1) WizardsWardrobePrebuffBox4:SetDrawTier(1) WizardsWardrobePrebuffBox5:SetDrawTier(1) WizardsWardrobePreview:SetDrawTier(1) WizardsWardrobePreviewGear:SetDrawTier(1) WizardsWardrobePreviewSkills:SetDrawTier(1) WizardsWardrobePreviewFood:SetDrawTier(1) WizardsWardrobePreviewCP:SetDrawTier(1) WizardsWardrobePreviewIcon:SetDrawTier(1) end Thank you KLISK for the addon and thank you Baertram for maintaining it. (I tried to catch all the draw tiers, but some may have slipped through) |
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Troodon80 |
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06/19/22, 08:10 AM | |||
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Re: Greyed out icons
Yeah I know and there are hundreds more. I refuse to try to manually fix those all as it will be a manual mess to get the names and fix their drawTier/layer/level properly. As long as the icons show their tooltips properly and are clickable I'm fine for the moment. The problem here is: PP adds a background image that replaces the original one. The black background is the thing that "overlays" these controls now somehow. But why does that happen? The backdrop control is added as a background tier/layer/level so it should never overlay controls at the font? Reason: The controls at the front (the icons, buttons of ZOs vanilla UI) did not explicitly set their own tier/layer/level properly to be something "more on top" like tier "medium", layer "controls", level = "1", but they were created without any explicit info and thus are "at the same" as the background control... That works good with ZOs code as the controls get created "in a row" with the other ZOS vanilla controls and thus do not suffer from the wrong order (e.g. backdrop first, than buttons with same tier/layer/level -> show on top of already exsiting backdrop). But as you add new controls "afterwards" (via PP now e.g. the backdrop), with the same tier/layer/level (which is only the same as the buttons/textrues at the vanilla UI did not get a proper "I'm no background control info"), the new controls will always overlay the older with same tier/layer/level. This was something that Zos changed with High Isle. And thus all those "blacked out" (due to the background overlaying now) controls appear. I cannot fix this by moving the background control 1 level more to the back as it already IS at minimum level and trier and layer, so these other controls need to, after the PP backdrop was created: - either get the same draw tier/layer/leel they curerntly have again to make it pop above the backgrop again -> very much manual search and work to do I refuse to actually do! - or get a higher draw tier/layer/leel they curerntly have again to make it pop above the backgrop again -> very much manual search and work to do I refuse to actually do! I hope I was able to explain a bit what is happening here. Imho ZOs needs to fix the tiers/layers/levels of these controls on their side, but as their vanilla UI is working fine for them I guess they won't. Thanks for your understanding.
Last edited by Baertram : 06/19/22 at 08:15 AM.
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Baertram |
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06/19/22, 05:49 AM | |
From what I've noticed recent achievements icons and trade menu still suffer from that dark tint bug, just FYI.
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Inspirer |
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06/19/22, 02:37 AM | |
Forum posts: 0
File comments: 23
Uploads: 0
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Greyed out icons
Hey, first off, thanks a lot for keeping this addon updated! I've noticed a couple of cases of greyed out icons still left over since the High Isle update. I've checked with PerfectPixel disabled, and the icons are no longer greyed out.
Guild interface: trader location icon is greyed out. Expected behaviour: Mail interface: the little mail icon is greyed out. Expected behaviour: Achievement interface: the achievement icons are greyed out, and the text inside the progress bars is not vertically aligned for me. Expected behaviour: |
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Zenivo |
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06/18/22, 06:47 AM | ||
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Re: fix
omfg, it was too obvious...
I was wondering why this stupid error popups and it worked fine with my testing. Must have removed that last char by accident before release, somehow and was searching and searching... Thank you very very much quickc and to all other helping too, for sure. I appreciate the comunity. I'll release an update soon.
Last edited by Baertram : 06/18/22 at 06:49 AM.
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Baertram |
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06/18/22, 04:30 AM | ||
Forum posts: 6
File comments: 144
Uploads: 0
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Re: Re: fix
Line 16 |
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ApoAlaia |
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