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Dragonhold (5.2.5)
Updated:10/21/19 02:25 PM
Created:08/26/17 06:36 PM
Monthly downloads:1,531
Total downloads:12,675
Favorites:79
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Categories:Character Advancement, Graphic UI Mods, Info, Plug-in Bars
5.2.5
Journal Quest Log  Popular! (More than 5000 hits)
Version: 1.1.0
by: Enodoc [More]
Have you ever wanted to know what quests you've completed, and which ones you have yet to complete? Well now you can!

Features
  • Alphabetical list of Completed quests by Category
  • NEW: Alphabetical list of Not Completed quests by Category (beta feature)
    • Quests that are greyed out require a DLC that you do not own
Navigate to the new Quest Log tab in the Journal. All quests are listed, sorted by category/zone, including any quests completed before the add-on was installed.

Library Dependency
You must download this library for the add-on to work!
In Development
  • Extended Categories: Splitting out the Alliance War quests from the Cyrodiil quests, and the Dungeon quests from the zone quests. This works for the Quest Log (although is currently disabled), but I am trying to get it to work for the Active Quests list as well.

Known Issues
  • Unknown Quest: The game is registering a quest you have completed, but there is no data for this quest available. A quest with zo_questId 1230 is a common Unknown Quest which appears on older characters.
  • Some quests may show up under the wrong zone header. This is most likely a bug with the game data for that quest, rather than the add-on.

Important Note
  • The list of Not Completed quests requires the LibUespQuestData library, since the API does not provide this information directly. Please also download uespLog to help keep the database up-to-date. Due to the number of quests, this feature is not fully tested - please leave any suggestions or issues in the Comments tab.

Many thanks to eventHandler for Version 0.1.0, whose code was instrumental in getting me over the issue I was having with category filters!

Please leave any feedback in the comments, and let me know of any more features you'd like to see. Also, if you have any insights for addressing the "in development" features listed above, please let me know. Unfinished code for Extended Categories for Active Quests is in-progress at the bottom of the file, if anyone wants to play around with it.

Version 1.1 developed by:
@Enodoc, Savant of the United Explorers of Scholarly Pursuits (UESP)
UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995. Find us at www.uesp.net
Version 1.1.0
  • Added list of Not Completed quests (beta feature)
    • This requires the new LibUespQuestData library as a Dependency
    • Due to the number of quests, this is not fully tested - let me know of any issues
  • Updated API version to 100029 (Dragonhold)

Version 1.0.4
  • Added counter for total number of quests in each category
  • Updated API version to 100026/100027 (Wrathstone/Elsweyr)

Version 1.0.3
  • Updated API version to 100025 (Murkmire)

Version 1.0.2
  • Updated API version to 100024 (Wolfhunter)

Version 1.0.1
  • Fixed a UI error when there are no completed quests
  • Updated LibAddonMenu to r26

Version 1.0.0
  • Category list added
    • Completed quests are now filtered by zone/category
    • Many thanks to eventHandler for the code that made this possible!
  • Updated API version to 100023 (Summerset)

Version 0.1.0 [eventHandler]
Available in Optional Files
  • rewrote code for sorting and displaying quest entries to be more generic
  • now quests are by zone/category, split into sections
  • rudimentary support for different colors in-code

Version 0.0.3
  • Updated API version to 100022

Version 0.0.2
  • Quest list now unloads from memory when not visible.
  • Please let me know if this results in noticeable lag when opening the Quest Log window if you've completed a lot of quests (say, over 1000).

Version 0.0.1
  • Initial release.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
0.1.0
49kB
04/17/18 08:11 PM
Addon


Archived Files (8)
File Name
Version
Size
Uploader
Date
1.0.4
52kB
Enodoc
04/25/19 01:20 PM
1.0.3
52kB
Enodoc
10/22/18 12:58 PM
1.0.2
52kB
Enodoc
08/15/18 12:52 PM
1.0.1
52kB
Enodoc
06/27/18 01:32 PM
1.0.0
52kB
Enodoc
05/12/18 03:06 PM
0.0.3
48kB
Enodoc
02/12/18 01:37 PM
0.0.2
48kB
Enodoc
08/27/17 05:16 PM
0.0.1
48kB
Enodoc
08/26/17 06:36 PM


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Unread 11/16/19, 06:31 AM  
HowellQagan
 
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Thank you for this addon, it's really useful.
Do you think you could somehow make it remember which zone the player was looking at the last time? Right now if I close the journal window it forgets what I was looking at and defaults back to the first entry on the tab.
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Unread 10/28/19, 01:52 PM  
Enodoc
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Originally Posted by Myrthian
I can't install it right now due to yet another server maintenance, but the way I understand it it's just a list of quests without any coordinates/waypoints/POIs etc., right?
Yep, just a list!
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Unread 10/27/19, 01:41 AM  
Myrthian

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I can't install it right now due to yet another server maintenance, but the way I understand it it's just a list of quests without any coordinates/waypoints/POIs etc., right?
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Unread 10/22/19, 12:59 PM  
generaluploads

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Originally Posted by Enodoc
Originally Posted by generaluploads
Hello,
The unfinished quest also shows those that depend on your choice.
Quest:
Crossroads splits on Breaking the Tide or Zeren in Peril and unfortunately you can do one of them. It could use the function that if one of them was done, the other one is hidden so that it does not appear as incomplete. Also shown are sentences that are to direct the player to the main quest of the region "Message to Mournhold".
I also suggest that the repeat quests have separate categories.
Yeah I have something planned for quests that can be completely missed like branches and pointers. Maybe a different shade of grey to show they can't be completed.
There may possibly be a special category for this quest impossible to complete
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Unread 10/22/19, 12:34 PM  
Enodoc
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Originally Posted by generaluploads
Hello,
The unfinished quest also shows those that depend on your choice.
Quest:
Crossroads splits on Breaking the Tide or Zeren in Peril and unfortunately you can do one of them. It could use the function that if one of them was done, the other one is hidden so that it does not appear as incomplete. Also shown are sentences that are to direct the player to the main quest of the region "Message to Mournhold".
I also suggest that the repeat quests have separate categories.
Yeah I have something planned for quests that can be completely missed like branches and pointers. Maybe a different shade of grey to show they can't be completed.
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Unread 10/22/19, 09:30 AM  
generaluploads

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Hello,
The unfinished quest also shows those that depend on your choice.
Quest:
Crossroads splits on Breaking the Tide or Zeren in Peril and unfortunately you can do one of them. It could use the function that if one of them was done, the other one is hidden so that it does not appear as incomplete. Also shown are sentences that are to direct the player to the main quest of the region "Message to Mournhold".
I also suggest that the repeat quests have separate categories.
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Unread 10/21/19, 04:23 PM  
Enodoc
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Re: Re: Possiblity for UNfinished Quests?

Originally Posted by Enodoc
Originally Posted by SteinAsle
Hi - great addon - love it to bits :-)

Would it / Is it even possible - to get an unfinished quests list as well - based on ie http://elderscrolls.wikia.com or smoething similar?
I am certainly hoping to add a Not Completed list at some point in the future, but unfortunately that information is not available through the API at the moment. This means that it would have to be hard-coded, which is not something that I want to do as it then becomes subject to human input and error for finding all the quests in a zone, and would constantly need to be updated as more quests are added.
We don't seem to be any closer to getting this info added to the API, so this has now been added by use of a hard-coded library pulled from the UESP quest database. This means also that the LibUespQuestData library is now a Dependency of this add-on, and that will be how I will update the quest data for a zone. Remember to download that file too!
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Unread 04/26/19, 04:24 PM  
Enodoc
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Originally Posted by Shadowshire
Originally Posted by Enodoc
....
Harven's quest journal documentation works by recording and storing all journal entries when they first appear in-game, by copying them out to a separate file - most of this info isn't available in the API, so would either have to be hard-coded or saved on-the-fly like Harven's. Since we therefore can't improve on what Harven's does in that respect, I would recommend sticking with that for full quest documentation. If ZOS gives more quest information through the API in the future, we can look at that again. Date of Completion is similarly not something that is available in the API, but I think that's again something that Harven's can do.
Are you really sure that is how the current version of Harven's Quest Journal works?
Pretty sure, although I haven't dug right down into it. But HQJ definitely doesn't use the GetCompletedQuestInfo function, which is the basis of how JQL gets completed quests from the game API, and my HQJ saved variables definitely does contain all the data of my completed quests, so that data seems to be stored there rather than being pulled from the API.
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Last edited by Enodoc : 04/26/19 at 04:25 PM.
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Unread 04/25/19, 11:16 PM  
Shadowshire

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Originally Posted by Enodoc
....
Harven's quest journal documentation works by recording and storing all journal entries when they first appear in-game, by copying them out to a separate file - most of this info isn't available in the API, so would either have to be hard-coded or saved on-the-fly like Harven's. Since we therefore can't improve on what Harven's does in that respect, I would recommend sticking with that for full quest documentation. If ZOS gives more quest information through the API in the future, we can look at that again. Date of Completion is similarly not something that is available in the API, but I think that's again something that Harven's can do.
Are you really sure that is how the current version of Harven's Quest Journal works?

The reason I ask is that ZOS/Bethesda evidently has one or bugs in the game client and/or the megaserver which have corrupted the Achievements data for Ace Adeya ("A.A.", one of my characters). In general, A.A. received the title "Hero of the Aldmeri Dominion" (displayed as "Dominion Hero") because of all the quests which I completed with him, before completing Cadwell's Silver, then proceeding with Cadwell's Gold. In the course of the latter, I encountered a problem with a "Shinji's Scarp" quest in Stormhaven. Some time after I reported it, I discovered that A.A.'s Quest Achievements were corrupted. A.A. is no longer recognized as a Dominion Hero nor as an Adventurerer for each of the five Aldmeri zones, respectively.

So, I examined Harven's Quest Journal for evidence that A.A. had completed far more quests than acknowledged by the current Achievements UI. HQJ was already installed and enabled when I created A.A. so it should have recorded each and every quest that A.A. completed. However, as far as I can determine, HQJ obtains the quest data that it displays from the megaserver each time the add-on loads, so it displays only the quests which the game software displays as the game-state for A.A.

This is not easy to discern, though, because the Achievements UI does not list every quest, mostly tallies. For quest Achievements which "unlock" crafting color dyes, the actual name(s) of the associated quest(s) may or may not be shown in the text accompanying the Achievement (or in its name). If you are interested in the details, then please read the following Bug Report Forum posts:


https://forums.elderscrollsonline.co...hire-character
https://forums.elderscrollsonline.co...hire-character
https://forums.elderscrollsonline.co...hire-character
https://forums.elderscrollsonline.co...hire-character
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Unread 11/27/18, 05:39 PM  
Enodoc
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Re: Complerted Quests

Originally Posted by SkamzA
Would it be possible to have the quests listed in each map title numbered , as a reference to know total amount for given map is complete , or some indicator to know what maps are complete of all quests ?
Not sure if I can number the individual quests, but I should be able to add the total number of quests in each category, probably in a similar way to how SpentSkillPoints adds numbers to the Skiils menu.
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Unread 11/11/18, 10:49 AM  
SkamzA

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Complerted Quests

Would it be possible to have the quests listed in each map title numbered , as a reference to know total amount for given map is complete , or some indicator to know what maps are complete of all quests ?
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Unread 08/04/18, 01:02 PM  
Enodoc
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Re: Possiblity for UNfinished Quests?

Originally Posted by SteinAsle
Hi - great addon - love it to bits :-)

Would it / Is it even possible - to get an unfinished quests list as well - based on ie http://elderscrolls.wikia.com or smoething similar?
I am certainly hoping to add a Not Completed list at some point in the future, but unfortunately that information is not available through the API at the moment. This means that it would have to be hard-coded, which is not something that I want to do as it then becomes subject to human input and error for finding all the quests in a zone, and would constantly need to be updated as more quests are added.
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Unread 08/02/18, 03:03 PM  
SteinAsle

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Possiblity for UNfinished Quests?

Hi - great addon - love it to bits :-)

Would it / Is it even possible - to get an unfinished quests list as well - based on ie http://elderscrolls.wikia.com or smoething similar?
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Unread 06/27/18, 01:33 PM  
Enodoc
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Originally Posted by Rhynchelma
When no quests done, on accessing tab.

user:/AddOns/JournalQuestLog/JournalQuestLog.lua:303: attempt to index a number value
Nice catch! That should be fixed with today's update.
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Unread 06/25/18, 09:20 AM  
Rhynchelma
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When no quests done, on accessing tab.

user:/AddOns/JournalQuestLog/JournalQuestLog.lua:303: attempt to index a number value
stack traceback:
user:/AddOns/JournalQuestLog/JournalQuestLog.lua:303: in function 'JournalQuestLog.RefreshCategory'
user:/AddOns/JournalQuestLog/JournalQuestLog.lua:293: in function 'JournalQuestLog.RefreshCompletedQuests'
user:/AddOns/JournalQuestLog/JournalQuestLog.lua:81: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:269: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:252: in function 'ZO_SceneManager_Leader:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:335: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:239: in function 'ZO_SceneManager_Base:OnSceneStateChange'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:282: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
EsoUI/Ingame/Scenes/IngameSceneManager.lua:334: in function 'ZO_IngameSceneManager:OnSceneStateChange'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:270: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:402: in function 'ZO_Scene:OnTransitionComplete'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:397: in function 'ZO_SceneetermineIfTransitionIsComplete'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:325: in function 'ZO_Scene:RefreshFragments'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:278: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:169: in function 'ZO_SceneManager_Base:HideScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:256: in function 'ZO_SceneManager_Leader:HideScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:224: in function 'ZO_SceneManager_Leader:Show'
(tail call): ?
EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:793: in function 'MainMenu_Keyboard:ShowSceneGroup'
EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:802: in function 'MainMenu_Keyboard:ToggleSceneGroup'
EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:861: in function 'ZO_MainMenuManager_ToggleCategoryInternal'
EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:880: in function 'MainMenu_Keyboard:ToggleCategory'
:1: in function '(main chunk)'
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