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Updated: 05/02/20 06:53 PM
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Compatibility:
Greymoor (6.0.5)
Harrowstorm (5.3.4)
Dragonhold (5.2.5)
Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Updated:05/02/20 06:53 PM
Created:02/17/17 10:27 PM
Monthly downloads:9,446
Total downloads:742,564
Favorites:424
MD5:
Categories:Combat Mods, Action Bar Mods, Buff, Debuff, Spell, Unit Mods
6.0.5
Foundry Tactical Combat (FTC) - Greymoor  Popular! (More than 5000 hits)
Version: 1.11
by: Rhyono [More]
A continuation of Atropos' Foundry Tactical Combat. This is an updated version of Demiknight's patch. The change log has more info, main changes below:

Added the option to show @names in place of character names when in a group (shown in the attached image) or when targeting someone.

Added a keybind for refreshing the group frame. Despite the addon's attempts to the contrary, sometimes it will fail to load a group member(s). This will force an unobtrusive refresh so that you don't have to /reloadui to fix it.

Added the ability to disable healing logs/text out of combat or at all times. Individual options for combat log and scrolling text.

decay2 updated buff tracking.

Required
Version 1.11 (Scootworks) - Fixed issue when combat log turned off (from v1.10)

Version 1.10 (Scootworks)
*Fixed log/chat alternating
*Additional improvements to chat checks

Version 1.09 (Scootworks)
*Removed BOM from manifest for better non-English support
*Additional improvements to chat checks

Version 1.08 (sirinsidiator) - Ensure chat is loaded on player activate

Version 1.07 (Scootworks)
*Ensure chat is loaded in stats
*Use newer API function for stats to chat

Version 1.06
*API Bump
*Directly loading LibMsgWin without LibStub

Version 1.05 - API Bump
Version 1.04 - API Bump
Version 1.03 - API Bump

Version 1.02
*Switched to direct LMW reference (r9)
*Unbundled LibMsgWin

Version 1.01
*Switched to direct LAM reference (r28)
*Fixed LibMsgWin API versioning

Version 1.0.1 - Fixed nil error
Version 1.0 - Fixed compatibility for LAM 27 (thanks Baertram & sirinsidiator)
Version 0.99.1 - Possibly fixed bad upload

Version 0.99
*API Bump
*Added Warden/Necro class names
*Added AddOnVersion to LibMsgWin to avoid versioning issue

Version 0.98 - Added compatibility with Unit Frames Rebirth (Scootworks)

Version 0.97
*Made most libraries standalone
*Increased raid column size choices
*Increased raid frame width range
*Updated LibMsgWin

Version 0.96 - API Bump
Version 0.95 - API Bump
Version 0.94 - Group role color update immediately after role change (Antisenil)
Version 0.93 - Group role colors now use the singular queued in role (Antisenil & Hoft)
Version 0.92 - API Bump

Version 0.91 (Scootworks)
*For devs: added FTC.Frames:GetUltimateFrame(unitTag)
*Adjusted group shield bar layer
*Fixed transposed German strings
*Updated LAM

Version 0.90
*API Bump
*Possible fix to raid group frame issue.

Version 0.89
*Added title bar toggle to target.
*Fixed target shield bar color.

Version 0.88
*Target frame has its own in combat opacity slider.
*Frame fade animation function modified.

Version 0.87
*Global font color for the addon (some exceptions) has been added.
*Target frame has its own width and height sliders.

Version 0.86
*API Bump
*Units with health over 1 million now shown in millions.
*Fixed mount stamina bar not deactivating on demount.
*Target frame has its own out of combat opacity slider.

Version 0.85
*API Bump
*Updated LAM.
*Removed workaround for old LAM bug.
*Removed some old messages and contact information.
*Fixed group DPS window blocking mouse when turned off.

Version 0.84 - Added @Name toggle to target frame.
Version 0.83 - API Bump
Version 0.82 - API Bump
Version 0.81 - Added a toggle to levels being shown in the target frame.
Version 0.80 - Added a toggle to levels being shown in the group frame.

Version 0.79
*Fixed scrolling XP progress for CP levels
*Added tenths place to scrolling XP progress
*Shows sub-50 character level and CP level on player bar

Version 0.78
*Added hide healing/hide healing ooc for combat log and scrolling text
*Improved the combat log entry for falling in English.

Version 0.77
*Updated buff tracking (decay2)
*/ftc now pulls up FTC's settings specifically

Version 0.76
*Fixed extra spaces in combat log entries.
*Disabled welcome message for now.
*Added frames refresh keybind.

Version 0.75
*API Bump
*Fixed a rounding error on the ultimate percentage display.
*Added the option to show @names in place of character names when in a group.

Version 0.74 (Demiknight)

Version 0.72 and earlier (Atropos)
Archived Files (34)
File Name
Version
Size
Uploader
Date
1.09
139kB
Rhyono
04/30/20 12:41 PM
1.08
139kB
Rhyono
04/29/20 11:58 PM
1.07
139kB
Rhyono
04/29/20 11:56 AM
1.06
139kB
Rhyono
04/25/20 05:06 PM
1.05
139kB
Rhyono
01/26/20 02:49 PM
1.04
139kB
Rhyono
09/19/19 01:52 PM
1.03
139kB
Rhyono
07/21/19 09:20 PM
1.02
139kB
Rhyono
05/20/19 12:10 PM
1.01
142kB
Rhyono
05/01/19 12:03 PM
1.0.1
142kB
Rhyono
04/27/19 04:26 PM
0.99.1
142kB
Rhyono
04/20/19 06:48 PM
0.98
142kB
Rhyono
04/02/19 11:28 AM
0.97
142kB
Rhyono
03/07/19 09:10 PM
0.96
184kB
Rhyono
01/26/19 06:53 PM
0.95
184kB
Rhyono
08/19/18 08:04 AM
0.93
184kB
Rhyono
08/18/18 07:49 AM
0.92
184kB
Rhyono
08/12/18 10:03 AM
0.91
184kB
Rhyono
06/30/18 04:03 PM
0.90
184kB
Rhyono
04/16/18 07:41 PM
0.89
184kB
Rhyono
03/11/18 08:32 PM
0.88
183kB
Rhyono
03/09/18 09:59 PM
0.87
183kB
Rhyono
03/09/18 08:26 PM
0.86
183kB
Rhyono
01/13/18 02:43 PM
0.85
183kB
Rhyono
10/09/17 03:15 PM
0.84
180kB
Rhyono
09/11/17 09:58 PM
0.83
179kB
Rhyono
07/15/17 06:31 PM
0.82
179kB
Rhyono
05/22/17 01:39 PM
0.81
179kB
Rhyono
04/25/17 07:03 PM
0.80
179kB
Rhyono
04/25/17 06:46 PM
0.79
179kB
Rhyono
03/28/17 06:33 PM
0.78
179kB
Rhyono
03/22/17 08:19 PM
0.77
178kB
Rhyono
03/05/17 04:23 PM
0.76
178kB
Rhyono
02/27/17 07:48 PM
0.75
178kB
02/17/17 10:27 PM


Post A Reply Comment Options
Unread 07/16/20, 10:42 PM  
Rhyono
AddOn Author - Click to view AddOns

Forum posts: 645
File comments: 1244
Uploads: 19
Re: cannot show the health bar of keep door and wall

Originally Posted by Armodeniz
When out of combat, the health bar of keep door and wall is hidden, if you wanna repair doors, it's inconvenient.
I don't recall anything being done to selectively hide health bars. I'll look into it some time.
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Unread 07/16/20, 10:41 PM  
Rhyono
AddOn Author - Click to view AddOns

Forum posts: 645
File comments: 1244
Uploads: 19
Re: Requires /reloadui to update unit frames

Originally Posted by Buudah46
Requires /reloadui to update unit frames. For isntance, when i leave a dungeon group, the party members stay showing on my group frames, even though i am no longer in a party. /reloadui fixes it but i dont want to do that every dungeon/battleground. Has anyone encountered this?
It's caused by an issue with the ZOS vanilla data. I never found a good way around it, so there's a keybind option to do a manual refresh (without reloading).
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Unread 07/16/20, 10:40 PM  
Rhyono
AddOn Author - Click to view AddOns

Forum posts: 645
File comments: 1244
Uploads: 19
Re: (de)buff tracking

Originally Posted by sMuggle
Request: Could we get an option to disable decimals from showing 0.X?

-Thanks for keeping the addon alive!
Shouldn't be too difficult, but I'm in maintenance mode right now, as I'm too busy with work.
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Unread 07/13/20, 06:47 PM  
Buudah46

Forum posts: 0
File comments: 1
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Requires /reloadui to update unit frames

Requires /reloadui to update unit frames. For isntance, when i leave a dungeon group, the party members stay showing on my group frames, even though i am no longer in a party. /reloadui fixes it but i dont want to do that every dungeon/battleground. Has anyone encountered this?
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Unread 07/10/20, 09:11 PM  
Armodeniz
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 4
Uploads: 1
cannot show the health bar of keep door and wall

When out of combat, the health bar of keep door and wall is hidden, if you wanna repair doors, it's inconvenient.
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Unread 06/13/20, 09:38 AM  
sMuggle

Forum posts: 0
File comments: 44
Uploads: 0
Originally Posted by Bliss
I'm having issues with my UI having no colors for my attribute bars. I tried deleting Shadercache.cooked after closing my game completely and even uninstalled reinstalled the saved variables. I still have yet to find a solution. Pls help.
Have you tried adjusting the opacity?
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Unread 06/13/20, 09:36 AM  
sMuggle

Forum posts: 0
File comments: 44
Uploads: 0
(de)buff tracking

Request: Could we get an option to disable decimals from showing 0.X?

-Thanks for keeping the addon alive!
Last edited by sMuggle : 06/13/20 at 12:01 PM.
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Unread 05/28/20, 09:16 PM  
Rhyono
AddOn Author - Click to view AddOns

Forum posts: 645
File comments: 1244
Uploads: 19
You might want to try the ESO repair option. Nothing about the way the colors are applied has changed in years.
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Unread 05/28/20, 05:42 PM  
Bliss

Forum posts: 0
File comments: 3
Uploads: 0
I updated and still no progress. I disabled all my add-on except FTC to check if they're interacting with each other, but nope. I redo the shadercache and saved variables and still nothing.
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Unread 05/24/20, 12:09 AM  
Rhyono
AddOn Author - Click to view AddOns

Forum posts: 645
File comments: 1244
Uploads: 19
You've exhausted the standard solutions. Tuesday's update might resolve it for you.
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Unread 05/24/20, 12:03 AM  
Bliss

Forum posts: 0
File comments: 3
Uploads: 0
Originally Posted by Rhyono
Did you do a manual install or Minion? If it's the former: are you sure it's not nested one file too deep?
I did through minion
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Unread 05/23/20, 11:51 PM  
Rhyono
AddOn Author - Click to view AddOns

Forum posts: 645
File comments: 1244
Uploads: 19
Did you do a manual install or Minion? If it's the former: are you sure it's not nested one file too deep?
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Unread 05/23/20, 11:45 PM  
Bliss

Forum posts: 0
File comments: 3
Uploads: 0
I'm having issues with my UI having no colors for my attribute bars. I tried deleting Shadercache.cooked after closing my game completely and even uninstalled reinstalled the saved variables. I still have yet to find a solution. Pls help.
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Unread 05/02/20, 06:06 PM  
Chantal13

Forum posts: 0
File comments: 3
Uploads: 0
Thank you. Turning the combat log back on is working for me.

Originally Posted by Ariont50
Got new update file through Minion today. Ran into a major problem with chat. As long as you have the combat log enabled for chat , the chat box works. However, if you disable to combat log, the chat box is disabled as well. Meaning you have no chat box and can't view any chat /whispers/etc that normally come through the chat box.

Only fix is to leave the combat log enabled ...

Version is 1.09 for Greymoor

PS.. Just realized everyone is talking about this issue. sorry for an additional post.
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Unread 05/02/20, 05:54 PM  
DraconisX

Forum posts: 0
File comments: 1
Uploads: 0
Version 1.10

I'm having an issue with it as well.

This is the message I got when I logged in.

user:/AddOns/FoundryTacticalCombat/log/functions.lua:65: attempt to index a nil value
stack traceback:
user:/AddOns/FoundryTacticalCombat/log/functions.lua:65: in function 'FTC.Log:SetupChat'
|caaaaaa<Locals> self = [table:1]{}, chatShown = F </Locals>|r
user:/AddOns/FoundryTacticalCombat/log/functions.lua:89: in function 'hookFunction'
EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'Minimize'
user:/AddOns/FoundryTacticalCombat/log/functions.lua:84: in function 'func'
EsoUI/Libraries/Globals/globalapi.lua:207: in function '(anonymous)'

I got this message when it happened a second time. Not sure what triggered it but when I got
this my UI Disappeared except the chat window.

user:/AddOns/FoundryTacticalCombat/log/functions.lua:65: attempt to index a nil value
stack traceback:
user:/AddOns/FoundryTacticalCombat/log/functions.lua:65: in function 'FTC.Log:SetupChat'
|caaaaaa<Locals> self = [table:1]{}, chatShown = F </Locals>|r
user:/AddOns/FoundryTacticalCombat/log/functions.lua:89: in function 'hookFunction'
EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'Minimize'
EsoUI/Ingame/Scenes/IngameFragments.lua:514: in function 'ZO_MinimizeChatFragment:Show'
|caaaaaa<Locals> self = [table:2]{state = "showing", fireCallbackDepth = 0, wasChatMaximized = T, allowShowHideTimeUpdates = F}, chatSystem = [table:3]{minContainerWidth = 300, currentChannel = 0, allowMultipleContainers = F, suppressSave = F, isAgentChatActive = F, currentNumNotifications = 0, loaded = T, maxContainerHeight = 380, minContainerHeight = 170, maxContainerWidth = 550, numUnreadMails = 38, isMinimized = F} </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:162: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = [table:2] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = [table:2], asAResultOfSceneStateChange = T, refreshedForScene = [table:4]{wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, state = "showing", name = "gameMenuInGame", disallowEvaluateTransitionCompleteCount = 1, fireCallbackDepth = 0, restoresHUDSceneToggleGameMenu = F, restoresHUDSceneToggleUIMode = F}, oldState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:323: in function 'ZO_Scene:RefreshFragmentsHelper'
|caaaaaa<Locals> self = [table:4], asAResultOfSceneStateChange = T, i = 11, fragment = [table:2] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:331: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = [table:4], asAResultOfSceneStateChange = T </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:286: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:4], newState = "showing", oldState = "hidden", name = "gameMenuInGame", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:200: in function 'ZO_SceneManager_Base:ShowScene'
|caaaaaa<Locals> self = [table:5]{remoteSceneSequenceNumber = 17, initialized = F, numRemoteTopLevelShown = 0, numTopLevelShown = 0, exitUIModeOnChatFocusLost = F, hudUISceneHidesAutomatically = T, fireCallbackDepth = 0, hudUISceneName = "hudui", hudSceneName = "hud"}, scene = [table:4], sequenceNumber = 17 </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:290: in function 'ZO_SceneManager_Leader:ShowScene'
|caaaaaa<Locals> self = [table:5], scene = [table:4] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:373: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
|caaaaaa<Locals> self = [table:5], scene = [table:6]{wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, state = "hidden", name = "hud", disallowEvaluateTransitionCompleteCount = 1, fireCallbackDepth = 0, restoresHUDSceneToggleGameMenu = F, restoresHUDSceneToggleUIMode = F}, currentNextScene = [table:4] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:274: in function 'ZO_SceneManager_Base:OnSceneStateChange'
|caaaaaa<Locals> self = [table:5], scene = [table:6], oldState = "hiding", newState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:320: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
|caaaaaa<Locals> self = [table:5], scene = [table:6], oldState = "hiding", newState = "hidden" </Locals>|r
EsoUI/Ingame/Scenes/IngameSceneManager.lua:354: in function 'ZO_IngameSceneManager:OnSceneStateChange'
|caaaaaa<Locals> self = [table:5], scene = [table:6], oldState = "hiding", newState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:277: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:6], newState = "hidden", oldState = "hiding", name = "hud" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:426: in function 'ZO_Scene:OnTransitionComplete'
|caaaaaa<Locals> self = [table:6], nextState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:421: in function 'ZO_SceneetermineIfTransitionIsComplete'
|caaaaaa<Locals> self = [table:6], nextState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:333: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = [table:6], asAResultOfSceneStateChange = T </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:286: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:6], newState = "hiding", oldState = "shown", name = "hud", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:208: in function 'ZO_SceneManager_Base:HideScene'
|caaaaaa<Locals> self = [table:5], scene = [table:6], sequenceNumber = 16 </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:294: in function 'ZO_SceneManager_Leader:HideScene'
|caaaaaa<Locals> self = [table:5], scene = [table:6] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:258: in function 'ZO_SceneManager_Leader:Show'
|caaaaaa<Locals> self = [table:5], sceneName = "gameMenuInGame", nextSceneClearsSceneStack = T, numScenesNextScenePops = 0, currentScene = [table:6], nextScene = [table:4] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:224: in function 'ZO_SceneManager_Base:Toggle'
|caaaaaa<Locals> self = [table:5], sceneName = "gameMenuInGame" </Locals>|r
EsoUI/Ingame/Scenes/IngameSceneManager.lua:590: in function 'ZO_IngameSceneManager:OnToggleGameMenuBinding'
|caaaaaa<Locals> self = [table:5], SHOW_BASE_SCENE = T, topLevelHidden = F, baseSceneShown = F </Locals>|r
EsoUI/Ingame/Scenes/IngameSceneManager.lua:619: in function 'ZO_SceneManager_ToggleGameMenuBinding'
:1: in function '(main chunk)'
|caaaaaa<Locals> keybind = "TOGGLE_SYSTEM" </Locals>|r
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