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High Isle (8.0.0)
Updated:06/16/22 03:28 AM
Created:06/05/16 12:27 AM
Monthly downloads:493
Total downloads:149,950
Favorites:203
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Vampire's Woe  Popular! (More than 5000 hits)
Version: 1.25
by: Phinix [More]
Hi all, Iím back and working on addons again. Times are tough and I am desperately in need of financial support at the moment dealing with disability due to a bleeding brain cavernoma and other expenses on less than $600 monthly fixed income. If anyone can help, or knows anyone that can help, or can possibly feature some of my work on their stream to help drive support my way, I would be immensely grateful. It will help me to continue to bring cool content and updates to you all!

~Phinix

Vampire's Woe


(Click your flag to translate the page. Addon includes in-game support for all listed languages.)

REQUIRED LIBRARIES: LibAddonMenu


Features:

Provides various options for blocking Vampire Feed & Blade of Woe synergies triggering, attacking innocents, or casting 'Criminal Act' abilities.

NEW: You can now toggle suppressing the Blade of Woe synergy as well.
NEW: Added an additional keybind to toggle "Prevent Attacking Innocents" (by request).
NEW: Added a new toggle option to block casting abilities marked as "Criminal Act' (by request)!
NEW: Added new option "Automatic Innocent Toggle" which will automatically turn this setting off when Vampire Feed or Blade of Woe synergies are shown, and re-enable it after (by request).

NOTE: Normally the way the game handles these two abilities is if you are in range for vampire feeding but not Blade of Woe, the feeding synergy pops up. If you then move closer, close enough to be in range for Blade of Woe, the synergy message will change to Blade of Woe. If you move out of range of Blade of Woe but are still in range for feeding, it will switch back to the feeding popup. This will go back and forth so long as you are in range of one or the other. Being in range for Blade of Woe completely disables vampire feeding.

This can all be rather cumbersome as reaction is based on visual AND sound, and having the game play synergy sounds at you over and over as you move in and out of range makes it difficult to know just which synergy you are reacting to. That is where Vampire's Woe comes in. While vampire feeding is suppressed, you will never see the feed synergy pop up and will not be able to feed, preventing interference with Blade of Woe. You can also set it to work in reverse, and always suppress Blade of Woe instead.

You can set a keybind to turn this functionality on or off or switch between suppression modes in realtime when you want to feed.

UPDATE: The new toggles for "Prevent Attacking Innocents" and "Block 'Criminal Act' Abilities' work just as they sound, and like the previous options can be set to keybinds or through the addon settings.




Gold donations are always welcome!
PC NA: @IllusoryID



Click here to view my other addons.
Hi all, Iím back and working on addons again. Times are tough and I am desperately in need of financial support at the moment dealing with disability due to a bleeding brain cavernoma and other expenses on less than $600 monthly fixed income. If anyone can help, or knows anyone that can help, or can possibly feature some of my work on their stream to help drive support my way, I would be immensely grateful. It will help me to continue to bring cool content and updates to you all!


1.25:
- Updated for High Isle.
- EDIT: Removed some testing functions.

1.24:
- Added new option 'Automatic Innocent Toggle' which will automatically turn this setting off when Vampire Feed or Blade of Woe synergies are shown, and re-enable it after.

1.23:
- Fixed minor issue with keybinds (you may need to re-bind your keys).
- Added new option to block casting abilities marked as 'Criminal Act.'
- Various minor maintenance.

1.22:
- Updated for Ascending Tide.
- Minor code maintenance.

1.21:
- Updated API for Waking Flame update.

1.20:
- Updated API for Blackwood.
- Minor code maintenance.

1.19:
- Minor code cleanup and maintenance.

1.18:
- Updated API for Flames of Ambition.

1.17:
- Updated API for Stonethorn.

1.16:
- Updated API for Greymoor.
- Updated hook to detect proper updated vampire feeding synergy.

1.15:
- Added an additional keybind to toggle "Prevent Attacking Innocents" (by request).

1.14:
- Updated API for Harrowstorm.
- Removed dependency on LibStub.
- Various fixes and code maintenance.

1.13:
- Updated API version for Scalebreaker.

1.12:
- Minor code maintenance.

1.11:
- Some code cleanup and formatting.

1.10:
- Updated for Wrathstone.
- Removed included Libstub/LibAddonMenu to avoid possible version conflicts in the future.

1.09:
- Updated LibStub, minor maintenance.

1.08:
- Updated Russian translation (thanks equidingo).
- Updated LibStub and removed obsolete/redundant API version from manifest.

1.07:
- New option to select the behavior of the keybind: Have pressing the bound key toggle Vampire Feeding on/off, toggle Blade of Woe on/off, swap between the two, or enable/disable the entire addon (keeps your last configuration).
- Rebuilt addon settings for ease and functionality.
- Added full multi-language support (need human translations!).
- Updated libs and API for Summerset.

1.06:
- Lib update and API bump for Dragon Bones.

1.05:
- Updated for Clockwork City (API and libs).
- Added new option/keybind to toggle Blade of Woe synergy on/off.

1.04:
- API bump.
- Updated libs.

1.03b:
- Updated Libs.
- Updated API for Morrowind.

1.03a:
- Updated Libs.
- Updated API for Homestead.

1.03:
- Updated API to One Tamriel (Update 12)
- Updated libraries to latest.

Version 1.02b:
- Updated LibAddonMenu to r22.

Version 1.02a:
- Updated API to latest.
- Updated libraries to latest.

Version 1.02:
- Added option to allow feeding on ally (to give people vampirism at the shrine) even when feeding is suppressed. Enabled by default.

Version 1.01:
- Modified to also suppress vampire feeding when not in range of Blade of Woe even when the synergy popup doesn't show.
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Unread 05/24/22, 02:53 AM  
Phinix
 
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Re: Feeding threshold - Is this feature possible?

@MrGR4V3 - Yes, that shouldn't be too difficult. I'm pretty sure the game uses different ID's for the passive for different stages which would be easy to track. Mostly it would just involve hooking in the options to set it up this way. I'll add it to the todo list.
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Unread 05/23/22, 05:38 AM  
MrGR4V3

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Feeding threshold - Is this feature possible?

Would it be possible to code in that your desired stage is Vampire stage 2, 3 or 4 and the Feed prompt would only pop up when you are below desired level?
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Unread 04/18/22, 02:22 PM  
Phinix
 
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Re: Re: Re: Request

@NeuroticPixels - Thanks. They come and go. Lately they've been pretty bad, but I recently discovered fast acting Tylenol capsules so that helps some.

As for the new option to block Criminal Acts, at present it is a simple toggle that the user switches manually, either through the addon settings, or by a keybind which can be set under the addon's controls. I find attempting to have it automatically switch in certain areas is far too problematic, as there would always be instances of areas or new content where it either didn't swap or worse, blocked abilities when they shouldn't be blocked.

If using map ID's it would require a huge database of locations where it should be disabled, and often there are zone transitions even within these areas where it would not be seamless. In addition there is no guarantee that just auto-disabling them in towns would solve the problem of acquiring a bounty using them, since there are many locations throughout the world where friendly NPC's reside far outside any town. You encounter them in places out in the open world you would be fighting, where of course disabling abilities isn't an option. So it would be an imperfect solution on many levels.

I felt the best option for the time being would be the simplest, where the user themself decides when to enable or disable them at the push of a button. The main use I have for it is avoiding reaching for my mount ('G' key) and accidentally hitting my ult ('F' key) and transforming into werewolf or dropping a necro ult (I play with auto ground target On) and getting all my stolen stuff confiscated by the guards.

This also avoids users seeing their abilities disabled automatically and not knowing why or what is doing it, or if it is a game bug. I did make it so when they are disabled the addon will tell you even if you have debug off, and let you know it is Vampire's Woe that is doing it and where in the settings so there is no confusion where to turn it off, if you accidentally bump the keybind you set and don't remember what addon does that.
Last edited by Phinix : 05/24/22 at 02:54 AM.
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Unread 04/18/22, 12:40 PM  
NeuroticPixels
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Re: Re: Request

Originally Posted by Phinix
@LoneStar2911 - Sure thing...



Thank you! I'm glad your headache went away, or was manageable!
I have a question about the new "Block Criminal Act abilities" setting. Does it work like the addon Lawful Necromancy or is it just a toggle? (Toggle on to block criminal abilities, toggle off to use criminal abilities?)
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Unread 04/18/22, 01:11 AM  
Phinix
 
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Re: Request

@NeuroticPixels - Sure thing...

1.24:
- Added new option 'Automatic Innocent Toggle' which will automatically turn this setting off when Vampire Feed or Blade of Woe synergies are shown, and re-enable it after.
Last edited by Phinix : 05/24/22 at 02:54 AM.
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Unread 04/18/22, 12:51 AM  
NeuroticPixels
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Lightbulb Request

Would you be willing to add another addon/addon's feature into Vampire's Woe?

Innocent Blade of Woe (and Vampire Feed) seems to have been abandoned, and I think it would be a great addition and QoL change to add the features into Vampire's Woe.

^ The above addon's description:
A very simple addon that turns off "Prevent Attacking Innocents" if you have "Blade of Woe" or "Vampire Feed" synergy popup on your screen and turns if back on otherwise.

I have "Prevent Attacking Innocents" keybound, but it's just so much easier to deal with with that other addon installed. I'm concerned it'll become deprecated and no longer function properly if someone doesn't take it over or absorb it.
Last edited by NeuroticPixels : 04/18/22 at 12:55 AM.
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Unread 04/17/22, 11:56 PM  
Phinix
 
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Block 'Criminal Act' abilities...

@Daniel - I know some time has passed, but I wanted to say I added your request in the latest version. You can now set a keybind to toggle blocking the casting of abilities marked as "Criminal Acts" which includes all the Necromancer, Vampire, and Werewolf abilities that give you a bounty.

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Unread 03/05/22, 07:05 PM  
[Daniel]

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Originally Posted by Phinix
Originally Posted by [Daniel
]I enjoy using this addon, and am curious if it's possible for it to include a toggle keybind that would enable/disable the use of "Criminal Activity" skills for both Vampire and Necromancer?
Hey. It might be possible to prehook into action bar events and do a return true on specific ID's. The problem however is twofold:

First, there are 4 ranks of every single ability, each with it's own ID that you have to find by actually using it in-game. The PTS however still does not have an option to set your skills at a specific rank to test, and that means leveling a new character through each rank manually which takes forever. Plus I am out of character slots. Plus if you make a mistake you can't go back, which leads to the next problem...

Second, ZOS changes ID's for things all the time when they do mechanic changes and such, which means constantly re-farming these ID's somehow. I would need to manually spend hours leveling each skill that has criminal penalties through to rank IV to get all the ID's each time they got changed. Not something I am prepared to commit to.

At best I could possibly look into adding this feature for rank IV only of these abilities since those are at least available to test on the PTS.
Thank you for considering my request. Not a programmer myself, but I can understand that sometimes things that "sound simple" really aren't when it comes to execution.
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Unread 11/08/21, 09:12 PM  
Phinix
 
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Originally Posted by [Daniel
]I enjoy using this addon, and am curious if it's possible for it to include a toggle keybind that would enable/disable the use of "Criminal Activity" skills for both Vampire and Necromancer?
Hey. It might be possible to prehook into action bar events and do a return true on specific ID's. The problem however is twofold:

Warning: Spoiler


EDIT: Workaround for the above limitations was simple enough: I build a table at startup indexed by ability names generated with native commands for known ID's with identical names to the target abilities. This ensures the table contains names in the native language of the user's client, pulled directly from ZOS localization strings.

This then allows quick ~= nil string matching checks for any ability cast from the bar that matches these names, avoiding the limitations of tracking based on ability ID.
Last edited by Phinix : 05/24/22 at 03:02 AM.
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Unread 11/05/21, 03:06 PM  
[Daniel]

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I enjoy using this addon, and am curious if it's possible for it to include a toggle keybind that would enable/disable the use of "Criminal Activity" skills for both Vampire and Necromancer?
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Unread 04/11/21, 05:28 PM  
Porter

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Does this addon still work? I've been trying (like the last poster from last year) to get the key bind switch to work.
I can lock either blade or bite, but cannot get it to switch tetween them both.

EDIT: Seems it is working fine, it is just the chat message that is not showing, although, that may be because of pchat addon etc.

Thank you.
Last edited by Porter : 04/11/21 at 08:52 PM.
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Unread 05/20/20, 08:31 PM  
Phinix
 
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Re: Confused!

Originally Posted by ldylarke
I can't seem to figure out how the heck to make this work. Ideally, I'd like to be able to toggle between the blade and feed by pressing the button I've bound synergy to.
First make sure your keybinds for the addon toggle is set. Next go into the options, and select to switch between when pressing the button. You should see a message in chat when you press the keybind to switch between the active synergy.

If you are on the PTS however it may not work as they have changed much of the vampire related stuff and it would not surprise me if the addon needs to be reworked accordingly.
Last edited by Phinix : 05/20/20 at 08:32 PM.
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Unread 05/20/20, 12:14 PM  
ldylarke
 
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Confused!

I can't seem to figure out how the heck to make this work. Ideally, I'd like to be able to toggle between the blade and feed by pressing the button I've bound synergy to.

But how do I set the settings for this? I've tried all combinations, i think, and no matter what i do I can't get this addon to work for me! I'm sure it is user related and would really appreciate a screenshot on how to set this up.

Thanks much!
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Unread 03/28/20, 02:16 PM  
Phinix
 
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Re: Feature Request: Innocent Toggle

Originally Posted by Caaraamon
So I was hoping you might accept a feature request: I would kill for the ability keybind a toggle for the innocent killing setting.

I can't seem to find any addons that do this.

Version 1.15:
- Added an additional keybind to toggle "Prevent Attacking Innocents" (by request).
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Unread 02/29/20, 07:57 PM  
Caaraamon

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Feature Request: Innocent Toggle

So I was hoping you might accept a feature request: I would kill for the ability keybind a toggle for the innocent killing setting.

I can't seem to find any addons that do this.
Last edited by Caaraamon : 02/29/20 at 07:58 PM.
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