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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:03/11/24 10:44 AM
Created:06/02/20 01:37 PM
Monthly downloads:8,050
Total downloads:1,275,632
Favorites:406
MD5:
Categories:Utility Mods, Character Advancement, Data Mods, Graphic UI Mods, Info, Plug-in Bars, Unit Mods
9.3.0
Display Leads - with Location Info  Popular! (More than 5000 hits)
Version: 41.0
by: remosito [More]




Credits:
Original Detailed Location Information was created by @inklings ( https://www.twitch.tv/inklings )

Thanks so much for letting me use it!


Big Thanks as welll to esoui's frozenhamster for transforming @inklings multisheet info into one table for me.

UPDATE:
Addon is now ready for Translation into other languages if anybody is interested.

Thanks to Hasenwarrior and Orejana for translation of UI strings and Location Data into German.
Thanks to Jakez31 for translation into French.
Thanks to AWEyeforaneye for translations into Russian
[/size]



This Addon displays Leads in all their glory.

Either via /displayleads or keyboard shortcut

With a lot of information, including detailed Lead Location in a tooltip.

It as well has a ton of filters. Of Note of those:

Major Filters:
- Can Scry : Shows only Leads you have found but not yet scried
- Can Find : Shows only Leads you can find (no unscried yet Leads and no non-repeatable found ones)
- Missing Codex : Only shows Leads you can find which have missing Codex Info. Aka the Lore Completionists Filter

Zone Filters:
- Current Zone : Only Shows Leads pertaining to the current zone. Changes as you travel through Tamriel
- No minor DLC : Excludes all the non-Chapter DLC (Murkmire, Dragonguard, Clockwork City, Wrothgar,..)

Set/Type Filters :
- Multipart Antiquities: Only shows the juicy multipart Antiquity Leads

The three Filters are logical ANDs

So "Can Find" "Current Zone" "Multipart" will only show missing leads for the current zone for multipart Antiquities

Enjoy
41.0
- Update 41 Locations

40.4
- Last U40 lead location reported. No bugged ones this time :-)

40.3
- All U40 locations but "Infinite Tome Cover" have been reported
- will be away for the next few days....

40.2
- more U40 locations

40.1
- first batch of reported U40 locations

40.0
- ready for U40
- added Lighting to non-mulitpart antiquites. hope works for non-english too

38.5
- some reported treasure chests ended up being treasure map chest
- additional locations found

38.4
- more german translations
- fixes and additions

38.3
- fix for german translation

38.2
- now with all Necrom locations

38.1
- all but 6 of the U38 lead locations

38.0
- pre U38 update with leads found on PTS

36.9
- updated German translations thanks to Neverlands :-)

36.8
- fix for nil error bug in russian locations file

36.7
- last 2 leads for U36

36.6
- multipart antiquities now track if leads are dug out more than others
- leads that cant be found currently (above multiparts or non-repeatable) are strikethrough
- latest dlc now both in left as well as middle filters
- more german translations
- location corrections
- 2 leads still bugged

36.5
- German Translations thanks to Neverlands
- all but 2 U36 Leads (2 probably bugged)
- zone info if different from Galen
- Group Dungeon data for alerts

36.4
- more U36 Locations
- dropdowns now scrollable

36.3
- more U36 Locations

36.2
- First night of U36 Leads found

36.1
- Mythics info displayed in tooltip
- few locations found on PTS

36.0
- change Versioning to match zos update numbers
- ready for Firesong Antiquities on PTS

3.4.7
- hopefully german translations that were supposed to be in 3.4.7

3.4.6
- zoneid fixes
- more german translations thanks to Neverlands

3.4.5
- French translations thanks to Jacque Ferrec
- German translations thanks to Neverlands

3.4.4.
- Last location
- Better fixloc descriptions from Kelinmiriel (thanks a bunch)

3.4.3
- all but one High Isle Lead

3.4.2
- First High Isle Locations from Live

3.4.1
- First High Isle Lead Locations

3.4.0
- High Isle PTS ready

3.0.6
- all deadlands locations
- spelling fixes

3.0.5
- french translations (thanks Jacques)
- zone info for leads that are found outside of deadlands

3.0.4
- more locations (only 1 missing plus 1 bugged)
- french translations (thanks Jacques)

3.0.3
- bug fixes and more deadlands locdata

3.0.2
- first deadlands locations

3.0.1
- fix german locations data file

3.0.0
- some fixes
- translations
- deadlands dlc antiquities

2.9.6
- fix for GD location
- some more D WB locations

2.9.5
- more Lead locations

2.9.4
- Fix for PTS debug output
- More Lead locations

2.9.3
- Blackmoor hitting live servers update
- there are still quite a few lead locations missing

2.9.2
- Update with more locations found so far on pts

2.9.1
- Itemids for new mythic items (for tooltip description)
- update api version to flames of ambition
- first location data
- set all others to unknown
- added new leads to de,fr,ru files

2.9.0
- First version to support tracking down 56 new Leads for Blackwood
- Disclaimer...not everything working correctly yet..Need to track down itemids and other stuff first

2.8.0
- Added new Antique Map for Western Skyrim from Update 29

2.7.1
- Updated French and Russian Translations. Thanks y'all :-)
- Ancestral Reach Leads drop from Treasure Chests in The Reach and Western Skyrim

2.7.0
- Updated location info for missing 2 Leads plus changed Location of Motifs

2.6.2
- All new Markarth DLC Antiquities Location known except 2
- First French Translations of Markarth Antiquities
- New Mythic Item effects now display in Tooltip Window
- Blackreach Cavern now treated as part of Western Skyrim/The Reach when using Current Zone Filter

2.6.1
- Updated location data for Markarth DLC on PTS
- Still quite a few missing
- New Major Filter Markarth that only shows the new Leads

2.6.0
- Updated to be compatible with Markarth DLC Puplic Test Server. Simply copy the directory from live to pts Addon Location.

2.5.1
- Updated russian localization
- minor fix in english location data
- last push before I jump into PTS to prepare Addon for Markarth DLC and new Antiquities

2.5.0
- Added russian location data translated by AWEyeforaneye

2.4.0
- fix for UndauntedDaily min required version check that I forgot in 2.3.0
- mini update on location data
- russian UI translations (thanks AWEyeforaneye)
- updated french translations

2.3.0
- Switch to cleaner new API of UD
- Fix for bad ZOS bugfix for purple eyevea lead (hopefully)
- Updated Location data
- Updated french translations

2.2.3
- Fix displayleads.txt version mismatch
- Updated with latest location data submissions

2.2.2
- Location data now translated into French
- Proofreadpass on German Location data translation

2.2.1
- Location Data has been translated into German
- UI has been translated into French

2.2.0
- UI has been translated into German. Thanks goes to Hasenwarrior and Orejana!
- Bugfix for nil error on first install introduced with 2.1.0
- Major reorganization of Location Data Spreadsheet and lua file
- Is now ready for Translation too

2.1.0
- Bugfix for Filters rarely not working until reselecting entries
- Major reorganization of code for translations
- Now ready for UI translations
- Location translation not yet ready :-/

2.0.5
- Location Data update
- fix for scry <> find zone leads and zone filters
- Al-Esh Ascension Coin (fix for ZOS bug saying this is repeatable)

2.0.4
- ZOS fixed bugged Leads that didn't drop. Updated Location info

2.0.3
- Just a Location Data update

2.0.2
- Small fix to prevent reporting new finds without location data
- Updated Location Data to include latest submissions from Users

2.0.1
- Slight changes to Update Procedure which makes it hopefully easier for Users to figure out. Intuitive design not my strength ;-)
- Updated Location Data to include latest submissions from Users

2.0.0
- New Column with very short Location info (finally...)
- Makes window even wider, but well worth it
- Location updates no longer sent to @inklings discord channel as per his request
- Created my own update mechanism and will maintain my Location data from here on out.
- Behind the scene "Location data complete" checkbox. If set, simply shows a reminder. Doesnt prevent updates sending


1.6.0
- Manual sync with latest Location Data from @ingkling
- Zone where Leads can be found is now shown for unfound Leads that are found in different zones than to be scried.
- Zone Filters should handle these double/multizone locations correctly

1.5.0
- Rewrite of quite a few things to make it work with different language settings
- Fix for Skill Level 5 Leads showing 4
- Some more polish here and there
- Not Dug out and Missing Codex now display Leads you already have as well. Exp Timer makes it clear you have them and might be useful when on an scry/excavation round
- Assorted other little fixes


1.2.2
- hopeful fix for bug somebody is getting that I am not getting....flying blind....

1.2.1
- small bugfix about how I test for UndauntedDaily Addon

1.2.0
- Alerts you now when Leads will expire (in case you are in wrong Filter views)
- More streamlined process to post new location data to discord channel with new UI Textbox
- General polish pass, expecially the tooltips
- If UndauntedDaily Addon is installed it will alert players if daily Group Dungeons have Leads
- Added Mythic Set Bonii to corresponding Tooltips


1.1.2:
- Bugfix for name clash with pvp meter addon. Total Rookie mistake. Both sides.


1.1.1:
- Bugfix for Bad handling of no existing savedvars file

1.1.0:
- Fixed how I hide/show my window. Esc and Alt now work
- Fixed Bug that didn't hide finished non-repeatables in "can find" Major Filter
- Major Filter "All Leads" will no longer show finished non-repeatables
- New Major Filter "ALL Leads" still shows finished non-repeatables
- Changed tochat report find format to better match @inklings desired format: "zone - leadname - location info"
- New SetType Filter "Hide Obvious" (Hides Treasure Map, Vendor, Built-in Treasure Leads. Except in "Can Scry" then it only hides the free Green Treasure Leads)
- New Major Filter "Group Dungeons". Only displays Leads found in Group Dungoeons. For easy check are undaunted dailies one of them.
- Addon now saves last Filter settings

1.0.2:

- Removed some debug statements I had forgotten

1.0.1: The big one (after I messed up upload of 1.0.0)

A LOT has changed.
- Can not only show Open Leads but all Leads
- Many filters available
-- Can Scry (former Open Leads)
-- Can Find
-- Missing Codex
-- Never dug out
-- Zone Filters including "Current Zone" which will change with you as you travel
-- Set/Type Filters (Motifs, Treasure, Ebon Wolf,....)
- Additional column Dugout counter
- Last but certainly not least: Detailed Location information about where to find the Lead
(thanks so much @inklings (twitch,discord) for the work on the spreadsheet and allowing me to use that information


0.4.0:

- Added type of reward (furnishing, treasure, motif chapter) for non-set leads
- Auto-enables UI Mode so mouse cursor is usable

0.3.0:

don't even remember to be honest what changed for 0.3.0

0.2.0:

- Added it's own window instead of dumping info into chat as chatdump wasn't usable with more than half a dozen open leads
- Added more info like expiration date, missing codex entries

0.1.0:

Dump very basic info of open leads into chat
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Uploader
Date
40.4
73kB
remosito
11/06/23 01:40 AM
40.3
73kB
remosito
11/03/23 01:12 AM
40.2
73kB
remosito
11/01/23 09:55 AM
40.0
73kB
remosito
10/19/23 12:31 PM
38.5
72kB
remosito
06/21/23 04:16 PM


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Unread 06/07/20, 11:37 PM  
Blackwolfe

Forum posts: 37
File comments: 127
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Re: Re: More Filters

Originally Posted by remosito
Originally Posted by static_recharge
Hey, love the addon!

I was wondering if more filter options could be added. Specifically a combination of "Can Scry" and "Have Lead" so that you can see across all zones what you can actually do at a glance. Thanks in advance!
Thanks for the praise :-)

Mmmhhh, "Can Scry" and "Have Lead" are new and old name for the same thing.

Did you mean "Can Scry" and "Can Find" maybe?

That would be like "All Leads" minus all repeatables that have been done or found already.

Makes total sense to have that Filter. Will definitely add it. Whether you meant that or something else.

If you meant something else, please elaborate what you meant.. ;-)
Being able to filter out repeatables would definitely be nice. Or a way to hide leads for stuff you already dug up in combination with can find/scry etc.
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Unread 06/07/20, 11:28 PM  
remosito
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Forum posts: 30
File comments: 295
Uploads: 6
Re: More Filters

Originally Posted by static_recharge
Hey, love the addon!

I was wondering if more filter options could be added. Specifically a combination of "Can Scry" and "Have Lead" so that you can see across all zones what you can actually do at a glance. Thanks in advance!
Thanks for the praise :-)

Mmmhhh, "Can Scry" and "Have Lead" are new and old name for the same thing.

Did you mean "Can Scry" and "Can Find" maybe?

That would be like "All Leads" minus all repeatables that have been done or found already.

Makes total sense to have that Filter. Will definitely add it. Whether you meant that or something else.

If you meant something else, please elaborate what you meant.. ;-)
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Unread 06/07/20, 04:50 PM  
static_recharge
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More Filters

Hey, love the addon!

I was wondering if more filter options could be added. Specifically a combination of "Can Scry" and "Have Lead" so that you can see across all zones what you can actually do at a glance. Thanks in advance!
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Unread 06/07/20, 04:41 PM  
DewiMorgan
 
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Wow, what an update! :D

Awesome update.

Two very minor cosmetic bugs to report, with dropdown menu item tooltips:

1) The tooltips for the dropdown menus appear behind the menus themselves, making some of the text unreadable. I would expect them to appear in front of, or beside the menu. Repro steps:
- hit the hotkey to open the addon's window
- click to open any of the three dropdown menus at the top, eg the "all zones".
- mouseover any menuitem that has a tooltip, other than the first, eg "Exclude minor DLC".
- see that the tooltip opens behind the menu.

2) Not reproducible: when you have a menu open over a list of leads, the tooltips for the leads behind the menu can show, rather than the tooltips for the menu items. I would expect mouseovering the menu to always show only tooltips from the menu. Sadly, cannot reproduce: steps were as above, but ensuring that the menuitem was over an underlying list item. Closing the window and reopening it caused this issue to go away, so I cannot reliably reproduce this one.

And a request:
Filtering for leads you "Can Find" and which only drop in "Group Dungeons" (as a zone filter?) would be very useful, as those are the only ones that can't be ground casually. They're the ones I've been trying to hit up this weekend, before too many people finish their own grinds and lead-grinding parties become hard to find!
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Unread 06/07/20, 04:16 PM  
Blackwolfe

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Originally Posted by remosito
Originally Posted by Blackwolfe
Yeah, I guess it would be messy showing the lead source in a column for leads that can drop from multiple sources. You'd end up with multiline leads and that would look bad.

If not having addon settings then at least have it save the column settings between logins.

I haven't started on Greymoor either. Doing elsewyr atm, trying to do the main dlcs in order (not doing dungeon dlcs)
Now that I had some hours playing...It kinda seems like it is mainly furnishings which have so many mutlitple sources. most of the other kind seem simpler..at most its all or some of the bosses wb or public dungeon (but is it some only because nobody reported the others. Half the reason being that internet guides say go to boss x. I know I got one piece off the necromancer wb that is only listed off the bok-whatever murkmire boss.)

More time needed digesting the data. Well and more data :-)

But if it boils down to something that easy as furnishings are a mess. rest is clean. That would totally open up the "source" info column possibility. I know I want it. Just didnt look feasible...

Would have totally forgotten to save column sort orders. And only saved Filter settings.
My bad, I meant saving filters. But yeah, having it preserve both the sorting and the filters between logins would be great.
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Unread 06/07/20, 04:02 PM  
remosito
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Originally Posted by Blackwolfe
Yeah, I guess it would be messy showing the lead source in a column for leads that can drop from multiple sources. You'd end up with multiline leads and that would look bad.

If not having addon settings then at least have it save the column settings between logins.

I haven't started on Greymoor either. Doing elsewyr atm, trying to do the main dlcs in order (not doing dungeon dlcs)
Now that I had some hours playing...It kinda seems like it is mainly furnishings which have so many mutlitple sources. most of the other kind seem simpler..at most its all or some of the bosses wb or public dungeon (but is it some only because nobody reported the others. Half the reason being that internet guides say go to boss x. I know I got one piece off the necromancer wb that is only listed off the bok-whatever murkmire boss.)

More time needed digesting the data. Well and more data :-)

But if it boils down to something that easy as furnishings are a mess. rest is clean. That would totally open up the "source" info column possibility. I know I want it. Just didnt look feasible...

Would have totally forgotten to save column sort orders. And only saved Filter settings.
Last edited by remosito : 06/07/20 at 04:03 PM.
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Unread 06/07/20, 11:47 AM  
Blackwolfe

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Yeah, I guess it would be messy showing the lead source in a column for leads that can drop from multiple sources. You'd end up with multiline leads and that would look bad.

If not having addon settings then at least have it save the column settings between logins.

I haven't started on Greymoor either. Doing elsewyr atm, trying to do the main dlcs in order (not doing dungeon dlcs)
Last edited by Blackwolfe : 06/07/20 at 11:48 AM.
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Unread 06/07/20, 11:38 AM  
remosito
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Originally Posted by Blackwolfe
Great update! A small request though is having the window slightly bigger and have a column that displays where the "lead source(s)".
Thank you

Could you clarify what you mean by " where the lead source(s)"?

Do you mean the info that is currently in the tooltip?

That isnt' really working as for some items it is already quite a list and will only grow and no way to fit it into a cell nicely. It's why I ended up turning towards Tooltip.


Or the zone where the Lead can be found for the few where it is different than where the Lead can later be scried?

Considered it, then looked through the list and thought it is few enough cases to not matter. And decided to postpone until we have more complete Location Information....


Or do you mean the subzone/town/delve/dungeon?

Thought about it too, but
- Going through neigh 300 entries and filling that out by hand kept me from it
- In addition quite a few have many different sources WB1,WB2,Public Dungeon Boss, Chest,
All are not gonna fit a single cell. Which one do I take? Is it even helpful if I only put in one?

Safebox, Mob (Betty Netch), Treasure Chest, Crow's Wood Public Dungeon, Brahma's Grove World Boss, treasure map chest Stonefall, random dremora portal in the Stonefalls
to illustrate some of those source entries.... and this is now...just gonna get crazier for some of them with more time and more ppl reporting finds in....

Originally Posted by Blackwolfe
Being able to turn off some columns would be nice too but I am sure you are planning to add addon settings already.
You give me to much credit.

I was actually planning about how to avoid stuff like addon settings, adding/removing columns, resizable windows, saved vars etc.... ;-)

One thing I was kinda thinking about was a new Filter thievery. To only display leads that can be found in safeboxes. For my kitty thief to know where to go and work on the 1M achievement.

Even started going through the list and noting those. But realized Leads seem to have main sources. But sometimes other sources too. I have a growing feeling that few/some/all Leads have been added as very low drop chances into certain loot tables.

Which is kinda nice by ZOS. But my Addon saying Lead X can be found in Chest/safebox in Y. When that was just a super rare one in a million rng drop table event isnt't gonna be useful to people. I send somebody to Y and they'll be opening safeboxes for months before they get one....

Long story short.... not feeling that confident in my understanding ofsome Lead drop tables.. to invest to much time into creating functionality that will later turn out to be uselsess or even counterproductive...

More time will clear such things up. And in a few days our console brethren will join us in adding info.
Seems like smart move to wait a bit for some of the possible functionalities...

And heck...still haven't even started the Greymoor Main Quest.... :-/


Anyway...long ramblings short meaning.... kinda hesitant right now to go that much further.... need time to understand these things before i decide what makes sense...best way is to go playing....

especially my thief. And try to get a feel for those lead drop tables for multisource Leads...
Last edited by remosito : 06/07/20 at 11:43 AM.
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Unread 06/07/20, 11:13 AM  
Blackwolfe

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Re: OH MY

Originally Posted by remosito


My apologies!

Left some debug printout in the code. I have libdebuglog and debuglogviewer so they go into a different window I have usually clicked away. So didn't notice them....

Noob mistake ;-)

Will remove and upload an update. At this time and day we should have favorable winds through the file admin queue and it should be up shortly....
I suspected it was some kind of debugging message :P
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Unread 06/07/20, 11:05 AM  
remosito
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OH MY



My apologies!

Left some debug printout in the code. I have libdebuglog and debuglogviewer so they go into a different window I have usually clicked away. So didn't notice them....

Noob mistake ;-)

Will remove and upload an update. At this time and day we should have favorable winds through the file admin queue and it should be up shortly....
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Unread 06/07/20, 10:28 AM  
Blackwolfe

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Re: Also getting lots of chat

Originally Posted by Majulook
Originally Posted by Blackwolfe
Great update! A small request though is having the window slightly bigger and have a column that displays where the lead source(s). Being able to turn off some columns would be nice too but I am sure you are planning to add addon settings already.

Also, there is a lot of weird output in the chat atm.



This happens when mousing over the dropdowns and column headers.
Can the chat messages be turned off? or give user the option to turn off? They are filling up chat, when using the add-on interface.
Currently there doesn't seem to be any settings menu (or if there is I missed it)

Oh yeah, it also seems to be printing out the default settings when you log in.
Last edited by Blackwolfe : 06/07/20 at 10:37 AM.
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Unread 06/07/20, 10:24 AM  
Onigar
 
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Originally Posted by remosito
Originally Posted by yvraine
Hello, and thank you for this addon!

It would be nice if we could hit ESC to exit the lead display screen and return to regular gameplay. At the moment it doesn't do this, but I keep trying without thinking because that's the behavior I expect. Hopefully that's simple to code!
Howdie yvraine,

looks like I am not an esc kinda person. Never noticed. ;-)

Now why the heck it wouldn't react to the default ingame close command? No clue, but will look into that :-)
I have a keybind set. press key to open it. press same key again to close the leads window.
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Unread 06/07/20, 10:14 AM  
Majulook

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Also getting lots of chat

Originally Posted by Blackwolfe
Great update! A small request though is having the window slightly bigger and have a column that displays where the lead source(s). Being able to turn off some columns would be nice too but I am sure you are planning to add addon settings already.

Also, there is a lot of weird output in the chat atm.



This happens when mousing over the dropdowns and column headers.
Can the chat messages be turned off? or give user the option to turn off? They are filling up chat, when using the add-on interface.
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Unread 06/07/20, 09:07 AM  
Blackwolfe

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Great update! A small request though is having the window slightly bigger and have a column that displays where the lead source(s). Being able to turn off some columns would be nice too but I am sure you are planning to add addon settings already.

Also, there is a lot of weird output in the chat atm.



This happens when mousing over the dropdowns and column headers.
Last edited by Blackwolfe : 06/07/20 at 09:13 AM.
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Unread 06/06/20, 12:47 AM  
remosito
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Originally Posted by yvraine
Hello, and thank you for this addon!

It would be nice if we could hit ESC to exit the lead display screen and return to regular gameplay. At the moment it doesn't do this, but I keep trying without thinking because that's the behavior I expect. Hopefully that's simple to code!
Howdie yvraine,

looks like I am not an esc kinda person. Never noticed. ;-)

Now why the heck it wouldn't react to the default ingame close command? No clue, but will look into that :-)
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