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Craglorn (1.1)
Live (1.0)
Updated:06/03/14 01:17 PM
Created:05/08/14 01:19 PM
Monthly downloads:39
Total downloads:5,434
Favorites:28
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Categories:Discontinued & Outdated, Beta-version AddOns
Backpack  Popular! (More than 5000 hits)
Version: 1.0-75
by: b|m [More]
Backpack is an inventory manager for The Elder Scrolls Online. It displays groups of items from the player's inventory that are dynamically created based on custom filters. You can choose to show or hide individual groups from the addon's SETTINGS menu. Backpack can also optionally be shown when interacting with various game objects like banks, stores, other players etc. Check the addon's SETTINGS menu to change this behaviour.

Beta Version
This is a beta version. Chances are good that you encounter a couple of bugs. If you do so, please take a minute to report it. Thank you.

Usage
- Use the game's CONTROLS menu to bind Backpack to a key, or
- Use the /backpack or /bp slash command to toggle Backpack
1.0-75
- fixed "or filter"
- filters can no longer be combined with themselves

1.0-72
- added a filter that can be used to combine existing filters
- fixed item quality filter ui
- fixed item type filter ui
- code cleanup

1.0-64
- replaced ResearchAssistant with libResearch
- groups can now be hidden
- added shift clicking an item to add link to chat window
- fixed saving weight when a new group is created
- fixed group visibility issues
- code cleanup

1.0-55
- fixed group weight settings
- disabled delete group keybinding in "create group" dialog

1.0-54
- bumped version number
- added weapon type filter
- added armor type filter
- replaced weight slider in the group options dialog by a textfield
- added a hint to ItemResearchFilter
- externalized strings
- code cleanup

1.0-43
- fixed folder structure for minion

1.0-42
- fixed renaming groups

1.0-33
- added a filter for researchable items
- filters can now be copied from the group settings dialog
- fixed empty ui elements in filter dialogs when being shown for the first time
- ui elements in the create filter dialog will now reset properly when the dialog is shown

1.0-29
- added compare operations to filters
- added a filter that filters item based on stack size
- improved item quality filter
- you won't be able to cancel a "EDIT GROUP" dialog once you delete the group's filter
- added some mild error handling

1.0-26
- fixed deleting a filter will now only delete associated groups

1.0-25
- added an ui to edit groups and filters

1.0-24
- fixes an error that occured when upgrading inventory space

1.0-23
- deposting items will no longer create new stacks if there is already a stack of that item in the bank
- items can now be dragged from slots, no drop support yet
- you can toggle between player inventory and player bank when being in Backpack's view
- improved layouting and resizing of group windows


1.0-12
- fixed tooltip location
- comparative tooltips are now shown for equipable items
- added a label that keeps track of empty/used slots
- items can now be linked to chat from the context menu
- items can now be marked as junk from the context menu
- improved single slot updates

1.0-7
- removed debug output :(

1.0-6
- fixed toggling group visibilty at store/bank/trade from SETTINGS menu
- group windows will no longer stack in top left of the root window when addon is run for the first time
- items can now be used/equiped by double clicking them while being in Backpack's view
- improvements in how resizing of group windws is handled

1.0-2
- group windows are now resizable, still needs some work
- added a backdrop to group windows
- items can now be used/deposited/.. by double clicking the item slot

1.0-1
- fixed changing ui scale from SETTINGS menu
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Uploader
Date
1.0-72
55kB
b|m
05/31/14 07:48 AM


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Unread 05/20/14, 03:03 PM  
b|m
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Forum posts: 2
File comments: 15
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hi

i added a filter for researchable items. the filter uses ResearchAssistant to check if items are researchable (i know it's not icons Corodius, but maybe a start). So you want to have that addon installed. for now, the filter shows up, regardless if you have installed ResearchAssistant or not. The reason is that i havent made a decision what to do with the filter and the assigned groups when someone uninstalls the addon.

any suggestions?
Last edited by b|m : 05/20/14 at 03:04 PM.
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Unread 05/19/14, 04:38 PM  
b|m
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thanks for the kind words.

i wish i had more time to work on the code. hehe

for the next two weeks work is sucking most of my time up, so updates may slow down a bit.

todays update adds a filter that filter slots by stack size. this also adds "compare operation" options to the quality filter. no longer a mock up.

i just did some more testing, and i feel i screwed up something with the "edit filter" dialogs. also, this randomly popping up slots is an error i have to look in. thanks for reporting

enjoy
Last edited by b|m : 05/19/14 at 04:40 PM.
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Unread 05/19/14, 04:18 PM  
Blackwolfe

Forum posts: 37
File comments: 127
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You are getting there! Keep up the good work. Now, the major thing that I feel is missing is sorting options

Also, not sure if it's a bug or not. The bag slot display shows up in my bottom right corner randomly even when backpack is hidden.
Last edited by Blackwolfe : 05/19/14 at 04:36 PM.
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Unread 05/18/14, 09:58 PM  
Corodius
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Looking really awesome so far man.

I really like the filter setup, although an option to combine multiple filters for a group would be nice, but not imperative. As in, combine raw woodworking materials and refined materials into one group, for example. I guess the libfilters thing didn't work out, but a way to seperate armor types by light/medium/heavy etc would be nice aswell.

Other than that, been using it a bit, it is good for a quick glance at what is on hand. The main thing stopping me using it full time so far is not being able to see Research Assistant and Item Saver Icons, as these are quite important to me. Using a combination of Inventory Grid View, Inventory Insight and This Addon together, for different uses, would be nice to just use this. Still, it is a good addition to my UI, it definitely has its uses.

Thank you very much for the Awesome Addon, and the Hard Work.
Last edited by Corodius : 05/18/14 at 10:03 PM.
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Unread 05/18/14, 04:15 PM  
b|m
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Forum posts: 2
File comments: 15
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hi,

v1.0-25 comes with a basic ui to create new and edit existing filters and groups. the update will reset your settings (once again, sry). it's still very shaky and some parts of the ui are just mock up.

there's a new context menu when you right click visible group windows. you are also able to manage groups with keybind from within the Backpack view.

so far, i hope it isnt too buggy. enjoy

Originally Posted by Blackwolfe
For one it seems to happen when I pick up/use recipies, also on looting in general from time to time.
thanks for reporting back mate, ill try to fix the error with the next update.

cheers
Last edited by b|m : 05/18/14 at 04:23 PM.
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Unread 05/17/14, 11:22 AM  
Blackwolfe

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For one it seems to happen when I pick up/use recipies, also on looting in general from time to time.
Last edited by Blackwolfe : 05/18/14 at 12:08 PM.
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Unread 05/16/14, 10:38 PM  
Corodius
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Originally Posted by b|m
Hi Guys,

Blackwolfe, thx for the error trace. i'll be able to fix it with the next update. it's still kind of weird why this happens in first place. it would be great if the error could be reproduced in the meanwhile.

Corodius, i thought about being able to add indicators (like new, junk, or indicators from addons like ResearchAssistant) to the corners and maybe to center of the slots. custom border colors and colored overlays may be an option to highlight an item too. i'm stil indecisive on that. let me know your ideas on that.

but this will need some work on the inventory slots first. it also may depend on what information is available from other addons.

thanks for checking back guys. i really appreciate it.
G'day Again

I think Custom Borders/Overlays might be good, provided it is intuitive what they mean. If going for custom Border Colours, I think they should match ones like Research Assistant to keep it similar. The Icon Overlays might be better however, as more info can be added per Icon, depending on the addons one has installed. For Example, having both the Item Saver Lock Icon and Research Assistant Research Icon.

I can grab some shots of Inventory Grid View with these enabled to show what I mean, if need be.

I know Research Assistant has a hook for allowing something like this, whether that would mean it would need to be a dependancy then I am not sure. Inventory Grid View might be a good example for code for these however.

I wish I knew more to help, but my LUA scope has been more concentrated on Game Logic before this, (modding games, Homeworld 2 for example) but I am slowly learning. Hopefully I will be able to provide proper help soon enough, instead of just suggestions.

If you need any simple gfx/icon work I might be able to help there aswell.
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Unread 05/15/14, 12:04 PM  
b|m
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Hi Guys,

Blackwolfe, thx for the error trace. i'll be able to fix it with the next update. it's still kind of weird why this happens in first place. it would be great if the error could be reproduced in the meanwhile.

Corodius, i thought about being able to add indicators (like new, junk, or indicators from addons like ResearchAssistant) to the corners and maybe to center of the slots. custom border colors and colored overlays may be an option to highlight an item too. i'm stil indecisive on that. let me know your ideas on that.

but this will need some work on the inventory slots first. it also may depend on what information is available from other addons.

thanks for checking back guys. i really appreciate it.
Last edited by b|m : 05/15/14 at 12:05 PM.
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Unread 05/14/14, 03:34 PM  
Blackwolfe

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Got this error today:

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Unread 05/14/14, 01:19 AM  
Corodius
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Haha well, I am glad that worked out well.

While having a play around, another Idea struck me aswell, would it be possible to add support for ingeniousclown's other mods, namely Research Assistant and Item Saver, as in showing the Icons for Research Assistant and Item Saver. I know they work with his Inventory Grid View addon, showing the Icons in the corners. This is basically what I mean, working like they do with the Inventory Grid View addon.

Thank you very much, for an Awesome Addon and your Consideration.

Corodius
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Unread 05/13/14, 03:06 PM  
b|m
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Originally Posted by ingeniousclown
Also, feel free to copy/use my crappy filter factory functions (fff--) in Advanced Filters to implement your filters, if you wish. The filters I made weren't difficult, just annoying and tedious. This project is pretty cool :P


*edit: Now that I think of it, adding those factories to libFilters could be pretty useful... I'll wait until they update the API for GetItemWeaponType and GetItemArmorType, though.
dear sir,

thanks for so many awesome addons.

I had a quick look at libFilters and AdvancedFilters. The filter implementations in AdvancedFilters look very promising. I think if they could be called from libFilters, it would be a real timesaver for a lot of people.
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Unread 05/13/14, 01:15 PM  
ingeniousclown
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Originally Posted by Corodius
G'day, I really like the idea and implementation so far of this mod.

If I may make a suggestion, I think it would be a good idea to integrate LibFilters (http://www.esoui.com/downloads/info437-libFilters.html) into the mod, saving the work of redoing the filters and possibly making it compatible with the other inventory mods using this. Also, possibly similar categories as Advanced Filters (http://www.esoui.com/downloads/info2...edFilters.html) uses, whether they are automatically part of LibFilters or would need to be added seperately I am not sure.

Thank you, for your Consideration and an Awesome Mod.

Corodius
I don't think libFilters will work for this add-on. It was developed and is used for filtering the default inventory spaces so add-on devs who want to add filtering to the default inventories won't conflict.

Of course, it depends on exactly how this add-on was implemented, and it could very well be using the pieces of the default UI that libFilters targets.

The reason I don't have support for any generic container (eg: some random add-on dev's Backpack container :P ) is because the way filtering is done could be defined in ANY number of ways. Further, after going through the trouble of creating and implementing one's own list container, populating it via filters is trivial (often less than 5 lines of a very simple boolean function). On top of all that, you won't often find developers adding filters to another add-on. If you expect it, exposing a couple functions for it shouldn't be too difficult.

All that said, if you can think of a way for libFilters to implement filters for generic containers that works well, I'd be happy to implement it.

Also, feel free to copy/use my crappy filter factory functions (fff--) in Advanced Filters to implement your filters, if you wish. The filters I made weren't difficult, just annoying and tedious. This project is pretty cool :P


*edit: Now that I think of it, adding those factories to libFilters could be pretty useful... I'll wait until they update the API for GetItemWeaponType and GetItemArmorType, though.
Last edited by ingeniousclown : 05/13/14 at 01:20 PM.
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Unread 05/13/14, 10:13 AM  
b|m
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Re: Separate Windows

Hi,

First of all, there is a new version that will reset your settings. This should be dealt with automatically. Anyway, if you are having trouble after an update, you may want to delete Backpack settings. The file is usually located somewhere like C:\Users\<username>\Documents\Elder Scrolls Online\liveeu\SavedVariables\Backpack.lua. Also make sure you log out, BEFORE deleting the settings file .


Originally Posted by DaemonSambe
I like the idea of the mod, but i think the implementing of separate windows would not work out as well as one would like.

At any given moment, depending on what's in the inventory, the individual groups, can be any size. And as the size changes, so does their placement, making it hard to keep them organized on screen without constantly moving them around. This is particularly true with the "Empty" group.

I think the mod would be better served, if the groups all resided within a single frame, and adjusted within. I think it would also be better on the resources within ESO's mod api, to have one frame, rather than 6-8.

regards.
You are probably right. I also thought about putting all groups in one top level container. but i dont really see how that would change the layouting problem. for now the group windows keep their width and i try my best to not make the windows jump around (that may still sometimes happen though). i agree that when it comes to resource management their is still plenty room for improvement (especially know that you can inspect the player's bank content).

Originally Posted by Corodius
G'day, I really like the idea and implementation so far of this mod.

If I may make a suggestion, I think it would be a good idea to integrate LibFilters (http://www.esoui.com/downloads/info437-libFilters.html) into the mod, saving the work of redoing the filters and possibly making it compatible with the other inventory mods using this. Also, possibly similar categories as Advanced Filters (http://www.esoui.com/downloads/info2...edFilters.html) uses, whether they are automatically part of LibFilters or would need to be added seperately I am not sure.

Thank you, for your Consideration and an Awesome Mod.

Corodius
hey, thanks for the suggestion. i ll have a look into it. next iterations will be probably more about filtering/sorting slots.


Originally Posted by Blackwolfe
Side by side gear comparisons (like the standard inventory has) would be nice.

Also, a way to hide the default inventory completely while being at the store. Having backpack as a complete replacement would be godsent.

Also, adding sorting within caterogies. For example setting sorting priority rarity -> value -> alphabetically. Or type -> tier for crafting matirials so that clothier materials would be sorted first by in order of jute -> flax -> cotton etc.
Hi, I add comparative tooltips. I always wanted that too . I also worked on the options to show Backpack at the store/bank/.. so that should work smoother now. lol.


Thanks for leaving your feedback folks.
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Unread 05/10/14, 05:49 PM  
Blackwolfe

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Side by side gear comparisons (like the standard inventory has) would be nice.

Also, a way to hide the default inventory completely while being at the store. Having backpack as a complete replacement would be godsent.

Also, adding sorting within caterogies. For example setting sorting priority rarity -> value -> alphabetically. Or type -> tier for crafting matirials so that clothier materials would be sorted first by in order of jute -> flax -> cotton etc.
Last edited by Blackwolfe : 05/10/14 at 05:58 PM.
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Unread 05/10/14, 01:28 AM  
Corodius
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G'day, I really like the idea and implementation so far of this mod.

If I may make a suggestion, I think it would be a good idea to integrate LibFilters (http://www.esoui.com/downloads/info437-libFilters.html) into the mod, saving the work of redoing the filters and possibly making it compatible with the other inventory mods using this. Also, possibly similar categories as Advanced Filters (http://www.esoui.com/downloads/info2...edFilters.html) uses, whether they are automatically part of LibFilters or would need to be added seperately I am not sure.

Thank you, for your Consideration and an Awesome Mod.

Corodius
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