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Compatibility:
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:10/21/23 06:34 AM
Created:05/11/15 01:10 PM
Monthly downloads:7,538
Total downloads:820,756
Favorites:516
MD5:
Categories:Combat Mods, Bags, Bank, Inventory, Casting Bars, Cooldowns, PvP
9.2.5
Auto Recharge (and repair)  Popular! (More than 5000 hits)
Version: 2.77
by: XanDDemoX, Baertram
Auto Recharge
Needed dependencies: LibAddonMenu-2.0

Recharges and repairs your equipped weapons and amour automatically upon entering and leaving combat.

A single soul gem will be consumed per weapon recharged in the order of worst to best (e.g lesser soul gems will be used before common).

A single repair kit will be consumed per piece of armour recharged in the order of worst to best (e.g common repair kits will be used before greater). A single crown repair kit will be used to repair all of your equipped armor.

Features
-Recharge weapons if the charge drops below a threshold (at combat start, in combat, and after combat, optionally: As weapon pair changes)
-Repair equipment if they drop below a threshold (at combat start, in combat, and after combat, optionally: No crown repair kits will be used)
-Remind me after login/as fight ends if my soul gems drop below a threshold
-Remind me after login/as fight ends if my repair kits drop below a threshold
-Show my number of repair kits left at a vendor
-Show info about what happened in the chat
-Suppress chat messages if nothing was done etc.
-Multi language support was added

Usage
You are able to setup everything in the LAM settings menu.

Automatic Charging
/arc Attempts to recharge the currently equipped primary and secondary weapons.
/arc + Enable automatic equipped weapons recharging (you can also use the localized value on, an, на).
/arc - Disable automatic equipped weapons recharging (you can also use the localized value off, aus, от).
/arc 0-99 Set the minimum charge percentage

Automatic Repair
/arp Attempts to repair the currently equipped armour.
/arp + Enable automatic amour repairing (you can also use the localized value on, an, на).
/arp - Disable automatic armour repairing (you can also use the localized value off, aus, от).
/arp 0-99 Set the minimum condition percentage


Languages supported
DE
EN
FR
IT - L'addon è perfettamente compatibile con la traduzione italiana degli Italian Scrolls Online. Disponibile qui ItalianScrollsOnline
RU

Many thanks to XanDDemoX for the base of this great helper!
And many thanks to Scootworks for helping me test and translate the addon!
IMPORTANT: With version 2.67: The SavedVariables changed to server dependent ones.
You need to setup your SavedVariables new! LOGOUT and BACKUP your SavedVariables before updating from version 2.66


Version 2.77 - 2023-10-21
-Finally fixed center screen messages for soulgems and repair kits missing/near empty:
--Added new settings to "Only alert on login/reloadui/zone change (with loading screen) for repair kits soon empty, and soulgems soon empty
--Added new settings to "Only alert at vendor" for repair kits soon empty
-Rearranged the other settings about repair kits and soul gems to properly be "in relating blocks" (empty warning vs. soon empty warning)


Version 2.76 - 2023-07-10
-Added settings (settings menu added) to "Prefer crown soul gems" and "Prefer crown repai kits"
-Working on fix for "Only 1 item equipped -> does not get repaired". Caused by always checking the "head" item's "is slotted" and not the correct actual slot e.g. legs
-Fixed center screen messages for soulgems and repair kits missing/near empty

Version 2.75 - 2022-12-05
Fixed default settings variables not loading in some situations, which lead to errors with the minPercent sliders

Version 2.74 - 2022-10-30
-Updated API and version
-Fixed account wide settigs not loading/saving it's data properly (was still saved per character sometimes)

Version 2.73 - 2022-08-21
-Re-uploaded correct version where the settings menu does not throw an error upon changing percentage sliders

Version 2.72 - 2022-08-13
-Updated API
-Added upon request: setting to show the repair kits empty reminder as you interact with a vendor
-Fixed: More "are we dead" checks to overcome ZOs API which does not recognize we are dead fast enough. This hopefully should fix the disconnects
Many thanks to Busygeezus for all the feedback and testing!
-Fixed: Delayed charge/repair should work properly now, allthough a delay of 0 should be working fine


Version 2.71 - 2022-02-01
-Updated API
-Added more "IsPlayerDeath" checks
-Added more "IsCrownRepairKit" checks
-Fixed typo in en.lua, thanks to all mentioning it

Version 2.70
Added Italian translations, thanks to Dusty82
L'addon è perfettamente compatibile con la traduzione italiana degli Italian Scrolls Online.
Disponibile qui https://www.esoui.com/downloads/info2854-ItalianScrollsOnline-TraduzioneItaliana.html

Version 2.69
-Updated API version
-Updated French translation (thanks to @jakez31)

Version 2.68
-Fixed LAM settings checkbox for account wide settings to be saved server dependent
-> Please check your settings after updating to version 2.68 as this checkbox might be disabled!
-Fixed Cannot create LAM ... error message
-Fixed "this item is fully repaired" multiple messages


Version 2.67
-Tested on Markarth & Stonethorn
-Updated API and files
-Updated Russian translation (thanks to ivann339)
-Added speed up variables for settings
-Fixed slash commands and keybindings trying to access the non-loaded settings
-Fixed in combat repair/recharge
-Fixed event filters for recharge and repair not overwriting each other
-Added setting for "No crown store repair kits"
-Fixed: Crown store repair kits usage on 1 equipped item (will repair all then) instead of trying to use it as normal repair kit + checking other equipped items afterwards unnecessarily
-Fixed non-slotted items (2hd backup slot e.g.) -> No repair start anymore
-Fixed settings
-Added event filter on BAG_WORN for charge and repair checks
-Added setting to check weapon charge on weapon pair change + setting for only in combat

Version 2.66
-Updated API to Stonethorn
-Updated needed versions of dependencies
-Updated French translations (thanks to jakez31)

Version 2.65
-Removed LibStub hybrid call
-Added LibAddonMenu-2.0 Verison 28 or newer as dependency
-Fixed typo in event filter for charge change -> In combat charging did not work due to this

Version 2.64
-Removed additional debug messages

Version 2.63
-Updated API
-Removed debug messages

Version 2.62
-Updated API
-Added option: Recharge weapon during combat
-Added option: Repair armor during combat

Version 2.61
-Fixed chat commands /arc on and /arc off
-Fixed chat commands /arp on and /arp off
-Added the values an/aus and на/от to support German and Russian languages for the chat commands

Version 2.60
Removed: The needed libraries were removed from this addon and need to be installed seperately as standalone version: LibAddonMenu-2.0
Added: Chat output will not be shown anymore for empty soulgem/repair kits messages if you got 0 soulgems/repair kits and the setting to suppress the "nothing repaired/charged" is enabled.


Version 2.54
Fixed: The repair kits left icon was shown too far to the right when using the quickslot vendor from the crown store.
Updated: libAddonMenu r25
Updated: API

Version 2.51
Added single keybinds for "Repair" and "Recharge"

Version 2.41
Fixed typo

Version 2.4
-Api raise to Homestead
-Updated library LAM

Version 2.3
- Fixed lua error message
Version 2.2
- Added setting to switch to account wide settings (Thanks to Scootworks!)
- Added setting to show icon + repair kits left amount at a vendor's top-left corner
- Fixed bug where soul gems / repair kits amount was calculated false (always the total available sum was used
for single stacks of items, even if they were the same item like another stack)

Version 2.1
- New addon co-author: Baertram
- Updated Api version
- Updated libraries
- Added multi language support
- Added new settings (chat output, reminders for low repair kits/soul gems)
- Fixed some bugs
- Improved code where possible

Version 2.0.5

- Updated Api version to 100012

Version 2.0.4

- Added settings menu implementation by Baertram.

Version 2.0.3

- Fixed Off Hand slots not being checked for repair.

Version 2.0.2

- Renamed Readme.txt to README to prevent ESO detecting it as an addon

Version 2.0.1

- Fixed error attempting to enable / disable using slash commands.

Version 2.0.0

- Implemented Automatic amour repair
- Fixed potentially not searching all bag slots for items.

Version 1.0.7

- Fixed missing local definition in master weapon exclusion.

Version 1.0.6

- Added check of whether the player is dead before attempting to recharge.
- Added fixed Master weapon exclusion.

Version 1.0.5

- Increased settings version

Version 1.0.4

- Restored original settings variable name

Version 1.0.3

- Moved Readme and Licence into Recharge folder within zip for users who use Minion.

Version 1.0.2

- Disabled master weapons exclusion.

Version 1.0.1

- Added master weapons exclusion.

Version 0.0.6

- Added string trim to input to remove whitespace before attempting to parse a potentially numeric input

Version 0.0.5

- Enabled setting of a minimum charge percentage.

Version 0.0.4

- Initial Release
Optional Files (0)


Archived Files (37)
File Name
Version
Size
Uploader
Date
2.76
32kB
Baertram
07/10/23 09:37 AM
2.75
31kB
Baertram
12/04/22 05:27 PM
2.74
31kB
Baertram
10/30/22 12:05 PM
2.73
30kB
Baertram
08/21/22 05:34 AM
2.72
30kB
Baertram
08/13/22 09:15 AM
2.71
26kB
Baertram
02/01/22 05:10 AM
2.70
26kB
Baertram
03/30/21 09:08 AM
2.69
23kB
Baertram
03/28/21 01:05 PM
2.68
23kB
Baertram
11/23/20 05:48 AM
2.67
23kB
Baertram
10/17/20 01:04 PM
2.66
19kB
Baertram
09/19/20 09:04 AM
2.65
17kB
Baertram
03/21/20 08:41 PM
2.64
17kB
Baertram
02/26/20 04:08 AM
2.63
17kB
Baertram
02/24/20 05:14 PM
2.62
17kB
Baertram
02/23/20 07:12 PM
2.61
16kB
Baertram
06/18/19 06:55 AM
2.60
16kB
Baertram
05/31/19 10:39 AM
2.54
59kB
Baertram
01/27/18 08:23 PM
2.51
58kB
Baertram
09/07/17 02:28 PM
2.41
56kB
Baertram
07/04/17 01:49 PM
2.4
57kB
Baertram
02/06/17 02:34 PM
2.3
54kB
Baertram
11/21/16 03:46 PM
2.2
54kB
Baertram
11/20/16 01:56 PM
2.1
52kB
Baertram
11/12/16 02:52 PM
2.0.5
42kB
XanDDemoX
09/08/15 02:08 PM
2.0.4
42kB
XanDDemoX
08/12/15 03:04 PM
2.0.3
7kB
XanDDemoX
08/11/15 01:25 PM
2.0.2
6kB
XanDDemoX
05/23/15 01:07 AM
2.0.1
6kB
XanDDemoX
05/22/15 09:58 PM
1.0.7
5kB
XanDDemoX
05/20/15 09:41 PM
1.0.6
4kB
XanDDemoX
05/20/15 09:16 PM
1.0.5
4kB
XanDDemoX
05/18/15 10:41 PM
1.0.4
4kB
XanDDemoX
05/18/15 10:00 PM
1.0.3
4kB
XanDDemoX
05/18/15 08:10 PM
1.0.2
4kB
XanDDemoX
05/18/15 04:28 PM
0.0.6
4kB
XanDDemoX
05/18/15 02:12 PM
0.0.5
3kB
XanDDemoX
05/17/15 07:36 PM


Post A Reply Comment Options
Unread 11/14/23, 03:27 PM  
InsaneShad0w92

Forum posts: 0
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Re: Re: Re: Re: Maintenance 13/11/2023

Originally Posted by Baertram
Originally Posted by InsaneShad0w92
Originally Posted by Baertram
Mainteannce does not change any code, normally.
beside that: This addon never auto repaired anything if you talked to a vendor?
It only shows you a reminder that your repair kits are empty soon, or are empty.
It repairs by repair kits during fight, or out of combat, according to your settings.

I guess you had any other auto repair addon enabled then and disabled it?
Only change I've made recently is uninstall Alpha Gear 3 and replaced it with Gear Status Colour
All I can say is that AR never auto repaired something if you talked to a vendor.
Maybe AlphaGear3 had such a feature?

I'm not going to read the other addons descriptions/changelog for you to find out which change of your installed addons removed a feature
that my addon never had
Thanks for your understanding that this would be your homework.
Yeah it was Alpha Gear 3.
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Unread 11/14/23, 11:18 AM  
Baertram
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Re: Re: Re: Maintenance 13/11/2023

Originally Posted by InsaneShad0w92
Originally Posted by Baertram
Mainteannce does not change any code, normally.
beside that: This addon never auto repaired anything if you talked to a vendor?
It only shows you a reminder that your repair kits are empty soon, or are empty.
It repairs by repair kits during fight, or out of combat, according to your settings.

I guess you had any other auto repair addon enabled then and disabled it?
Only change I've made recently is uninstall Alpha Gear 3 and replaced it with Gear Status Colour
All I can say is that AR never auto repaired something if you talked to a vendor.
Maybe AlphaGear3 had such a feature?

I'm not going to read the other addons descriptions/changelog for you to find out which change of your installed addons removed a feature
that my addon never had
Thanks for your understanding that this would be your homework.
Last edited by Baertram : 11/14/23 at 11:18 AM.
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Unread 11/14/23, 10:26 AM  
InsaneShad0w92

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Re: Re: Maintenance 13/11/2023

Originally Posted by Baertram
Mainteannce does not change any code, normally.
beside that: This addon never auto repaired anything if you talked to a vendor?
It only shows you a reminder that your repair kits are empty soon, or are empty.
It repairs by repair kits during fight, or out of combat, according to your settings.

I guess you had any other auto repair addon enabled then and disabled it?
Only change I've made recently is uninstall Alpha Gear 3 and replaced it with Gear Status Colour
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Unread 11/14/23, 08:54 AM  
Baertram
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Re: Maintenance 13/11/2023

Mainteannce does not change any code, normally.
beside that: This addon never auto repaired anything if you talked to a vendor?
It only shows you a reminder that your repair kits are empty soon, or are empty.
It repairs by repair kits during fight, or out of combat, according to your settings.

I guess you had any other auto repair addon enabled then and disabled it?
Last edited by Baertram : 11/14/23 at 08:55 AM.
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Unread 11/14/23, 08:27 AM  
InsaneShad0w92

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Maintenance 13/11/2023

Since yesterday I've noticed that speaking to NPC merchants doesn't auto repair while it always did for me and output repair costs in chat so something broke during maintenance.
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Unread 10/21/23, 08:08 AM  
Baertram
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Thanks for the update and time invested for the tests, much appreciated!
Updated the addon officially now.

Originally Posted by Neverlands
Hello Baertram,
everything looks good now: Zoning, relog, reload ui, merchant. Couldn't test dungeons though.
Many thanks,
Neverlands

Originally Posted by Baertram
Hi Neverlands,

please redownload the PTS test version, it should hopefully work now.
btw: Sometimes entering a house (e.g. Western Skyrim clothier station) produces a loading screen too, so this will raise the warnings too! There is no easy way to distinguish this from a real zoning between wayshrines etc.
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Unread 10/20/23, 12:39 PM  
Neverlands
 
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Hello Baertram,
everything looks good now: Zoning, relog, reload ui, merchant. Couldn't test dungeons though.
Many thanks,
Neverlands

Originally Posted by Baertram
Hi Neverlands,

please redownload the PTS test version, it should hopefully work now.
btw: Sometimes entering a house (e.g. Western Skyrim clothier station) produces a loading screen too, so this will raise the warnings too! There is no easy way to distinguish this from a real zoning between wayshrines etc.
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Unread 10/20/23, 05:46 AM  
Baertram
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Hi Neverlands,

please redownload the PTS test version, it should hopefully work now.
btw: Sometimes entering a house (e.g. Western Skyrim clothier station) produces a loading screen too, so this will raise the warnings too! There is no easy way to distinguish this from a real zoning between wayshrines etc.
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Unread 10/16/23, 12:47 PM  
Baertram
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Thanks for the tests! I'll try it myself, need to debug some things and see why it isnot always working.

Originally Posted by Neverlands
Hello Baertram,

just tried a few things:
  • Ported from Elden Root (City) to Riften (Overland in front of my house "Old Mist Veil Manor") - no warning
  • Ported from Riften (Overland) to Eastmarch (Overland infront of my home "Enchanted Snow Ball") - no warning
  • Ported from wayshrine Kynesgrove (Overlands) to Windhelm wayshrine (City), both in Eastmarch - no warning
  • Ported from Windhelm wayshrine (City) to Aldcroft Wayshrine (Overland in Glenumbra) - no warning
  • Ported from Daggerfall (City) to Elden Root (City) - no warning
  • Reloaded UI - on screen warning displayed
  • Logged out, logged in - on screen warning displayed
Maybe I have to delete all my variables?
Or could it maybe have to do with the German client, I could switch to English if it might help.

Originally Posted by Baertram
Originally Posted by Neverlands
Only changing zone doesn't show the on screen warning notification.
Hm, this should be the same as a reloadui IF there is a loading screen during zone change -> like change from Summerset to Wrothgar.
Changing from a town to the worldmap does not trigger that, as we need the loading screen.
And this is not working? It uses the very same event in the game, so if 1 works (reloadui) the other (Summertset to Wrothgar) should fire and work too
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Unread 10/16/23, 11:43 AM  
Neverlands
 
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Hello Baertram,

just tried a few things:
  • Ported from Elden Root (City) to Riften (Overland in front of my house "Old Mist Veil Manor") - no warning
  • Ported from Riften (Overland) to Eastmarch (Overland infront of my home "Enchanted Snow Ball") - no warning
  • Ported from wayshrine Kynesgrove (Overlands) to Windhelm wayshrine (City), both in Eastmarch - no warning
  • Ported from Windhelm wayshrine (City) to Aldcroft Wayshrine (Overland in Glenumbra) - no warning
  • Ported from Daggerfall (City) to Elden Root (City) - no warning
  • Reloaded UI - on screen warning displayed
  • Logged out, logged in - on screen warning displayed
Maybe I have to delete all my variables?
Or could it maybe have to do with the German client, I could switch to English if it might help.

Originally Posted by Baertram
Originally Posted by Neverlands
Only changing zone doesn't show the on screen warning notification.
Hm, this should be the same as a reloadui IF there is a loading screen during zone change -> like change from Summerset to Wrothgar.
Changing from a town to the worldmap does not trigger that, as we need the loading screen.
And this is not working? It uses the very same event in the game, so if 1 works (reloadui) the other (Summertset to Wrothgar) should fire and work too
Last edited by Neverlands : 10/16/23 at 12:45 PM.
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Unread 10/15/23, 08:48 AM  
Baertram
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Originally Posted by Neverlands
Only changing zone doesn't show the on screen warning notification.
Hm, this should be the same as a reloadui IF there is a loading screen during zone change -> like change from Summerset to Wrothgar.
Changing from a town to the worldmap does not trigger that, as we need the loading screen.
And this is not working? It uses the very same event in the game, so if 1 works (reloadui) the other (Summertset to Wrothgar) should fire and work too
Last edited by Baertram : 10/15/23 at 08:48 AM.
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Unread 10/15/23, 06:50 AM  
Neverlands
 
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Update: Also the warning isn't displayed anymore in dungeons and inis
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Unread 10/15/23, 06:48 AM  
Neverlands
 
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Hello Baertram,
thanks for the new version.
Reload ui, log in and merchant work. Only changing zone doesn't show the on screen warning notification.
And there's a tiny typo in the German translation at "Zeie Warnung beim Händler an"
Originally Posted by Baertram
Yes it should work on live too, I only used the PTS branch of the Github version so I do not overwrite the current "live" version.
PTS = "test" so I use it for that

Ah right I forgot to disable the onscreen warning if in combat, and the new "Only at reloadui/..." option is on too.
I'll change that and update the files on the github PTS branch (same link as before).
I'll edit the post here when it's done.

Edit:
Done, should not show any alert anymore about "soon empty" if out of combat (After a combat e.g.) and the repair checks are done -> if "Only at login/reloadui/zoning" is enabled.

You can re download with same link and try again.
Please also test if the alert at login/zoning/reloadui works and if the alert at vendors work (if enabled)
Thank you!

Originally Posted by Neverlands
Hello Baertram,
thanks for the test version - does it also work for the "normal" server, because it's titled PTS?
I checked all the options, but I see no difference, especially in dungeons the on screen warning appears almost every minute.




Originally Posted by Baertram
Originally Posted by Neverlands
Hello,
is it possible to show the running out of repair kits screen warning ONLY after login, reload ui or at the merchant?
I disabled the general warning notifications but I still get the on screen warning all of the time, especially when in combat.



Hi Neverlands,

I'll have a look, and I think it should be possible to add a setting for that.

Edit:
Added some settings, could you please dl and test this version:
https://github.com/Baertram/Recharge.../heads/PTS.zip
PAy attention at the extarction of the zip file, only extact the sub-sbfolder "Recharge" (and check if you need to rename it, sometimes it's name e.g. is "Recharge-PTS" so rename to "Recharge" then. In the end it must be live/AddOns/Recharge/Recharge.lua and .txt etc.)

Many thanks!
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Unread 10/15/23, 06:12 AM  
Baertram
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Yes it should work on live too, I only used the PTS branch of the Github version so I do not overwrite the current "live" version.
PTS = "test" so I use it for that

Ah right I forgot to disable the onscreen warning if in combat, and the new "Only at reloadui/..." option is on too.
I'll change that and update the files on the github PTS branch (same link as before).
I'll edit the post here when it's done.

Edit:
Done, should not show any alert anymore about "soon empty" if out of combat (After a combat e.g.) and the repair checks are done -> if "Only at login/reloadui/zoning" is enabled.

You can re download with same link and try again.
Please also test if the alert at login/zoning/reloadui works and if the alert at vendors work (if enabled)
Thank you!

Originally Posted by Neverlands
Hello Baertram,
thanks for the test version - does it also work for the "normal" server, because it's titled PTS?
I checked all the options, but I see no difference, especially in dungeons the on screen warning appears almost every minute.




Originally Posted by Baertram
Originally Posted by Neverlands
Hello,
is it possible to show the running out of repair kits screen warning ONLY after login, reload ui or at the merchant?
I disabled the general warning notifications but I still get the on screen warning all of the time, especially when in combat.



Hi Neverlands,

I'll have a look, and I think it should be possible to add a setting for that.

Edit:
Added some settings, could you please dl and test this version:
https://github.com/Baertram/Recharge.../heads/PTS.zip
PAy attention at the extarction of the zip file, only extact the sub-sbfolder "Recharge" (and check if you need to rename it, sometimes it's name e.g. is "Recharge-PTS" so rename to "Recharge" then. In the end it must be live/AddOns/Recharge/Recharge.lua and .txt etc.)

Many thanks!
Last edited by Baertram : 10/15/23 at 06:18 AM.
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Unread 10/15/23, 02:57 AM  
Neverlands
 
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Hello Baertram,
thanks for the test version - does it also work for the "normal" server, because it's titled PTS?
I checked all the options, but I see no difference, especially in dungeons the on screen warning appears almost every minute.




Originally Posted by Baertram
Originally Posted by Neverlands
Hello,
is it possible to show the running out of repair kits screen warning ONLY after login, reload ui or at the merchant?
I disabled the general warning notifications but I still get the on screen warning all of the time, especially when in combat.



Hi Neverlands,

I'll have a look, and I think it should be possible to add a setting for that.

Edit:
Added some settings, could you please dl and test this version:
https://github.com/Baertram/Recharge.../heads/PTS.zip
PAy attention at the extarction of the zip file, only extact the sub-sbfolder "Recharge" (and check if you need to rename it, sometimes it's name e.g. is "Recharge-PTS" so rename to "Recharge" then. In the end it must be live/AddOns/Recharge/Recharge.lua and .txt etc.)

Many thanks!
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