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High Isle (8.0.0)
Ascending Tide (7.3.5)
Updated:05/16/22 11:05 AM
Created:12/19/16 05:55 PM
Monthly downloads:20,576
Total downloads:697,025
Favorites:433
MD5:
7.3.5
Dungeon Tracker  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 1.40
by: Phinix [More]
Hi all, Iím back and working on addons again. Times are tough and I am desperately in need of financial support at the moment dealing with disability due to a bleeding brain cavernoma and other expenses on less than $600 monthly fixed income. If anyone can help, or knows anyone that can help, or can possibly feature some of my work on their stream to help drive support my way, I would be immensely grateful. It will help me to continue to bring cool content and updates to you all!

~Phinix

Dungeon Tracker
(Formerly Dungeon Levels)


(Click your flag to translate the page. Addon includes in-game support for all listed languages.)

REQUIRED LIBRARIES: LibAddonMenu


This addon adds completion and achievement information to dungeon (group and public) and trial tooltips, and overhauls the activity finder. It allows you to see quickly from the tooltip whether you have completed the global achievement for a group dungeon, public dungeon or trial, as well as visually tracking hard mode, timed trial, and no death achievements. Information is shown separately for normal and veteran versions. Also, for dungeons with multiple versions (I and II) the tooltips now show both.

Addon Settings contain many options to enable and disable various features. There are options for modifying map tooltips as well as the group finder and customizing the display.


There are many options and information you can track:
  • NEW: Show per-character group dungeon skillpoint quest completion status! (Thanks to the authors of LibUespQuestData which I referenced for the quest ID's.)
  • NEW: Shows current character's skillpoint completion for public delve tooltips.
  • Show a list of global dungeon achievement completion status on the Group Finder selection list tooltips.
  • Show a list of global dungeon/achievement completion status on dungeon (group and/or public) or trial map pin tooltips.
  • Show current characters' group challenge skillpoint completion status on public dungeon map pin tooltips.
  • Show global completion status of the achievement to defeat all bosses on public dungeon map pin tooltips.
  • Show global progress towards the meta achievements to complete all group and public dungeons in each faction on all tooltips.
  • Show missing dungeon description text Zenimax created to the specific dungeon finder tooltips in a style-conscious way.

Known limitations:

You will need to actually discover a group or public dungeon or a trial in order to see extra information in the tooltip. Addons like Map Pins MAY allow you to see the tooltips without visiting (needs testing).




Gold donations are always welcome!
PC NA: @IllusoryID



Click here to view my other addons.
Hi all, Iím back and working on addons again. Times are tough and I am desperately in need of financial support at the moment dealing with disability due to a bleeding brain cavernoma and other expenses on less than $600 monthly fixed income. If anyone can help, or knows anyone that can help, or can possibly feature some of my work on their stream to help drive support my way, I would be immensely grateful. It will help me to continue to bring cool content and updates to you all!



Version 1.40:
- Updated for High Isle.[/list]
Version 1.39:
- NEW: Added new option: "Highlight Current Character." This will show an asterisk (*) and color the name of your logged in character in the list for completed dungeon quests. Default color is cyan (same as the current character achievements).
- NEW: Added another new option "Current Character Color" to change the color of your current character's name in the completed dungeon quest list if you want to use something other than cyan when the above option is selected.[*]Changed it so the addon always shows as "Dungeon Tracker" in addon settings regardless of client language.[*]Changed some function formatting and did some minor code cleanup/maintenance.[/list]
Version 1.38:
- NEW: Show per-character group dungeon skillpoint quest completion status (see video)!
- Added options to display dungeon quest completion for current character only or for all characters, with different display options.

Version 1.37:
- Completely rebuilt from near scratch for the global achievement update.
- Show both version 1 & 2 on the dungeon tooltips that have them (no more shift click).
- Improved delve tooltips to indicate they are still character-specific (shows current character status).
- Changed saved variables to index by in-game POI/node for easier updates, and cleaned out old variables.
- Support for the two new dungeons added with Ascending Tide.
- No longer requires LibPhinixFunctions.
- Lots of other changes (check updated screenshots).

Version 1.36:
- Updated for Deadlands.
- Fixed duplicate completion info on public delve tooltips.

Version 1.35:
- Added support for Arenas: (Maelstrom, Dragonstar, Blackrose Prison, Vateshran Hollows). Thanks azzazzellice for helping collect the achievement ID's!
- Fixed an omission preventing the intended zone/theme icon from displaying on dungeon tooltips.

Version 1.34:
- Added support for the Rockgrove trial.

Version 1.33:
- Fixed dungeon finder achievement tooltips reversed for Red Petal Bastion and Dread Cellar for normal mode. Achievement database was correct so saved variables tracking these achievements are correct, only the tooltips were reversed.

Version 1.32:
- Updated API for Waking Flame update.
- Added support for The Dread Cellar and Red Petal Bastion.

Version 1.31:
- Updated API and version number to correct values.
- Minor code maintenance.

Version 1.30:
- Updated for Blackwood.
- Added Silent Halls and Zenithar's Abbey support.

Version 1.29:
- Minor code cleanup and maintenance.

Version 1.28:
- Added support for Black Drake Villa & The Cauldron.
- Updated API for Flames of Ambition.
- Some minor maintenance to make updating new additions easier.

Version 1.27:
- Added support for Castle Thorn & Stone Garden.
- Updated API for Stonethorn.

Version 1.26:
- Added support for Labyrinthian and Nchuthnkarst public delves.
- Fixed DLC public delves not showing tooltip data due to game zone IDs changing with Greymoor.

Version 1.25:
- Updated API for Greymoor
- Added support for new Kyne's Aegis trial.

Version 1.24:
- Updated API for Harrowstorm.
- Added support for Icereach & Unhallowed Grave and fixed DLC zone delves not working.
- Removed dependency on LibStub.
- Minor fixes and code maintenance.

Version 1.23:
- Updated API for Dragonhold.
- Fixed Sunhold delve not displaying info after zone index change.
- Added Sunspire trial, and Lair of Maarselok & Moongrave Fane dungeon support.
- Minor code cleanup.

Version 1.22:
- Migrated global functions to LibPhinixFunctions for speed and streamlining of code. Please manually install the LibPhinixFunctions library.
- Minor code maintenance.

Version 1.21:
- Minor maintenance.

Version 1.20:
- Updated for Wrathstone: Added support for both new dungeons.
- Removed included Libstub/LibAddonMenu to avoid possible version conflicts in the future.

Version 1.19:
- Updated LibStub, minor maintenance.

Version 1.18:
- Fixed non-English clients displaying ZOS feminine/masculine tags.

Version 1.17:
- Fixed missing delve tooltips from last update.
- Fixed some expansion/DLC delves not showing due to zone indexes changing again from the addition of the new zone added with Murkmire.
- Fixed Murkmire change to game client breaking the function to hold shift to view the tooltip for the II version of dungeons that have two versions.

NOTE: Due to the way ZOS changed the game client map pins this update you will no longer be able to push shift to change tooltips in realtime. To see the version II tooltip for dungeons with two versions, YOU MUST BE HOLDING SHIFT WHEN YOU MOUSE OVER THE PIN.

Version 1.16:
- Fixed the blank 'crosshairs' map tooltip bug, for good this time!
- Cleaned up a few details, mainly formatting of the language translation files.

Version 1.15:
- Fixed public dungeon tooltip data not showing for Wrothgar delves due to zone ID change.
- Fixed some local variables that were left in the global scope.
- Minor code and language translation cleanup.

Version 1.14:
- Fixed public dungeon tooltip data not showing for Morrowind delves due to zone ID change.
- Fixed database rebuild error causing several dungeons to not display completion info correctly for alt version of the dungeon (Fungal Grotto II, etc.).
- Added option to sort tooltip completion name list alphabetically or by login screen character order.
- Added option to select whether tooltips display only completions, only incomplete, or both (default).
- Added time trial, no death, and hard mode icons next to addon setting options to clarify which icons represent which achievement.
- Completely rebuilt addon settings layout (and much of the addon), and added many comments to functions and variables. General code cleanup.
- Added Spanish and Japanese Google language translations and updated others with the latest text strings.
- Addon will now clean out deleted characters automatically on login.
- Switched to Megaserver-specific and unique ID-based saved variables to allow logging in to different regions with the same account and to make the addon name change proof.

Sorry for the inconvenience, but you will have to log into each character to rebuild the database.


Version 1.13:
- Added support for new Wolfhunter dungeons and Summerset trial.
- Added ability to delete single characters to the Character Option section.
- Fixed errors with empty/crosshair tooltips.


Version 1.12:
- Updated libs and API bump for Dragon Bones DLC.
- Added support for the new Dragon Bones dungeons.

Version 1.11:
- Fixed some errors inadvertently created while moving functions around last update.

Version 1.10:
- Minor code maintenance and cleanup.

Version 1.09:
- Fixed an indexing bug created after adding new HotR dungeons to the database that was causing the label to show 'I' or 'II' for all tooltip data regardless if it was for version I or II of a dungeon with multiple versions.
- Changed the way group dungeon map pin tooltips display information for dungeons with more than one version: Instead of stacking both the I and II information and causing the tooltip to cover or even extend past the entire screen, looking cluttered and terrible, you can now press (and hold) shift to switch between version I and version II information when viewing map pin tooltips for those dungeons.

Version 1.08:
- Updated French translation (thanks lexo1000).
- Minor format changes.

Version 1.07:
- Added support for the new Asylum Sanctorium trial.
- Fixed Wrothgar public dungeon tooltips not showing completion info.
- Updated libs.
- API bump for Clockwork City.

Version 1.06:
- API bump.
- Updated libs.
- Fixed errors when hovering over battle ground finder.

Version 1.05:
- Added ability to show completion of Hard Mode, Timed, and No Death achievements.
- Added Morrowind delves and trial.
- Added Horns of the Reach dungeons.
- API bump for Horns of the Reach
- Libraries updates.
- Code and setting menu cleanup.

Version 1.04:
- Added new option to show the game's dungeon description text over the normally blank decoration image on the LFG specific dungeon tooltips.
- Cleaned up localization a bit.

Version 1.03:
- Updated for Morrowind: Fix for dungeon index changes in LFG finder causing errors.

Version 1.02a:
- Just a small update to add localization to POI names for non-English clients.

Version 1.02:
- Added the level a dungeon unlocks to the LFG tooltips. Helpful when you have it unlocked but want to tell if a group member is high enough level for it.
- Colorized optional faction achievement text.

Version 1.01:
- Added support for the Group Finder: New option to show achievement status of tracked characters next to the dungeon tooltips in the Specific Dungeon list.
- Reorganized settings panel to be more intuitive.
- Fixed a problem with non-English language text returned from the game showing special formatting characters where it shouldn't be.
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Unread 03/23/22, 08:32 PM  
Phinix
 
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New feature: Dungeon quest completion!

Hi all, Iím back and working on addons again. Times are tough (thereís a lot of that going around I know), and I am desperately in need of financial support at the moment so if anyone can help, or knows anyone that can help, or can possibly feature some of my work on their stream to help drive support my way, I would be immensely grateful. It will help me to continue to bring cool content and updates to you all!

~Phinix


Version 1.39+
  • NEW: Added new option: "Highlight Current Character." This will show an asterisk (*) and color the name of your logged in character in the list for completed dungeon quests. Default color is cyan (same as the current character achievements).
  • NEW: Added another new option "Current Character Color" to change the color of your current character's name in the completed dungeon quest list if you want to use something other than cyan when the above option is selected.
  • NEW: Show per-character group dungeon skillpoint quest completion status (see video)!
  • Completely rebuilt from near scratch for the global achievement update.
  • Added options to display dungeon quest completion for current character only or for all characters, with different display options.
  • Show both version 1 & 2 on the dungeon tooltips that have them (no more shift click).
  • Improved delve tooltips to indicate they are still character-specific (shows current character status).
  • Changed saved variables to index by in-game POI/node for easier updates, and cleaned out old variables.
  • Changed it so the addon always shows as "Dungeon Tracker" in addon settings regardless of client language.
  • Support for the two new dungeons added with Ascending Tide.
  • No longer requires LibPhinixFunctions.
  • Lots of other changes (check updated screenshots).
__________________
PC NA @IllusoryID - My Addons: Srendarr - Azurah - ESO Master Recipe List - SALTI - LootDrop Reborn - Dungeon Tracker - EZReport - Chat Window Manager - Treasure Box - Vampire's Woe ... (more)

"What did the naked Psijic say to the talking crystal skull hosting a party? 'I don't know if I'll find my breaches in time!'"
Last edited by Phinix : 03/25/22 at 03:49 PM.
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Unread 04/28/22, 04:41 AM  
lippiece

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Re: Re: Meaning of the dungeons shown in green

Yeah, I apoligize, it was from Group & Activity finder extensions.

Originally Posted by Phinix
Originally Posted by lippiece
I can't quite understand what does it mean when there are some dungeons in the list that are in green. I was able to deduct that the yellow means pledges but what does the green mean? If there's an explanation already it's not really obvious.
Sounds like you are maybe describing features from another addon. This one shows a list of characters who have completed the dungeon skill point quest, public dungeon skillpoint challenges, and various achievements. This info is shown on the tooltips for dungeons and public dungeons and on the activity finder popup tooltips. It doesn't change the color of the dungeon names though.

Maybe if you could link to a screenshot I might get a better idea what you are referring to, or maybe recognize what addon is doing what you describe.
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Unread 04/27/22, 03:35 PM  
Phinix
 
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Re: Meaning of the dungeons shown in green

Originally Posted by lippiece
I can't quite understand what does it mean when there are some dungeons in the list that are in green. I was able to deduct that the yellow means pledges but what does the green mean? If there's an explanation already it's not really obvious.
Sounds like you are maybe describing features from another addon. This one shows a list of characters who have completed the dungeon skill point quest, public dungeon skillpoint challenges, and various achievements. This info is shown on the tooltips for dungeons and public dungeons and on the activity finder popup tooltips. It doesn't change the color of the dungeon names though.

Maybe if you could link to a screenshot I might get a better idea what you are referring to, or maybe recognize what addon is doing what you describe.
__________________
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"What did the naked Psijic say to the talking crystal skull hosting a party? 'I don't know if I'll find my breaches in time!'"
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Unread 04/27/22, 03:00 PM  
lippiece

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Question Meaning of the dungeons shown in green

I can't quite understand what does it mean when there are some dungeons in the list that are in green. I was able to deduct that the yellow means pledges but what does the green mean? If there's an explanation already it's not really obvious.
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Unread 03/25/22, 05:57 PM  
[Daniel]

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Re: New options!

Originally Posted by Phinix
@Daniel - Check out the latest version. What I ended up doing is adding two new options. First you can opt to highlight your current character in the list with a simple toggle. This will show an asterisk (*) in front of their name and highlight them with the color of the current character achievements (cyan by default). The asterisk is so you can see them even when they have not completed the quest and do not have their name colorized.

The second option allows you to change the color the current character is highlighted with when the above option is enabled and they have completed a given dungeon quest. I uploaded a new screenshot with the new addon settings (it is the current main image). I hope that helps make them more visible in the list.
Having an indicator for "current character" now is awesome! Checked a few dungeons I know my main has and has not completed, and the asterisk always shows where it should when "showing all"; yay! Thank You!

Just to confirm my understanding...
  1. the asterisk (if considered alone) will always denote the current character (and in essence becomes part of the name text for colorization),
  2. the new "current character color" (when set differently) emphasizes that one step further on quest completion for the current character by applying its colour to their "*name" (alts follow the "completed color" for quests), and
  3. the "*name" follows the "Incomplete Color" if any (including the current) character has not completed the quest
If I have this correct... I might suggest some small textual edits (focusing on the settings labels, but probably inspires some tooltip updates as well) to reduce any potential user confusion and questions you might get asked:
  1. "Completed Color" => "Alternate Character Completed Color"
  2. "Incomplete Color" => "All Character Incomplete Color"
  3. "Current Character Color" => "Current Character Completed Color"
Last edited by [Daniel] : 03/25/22 at 07:43 PM.
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Unread 03/25/22, 03:58 PM  
Phinix
 
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New options!

@Daniel - Check out the latest version. What I ended up doing is adding two new options. First you can opt to highlight your current character in the list with a simple toggle. This will show an asterisk (*) in front of their name and highlight them with the color of the current character achievements (cyan by default). The asterisk is so you can see them even when they have not completed the quest and do not have their name colorized.

The second option allows you to change the color the current character is highlighted with when the above option is enabled and they have completed a given dungeon quest. I uploaded a new screenshot with the new addon settings (it is the current main image). I hope that helps make them more visible in the list.
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Last edited by Phinix : 03/25/22 at 03:58 PM.
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Unread 03/25/22, 04:59 AM  
[Daniel]

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Originally Posted by Phinix
@Daniel - Thanks! Glad to hear you like it.

I like your suggestions for emphasizing the current character in the lists, however there are some problems with implementation. Because this is a tooltip control you can only add lines of text one at a time using ZOS functions. The text format is global for the entire tooltip control so you can't have just one part underlined or bold, or a different font. You CAN change color using text string color tags, however these tags do not apply to text string-added icons.

What I could do is add an option to show a white character head indicator in front of your current character (it would always be white).
Thank you for considering my idea. Questions and comments:
  • Couldn't the physical icon (assuming PNG, JPEG, etc) added to a text string be pre-colored?
  • I don't mind the idea of a white head as it would definitely stand out, but (sticking to my "blue theme" thoughts) I'm leaning (and only represent one opinion) to forgoing the icon to maintain the blue theme. Which do you feel more denotes "character specific"; blue versus head icon?
    • Hmmm, the head icon is definitely character-ish
  • If blue theming wins over white head icon; adding text you can color like a blue asterisk (*), or exclamation mark (!), or "at" (@), or caret (^) may be good alternatives... hey, doesn't the Zone Tracker use a caret/arrow to denote the "current map" you're on? Might be a better text option that also fits with ESO's "current" theming.
    • Are (extended) ascii characters possible? Might be able to find a text symbol closer to the Zone Tracker caret/arrow
    • Hmmm, the head icon is definitely character-ish
  • Or, forget symbols and use 4 colors where shades of blue equate to current character
    • Current toon... completed versus not completed (override your colour options)
    • Other toon... completed versus not completed (follow your colour options)
I think it boils down to what you feel more denotes "character specific"; blue themed text (multiple options) or head icon (single color, but character-ish)? At the end of the day, it needs to fit your total vision for your addon so you are happy with it.

With an eye-catching alternate way to pick my current character out of the crowd (without reading all the names), I'll greatly appreciate it regardless of its color/shape.
Last edited by [Daniel] : 03/25/22 at 07:28 AM.
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Unread 03/24/22, 06:41 PM  
Phinix
 
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@Daniel - Thanks! Glad to hear you like it.

I like your suggestions for emphasizing the current character in the lists, however there are some problems with implementation. Because this is a tooltip control you can only add lines of text one at a time using ZOS functions. The text format is global for the entire tooltip control so you can't have just one part underlined or bold, or a different font. You CAN change color using text string color tags, however these tags do not apply to text string-added icons.

What I could do is add an option to show a white character head indicator in front of your current character (it would always be white).
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Unread 03/24/22, 07:27 AM  
[Daniel]

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Wow, great update! Really like the changes, additions, returning features. I'm also glad to see that LibAchievementArchive provided some value for you.

I have one small color suggestion for re-using the blue (current character color)... similar to how if I'm in "current character" show dungeon quest mode the label is blue to let me know it's character specific... I think it would be neat to also use that color in some way when I flip that mode to "all characters"... "keeping the blue" alive for the current character may bring some extra value in identifying the current character from the lists.

Two unique ideas to accomplish highlighting the current character (Toon3) "blue" within the lists:
  1. That the character list highlights all the "other completed" characters "green" and the current character completion would be "blue". Now one can easily differentiate the current character has completed it in the list (blue separating them from the other greens); although, does not help to highlight an incomplete for the current character... likely a bad idea to give "blue" a dual purpose of (1) current character and (2) completed = true
    • Toon3 TRUE => Toon1, Toon2, Toon3, Toon4
    • Toon3 FALSE => Toon1,Toon2, Toon3, Toon4 (true/false becomes visually indistinguishable unless another colour is introduced)
  2. What if the color logic stayed as is and symbols/images were added to denote the current character instead? Like a pair of blue brackets wrapping their name; or underline their name blue; or appending/prefixing a symbol like an asterisk; or appending/prefixing the blue head image? then one could easily identify the current character from any list... whether it's name text is green/grey (true/false)...
    • Coloured brackets (showing parentheses so the BB code doesn't think I'm trying to create a tag)
      • Toon3 TRUE => Toon1, Toon2, (Toon3), Toon4
      • Toon3 FALSE => Toon1, Toon2, (Toon3), Toon4
    • Coloured underline (unsure how to make the underline "blue" in BB code)
      • Toon3 TRUE => Toon1, Toon2, Toon3, Toon4
      • Toon3 FALSE => Toon1, Toon2, Toon3, Toon4
    • Coloured asterisk
      • Toon3 TRUE => Toon1, Toon2, Toon3*, Toon4
      • Toon3 FALSE => Toon1, Toon2, Toon3*, Toon4
    • Or similar to the asterisk, add the "little blue head". That would maintain both the colour and symbol/image theming.
      • Toon3 TRUE => Toon1, Toon2, Toon3, Toon4
      • Toon3 FALSE => Toon1, Toon2, Toon3, Toon4
Last edited by [Daniel] : 03/24/22 at 11:03 AM.
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Unread 03/24/22, 06:50 AM  
ChrisK

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Thanks for the great addon and update, Phinix!
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Unread 03/20/22, 05:54 PM  
[Daniel]

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Re: Re: Delves...

Originally Posted by Phinix
For public dungeons this addon does track per-character completion of the skill point group challenge. For the other achievements (kill all bosses, complete all in a faction) again it is more personal preference, but the reward for those is now given globally so it really only makes sense to track progress globally in this addon.

I can still look into adding an option to show public dungeon "kill all bosses" and "complete all in faction" achievements per-character using LibAchievementsArchive for the people that backed up their data before the patch, but that is the only part of Dungeon Tracker it would change.

I had hoped to add additional tracking for Group dungeon skill point quests (non-achievement) using quest tracking, which is something I am currently looking into for a future release.
I sent you a PM with a link to my lua saved var file. If it proves useful to you for future features/enhancements then that's great! If it doesn't really provide more options for the direction you are going with your addon, then that's okay too.

My posts were more about clarifying "delve" versus PD... and a curiosity that if you did accomplish delves about how you did it (like using LibAchievementsArchive). You've answered my questions about the focus more being on PD's and Dungeons... and if any more development comes out of this dialogue to enhance PD's data... that's pure gravy (I wasn't intending to add anything to your list of to-do's... but maybe I exposed a potential new data option)
Last edited by [Daniel] : 03/20/22 at 06:18 PM.
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Unread 03/20/22, 05:33 PM  
Phinix
 
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Re: Delves...

Originally Posted by [Daniel
If you do look into LibAchievementsArchive, perhaps I could share my saved vars so you have some data to work with... It has a block like this that hopefully makes for easy update/sync with your characters (unless it used my account/character values to encrypt the data stored; it's not humanly readable, hopefully just binary encoded)
Those number strings are actually unique character ID's assigned by the game. I could easily enough edit them manually with some of my own though.

I'm not actually sure that LibAchievementsArchive is something that really applies to Dungeon Tracker. For the things this addon actually keeps track of anyway, it wouldn't really add much. Plus it would only really benefit people who backed up their achievements using that lib before update 33, which will not be most people.

The thing is, the only real important thing to know per-character anymore is whether you have completed the skill point quest for each group dungeon, and those are not tied to achievements, therefor LibAchievementsArchive would not give any added benefit. The rest (timed trial, no death, hard mode, etc.) are for titles that are now given account-wide, so it doesn't really matter to track individual character progress on those. In fact it might end up making things overly confusing. All character achievements will contribute to the completion of those global metas, so that progress is what Dungeon Tracker now keeps track of.

For public dungeons this addon does track per-character completion of the skill point group challenge. For the other achievements (kill all bosses, complete all in a faction) again it is more personal preference, but the reward for those is now given globally so it really only makes sense to track progress globally in this addon.

I can still look into adding an option to show public dungeon "kill all bosses" and "complete all in faction" achievements per-character using LibAchievementsArchive for the people that backed up their data before the patch, but that is the only part of Dungeon Tracker it would change.

I had hoped to add additional tracking for Group dungeon skill point quests (non-achievement) using quest tracking, which is something I am currently looking into for a future release.
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Last edited by Phinix : 03/20/22 at 05:37 PM.
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Unread 03/20/22, 04:17 PM  
[Daniel]

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Re: Re: Fixed...

Originally Posted by Phinix
Public dungeon achievements are still tracked as character specific in-game, and this is what Dungeon Tracker shows. If you go to the group tab and open Zone Guide you can browse through zones and achievements, and ones that are in blue and show a blue character head icon when opened are still character specific even after the update.

I can look into adding an option to enable support for LibAchievementsArchive for group dungeons (if it supports those). However I didn't backup my characters so I have no data to work with and it might involve some guesswork. Even with those addons however, the actual achievement progress for GROUP dungeons is still global now in-game.

As to your earlier question re: delves, that was a mistype on my part. I re-uploaded without version change to correct the language files so they show "Public Dungeon" for those settings which apply to those. I also replaced the addon setting screenshot. Hopefully that makes more sense. Thanks for the feedback.

EDIT: One last ninja update without version change to indicate Group dungeon where settings apply to those, to match the Public dungeon designation added to the others. Settings should appear consistent now. Updated screenshot again.
Thank you for the feedback and update. I can confirm the updated version is live, installed, and setting names are updated..

If you do look into LibAchievementsArchive, perhaps I could share my saved vars so you have some data to work with... It has a block like this that hopefully makes for easy update/sync with your characters (unless it used my account/character values to encrypt the data stored; it's not humanly readable, hopefully just binary encoded):
["characters"] =
{
["8796093045025127"] = "NA,@AcctName,Secondary 4",
["8796093045146613"] = "NA,@AcctName,Extra Toon 1",
["8796093055166517"] = "NA,@AcctName,Current Main",
["8796093045925865"] = "NA,@AcctName,Extra Toon 2",
["8796093044556275"] = "NA,@AcctName,Secondary 3",
["8796093045024643"] = "NA,@AcctName,Secondary 2",
["8796093044586285"] = "NA,@AcctName,Old Main",
["8796093045927677"] = "NA,@AcctName,Secondary 1",
["8796093045922199"] = "NA,@AcctName,Extra Toon 3",
},
Might need some caution to make sure you'd not be developing something already in CharacterZoneTracker which does a pretty good job of revising the "Map Completion" list... but doesn't add any details to the delve mouseover. Not sure if it's base game or another addon... but what I see on delve mouse over is a text that describes the location of it's skyshard and whether it's collected... which could be the AWA/global data.
Last edited by [Daniel] : 03/20/22 at 05:02 PM.
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Unread 03/20/22, 03:09 PM  
Phinix
 
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Re: Fixed...

Originally Posted by [Daniel
For character specific delve details, are you leveraging LibAchievementsArchive like CharacterZoneTracker and CharacterAchievements did? (assumes a person used addons like these before U33 to preserve their character achievements)
Public dungeon achievements are still tracked as character specific in-game, and this is what Dungeon Tracker shows. If you go to the group tab and open Zone Guide you can browse through zones and achievements, and ones that are in blue and show a blue character head icon when opened are still character specific even after the update.

I can look into adding an option to enable support for LibAchievementsArchive for group dungeons (if it supports those). However I didn't backup my characters so I have no data to work with and it might involve some guesswork. Even with those addons however, the actual achievement progress for GROUP dungeons is still global now in-game.

As to your earlier question re: delves, that was a mistype on my part. I re-uploaded without version change to correct the language files so they show "Public Dungeon" for those settings which apply to those. I also replaced the addon setting screenshot. Hopefully that makes more sense. Thanks for the feedback.

EDIT: One last ninja update without version change to indicate Group dungeon where settings apply to those, to match the Public dungeon designation added to the others. Settings should appear consistent now. Updated screenshot again.
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PC NA @IllusoryID - My Addons: Srendarr - Azurah - ESO Master Recipe List - SALTI - LootDrop Reborn - Dungeon Tracker - EZReport - Chat Window Manager - Treasure Box - Vampire's Woe ... (more)

"What did the naked Psijic say to the talking crystal skull hosting a party? 'I don't know if I'll find my breaches in time!'"
Last edited by Phinix : 03/20/22 at 03:33 PM.
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Unread 03/20/22, 11:36 AM  
[Daniel]

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Re: Re: Re: Fixed...

Originally Posted by soonerrob
lastest file is still awaiting admin approval. From the main tab, click on Download and you'll see this message.
Looks like it went through and the updated version is working (without error) like in the screenshots for Dungeons and Public Dungeons.

Just curious about the wording in settings for "Delves"... These are PD only, right? Or is there a plan to add Delve tooltips? I don't see delves listed in the list of features.
Last edited by [Daniel] : 03/20/22 at 11:42 AM.
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