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Updated: 12/07/21 07:45 AM
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Compatibility:
Deadlands (7.2.5)
Waking Flame (7.1.5)
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:12/07/21 07:45 AM
Created:06/05/20 07:05 PM
Monthly downloads:452
Total downloads:41,392
Favorites:77
MD5:
Categories:Action Bar Mods, Combat Mods
WeaveDelays  Popular! (More than 5000 hits)
Version: 0.8.6
by: Psiioniic [More]
--- requirements ---

LibAddonMenu (2.0)

--- how to ---

Shows delays between skills and missed light attacks in your rotation during and after the fight.

delay bar:




shows the delays between the last few casted skills and light attack status:
M: key not pressed
X: key pressed, but not casted, queue full (e.g. when casting too fast)
Q: key pressed, queued, but somehow did not result in damage (e.g. mob died in between)
B: bash cancelled

To show/hide the delay bar, key bindings can be set.


action bar:



top: uptime of this skill's main effect (not implemented for all skills yet)
middle left: delay (additional) delay between two skill casts
middle right: missed light attacks before this skill
bottom right: missed light attacks after this skill


ability recast bar:



Shows the time and the order in which skills have to be recasted to keep up uptimes. Empty slots can be used to cast spammables.


New: Mechanical acuity tracker:





--- planned features ---

* save fight history
* localization

Still under development!
Please report bugs/feature requests here to help to improve this addon.
0.8.6 fix error message when reloading quickly from settings panel after a reload, add high latency mode setting

0.8.5 fix bug with bars not showing after "show only in combat" settings were changed

0.8.4 fix error message that could occur when some settings were changed followed by reloadui, update API version

0.8.3 make UI frame thickness adjustable for both bars

0.8.2 UI drawing fixes

0.8.1 UI scaling

0.7.2 fix for skills not updating in settings menu, blackwood api version

0.7.1 add mechanical acuity tracker, fix icons for proc skills, fix some cases where skills were not properly shown in the settings menu

0.6.1 support for account wide settings, change frame colors, fix auto hide in combat for short fights

0.5.4 fix bash detection

0.5.3 fix UI error when reloading from settings page

0.5.2 bugfixes to recast timer bar, add update interval option

0.5.1 show bash weaving, detect fancy action bar, improve settings menu

0.4.7 usability improvements, add default durations for more skills

0.4.6 add customization options for compatibility with other addons

0.4.5 light attack status labels customizable

0.4.4 option to show delay bar only in combat

0.4.2 more customization options: font, number of slots, color palettes

0.4.1 delay bar showing the last few casted skills

0.3.4: add skill uptimes, display different values: total delay between two skills / time between light attacks instead of time between light attack and skill / skill and light attack, move if ActionDurationReminder is detected, slightly different color scheme

0.3.3: remove useless libStub dependency

0.3.2: fix bug when addon is used in vampire quest line

0.3.1: fix bug when addon is used in frost vault
Optional Files (0)


Archived Files (18)
File Name
Version
Size
Uploader
Date
0.8.5
18kB
Psiioniic
12/01/21 03:12 PM
0.8.4
18kB
Psiioniic
10/03/21 05:04 PM
0.8.3
18kB
Psiioniic
08/28/21 06:34 PM
0.8.2
18kB
Psiioniic
07/03/21 06:42 AM
0.8.1
18kB
Psiioniic
05/08/21 02:46 PM
0.7.2
18kB
Psiioniic
04/25/21 05:15 PM
0.7.1
18kB
Psiioniic
04/20/21 11:01 AM
0.6.1
17kB
Psiioniic
04/06/21 04:36 PM
0.5.4
16kB
Psiioniic
03/17/21 01:59 PM
0.5.3
16kB
Psiioniic
03/13/21 06:15 AM
0.5.2
17kB
Psiioniic
03/11/21 09:35 PM
0.4.7
16kB
Psiioniic
02/20/21 08:57 AM
0.4.6
15kB
Psiioniic
02/06/21 11:40 AM
0.4.5
15kB
Psiioniic
02/05/21 08:45 PM
0.3.4
9kB
Psiioniic
07/16/20 05:04 PM
0.3.3
7kB
Psiioniic
06/06/20 06:25 PM
0.3.2
7kB
Psiioniic
06/06/20 06:17 PM
0.3.1
7kB
06/05/20 07:05 PM


Post A Reply Comment Options
Unread 10/18/23, 06:58 PM  
VRDaphni

Forum posts: 0
File comments: 1
Uploads: 0
I am feeling really stupid, I downloaded the mod but all have is a blank grid and it's see through, and blank uptime and delays. Any help or a how to set up or use guide would be great. Thanks!
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Unread 05/17/23, 12:23 PM  
BjornTheRipper

Forum posts: 1
File comments: 20
Uploads: 0
Skills Duratrion

What does the "set skill duration (in ms)" settings do? And how do I accurately determine the time? (Do I just use the tool tip time?)
Last edited by BjornTheRipper : 05/17/23 at 12:34 PM.
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Unread 02/01/22, 03:08 PM  
Psiioniic
AddOn Author - Click to view AddOns

Forum posts: 18
File comments: 31
Uploads: 4
Re: Great addon but struggles with sorcerer pets

Originally Posted by Anthonysc
I love this addon, it's been great for improving my uptime for DOT abilities. I am having a little bit of difficulty with the Sorcerer pets though.

The recast timers doesn't seem to accurately track the activation of the Volatile Familiar and Twilight Tormenter ability activation (the "special ability" that does DOT after they've been summoned) it only seems able to track the initial summoning. That isn't super useful for those pets since they generally stay summoned. If it's possible, it would be much more useful to track their ability activation, not their summoning. Thanks for a great addon!
Hi, thanks for the report, I'm not playing sorc very often, so did not notice this. I'll try to fix it in the next version.
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Unread 01/29/22, 02:18 PM  
Anthonysc

Forum posts: 7
File comments: 92
Uploads: 0
Great addon but struggles with sorcerer pets

I love this addon, it's been great for improving my uptime for DOT abilities. I am having a little bit of difficulty with the Sorcerer pets though.

The recast timers doesn't seem to accurately track the activation of the Volatile Familiar and Twilight Tormenter ability activation (the "special ability" that does DOT after they've been summoned) it only seems able to track the initial summoning. That isn't super useful for those pets since they generally stay summoned. If it's possible, it would be much more useful to track their ability activation, not their summoning. Thanks for a great addon!
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Unread 01/18/22, 06:51 PM  
Seredok

Forum posts: 0
File comments: 2
Uploads: 0
I just tried changing it to 100 and still don't see it with the UI unlocked. Also set timers and tried combat, but not there still. Honestly it's probably an ESO issue and not a plugin issue, just thought I'd ask
Last edited by Seredok : 01/18/22 at 06:51 PM.
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Unread 01/18/22, 04:33 PM  
Psiioniic
AddOn Author - Click to view AddOns

Forum posts: 18
File comments: 31
Uploads: 4
Originally Posted by Seredok
Love the addon! I can't for the life of me get the recast timer bar to appear though. It worked for a few battles then seemed to disappear after a reloadui.
Hi, weird, maybe opacity is set to 0%, did you check this?
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Unread 01/17/22, 01:41 AM  
Seredok

Forum posts: 0
File comments: 2
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Love the addon! I can't for the life of me get the recast timer bar to appear though. It worked for a few battles then seemed to disappear after a reloadui. I can click to show widgets and its outline isn't anywhere. I reset default settings and re-enabled it, but it's still not there. Same after restarting the game, deleting the settings file in SavedVariables, and trying to change resolutions in case it was off screen somewhere.

It seems to be detecting my bars properly though.
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Unread 12/07/21, 02:09 PM  
K1T4

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File comments: 4
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Thanks for the patch.There is less *Q* .Ping 110-150
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Unread 12/07/21, 08:27 AM  
Psiioniic
AddOn Author - Click to view AddOns

Forum posts: 18
File comments: 31
Uploads: 4
Originally Posted by K1T4
the game and other addons register damage, and this addon does not register any skill and attack if you stand at a distance of 22 + meters, it starts working only near or if it is very slow to shoot, but then the rotation is too slow and all the stripes are red, please add a function that would allow you to disable *Q*
You can try to turn on
"Experimental Features"-> "Increase latency tolerance"
in the settings, I hope it helps
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Unread 12/07/21, 07:09 AM  
Psiioniic
AddOn Author - Click to view AddOns

Forum posts: 18
File comments: 31
Uploads: 4
Originally Posted by K1T4
the game and other addons register damage, and this addon does not register any skill and attack if you stand at a distance of 22 + meters, it starts working only near or if it is very slow to shoot, but then the rotation is too slow and all the stripes are red, please add a function that would allow you to disable *Q*
You can already now disable the addon on all bow chars individually.

I don't have any problems up to 28m, but above light attacks don't hit the target anymore, so when the addon shows a red bar, that's because the light attacks just don't hit.
Don't know if it's maybe a problem of bow + high latency, my ping is 30-50.

I'll can an option to increase the tolerances, maybe this helps.


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Unread 12/06/21, 09:51 PM  
K1T4

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you yourself wrote that this function does not work well, why not give the player the opportunity to disable it by choice?
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Unread 12/06/21, 09:37 PM  
K1T4

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the game and other addons register damage, and this addon does not register any skill and attack if you stand at a distance of 22 + meters, it starts working only near or if it is very slow to shoot, but then the rotation is too slow and all the stripes are red, please add a function that would allow you to disable *Q*
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Unread 12/06/21, 03:30 PM  
Psiioniic
AddOn Author - Click to view AddOns

Forum posts: 18
File comments: 31
Uploads: 4
Originally Posted by K1T4
you can make a shutdown function *Q* it does not work on RDD with a bow?
can you give some more details on your setup/skills and what exactly doesn't work?
It works with bow usually.
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Unread 12/06/21, 10:46 AM  
K1T4

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you can make a shutdown function *Q* it does not work on RDD with a bow?
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Unread 09/25/21, 10:29 AM  
Psiioniic
AddOn Author - Click to view AddOns

Forum posts: 18
File comments: 31
Uploads: 4
Hi, thanks for the feedback! I think your suggestion is a really nice idea. I'd be very happy to include your implementation in the official version as it might help also other players, too. Please send me your code or make a PR on github, I'll merge it and include your name in the description/info file.

Originally Posted by rodneyregis
I think this addon is absolutely superb, far better than the other weaving offerings.

I was wondering if there's a way to add a sound after successful or failed LAs? I'm happy to try and do it myself, but I've not used LUA before and couldn't work out where in the code to do it? I presume I'd add a line to make a sound where the code tells it to draw the X for a miss?

Edit: think I found it, had to edit logs.lua.

Find it useful as I tend to speed up rotation at a "dangerous" part of a trial boss fight, and often look down to find a row of Xs and my dps which started high has suddenly fallen off a cliff.
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