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Deadlands (7.2.5)
Updated:11/16/21 11:17 AM
Created:12/19/16 05:55 PM
Monthly downloads:20,341
Total downloads:609,347
Favorites:412
MD5:
7.2.5
Dungeon Tracker  Popular! (More than 5000 hits)
Version: 1.36
by: Phinix [More]
Dungeon Tracker
(Formerly Dungeon Levels)


(Click your flag to translate the page. Addon includes in-game support for all listed languages.)

REQUIRED LIBRARIES: LibAddonMenu LibPhinixFunctions


This addon adds completion and achievement information to dungeon (group and public) and trial tooltips, and overhauls the activity finder. It allows you to see quickly from the tooltip which characters have completed a group dungeon, public dungeon or trial, as well as which have completed the hard mode, timed trial, and no death achievements. Information is shown separately for normal and veteran versions. Also, for dungeons with multiple versions (I and II) you can press (and hold) the shift key to switch between showing data for either version.

Addon Settings contain many options to enable and disable various features, customize colors, etc. Also, you can enable or disable tracking for each character. When a character is tracked their achievement progress is automatically logged and you will see their completion status in the list of names on the tooltips. *

NEW: Configure display format for the list of tracked characters.
NEW: Added option to delete individual characters from the database from the Character Option section.
NEW: Added option to show completion of Hard Mode, Timed, and No Death achievements.
NEW: Added missing dungeon description text Zenimax created to the specific dungeon finder tooltips in a style-conscious way.

There are many options and information you can track:
  • Show a list of characters' dungeon/achievement completion status on the Group Finder selection list tooltips.
  • Show a list of characters' dungeon/achievement completion status on dungeon (group and/or public) or trial map pin tooltips.
  • Show a list of characters' group challenge skillpoint completion status on public dungeon map pin tooltips.
  • Show a list of characters' completion of the achievement to defeat all bosses on public dungeon map pin tooltips.
  • Show current character progress towards the meta achievements to complete all group and public dungeons in each faction on all tooltips.
  • Assign a separate color for the names of characters that have and have not completed tracked achievements.

* Name lists are automatically alphabetized, centered, and wrapped within the tooltip bounds.

Known limitations:

You will need to actually discover a group or public dungeon or a trial in order to see extra information in the tooltip. Addons like Destinations that show map markers for places you haven't found are not yet supported, and may or may not be possible.




Gold donations are always welcome!
PC NA: @IllusoryID



Click here to view my other addons.
Version 1.36:
- Updated for Deadlands.
- Fixed duplicate completion info on public delve tooltips.

Version 1.35:
- Added support for Arenas: (Maelstrom, Dragonstar, Blackrose Prison, Vateshran Hollows). Thanks azzazzellice for helping collect the achievement ID's!
- Fixed an omission preventing the intended zone/theme icon from displaying on dungeon tooltips.

Version 1.34:
- Added support for the Rockgrove trial.

Version 1.33:
- Fixed dungeon finder achievement tooltips reversed for Red Petal Bastion and Dread Cellar for normal mode. Achievement database was correct so saved variables tracking these achievements are correct, only the tooltips were reversed.

Version 1.32:
- Updated API for Waking Flame update.
- Added support for The Dread Cellar and Red Petal Bastion.

Version 1.31:
- Updated API and version number to correct values.
- Minor code maintenance.

Version 1.30:
- Updated for Blackwood.
- Added Silent Halls and Zenithar's Abbey support.

Version 1.29:
- Minor code cleanup and maintenance.

Version 1.28:
- Added support for Black Drake Villa & The Cauldron.
- Updated API for Flames of Ambition.
- Some minor maintenance to make updating new additions easier.

Version 1.27:
- Added support for Castle Thorn & Stone Garden.
- Updated API for Stonethorn.

Version 1.26:
- Added support for Labyrinthian and Nchuthnkarst public delves.
- Fixed DLC public delves not showing tooltip data due to game zone IDs changing with Greymoor.

Version 1.25:
- Updated API for Greymoor
- Added support for new Kyne's Aegis trial.

Version 1.24:
- Updated API for Harrowstorm.
- Added support for Icereach & Unhallowed Grave and fixed DLC zone delves not working.
- Removed dependency on LibStub.
- Minor fixes and code maintenance.

Version 1.23:
- Updated API for Dragonhold.
- Fixed Sunhold delve not displaying info after zone index change.
- Added Sunspire trial, and Lair of Maarselok & Moongrave Fane dungeon support.
- Minor code cleanup.

Version 1.22:
- Migrated global functions to LibPhinixFunctions for speed and streamlining of code. Please manually install the LibPhinixFunctions library.
- Minor code maintenance.

Version 1.21:
- Minor maintenance.

Version 1.20:
- Updated for Wrathstone: Added support for both new dungeons.
- Removed included Libstub/LibAddonMenu to avoid possible version conflicts in the future.

Version 1.19:
- Updated LibStub, minor maintenance.

Version 1.18:
- Fixed non-English clients displaying ZOS feminine/masculine tags.

Version 1.17:
- Fixed missing delve tooltips from last update.
- Fixed some expansion/DLC delves not showing due to zone indexes changing again from the addition of the new zone added with Murkmire.
- Fixed Murkmire change to game client breaking the function to hold shift to view the tooltip for the II version of dungeons that have two versions.

NOTE: Due to the way ZOS changed the game client map pins this update you will no longer be able to push shift to change tooltips in realtime. To see the version II tooltip for dungeons with two versions, YOU MUST BE HOLDING SHIFT WHEN YOU MOUSE OVER THE PIN.

Version 1.16:
- Fixed the blank 'crosshairs' map tooltip bug, for good this time!
- Cleaned up a few details, mainly formatting of the language translation files.

Version 1.15:
- Fixed public dungeon tooltip data not showing for Wrothgar delves due to zone ID change.
- Fixed some local variables that were left in the global scope.
- Minor code and language translation cleanup.

Version 1.14:
- Fixed public dungeon tooltip data not showing for Morrowind delves due to zone ID change.
- Fixed database rebuild error causing several dungeons to not display completion info correctly for alt version of the dungeon (Fungal Grotto II, etc.).
- Added option to sort tooltip completion name list alphabetically or by login screen character order.
- Added option to select whether tooltips display only completions, only incomplete, or both (default).
- Added time trial, no death, and hard mode icons next to addon setting options to clarify which icons represent which achievement.
- Completely rebuilt addon settings layout (and much of the addon), and added many comments to functions and variables. General code cleanup.
- Added Spanish and Japanese Google language translations and updated others with the latest text strings.
- Addon will now clean out deleted characters automatically on login.
- Switched to Megaserver-specific and unique ID-based saved variables to allow logging in to different regions with the same account and to make the addon name change proof.

Sorry for the inconvenience, but you will have to log into each character to rebuild the database.


Version 1.13:
- Added support for new Wolfhunter dungeons and Summerset trial.
- Added ability to delete single characters to the Character Option section.
- Fixed errors with empty/crosshair tooltips.


Version 1.12:
- Updated libs and API bump for Dragon Bones DLC.
- Added support for the new Dragon Bones dungeons.

Version 1.11:
- Fixed some errors inadvertently created while moving functions around last update.

Version 1.10:
- Minor code maintenance and cleanup.

Version 1.09:
- Fixed an indexing bug created after adding new HotR dungeons to the database that was causing the label to show 'I' or 'II' for all tooltip data regardless if it was for version I or II of a dungeon with multiple versions.
- Changed the way group dungeon map pin tooltips display information for dungeons with more than one version: Instead of stacking both the I and II information and causing the tooltip to cover or even extend past the entire screen, looking cluttered and terrible, you can now press (and hold) shift to switch between version I and version II information when viewing map pin tooltips for those dungeons.

Version 1.08:
- Updated French translation (thanks lexo1000).
- Minor format changes.

Version 1.07:
- Added support for the new Asylum Sanctorium trial.
- Fixed Wrothgar public dungeon tooltips not showing completion info.
- Updated libs.
- API bump for Clockwork City.

Version 1.06:
- API bump.
- Updated libs.
- Fixed errors when hovering over battle ground finder.

Version 1.05:
- Added ability to show completion of Hard Mode, Timed, and No Death achievements.
- Added Morrowind delves and trial.
- Added Horns of the Reach dungeons.
- API bump for Horns of the Reach
- Libraries updates.
- Code and setting menu cleanup.

Version 1.04:
- Added new option to show the game's dungeon description text over the normally blank decoration image on the LFG specific dungeon tooltips.
- Cleaned up localization a bit.

Version 1.03:
- Updated for Morrowind: Fix for dungeon index changes in LFG finder causing errors.

Version 1.02a:
- Just a small update to add localization to POI names for non-English clients.

Version 1.02:
- Added the level a dungeon unlocks to the LFG tooltips. Helpful when you have it unlocked but want to tell if a group member is high enough level for it.
- Colorized optional faction achievement text.

Version 1.01:
- Added support for the Group Finder: New option to show achievement status of tracked characters next to the dungeon tooltips in the Specific Dungeon list.
- Reorganized settings panel to be more intuitive.
- Fixed a problem with non-English language text returned from the game showing special formatting characters where it shouldn't be.
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Unread 11/23/21, 04:24 PM  
jacozilla

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Same issue reported before by milkchai - tracker for me doesn't work correctly viewed mousing over dungeon on map, but does 100% in LFG dungeon finder mouse over view.

e.g. when mousing over on map - some characters will dislpay as not completed despite done, and sometimes will show characters as completed when actually not done.

Tried the potential fix solution of exit game, delete/move lua file, restart game and rebuild database by relogging into each character. Same issue though - after fully rebuilt, showed exact same correct/incorrect info on map view while always correct LFG dungeon finder view.

Also tried deleting individual character under the settings option to do so, then restart but same thing.

Also tried completely nuking entire addon, delete all files, reinstall from scratch, relog all chars to load info again, but same thing.

Edit - also, complete guess work b/c not programmer but looking at lua files, I see in bin/AchievementDB.lua that Crypt of Hearts I is labelled as #12

Assuming this number label is correct, then in my /SavedVariables/DungeonTracker.lua - I see that one of my incorrect info characters is noted as number 8796093034555317 - by searching for this string in the lua, I see for the section labelled [12] (presumably crypt of hearts I) that it is correctly listed under the ["complete"] section.

For this section the lua correctly shows 17 of my chars are complete, and 1 is not. This is the correct view I see under dungeon finder view. But when I look on map mouse over, it lists the 1 char who hasn't done that dungeon as completed, and lists 2 of my completed chars as not done.

Since the lua seems to correctly track the info, not sure why it doesn't show that way on map view, but does on dungeon finder view.

I thought I would just manually fix this if somehow it wasn't tracking my character correctly but seems like all the data being tracked per char, per dungeon is correct for complete, and incomplete sections (again assuming I am correct that the number labels used in the AchievementDB.lua correlates to the same number labels in DungeonTracker.lua

Question - not sure matters, but in DungeonTracker.lua, all entries are labelled with version 1.20 - e.g. ["version"] = 1.2000000000

Current addon ver is 1.36. Does this matter that the lua saved data references different version that current addon ver?

Edit - guess doesn't matter, saw when I deleted entire addon, reinstalled, and rebuilt data that the lua still shows as ver 1.2000000000. Overall don't want to overblow it, since I get all the correct info via dungeon finder view, will just use it that way, but seems no matter what is done, somehow it is just hard coded that for my account, the map view will display incorrect info.

Edit 2 - also, to check if it would make a difference, re-ran a dungeon the addon says under map view my char did not complete even though has done it, but didn't change anything. Thought maybe re-doing the dungeon might get it to show correct status but didn't help

Edit 3 - maybe clue or irrelevant, but on 2nd ESO account which also has same above issue, I noticed something that might indicate it is a case by case specific dungeon tracking issue vs overall addon. Because on both my ESO accounts it is so far the same dungeons that are incorrectly doing the weird error discussed above.

So one specific example, Rivenspire zone - Crypt of Hearts 1 and 2. On my 2nd ESO account just now, I noticed that on the mouse over view on map, it inverted my actual completion status - showing CoH-2 completion for CoH1, and when I hold shift to view CoH-2 completion it showed me CoH-1.

As example, I have 2 of 9 chars that have completed vet CoH-1 on this 2nd acct. When I mouse over CoH dungeon on map though, it shows as not completed one of my chars even though actually done (which is the actual status of CoH-2 for that char), and then when I hold shift to view CoH-2 status, it shows as completed that same char for CoH-2 even though that char has not done CoH-2.

In this example, it basically inverted the completion status of CoH-1 vs 2. On my main account, this doesn't explain the error as I've done almost every dungeon on every char so the error I see there is it just isn't showing as complete a number of chars in some dungeons, but the commonality is so far the wrong displayed dungeons are the same ones. CoH 1 and 2 are in this camp, at least from comparing just my 2 accounts.

Edit 4 - again, not sure if anything to do w/ specific dungeons but found one on main account that did the above inversion of 1 vs 2 version of same dungeon. Elden Hollow 1 and 2 - showed one of my chars as having done 1 and not done 2, when in reality had not done 1 and had done 2.
Last edited by jacozilla : 11/24/21 at 12:53 PM.
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Unread 11/21/21, 07:46 AM  
sonwon

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Does anyone know how to move the Dungeon Finder window on the right side of the screen?
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Unread 11/21/21, 03:38 AM  
Onigar
 
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Originally Posted by Phinix
Originally Posted by Onigar
One dungeon is highlighted in light blue and each day it is a different dungeon.
Hey, sounds like another addon is doing that for some reason. There are no hooks in this addon which change the text display color in the dungeon finder list in any way.
Found the mod thanks, Group & Activity Finder Extensions
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Unread 11/20/21, 05:07 PM  
Phinix
 
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Originally Posted by Onigar
One dungeon is highlighted in light blue and each day it is a different dungeon.
Hey, sounds like another addon is doing that for some reason. There are no hooks in this addon which change the text display color in the dungeon finder list in any way.
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Unread 11/20/21, 01:07 AM  
Onigar
 
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Question.

One dungeon is highlighted in light blue and each day it is a different dungeon. This is not a problem but I would like to know what it means.

Note: It is definitely not related to pledges that is clear.

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Unread 11/16/21, 01:14 PM  
Phinix
 
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Re: Map tooltip for public dungeons repeating info

@JimBobRaynor - Thanks for the report, should be fixed now.
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Unread 11/14/21, 04:53 AM  
JimBobRaynor

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Map tooltip for public dungeons repeating info



All other addons disabled, deleted addon and saved variables, redownloaded and tried an older version, all with the same results. Turning the addon settings for public dungeons off turns both sets of data off so not sure where its duplicating the info.
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Unread 10/02/21, 03:19 PM  
milkchai
 
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Re: Re: Re: Map tooltip issues...

Originally Posted by Phinix
If the saved variable reset fixes your issue it may have been an update saved some incorrect data at some point. I can look into a more comprehensive variable refresh on character login as a potential fix.
thank you for the reply! i just gave this a try, and it didn't totally fix it, unfortunately. i logged only into my main character, to see if it worked.

just to cover my bases, using the Elden Hollows as an example again...

all related achievements, showing that normal and vet + hardmode is completed for both dungeons:

Warning: Spoiler
vet + hardmode showing correctly in dungeon finder for both dungeons:

Warning: Spoiler
map tooltip, still missing vet completion of Elden Hollow I for some reason:

Warning: Spoiler
i'm not sure why this doesn't work even after flushing variables and replacing the addon with a fresh copy - but it's minor, and only affects the double-part dungeons. sorry for the trouble, and thank you!
Last edited by milkchai : 10/02/21 at 03:21 PM.
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Unread 09/28/21, 01:55 PM  
Phinix
 
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Re: Re: Map tooltip issues...

Originally Posted by milkchai
looks fine in dungeon finder, only the map tooltips are affected. i appreciate the addon regardless!
If you can, give this a try. Firstly log out of the game, then delete (or move to a backup folder) your \Documents\Elder Scrolls Online\live\SavedVariables\DungeonTracker.lua saved variables file. Now log back into the game. You will need to log into each character to rebuild the database. However, the achievements should re-populate correctly.

I just tested on the same character Dar'jazad and the map tooltips repopulate with the correct data. So it shouldn't be an issue with correct data saved before and newer data being wrong.

If the saved variable reset fixes your issue it may have been an update saved some incorrect data at some point. I can look into a more comprehensive variable refresh on character login as a potential fix.
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Unread 09/27/21, 11:38 PM  
milkchai
 
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Re: Map tooltip issues...

thank you for looking into it, i wish i had more info to help.

i'm not sure why my tooltips don't work for most multiple-part dungeons. all affected completions and corresponding achievements were obtained after the addon was installed, if that makes a difference - there's been plenty of /reloadui and relogging happening since, and no dice.

looks fine in dungeon finder, only the map tooltips are affected. i appreciate the addon regardless!
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Unread 09/27/21, 03:20 PM  
Phinix
 
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Map tooltip issues...

So far I'm not able to reproduce this issue.

Here is what my tooltip shows for version 1 and 2 for my character Dar'Jazad: (link)

This matches the actual achievement data: (link)

Further, the individual speed, hard mode, and no death achievements are also correct: (link) (link) (link)

If the issue is something with the event completion not firing it may be due to a ZOS change with these events, but in that case either a /reloadui or relog should fix data for the character in question, as the addon parses all achievement data on reload/login for that character.
Last edited by Phinix : 09/27/21 at 03:21 PM.
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Unread 09/19/21, 12:30 AM  
khyxan

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Originally Posted by Phinix
I'll try to make time soon to get in-game and check the achievement ID's. In the past there have been issues with the game doing this same thing (meta done but individual not) but if it is specific to the addon it could be ID's either changed or something got crosswired during an update.
Thanks, it appreciated
Last edited by khyxan : 09/19/21 at 12:31 AM.
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Unread 09/18/21, 05:15 PM  
Phinix
 
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I'll try to make time soon to get in-game and check the achievement ID's. In the past there have been issues with the game doing this same thing (meta done but individual not) but if it is specific to the addon it could be ID's either changed or something got crosswired during an update.
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Unread 09/18/21, 12:44 PM  
milkchai
 
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Originally Posted by azzazzellice
You are totally able to have the hm achievement without the vet completed achievement, if you missed a boss somewhere earlier in the dungeon.
for sure, just not the case here :)
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Unread 09/18/21, 07:47 AM  
azzazzellice
 
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Originally Posted by milkchai
update today: Elden Hollow I now shows vet's hardmode done without vet itself (both are indeed done)

Warning: Spoiler
That might or might not be your case, but having done hm without vet is, actually, possible.
You are totally able to have the hm achievement without the vet completed achievement, if you missed a boss somewhere earlier in the dungeon.

Just a general note, as I said, might not be your case, since something seems to be off with the map tooltips.
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