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Updated: 03/12/24 11:56 AM
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Compatibility:
Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:03/12/24 11:56 AM
Created:08/19/18 09:58 AM
Monthly downloads:16,779
Total downloads:892,324
Favorites:375
MD5:
Categories:Bags, Bank, Inventory, Beta-version AddOns
9.3.0
PerfectPixel  Popular! (More than 5000 hits)
Version: 0.12.15
by: KLISK, Baertram
In developing!
Please write me about all the shortcomings.


Required libraries: LibAddonMenu


Addon changes the style of windows and expands the list of inventory.
See screenshots.

Slash commands:
"/pp" - Settings menu.


Attention!
For correct display, the screen resolution must be at least 1920x1080. UI scaling should be disabled.
If you are forced to use scaling, do not use a 1px thick frame in lists or hide it altogether. This will help avoid rippling when scrolling.

Known incompatibilities!
This addon is not supporting the Gamepad mode nor the accessibility mode (which uses gamepad UI) so please turn off the Gamepad mode AND the accessibility mode!
Warning: Spoiler

Bandits User Interface: Settings → Bandits UI → Automation → Mark current pledges → OFF.

Your textures ingame are missing/invisible, shown wrong/still showing PP textures even if the addon is disabled?
Logout and close the game client.
Navigate to your live folder, search the file
Code:
shaderCache.cooked
and delete it (this file holds the cached textures).
Then start the launcher and client again, the file will be rebuild (1st start after deleting this file will take longer than usual!).

If you want to help or contribute:
PP at GitHub

--RU-----------------------
В процессе разработки!

Пожалуйста сообщите мне о любых недочётах.
Вы можете предложить свои идеи по функционалу.


Требуемые библиотеки: LibAddonMenu


Аддон меняет визуальный стиль и размер внутриигровых окон.


Чат-команды:
"/pp" - Окно настроек.



Внимание!
Для корректного отображения, разрешение в игре должно быть не ниже 1920x1080, функция маштабирования интерфейса должна быть отключена.
Если вы вынуждены использовать масштабирование, не используйте рамку толщиной 1px в списках или скройте ее вовсе. Это поможет избежать ряби при прокрутке.

Известные несовместимости!
Bandits User Interface: Settings → Bandits UI → Automation → Mark current pledges → OFF.


GridList.
MarkPledges.
QuickEmotes.
CustomItemPreview.
0.12.15 (2024-03-12 Baertram)
Added support for LibHistoire Guild history UI


0.12.14 (2024-03-11 Baertram)
-Updated for API101041: Fixed guild history UI, and others

0.12.13 (2024-01-13 Baertram)
Fix player stats scene background hiding properly if e.g. Improved Titleizer addon is enabled

--------------------------------------------------
0.12.12 (2023-10-14 Baertram)
Added support for PTS API 101040
-Added Master crafter tables (smithing create tab) + tooltips
-Fixed backgrounds and anchors changing on each smithing tab change
--------------------------------------------------
0.12.11 (2023-04-19 Baertram)
Fix for provisioner global variable leak (list), PTS "Necrom" provisionier changes (shown details), order of provisionier tabs: eat, drink, furniture, fish filet
--------------------------------------------------
0.12.10 (2023-01-11 Baertram)
Fix chat window background getting applied without pChat enabled
--------------------------------------------------
0.12.09 (2023-01-04 Baertram)
Double checked the file and uploaded the correct ones now, sorry for the last update: I grabbed the wrong/old file base!
Updated Fence/Launder scenes to show the currently sold,laundered items/max as short text with texture.
Updated Fence/Launder scenes to show the currently active haggling bonus as short % text to make it look like the other inventory/bank info lines (all in 1 line)
--------------------------------------------------
0.12.081 -> Which is 0.12.07 again (2023-01-04 Baertram)
Reverted back to version 0.12.07 due to unforseen errors with GridList
--------------------------------------------------
0.12.08 (2023-01-03 Baertram)
Updated Fence/Launder scenes to show the currently sold,laundered items/max as short text with texture.
Updated Fence/Launder scenes to show the currently active haggling bonus as short % text to make it look like the other inventory/bank info lines (all in 1 line)
--------------------------------------------------
0.12.06, 0.12.07
ChatWindow:
-slightly adjusted the size of the chat list.
KeybindStrip:
-[UPD] code.
-[+] Advanced settings.
--------------------------------------------------
0.12.05
Tooltips:
-restored: PopupTooltip, ZO_ProvisionerTopLevelTooltip.
ChatWindow:
-[UPD] pChat compatibility.
--------------------------------------------------
0.12.04
Tooltips:
-[UPD] code, initialization.
-[+] Advanced settings.
ChatWindow:
-[UPD] variables, initialization.
--------------------------------------------------
0.12.03
InventoryScene:
[FIX] Preview. Preview now works with camera rotation disabled.
TradingHouseScene:
[FIX] text 'SellPricePerUnit'
[FIX] UniversalDeconstructionScene.
PerformanceMeter:
[+] Advanced settings.
ChatWindow:
[UPD] Finalized.
[UPD] Enabled by default.
--------------------------------------------------
0.12.0, 0.12.01, 0.12.02
-

0.11.35 - 2022-10-03 Baertram
Compatiblity fix for Wizards Wardrobe

0.11.34 - 2022-08-22 Baertram
Updated API version and dependencies
Fixed trading house scene error message

0.11.33 - 2022-06-25 Baertram
-Added endeavours progress bars with PP style
-Fixed IIfA search box not interactable after 1st search

0.11.32 - 2022-06-25 Baertram
-Fixed crafting refine tab (items not selectable) and fixed the list
-Added new controls from the list
-Added addon controls from the list

0.11.31 - 2022-06-25 Baertram
-Fixed achievement progessBars text position
-Added more compatibility with MasterMerchant - Thanks to Troodon80!
-Added fixes for a lot of controls that are greyed out by PP's backdrops. - Many tanks to Troodon80 for collecting the controls! If you find others please add them here: https://docs.google.com/spreadsheets/d/1LRvPoK7wEgrN2GdIxybC5cRNevtTFcOV1bubH0kAdqM
-Added some own control fixes for greyed out header controls

0.11.30 - 2022-06-23 Baertram
-Fixed smithing research, background of researchable trait rows
-Added support for Arkadius Trade Tools sales view at guild store.
Should be compatible with AwesomeGuildStore

0.11.29 - 2022-06-22 Baertram
-Fixed global leaking variables
-Fixed mail scene
-Fixed player2player trade scene
-Fixed achievements scene
-Fixed journal scene
-Some other drawTier/layer/level fixes

0.11.28 - 2022-06-18 Baertram
Fixed set collections scene error (credits to quickc and the community, thanks!)

0.11.27 - 2022-06-14 Baertram
-Fixed progress bars at set collection itembook
-Fixed some other controls at the collections scenes
-Fixed mail send background
-Fixed trading house sell background
-Fixed House purchase tabs alignment of buttons
-Fixed keybind strip not hiding after stow-away of a siege weapon
-Fixed LibCustomMenu submenu items to show like ZO_Menu in PP style
-Fixed AddonSelector non movable UI
-Moved ZO_Menu to new contextMenu.lua file
-Added PP progress bars for antiquities
-Added PP progress bars for achievements
-Added scrollbars for lore library
-Added scrollbars for achievements
-Added scrollbars for leader boards
-Added scrollbars to housing collections "unowned" list
-Added Inventory Insight from Ashes support for PP look-a-like

0.11.26 - 2022-06-13 Baertram
[Changed]Moved some data to a new constants file
[FIX]Backdrops tier/layer/level - No more blacked/greyed out controls until you click them
[FIX]Quickslots
[FIX]Scrollbar buttons
[FIX]Other anchors

0.11.25 - 2022-05-27 Baertram
[FIX]Backdrop of inventory

0.11.24 - 2022-05-26 Baertram
[FIX]Made compatible with PTS High Isle and current live
[FIX] Votans MiniMap will not disable the compass background anymore if PP compass is disabled

0.11.23 - 2022-04-17 Baertram
[ADDED] Universal deconstruction scene

0.11.22
[FIX] market scene - jumping tabs.
[FIX] champion scene - keybind strip.

0.11.21 - 2021-01-12 Baertram
Fixed keybind strip background showing as looting items


0.11.20 - 2021-01-12 Baertram
Fixed new feature "Keybind strip" to not automatically show after login (if transparency was deactivated)

0.11.19 - 2021-01-12 Baertram
Updated API version
Fixed global variable leak
Added settings:
-Latency & FPS panel
--Transparency
-Keybind strip:
--Transparency
--Height (only works in keyboard mode)

0.11.18 - 2021-08-24 Baertram
Updated API version
Updated dependency versions
fix skills headlines

0.11.17
fix Collections Scene.
fix Restyle Station.

0.11.16
do
FIX FIX FIX FIX FIX FIX FIX FIX FIX
end

0.11.15
minor fix anchors craft stations.

0.11.14
minor fix guildScene.

0.11.13
Info Bars - Icons are now used instead of labels.
Disabled the standard feature of updating inventory when switching between different scenes where inventory is present. Since now all inventory scenes are the same size, no update is required (less updates = less brakes).
minor fixes.

0.11.10
cleaned up unused functions.
minor fixes.

0.11.09
TradingHouse:
- Improved compatibility with 'MasterMerchant' and 'ArkadiusTradeTools'.
- 'ArkadiusTradeTools' only in conjunction with 'AwesomeGuildStore', there is no desire to deal with this mess.(Maybe later...)
'ShissuRoster' may cause errors, changes are required on its side.

0.11.08
[FIX] error in settings.
[FIX] scroll bar (backgrounds).
[FIX] сlaim level up rewards (backgrounds).
Removed dialogs table, now taken from the global table [ESO_Dialogs].

0.11.06
[FIX] slightly changed scene hide animation time to avoid potential bugs with some addons.

0.11.05
[FIX] window sizes and anchoring (ZO_PlayerInventory, ZO_CraftBag, ZO_QuickSlot, ZO_PlayerBank, ZO_HouseBank, ZO_GuildBank, ZO_StoreWindow, ZO_BuyBack, ZO_RepairWindow)

Removed old compatibility code from 'AwesomeGuildStore'.
There may be problems with AdvancedFilters.(incorrect anchorings)

0.11.03
[FIX] compatibility of addons cobination: PP + CraftStore + VotanMiniMap.

0.11.02
Potion Maker compatible.

0.11.0
[FIX] Inventory Scene.
[FIX] Stats Scene.
[FIX] Smithing Scene.
[FIX] Retrait Scene.
[FIX] Enchanting Scene.
[FIX] Alchemy Scene.
[FIX] Provisioner Scene.
[FIX] Store Scene.
Removed CraftStore compatibility code, no longer required.

0.10.95
[UPD] Manifest file (.txt)
[FIX] Journal Scene.
[FIX] Mail Scene (being finalized).

0.10.94 - Baertram
Added performance meter FPS/ping

0.10.93 - Baertram
Added quest journal antiquities scene

0.10.92 - Baertram
Added small security checks to controls (emptyLabel, sortheader, etc.) as house bank/banks/inventories are opened

0.10.91 - Baertram
-Fixed crafting tables missplacing of research horizontal scroll list
-Added support for set item collection UI
-Added support for reconstruct UI
-Worked on bank panel
-Research table's "Include banked items" checkbox position fix
-Guild bank & House bank inventory position fix

0.10.90 - Baertram
-Updated API version
-Fixed retrait panel and made reconstruct panel usable without backdrop
-Fixed crafting panels

0.10.89 - Baertram
-Updated API version
-Updated needed LAM version
[FIX]Removed no-spin fragment from the charactert buffs scene so the outfit dropdownbox is accessible again (ZOs change broke it somehow)

0.10.88
[FIX] tooltips edge.

0.10.87
[UPD] Manifest file (.txt)
Now, RU client uses standard fonts.

0.10.86
[FIX] Status icons.

0.10.85
[FIX] WorldMapScene - LargeMap.

0.10.84
[FIX] incompatibility MasterMerchant.
[FIX] Manifest file (.txt) -> thanks Baertram.
compatibility.lua is loading on the event "EVENT_PLAYER_ACTIVATED"

0.10.83
[s] Compass settings - Hide boss bar.
[FIX] Loot Scene settings.

0.10.82
[FIX] ProvisionerScene - hide ingredientRowsContainer in preview mode.

0.10.81
[FIX] Disable debug log.

0.10.80
[+] Loot Scene settings. (Settings → PerfectPixel → Loot Scene)
[s] Movable window. (Pull on the title.)
[s] Mouse focus by first slot.
[s] Adaptive size window. (Depending on the number of items.)

0.10.73
[FIX] Compass compatibility.
[FIX] BankScene - rowSellInfo.

0.10.72
[UPD] Manifest file (.txt)
[FIX] LootScene - rowName.
[FIX] ProvisionerScene - ingredientRowsContainer.
[FIX] WorldMapScene - LargeMap.

0.10.71
Another portion of crutches, so that at least something works in this game...
Thanks ZoS!

0.10.70 - Baertram
[FIX] Support for CraftStoreFixedAndImproved Rune changes (vanilla UI and CraftStore UI at different panels)

0.10.69
[+] scrolling settings. (Settings → PerfectPixel → Scrolling)

0.10.68
[FIX] compatibility (enchanting scene, provisioning scene).

0.10.67
[ROLLBACK] 0.10.67 = 0.10.64

0.10.66
[FIX] MailInbox.

0.10.65
[FIX] Unsafe functions.

0.10.64
[FIX] Compass compatibility.

0.10.63
[+] Trade Scene.
[+] Guild Browser Scene.

0.10.62
[FIX] LootWindow.

0.10.61
[FIX] MailInbox.

0.10.60
[UPD] Manifest file (.txt)
[PERFORMANCE] Significantly increased list performance. Now elements are updated only at creation, were updated earlier at any manipulation with the list.
[PERFORMANCE] Many optimizations throughout the code.
Blur has been added to some scenes to enhance perception.
Slightly improved appearance when scaling UI.
[!]Settings reset!

0.10.50 Baertram / KL1SK
-Changed 2 files to hopefully fix problems with the skill window (KL1SK)
-Made compatibility function at enchanting window be compatible itsself with PTS (Scalebreaker) update

0.10.49 Baertram
-Fixed incompatibility within ZO_Dialog1 "OnShow" event code
-Updated German translations

0.10.48
сode transfer to compatibility.lua
minor changes skillsScene

0.10.47
guildRecruitmentKeyboard - in the style of PP.

0.10.46
Fix marketScene.
Fix skillsScene.
## APIVersion: 100027
LibStub no longer used.

0.10.45
minor fix settings for lists.

0.10.40, 0.10.41, 0.10.42, 0.10.43, 0.10.44
Removed the table of fragments to disable animation of the disappearance. Now interception of global function is used.
I wanted to add a setting, the time of disappearance of windows. But due to the inappropriate behavior of ESO, most likely, there will be no more attempts.
Rejected functions SetInheritAlpha (false). Previously used because ESO broke the alpha channel of textures.
Added some settings for lists.
Minor compatibility fix with "MasterMerchant" in the guildRoster window.
Minor fix ZO_CrownCratesGemsCounter

0.10.35
Improved and returned code for compatibility with the "Craft Store".

0.10.34
Removed code compatibility for "MasterRecipeList" (No longer required) and "VotansImprovedProvisioner" (Some functions are duplicated.).
Provisioner scene - Added tooltip. (You can disable directly in the cooking window.)

0.10.31
[minor fix] Provisioner scene.

0.10.3
Removed code compatibility for "Craft Store" and "Inventory Grid View".
[FIX] compatibility "ESO Master Recipe List".

0.10.23
Minor improvements LootList

0.10.21 and 0.10.22
LootScene:
- Minor fix LootList.
- Added status icon "quest item".

0.10.2
The version was not specified correctly.
Minor fix CollectionsScene.
LootScene: The list is slightly modified and added item price.

0.10.1
CraftStationScenes recycled completely.
Alchemy station - only the size and background.
Notify if the background from the settings does not change somewhere.

0.10.0
Begin implementation of support for skins.
Went through all the code!
Added "Skins" section to settings.
Added setting on/off "Blur background".
If you encounter a malfunctioning PP, let me know for the quickest fix.
Removed fonts for Russian localization, now they are taken from the folder RuESO.

0.9.99
fix hidden "SellPrice" from merchants with the GridList addon.

0.9.989
Fixed work: PerfectPixel + GridList + AutoCategory.
Fix WorldMap.

0.9.988
Partially done: RetraitStation.
Added compatibility: InventoryGrid.
Minor fix.

0.9.986
Added compatibility: CraftBagExtended.
Minor fix.

0.9.985
SkillsScene: Changed event for loading parameters.(The previous version caused an error when dragging the skill.)

0.9.984
WorldMapZoneStory - in the style of PP.

0.9.983
PP and AGS - In the AGS settings, you do not need to specifically include anything. - Many thanks to "@sirinsidiator".
TradingHouseScene: A lot of small fix, but there is still a lot of work!
SkillsScene: Changed event for loading parameters.

0.9.981
PP and AGS Again Together! :) - In the AGS settings, you need to enable the "Disable custom selltab filter"!

0.9.98
Code optimization.
SkillsScene - minor fix.
TradingHouseScene:
-Almost restored.
-Added to the list the name of the seller.

0.9.975
Disabling code section associated with SerchBox.

0.9.974
Tooltips now disappear in 50ms to avoid blinking.
DialogsMenu: added BANKCurrencyTransferDialog, GUILD_BANKCurrencyTransferDialog
"Large map" - redesigned code. Many thanks to "Votan" for the help.

0.9.972
minor fix InfoBar.

0.9.971
fix anchor AwesomeGuildStoreFilterAreaScrollBar

0.9.969 0.9.970
"Unwrapped skills tree" and "Large quest list" - optimized code
- Improvement compatibility SpentSkillPoints.

0.9.968
"Unwrapped skills tree" and "Large quest list" - Now objects do not jump like mad when scrolling.

0.9.967
minor fix.

0.9.966
"Comparative Tooltips - show onHold" - You can again assign a key.
Improvement - "Unwrapped skills tree" and "Large quest list"
collectionsSceneGroup lists - in the style of PP.

0.9.964
"Comparative Tooltips - show onHold" - Key to display "Shift". you can not change ... for now.

0.9.963
- Improvement compatibility SpentSkillPoints.
- Fix highlight width in DropDownMenu.
- Comparative Tooltips:
Added toggle - "Comparative Tooltips - show onHold". Comparative Tooltips will be shown only when you hold the assigned button. Assign a button in the control menu!
The default is disabled.
This can significantly improve the performance of the game in the inventory, especially when viewing sets!

At the moment only in the inventory.

0.9.961
Code optimization - DialogsMenu, ScrollBar.

0.9.96
Improvement - "Unwrapped skills tree"

0.9.958
Large quest list:
Improvement.
Added highlighting lines when you hover.
Code optimization.

0.9.957
temporary fix skillList.

0.9.956
- Added compatibility SpentSkillPoints.
- SkillsScene:
Revision.
Added toggle - "Unwrapped skills tree".
Added toggle - "Skills tree background".
Added toggle - "Skills list background".
- DialogsMenu - disabled debug log.

0.9.954
- DialogsMenu: Added all that found. Confirmation of sending mail - can not be changed.
- GuildSceneGroup - disabled debug log.

0.9.953
- Added compatibility ShissuRoster.
- Added Restyle_Station_Keyboard_Scene.
- small fix provisionerScene, collectionsSceneGroup.

0.9.95
fix Large quest list.
Added EN, DE, RU translation - Many thanks to "Baertram".

0.9.948
Added compatibility AddonSelector, LibVotansAddonList

0.9.947
fix compatibility MailLooter
gameMenuInGameScene:
ZO_AddOns - in the style of PP.
Added toggle - "AddOns activate".
Added toggle - "AddOns list background".

0.9.945
fix size Tabs
Journal Scene:
Added toggle - "Large quest list".
Added toggle - "Quest list background".

0.9.94
small fix mailSceneGroup
fix compatibility InventoryGridView
added compatibility MailLooter

0.9.933
ZO_SkillsUpgradeDialog - in the style of PP.
DropDownMenu: ZO_Menu - in the style of PP.
Revision of the guildSceneGroup.

0.9.93
fix inventoryScene
Added toggle - "No Spin" (inventoryScene) disable if you experience problems with the preview menu.

0.9.921
Revision fix "0.9.92 InventoryScene: fix hidden dyeStampConfirmation."

0.9.92
GuildScene: ZO_GuildSelector fix anchor.
InventoryScene: fix hidden dyeStampConfirmation. I hope nothing breaks :)

0.9.91
Cleaned code.

0.9.9
ZO_Dialogs: simplifying code.
ZO_Dialogs: ZO_SkillsConfirmDialog, ZO_TutorialDialog, ZO_TradingHousePurchaseItemDialog - in the style of PP.
ZO_Dialogs: Returned a slight blackout when calling, to shift attention.
Tooltips: simplifying code.
Tooltips: ZO_SmithingTopLevelCreationPanelResultTooltip, ZO_ProvisionerTopLevelTooltip, ZO_AlchemyTopLevelTooltip - in the style of PP.
Added: StablesScene, FenceScene.
Small fixes and improvements: ProvisionerScene, EnchantingScene, animation: Tabs, MenuBar.

0.9.896
ZO_QuitDialog_Keyboard, ZO_LogoutDialog_Keyboard - in the style of PP.
Now the scene switches without delay.
ZO_Dialogs: simplifying code.

0.9.893
small fix Crowns Store.

0.9.892
minor improvements.

0.9.891
disabling debug log.

0.9.89
When the ScrollBar is hidden, the list shifts to fill the void.

0.9.882
Added toggle - "Do not interrupt interactive activities" example harvesting.
Added toggle - "Hide Stealth Text".
others small fixes.

0.9.88
Added HelpSceneGroup - Not finished.
Added NotificationsScene - Not finished.

0.9.871
Added toggle - "Hide Menu Bar Label" and "Hide Top Bar Background".

0.9.87
Tooltips: simplifying code.
Tooltips: GameTooltip, AchievementTooltip, ZO_MapQuestDetailsTooltip, HarvensSkillTooltipMorph1, HarvensSkillTooltipMorph2 - in the style of PP.
Compatible: HarvensImprovedSkillsWindow.

0.9.862
added LAM menu Reticle settings.
small fix WorldMap.

0.9.861
added LAM menu "requires Reload".
others small fixes.

0.9.86
Added FriendsListGroup. - Not finished.
Added GuildSceneGroup. - Not finished.
JournalSceneGroup: added cadwellsAlmanac.
small fix CollectionsSceneGroup.
InventoryGridView compatibility: "ButtonStackCount" - Temporary.
Compass: ZO_BossBar in the style of PP.

0.9.8
- Added settings menu based on "LibAddonMenu-2.0"
- All settings require restarting the interface. "/reloadui"
- If you used PP up to version 0.9.8, delete the settings file "...\Documents\Elder Scrolls Online\live\SavedVariables\PerfectPixel.lua" - not necessary.

0.9.797
Highlighting area quests a little brighter.
Added a combat indicator to the compass.

0.9.795
Added slash command:
"/ppc" - on/off restyle compass.
Tooltips: ChargesBar and ConditionBar in the style of PP.
CollectionsSceneGroup: left windows reduced.

0.9.791
fix EnchantingScene

0.9.79
The color palette in the lists has been slightly changed, everything is reduced to one type.
Added PopupTooltip, AbilityTooltip, SkillTooltip, ZO_MapLocationTooltip.
Fix layers of tooltips.
Fix ZO_LootAlphaContainerList.
The duration of the animation "MenuBar" and "Tabs" is reduced by one third.
ZO_MailInboxList in the style of PP.

0.9.77
small fix CollectionsSceneGroup

0.9.76
fix LargeMap
fix background ZO_SkillsAdvisor
APIVersion: 100025

0.9.75
Added CollectionsSceneGroup
Added JournalSceneGroup
SkillsScene - ZO_SkillsAdvisor in the style of PP.

0.9.71
LargeMap fix

0.9.7
Added slash command:
"/ppt" - on/off restyle tooltips.
Restyle tooltips - At the moment, not all.
Increase lists: Inventory, Bank, HouseBank, GuildBank.
TradingHouse fix background.

0.9.692
fix HouseBank
small fix WorldMap

0.9.691
Completely changed the way to increase the world map.

0.9.69
Slightly changed the way the map is enlarged.
Added slash commands:
"/pp" - status settings. - For the future.

0.9.68
Added slash commands:
"/ppm" - on/off large map.

0.9.66
Added statsScene
The map returned the native size.
ZO_WorldMap in the style of PP.

0.9.62
I returned the enlarged map.

0.9.61
So far, disabled the zoomed map.

0.9.6
Added ProvisionerWindow
Added WorldMap
Others small fixes.

0.9.51
fix SkillsWindow
fix compatible with CraftStore
KeybindStrip decreased fonts

0.9.5
Added GroupMenuWindow
Added MailWindow

0.9.41
Fix tabs GuildStore.

0.9.4
At not ready windows, the top menu has returned on a place.
Returned the background of the bottom panel.
The windows are cleaned of unnecessary elements.
Changed the way to create backgrounds.
Added CharacterWindows
Added ListDialog

0.9.33
GuildStore small fixes.

0.9.3
When using CraftStore enchantingScene is disabled.
Now the GuildStore window is displayed correctly when there is no AwesomeGuildStore.


0.9.2
Fix ScrollList: bank, store, houseBank. (Notify me if you find windows in which lists are not updated when opened.)

0.9.1
Corrected the background and selection in the TradingHouse list.

0.9
Added TradingHouse. I recommend to use it in conjunction with AwesomeGuildStore.(not necessary)
Now ScrollBar has become much more convenient, visually has not changed.
Reduced windows transparency by 10%.

0.8
Almost completely rewritten code.

0.6
Most of the Windows changed.
If you use the "AwesomeGuildStore", go to its settings and select (Disable custom selltab filter = ON)

0.5
Added window:
loot
enchantDialog
Smithing, Woodworking, Сlothier, Enchanting.
Archived Files (30)
File Name
Version
Size
Uploader
Date
0.12.14
81kB
Baertram
03/11/24 07:56 AM
0.12.13
81kB
Baertram
01/13/24 11:48 AM
0.12.12
80kB
Baertram
10/13/23 04:19 PM
0.12.11
80kB
Baertram
04/19/23 08:31 AM
0.12.10
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01/04/23 04:21 AM
0.12.081
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KLISK
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0.11.35
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Baertram
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Unread 04/15/24, 12:53 PM  
Baertram
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Originally Posted by playstyle
This looks very nice. One slight problem: the bottom icons in my inventory (below the item list - space, gold and fcois icons) are not covered by the background. Is there any way i can fix this?
No sorry, the PP UI design does move them below the list so your list can have more rows in total.
There is no background available for these controls there, and there also is no easy way to add one (by settings e.g.) as the background belongs to the list (which is on top of these controls now).
If the background of the list is moved further down, the list will look weird and especially the scrollbar's button (scroll down) will be wrong placed too.

And adding a standalone background texture just below the list would look very ugly/missplaced. Plus it would not match with other addons which also add controls next to the bank space stuff etc. (many addons, you named FCOIS already as 1 example, add controls there).
Last edited by Baertram : 04/15/24 at 12:54 PM.
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Unread 04/15/24, 10:35 AM  
playstyle

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This looks very nice. One slight problem: the bottom icons in my inventory (below the item list - space, gold and fcois icons) are not covered by the background. Is there any way i can fix this?
Last edited by playstyle : 04/15/24 at 10:37 AM.
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Unread 04/07/24, 07:32 AM  
Shadowinplay

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I already did that, but thanks. I only included it here so that anyone interested could do it themselves.
Originally Posted by Baertram
Yeah, saw that meanwhile.

WW and Mephisto crew are talking to each other to include Mephisto patches to WW diretcly afai understood.
So I'm not going to add any extra mephisto support.
If you need that please add it locally yourself.


Originally Posted by Shadowinplay
Originally Posted by Baertram
Ehrm, I wonder why that Mephisto addon was created as a copy of WW instead of udpating WW? The author of WW is still active as far as I know.

And even if not one could easily update the original addon as a patched addon instead of renaming all?


Was your Mephisto fork even allowed? Did you check the licensing and detials of WW, ask the authors of WW if you can copy their code, rename it and release it with a new name?
I really doubt that's the proper way and I'd ask you (or the de of Mephisto) to clarify that with the original addon devs first and then send me the proof of their answer.
Thank you

Originally Posted by Shadowinplay
Hey, could you add support to Mephisto addon? It's a fork of Wizard's Wardrobe.
I added this to compatibility.lua, and it seems to work fine:
Code:
		--==Mephisto==--
		if Mephisto then
			PP.ScrollBar(MephistoWindowSetupListScrollBar)
			PP.ScrollBar(MephistoArrangeDialogListScrollBar)
			ZO_Scroll_SetMaxFadeDistance(MephistoWindowSetupList, PP.savedVars.ListStyle.list_fade_distance)
			ZO_Scroll_SetMaxFadeDistance(MephistoArrangeDialogList, PP.savedVars.ListStyle.list_fade_distance)

			PP:CreateBackground(MephistoWindowBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)
			PP:CreateBackground(MephistoPrebuffBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)
			PP:CreateBackground(MephistoCodeDialogBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)
			PP:CreateBackground(MephistoArrangeDialogBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)
			PP:CreateBackground(MephistoTransferDialogBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)
			PP:CreateBackground(MephistoPreviewPreviewBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)

			MephistoWindowBGMungeOverlay:SetHidden(true)
			MephistoPrebuffBGMungeOverlay:SetHidden(true)
			MephistoCodeDialogBGMungeOverlay:SetHidden(true)
			MephistoArrangeDialogBGMungeOverlay:SetHidden(true)
			MephistoTransferDialogBGMungeOverlay:SetHidden(true)
			MephistoPreviewPreviewBGMungeOverlay:SetHidden(true)
		end
		--===============================================================================================--
Sorry for the late reply, but it's not my fork. I was just testing it out, and I thought it was missing the nice skin from PerfectPixel.
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Unread 04/07/24, 07:17 AM  
Baertram
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Yeah, saw that meanwhile.

WW and Mephisto crew are talking to each other to include Mephisto patches to WW diretcly afai understood.
So I'm not going to add any extra mephisto support.
If you need that please add it locally yourself.


Originally Posted by Shadowinplay
Originally Posted by Baertram
Ehrm, I wonder why that Mephisto addon was created as a copy of WW instead of udpating WW? The author of WW is still active as far as I know.

And even if not one could easily update the original addon as a patched addon instead of renaming all?


Was your Mephisto fork even allowed? Did you check the licensing and detials of WW, ask the authors of WW if you can copy their code, rename it and release it with a new name?
I really doubt that's the proper way and I'd ask you (or the de of Mephisto) to clarify that with the original addon devs first and then send me the proof of their answer.
Thank you

Originally Posted by Shadowinplay
Hey, could you add support to Mephisto addon? It's a fork of Wizard's Wardrobe.
I added this to compatibility.lua, and it seems to work fine:
Code:
		--==Mephisto==--
		if Mephisto then
			PP.ScrollBar(MephistoWindowSetupListScrollBar)
			PP.ScrollBar(MephistoArrangeDialogListScrollBar)
			ZO_Scroll_SetMaxFadeDistance(MephistoWindowSetupList, PP.savedVars.ListStyle.list_fade_distance)
			ZO_Scroll_SetMaxFadeDistance(MephistoArrangeDialogList, PP.savedVars.ListStyle.list_fade_distance)

			PP:CreateBackground(MephistoWindowBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)
			PP:CreateBackground(MephistoPrebuffBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)
			PP:CreateBackground(MephistoCodeDialogBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)
			PP:CreateBackground(MephistoArrangeDialogBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)
			PP:CreateBackground(MephistoTransferDialogBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)
			PP:CreateBackground(MephistoPreviewPreviewBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)

			MephistoWindowBGMungeOverlay:SetHidden(true)
			MephistoPrebuffBGMungeOverlay:SetHidden(true)
			MephistoCodeDialogBGMungeOverlay:SetHidden(true)
			MephistoArrangeDialogBGMungeOverlay:SetHidden(true)
			MephistoTransferDialogBGMungeOverlay:SetHidden(true)
			MephistoPreviewPreviewBGMungeOverlay:SetHidden(true)
		end
		--===============================================================================================--
Sorry for the late reply, but it's not my fork. I was just testing it out, and I thought it was missing the nice skin from PerfectPixel.
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Unread 04/06/24, 12:31 PM  
Shadowinplay

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Originally Posted by Baertram
Ehrm, I wonder why that Mephisto addon was created as a copy of WW instead of udpating WW? The author of WW is still active as far as I know.

And even if not one could easily update the original addon as a patched addon instead of renaming all?


Was your Mephisto fork even allowed? Did you check the licensing and detials of WW, ask the authors of WW if you can copy their code, rename it and release it with a new name?
I really doubt that's the proper way and I'd ask you (or the de of Mephisto) to clarify that with the original addon devs first and then send me the proof of their answer.
Thank you

Originally Posted by Shadowinplay
Hey, could you add support to Mephisto addon? It's a fork of Wizard's Wardrobe.
I added this to compatibility.lua, and it seems to work fine:
Code:
		--==Mephisto==--
		if Mephisto then
			PP.ScrollBar(MephistoWindowSetupListScrollBar)
			PP.ScrollBar(MephistoArrangeDialogListScrollBar)
			ZO_Scroll_SetMaxFadeDistance(MephistoWindowSetupList, PP.savedVars.ListStyle.list_fade_distance)
			ZO_Scroll_SetMaxFadeDistance(MephistoArrangeDialogList, PP.savedVars.ListStyle.list_fade_distance)

			PP:CreateBackground(MephistoWindowBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)
			PP:CreateBackground(MephistoPrebuffBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)
			PP:CreateBackground(MephistoCodeDialogBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)
			PP:CreateBackground(MephistoArrangeDialogBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)
			PP:CreateBackground(MephistoTransferDialogBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)
			PP:CreateBackground(MephistoPreviewPreviewBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)

			MephistoWindowBGMungeOverlay:SetHidden(true)
			MephistoPrebuffBGMungeOverlay:SetHidden(true)
			MephistoCodeDialogBGMungeOverlay:SetHidden(true)
			MephistoArrangeDialogBGMungeOverlay:SetHidden(true)
			MephistoTransferDialogBGMungeOverlay:SetHidden(true)
			MephistoPreviewPreviewBGMungeOverlay:SetHidden(true)
		end
		--===============================================================================================--
Sorry for the late reply, but it's not my fork. I was just testing it out, and I thought it was missing the nice skin from PerfectPixel.
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Unread 04/01/24, 01:09 PM  
Baertram
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Re: Increase Font Size?

Originally Posted by HKMachine
Hello!

Is there a way to increase the font size? I'm on 1440p and the text can appear quite small in the inventory list.

Thanks
No there isn't, sorry.
You can manually change the file to adopt the font size, like anoher user has written in the comments (current page 3)
Code:
The text size in inventory was too small for me, I found out how to change it if anyone is interested open PerfectPixel.lua, anywhere it says "15" you can change that to another text-size like "18" works well
You need to search for the lines where
PP.Font
is used. In these replace the 15 wth your wished size.

Example:

Change this:
Code:
PP.Font(sp, --[[Font]] PP.f.u67, 15, "shadow", --[[Alpha]] nil, --[[Color]] nil, nil, nil, nil, --[[StyleColor]] 0, 0, 0, .5)
to font size 18

Code:
PP.Font(sp, --[[Font]] PP.f.u67, 18, "shadow", --[[Alpha]] nil, --[[Color]] nil, nil, nil, nil, --[[StyleColor]] 0, 0, 0, .5)
If the font supports it it should show bigger then. But it will not automatically fix any displacements or wrong anchors of texts and I'm currentl not ging to add any fon size control setting for that, sorry.
Last edited by Baertram : 04/01/24 at 01:12 PM.
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Unread 04/01/24, 09:58 AM  
HKMachine

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Increase Font Size?

Hello!

Is there a way to increase the font size? I'm on 1440p and the text can appear quite small in the inventory list.

Thanks
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Unread 03/30/24, 03:00 PM  
Baertram
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Ehrm, I wonder why that Mephisto addon was created as a copy of WW instead of udpating WW? The author of WW is still active as far as I know.

And even if not one could easily update the original addon as a patched addon instead of renaming all?


Was your Mephisto fork even allowed? Did you check the licensing and detials of WW, ask the authors of WW if you can copy their code, rename it and release it with a new name?
I really doubt that's the proper way and I'd ask you (or the de of Mephisto) to clarify that with the original addon devs first and then send me the proof of their answer.
Thank you

Originally Posted by Shadowinplay
Hey, could you add support to Mephisto addon? It's a fork of Wizard's Wardrobe.
I added this to compatibility.lua, and it seems to work fine:
Code:
		--==Mephisto==--
		if Mephisto then
			PP.ScrollBar(MephistoWindowSetupListScrollBar)
			PP.ScrollBar(MephistoArrangeDialogListScrollBar)
			ZO_Scroll_SetMaxFadeDistance(MephistoWindowSetupList, PP.savedVars.ListStyle.list_fade_distance)
			ZO_Scroll_SetMaxFadeDistance(MephistoArrangeDialogList, PP.savedVars.ListStyle.list_fade_distance)

			PP:CreateBackground(MephistoWindowBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)
			PP:CreateBackground(MephistoPrebuffBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)
			PP:CreateBackground(MephistoCodeDialogBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)
			PP:CreateBackground(MephistoArrangeDialogBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)
			PP:CreateBackground(MephistoTransferDialogBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)
			PP:CreateBackground(MephistoPreviewPreviewBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)

			MephistoWindowBGMungeOverlay:SetHidden(true)
			MephistoPrebuffBGMungeOverlay:SetHidden(true)
			MephistoCodeDialogBGMungeOverlay:SetHidden(true)
			MephistoArrangeDialogBGMungeOverlay:SetHidden(true)
			MephistoTransferDialogBGMungeOverlay:SetHidden(true)
			MephistoPreviewPreviewBGMungeOverlay:SetHidden(true)
		end
		--===============================================================================================--
Last edited by Baertram : 03/30/24 at 03:00 PM.
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Unread 03/30/24, 12:33 AM  
Shadowinplay

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Hey, could you add support to Mephisto addon? It's a fork of Wizard's Wardrobe.
I added this to compatibility.lua, and it seems to work fine:
Code:
		--==Mephisto==--
		if Mephisto then
			PP.ScrollBar(MephistoWindowSetupListScrollBar)
			PP.ScrollBar(MephistoArrangeDialogListScrollBar)
			ZO_Scroll_SetMaxFadeDistance(MephistoWindowSetupList, PP.savedVars.ListStyle.list_fade_distance)
			ZO_Scroll_SetMaxFadeDistance(MephistoArrangeDialogList, PP.savedVars.ListStyle.list_fade_distance)

			PP:CreateBackground(MephistoWindowBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)
			PP:CreateBackground(MephistoPrebuffBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)
			PP:CreateBackground(MephistoCodeDialogBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)
			PP:CreateBackground(MephistoArrangeDialogBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)
			PP:CreateBackground(MephistoTransferDialogBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)
			PP:CreateBackground(MephistoPreviewPreviewBG, --[[#1]] nil, nil, nil, 0, 0, --[[#2]] nil, nil, nil, 0, 0)

			MephistoWindowBGMungeOverlay:SetHidden(true)
			MephistoPrebuffBGMungeOverlay:SetHidden(true)
			MephistoCodeDialogBGMungeOverlay:SetHidden(true)
			MephistoArrangeDialogBGMungeOverlay:SetHidden(true)
			MephistoTransferDialogBGMungeOverlay:SetHidden(true)
			MephistoPreviewPreviewBGMungeOverlay:SetHidden(true)
		end
		--===============================================================================================--
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Unread 03/12/24, 04:20 PM  
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Re: Re: Re: Re: Perfect Pixel does a

Warning: Spoiler


Fair enough!
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Unread 03/12/24, 01:27 PM  
ApoAlaia

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Thanks for fixing it so quickly

Now they talk to each other \o/

Originally Posted by Baertram
This is nothing that LibHisoire needs to fix, it's clearly PP as PP is changing UI stuff.
Histy alone works fine in trms of showing at the UI so reporting such things there would not help

Sounds like any anchors or backdrops of those histy UI controls changed and PP simply does not change it properly anymore (maybe even hides it by accident).
I'll have a look as I find time.

Edit:
Seems the histy UI was never officially added to PP's compatibility (just worked), but needs to be added now.
Found the reason why its breaking LibHistoire. Sirinsidiator and me did the same thing in PP and Histy which in the end broke the code in histy then. Had to change how I was calling it in PP, and now it works.

Warning: Spoiler
Last edited by ApoAlaia : 03/12/24 at 01:28 PM.
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Unread 03/12/24, 12:57 PM  
EF321

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Thank you for quick fix! I see it now
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Unread 03/12/24, 10:17 AM  
Baertram
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This is nothing that LibHisoire needs to fix, it's clearly PP as PP is changing UI stuff.
Histy alone works fine in trms of showing at the UI so reporting such things there would not help

Sounds like any anchors or backdrops of those histy UI controls changed and PP simply does not change it properly anymore (maybe even hides it by accident).
I'll have a look as I find time.

Edit:
Seems the histy UI was never officially added to PP's compatibility (just worked), but needs to be added now.
Found the reason why its breaking LibHistoire. Sirinsidiator and me did the same thing in PP and Histy which in the end broke the code in histy then. Had to change how I was calling it in PP, and now it works.

Originally Posted by ApoAlaia
Originally Posted by EF321
Hi!
After updating PerfectPixel today LibHistoire window disappeared in guild history tab. Disabling PP brings it back.
I have the same issue.

Mind you guild history is not working for me at the moment, with or without addons.

However I don't know if this is a Libhistoire issue or a Perfect Pixel issue.

The former is a complete rewrite and I think it has anchoring options that weren't there before. Maybe something is wonky with those?

Baertram, when you can, help please?

With the absolute chaos that is guild history at the moment I don't want to raise this in the Libhistoire comments without knowing which is the addon that is causing the behaviour...

EDIT: To clarify, I mean the issue of the Libhistoire window disappearing when Perfect Pixel is enabled. The guild history issue is unrelated to either addon.
Last edited by Baertram : 03/12/24 at 11:37 AM.
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Unread 03/12/24, 10:14 AM  
Baertram
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Re: Re: Re: Perfect Pixel does a

Thanks for your answer, appreciate the extra info, details (by ZOs) and critics.

I'm also glad you provided those links but I would have expected a proper test before you write something about "was this issue be address in PP".
I think with a etst of yours you would have seen it's nothing that PP causes.

And particular this part of your answer makes me wonder:
Actually, no - It was not clear.

Therefore, the point you've referenced is no more trustworthy than the points I referenced
The comments in both linked, and other, threads clearly showed "no addons involved / happens without any addon", in many of the answers.
So this obviously told me: It cannot be related to any addon, nor in detail to PP.
-> I'm not sure why this could be understood wrong then?
Even for non Addon developers (normal users) it should be clear then and imo this would have totally made your question here obsolete

Sorry for answering that rough, but sometimes I feel I have to read things for others because they are too lazy.
Your post looked like another example.

Had it been "clear" to me, I wouldn't've wasted the time of either of us making my original post.
Okay, glad to know. Thank you for that

This is all you really needed to say, but the image proof was appreciated!
All I needed to say was said. If the outcome is that anyone reading it will blame me for being snippy or rough, I'm fine.
If the outcome is that ppl will read more sincerley and test themselves before writing addon comments, forums threads and posts: I'm even glad!

Have a great day too.

Originally Posted by ZoLatKam
Look, I get it - This isn't your mod; You didn't create it, you only maintain it.

And I'm sure there are hundreds, maybe even thousands or millions, of us that greatly appreciate you doing it - I know I do!

That said...
Originally Posted by Baertram
Edit: reading your first mentioned thread post 21 > the post 22 directly says:

So I rather doubt it's PP fault then if one says disabling it fixed it and others says they got the same error with all addons disabled
Also other posts cleary say:
Code:
Do you use add-ons? -No add-ons whatsoever
So after reading this it should have been clear to you that PP nor any other addon can be the cause then, right?

Also:
Glad I could use my precious time to read that for you...
Aside from the snark I've inferred from your comments, which may or may not be intended, as well as the assumptions you made regarding our ability to read:

Actually, no - It was not clear.

Because I do take the time to read entire forums posts regarding issues that worry me, I've learned to not trust the forums in any capacity.
Therefore, the point you've referenced is no more trustworthy than the points I referenced and I was well aware of that when I posted - My reason for providing the links was to give you context.

The reason I posted is because the only thing that made logical sense to me was to ask the maintainer of the mod, who knows WAY MORE about LUA coding that I'll ever be able to understand.
Warning: Spoiler


Had it been "clear" to me, I wouldn't've wasted the time of either of us making my original post.

Originally Posted by Baertram
> Seems it's a ZOs bug and you need to switch characters to fix it, so that is why ppl change addons from on to off while switching characters and then think it was the addon.
This is all you really needed to say, but the image proof was appreciated!

Have a great day, Baertram!





EDIT - Adding for relevance:
This Green post from Kevin seems to confirm what Baetram already provided reasonable evidence for! - The issue is on the ZOS side of things!

Plus, this quote from Kevin, which imo, is really the more important part:

Last edited by Baertram : 03/12/24 at 10:20 AM.
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Unread 03/12/24, 05:00 AM  
ApoAlaia

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Originally Posted by EF321
Hi!
After updating PerfectPixel today LibHistoire window disappeared in guild history tab. Disabling PP brings it back.
I have the same issue.

Mind you guild history is not working for me at the moment, with or without addons.

However I don't know if this is a Libhistoire issue or a Perfect Pixel issue.

The former is a complete rewrite and I think it has anchoring options that weren't there before. Maybe something is wonky with those?

Baertram, when you can, help please?

With the absolute chaos that is guild history at the moment I don't want to raise this in the Libhistoire comments without knowing which is the addon that is causing the behaviour...

EDIT: To clarify, I mean the issue of the Libhistoire window disappearing when Perfect Pixel is enabled. The guild history issue is unrelated to either addon.
Last edited by ApoAlaia : 03/12/24 at 09:09 AM.
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