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Updated: 01/21/19 05:47 PM
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Compatibility:
Wrathstone (4.3)
Murkmire (4.2)
Updated:01/21/19 05:47 PM
Created:09/11/16 01:19 PM
Monthly downloads:12,195
Total downloads:95,305
Favorites:114
MD5:
Categories:Tank, Healers, Graphic UI Mods
4.2
Untaunted  Popular! (More than 5000 hits)
Version: 0.2.16
by: decay2 [More]
Dependencies

This addon requires the following libraries:

They are included in the release and have to be enabled in the Addon panel ingame.

Description

Please note that the addon is still in beta so don't expect everything to be perfect.

Untaunted is a small Addon that provides frames of enemies you have taunted and shows the remaining time the taunt still lasts. The Addon uses the data directly given trough the API and thus always knows if a taunt is still up. If you target an enemy who has a taunt running, that enemy is higlighted with a yellow border in the frames. Due to API limitations it is not possible to add this for enemies which don't have a taunt running (the taunt timing serves as a mean to uniquely identify them).

Aside from taunts Untaunted now also tracks Elemental Drain, The Debuff from the Infallible Aether Set, Minor Vulnerability, Warhorn and Siphon Spirit. This can help healers to keep track of some of their support responsibilities.

You can set position, width and height (= fontsize) in the options.

Let me know if you like it and if you have features you miss.

Thanks to @sirinsidiator for his Addon tutorial series, which was particularly useful for this Addon.
Also thanks to @Ayantir for helping to get rid of an anonymous function.

Decay2 aka Solinur (Pact EU)
Version 0.2.16
  • API Bump to Wrathstone (100026)
  • Reorganized bundled libraries (Make sure to activate them in the Addon Panel)

Version 0.2.15
  • API Bump to Murkmire (100025)
  • Reimplemented the enemy markers (red arrows) since ZOS fixed the potential crash related to this function. Visit the addon settings to turn them on.

Version 0.2.14
  • API Bump to Wolfhunter (100024)

Version 0.2.13
  • skipped

Version 0.2.12
  • Fix ""Add Frames Upwards" option.

Version 0.2.11
  • API Bump to Summerset (100023)
  • Update LAM to r26
  • Changed skill ids for Summerset.
  • Settings for tracked skills are reset. This is due ZOS changing the skill ids in this patch.

Version 0.2.10
  • Fixed tracking for Siphon Spirit and added tracking for Quick Siphon
  • Added tracking for Off Balance Immunity

Version 0.2.9
  • Readded siphon spirit tracking
  • Added Off Balance and Weakening to trackable Debuffs

Version 0.2.8
  • API Bump to Clockwork City (100021)
  • Updated LibAddonMenu to version 2.0 r25 to fix an issue

Version 0.2.7
  • Removed enemy markers again. (It can crash the game. It can even cause you crashing when logging back in after a crash. I'll ask ZOS about it.)
  • API Bump to Horns of the Reach (100020)
  • Added support for Crusher debuff

Version 0.2.6
  • API Bump to Morrowind (100019)
  • Activated enemy markers again. (No clue why I disabled it.)

Version 0.2.5
  • Added Minor Vulnerability to trackable debuffs.
  • Added Warhorn as a trackable buff.
  • Added an option to only those debuffs that were cast by the player.
  • Prevent showing tracked debuffs on players. (Yes, the Mage can apply Minor Vulnerability too!)
  • Note: An option to show debuffs applied by others in a different style will be added in a later patch.

Version 0.2.4
  • API Bump to Homestead (100018)

Version 0.2.3
  • Uploaded the correct Version

Version 0.2.2
  • Removed annoying debug messages

Version 0.2.1
  • Fixed a bug where the timer would not refresh for Infallible Aether correctly.
  • Fixed a bug where that caused a lua error
  • Fixed a bug that prevented the reticleover effect from showing

Version 0.2.0
  • Added individual settings per character
  • Changed how different debuffs are tracked: Each can now be switched on and off. The debuff icon will now be shown.
  • Added tracking for Infallible Aether and Siphon Spirit
  • Note: More debuffs for tracking could be added per request. If there is a need for it I might add a way to manually add more debuffs to track. However I do not intend to increase the scope of the addon to a point where you have multiple UI areas or customizations per ability. It is supposed to be a simple addon to track a single or at most few selected debuffs)

Version 0.1.10
  • Fixed a bug that could cause an error message.
  • Added an option to track elemental drain instead of taunt (Requested by @Geckox)

Version 0.1.9
  • Fixed a critical bug that would constantly throw error messages for players that used high UIscale Settings. (thanks to jellyalex978 for reporting this)

Version 0.1.8
  • Updated LibAddonMenu to version 2.0 r23

Version 0.1.7
  • Implemented a fix that discards targets when the taunt runs out but no event is sent from the API (thx @manavortex for reporting)

Version 0.1.6_fix
  • Readded texture for the markers on enemies to the zip file. (Sorry I forgot them agian :( )

Version 0.1.6
  • Added Japanese (thanks to h.metaverse) and German translations

Version 0.1.5
  • Included the texture for target markers that I forgot to add before. Sorry! (Note that you will always get a marker on every enemy NPC you are in a fight with, not just the ones you taunted. This is a limitation by the API)

Version 0.1.4
  • Updated LibAddonMenu to 2.0 r22

Version 0.1.3
  • Added an option to invert the timer bars (so they shrinnk to the right)
  • Added an option to invert the growth direction of new frames (so a new frame is added above).
  • Added option to show markers on engaged enemies. (They work like group pins, and the only thing that can be done in the API is to select the Icon that is shown)

Version 0.1.2
  • The settings are now accountwide and no longer overwritten with defaults on reloadui
  • The frames are now resized immediately when the settings are changed, as intended.
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Uploader
Date
0.2.15
55kB
decay2
10/21/18 11:55 AM
0.2.14
53kB
decay2
08/12/18 05:25 PM
0.2.13
53kB
decay2
08/12/18 05:19 PM
0.2.12
53kB
decay2
05/29/18 02:55 PM
0.2.12
53kB
decay2
05/21/18 07:50 AM
0.2.10
52kB
decay2
02/25/18 06:58 PM
0.2.9
52kB
decay2
02/12/18 06:26 PM
0.2.8
48kB
decay2
01/05/18 12:54 PM
0.2.7
46kB
decay2
08/13/17 12:41 PM
0.2.6
48kB
decay2
05/22/17 02:41 PM
0.2.5
48kB
decay2
03/21/17 03:45 PM
0.2.4
47kB
decay2
02/05/17 08:59 AM
0.2.3
47kB
decay2
01/02/17 05:16 PM
0.2.2
47kB
decay2
01/02/17 09:08 AM
0.2.1
47kB
decay2
01/02/17 08:57 AM
0.2.0
47kB
decay2
12/31/16 06:50 AM
0.1.10
47kB
decay2
11/25/16 06:01 PM
0.1.9
46kB
decay2
11/03/16 04:59 PM
0.1.8
46kB
decay2
11/01/16 02:08 PM
0.1.7
43kB
decay2
10/24/16 03:05 PM
0.1.6_fix
43kB
decay2
10/16/16 07:36 AM
0.1.6
42kB
decay2
10/15/16 06:58 AM
0.1.5
42kB
decay2
10/03/16 05:10 PM
0.1.4
40kB
decay2
10/03/16 05:08 AM
0.1.3
37kB
decay2
10/02/16 02:05 PM
0.1.2
37kB
decay2
09/15/16 03:39 PM
0.1.1
37kB
decay2
09/11/16 02:13 PM


Post A Reply Comment Options
Unread 02/03/19, 10:24 AM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 69
File comments: 366
Uploads: 6
Re: Change animated bar colors?

Originally Posted by BS Artist
Hi, thanks for the effort in making this great addon.

Could someone suggest how I can change the bar color for myself. I'm not requesting it as a feature, since it doesn't seem like its an issue for anyone else, but the colors are a bit tough for me (I don't really know why).

I had a look at the LUA file, and I assume the code concerned with the colors of the bars is this bit:

Code:
local color1 = timeline:InsertAnimation(ANIMATION_COLOR, control)
	
	color1:SetColorValues(0,.8,0,1,.7,.7,0,1) 
	color1:SetDuration(duration/2)
	
	local color2 = timeline:InsertAnimation(ANIMATION_COLOR, control, duration/2)
	
	color2:SetColorValues(.7,.7,0,1,.8,0,0,1) 
	color2:SetDuration(duration/2)
But I've never come across those kind of variables before.

Please help!
The color is changing gradually, SetColorValues defines the color animation with a start and an end color:

SetColorValues(red, green, blue, alpha, red2, green2, blue2, alpha2)

"1,1,1,1,0,0,0,1" would be a change from white to black.

The current values are from green (0,.8,0,1) to yellow (.7,.7,0,1) and then from yellow to red (.8,0,0,1)

".8" is short for 0.8
Last edited by decay2 : 02/03/19 at 10:27 AM.
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Unread 02/02/19, 07:08 PM  
BS Artist
 
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Forum posts: 7
File comments: 16
Uploads: 0
Change animated bar colors?

Hi, thanks for the effort in making this great addon.

Could someone suggest how I can change the bar color for myself. I'm not requesting it as a feature, since it doesn't seem like its an issue for anyone else, but the colors are a bit tough for me (I don't really know why).

I had a look at the LUA file, and I assume the code concerned with the colors of the bars is this bit:

Code:
local color1 = timeline:InsertAnimation(ANIMATION_COLOR, control)
	
	color1:SetColorValues(0,.8,0,1,.7,.7,0,1) 
	color1:SetDuration(duration/2)
	
	local color2 = timeline:InsertAnimation(ANIMATION_COLOR, control, duration/2)
	
	color2:SetColorValues(.7,.7,0,1,.8,0,0,1) 
	color2:SetDuration(duration/2)
But I've never come across those kind of variables before.

Please help!
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Unread 12/18/18, 07:12 AM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 69
File comments: 366
Uploads: 6
Originally Posted by Jadax
Very nice addon, I have a feature request (not sure if already requested).

Is it possible to auto-star bosses, or make the boss frame thicker so that we can tell the boss's taunt cd in a whole list of taunts (basically something to make it easier to filter out bosses from other creeps).

Maybe depending on hp of taunted creep (since bosses have higher hp than creeps), or maybe ID of bosses etc.
That might be possible, I'll see what I can do.
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Unread 12/18/18, 01:38 AM  
Jadax

Forum posts: 5
File comments: 58
Uploads: 0
Very nice addon, I have a feature request (not sure if already requested).

Is it possible to auto-star bosses, or make the boss frame thicker so that we can tell the boss's taunt cd in a whole list of taunts (basically something to make it easier to filter out bosses from other creeps).

Maybe depending on hp of taunted creep (since bosses have higher hp than creeps), or maybe ID of bosses etc.
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Unread 12/07/18, 07:15 PM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 69
File comments: 366
Uploads: 6
Originally Posted by ChrisDrunk
Hey great addon man, love it especially the feature that shows enemy with marker. Do you think it would be possible to make those markers coloured, like green if they are taunted, yellow between 3-6 seconds, red under 3 seconds? it would be a damn great feature to add imo and would make job is tanks tons and tons easier much thanks man and keep up the great work
Sry, that's not possible. I have no control over individual markers. I can only collectively switch them on and off and assign a different texture to them.
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Unread 12/05/18, 05:50 PM  
ChrisDrunk

Forum posts: 0
File comments: 18
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Hey great addon man, love it especially the feature that shows enemy with marker. Do you think it would be possible to make those markers coloured, like green if they are taunted, yellow between 3-6 seconds, red under 3 seconds? it would be a damn great feature to add imo and would make job is tanks tons and tons easier much thanks man and keep up the great work
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Unread 10/21/18, 12:48 PM  
decay2
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Forum posts: 69
File comments: 366
Uploads: 6
Originally Posted by horowonnow
Hello! I really like your addon : ) Would it be possible to include a tracker for POTL (power of the light) in a future release? Also an option to sort by a buff type would also be great and/or by target.
I can add POTL. The sorting options require a bit of work, but I'll do it as soon as I have time.
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Unread 10/19/18, 09:29 PM  
horowonnow

Forum posts: 0
File comments: 1
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Hello! I really like your addon : ) Would it be possible to include a tracker for POTL (power of the light) in a future release? Also an option to sort by a buff type would also be great and/or by target.
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Unread 07/22/18, 04:10 PM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 69
File comments: 366
Uploads: 6
Originally Posted by and
Originally Posted by decay2
Originally Posted by and
Originally Posted by decay2
Originally Posted by and
Hello again,

It would be possible to add an option to disable the addon in Cyrodiil?
Or to make it the default behaviour

Thanks!
I'll think about it. It's generally recommend to use something like Addon Selector to switch between sets of addons for different aspects of the game.
I have never used that addon, I guess it forces a reload UI when changing zone.
I was looking for something way less intrusive, exactly ehat Combat Metrics already has, disabling some features in PvP.

Thanks!
No, basically you decide to do some pvp, so with 2 clicks you can choose a set of addons do a reload ui and are ready to go.
Cool. May I ask if in your opining "Circonians Addon Selector" is the best one?

Cheers!
It should be the only one 😉
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Unread 07/22/18, 04:45 AM  
and

Forum posts: 9
File comments: 210
Uploads: 0
Originally Posted by decay2
Originally Posted by and
Originally Posted by decay2
Originally Posted by and
Hello again,

It would be possible to add an option to disable the addon in Cyrodiil?
Or to make it the default behaviour

Thanks!
I'll think about it. It's generally recommend to use something like Addon Selector to switch between sets of addons for different aspects of the game.
I have never used that addon, I guess it forces a reload UI when changing zone.
I was looking for something way less intrusive, exactly ehat Combat Metrics already has, disabling some features in PvP.

Thanks!
No, basically you decide to do some pvp, so with 2 clicks you can choose a set of addons do a reload ui and are ready to go.
Cool. May I ask if in your opining "Circonians Addon Selector" is the best one?

Cheers!
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Unread 07/21/18, 01:45 PM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 69
File comments: 366
Uploads: 6
Originally Posted by and
Originally Posted by decay2
Originally Posted by and
Hello again,

It would be possible to add an option to disable the addon in Cyrodiil?
Or to make it the default behaviour

Thanks!
I'll think about it. It's generally recommend to use something like Addon Selector to switch between sets of addons for different aspects of the game.
I have never used that addon, I guess it forces a reload UI when changing zone.
I was looking for something way less intrusive, exactly ehat Combat Metrics already has, disabling some features in PvP.

Thanks!
No, basically you decide to do some pvp, so with 2 clicks you can choose a set of addons do a reload ui and are ready to go.
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Unread 07/21/18, 04:19 AM  
and

Forum posts: 9
File comments: 210
Uploads: 0
Originally Posted by decay2
Originally Posted by and
Hello again,

It would be possible to add an option to disable the addon in Cyrodiil?
Or to make it the default behaviour

Thanks!
I'll think about it. It's generally recommend to use something like Addon Selector to switch between sets of addons for different aspects of the game.
I have never used that addon, I guess it forces a reload UI when changing zone.
I was looking for something way less intrusive, exactly ehat Combat Metrics already has, disabling some features in PvP.

Thanks!
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Unread 07/11/18, 01:39 AM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 69
File comments: 366
Uploads: 6
Originally Posted by and
Hello again,

It would be possible to add an option to disable the addon in Cyrodiil?
Or to make it the default behaviour

Thanks!
I'll think about it. It's generally recommend to use something like Addon Selector to switch between sets of addons for different aspects of the game.
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Unread 07/10/18, 02:30 PM  
and

Forum posts: 9
File comments: 210
Uploads: 0
Hello again,

It would be possible to add an option to disable the addon in Cyrodiil?
Or to make it the default behaviour

Thanks!
Report comment to moderator  
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Unread 06/17/18, 03:57 AM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 69
File comments: 366
Uploads: 6
Originally Posted by and
Originally Posted by decay2
Originally Posted by and
Originally Posted by and
Hello,

I have installed this addon but it is not possible to have the bars stacking upward, from the bottom to the top.
The relevant setting doesn't seem to work.

Is this a known bug or am I doing something wrong?

Many thanks!
Hi there,

Am I the only one experiencing this problem? I have also tried to delete the relevant Saver Variables, but it still doesn't work

Thanks!
Sry for the late answer, I was on a little vacation. I'll look into it.

I have just realised that I had still to say thanks, it is working like a charm now!
You're welcome. I'm glad it works now, was way more messed up then I thought
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