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Updated: 08/18/19 09:15 PM
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Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Updated:08/18/19 09:15 PM
Created:11/27/16 06:57 AM
Monthly downloads:86,397
Total downloads:870,298
Favorites:655
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
5.1.5
Action Duration Reminder  Updated Today!  Popular! (More than 5000 hits)
Version: 3.1.17b
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.

SCM
[email protected]:cloudor126/lua-eso-addon-adr.git
v3.1.17b
- Shared in github [email protected]:cloudor126/lua-eso-addon-adr.git

v3.1.17a
- Shared in esoui git repo.

v3.1.17
- Added a new action/effect matching policy i.e. Consuming Trap is now supported.

v3.1.16
- Optimized action/effect matching and processing to prevent showing an empty duration action in slot until it gain another effect that has a duration i.e. prevent Fetcher Infection showing a zero timer until cast swarm hit an enemy.
( The situation in previous changelog is not in random. It is to do with the distance between player and enemy.)

v3.1.15
- Optimized a compatibility with in-game fading effects i.e. Fetcher Infection was randomly reset and now will come back.

v3.1.14
- Fixed an effect matching bug for non-english environments i.e. Flaming Skull is now displayed in its slot for french/german versions.

v3.1.13
- Optimized for stackable abilities i.e. Flame Skull.

v3.1.12
- Optimized action matching for abilities that change id in action bar i.e. Flame Skull.

v3.1.11
- Added options of white/black list patterns.
- Added an option to trigger clearing when combat ends.

v3.1.10
- Added rules to detect stage info like Rearming Trap.
- Optimized effect matching by comparing the action which is matched by other effect at the same time. i.e. Minor Force trigged several seconds after Rearming Trap action is now recognized.

v3.1.9
- Added a rule to detect multi-staged abilities like Haunting Curse and show a small 1/2 and 2/2.

v3.1.8
- Added support for Seething Fury from Molten Whip

v3.1.7
- Update new API version
- Alert at the end of a Haunting Curse.
(Some feedbacks to be processed when possible)

v3.1.6
- Added an option to remove alert when cast the ability again.

v3.1.5
- Added an option to switch auto-move-attribute-bar feature.

v3.1.4
- Added an editbox option to configure popup alert key words.

v3.1.3
- Fixed a bug that the option of "Account Wide Configuration" doesn't work.

v3.1.2
- Improved the effect matching using icon i.e. action Dark Conversion will emit a Dark Deal effect which should be linked.

v3.1.1
- Optimized the effect matching for actions with cast time property such as Channeled Acceleration.

v3.1.0
- Update for murkmire.

v3.0.22
- Fixed a bug that track is lost on repeated actions.

v3.0.21
- Ignored a buggy and redundant effect event emit from Liquid Lightning which is 11 seconds long and fades when it has 1 seconds left.
- Ignored long term effect events that is more than 100 seconds. i.e. Guard has a 21600 seconds effect and will be ignored in this version.

v3.0.20
- Fixed a bug that action failed to use strict policy(introduced in v3.0.13) to match a new effect if this action just lost all effects i.e. Minor Protection timer after Dark Cloak should be ignored after this fix.

v3.0.19a
- Updated german localization translated by Scootworks.

v3.0.19
- Added some localizations that is translated by google. Hope you can help me correct them.
- Ignored buggy event time info from a special Major Expedtion effect(ID:37915) triggered by Crippling Grasp and Refreshing Path that is being updated to 8s every second until any of them finished.

v3.0.18
- Added 2 options to switch and adjust timer to ignore decimal part.

v3.0.17
- Allowed actions just ended by removing all effect to get an opptunity to match another immediatly coming effect event i.e. Haunting Curse has two periods of effect.

v3.0.16
- Fixed the search order for effect fading event which caused new action timer end suddenly.

v3.0.15
- Improved Crystal Fragment slot search that all levels can be found now.

v3.0.14
- Fixed a bug that updating effect event cannot match repeatedly casted actions. i.e. A bug that Maneuver counter is not reset by another cast before the old one fades is fixed.
- Improved ability attribute process to avoid self abilities from being disturbed by reticle target. i.e. A bug that Twisting Path counter is removed when target changed is fixed.

v3.0.13
- Stricted effect action matching if effect didn't started at action begining i.e. Beast Trap effect caused by Beast Trap action will be counted but Off Banlance effect caused by Wall Of Storm will not be counted(known as a bug that Unstable Wall Of Element randomly reset to 4s).
- Matched taunt effect to tank role actions again after v3.x.x.

v3.0.12
- Ignored buff event that follows action main duration end i.e. Dark Cloak has a minor protections effects after it runs out.

v3.0.11
- Impoved the stacking effect process policy introduced in v3.0.10. Then Relentless Focus counter will not be reset again after a spectral bow.

v3.0.10
- Ignored game buggy stacking effect time info to update time counter i.e. Relentless Focus counter was reset every time when stack count updated, but the time info of the event is actually wrong.

v3.0.9
- Fixed a bug that action counters don't show up if "Seconds to keep timer after time out" set to 0.
- Fixed a minor bug that produces error logs.

v3.0.8
- Fixed a bug that slot ability given by quest will match all new effect e.g. Hist Dart in Ruin Of Mazzatun matched all your restored long buffs when you destroyed the real one.

v3.0.7
- Improved effect event matching by expand casted action searching scope, maybe some effect event comes later than player's next action
- Ignored templar Purifying Light Tick's heal over time effect that follows Purifying Light's damage over time effect which is still kept

v3.0.6
- Improved timer hiding for Crystal Fragment which should be wiped after cast.

v3.0.5
- Fixed a bug that new timer didn't show up if weapon swapped immediately.

v3.0.4
- Fixed a bug that some timer disappear when player in a group.
- Fixed Crystal Fragment Proc detection.

v3.0.3
- Fixed bugs that mismatched effects with actions.

v3.0.2
- Stricted stack effect matching to avoid unnecessary countings e.g. Hawk Eye

v3.0.1
- Improved label format for time longer than 10 seconds.

v3.0.0
- Refactored code structure again and got many known bugs fixed automatically.

v2.0.3
- Linked taunt effects with concurrent tank-role actions such as "Inner Fire".

v2.0.2
- Fixed an eso effect change bug that reset Crippling Grasp's duration to end immediately after cast.

v2.0.1
- Added an option to switch account/character settings.

v2.0.0
- Refactored code structure and fixed some bugs.
- Supported "Rendering Slash" for French/German language.
- Supported ultimate action duration such as "War Horn".

v1.31
- Fixed a precedence issue, e.g. the dragonknight volatile armor should show 20s buff time, not 10s DOT time.

v1.30
- Marked new api version.

v1.29
- Readjust default auto reposition margins for "Wykkyds Enhanced HUD".
- Improved effect recognition of bold escape fatigue for its morphs.
- Fixed a weapon pair recognition bug.

v1.28
- Fixed a format bug of alert name.

v1.27
- Fixed a bleeding DOT effect recognition bug.
- Added a 'Multiple Target Tracking' option, default is on.

v1.26
- Added player effect tracking e.g. the 4s 'Bolt Escape' fatigue time. If both player and target effects take place by same action, it will show player effect over target effect, e.g. the 20s Brutality buff from dual wield skill 'Hidden Blade' will override the 6s target movement debuff.

v1.25
- Added an option button to place the alert frame.

v1.24
- Fixed the gender specific screen string for french and german clients.
- Added an alert sound select option.

v1.23
- Added an option to exclude short duration.

v1.22
- Avoided alerts when debuffs fade because target die.

v1.21
- Fixed an issue that action bar flip animation is gone after applying time out lines.

v1.20
- Fixed an issue that resource bars are mis-repositioned when they are below the action bar.

v1.19
- Impoved options of alert including text and sound.

v1.18
- Impoved the DOT effect recognition such as Twin Slashes Bleeding effect.

v1.17
- Added options to play sound before timeout.

v1.16
- Added an option to show timeout announce, off by default.
- Added support for actions with both duration attribute and target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.

v1.15
- Added support for showing third ability bar such as overload bar action timer hints.

v1.14
- Added support for stackable effect counting such as light/heavy attacks with nightblade's Grim Focus and its morphs.

v1.13
- Added a button in settings menu to show the shift bar that can be moved around.

v1.12
- Added an option to disable shift action bar and an option to adjust cooldown line thickness.

v1.11
- Added support for target and target effect change.

v1.10
- Added conflict detection of all player resource bars and move them upward automatically.

v1.09
- Changed health bar patch that auto move it vertically according to option "Position Gap".

v1.08
- Fixed an issue that action icon stays lit while character is out of mag/stam.

v1.07
- Added some line options and a font name option.

v1.06
- Fixed a bug of starting to count down a ground ability that just canceled by invoking another ability before placement.

v1.05
- Added a position patch for addon "Wykkyds Enhanced HUD" to avoid overlap, options added.

v1.04
- Added option setting "Cooldown Color".
- Removed tracking of "Crystal Fragment Proc\u9225\uFFFD.

v1.03
- Added option settings "Label Font Size" and "Label Vertical Offset".

v1.02
- Added tracking of effects over time as action duration.

v1.01
- Fixed some ui error bugs.

v1.0
- Initial implementation.
Optional Files (0)


Archived Files (74)
File Name
Version
Size
Uploader
Date
3.1.17a
71kB
cloudor
08/18/19 07:58 AM
3.1.17
73kB
cloudor
08/17/19 07:52 PM
3.1.16a
73kB
cloudor
08/09/19 05:48 AM
3.1.16
73kB
cloudor
08/07/19 04:35 PM
3.1.14
73kB
cloudor
07/12/19 04:22 PM
3.1.12
73kB
cloudor
07/09/19 05:11 PM
3.1.11
73kB
cloudor
07/02/19 09:30 AM
3.1.10
72kB
cloudor
07/01/19 09:57 AM
3.1.9u2
72kB
cloudor
06/29/19 06:49 PM
3.1.9u
71kB
cloudor
06/29/19 05:58 PM
3.1.9
71kB
cloudor
06/28/19 05:49 PM
3.1.8
71kB
cloudor
06/05/19 07:39 AM
3.1.6
71kB
cloudor
05/06/19 04:35 AM
3.1.5
71kB
cloudor
03/02/19 07:17 PM
3.1.4
67kB
cloudor
03/02/19 06:24 PM
3.1.3
67kB
cloudor
11/23/18 06:18 AM
3.1.2
67kB
cloudor
11/16/18 10:46 PM
3.1.1
67kB
cloudor
11/16/18 12:53 PM
3.1.0
67kB
cloudor
11/16/18 12:20 PM
3.0.22
68kB
cloudor
12/08/17 06:29 PM
3.0.21
68kB
cloudor
12/07/17 07:36 AM
3.0.20
67kB
cloudor
09/13/17 04:57 AM
3.0.19a
67kB
cloudor
09/10/17 05:31 AM
3.0.19
67kB
cloudor
09/10/17 02:01 AM
3.0.18
62kB
cloudor
09/08/17 10:10 PM
3.0.17
62kB
cloudor
09/07/17 11:23 PM
3.0.16a
62kB
cloudor
09/06/17 11:27 PM
3.0.15a
62kB
cloudor
09/06/17 09:08 AM
3.0.14
62kB
cloudor
09/06/17 07:56 AM
3.0.13
62kB
cloudor
09/05/17 11:02 AM
3.0.12
61kB
cloudor
09/04/17 08:58 AM
3.0.11
61kB
cloudor
09/03/17 07:07 AM
3.0.10
61kB
cloudor
09/02/17 11:27 AM
3.0.9
61kB
cloudor
09/02/17 09:26 AM
3.0.8
61kB
cloudor
08/31/17 09:17 AM
3.0.7
61kB
cloudor
08/30/17 09:04 AM
3.0.6
61kB
cloudor
08/29/17 09:58 AM
3.0.5
61kB
cloudor
08/29/17 09:26 AM
3.0.4
61kB
cloudor
08/29/17 07:15 AM
3.0.3
61kB
cloudor
08/28/17 09:55 AM
3.0.1a
61kB
cloudor
08/27/17 09:36 AM
3.0.0
61kB
cloudor
08/27/17 08:52 AM
2.0.3
56kB
cloudor
06/11/17 04:48 AM
2.0.2
57kB
cloudor
04/20/17 07:19 AM
2.0.1
57kB
cloudor
04/19/17 08:33 AM
2.0.0
56kB
cloudor
04/04/17 09:03 AM
1.30
48kB
cloudor
02/16/17 06:40 AM
1.30
48kB
cloudor
02/16/17 06:03 AM
1.30
48kB
cloudor
02/07/17 05:08 AM
1.29
48kB
cloudor
01/19/17 07:03 AM
1.28
54kB
cloudor
01/03/17 10:27 PM
1.27
47kB
cloudor
01/03/17 05:44 AM
1.26
47kB
cloudor
12/26/16 08:07 AM
1.25
47kB
cloudor
12/20/16 05:51 AM
1.24
47kB
cloudor
12/19/16 07:06 AM
1.23
46kB
cloudor
12/17/16 06:38 PM
1.22
46kB
cloudor
12/17/16 06:20 AM
1.18
45kB
cloudor
12/12/16 08:41 AM
1.17
45kB
cloudor
12/12/16 08:22 AM
1.15
45kB
cloudor
12/11/16 03:18 AM
1.14
44kB
cloudor
12/08/16 07:49 AM
1.13
44kB
cloudor
12/07/16 09:44 AM
1.12
43kB
cloudor
12/06/16 11:59 AM
1.11
43kB
cloudor
12/06/16 09:10 AM
1.09
42kB
cloudor
12/05/16 08:13 AM
1.08
42kB
cloudor
12/04/16 08:18 AM
1.07
42kB
cloudor
12/01/16 08:32 AM
1.06
42kB
cloudor
11/30/16 08:01 AM
1.05
41kB
cloudor
11/29/16 11:46 AM
1.04
41kB
cloudor
11/29/16 07:45 AM
1.03
40kB
cloudor
11/28/16 11:14 AM
1.02
40kB
cloudor
11/28/16 08:03 AM
1.01
40kB
cloudor
11/27/16 11:30 AM
1.0
40kB
cloudor
11/27/16 07:32 AM


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Unread Today, 04:06 AM  
Baertram
 
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Thanks but I maybe to new to github to understand the links
I'm not using Eclipse so thanks for your work but cannot use your LDT.

But found the repo here, thanks!
https://github.com/cloudor126/lua-es...ster/addon-adr

And the ESO lua API is available here already: https://github.com/esoui/esoui/tree/master/esoui just in case you missed this. It will be updated there for each patch (I think sirinsidiator does).

Originally Posted by cloudor
Originally Posted by Baertram
Where is this git repo, cannot find a link

Edit:
Found it http://git.esoui.com/

Too bad, cannot use this properly. What about adding it to Github so one can contribute properly?
I have shared adr in github: [email protected]:cloudor126/lua-eso-addon-adr.git

BTW, I recommend using an improved version of LDT to develop addons. This LDT can be downloaded at
https://dl.bintray.com/cloudor/eclip...19.by_cloudor/
(Some features of this version had been described in https://cdn.esoui.com/forums/showthread.php?t=7924 )

I also shared an eso-api project to assist auto-completion which has also been shared in github [email protected]:cloudor126/lua-eso-api.git

You can use the improved LDT to import these two repos' projects.
Last edited by Baertram : 08/19/19 at 04:09 AM.
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Unread Today, 09:39 PM  
cloudor
 
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Originally Posted by Baertram
Where is this git repo, cannot find a link

Edit:
Found it http://git.esoui.com/

Too bad, cannot use this properly. What about adding it to Github so one can contribute properly?
I have shared adr in github: [email protected]:cloudor126/lua-eso-addon-adr.git

BTW, I recommend using an improved version of LDT to develop addons. This LDT can be downloaded at
https://dl.bintray.com/cloudor/eclip...19.by_cloudor/
(Some features of this version had been described in https://cdn.esoui.com/forums/showthread.php?t=7924 )

I also shared an eso-api project to assist auto-completion which has also been shared in github [email protected]:cloudor126/lua-eso-api.git

You can use the improved LDT to import these two repos' projects.
Last edited by cloudor : 08/18/19 at 09:45 PM.
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Unread Yesterday, 08:44 AM  
Baertram
 
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Shared in esoui git repo.
Where is this git repo, cannot find a link

Edit:
Found it http://git.esoui.com/

Too bad, cannot use this properly. What about adding it to Github so one can contribute properly?
Last edited by Baertram : 08/18/19 at 08:46 AM.
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Unread Yesterday, 01:36 AM  
iiJonno
 
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3.1.17

Consuming Trap is now tracked correctly
Degeneration is on 24s timer instead of the 12s (tracking sorcery instead of damage)
Barbed Trap still defaults back to whatever is left on the 1min timer after the 18s damage has finished
Scalding Rune (mages Guild) same thing as Barbed Trap
Last edited by iiJonno : 08/18/19 at 01:39 AM.
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Unread Yesterday, 09:02 PM  
cloudor
 
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Originally Posted by Baertram
Hi there,

your changelog says:
Code:
Optimized for stackable abilities i.e. Flame Skull.
If I cast any non-stackable ability more than once after another, like applying with a restoration staff the shield on several players, the icon sometimes shows a small 2 in the top right corner.
But these abilities are not able to stack afaik. They just overwrite if they were applied on the same target.
This happens on my Necromancer (healer) e.g.

This also happens for other non-stackable attacks like necromancer's "Death Scythe" (https://elderscrollsonline.wiki.fext...m/Death+Scythe) or it's magicka morph "Hungry Scythe" (https://elderscrollsonline.wiki.fext.../Hungry+Scythe)

Is this only a visual bug? Somehow it distracts me as I always think there is some stack on someone and then I recognize the skill cannot stack at all.
If the small hint is like "1/2" or "2/2", then this is a visual bug. Otherwise, this addon might have mismatched other stackable effects with those actions.

By the way, does this bug still exist in the latest version v3.1.17?
Last edited by cloudor : 08/18/19 at 01:22 AM.
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Unread Yesterday, 08:08 PM  
cloudor
 
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Originally Posted by Jerkling
Originally Posted by Nudel
Overflowing Altar is not tracking reliably with this addon, specifically in vBRP. It's making it really hard to know whether it's down or not without scanning constantly for the altar. I had to setup a tracker in S'rendarr because Action Duration Reminder wasn't always recognizing it.

I would even test it b/t rounds in the hallway and the timer would appear. Then thinking it was working, I'd proceed into the arena, where my altar would not create a timer on the ability bar.
same here. it doesn't seem to track well in dungeons too though.
Can you check it in v3.1.17? Is it fixed?
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Unread Yesterday, 08:01 PM  
cloudor
 
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Originally Posted by Nudel
Overflowing Altar is not tracking reliably with this addon, specifically in vBRP. It's making it really hard to know whether it's down or not without scanning constantly for the altar. I had to setup a tracker in S'rendarr because Action Duration Reminder wasn't always recognizing it.

I would even test it b/t rounds in the hallway and the timer would appear. Then thinking it was working, I'd proceed into the arena, where my altar would not create a timer on the ability bar.
Maybe it would work well now in v3.1.17. Can you check it?
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Unread Yesterday, 07:57 PM  
cloudor
 
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Re: bugs

Originally Posted by Lumen
i've found that some skill don't or have the wrong timer
  • Degeneration : 24 sec instead of 12 sec timer
  • Consuming Trap : no timer

Can you please fix this
The consuming trap is now supported. The degeneration 24 sec timer is from its 24s Major Sorcery. Player buff timers are prior to DOT timers in most cases. Maybe it's necessary to add an exception list option.
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Unread 08/16/19, 02:57 PM  
Austinseph1

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Re: Needing an update

Originally Posted by Sanenomore
Several issues have come out with the new patch.. some listed below. I'm daily watching for an update. Anyone know of a similar addon that is updated?
Yeah there are a bunch of issues with times being off or just not working, not sure when or if it will be updated soon.
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Unread 08/16/19, 01:12 PM  
Sanenomore

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Exclamation Needing an update

Several issues have come out with the new patch.. some listed below. I'm daily watching for an update. Anyone know of a similar addon that is updated?
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Unread 08/16/19, 05:03 AM  
Lumen

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bugs

i've found that some skill don't or have the wrong timer
  • Degeneration : 24 sec instead of 12 sec timer
  • Consuming Trap : no timer

Can you please fix this
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Unread 08/15/19, 01:01 AM  
wrathofinnos

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Originally Posted by Austinseph1
Ground traps like barbed or scalding seem to continue even after the dot and trap are gone, and with degeneration the timer sometimes shows for the buff instead of the dot, Im not sure if there is a way to toggle what parts of the skill are tracked.
The Degeneration timer seems to be an easy fix, just need to add ability ID 63227 to the ignore list in the core file. This can be done in exactly the same way that the purifying light healing is ignored.

I have not figured out a way to hide the timer that starts at 19s after the DoT of Scalding Rune has run out. It seems to be a continuation of the timer that shows how long it can exist on the ground before something steps on it (ID 40465), however disabling this timer (so you do not ever see the 36-34s countdown) does not prevent it from coming back after the DoT is finished. I've tried ignoring every Scalding Rune or Fire Rune ability ID I can find, and this post-DoT timer persists any time the DoT is tracked.

Also not sure how to get Consuming Trap to display a timer. The other morph, Soul-Splitting Trap, is working fine.

Thanks for the hard work maintaining this addon!
Last edited by wrathofinnos : 08/15/19 at 01:03 AM.
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Unread 08/13/19, 05:29 PM  
GJSmoker

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Re: Re: Images In Shift-Bar Need To Go Beneath Active Bar

Originally Posted by cloudor
Originally Posted by amber1019
Since the addon doesn't also adjust the default buffs to go higher, the buffs tend to somewhat overlap with my health bar.

It would be great if the cooldown images shown in the shift bar could actually go behind the bar you're currently using. So it wouldn't have to push up my attribute bars so far. Like how Bandits User Interface did, shown in this picture:

Good idea! /thumb
Im waiting for this update
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Unread 08/13/19, 10:26 AM  
Mumohan
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Hi, entropy tracks major sorcery instead of damage over time effect.
Should be other way around
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Unread 08/13/19, 01:53 AM  
xMovingTarget

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Friend!
Consuming trap is not tracked.

Cheers! Keep up the good work!
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