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Updated: 03/23/21 02:24 PM
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Compatibility:
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:03/23/21 02:24 PM
Created:08/12/20 12:01 PM
Monthly downloads:779
Total downloads:27,507
Favorites:39
MD5:
Categories:Graphic UI Mods, Bags, Bank, Inventory, Character Advancement, Info, Plug-in Bars, TradeSkill Mods, ToolTip
KelaPadUI Gamepad UI  Popular! (More than 5000 hits)
Version: 1.2.1
by: rkirgizov [More]
Hi! A new update is ready with the trading module, where you can see a lot of trading information and earn your first million by playing with the gamepad interface )))

Lyrical digression
Comrades, friends! Please share information about this add-on in your guilds and forums, as I do not see any support and the desire to work on it is falling.
If no one really needs it, then I will just do it for myself, not paying attention to non-critical bugs )))
Working on a mod takes a huge amount of time and effort, but my conscience does not allow me to abandon it, even despite the lack of inspiration.


ENGLISH / РУССКИЙ

This addon improves the gamepad's UI by adding additional information and features.

More screenshots

What the mod does:
1. Add an information tooltip to the pause menu. Tooltip contains travel notes: current quest, inventory status, research status, NEW achievements tracking, information about soul gems, about Undaunted pledges (need optional addon Undaunted Pledges Utilities).
2. Add a new line in the pause menu that opens access to the Research, Sets, and Undaunted interfaces. Add "Quick access" in main menu pause for quick access to some of the scenes.
3. Restyle and resize font in tooltips, add the colored name of the weapon, information about the traits of the weapon/armor and more.
4. Changes the layout of tooltips, font size is smaller now.
5. Researches interface:
5.1. Grid interface with actual information about your researches.
5.2. On crafting stations adds additional information.
5.3. Allows you to disassemble the locked items (except for the items you're wearing) and items from the Bank.
5.4. Add a researchable icon to the inventory for the researchable items.
6. Sets interface:
6.1. List interface with 6 filters, search field, comparison mode and info tooltip.
6.2. You can view all items from sets and compare them with equipped items.
6.3. You can send items links, that you are looking for, in the chat.
6.4. You can fast travel to the set search zone.
NEW 7. Trading module (work with TTC and ATT):
7.1. Trading tooltip in crafting, enchant and alchemy stations.
7.2. Trading tooltip in guild store, banks and merchants.
7.3. Optional search mode with one-page results.
7.4. Colored evaluation of the price in result rows and tooltip.
7.5. You can track your purchases and sales that will give you control control over the trade.
7.6. There are trade module settings.
8. Add Settings module (in KelaPadUI submenu).

I have plans:
Refinement of all modules, improvement of user experience with a gamepad interface.

Requires:
## DependsOn: LibSets LibItemLink
## OptionalDependsOn: TamrielTradeCentre ArkadiusTradeTools UndauntedPledgesUtilities

--------------------------------------------------
rkirgizov, EU server
[email protected], [email protected]
VK https://vk.com/rkirgizov
21.03.2020 v.1.2.1
Fixes

21.03.2020 v.1.2.0
Compatibility for 6.3.5 : Flames of Ambition.
Added Achievements track module.
Added Trading module for TTC and ATT.
Increased font size in tooltips
Fixed bugs.

28.10.2020 v. 1.0.6
Returned a lost Main Menu element in the new set collection: Collections - > Sets

28.10.2020 v. 1.0.5
Added compatibility for 6.2.5 : Markarth.
Add Settings module (in KelaPadUI submenu).

28.10.2020 v. 1.0.3
Fixed bugs with location name and quest goals on main info tooltip.
Add buttons for change active quest in main menu pause.
Add "Quick access" in main menu pause for quick access to some of the scenes.

28.10.2020 v. 1.0.2
Fixed bug with trait info tooltip.

27.10.2020 v. 1.0.1
Fixed bug with initialization new character.


26.10.2020 v. 1.0

The main work with Sets interface is finished.
Now you can view all sets and items related to them in the gamepad interface, send items links you are looking for in the chat, fast travel to the set search zone, and compare sets and items from them.
In plan - to add tracking of favorite sets.

12.08.2020 v. 0.5

Completed the main work on the Research interface. Now all the information is in one place - the "KelaPadUI" submenu. Research at crafting stations also works without errors.
Added support for the "Undaunted Pledges Utilities" addon, if you have it installed, then the main information tooltip will contain information about the current pledges, full support is planned in a separate interface.

1. Initial release

A lot of work has been done. As always, I had a question, will there be a demand for it, because I'm not a programmer and spent a lot of time on it, distracted from the game.

What the mod does:
1. A new line has been added to the pause menu to access the KelaPadUI interfaces (Research, Sets, Pledges).
2. On crafting stations adds additional information, allows you to disassemble the locked items (eg from the Bank).
3. Adds information to the tooltips in the inventory (trade information from the TTC, MM, ATT), information about the final product of the recipe, the colored name of the weapon, information about the traits of the weapon/armor.
4. Changes the layout of tooltips, their size.
5. Add an information tooltip to the pause menu.
6. Add a researchable icon to the inventory for the researchable items.
Archived Files (9)
File Name
Version
Size
Uploader
Date
1.2.0
173kB
rkirgizov
03/21/21 03:53 PM
1.0.6
582kB
rkirgizov
03/08/21 02:59 PM
1.0.5
582kB
rkirgizov
11/03/20 04:34 PM
1.0.3
468kB
rkirgizov
10/29/20 02:24 PM
1.0.2
466kB
rkirgizov
10/28/20 09:13 PM
1.0.1
465kB
rkirgizov
10/27/20 05:42 PM
1.0.1
465kB
rkirgizov
10/27/20 02:42 PM
1.0
465kB
rkirgizov
10/25/20 06:33 PM
0.5
223kB
rkirgizov
08/12/20 12:01 PM


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Unread 06/07/21, 02:56 PM  
Neozar
 
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Originally Posted by Friday_The13_rus
Hi All! Because of the author of the addon is away for some time I made a update that compatible with Blackwood chapter.
It can be downloaded here https://drive.google.com/file/d/1xwK...ew?usp=sharing
You need to install the current version of addon using Minion and replace the addon files by files from the archive.
Спасибо огромное!!!
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Unread 06/07/21, 08:40 AM  
lonemonkey
 
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Please update the mod

Hi, Just want to say thank you for a great mod that had the best features for Gamepad, Hopefully you are able to update the mod.

Thank you.

(EDIT - Knowing how to use "show newest comments" would have been to my benefit because now i see an update lol TY )
Last edited by lonemonkey : 06/07/21 at 08:42 AM.
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Unread 06/07/21, 08:23 AM  
marcolinx

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Thanks for the update! Works great
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Unread 06/06/21, 11:19 PM  
MasterZiggy
 
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Originally Posted by Friday_The13_rus
Hi All! Because of the author of the addon is away for some time I made a update that compatible with Blackwood chapter.
It can be downloaded here https://drive.google.com/file/d/1xwK...ew?usp=sharing
You need to replace the addon files by files from the archive.


Thank you so much!!!
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Unread 06/06/21, 12:34 PM  
Friday_The13_rus

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Hi All! Because of the author of the addon is away for some time I made a update that compatible with Blackwood chapter.
It can be downloaded here https://drive.google.com/file/d/1xwK...ew?usp=sharing
You need to install the current version of addon using Minion and replace the addon files by files from the archive.
Last edited by Friday_The13_rus : 06/06/21 at 11:58 PM.
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Unread 06/02/21, 08:43 PM  
burnpsy

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I look forward to seeing this working with Blackwood. I only got to try it for a week or so before it came out, and it quickly became one of my favourite add-ons.

Aside from patching it to work again, my main request would be an option to adjust the font size. The size is good for play on a monitor or laptop, but is too small for use on a TV or a handheld PC.
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Unread 06/02/21, 04:54 PM  
marcolinx

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Re: blackwood update?

Originally Posted by lilraven1188
with the blackwood coming out this no longer works its one of my fav. addons and one that i need badly will an update be coming soon?
Same here, I love this addon. I started poking around in the code and was able to fix one of the issues but there are multiple. Is the code on github / are pull requests accepted?
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Unread 06/01/21, 11:33 PM  
Neozar
 
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Ждем выход фикса
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Unread 06/01/21, 01:25 PM  
Jackman

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Re: blackwood update?

Same - hope it's fixed soon.

Originally Posted by lilraven1188
with the blackwood coming out this no longer works its one of my fav. addons and one that i need badly will an update be coming soon?
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Unread 06/01/21, 10:09 AM  
MasterZiggy
 
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Unhappy Re: blackwood update?

Originally Posted by lilraven1188
with the blackwood coming out this no longer works its one of my fav. addons and one that i need badly will an update be coming soon?
same here
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Unread 06/01/21, 09:02 AM  
lilraven1188

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blackwood update?

with the blackwood coming out this no longer works its one of my fav. addons and one that i need badly will an update be coming soon?
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Unread 04/07/21, 12:59 AM  
Neozar
 
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Friday_The13_rus,
Все отлично работает с Вашими изменениями!
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Unread 04/05/21, 03:00 PM  
Friday_The13_rus

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Fix for new version of Undaunted Pledges Utilities
Lua Code:
  1. if UPU and KelaGetSetting_Bool(SETTING_TYPE_KELA, KELA_SETTING_PANEL_UPU) then -- Undaunted Pledges Utilities Dailies Info
  2.                 local MAJ      = 1
  3.                 local GLIRION  = 2
  4.                 local URGARLAG = 3
  5.                 local TodaysDailies = {}
  6.                 local iconDailyComplete = zo_iconFormat("EsoUI/Art/Journal/Gamepad/gp_journalCheck.dds", 30, 30)
  7.                 TodaysDailies[MAJ] = UPU.DailyData['Maj']
  8.                 TodaysDailies[GLIRION] = UPU.DailyData['Glirion']
  9.                 TodaysDailies[URGARLAG] = UPU.DailyData['Urgarlag']
  10.                 local function GetDailyMessage(giver, daily)
  11.                     if UPU.ManualCompletionCheck(daily.QuestID) then
  12.                         return ZO_DISABLED_TEXT:Colorize(GetString(giver).." - "..UPU.GetZoneName(daily.ZoneID)).." "..iconDailyComplete
  13.                     else
  14.                         return colors.COLOR_WHITE:Colorize(GetString(giver).." - "..UPU.GetZoneName(daily.ZoneID))
  15.                     end
  16.                 end
  17.                 local function GetDailies()
  18.                     local DailiesText = colors.COLOR_BLUE:Colorize(GetString(UPU_UNDAUNTED_DAILES)).."\n"
  19.                     DailiesText = DailiesText..GetDailyMessage(UPU_MAJ, TodaysDailies[MAJ]).."\n"
  20.                     DailiesText = DailiesText..GetDailyMessage(UPU_GLIRION, TodaysDailies[GLIRION]).."\n"
  21.                     DailiesText = DailiesText..GetDailyMessage(UPU_URGARLAG, TodaysDailies[URGARLAG])
  22.                     return DailiesText
  23.                 end    
  24.                 countInfo = countInfo + 1
  25.                 local infoUPUSection = tooltipInfo:AcquireSection(tooltipInfo:GetStyle("InfoTooltipDesc"))
  26.                 local infoUPU = tooltipInfo:AcquireStatValuePair(tooltipInfo:GetStyle("InfoTooltipStatValuePair"))
  27.                 infoUPU:SetStat(countInfo..".  ", tooltipInfo:GetStyle("InfoTooltipStatValuePairStat"))
  28.                 infoUPU:SetValue(GetDailies(), tooltipInfo:GetStyle("InfoTooltipStatValuePairValueLeftAlign"))
  29.                 infoUPUSection:AddStatValuePair(infoUPU)
  30.                 tooltipInfo:AddSection(infoUPUSection)
  31.             end
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Unread 04/05/21, 02:17 PM  
Friday_The13_rus

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Additionally, would like to suggest a few improvements for exp bar in enlightened mode in the main menu.

Currently, the concept of enlightened mode is a bit misunderstood. Enlightenment is not when you reached 50 lvl and started obtaining champion points. Enlightenment is a bonus exp multiplier that you receive every day when you reached 50 lvl. You can see a message when you receive enlightening bonus. When you have no enlightenment bonus you will receive exp (not enlightenment).

So, I made I few updates that makes exp bar in enlightened mode to display correct values with stock style colors and restored a champion point icon.
Lua Code:
  1. -- опыт
  2.         local hideEnlightenment = true
  3.         local level
  4.         local current
  5.         local levelSize
  6.         local label
  7.         local labelEnlightened
  8.         local percentageXP
  9.         local barEnlightned = nil
  10.         local barXP = nil          
  11.         local barSec = nil
  12.         local barSecEnlightned = nil
  13.         local colorXP
  14.         local colorXPEnlightened
  15.         local poolSize = ZO_GamepadStats:GetEnlightenedPool()
  16.         if isChampion then
  17.             level = GetPlayerChampionPointsEarned()
  18.             current = GetPlayerChampionXP()
  19.             levelSize = GetNumChampionXPInChampionPoint(level)
  20.             label = poolSize > 0 and GetString(KELA_LABEL_CHAMPION) or GetString(KELA_LABEL_LEVEL)
  21.             hideEnlightenment = false
  22.         else
  23.             level = GetUnitLevel("player")
  24.             current = GetUnitXP("player")
  25.             levelSize = GetNumExperiencePointsInLevel(level)
  26.             label = GetString(KELA_LABEL_LEVEL)
  27.             colorXP = ZO_XP_BAR_GRADIENT_COLORS
  28.             colorXPEnlightened = ZO_XP_BAR_GRADIENT_COLORS
  29.         end
  30.         if not levelSize then -- this is for the end of the line
  31.             levelSize = 1
  32.             current = 1
  33.             hideEnlightenment = true
  34.             label = GetString(SI_EXPERIENCE_LIMIT_REACHED)
  35.             colorXP = ZO_CP_BAR_GRADIENT_COLORS[GetChampionPointPoolForRank(level)]
  36.         else
  37.             local percentageXP = zo_floor(current / levelSize * 100)
  38.             if isChampion then
  39.                 local iconActiveCHPAtribute = zo_iconFormat(PLAYER_PROGRESS_BAR.barTypeClasses[PPB_CLASS_CP]:GetIcon(level), 20, 20)
  40.                 label = label..current.."/"..levelSize.." ("..percentageXP.."%)" .." "..iconActiveCHPAtribute
  41.             else
  42.                 label = label..current.."/"..levelSize.." ("..percentageXP.."%)"
  43.             end
  44.         end        
  45.         local expSectionLevel = tooltipInfo:AcquireSection(tooltipInfo:GetStyle("topSectionTooltipInfo"))
  46.         expSectionLevel:AddLine(level)
  47.         tooltipInfo:AddSection(expSectionLevel)
  48.         barSecLabel = tooltipInfo:AcquireSection(tooltipInfo:GetStyle("InfoTooltipBarSectionLabel"))
  49.         barSecLabel:AddLine(label, tooltipInfo:GetStyle("InfoTooltipBarDesc"), {fontSize = KELA_TOOLTIPS_FONT_SMALL})  
  50.         tooltipInfo:AddSection(barSecLabel)
  51.         -- barSec = tooltipInfo:AcquireSection(tooltipInfo:GetStyle("InfoTooltipBarSection"))
  52.         -- bar = tooltipInfo:AcquireStatusBar(tooltipInfo:GetStyle("InfoTooltipBar"))                      
  53.         barSecEnlightned = tooltipInfo:AcquireSection(tooltipInfo:GetStyle("InfoTooltipBarSectionEnlightned"))  
  54.         barEnlightned = tooltipInfo:AcquireStatusBar(tooltipInfo:GetStyle("InfoTooltipBarEnlightned"))
  55.         barSecEnlightned:AddStatusBar(barEnlightned)
  56.         tooltipInfo:AddSection(barSecEnlightned)               
  57.         if not hideEnlightenment  then
  58.             if GetNumChampionXPInChampionPoint(level) ~= nil then
  59.                 level = level + 1
  60.             end
  61.             local nextPoint = GetChampionPointPoolForRank(level)
  62.             colorXP = ZO_CP_BAR_GRADIENT_COLORS[nextPoint]
  63.             colorXPEnlightened = colorXP
  64.             if levelSize then
  65.                 barEnlightned:SetMinMax(0, levelSize)
  66.                 barEnlightned:SetValue(zo_min(levelSize, current + poolSize))  
  67.             end
  68.         else
  69.             barEnlightned:SetMinMax(0, levelSize)
  70.             barEnlightned:SetValue(0)  
  71.         end
  72.         if not hideEnlightenment  then
  73.             barEnlightned:SetAlpha(0.3)
  74.             ZO_StatusBar_SetGradientColor(barEnlightned, colorXPEnlightened)
  75.         end
  76.         barSec = tooltipInfo:AcquireSection(tooltipInfo:GetStyle("InfoTooltipBarSection"))
  77.         bar = tooltipInfo:AcquireStatusBar(tooltipInfo:GetStyle("InfoTooltipBar"))                     
  78.         barSec:AddStatusBar(bar)   
  79.         tooltipInfo:AddSection(barSec) 
  80.         bar:SetMinMax(0, levelSize)
  81.         bar:SetValue(current)
  82.         ZO_StatusBar_SetGradientColor(bar, colorXP)
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Unread 04/05/21, 01:56 PM  
Friday_The13_rus

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Hi!

The travel note for riding training is displayed when maxed out (60-60-60).
Following condition can fix it
Lua Code:
  1. not STABLE_MANAGER:IsRidingSkillMaxedOut() and GetTimeUntilCanBeTrained() == 0
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