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Updated: 10/08/19 07:52 AM
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Compatibility:
Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Updated:10/08/19 07:52 AM
Created:11/27/16 06:57 AM
Monthly downloads:133,722
Total downloads:1,239,664
Favorites:690
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
5.1.5
Action Duration Reminder  Updated this week!  Popular! (More than 5000 hits)
Version: 3.3.7a
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
v3.3.7a
- Fixed a package script bug on filtering contents.

v3.3.7
- Added a strategy to adjust effect's redundant duration i.e. Ligntning Splash doesn't display 1 sec longer any more.

v3.3.6c
- Patched for ESOZH.

v3.3.6b
- Patched for ESOZH.

v3.3.6a
- Patched for ESOZH.

v3.3.6
- Avoided matching potion effects on action bar.

v3.3.5
- Fixed a bug introduced in v3.3.3.

v3.3.4
- Added a nil value protection.

v3.3.3
- Made the white/black pattern list to filter not only skills but also specific effects.

v3.3.2
- Fixed two bugs that combines to eat a lot of mem.

v3.3.1
- Fixed an alert display bug.

v3.3.0
- Optimized performance by caching search.
- Bundled with LibTextDict and LibTypeRegistry.

v3.2.8
- Fixed a bug that effect can show timers on all bar actions by any absence of slot.

v3.2.7
- Adjusted combat state event handler to react with a latency. Bugs have been reported that timers are often reset randomly.

v3.2.6
- Optimized strategies to show alert for triggered actions immediately instead of showing them at their end i.e. Crystal Fragment/Assasin's Will will be alerted instantly.

v3.2.5a
- Removed LibStub optional dependency in manifest txt file.

v3.2.5
- Supported general effect matching with slotted actions i.e. Crystal Fragment/Molten Whip/Power Slash will be matched without special id hard coding.

v3.2.4
- Filtered duration of Major Gallop effect if not mounted.

v3.2.3a
- Adjusted last feature valve i.e. Rapid Maneuver shows its Major Gallop now.

v3.2.3
- Ignored effects that have a much longer duration than the action's i.e. Degeneration now shows its dot timer instead of the long buff timer.

v3.2.2
- Depended on LibTypeRegistry externally.
- Removed LibStub denpendency.

v3.2.1
- Depended on LibTextDict externally.

v3.2.0
- Depended on LibAddonMenu-2.0 library externally.
- Planned to remove LibStub.

v3.1.30
- Fxied a layer bug of cooldown lines in shift bar.

v3.1.29
- Optimized action model to store related abilities for matching i.e. timers can continue to show after performing Assassin's Will.

v3.1.28
- Optimized actions matching i.e. Blocade timer is avoided matching with Balance by 'Off Balance'.

v3.1.27
- Re-implemented cooldown lines.

v3.1.26
- Added options for stack label font.

v3.1.25
- Fixed a bug that effects of player pet wrongly reset when switching reticle target i.e. timer of Dark Shade is now kept when target changes.

v3.1.24
- Fixed a bug of effects matching repeated actions in short time.

v3.1.23
- Adjusted the layer of shift bar to make it possible to display behind action bar.
- Added an option to set label verticle offset in shift bar.
- Cooldown lines are removed because of its dirty implementation. Maybe they will be back later.

v3.1.22
- Optimized multi-staged action recognition.

v3.1.21
- Fixed a nil value bug.

v3.1.20
- Improved action and slot matching i.e. Merciless Resolve timer can be displayed on Assissin Will.

v3.1.19
- Fixed a duration fading bug i.e. Beast Trap can fade normally now.

v3.1.18
- Updated ru translation from GJSmoker.

v3.1.17b
- Shared in github [email protected]:cloudor126/lua-eso-addon-adr.git

v3.1.17a
- Shared in esoui git repo.

v3.1.17
- Added a new action/effect matching policy i.e. Consuming Trap is now supported.

v3.1.16
- Optimized action/effect matching and processing to prevent showing an empty duration action in slot until it gain another effect that has a duration i.e. prevent Fetcher Infection showing a zero timer until cast swarm hit an enemy.
( The situation in previous changelog is not in random. It is to do with the distance between player and enemy.)

v3.1.15
- Optimized a compatibility with in-game fading effects i.e. Fetcher Infection was randomly reset and now will come back.

v3.1.14
- Fixed an effect matching bug for non-english environments i.e. Flaming Skull is now displayed in its slot for french/german versions.

v3.1.13
- Optimized for stackable abilities i.e. Flame Skull.

v3.1.12
- Optimized action matching for abilities that change id in action bar i.e. Flame Skull.

v3.1.11
- Added options of white/black list patterns.
- Added an option to trigger clearing when combat ends.

v3.1.10
- Added rules to detect stage info like Rearming Trap.
- Optimized effect matching by comparing the action which is matched by other effect at the same time. i.e. Minor Force trigged several seconds after Rearming Trap action is now recognized.

v3.1.9
- Added a rule to detect multi-staged abilities like Haunting Curse and show a small 1/2 and 2/2.

v3.1.8
- Added support for Seething Fury from Molten Whip

v3.1.7
- Update new API version
- Alert at the end of a Haunting Curse.
(Some feedbacks to be processed when possible)

v3.1.6
- Added an option to remove alert when cast the ability again.

v3.1.5
- Added an option to switch auto-move-attribute-bar feature.

v3.1.4
- Added an editbox option to configure popup alert key words.

v3.1.3
- Fixed a bug that the option of "Account Wide Configuration" doesn't work.

v3.1.2
- Improved the effect matching using icon i.e. action Dark Conversion will emit a Dark Deal effect which should be linked.

v3.1.1
- Optimized the effect matching for actions with cast time property such as Channeled Acceleration.

v3.1.0
- Update for murkmire.

v3.0.22
- Fixed a bug that track is lost on repeated actions.

v3.0.21
- Ignored a buggy and redundant effect event emit from Liquid Lightning which is 11 seconds long and fades when it has 1 seconds left.
- Ignored long term effect events that is more than 100 seconds. i.e. Guard has a 21600 seconds effect and will be ignored in this version.

v3.0.20
- Fixed a bug that action failed to use strict policy(introduced in v3.0.13) to match a new effect if this action just lost all effects i.e. Minor Protection timer after Dark Cloak should be ignored after this fix.

v3.0.19a
- Updated german localization translated by Scootworks.

v3.0.19
- Added some localizations that is translated by google. Hope you can help me correct them.
- Ignored buggy event time info from a special Major Expedtion effect(ID:37915) triggered by Crippling Grasp and Refreshing Path that is being updated to 8s every second until any of them finished.

v3.0.18
- Added 2 options to switch and adjust timer to ignore decimal part.

v3.0.17
- Allowed actions just ended by removing all effect to get an opptunity to match another immediatly coming effect event i.e. Haunting Curse has two periods of effect.

v3.0.16
- Fixed the search order for effect fading event which caused new action timer end suddenly.

v3.0.15
- Improved Crystal Fragment slot search that all levels can be found now.

v3.0.14
- Fixed a bug that updating effect event cannot match repeatedly casted actions. i.e. A bug that Maneuver counter is not reset by another cast before the old one fades is fixed.
- Improved ability attribute process to avoid self abilities from being disturbed by reticle target. i.e. A bug that Twisting Path counter is removed when target changed is fixed.

v3.0.13
- Stricted effect action matching if effect didn't started at action begining i.e. Beast Trap effect caused by Beast Trap action will be counted but Off Banlance effect caused by Wall Of Storm will not be counted(known as a bug that Unstable Wall Of Element randomly reset to 4s).
- Matched taunt effect to tank role actions again after v3.x.x.

v3.0.12
- Ignored buff event that follows action main duration end i.e. Dark Cloak has a minor protections effects after it runs out.

v3.0.11
- Impoved the stacking effect process policy introduced in v3.0.10. Then Relentless Focus counter will not be reset again after a spectral bow.

v3.0.10
- Ignored game buggy stacking effect time info to update time counter i.e. Relentless Focus counter was reset every time when stack count updated, but the time info of the event is actually wrong.

v3.0.9
- Fixed a bug that action counters don't show up if "Seconds to keep timer after time out" set to 0.
- Fixed a minor bug that produces error logs.

v3.0.8
- Fixed a bug that slot ability given by quest will match all new effect e.g. Hist Dart in Ruin Of Mazzatun matched all your restored long buffs when you destroyed the real one.

v3.0.7
- Improved effect event matching by expand casted action searching scope, maybe some effect event comes later than player's next action
- Ignored templar Purifying Light Tick's heal over time effect that follows Purifying Light's damage over time effect which is still kept

v3.0.6
- Improved timer hiding for Crystal Fragment which should be wiped after cast.

v3.0.5
- Fixed a bug that new timer didn't show up if weapon swapped immediately.

v3.0.4
- Fixed a bug that some timer disappear when player in a group.
- Fixed Crystal Fragment Proc detection.

v3.0.3
- Fixed bugs that mismatched effects with actions.

v3.0.2
- Stricted stack effect matching to avoid unnecessary countings e.g. Hawk Eye

v3.0.1
- Improved label format for time longer than 10 seconds.

v3.0.0
- Refactored code structure again and got many known bugs fixed automatically.

v2.0.3
- Linked taunt effects with concurrent tank-role actions such as "Inner Fire".

v2.0.2
- Fixed an eso effect change bug that reset Crippling Grasp's duration to end immediately after cast.

v2.0.1
- Added an option to switch account/character settings.

v2.0.0
- Refactored code structure and fixed some bugs.
- Supported "Rendering Slash" for French/German language.
- Supported ultimate action duration such as "War Horn".

v1.31
- Fixed a precedence issue, e.g. the dragonknight volatile armor should show 20s buff time, not 10s DOT time.

v1.30
- Marked new api version.

v1.29
- Readjust default auto reposition margins for "Wykkyds Enhanced HUD".
- Improved effect recognition of bold escape fatigue for its morphs.
- Fixed a weapon pair recognition bug.

v1.28
- Fixed a format bug of alert name.

v1.27
- Fixed a bleeding DOT effect recognition bug.
- Added a 'Multiple Target Tracking' option, default is on.

v1.26
- Added player effect tracking e.g. the 4s 'Bolt Escape' fatigue time. If both player and target effects take place by same action, it will show player effect over target effect, e.g. the 20s Brutality buff from dual wield skill 'Hidden Blade' will override the 6s target movement debuff.

v1.25
- Added an option button to place the alert frame.

v1.24
- Fixed the gender specific screen string for french and german clients.
- Added an alert sound select option.

v1.23
- Added an option to exclude short duration.

v1.22
- Avoided alerts when debuffs fade because target die.

v1.21
- Fixed an issue that action bar flip animation is gone after applying time out lines.

v1.20
- Fixed an issue that resource bars are mis-repositioned when they are below the action bar.

v1.19
- Impoved options of alert including text and sound.

v1.18
- Impoved the DOT effect recognition such as Twin Slashes Bleeding effect.

v1.17
- Added options to play sound before timeout.

v1.16
- Added an option to show timeout announce, off by default.
- Added support for actions with both duration attribute and target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.

v1.15
- Added support for showing third ability bar such as overload bar action timer hints.

v1.14
- Added support for stackable effect counting such as light/heavy attacks with nightblade's Grim Focus and its morphs.

v1.13
- Added a button in settings menu to show the shift bar that can be moved around.

v1.12
- Added an option to disable shift action bar and an option to adjust cooldown line thickness.

v1.11
- Added support for target and target effect change.

v1.10
- Added conflict detection of all player resource bars and move them upward automatically.

v1.09
- Changed health bar patch that auto move it vertically according to option "Position Gap".

v1.08
- Fixed an issue that action icon stays lit while character is out of mag/stam.

v1.07
- Added some line options and a font name option.

v1.06
- Fixed a bug of starting to count down a ground ability that just canceled by invoking another ability before placement.

v1.05
- Added a position patch for addon "Wykkyds Enhanced HUD" to avoid overlap, options added.

v1.04
- Added option setting "Cooldown Color".
- Removed tracking of "Crystal Fragment Proc".

v1.03
- Added option settings "Label Font Size" and "Label Vertical Offset".

v1.02
- Added tracking of effects over time as action duration.

v1.01
- Fixed some ui error bugs.

v1.0
- Initial implementation.
Optional Files (0)


Archived Files (107)
File Name
Version
Size
Uploader
Date
3.3.7
35kB
cloudor
10/05/19 06:21 AM
3.3.6c
35kB
cloudor
09/25/19 08:38 AM
3.3.6b
35kB
cloudor
09/24/19 08:02 AM
3.3.6a
31kB
cloudor
09/23/19 08:58 AM
3.3.6
31kB
cloudor
09/21/19 08:54 AM
3.3.5
31kB
cloudor
09/17/19 09:17 AM
3.3.4
31kB
cloudor
09/16/19 10:51 PM
3.3.3
31kB
cloudor
09/16/19 04:20 PM
3.3.2
31kB
cloudor
09/13/19 06:52 AM
3.3.1
31kB
cloudor
09/11/19 09:37 AM
3.3.0
31kB
cloudor
09/10/19 10:25 PM
3.2.8
27kB
cloudor
09/08/19 03:15 AM
3.2.6
27kB
cloudor
09/07/19 04:16 PM
3.2.5a
27kB
cloudor
09/05/19 06:43 PM
3.2.5
27kB
cloudor
09/04/19 04:21 PM
3.2.4
27kB
cloudor
09/03/19 06:49 PM
3.2.3a
27kB
cloudor
09/02/19 07:08 PM
3.2.3
27kB
cloudor
09/02/19 07:06 PM
3.2.3
27kB
cloudor
09/02/19 03:55 AM
3.2.2
27kB
cloudor
09/01/19 07:36 PM
3.2.1
29kB
cloudor
08/29/19 06:46 PM
3.1.30
72kB
cloudor
08/26/19 10:54 PM
3.1.28
72kB
cloudor
08/26/19 02:05 AM
3.1.26
71kB
cloudor
08/24/19 04:51 PM
3.1.26
71kB
cloudor
08/24/19 04:42 PM
3.1.25
71kB
cloudor
08/24/19 04:42 AM
3.1.24
71kB
cloudor
08/23/19 05:40 PM
3.1.23
71kB
cloudor
08/23/19 05:45 AM
3.1.22
71kB
cloudor
08/22/19 09:38 PM
3.1.20
71kB
cloudor
08/21/19 11:12 PM
3.1.19
71kB
cloudor
08/21/19 07:19 PM
3.1.18
71kB
cloudor
08/21/19 06:35 PM
3.1.17b
71kB
cloudor
08/18/19 09:15 PM
3.1.17a
71kB
cloudor
08/18/19 07:58 AM
3.1.17
73kB
cloudor
08/17/19 07:52 PM
3.1.16a
73kB
cloudor
08/09/19 05:48 AM
3.1.16
73kB
cloudor
08/07/19 04:35 PM
3.1.14
73kB
cloudor
07/12/19 04:22 PM
3.1.12
73kB
cloudor
07/09/19 05:11 PM
3.1.11
73kB
cloudor
07/02/19 09:30 AM
3.1.10
72kB
cloudor
07/01/19 09:57 AM
3.1.9u2
72kB
cloudor
06/29/19 06:49 PM
3.1.9u
71kB
cloudor
06/29/19 05:58 PM
3.1.9
71kB
cloudor
06/28/19 05:49 PM
3.1.8
71kB
cloudor
06/05/19 07:39 AM
3.1.6
71kB
cloudor
05/06/19 04:35 AM
3.1.5
71kB
cloudor
03/02/19 07:17 PM
3.1.4
67kB
cloudor
03/02/19 06:24 PM
3.1.3
67kB
cloudor
11/23/18 06:18 AM
3.1.2
67kB
cloudor
11/16/18 10:46 PM
3.1.1
67kB
cloudor
11/16/18 12:53 PM
3.1.0
67kB
cloudor
11/16/18 12:20 PM
3.0.22
68kB
cloudor
12/08/17 06:29 PM
3.0.21
68kB
cloudor
12/07/17 07:36 AM
3.0.20
67kB
cloudor
09/13/17 04:57 AM
3.0.19a
67kB
cloudor
09/10/17 05:31 AM
3.0.19
67kB
cloudor
09/10/17 02:01 AM
3.0.18
62kB
cloudor
09/08/17 10:10 PM
3.0.17
62kB
cloudor
09/07/17 11:23 PM
3.0.16a
62kB
cloudor
09/06/17 11:27 PM
3.0.15a
62kB
cloudor
09/06/17 09:08 AM
3.0.14
62kB
cloudor
09/06/17 07:56 AM
3.0.13
62kB
cloudor
09/05/17 11:02 AM
3.0.12
61kB
cloudor
09/04/17 08:58 AM
3.0.11
61kB
cloudor
09/03/17 07:07 AM
3.0.10
61kB
cloudor
09/02/17 11:27 AM
3.0.9
61kB
cloudor
09/02/17 09:26 AM
3.0.8
61kB
cloudor
08/31/17 09:17 AM
3.0.7
61kB
cloudor
08/30/17 09:04 AM
3.0.6
61kB
cloudor
08/29/17 09:58 AM
3.0.5
61kB
cloudor
08/29/17 09:26 AM
3.0.4
61kB
cloudor
08/29/17 07:15 AM
3.0.3
61kB
cloudor
08/28/17 09:55 AM
3.0.1a
61kB
cloudor
08/27/17 09:36 AM
3.0.0
61kB
cloudor
08/27/17 08:52 AM
2.0.3
56kB
cloudor
06/11/17 04:48 AM
2.0.2
57kB
cloudor
04/20/17 07:19 AM
2.0.1
57kB
cloudor
04/19/17 08:33 AM
2.0.0
56kB
cloudor
04/04/17 09:03 AM
1.30
48kB
cloudor
02/16/17 06:40 AM
1.30
48kB
cloudor
02/16/17 06:03 AM
1.30
48kB
cloudor
02/07/17 05:08 AM
1.29
48kB
cloudor
01/19/17 07:03 AM
1.28
54kB
cloudor
01/03/17 10:27 PM
1.27
47kB
cloudor
01/03/17 05:44 AM
1.26
47kB
cloudor
12/26/16 08:07 AM
1.25
47kB
cloudor
12/20/16 05:51 AM
1.24
47kB
cloudor
12/19/16 07:06 AM
1.23
46kB
cloudor
12/17/16 06:38 PM
1.22
46kB
cloudor
12/17/16 06:20 AM
1.18
45kB
cloudor
12/12/16 08:41 AM
1.17
45kB
cloudor
12/12/16 08:22 AM
1.15
45kB
cloudor
12/11/16 03:18 AM
1.14
44kB
cloudor
12/08/16 07:49 AM
1.13
44kB
cloudor
12/07/16 09:44 AM
1.12
43kB
cloudor
12/06/16 11:59 AM
1.11
43kB
cloudor
12/06/16 09:10 AM
1.09
42kB
cloudor
12/05/16 08:13 AM
1.08
42kB
cloudor
12/04/16 08:18 AM
1.07
42kB
cloudor
12/01/16 08:32 AM
1.06
42kB
cloudor
11/30/16 08:01 AM
1.05
41kB
cloudor
11/29/16 11:46 AM
1.04
41kB
cloudor
11/29/16 07:45 AM
1.03
40kB
cloudor
11/28/16 11:14 AM
1.02
40kB
cloudor
11/28/16 08:03 AM
1.01
40kB
cloudor
11/27/16 11:30 AM
1.0
40kB
cloudor
11/27/16 07:32 AM


Post A Reply Comment Options
Unread 10/09/19, 08:26 AM  
coopersnow

Forum posts: 0
File comments: 4
Uploads: 0
Re: Re: Re: Re: Re: Re: Issue with tracking wall of elements

Originally Posted by cloudor
Originally Posted by coopersnow
Originally Posted by cloudor
Originally Posted by coopersnow
Originally Posted by cloudor
Originally Posted by coopersnow
Hello,
having an issue tracking unstable wall of elements(didnt test other morph).The timer of the spell goes random alot jumping up and down with numbers and often when it reaches 0 it resets to 3 seconds and almost all the time tracks the buff incorectly.
Thanks for your time and one of the most uslefull addons there are.
I need to know your skills and equipments. Maybe some effect is related e.g. VMA staff.
Magicka Dk, Yes im using a VMA staff and i only tested it with vma staff.I tryed it out with other gear and also same thing happens. Backbar: Flames of obl,harnes mag,barred trap,unstable wall,eruption, meteor
Frontbar:Soul trap,burning embers,e flames,degeneration,flame lash,standard
This effect also happend a while back with burning embers but that was fixed not rly sure when,matbe a patch or two ago.
Can you capture a clip of video for me?
Sure will do now as soon as the servers get up.Where can i send it to you?
Maybe youtube or other video site?
Private messaged you
Report comment to moderator  
Reply With Quote
Unread 10/09/19, 06:05 AM  
cloudor
 
cloudor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 21
File comments: 294
Uploads: 4
Re: Re: Re: Re: Re: Issue with tracking wall of elements

Originally Posted by coopersnow
Originally Posted by cloudor
Originally Posted by coopersnow
Originally Posted by cloudor
Originally Posted by coopersnow
Hello,
having an issue tracking unstable wall of elements(didnt test other morph).The timer of the spell goes random alot jumping up and down with numbers and often when it reaches 0 it resets to 3 seconds and almost all the time tracks the buff incorectly.
Thanks for your time and one of the most uslefull addons there are.
I need to know your skills and equipments. Maybe some effect is related e.g. VMA staff.
Magicka Dk, Yes im using a VMA staff and i only tested it with vma staff.I tryed it out with other gear and also same thing happens. Backbar: Flames of obl,harnes mag,barred trap,unstable wall,eruption, meteor
Frontbar:Soul trap,burning embers,e flames,degeneration,flame lash,standard
This effect also happend a while back with burning embers but that was fixed not rly sure when,matbe a patch or two ago.
Can you capture a clip of video for me?
Sure will do now as soon as the servers get up.Where can i send it to you?
Maybe youtube or other video site?
Report comment to moderator  
Reply With Quote
Unread 10/09/19, 06:01 AM  
coopersnow

Forum posts: 0
File comments: 4
Uploads: 0
Re: Re: Re: Re: Issue with tracking wall of elements

Originally Posted by cloudor
Originally Posted by coopersnow
Originally Posted by cloudor
Originally Posted by coopersnow
Hello,
having an issue tracking unstable wall of elements(didnt test other morph).The timer of the spell goes random alot jumping up and down with numbers and often when it reaches 0 it resets to 3 seconds and almost all the time tracks the buff incorectly.
Thanks for your time and one of the most uslefull addons there are.
I need to know your skills and equipments. Maybe some effect is related e.g. VMA staff.
Magicka Dk, Yes im using a VMA staff and i only tested it with vma staff.I tryed it out with other gear and also same thing happens. Backbar: Flames of obl,harnes mag,barred trap,unstable wall,eruption, meteor
Frontbar:Soul trap,burning embers,e flames,degeneration,flame lash,standard
This effect also happend a while back with burning embers but that was fixed not rly sure when,matbe a patch or two ago.
Can you capture a clip of video for me?
Sure will do now as soon as the servers get up.Where can i send it to you?
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Unread 10/07/19, 06:38 PM  
cloudor
 
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Re: Re: Re: Issue with tracking wall of elements

Originally Posted by coopersnow
Originally Posted by cloudor
Originally Posted by coopersnow
Hello,
having an issue tracking unstable wall of elements(didnt test other morph).The timer of the spell goes random alot jumping up and down with numbers and often when it reaches 0 it resets to 3 seconds and almost all the time tracks the buff incorectly.
Thanks for your time and one of the most uslefull addons there are.
I need to know your skills and equipments. Maybe some effect is related e.g. VMA staff.
Magicka Dk, Yes im using a VMA staff and i only tested it with vma staff.I tryed it out with other gear and also same thing happens. Backbar: Flames of obl,harnes mag,barred trap,unstable wall,eruption, meteor
Frontbar:Soul trap,burning embers,e flames,degeneration,flame lash,standard
This effect also happend a while back with burning embers but that was fixed not rly sure when,matbe a patch or two ago.
Can you capture a clip of video for me?
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Unread 10/07/19, 03:41 AM  
coopersnow

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Re: Re: Issue with tracking wall of elements

Originally Posted by cloudor
Originally Posted by coopersnow
Hello,
having an issue tracking unstable wall of elements(didnt test other morph).The timer of the spell goes random alot jumping up and down with numbers and often when it reaches 0 it resets to 3 seconds and almost all the time tracks the buff incorectly.
Thanks for your time and one of the most uslefull addons there are.
I need to know your skills and equipments. Maybe some effect is related e.g. VMA staff.
Magicka Dk, Yes im using a VMA staff and i only tested it with vma staff.I tryed it out with other gear and also same thing happens. Backbar: Flames of obl,harnes mag,barred trap,unstable wall,eruption, meteor
Frontbar:Soul trap,burning embers,e flames,degeneration,flame lash,standard
This effect also happend a while back with burning embers but that was fixed not rly sure when,matbe a patch or two ago.
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Unread 10/07/19, 02:02 AM  
cloudor
 
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Originally Posted by Hootpocket
I finally figured out another memory issue that has been happening but can pin-point it now. With the VMA dual wield rotation on a trial dummy/trial boss brings my memory usage from addons from 80 to about 170 and just goes up and up for awhile..
it doesn't go down till I reloadui or exit out of the game. if for whatever reason this isn't happening to you, or want a video I can get one.
I have done a test to see when and how much the game engine will garbage collect my intentionlly created and released lua data object. The result is quite random and unpredictable. Though I released all my test object, the memory usage goes from 170 to above 300. If I continue to play, the usage number can get lower gradually, say 250.

In my opinion, the number can't represent the actual usage.
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Unread 10/06/19, 05:28 PM  
cloudor
 
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Re: Issue with tracking wall of elements

Originally Posted by coopersnow
Hello,
having an issue tracking unstable wall of elements(didnt test other morph).The timer of the spell goes random alot jumping up and down with numbers and often when it reaches 0 it resets to 3 seconds and almost all the time tracks the buff incorectly.
Thanks for your time and one of the most uslefull addons there are.
I need to know your skills and equipments. Maybe some effect is related e.g. VMA staff.
Last edited by cloudor : 10/06/19 at 05:30 PM.
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Unread 10/06/19, 06:17 AM  
coopersnow

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Issue with tracking wall of elements

Hello,
having an issue tracking unstable wall of elements(didnt test other morph).The timer of the spell goes random alot jumping up and down with numbers and often when it reaches 0 it resets to 3 seconds and almost all the time tracks the buff incorectly.
Thanks for your time and one of the most uslefull addons there are.
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Unread 10/05/19, 09:53 PM  
Darkstalix

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brother i have some issues and i have no idea why it is happening and its random


I have set my line to thick on '5'
Sometimes it works but sometimes it doesn't and happens what you see here ,the line is not as thick
And there are chances that it works if i recast the skill
also it not aligned properly but few updates ago it was working and looking ok

Thanks for the updates
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Unread 09/28/19, 02:04 AM  
Hootpocket

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I finally figured out another memory issue that has been happening but can pin-point it now. With the VMA dual wield rotation on a trial dummy/trial boss brings my memory usage from addons from 80 to about 170 and just goes up and up for awhile..
it doesn't go down till I reloadui or exit out of the game. if for whatever reason this isn't happening to you, or want a video I can get one.
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Unread 09/25/19, 05:06 PM  
Ikkito

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Barbed Trap

Hello there,
I would like to talk about the Barbed Trap.

As the trap takes exactly 1.5 sec to be active and probably something like 0.5 sec to cast, we kinda want to recast it 2 sec before the end of the actual end of minor force.
That being said, would it be possible for you to add on option that ppl can activate or not, allowing the user to reduce the displayed timer for trap from 18 to 16 seconds ?
Or if not possible maybe you could make the timer turn for example orange when it's 5 sec left and red when it is 2 seconds left ?

Thanks for reading.

Cheers,
Ikkito
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Unread 09/25/19, 07:01 AM  
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Originally Posted by danno8
Originally Posted by cloudor
Originally Posted by danno8
Hey there!

Using a potion that refreshes Major Brutality will reset the timer on Critical Surge (Sorcerer). This makes it tough to know if the healing portion of the skill is still up.

Dan
I'm still working on it, looking for a function to get item description.

Edit: It seems that there is no api to get item description but I have found another approach to evaluate the condition. This bug has been fixed in v3.3.6. You can download it after new version approval.
Thanks!

Ah, unfortunately hitting a potion still sets the timer for Critical Surge to the potion timer with 3.3.6.
Does it always happen or sometimes?
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Unread 09/22/19, 08:05 AM  
danno8

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Originally Posted by cloudor
Originally Posted by danno8
Hey there!

Using a potion that refreshes Major Brutality will reset the timer on Critical Surge (Sorcerer). This makes it tough to know if the healing portion of the skill is still up.

Dan
I'm still working on it, looking for a function to get item description.

Edit: It seems that there is no api to get item description but I have found another approach to evaluate the condition. This bug has been fixed in v3.3.6. You can download it after new version approval.
Thanks!

Ah, unfortunately hitting a potion still sets the timer for Critical Surge to the potion timer with 3.3.6.
Last edited by danno8 : 09/22/19 at 09:00 AM.
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Unread 09/21/19, 07:57 AM  
cloudor
 
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Originally Posted by danno8
Hey there!

Using a potion that refreshes Major Brutality will reset the timer on Critical Surge (Sorcerer). This makes it tough to know if the healing portion of the skill is still up.

Dan
I'm still working on it, looking for a function to get item description.

Edit: It seems that there is no api to get item description but I have found another approach to evaluate the condition. This bug has been fixed in v3.3.6. You can download it after new version approval.
Last edited by cloudor : 09/21/19 at 09:04 AM.
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Unread 09/20/19, 04:14 PM  
danno8

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Hey there!

Using a potion that refreshes Major Brutality will reset the timer on Critical Surge (Sorcerer). This makes it tough to know if the healing portion of the skill is still up.

Dan
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