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Scions of Ithelia (9.3.0)
Updated:04/22/24 08:47 AM
Created:05/16/21 12:36 PM
Monthly downloads:888
Total downloads:55,468
Favorites:53
MD5:
9.3.0
The Elder Bar Reloaded  Popular! (More than 5000 hits)
Version: 11.8.3
by: SimonIllyan [More]
This is my fork of the very useful, but apparently abandoned addon
The Elder Bar by Eldrni. Since the last version of The Elder Bar (TEB) was 10.3.0, I started numbering versions of The Elder Bar Reloaded from 11.0.0.

LibSavedVars is now a mandatory dependency, in addition to LibAddonMenu-2.0 and LibFoodDrinkBuff.
LibClockTST is optional dependency, needed only for showing Tamriel time/date.
LibAddonMenu-DatePicker is also optional dependency, needed for ESO+ subscription gadget.

Please report bugs in the comments section or directly to me.

I do not accept donations in real money, though any gold or rare items sent to me in-game will be accepted and appreciated.

If you have some money you can part with, please consider sending it here to help Phinix - a prolific programmer, author of dozens of useful addons, who is now in need.
Changes in version 11.8.3 (2024-04-22)
- fixed a bug causing error message "Control [ZO_PlayerAttributeHealth] already has two anchors,
adding another will have no effect." to sometimes appear
- changed "Location" gadget to show X, Y coords with two digits after decimal point

Changes in version 11.8.2 (2024-04-06)
- all obsolete repair kits removed from Durability gadget - only equipment, crown, group repair kits remain

Changes in version 11.8.1 (2024-03-10)
- bug manifesting upon attempt to change Auto-hide settings likely fixed

Changes in version 11.8.0 (2024-02-29)
- added gadget for equipped sets, inspired by Currently Equipped addon - see
https://www.esoui.com/downloads/info3524-CurrentlyEquipped--EquippedSetDisplay.html
- lists of characters in tooltips for widgets that have trackers
(like "Gold", "AP", "Tel Var", "Writs", "Mount", "Mundus") now can be
sorted by creation order (oldest on top) rather than alphabetically
by name (option "Sort Characters" in "General")
- ESO+ gadget now shows also subscription's ending date in customizable format

Changes in version 11.7.0 (2024-01-01)
- added Archival Fortunes to displayed currencies
- added gadget for expiring ESO+ subscription (requested by daimon)
- …which created a new optional dependency
(the addon works without it, but ESO+ gadget is not available), see
https://www.esoui.com/downloads/info2932-LibAddonMenu-DatePickerwidget.html
- Mount Timer gadget shall now signal if any (i.e. other than current)
tracked character can train the mount
- unspent Champion Points to display in Level widget can be selected
individually per category (craft/warfare/fitness)

Changes in version 11.6.2 (2023-11-03)
- added slider to set the frequency for blinking widgets (the frequency is now independent of frame rate)
- performance optimisations

Changes in version 11.6.1 (2023-09-26)
- improved gadget for leads (added settings)

Changes in version 11.6.0 (2023-09-24)
- updated for API 101040
- added a gadget for antiquity leads
- reworked the autohide code, so that Pacrouti (crates) and CP screens are treated like other menu screens
- minor cleanup

Changes in version 11.5.2 (2023-08-20)
- updated for API 101039
- tweaked the blinking indicators

Changes in version 11.5.1 (2023-06-15)
- arcanist icon added

Changes in version 11.5.0 (2023-04-22)
- updated for API 101038 (Necrom)
- possibly finally fixed the bug preventing gadgets from being reordered
- probably introduced many new bugs

Changes in version 11.4.9 (2023-02-26)
- updated for API 101037 (Scribes of Fate)

Changes in version 11.4.8 (2022-06-25)
- mouseover popups work again

Changes in version 11.4.7 (2022-05-12)
- don't show "XP % for next level" if companion already at level 20
- updated for API 101034 (High Isle)

Changes in version 11.4.6 (2022-02-22)
- updated for API 101033 (Ascending Tide)

Changes in version 11.4.5 (2022-01-21)
- changed behaviour of Mount gadget

Changes in version 11.4.4 (2021-11-01)
- updated for API 101032 (Deadlands)
- minor fixes

Changes in version 11.4.3 (2021-08-18)
- updated for API 101031 (Waking Flame)
- minor fixes

Changes in version 11.4.2 (2021-07-23)
- fixed missing check in CheckThreshold

Changes in version 11.4.1 (2021-07-21)
- added text to Lock/Unlock gadget
- modified Endeavor Progress gadget (added selection of remaining time display format)
- fixed colour for research timers

Changes in version 11.4.0 (2021-07-16)
- added a gadget for endeavor progress (number of completed endeavors and remaining time)
- added an option for all non-global currencies to have different display formats for the gadget
and for the global currencies tooltip
- added an option to hide companion rapport if maxed out
- fixed AP gadget (I hope…)
- changed format of SavedVariables so that Trackers are a separate subtree
to make it easier to copy settings between accounts
- another internal change - gadget icons are now of CT_TEXTURE rather than CT_BUTTON type;
it means they can be painted any colour, so "Icons inherit color" option finally works
as intended (except for the Lock/Unlock gadget - can't be helped)
- other fixes

Changes in version 11.3.4 (2021-07-01)
- modified tooltips for all non-global currency gadgets to show the amount of currency
on each character and in bank (gadgets for global currencies, i.e. crowns, crown gems,
undaunted keys and transmute crystals work as before, except the non-global currencies are presented
in tooltips in the format selected for their respective gadgets, )
- research sloths should be more diligent now
- fixed misaligned tooltip for Bounty and Heat gadget
- fixed Transmute Crystals gadget being always white
- possibly fixed some other bugsChanges in version 11.3.3 (2021-06-26)
- circumvented the ZoS bug with companion reporting 0 XP while swimming

Changes in version 11.3.2 (2021-06-25)
- added options to show appriopriate gadgets only when research/horse training is possible
- fixed a bug causing companion gadget's disappearance
- added more options to companion gadget (taken from CompanionInfo addon)
- fixed lock gadget icon not changing on unlocking
- fixed enlightenment gadget

Changes in version 11.3.1 (2021-06-14)
- added option for icons inheriting (or not) status color (warning etc.) from their labels
- added Companion gadget
- fixed kill counter

Changes in version 11.3.0 (2021-06-12)
- added gadget for locking/unlocking bar & gadgets
- made another attempt at fixing "Avoiding anchor cycle from [X] to [Y]" warning
- corrected checking thresholds (changed strong inequality to weak )
- changed SavedVars structure again (now it is v10)
- a lot of internal changes to make it less of a CPU hog

Changes in version 11.2.2 (2021-06-03)
- fixed disappearing pulsing items
- added gadgets for crowns and crown gems (also added these to the currencies tooltip)

Changes in version 11.2.1 (2021-06-02)
- fixed event tickets & food buff gadgets not showing up
- fixed another problem with upgrading from earlier version (thanks to shadowcep)

Changes in version 11.2.0 (2021-06-01)
- fixed research timers showing only shortest timer regardless of the settings
- fixed problem (one of…) with upgrading from the original TEB version
- fixed champion points mismatch
- changed SavedVars structure again (now it is v9)

Changes in version 11.1.4 (2021-05-31)
- fixed problem with slotted poison (I think…)
- fixed problem with research timers not showing
- fixed problem with Thief's Tools (when set to "total stolen")

Changes in version 11.1.3 (2021-05-30)
- removed another overlooked debugging message

Changes in version 11.1.2 (2021-05-30)
- fixed coloring of Thieves Tools and Soulgems
- fixed mail gadget pulsing
- Undaunted keys and Endeavor Seals now have proper icons (but no monochrome version!)
- added "Junk" gadget
- Tamriel time and date now rely on LibClockTST (optional dependency,
but without it Tamriel time is not available)
- changed colors in the Settings menu a bit
- removed unnecessary debugging

Changes in version 11.1.1 (2021-05-28)
- fixed coloring of some items (like non-gold currencies) on the bar
- fixed uneven transparency of the bar's background
- added option for bar autohide speed
- added widget for endeavor seals (currently works on PTS only)
- added sorting of characters in Mundus tooltip
- fixed levels of Enlightement
- restored multiple items/times in research widgets
- scaling the bar is now in steps of 5

Changes in version 11.1.0 (2021-05-25)
- Undaunted keys gadget
- Transmute Crystals gadget has warning/danger levels
- Mundus stone buff is tracked like mounts and gold, unset Mundus colored as Danger
- option to auto-hide bar while digging for antiquities
- full customization of 14 colors via color pickers
- restored on popular demand: bar can be moved so high/low that part of its edge is off screen
- changed internal data structures for storing gadget order in PvE/PvP
- changed the format of SavedVariables again (please backup your SavedVariables if you think
you may want to go back to previous version)

Changes in version 11.0.3 (2021-05-20)
- fixed some of the bugs related to settings initialization
- moved background settings to "General Settings" section
- added some new settings ("Spacing between gadgets","Draw a border around the bar")
- some preparations for full color customization

Changes in version 11.0.2 (2021-05-18):
- added color picker for the default color of text and icons

Changes in version 11.0.1 (2021-05-17):
- improved import of old SavedVariables
Archived Files (38)
File Name
Version
Size
Uploader
Date
11.8.2
367kB
SimonIllyan
04/06/24 12:29 PM
11.8.1
367kB
SimonIllyan
03/10/24 11:59 AM
11.8.0
367kB
SimonIllyan
02/29/24 01:44 PM
11.7.0
358kB
SimonIllyan
01/01/24 06:58 AM
11.6.2
342kB
SimonIllyan
11/02/23 05:44 PM
11.6.1
342kB
SimonIllyan
09/25/23 11:58 PM
11.6.0
341kB
SimonIllyan
09/24/23 11:38 AM
11.5.2
326kB
SimonIllyan
08/20/23 09:50 AM
11.5.1
327kB
SimonIllyan
06/15/23 01:42 PM
11.5.0
325kB
SimonIllyan
04/22/23 09:20 AM
11.4.9
325kB
SimonIllyan
02/26/23 09:17 AM
11.4.8
325kB
SimonIllyan
06/26/22 04:22 PM
11.4.7
325kB
SimonIllyan
05/12/22 03:20 PM
11.4.6
325kB
SimonIllyan
02/22/22 04:57 PM
11.4.4
324kB
SimonIllyan
11/01/21 05:17 PM
11.4.3
324kB
SimonIllyan
08/17/21 04:34 PM
11.4.2
324kB
SimonIllyan
07/22/21 11:38 PM
11.4.1
324kB
SimonIllyan
07/22/21 02:27 PM
11.4.0
324kB
SimonIllyan
07/16/21 03:45 PM
11.3.4
317kB
SimonIllyan
07/01/21 12:23 PM
11.3.3
317kB
SimonIllyan
06/26/21 11:45 AM
11.3.3
317kB
SimonIllyan
06/26/21 11:28 AM
11.3.2
317kB
SimonIllyan
06/25/21 03:33 PM
11.3.1
316kB
SimonIllyan
06/14/21 03:49 PM
11.3.0
315kB
SimonIllyan
06/12/21 10:44 AM
11.3.0
4kB
SimonIllyan
06/12/21 04:14 AM
11.2.2
312kB
SimonIllyan
06/03/21 04:57 AM
11.2.1
301kB
SimonIllyan
06/02/21 12:20 PM
11.2.0
301kB
SimonIllyan
06/01/21 05:52 PM
11.1.4
303kB
SimonIllyan
05/31/21 11:14 AM
11.1.3
303kB
SimonIllyan
05/30/21 11:49 AM
11.1.2
303kB
SimonIllyan
05/30/21 09:39 AM
11.1.1
298kB
SimonIllyan
05/28/21 03:34 PM
11.1.0
294kB
SimonIllyan
05/25/21 03:40 PM
11.0.3
291kB
SimonIllyan
05/20/21 02:19 AM
11.0.2
290kB
SimonIllyan
05/18/21 08:53 AM
11.0.1
290kB
SimonIllyan
05/16/21 05:21 PM
11.0.0
319kB
05/16/21 12:36 PM


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Unread 08/24/21, 06:48 AM  
shadowcep
 
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Re: Re: UI Error at Alik'r Desert dolmen

Originally Posted by SimonIllyan
Originally Posted by shadowcep
I got repeating UI error "Avoiding anchor cycle from [TEBTopWeapon Charge/PoisonIcon] to [TEBTopWeapon Charge/Poison]" after completing Hollow Waste Dolmen in Alik'r Desert. Had to disable TEB and reloadui to stop reports but when I re-enabled TEB the errors came back (the dolmen was just finishing again and I was still nearby). While error was showing, the bar had contracted to only about 4 gadgets (normally have 18 in use).
Try moving the Weapon Charge gadget to a different position in the bar and check if the problem persists.
Since ESO 7.1.5 / Update 31 the problem has completely gone. The bar is now unaffected by the dolmen.

I did some testing before the ESO update, perhaps the details might help if a similar problem arises later.
Warning: Spoiler
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Unread 08/18/21, 05:08 AM  
Jupp

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Some little words...

Thank you, SimonIllyan, for your permanent development of this very worthy tool. Very cool from you.
Last edited by Jupp : 08/18/21 at 05:09 AM.
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Unread 08/16/21, 07:37 PM  
jinxzodiac

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UI Errors

Hello,

I am getting two errors

1>
user:/AddOns/TEB/TEB.lua:1012: attempt to index a nil value
stack traceback:
user:/AddOns/TEB/TEB.lua:1012: in function 'Upgrade_from_10'
user:/AddOns/LibSavedVars/classes/LSV_SavedVarsManager.lua:292: in function 'LSV_SavedVarsManager:Version'
user:/AddOns/LibSavedVars/classes/LSV_Data.lua:786: in function 'LSV_Data:Version'
user:/AddOns/TEB/TEB.lua:4739: in function 'OnAddOnLoaded'


2>
user:/AddOns/TEB/TEB.lua:4586: attempt to index a nil value
stack traceback:
user:/AddOns/TEB/TEB.lua:4586: in function 'FinishInitialization'
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Unread 08/15/21, 07:50 AM  
SimonIllyan
 
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Forum posts: 2
File comments: 254
Uploads: 2
Re: UI Error at Alik'r Desert dolmen

Originally Posted by shadowcep
I got repeating UI error "Avoiding anchor cycle from [TEBTopWeapon Charge/PoisonIcon] to [TEBTopWeapon Charge/Poison]" after completing Hollow Waste Dolmen in Alik'r Desert. Had to disable TEB and reloadui to stop reports but when I re-enabled TEB the errors came back (the dolmen was just finishing again and I was still nearby). While error was showing, the bar had contracted to only about 4 gadgets (normally have 18 in use).
Try moving the Weapon Charge gadget to a different position in the bar and check if the problem persists.
Last edited by SimonIllyan : 08/15/21 at 07:51 AM.
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Unread 08/11/21, 02:27 AM  
shadowcep
 
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UI Error at Alik'r Desert dolmen

I got repeating UI error "Avoiding anchor cycle from [TEBTopWeapon Charge/PoisonIcon] to [TEBTopWeapon Charge/Poison]" after completing Hollow Waste Dolmen in Alik'r Desert. Had to disable TEB and reloadui to stop reports but when I re-enabled TEB the errors came back (the dolmen was just finishing again and I was still nearby). While error was showing, the bar had contracted to only about 4 gadgets (normally have 18 in use).
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Unread 08/05/21, 11:48 AM  
SimonIllyan
 
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Originally Posted by Ko-bun
I am also getting errors after an update. Elder Bar hasn't worked since. My wife's works fine and she hasn't updated it yet. I've tried uninstalling the addon, clearing the saved variables .lua and everything.
I am quite sure you haven't actually deleted the saved variables. If you did, TEB wouldn't try to call the Upgrade_from_10() function, as there would be nothing to upgrade from.
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Unread 08/03/21, 04:19 PM  
Ko-bun

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I am also getting errors after an update. Elder Bar hasn't worked since. My wife's works fine and she hasn't updated it yet. I've tried uninstalling the addon, clearing the saved variables .lua and everything. TEB doesn't even show up for me to configure in game, but it shows up on the addons list.

Using her older version doesn't seem to fix things. We have the exact same addons so I'm not sure what is broken here.

Code:
user:/AddOns/TEB/TEB.lua:1012: attempt to index a nil value
stack traceback:
user:/AddOns/TEB/TEB.lua:1012: in function 'Upgrade_from_10'
|caaaaaa<Locals> sv_data = [table:1]{version = 10, addonVersion = "11.3.3", combatIndicator = T}, _ = 5, k = "telvar" </Locals>|r
user:/AddOns/LibSavedVars/classes/LSV_SavedVarsManager.lua:292: in function 'LSV_SavedVarsManager:Version'
|caaaaaa<Locals> self = [table:2]{name = "TEBSavedVariables", keyType = 3, version = 11, id = 1, displayName = "@Zagazig", rawSavedVarsTableKey = "Account", namespace = "Account", profile = "NA Megaserver"}, version = 11, onVersionUpdate = user:/AddOns/TEB/TEB.lua:1007, rawDataTable = [table:1] </Locals>|r
user:/AddOns/LibSavedVars/classes/LSV_Data.lua:786: in function 'LSV_Data:Version'
|caaaaaa<Locals> self = [table:3]{}, version = 11, onVersionUpdate = user:/AddOns/TEB/TEB.lua:1007, svManagers = [table:4]{}, _ = 1, svManager = [table:2] </Locals>|r
user:/AddOns/TEB/TEB.lua:4739: in function 'OnAddOnLoaded'
|caaaaaa<Locals> event = 65536, addOnName = "TEB", events = [table:5]{}, sv_name = "TEBSavedVariables" </Locals>|r
Code:
user:/AddOns/TEB/TEB.lua:4586: attempt to index a nil value
stack traceback:
user:/AddOns/TEB/TEB.lua:4586: in function 'FinishInitialization'
|caaaaaa<Locals> eventCode = 589824 </Locals>|r
Last edited by Ko-bun : 08/03/21 at 04:25 PM.
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Unread 07/22/21, 10:38 PM  
Damolann

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Re: Recent LUA error

Originally Posted by Break977
Just now getting this error, after recent update.



user:/AddOns/TEB/TEB.lua:1410: operator < is not supported for nil < number
stack traceback:
user:/AddOns/TEB/TEB.lua:1410: in function 'CheckThresholds'
|caaaaaa<Locals> direction = F, group = [table:1]{danger = 1800, weekly_time = F, warning = 3600, daily_todo = F, daily_time = F, Dynamic = F, caution = 7200, separator = "-", weekly_done = T, daily_done = T, TimeFormat = "simple", weekly_todo = F}, _ = 2, tag = "danger" </Locals>|r
user:/AddOns/TEB/TEB.lua:2082: in function 'endeavors'
|caaaaaa<Locals> e = [table:2]{}, endeavors_periods = [table:3]{1 = "daily"}, eNum = 0 </Locals>|r
user:/AddOns/TEB/TEB.lua:2615: in function 'OnUpdate'
|caaaaaa<Locals> _ = 11, func = user:/AddOns/TEB/TEB.lua:2068 </Locals>|r
TEBTop_Update:3: in function '(main chunk)'
|caaaaaa<Locals> self = ud, time = 1108.0319824219 </Locals>|r

I'm getting a similar error:


Code:
TEB.lua:1410  Operator < is not supported for nil < number
Stack Traceback:

TEB.lua:1410: in function 'CheckThreshold'
<Locals> direct = F, group = [table:1]{weekly_time = T, danger = 1800, weekly_todo = T, TimeFormat = "Simple", caution = 7200, Dynamic = T, daily_done = F, daily_todo = T, warning = 3600, separator = "/", weekly_done = F, daily_time = T}, _ = 2, tag = "danger" </Locals>

TEB.lua:2082: in function 'endeavors'
<Locals> e = [table: 2]{}, endeavors_periods = [table: 3}{1 = "daily"}, eNum = 0 </Locals>

TEB.lua:2615: in function 'OnUpdate'
<Locals> _ = 11, func = (path to TEB.lua):2068 </Locals>
TEBTop_Update: 3: in function '(main chunk)'
<Locals> self = ud, time = 9178099609375 </Locals>
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Unread 07/22/21, 06:01 PM  
Break977

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Exclamation Recent LUA error

Just now getting this error, after recent update.



user:/AddOns/TEB/TEB.lua:1410: operator < is not supported for nil < number
stack traceback:
user:/AddOns/TEB/TEB.lua:1410: in function 'CheckThresholds'
|caaaaaa<Locals> direction = F, group = [table:1]{danger = 1800, weekly_time = F, warning = 3600, daily_todo = F, daily_time = F, Dynamic = F, caution = 7200, separator = "-", weekly_done = T, daily_done = T, TimeFormat = "simple", weekly_todo = F}, _ = 2, tag = "danger" </Locals>|r
user:/AddOns/TEB/TEB.lua:2082: in function 'endeavors'
|caaaaaa<Locals> e = [table:2]{}, endeavors_periods = [table:3]{1 = "daily"}, eNum = 0 </Locals>|r
user:/AddOns/TEB/TEB.lua:2615: in function 'OnUpdate'
|caaaaaa<Locals> _ = 11, func = user:/AddOns/TEB/TEB.lua:2068 </Locals>|r
TEBTop_Update:3: in function '(main chunk)'
|caaaaaa<Locals> self = ud, time = 1108.0319824219 </Locals>|r
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Unread 07/22/21, 02:25 PM  
SimonIllyan
 
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Re: Help!

Originally Posted by HellReid
I can not understand why it's not work...
For some reason, your SavedVariables/TEB.lua does not contain either pve or pvp section under gadgets.
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Unread 07/22/21, 06:22 AM  
HellReid

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Help!

I can not understand why it's not work...

Last edited by HellReid : 07/22/21 at 06:24 AM.
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Unread 07/20/21, 06:06 AM  
Xaemyl
 
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My research timers are monochrome as well, even though the rest of the gadgets are in color. But they're visible again!

Originally Posted by Balthesaur
I reset my variables and tinkered with the settings a bit. The research timers appear, but only if the gadgets are unlocked. They are all still monochrome as well.
There is progress and I'm happy to see my timers again

Originally Posted by SimonIllyan
Originally Posted by Balthesaur
I can enable under the settings, but they do not appear on the bar. Several other gadgets are also broken
In this case, remove your SavedVariables/TEB.lua (while not in the game) and configure from scratch.
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Unread 07/19/21, 08:35 AM  
SimonIllyan
 
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Originally Posted by Balthesaur
I reset my variables and tinkered with the settings a bit. The research timers appear, but only if the gadgets are unlocked. They are all still monochrome as well.
There is progress and I'm happy to see my timers again
Find "Show this gadget" option under "Research Timers", set it to "always" - this should make the timers visible when gadgets are locked as well.
Last edited by SimonIllyan : 07/19/21 at 08:49 AM.
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Unread 07/18/21, 06:46 PM  
Balthesaur

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I reset my variables and tinkered with the settings a bit. The research timers appear, but only if the gadgets are unlocked. They are all still monochrome as well.
There is progress and I'm happy to see my timers again

Originally Posted by SimonIllyan
Originally Posted by Balthesaur
I can enable under the settings, but they do not appear on the bar. Several other gadgets are also broken
In this case, remove your SavedVariables/TEB.lua (while not in the game) and configure from scratch.
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Unread 07/18/21, 12:57 PM  
SimonIllyan
 
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Originally Posted by Balthesaur
I can enable under the settings, but they do not appear on the bar. Several other gadgets are also broken
In this case, remove your SavedVariables/TEB.lua (while not in the game) and configure from scratch.
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