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High Isle (8.0.0)
Updated:06/13/22 03:51 AM
Created:11/01/21 07:58 AM
Monthly downloads:193
Total downloads:9,372
Favorites:27
MD5:
Armory Style Manager  Popular! (More than 5000 hits)
Version: 0.9
by: CyberOnEso [More]
Your outfit is saved via the Armory system, why isn't your hat?

Armory Style Manager will seamlessly save and load equipped collectibles when you save and load your build via the Armory system

Armory Style Manager will remember your equipped: Skin, Hat, Costume, Mount, Non- combat pet, Polymorph, Personality, Hair, Body/ Face markings, accessories, and Title.

The collectibles saved with each build are shown in the build UI.

Added with 0.2
Lock your builds so you do not accidentally overwrite them by pressing R at an inopportune time.

Added with 0.3
Shows your current equipped build in the top right of the Armory UI.

Added with 0.5
Your builds will now save and load your LFG Role..
If you do not want your role to be swapped when you change build you can just click the LFG Icon.
0.8
  • Fixed LUA error
0.8
  • Fixed issue with tabards not auto unequiping, thanks Tralce
0.7
  • Images now automatically reposition to show your charcters collectables.
  • Added polymorph support.
  • Added guild tabard support.
0.6
  • Fixed a visual bug where the role icon was sometimes being displayed too far to the right.
0.5
  • Added LFG role feature. Thanks kernkraft-3000!
  • If you do not want your role to be swapped when you change build you can just click the LFG Icon.
0.4
  • Fixed issue that errors were caused when closing a build in the armory UI. Thanks Morgannor!
0.3
  • Changed the build count to show your current equipped build, thanks u/Snawchee
0.2
  • Added ability to lock builds to prevent them from being overwritten
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Uploader
Date
0.7
5kB
CyberOnEso
06/05/22 11:27 PM
0.6
5kB
CyberOnEso
01/29/22 01:48 PM
0.5
4kB
CyberOnEso
11/20/21 03:45 PM
0.4
4kB
CyberOnEso
11/07/21 08:05 AM
0.31
4kB
CyberOnEso
11/06/21 01:29 PM
0.3
4kB
CyberOnEso
11/05/21 06:44 AM
0.2
4kB
CyberOnEso
11/03/21 11:59 AM
0.1
3kB
CyberOnEso
11/01/21 07:58 AM


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Unread 12/27/23, 07:58 PM  
Sovereia

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error code 9428B91 appears upon opening armory menu for first time per login.
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Unread 11/28/23, 08:10 PM  
schm0

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Recent update to fix the LUA error didn't work

Still getting the same error as the commenter below.
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Unread 11/07/23, 04:29 PM  
manwoodsal

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U40 Lua Error

I get this error when accessing the Armor station.


stack traceback:
[C]: in function 'SetResizeToFitDescendents'
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:276: in function 'CreateOverlay'
<Locals> parent = ud, rel = 2, relPoint = 2, x = 0, y = 0, overlay = ud </Locals>
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:531: in function 'CreateUI'
<Locals> control = ud, UIContainer = ud, CurseOutfitRow = ud, Header = ud, Collapse = ud, Mundus = ud, lastSlotControl = ud, i = 5 </Locals>
/EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'ZO_Armory_ExpandedEntry_OnInitialized'
ZO_Armory_Keyboard_TopLevelList2Row1_Initialized:3: in function '(main chunk)'
<Locals> self = ud </Locals>
[C]: in function 'CreateControlFromVirtual'
/EsoUI/Libraries/Globals/GlobalVars.lua:18: in function 'CreateControlFromVirtual'
<Locals> name = "ZO_Armory_Keyboard_TopLevelLis...", parent = ud, templateName = "ZO_Armory_ExpandedBuildEntry", optionalNameSuffix = 1 </Locals>
(tail call): ?
(tail call): ?
/EsoUI/Libraries/Utility/ZO_ObjectPool.lua:166: in function 'ZO_ObjectPool:CreateObject'
<Locals> self = [table:1]{m_NextControlId = 1, m_NextFree = 2}, objectKey = 1 </Locals>
/EsoUI/Libraries/Utility/ZO_ObjectPool.lua:153: in function 'ZO_ObjectPool:AcquireObject'
<Locals> self = [table:1], objectKey = 1 </Locals>
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2454: in function 'ZO_ScrollList_UpdateScroll'
<Locals> self = ud, windowHeight = 668, activeControls = [table:2]{}, offset = 0, IS_REAL_NUMBER = F, activeIndex = 1, numActive = 0, allData = [table:3]{}, visibleDataIndices = [table:4]{1 = 1}, mode = 2, firstInViewVisibleIndex = 1, nextCandidateVisibleIndex = 1, currentDataIndex = 1, dataEntry = [table:5]{top = 0, bottom = 550, typeId = 2}, bottomEdge = 668, controlTop = 0, dataType = [table:6]{height = 550, selectable = T}, controlPool = [table:1] </Locals>
(tail call): ?
(tail call): ?
(tail call): ?
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2219: in function 'ZO_ScrollList_Commit'
<Locals> self = ud, windowHeight = 668, selectionsEnabled = F, scrollableDistance = 362, foundSelected = F, i = 0 </Locals>
/EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:208: in function 'ZO_Armory_Keyboard:RefreshBuilds'
<Locals> self = [table:7]{selectedBuildIndex = 1}, numBuilds = 5, scrollData = [table:3] </Locals>
/EsoUI/Libraries/Utility/ZO_Hook.lua:38: in function 'RefreshBuilds'
/EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:29: in function 'callback'
<Locals> oldState = "hidden", newState = "showing" </Locals>
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
<Locals> self = [table:8]{allowShowHideTimeUpdates = F, state = "showing", fireCallbackDepth = 1, animationTemplate = "FadeSceneAnimation", duration = 200}, eventName = "StateChange", registry = [table:9]{}, callbackInfoIndex = 1, callbackInfo = [table:10]{4 = F}, callback = /EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:26, deleted = F </Locals>
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:144: in function 'ZO_SceneFragment:SetState'
<Locals> self = [table:8], newState = "showing", oldState = "hidden" </Locals>
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:162: in function 'ZO_SceneFragment:ShouldBeShown'
<Locals> self = [table:8] </Locals>
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:233: in function 'ZO_SceneFragment:Refresh'
<Locals> self = [table:8], asAResultOfSceneStateChange = T, refreshedForScene = [table:11]{wasRequestedToShowInGamepadPreferredMode = F, restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F, state = "showing", wasShownInGamepadPreferredMode = F, disallowEvaluateTransitionCompleteCount = 1, name = "armoryKeyboard"}, oldState = "hidden" </Locals>
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:181: in function 'ZO_Scene:RefreshFragmentsHelper'
<Locals> self = [table:11], asAResultOfSceneStateChange = T, i = 12, fragment = [table:8] </Locals>
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:189: in function 'ZO_Scene:RefreshFragments'
<Locals> self = [table:11], asAResultOfSceneStateChange = T </Locals>
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:158: in function 'ZO_Scene:SetState'
<Locals> self = [table:11], newState = "showing", oldState = "hidden", name = "armoryKeyboard", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>
/EsoUI/Ingame/Scenes/InteractScene.lua:106: in function 'ZO_InteractScene:SetState'
<Locals> self = [table:11], newState = "showing" </Locals>
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:207: in function 'ZO_SceneManager_Base:ShowScene'
<Locals> self = [table:12]{hudUISceneName = "hudui", numRemoteTopLevelShown = 0, hudSceneName = "hud", hudUISceneHidesAutomatically = T, exitUIModeOnChatFocusLost = F, isLoadingScreenShown = F, remoteSceneSequenceNumber = 195, fireCallbackDepth = 0, initialized = F, numTopLevelShown = 0}, scene = [table:11], sequenceNumber = 195 </Locals>
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:298: in function 'ZO_SceneManager_Leader:ShowScene'
<Locals> self = [table:12], scene = [table:11] </Locals>
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:381: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
<Locals> self = [table:12], scene = [table:13]{wasRequestedToShowInGamepadPreferredMode = F, name = "hud", restoresHUDSceneToggleGameMenu = F, state = "hidden", fireCallbackDepth = 0, wasShownInGamepadPreferredMode = F, disallowEvaluateTransitionCompleteCount = 1, restoresHUDSceneToggleUIMode = F}, currentNextScene = [table:11] </Locals>|r
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Unread 10/30/23, 09:42 PM  
Alessondria

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Originally Posted by Alessondria
Update 40 seems to have broken the addon when you unlock one, save. My game bugged pretty hard. Had to restart the game as nothing I could so corrected the UI freezing.
Followup. It seems that if I unlock, exit. Then save its all good.
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Unread 10/30/23, 09:19 PM  
Alessondria

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Update 40 seems to have broken the addon when you unlock one, save. My game bugged pretty hard. Had to restart the game as nothing I could so corrected the UI freezing.
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Unread 05/04/23, 05:55 AM  
ZoLatKam
 
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Re: Update 37

Originally Posted by Dekakaruk
Hi all, since the author seems not to be working on this addon at the moment, I created an updated version: https://www.esoui.com/downloads/info...leManager.html
Can confirm: Works wonderfully and I love having Zuqoth on a keybind!

THANK YOU SO MUCH for uploading this!
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Unread 03/28/23, 09:37 AM  
Dekakaruk
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Update 37

Hi all, since the author seems not to be working on this addon at the moment, I created an updated version: https://www.esoui.com/downloads/info...leManager.html
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Unread 03/18/23, 12:57 PM  
ZoLatKam
 
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Error after U37 update

2023.03.18 - Encountered 5 instances of the following error before I noticed it, however, I was unable to duplicate it a 6th time:

Warning: Spoiler

Not sure if it's relevant, but I use the newest Armory Assistant: Zuqoth

Please let me know if any additional information would help with tracking down the cause.
Last edited by ZoLatKam : 03/18/23 at 01:01 PM.
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Unread 02/28/23, 05:21 AM  
infydel

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The values returned by GetCurrentTitleIndex() appear to only be valid until you earn a new title (then log out and back in again, I think), because the new title might appear above the current one - e.g. I had saved a build with Master Thief, but it changed to Executioner (1 position out) when I loaded that build the day after earning a new title.

Not sure if it's possible, but you might have to save the string value then look up the index by going through the whole list.

EDIT: my reading of the API shows it should be possible using GetNumTitles() and GetTitle(idx).
Last edited by infydel : 02/28/23 at 05:35 AM.
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Unread 02/16/23, 05:47 AM  
infydel

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something you almost certainly can't do much about - if you change builds inside your house, the pet collectible you've set for that build won't be updated (since you can't use pets inside housing).
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Unread 02/08/23, 03:22 AM  
infydel

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Originally Posted by infydel
does exactly what I want* AND it works with the controller UI (thank you thank you thank you), but I get a stack trace error every time I switch or save builds:

Code:
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:316: attempt to index a nil value
stack traceback:
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:316: in function 'RefreshUI'
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:509: in function 'ArmoryBuildLoaded'
This happens if use armory assistant in player house or out of it.

* I'm not sure the write protection works under controller, or if it does I couldn't figure it out at a glance - but other than that it seems to work great (aside from the error popup)
the RefreshUI method looks like it doesn't work for Controller UI - I don't know anything about ESO addons, but I'm guessing because those UI items don't exist in controller mode. I commented the whole function out and the popup errors no longer occur, and the addon still works.

however one thing I do note is that the message "NO ITEM FOUND TO UNEQUIP" appears in the top right; I can't work out what that pertains to, everything seems to be being equipped for the build...

anyway this addon is exactly what I was looking for, thanks!
Last edited by infydel : 02/08/23 at 05:23 AM.
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Unread 02/08/23, 01:47 AM  
infydel

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does exactly what I want* AND it works with the controller UI (thank you thank you thank you), but I get a stack trace error every time I switch or save builds:

Code:
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:316: attempt to index a nil value
stack traceback:
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:316: in function 'RefreshUI'
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:509: in function 'ArmoryBuildLoaded'
This happens if use armory assistant in player house or out of it.

* I'm not sure the write protection works under controller, or if it does I couldn't figure it out at a glance - but other than that it seems to work great (aside from the error popup)
Last edited by infydel : 02/08/23 at 03:08 AM.
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Unread 01/31/23, 01:47 PM  
ake

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I get this error on one of my characters, i think its related to something in the outfit or mounts but im not sure. The others work fine.

Code:
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:345: attempt to index a nil value
stack traceback:
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:345: in function 'setNextButton'
|caaaaaa<Locals> icon = "/esoui/art/icons/pet_deathhoun..." </Locals>|r
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:393: in function 'RefreshUI'
|caaaaaa<Locals> selectedBuildIndex = 1, textWidth = 0, nextButtonToUpdate = 6, hasPoly = F </Locals>|r
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:568: in function 'CreateUI'
|caaaaaa<Locals> control = ud, UIContainer = ud, CurseOutfitRow = ud, Header = ud, Collapse = ud, Mundus = ud, lastSlotControl = ud </Locals>|r
/EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'ZO_Armory_ExpandedEntry_OnInitialized'
ZO_Armory_Keyboard_TopLevelList2Row1_Initialized:3: in function '(main chunk)'
|caaaaaa<Locals> self = ud </Locals>|r
[C]: in function 'CreateControlFromVirtual'
/EsoUI/Libraries/Globals/GlobalVars.lua:18: in function 'CreateControlFromVirtual'
|caaaaaa<Locals> name = "ZO_Armory_Keyboard_TopLevelLis...", parent = ud, templateName = "ZO_Armory_ExpandedBuildEntry", optionalNameSuffix = 1 </Locals>|r
(tail call): ?
(tail call): ?
/EsoUI/Libraries/Utility/ZO_ObjectPool.lua:166: in function 'ZO_ObjectPool:CreateObject'
|caaaaaa<Locals> self = [table:1]{m_NextControlId = 1, m_NextFree = 2}, objectKey = 1 </Locals>|r
/EsoUI/Libraries/Utility/ZO_ObjectPool.lua:153: in function 'ZO_ObjectPool:AcquireObject'
|caaaaaa<Locals> self = [table:1], objectKey = 1 </Locals>|r
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2442: in function 'ZO_ScrollList_UpdateScroll'
|caaaaaa<Locals> self = ud, windowHeight = 668, activeControls = [table:2]{}, offset = 0, IS_REAL_NUMBER = F, activeIndex = 1, numActive = 0, allData = [table:3]{}, visibleDataIndices = [table:4]{1 = 1}, mode = 2, firstInViewVisibleIndex = 1, nextCandidateVisibleIndex = 1, currentDataIndex = 1, dataEntry = [table:5]{top = 0, typeId = 2, bottom = 550}, bottomEdge = 668, controlTop = 0, dataType = [table:6]{height = 550, selectable = T}, controlPool = [table:1] </Locals>|r
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2207: in function 'ZO_ScrollList_Commit'
|caaaaaa<Locals> self = ud, windowHeight = 668, selectionsEnabled = F, scrollableDistance = 266, foundSelected = F, i = 0 </Locals>|r
/EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:204: in function 'ZO_Armory_Keyboard:RefreshBuilds'
|caaaaaa<Locals> self = [table:7]{selectedBuildIndex = 1}, numBuilds = 4, scrollData = [table:3] </Locals>|r
/EsoUI/Libraries/Utility/ZO_Hook.lua:38: in function 'RefreshBuilds'
/EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:29: in function 'callback'
|caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
|caaaaaa<Locals> self = [table:8]{allowShowHideTimeUpdates = F, fireCallbackDepth = 1, state = "showing", duration = 200, animationTemplate = "FadeSceneAnimation"}, eventName = "StateChange", registry = [table:9]{}, callbackInfoIndex = 1, callbackInfo = [table:10]{4 = F}, callback = /EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:26, deleted = F </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = [table:8], newState = "showing", oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = [table:8] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = [table:8], asAResultOfSceneStateChange = T, refreshedForScene = [table:11]{name = "armoryKeyboard", wasShownInGamepadPreferredMode = F, wasRequestedToShowInGamepadPreferredMode = F, restoresHUDSceneToggleGameMenu = F, state = "showing", disallowEvaluateTransitionCompleteCount = 1, restoresHUDSceneToggleUIMode = F}, oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:186: in function 'ZO_Scene:RefreshFragmentsHelper'
|caaaaaa<Locals> self = [table:11], asAResultOfSceneStateChange = T, i = 12, fragment = [table:8] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:194: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = [table:11], asAResultOfSceneStateChange = T </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:163: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:11], newState = "showing", oldState = "hidden", name = "armoryKeyboard", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r
/EsoUI/Ingame/Scenes/InteractScene.lua:106: in function 'ZO_InteractScene:SetState'
|caaaaaa<Locals> self = [table:11], newState = "showing" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
|caaaaaa<Locals> self = [table:12]{hudUISceneName = "hudui", exitUIModeOnChatFocusLost = F, fireCallbackDepth = 0, hudSceneName = "hud", hudUISceneHidesAutomatically = T, numRemoteTopLevelShown = 0, initialized = F, numTopLevelShown = 0, remoteSceneSequenceNumber = 11}, scene = [table:11], sequenceNumber = 11 </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:300: in function 'ZO_SceneManager_Leader:ShowScene'
|caaaaaa<Locals> self = [table:12], scene = [table:11] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:383: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
|caaaaaa<Locals> self = [table:12], scene = [table:13]{name = "interact", fireCallbackDepth = 0, wasShownInGamepadPreferredMode = F, wasRequestedToShowInGamepadPreferredMode = F, restoresHUDSceneToggleGameMenu = F, state = "hidden", disallowEvaluateTransitionCompleteCount = 1, restoresHUDSceneToggleUIMode = F}, currentNextScene = [table:11] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange'
|caaaaaa<Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:330: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
|caaaaaa<Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals>|r
/EsoUI/Ingame/Scenes/IngameSceneManager.lua:375: in function 'ZO_IngameSceneManager:OnSceneStateChange'
|caaaaaa<Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals>|r
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Unread 10/02/22, 07:11 PM  
sinnereso
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Forum posts: 243
File comments: 59
Uploads: 4
Lovin the addon.. I am however noticing a few issues i believe to be related to it.

1. Ocasionally my titles seems to randomly change from what was originally saved
2. 50% of the time loading saves does not load mundas stone and have to reload again.
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Unread 08/23/22, 11:28 AM  
Drezzek
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 4
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Lock-only version?

Love the addon if just for the lock feature! Any chance you can release an ultra-light version that only includes the lock?

Thanks! This addon has saved me countless unintentional respecs!
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