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Updated: 03/07/19 09:10 PM
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Compatibility:
Wrathstone (4.3)
Murkmire (4.2)
Wolfhunter (4.1)
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
Updated:03/07/19 09:10 PM
Created:02/17/17 10:27 PM
Monthly downloads:35,843
Total downloads:370,574
Favorites:282
MD5:
Categories:Combat Mods, Action Bar Mods, Buff, Debuff, Spell, Unit Mods
4.3
Foundry Tactical Combat (FTC) - Wrathstone  Popular! (More than 5000 hits)
Version: 0.97
by: Rhyono [More]
A continuation of Atropos' Foundry Tactical Combat. This is an updated version of Demiknight's patch. The change log has more info, main changes below:

Added the option to show @names in place of character names when in a group (shown in the attached image) or when targeting someone.

Added a keybind for refreshing the group frame. Despite the addon's attempts to the contrary, sometimes it will fail to load a group member(s). This will force an unobtrusive refresh so that you don't have to /reloadui to fix it.

Added the ability to disable healing logs/text out of combat or at all times. Individual options for combat log and scrolling text.

decay2 updated buff tracking.

Required
Version 0.97
*Made most libraries standalone
*Increased raid column size choices
*Increased raid frame width range
*Updated LibMsgWin

Version 0.96 - API Bump
Version 0.95 - API Bump
Version 0.94 - Group role color update immediately after role change (Antisenil)
Version 0.93 - Group role colors now use the singular queued in role (Antisenil & Hoft)
Version 0.92 - API Bump

Version 0.91 (Scootworks)
*For devs: added FTC.Frames:GetUltimateFrame(unitTag)
*Adjusted group shield bar layer
*Fixed transposed German strings
*Updated LAM

Version 0.90
*API Bump
*Possible fix to raid group frame issue.

Version 0.89
*Added title bar toggle to target.
*Fixed target shield bar color.

Version 0.88
*Target frame has its own in combat opacity slider.
*Frame fade animation function modified.

Version 0.87
*Global font color for the addon (some exceptions) has been added.
*Target frame has its own width and height sliders.

Version 0.86
*API Bump
*Units with health over 1 million now shown in millions.
*Fixed mount stamina bar not deactivating on demount.
*Target frame has its own out of combat opacity slider.

Version 0.85
*API Bump
*Updated LAM.
*Removed workaround for old LAM bug.
*Removed some old messages and contact information.
*Fixed group DPS window blocking mouse when turned off.

Version 0.84 - Added @Name toggle to target frame.
Version 0.83 - API Bump
Version 0.82 - API Bump
Version 0.81 - Added a toggle to levels being shown in the target frame.
Version 0.80 - Added a toggle to levels being shown in the group frame.

Version 0.79
*Fixed scrolling XP progress for CP levels
*Added tenths place to scrolling XP progress
*Shows sub-50 character level and CP level on player bar

Version 0.78
*Added hide healing/hide healing ooc for combat log and scrolling text
*Improved the combat log entry for falling in English.

Version 0.77
*Updated buff tracking (decay2)
*/ftc now pulls up FTC's settings specifically

Version 0.76
*Fixed extra spaces in combat log entries.
*Disabled welcome message for now.
*Added frames refresh keybind.

Version 0.75
*API Bump
*Fixed a rounding error on the ultimate percentage display.
*Added the option to show @names in place of character names when in a group.

Version 0.74 (Demiknight)

Version 0.72 and earlier (Atropos)
Archived Files (21)
File Name
Version
Size
Uploader
Date
0.96
184kB
Rhyono
01/26/19 06:53 PM
0.95
184kB
Rhyono
08/19/18 08:04 AM
0.93
184kB
Rhyono
08/18/18 07:49 AM
0.92
184kB
Rhyono
08/12/18 10:03 AM
0.91
184kB
Rhyono
06/30/18 04:03 PM
0.90
184kB
Rhyono
04/16/18 07:41 PM
0.89
184kB
Rhyono
03/11/18 08:32 PM
0.88
183kB
Rhyono
03/09/18 09:59 PM
0.87
183kB
Rhyono
03/09/18 08:26 PM
0.86
183kB
Rhyono
01/13/18 02:43 PM
0.85
183kB
Rhyono
10/09/17 03:15 PM
0.84
180kB
Rhyono
09/11/17 09:58 PM
0.83
179kB
Rhyono
07/15/17 06:31 PM
0.82
179kB
Rhyono
05/22/17 01:39 PM
0.81
179kB
Rhyono
04/25/17 07:03 PM
0.80
179kB
Rhyono
04/25/17 06:46 PM
0.79
179kB
Rhyono
03/28/17 06:33 PM
0.78
179kB
Rhyono
03/22/17 08:19 PM
0.77
178kB
Rhyono
03/05/17 04:23 PM
0.76
178kB
Rhyono
02/27/17 07:48 PM
0.75
178kB
02/17/17 10:27 PM


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Unread Yesterday, 12:18 PM  
Marazota

Forum posts: 103
File comments: 947
Uploads: 0
Originally Posted by Rhyono
Originally Posted by Marazota
hey guys can you make an option to turn this panel off?

You mean like this option?

yes but if i turn it Off damage Share feature also will not work?
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Unread 03/23/19, 01:56 PM  
Rhyono
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Forum posts: 464
File comments: 876
Uploads: 19
Re: Alliance

Originally Posted by diggles
@Rhyono
Outside of Cyrodiil currently I have no idea what alliance a player is.
I just see their name and rank.
Is there a setting to either have an icon or change the color of their name/text to correspond their alliance (e.g., red, yellow, and blue)?
I plan to do some work on the details you see from other players.
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Unread 03/23/19, 01:55 PM  
Rhyono
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Forum posts: 464
File comments: 876
Uploads: 19
Originally Posted by Marazota
hey guys can you make an option to turn this panel off?

You mean like this option?

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Unread 03/21/19, 09:15 AM  
diggles

Forum posts: 0
File comments: 10
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Alliance

@Rhyono
Outside of Cyrodiil currently I have no idea what alliance a player is.
I just see their name and rank.
Is there a setting to either have an icon or change the color of their name/text to correspond their alliance (e.g., red, yellow, and blue)?
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Unread 03/11/19, 07:20 AM  
Marazota

Forum posts: 103
File comments: 947
Uploads: 0
hey guys can you make an option to turn this panel off?

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Unread 03/08/19, 01:11 AM  
Phinix
 
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Forum posts: 142
File comments: 1034
Uploads: 29
Originally Posted by Rhyono
@Phinix Done.
Awesome, thanks. These are my favorite group and raid frames and this will help a lot with setting up as informative and unobtrusive a UI as possible.
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Unread 03/07/19, 09:23 PM  
Rhyono
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Forum posts: 464
File comments: 876
Uploads: 19
Originally Posted by hoaxdream
how to set target frame based on color reaction?
I'm not sure what you're asking.

Originally Posted by Keijin
hey one question. is it possible to hide the HP Bar of 1 HP monsters? or to make smaller

thank you in advance
It should be possible. I'll look sometime.

Originally Posted by fake_remedy
Hey guys, I'm now getting debuffs attached to my group member unit frames as default. How can I remove this option?
That isn't a default and Phinix is probably right.

@Phinix Done.
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Unread 03/07/19, 01:04 AM  
Phinix
 
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Forum posts: 142
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Hey Rhyono ,

Can you do me a huge favor? In the file FoundryTacticalCombat\frames\controls.lua, line 514, for the setting for Raid Column Size, can you change the option to read:

Code:
choices     = { 4 , 6 , 8 , 12, 24 },
This allows the raid frames to display as a single column when set to 24, which is very helpful for showing buffs and debuffs when using Srendarr's new feature as otherwise they run into the adjacent frames.

It would also be nice to up the max raid frame width from 180 to 220 as at readable font size the max of 180 will still cut off the name of players if they are over 20 characters.

Thanks!

Originally Posted by fake_remedy
Hey guys, I'm now getting debuffs attached to my group member unit frames as default. How can I remove this option?
If you use Srendarr go into the Filters tab and under group buff and debuff assignments set those respective options to disabled.
Last edited by Phinix : 03/07/19 at 01:23 AM.
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Unread 03/04/19, 03:07 PM  
fake_remedy

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Hey guys, I'm now getting debuffs attached to my group member unit frames as default. How can I remove this option?
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Unread 03/03/19, 09:11 AM  
Keijin

Forum posts: 0
File comments: 3
Uploads: 0
hey one question. is it possible to hide the HP Bar of 1 HP monsters? or to make smaller

thank you in advance
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Unread 01/13/19, 05:07 AM  
hoaxdream

Forum posts: 0
File comments: 12
Uploads: 0
how to set target frame based on color reaction?
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Unread 11/14/18, 06:35 PM  
VeronicaStormborn
 
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Forum posts: 0
File comments: 17
Uploads: 0
Re: Re: Help!? empty unit frames

Originally Posted by Rhyono
Originally Posted by VeronicaStormborn
Please help me with this. I recently reinstalled this version of FTC (thank you for reviving it, btw) and despite my settings for colors and opacity, the unit frames are clear with white text. Combat does not change that.
This happens to some people and it isn't unique to FTC. I have no idea how to fix it. You could try using the game's repair option.
I completely removed the addon and variables, then reinstalled it and it started working for me. Thanks.
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Unread 11/12/18, 07:37 AM  
Marazota

Forum posts: 103
File comments: 947
Uploads: 0
Re: Re: Help!? empty unit frames

Originally Posted by Rhyono
Originally Posted by VeronicaStormborn
Please help me with this. I recently reinstalled this version of FTC (thank you for reviving it, btw) and despite my settings for colors and opacity, the unit frames are clear with white text. Combat does not change that.
This happens to some people and it isn't unique to FTC. I have no idea how to fix it. You could try using the game's repair option.
just relaunch game, its because game grab textures at launch and if addon was reinstalled when game was already launched game cannot find textures
Last edited by Marazota : 11/12/18 at 01:30 PM.
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Unread 11/12/18, 07:25 AM  
Rhyono
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Forum posts: 464
File comments: 876
Uploads: 19
Re: Help!? empty unit frames

Originally Posted by VeronicaStormborn
Please help me with this. I recently reinstalled this version of FTC (thank you for reviving it, btw) and despite my settings for colors and opacity, the unit frames are clear with white text. Combat does not change that.
This happens to some people and it isn't unique to FTC. I have no idea how to fix it. You could try using the game's repair option.
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Unread 11/12/18, 07:24 AM  
Rhyono
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Forum posts: 464
File comments: 876
Uploads: 19
Originally Posted by Ghamarro
The text row for the name would surely run out of horizontal space (as it does sometimes even now, when a person has ridiculously long nickname for their character so it gets cut off by the champion point indicator text) so extendng the name section into two rows would propably be a good choice
That could work.

Originally Posted by Ghamarro
Does the API allow reading your target's race the same way it does for class?
EDIT: Oh, and faction too!
I don't know off hand, but I could look.

Originally Posted by Inspirer
I have one tiny suggestion: I don't know if API allows it, but if it does, could you please make mount stamina bar a separate UI element, so it could be moved by user somewhere else?
Probably won't happen soon.

Originally Posted by Inspirer
And another tiny suggestion on the same subject, is it possible to add a toggle to hide/display horse head icon on this bar? Because with this icon it uses twice as much vertical space the actual functional part needs.
I thought the icons for champion level and mount were the same size, but if not I could downsize it.
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