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Updated: 08/11/19 04:03 PM
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Compatibility:
Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Updated:08/11/19 04:03 PM
Created:09/11/16 01:19 PM
Monthly downloads:2,518
Total downloads:159,826
Favorites:175
MD5:
Categories:Tank, Healers, Graphic UI Mods
5.1.5
Untaunted  Popular! (More than 5000 hits)
Version: 0.2.20
by: decay2 [More]
Dependencies

This addon requires the following libraries:

They are included in the release and have to be enabled in the Addon panel ingame.

Description

Please note that the addon is still in beta so don't expect everything to be perfect.

Untaunted is a small Addon that provides frames of enemies you have taunted and shows the remaining time the taunt still lasts. The Addon uses the data directly given trough the API and thus always knows if a taunt is still up. If you target an enemy who has a taunt running, that enemy is higlighted with a yellow border in the frames. Due to API limitations it is not possible to add this for enemies which don't have a taunt running (the taunt timing serves as a mean to uniquely identify them).

Aside from taunts Untaunted now also tracks Elemental Drain, The Debuff from the Infallible Aether Set, Minor Vulnerability, Warhorn and Siphon Spirit. This can help healers to keep track of some of their support responsibilities.

You can set position, width and height (= fontsize) in the options.

Let me know if you like it and if you have features you miss.

Thanks to @sirinsidiator for his Addon tutorial series, which was particularly useful for this Addon.
Also thanks to @Ayantir for helping to get rid of an anonymous function.

Decay2 aka Solinur (Pact EU)
Version 0.2.20
  • API Bump to Scalebreaker (100028)
  • Updated Libraries

Version 0.2.19
  • Added tracking for Minor Breach and Minor Fracture (It probably makes more sense to track those instead of PotL)

Version 0.2.19
  • Added tracking for Minor Breach and Minor Fracture (It probably makes more sense to track those instead of PotL)

Version 0.2.18
  • Improved internal structure a bit
  • Added tracking for Power of the Light

Version 0.2.17
  • API Bump to Elsweyr (100027)
  • Updated Libs

Version 0.2.16
  • API Bump to Wrathstone (100026)
  • Reorganized bundled libraries (Make sure to activate them in the Addon Panel)

Version 0.2.15
  • API Bump to Murkmire (100025)
  • Reimplemented the enemy markers (red arrows) since ZOS fixed the potential crash related to this function. Visit the addon settings to turn them on.

Version 0.2.14
  • API Bump to Wolfhunter (100024)

Version 0.2.13
  • skipped

Version 0.2.12
  • Fix ""Add Frames Upwards" option.

Version 0.2.11
  • API Bump to Summerset (100023)
  • Update LAM to r26
  • Changed skill ids for Summerset.
  • Settings for tracked skills are reset. This is due ZOS changing the skill ids in this patch.

Version 0.2.10
  • Fixed tracking for Siphon Spirit and added tracking for Quick Siphon
  • Added tracking for Off Balance Immunity

Version 0.2.9
  • Readded siphon spirit tracking
  • Added Off Balance and Weakening to trackable Debuffs

Version 0.2.8
  • API Bump to Clockwork City (100021)
  • Updated LibAddonMenu to version 2.0 r25 to fix an issue

Version 0.2.7
  • Removed enemy markers again. (It can crash the game. It can even cause you crashing when logging back in after a crash. I'll ask ZOS about it.)
  • API Bump to Horns of the Reach (100020)
  • Added support for Crusher debuff

Version 0.2.6
  • API Bump to Morrowind (100019)
  • Activated enemy markers again. (No clue why I disabled it.)

Version 0.2.5
  • Added Minor Vulnerability to trackable debuffs.
  • Added Warhorn as a trackable buff.
  • Added an option to only those debuffs that were cast by the player.
  • Prevent showing tracked debuffs on players. (Yes, the Mage can apply Minor Vulnerability too!)
  • Note: An option to show debuffs applied by others in a different style will be added in a later patch.

Version 0.2.4
  • API Bump to Homestead (100018)

Version 0.2.3
  • Uploaded the correct Version

Version 0.2.2
  • Removed annoying debug messages

Version 0.2.1
  • Fixed a bug where the timer would not refresh for Infallible Aether correctly.
  • Fixed a bug where that caused a lua error
  • Fixed a bug that prevented the reticleover effect from showing

Version 0.2.0
  • Added individual settings per character
  • Changed how different debuffs are tracked: Each can now be switched on and off. The debuff icon will now be shown.
  • Added tracking for Infallible Aether and Siphon Spirit
  • Note: More debuffs for tracking could be added per request. If there is a need for it I might add a way to manually add more debuffs to track. However I do not intend to increase the scope of the addon to a point where you have multiple UI areas or customizations per ability. It is supposed to be a simple addon to track a single or at most few selected debuffs)

Version 0.1.10
  • Fixed a bug that could cause an error message.
  • Added an option to track elemental drain instead of taunt (Requested by @Geckox)

Version 0.1.9
  • Fixed a critical bug that would constantly throw error messages for players that used high UIscale Settings. (thanks to jellyalex978 for reporting this)

Version 0.1.8
  • Updated LibAddonMenu to version 2.0 r23

Version 0.1.7
  • Implemented a fix that discards targets when the taunt runs out but no event is sent from the API (thx @manavortex for reporting)

Version 0.1.6_fix
  • Readded texture for the markers on enemies to the zip file. (Sorry I forgot them agian :( )

Version 0.1.6
  • Added Japanese (thanks to h.metaverse) and German translations

Version 0.1.5
  • Included the texture for target markers that I forgot to add before. Sorry! (Note that you will always get a marker on every enemy NPC you are in a fight with, not just the ones you taunted. This is a limitation by the API)

Version 0.1.4
  • Updated LibAddonMenu to 2.0 r22

Version 0.1.3
  • Added an option to invert the timer bars (so they shrinnk to the right)
  • Added an option to invert the growth direction of new frames (so a new frame is added above).
  • Added option to show markers on engaged enemies. (They work like group pins, and the only thing that can be done in the API is to select the Icon that is shown)

Version 0.1.2
  • The settings are now accountwide and no longer overwritten with defaults on reloadui
  • The frames are now resized immediately when the settings are changed, as intended.
Optional Files (0)


Archived Files (31)
File Name
Version
Size
Uploader
Date
0.2.19
65kB
decay2
06/09/19 11:33 AM
0.2.18
64kB
decay2
06/07/19 02:25 PM
0.2.17
62kB
decay2
05/19/19 01:29 PM
0.2.16
60kB
decay2
01/21/19 05:47 PM
0.2.15
55kB
decay2
10/21/18 11:55 AM
0.2.14
53kB
decay2
08/12/18 05:25 PM
0.2.13
53kB
decay2
08/12/18 05:19 PM
0.2.12
53kB
decay2
05/29/18 02:55 PM
0.2.12
53kB
decay2
05/21/18 07:50 AM
0.2.10
52kB
decay2
02/25/18 06:58 PM
0.2.9
52kB
decay2
02/12/18 06:26 PM
0.2.8
48kB
decay2
01/05/18 12:54 PM
0.2.7
46kB
decay2
08/13/17 12:41 PM
0.2.6
48kB
decay2
05/22/17 02:41 PM
0.2.5
48kB
decay2
03/21/17 03:45 PM
0.2.4
47kB
decay2
02/05/17 08:59 AM
0.2.3
47kB
decay2
01/02/17 05:16 PM
0.2.2
47kB
decay2
01/02/17 09:08 AM
0.2.1
47kB
decay2
01/02/17 08:57 AM
0.2.0
47kB
decay2
12/31/16 06:50 AM
0.1.10
47kB
decay2
11/25/16 06:01 PM
0.1.9
46kB
decay2
11/03/16 04:59 PM
0.1.8
46kB
decay2
11/01/16 02:08 PM
0.1.7
43kB
decay2
10/24/16 03:05 PM
0.1.6_fix
43kB
decay2
10/16/16 07:36 AM
0.1.6
42kB
decay2
10/15/16 06:58 AM
0.1.5
42kB
decay2
10/03/16 05:10 PM
0.1.4
40kB
decay2
10/03/16 05:08 AM
0.1.3
37kB
decay2
10/02/16 02:05 PM
0.1.2
37kB
decay2
09/15/16 03:39 PM
0.1.1
37kB
decay2
09/11/16 02:13 PM


Post A Reply Comment Options
Unread 09/11/19, 02:54 PM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 73
File comments: 419
Uploads: 6
Originally Posted by phpones
Hey man, thanks for your addons.

I have a suggestion: option to show the pins over enemies head only if they are taunted. I even though the option was this, instead of everyone engaged in combat
Hi, thanks for your suggestion. Unfortunately the API doesn't allow manipulation of the arrows. I can only turn them on /off and set the texture for all of them at once.
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Unread 09/07/19, 04:33 PM  
phpones

Forum posts: 3
File comments: 41
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Hey man, thanks for your addons.

I have a suggestion: option to show the pins over enemies head only if they are taunted. I even though the option was this, instead of everyone engaged in combat
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Unread 07/09/19, 04:58 PM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 73
File comments: 419
Uploads: 6
Originally Posted by wambo
Is it possible to add some kind of sorting?
With multiple adds taunted and debuffed, I tend to loose track on which bar is a taunt timer and a debuff,
it would be nice to have them split either by "type of debuff" (preferrably) or by unit
Sorry I forgot to reply to this. Yes it is possible but also some work. I'll look into it.
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Unread 06/30/19, 08:59 AM  
wambo

Forum posts: 10
File comments: 270
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Is it possible to add some kind of sorting?
With multiple adds taunted and debuffed, I tend to loose track on which bar is a taunt timer and a debuff,
it would be nice to have them split either by "type of debuff" (preferrably) or by unit
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Unread 06/11/19, 02:43 PM  
Seywén

Forum posts: 0
File comments: 2
Uploads: 0
Re: Re: Minor Magickasteal/Ele drain

Originally Posted by decay2
Originally Posted by Seywén
Thanks for great AddOn

I have noticed that after the update from 06/09-2019, I am not able to track Minor Magicka Steal anymore? Or have I been doing something wrong?
It is very much missed
Can you track Major Breach? (this is what was actually tracked as "Elemental Drain")

Edit: I'll also have a quick look when I'm home.
Edit2: It seems to work fine for me.
As mentioned Elemental Drain is now called Major Breach. I now use the Names given by the API to track Debuffs. As the Debuff used to track Elemental Drain was actually Major Breach it got now renamed.
Ahh yes thank you It was just me, I see it now xD
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Unread 06/11/19, 11:04 AM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 73
File comments: 419
Uploads: 6
Re: Minor Magickasteal/Ele drain

Originally Posted by Seywén
Thanks for great AddOn

I have noticed that after the update from 06/09-2019, I am not able to track Minor Magicka Steal anymore? Or have I been doing something wrong?
It is very much missed
Can you track Major Breach? (this is what was actually tracked as "Elemental Drain")

Edit: I'll also have a quick look when I'm home.
Edit2: It seems to work fine for me.
As mentioned Elemental Drain is now called Major Breach. I now use the Names given by the API to track Debuffs. As the Debuff used to track Elemental Drain was actually Major Breach it got now renamed.
Last edited by decay2 : 06/11/19 at 01:47 PM.
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Unread 06/11/19, 08:09 AM  
Seywén

Forum posts: 0
File comments: 2
Uploads: 0
Exclamation Minor Magickasteal/Ele drain

Thanks for great AddOn

I have noticed that after the update from 06/09-2019, I am not able to track Minor Magicka Steal anymore? Or have I been doing something wrong?
It is very much missed
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Unread 06/09/19, 10:46 AM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 73
File comments: 419
Uploads: 6
Originally Posted by Nudel
Originally Posted by decay2
Originally Posted by TheArcaneDominion
Originally Posted by decay2

Yes, someone else requested it too. I will add this soon.
Thank you, I appreciate it.
I just uploaded it. Hope it works fine.
ngl I squee'd so much I startled my family when I saw this in the changelog
Originally Posted by TheArcaneDominion
Originally Posted by decay2

I just uploaded it. Hope it works fine.
Just tested it on the trial dummy, seems to be working. Thank you
Do you think tracking PotL makes sense though? It has been pointed out to me that it would make more sense to track Minor Fracture / Minor Breach instead, as PotL runs 6 second while the debuff (which people are typically interested) in runs 9 seconds. So I guess I'll change to that.
Last edited by decay2 : 06/09/19 at 10:46 AM.
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Unread 06/08/19, 11:55 AM  
TheArcaneDominion

Forum posts: 0
File comments: 21
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Originally Posted by decay2

I just uploaded it. Hope it works fine.
Just tested it on the trial dummy, seems to be working. Thank you
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Unread 06/08/19, 08:14 AM  
Nudel

Forum posts: 0
File comments: 118
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Originally Posted by decay2
Originally Posted by TheArcaneDominion
Originally Posted by decay2

Yes, someone else requested it too. I will add this soon.
Thank you, I appreciate it.
I just uploaded it. Hope it works fine.
ngl I squee'd so much I startled my family when I saw this in the changelog
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Unread 06/07/19, 02:33 PM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 73
File comments: 419
Uploads: 6
Originally Posted by TheArcaneDominion
Originally Posted by decay2

Yes, someone else requested it too. I will add this soon.
Thank you, I appreciate it.
I just uploaded it. Hope it works fine.
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Unread 06/06/19, 11:28 AM  
TheArcaneDominion

Forum posts: 0
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Originally Posted by decay2

Yes, someone else requested it too. I will add this soon.
Thank you, I appreciate it.
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Unread 06/05/19, 02:26 PM  
decay2
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Forum posts: 73
File comments: 419
Uploads: 6
Originally Posted by TheArcaneDominion
Hello,
I have a request, if I may. Would it be possible to track the templar's Power of the Light in the same manner as ele drain is being tracked? Thank you for the addon. ~
Yes, someone else requested it too. I will add this soon.
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Unread 06/05/19, 09:16 AM  
TheArcaneDominion

Forum posts: 0
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Hello,
I have a request, if I may. Would it be possible to track the templar's Power of the Light in the same manner as ele drain is being tracked? Thank you for the addon. ~
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Unread 05/23/19, 03:51 PM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 73
File comments: 419
Uploads: 6
Re: Enemy markers that change when taunt drops?

Originally Posted by tagarn
I have a suggestion for you. It would be nice if the "Show Enemy Markers" feature would display a different marker (or perhaps remove the marker) when taunt drops off an enemy.
You're not the first to suggest this. Sadly it's not possible. The only control for those markers I have is to turn them on or off and what icon to display. There is no differentiation between the targets or the individual icons.
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