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Updated: 02/09/20 03:56 PM
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Bank Manager Revived.
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Compatibility:
Harrowstorm (5.3.4)
Dragonhold (5.2.5)
Updated:02/09/20 03:56 PM
Created:04/23/19 05:03 PM
Monthly downloads:277
Total downloads:7,924
Favorites:18
MD5:
Categories:Plug-Ins & Patches, Bags, Bank, Inventory
5.3.4
Bank Manager Revived - Slim Edition  Popular! (More than 5000 hits)
Version: 14.6
by: Gamer1986PAN, @DeadSoon
Bank Manager Revived - Slim Edition

Depends on this Librarys:
LibResearch
LibAddonMenu2.0

Make sure to install this librarys for a working addon

The new Version can be used as Slim and as Full version with the "Global Addon Profile" feature. This is especially to help the non ESO+ Users.


I only commented some features of the orignal "Bank Manager Revived" or rather from the "Jewelry Crafting Fix of Bank Manager Revived" out in order to have less features but smaller saved variables and related to this smaller saved varibles -better performance.

To benefit from the smaller saved variables, the original ones must be deleted/renamed and new files + profiles must be created. (don't forget to backup your saved variables, so you are able to go back to the original version if you are not satisfied with the slim edition. If you want to reactivate one special option you had in the last version but missing here - i can try to help you make it work again (minor code tweaks and leads again to bigger saved variables)

All credits goes to the original Authors. Ayantir, SnowmanDK, Eldrni and (not original team, but he also did some bugfixes that version depends on) Lexynide


If you found a bug you have here but not in the "Jewelry Crafting Fix Version" let me know and i try to find a solution. If the bug also exists in "Jewelry Crafting Fix Version" i can not guarantee that i can fix that, because i don't master LUA and i only be able to modify small things. If there is a real bug i just can hope some real author is willing to help me out there.


*Notice*: I know that some items - e.g. trophys don't work 100% properly - like they also don't work in original version. When i have some time i try to find a fix for that problem.


If you want to help with this addon just let me know in the comment section and i add you to the team. If you master LUA and want to get some practice in finding and removing bugs you are very welcome.


Bank Manager Revived will help you manage your bank & your guild bank (at guild bank - deposit only)

BMR will automatically deposit the preset items from your current character inventory to the bank or withdraw them from your bank to your inventory.


Features:

Global features
  • bank & guild bank support
  • auto move when opening bank (item/currencies)
  • display a detail of each move and/or summary
  • don't move items protected by ItemSaver / FCO Item Filter addon
  • don't move items moved by other addons while interacting
  • import setting between characters
  • auto restack bank / bag /guild bank after completion
  • fully localized (English, French, Deutsch and Russian)
  • pull your writs items needed for quests

Global Addon Profile

There are 4 global addon profiles predefined:
  1. ESO+ no crafting
  2. ESO+ with crafting
  3. no ESO+ no crafting
  4. no ESO+ with crafting
with the "ESO+" profiles material that can be deposited in the crafting bag can no longer be selected in the options
"with crafting" profiles also shows e.g. intricate armor/weapons as options


Profile support

You can have 9 accountwide profiles defined with their own rules. If 2+ profiles are defined or the current profile is not set to automatically transfer items, an UI will appear at bank to let you switch between profiles. You can easily set a name, and reset a profile.

Currencies (Gold / Tel Var Stones / Alliance Points / Writ Vouchers)

2 individual sliders to choose how much to keep in bag (e.g enough to feed your horse the next 10 days) or how much to grab from bank if you don't have enough. (0 to disable the 2nd function). Gold sliders are 0 up to 200K, Tel Var up to 10K, Alliance Points up to 200k and Writ Vouchers up to 5k.
You can also use the option "Don't keep any ..." to deposit the full amount of this currency to the bank or activate additional to that the option "Keep in Bank instead of Bag" to withdraw everything of that specific currency.



Provisioning
  • Choose to push/pull known recipes
  • Choose to push/pull unknown recipes

Enchanting (up to 50) of the same type
  • Choose to push/pull glyphs

Trophies (up to 50 stacks) of the same type
  • Choose to push/pull treasure maps
  • Choose to push/pull survey maps
  • Choose to push/pull style motif fragments
  • Choose to push/pull recipe fragments
  • Choose to push/pull imperial city trophies

Housing
  • Choose to push/pull known recipes
  • Choose to push/pull unknown recipes
  • Choose to push/pull Furnishing

Misc
  • Choose to push/pull AvA repair
  • Choose to push/pull disguises
  • Choose to push/pull lockpics
  • Choose to push/pull potions
  • Choose to push/pull racial motif books
  • Choose to push/pull containers (does not work with containers you also can not move manually)
  • Choose to push/pull (crown) repair kits
  • Choose to push/pull soul gems, empty or charged

Crafting
  • Choose to push/pull 1 or + (up to 50) stacks of any material <- had to bundle potency runes at all levels with the changes from 14.2
  • Choose to push/pull weapons/armor/jewelry
  • Choose to push/pull intricate weapons/armor/jewelry (set excluded)
  • Choose to push/pull researchable weapons/armor/jewelry (set excluded) <- CraftStore addon support inside

Known Bugs
  • Runes not working (only Ta and Glyphs) Fixed with 14.2
  • Identical Intricate (Jewelry) Items can not be moved together to target (if you have e.g. 4 identical rings BMR will only move 1 of them - no matter what settings you made) - fixed with 14.4
  • Intricate Items can not be pushed to guildbank - working for Jewelry and Woodworking with 14.4
  • If you interact with a storage box (furnishing item) all items you push automatically to bank will be deposited in the bank (even if you do not have the banker NPC), if you want to place that items in the storage box, you have to change your profile or change the options in your current profile to not auto push in bank in order to keep them in your inventory and deposit them manually


Upcoming changes
  • Choose to push/pull intricate jewelry items Done with 14.3 - provided by LordKor -> thank you
  • Change to global saved varibles instead of different profiles for every character - Done with 13.0
  • Optional Setting to switch back to Full Version (if you are not ESO+) - Done with 14.0
  • Find a way that invisible options are also not performing any action
  • Find a way to move intricate items into guildbank - working for Jewelry and Woodworking with 14.4
14.6:
- removed libs from the bundle, please make sure to install them seperatly:
https://www.esoui.com/downloads/info517-LibResearch.html
https://www.esoui.com/downloads/info7-LibAddonMenu.html
to be honest i let them remove by Baertram, because he knows how to do it without breaking the addon, thanks for it

14.5:
- moved MasterWrits to it's final destination tab "Quests: Crafting"

14.4:
- you can now move identical intricate jewelry and woodworking items into the bank AND/OR guildbank by using its own max stack slider - coming for smithing and clothier in later updates hopefully
- temporary moved MasterWrits to trophys and forgot to move it where i really wanted it -> will be moved in 14.5 again (Quest Tab)

14.3:
- Added changes to Jewelry handling provided by LordKor -> thank you
-> you can now move intricate jewelry to/from bank not working for guild banks for now


14.2:
- Added changes to Poison/Poison Solvent handling provided by LordKor -> thank you
- Reworked Runes and Glyphs handling and sorting (works now for guild bank as well)
- API-Bump to 100030 for the upcoming DLC
- minor changes i can't remember


14.1:
- Associated Guild Bank for smith, clothier and woodworker reactivated (still no movement for intricate items into guildbank)
- API bump to 100029 Dragonhold (its working with both Live and PTS)


14.0:
- API bump to 100028 Scalebreaker
- Global Addon Profiles added (this hides some options but if you did not deactivate one option before you change the profile - BMR will still perform an action - i am trying to fix this in future updates)
- saved variables will grow a bit, but it should not affect your performance really bad - however i will try to reduce it even more or at least back to the size you had with 13.0


13.0:
- Change to use accountwide profiles
Please Backup your data first if you want to keep them - because the first reload/logout with the new version will reset the current char. Because of that login/logout trough the chars for the first time, the size of the saved variables will be smaller with every character logging out.

If you want to make extra space delete the saved variables and create them new from the scratch (highly recommended)
- Some Minor Changes (outcommenting of some unneeded elements)

- in the comment section is a zip-archive with all functions of BMR Jewelry Crafting version reactivated but with accountwide profiles. This is especially to help the non ESO+ Users - but we will have a look if we can combine them into one version and switch between slimmed ESO+ and non ESO+ version. But first we want to take a look for remake of "intricate items".



12.2:
- Commented the furnishing material out (e.g. Bast, Regulus, Heartwood)

Next steps will be:
- change the saved variables to global/accountwide
(should reduce the size again for better performance, if needed i can think about implementing more profiles instead - let me know in the comments if you would need them but i don't really think they are needed) and you have to make future changes in one profile on one character only instead of importing the same profile to every other char or make the same changes)

- bring back the intricate item movement back - goal is for each individual profession and intricate items in general - all optional



12.1:
- Release
Archived Files (9)
File Name
Version
Size
Uploader
Date
14.5
170kB
Gamer1986PAN
01/18/20 11:49 PM
14.4
170kB
Gamer1986PAN
01/18/20 10:20 PM
14.3
170kB
Gamer1986PAN
01/07/20 05:33 PM
14.2
169kB
Gamer1986PAN
01/06/20 06:00 PM
14.1
169kB
Gamer1986PAN
08/14/19 12:29 PM
14.0
169kB
Gamer1986PAN
08/13/19 02:50 PM
13.0
169kB
Gamer1986PAN
05/18/19 10:59 AM
12.2
169kB
Gamer1986PAN
05/17/19 12:22 PM
12.1
169kB
Gamer1986PAN
04/23/19 05:03 PM


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Unread 03/01/20, 05:45 PM  
Gamer1986PAN
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Forum posts: 84
File comments: 463
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Originally Posted by dorrson
I've noticed a possible issue with the Currencies section. If this has already been mentioned, I apologize. Or if I am misunderstanding the relationship between these two options, please let me know.

It seems that if you have the "Don't keep any ..." options switched to "On", and the "Keep in Bank instead of Bag" option also "On," all currency is pulled from the bank and placed into your character bag. If you switch the "Keep in Bank instead of Bag" option "Off" it correctly deposits the currency into the bank.
yeah thats working as intended. I know the description is a little bit hard to understand but it is the translation of the original author, so i would like to keep it that way.
__________________
Co-Author of the Addon BeamMeUp - feel free to check it out.


BankManagerRevived Slim Edition
- changed profiles to accountwide in order to have better performance with BMR and added 4 different global addon profiles for better overview -
most of the working mechancis are created from the original BMR authors - credits to orignal authors
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Unread 03/01/20, 08:40 AM  
dorrson

Forum posts: 0
File comments: 25
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I've noticed a possible issue with the Currencies section. If this has already been mentioned, I apologize. Or if I am misunderstanding the relationship between these two options, please let me know.

It seems that if you have the "Don't keep any ..." options switched to "On", and the "Keep in Bank instead of Bag" option also "On," all currency is pulled from the bank and placed into your character bag. If you switch the "Keep in Bank instead of Bag" option "Off" it correctly deposits the currency into the bank.
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Unread 02/26/20, 01:33 PM  
zo6zo6

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Re: Re: feature

Originally Posted by Gamer1986PAN
Originally Posted by zo6zo6
could you please add raw trait category for jewelry crafting?
I didn't find it and i think its essential to make this add-on perfect
I have to look into if there is an easy way or if we have to make a data collection for this first. Won't happen the next days but i promise that we are looking into it in the future.
thats very good to hear. hopefully it will be an easy thing
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Unread 02/26/20, 12:36 PM  
Gamer1986PAN
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Forum posts: 84
File comments: 463
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Re: feature

Originally Posted by zo6zo6
could you please add raw trait category for jewelry crafting?
I didn't find it and i think its essential to make this add-on perfect
I have to look into if there is an easy way or if we have to make a data collection for this first. Won't happen the next days but i promise that we are looking into it in the future.
__________________
Co-Author of the Addon BeamMeUp - feel free to check it out.


BankManagerRevived Slim Edition
- changed profiles to accountwide in order to have better performance with BMR and added 4 different global addon profiles for better overview -
most of the working mechancis are created from the original BMR authors - credits to orignal authors
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Unread 02/26/20, 11:32 AM  
zo6zo6

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feature

could you please add raw trait category for jewelry crafting?
I didn't find it and i think its essential to make this add-on perfect
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Unread 02/14/20, 02:54 PM  
Gamer1986PAN
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Forum posts: 84
File comments: 463
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Originally Posted by CooLow
Originally Posted by Gamer1986PAN
Originally Posted by CooLow
Items that are part of a set are not transfering to the bank. Is there any config to fix this out?

Not now. This would cause problems with gear-defined sets that are in your inventory.
What sets do you want to transfer? Could you explain to me so i can figure out if its possible?
Parts of a set, that can be researched. Some items that are droped on lower levels, that can be researched should be transfered to bank, for latter use. But it keeps in my inv.
The problem about this is, that if one of your sets that you are wearing right now or your secondary set in inventory does have a trait, that is unknown by one of your twinks and you would allow to auto transfer them into bank, then more people would be upset about that. so i guess i wont implement that. thinking about the lower level items - how i can implement them. but it will take a while and its not a promise...
__________________
Co-Author of the Addon BeamMeUp - feel free to check it out.


BankManagerRevived Slim Edition
- changed profiles to accountwide in order to have better performance with BMR and added 4 different global addon profiles for better overview -
most of the working mechancis are created from the original BMR authors - credits to orignal authors
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Unread 02/12/20, 05:56 PM  
CooLow

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Originally Posted by Gamer1986PAN
Originally Posted by CooLow
Items that are part of a set are not transfering to the bank. Is there any config to fix this out?

Not now. This would cause problems with gear-defined sets that are in your inventory.
What sets do you want to transfer? Could you explain to me so i can figure out if its possible?
Parts of a set, that can be researched. Some items that are droped on lower levels, that can be researched should be transfered to bank, for latter use. But it keeps in my inv.
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Unread 02/10/20, 12:15 PM  
Gamer1986PAN
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Forum posts: 84
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Did not test everything but it did move items into bank without LUA-Errors, so i am quite sure that all is working as it did before. (no additional bugs to the previous release)

Originally Posted by Baertram
I hope you have tested it after I had changed the files, I haven't as I said as I'm not using the addon anymore
Originally Posted by Gamer1986PAN
Originally Posted by Baertram
Please remove ALL libraries from the libs subfolder!
They need to be installed as standalone versions, or if you include them make sure to include them ALWAYS with their own txt files in order to let the ingame addon manager find the newest version properly automatically.

Your current versions of LibAddonMenu, LibResearch and others wil lbe always loaded and thus might destroy other addons as the code is always run, even if it ages too old and raises lua errors.

Use your BankmanagerRevived.txt file with the tags
## OptionalDependsOn:
and
## DependsOn:

to add dependencies to LibAddonMenu-2.0 and LibResearch and the other libraries of this addon, and remove the hardcoded lines like
/libs/LibStub/LibStub.lua
please!
Thanks for your help Baertram. You are a hero ^^
__________________
Co-Author of the Addon BeamMeUp - feel free to check it out.


BankManagerRevived Slim Edition
- changed profiles to accountwide in order to have better performance with BMR and added 4 different global addon profiles for better overview -
most of the working mechancis are created from the original BMR authors - credits to orignal authors
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Unread 02/10/20, 02:48 AM  
Baertram
 
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I hope you have tested it after I had changed the files, I haven't as I said as I'm not using the addon anymore
Originally Posted by Gamer1986PAN
Originally Posted by Baertram
Please remove ALL libraries from the libs subfolder!
They need to be installed as standalone versions, or if you include them make sure to include them ALWAYS with their own txt files in order to let the ingame addon manager find the newest version properly automatically.

Your current versions of LibAddonMenu, LibResearch and others wil lbe always loaded and thus might destroy other addons as the code is always run, even if it ages too old and raises lua errors.

Use your BankmanagerRevived.txt file with the tags
## OptionalDependsOn:
and
## DependsOn:

to add dependencies to LibAddonMenu-2.0 and LibResearch and the other libraries of this addon, and remove the hardcoded lines like
/libs/LibStub/LibStub.lua
please!
Thanks for your help Baertram. You are a hero ^^
Last edited by Baertram : 02/10/20 at 02:48 AM.
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Unread 02/09/20, 04:08 PM  
Gamer1986PAN
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Forum posts: 84
File comments: 463
Uploads: 2
Originally Posted by Baertram
Please remove ALL libraries from the libs subfolder!
They need to be installed as standalone versions, or if you include them make sure to include them ALWAYS with their own txt files in order to let the ingame addon manager find the newest version properly automatically.

Your current versions of LibAddonMenu, LibResearch and others wil lbe always loaded and thus might destroy other addons as the code is always run, even if it ages too old and raises lua errors.

Use your BankmanagerRevived.txt file with the tags
## OptionalDependsOn:
and
## DependsOn:

to add dependencies to LibAddonMenu-2.0 and LibResearch and the other libraries of this addon, and remove the hardcoded lines like
/libs/LibStub/LibStub.lua
please!
Thanks for your help Baertram. You are a hero ^^
__________________
Co-Author of the Addon BeamMeUp - feel free to check it out.


BankManagerRevived Slim Edition
- changed profiles to accountwide in order to have better performance with BMR and added 4 different global addon profiles for better overview -
most of the working mechancis are created from the original BMR authors - credits to orignal authors
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Unread 02/09/20, 01:40 PM  
Baertram
 
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Please remove ALL libraries from the libs subfolder!
They need to be installed as standalone versions, or if you include them make sure to include them ALWAYS with their own txt files in order to let the ingame addon manager find the newest version properly automatically.

Your current versions of LibAddonMenu, LibResearch and others wil lbe always loaded and thus might destroy other addons as the code is always run, even if it ages too old and raises lua errors.

Use your BankmanagerRevived.txt file with the tags
## OptionalDependsOn:
and
## DependsOn:

to add dependencies to LibAddonMenu-2.0 and LibResearch and the other libraries of this addon, and remove the hardcoded lines like
/libs/LibStub/LibStub.lua
please!
Last edited by Baertram : 02/09/20 at 01:49 PM.
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Unread 02/05/20, 03:09 PM  
Gamer1986PAN
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Forum posts: 84
File comments: 463
Uploads: 2
Re: Pulling from bank when accessing storage

Originally Posted by Gandamir
Hello,

The addon treats storage chests (housing) the same as the bank. This causes some issues such as depositing things in the wrong place as well as withdrawing from the bank when you shouldn't have access to it.

As I suspect the second one is an API issue, I have filed this bug report to ZOS:
https://forums.elderscrollsonline.co...omment/6579428

With that said, could we get behavior updates for storage vs. bank?

And... I just saw the prior posts regarding this below...
You should also check Dolgubons post about this issue:

Originally Posted by Dolgubon
Originally Posted by Brettelectric
I have BMR set to deposit all furnishings in my bank.

I was in my small home, and picked a piece of furniture up from the home, and then saw it was in my bag. Then looked in one of my storage chests, and BMR put that piece of furniture into my BANK while I was looking in the STORAGE CHEST.

I don't own a bank assistant. There should be no way that I can access my bank from my house. Yet BMR put a piece of furniture into my bank while I was looking in my storage chest.

Is this some sort of bug or exploit?
If you visit a house with a writ, and stuff in your bank for it, you'll notice that it actually withdraws the items as soon as you step into the house!


While inside your house, the bank is usable by add-ons at all times. Back when housing came out, I asked zos_chiphipselberg about it, and his answer was (paraphrased)' not intended, but it's something that we can allow.' So, bug in ESO were allowed to use.
__________________
Co-Author of the Addon BeamMeUp - feel free to check it out.


BankManagerRevived Slim Edition
- changed profiles to accountwide in order to have better performance with BMR and added 4 different global addon profiles for better overview -
most of the working mechancis are created from the original BMR authors - credits to orignal authors
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Unread 02/05/20, 09:56 AM  
Gandamir

Forum posts: 2
File comments: 15
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Pulling from bank when accessing storage

Hello,

The addon treats storage chests (housing) the same as the bank. This causes some issues such as depositing things in the wrong place as well as withdrawing from the bank when you shouldn't have access to it.

As I suspect the second one is an API issue, I have filed this bug report to ZOS:
https://forums.elderscrollsonline.co...omment/6579428

With that said, could we get behavior updates for storage vs. bank?

And... I just saw the prior posts regarding this below...
Last edited by Gandamir : 02/05/20 at 09:57 AM.
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Unread 02/02/20, 06:36 AM  
Gamer1986PAN
AddOn Author - Click to view AddOns

Forum posts: 84
File comments: 463
Uploads: 2
Originally Posted by CooLow
Items that are part of a set are not transfering to the bank. Is there any config to fix this out?

Not now. This would cause problems with gear-defined sets that are in your inventory.
What sets do you want to transfer? Could you explain to me so i can figure out if its possible?
__________________
Co-Author of the Addon BeamMeUp - feel free to check it out.


BankManagerRevived Slim Edition
- changed profiles to accountwide in order to have better performance with BMR and added 4 different global addon profiles for better overview -
most of the working mechancis are created from the original BMR authors - credits to orignal authors
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Unread 01/31/20, 05:35 PM  
CooLow

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Items that are part of a set are not transfering to the bank. Is there any config to fix this out?
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