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Wrathstone (4.3)
Murkmire (4.2)
Updated:03/11/19 09:23 PM
Created:06/20/18 05:41 AM
Monthly downloads:2,436
Total downloads:33,094
Favorites:74
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Categories:Casting Bars, Cooldowns, Combat Mods
Light Attack Helper  Popular! (More than 5000 hits)
Version: 3.4
by: kafeijao [More]
Light Attack Helper is a tool that helps you track your light attacks, it does this by incrementing a counter each time you actually hit a light attack.

When you start to do light attack weaving normally you either do it too fast or too slow, the ideal is doing as fast as possible but still having the light attacks to register, this is where this addon comes in handy, to help you finding the sweet spot.

Since these days the light attacks are the most damaging ability, one of the best ways to improve dps is actually to perform better your light attack weaving. Light attack weaving is always using a light attack in between your skill abilities, this paired with animation canceling of the light attacks makes your damage spike, you can check on youtube for videos about Elder Scrolls Online animation canceling for further information.

The la/s is the light attacks per second from a fight. So if you want to push yourself try to increase this number as much as possible in your fights. I am tracking the light attacking information from the server, so the times will be influenced by your latency(ping), and the latency(ping) is not very constant so you might find a bit of floating values.

You can use /laprintfull to see the statistics from the parse, for example the max and min values to see if your parse was falwless, for example if you get a minimum lower than 800ms probably it means that you did 2 light attacks without a skill in between, and if the maximum is higher than 1800 probably means that you used two skills without a light attack in between (This of course depends on the skills used, as channeled skills will have a much longer light attack time in between).

Commands:
  • /laprint - Prints the last combat's light attack / s ratio.
  • /laprintfull - Prints the last combat's full statisctics.
  • /lapost - Posts to the chat the last combat's light attack / s ratio (send to people).
  • /lapostfull - Posts to the chat the last combat's full statisctics (send to people)
  • /lareset - Resets the light attack counter to 0.


Notes:
1. The counter for ranged attacks will increment as soon as you shoot the light attack (if it knows it will hit) instead of when it actually hits, if it was on actual hit it would count the light attack after you barswap (if you do bar swap animation cancel) which feels a bit weird if you have the option to reset on barswap.

Warning: If it doesn't work on Japanese client, send a comment. I have no access to the Japanese client as it is geolocked to Japan only, so I can't test nor get the data I need to fix it.
Version 3.3
+ Code cleanup and api Bump.

Version 3.3
+ Fixed one issue where light attacks were not being detected on ranged attacks.

Version 3.2
+ Fixed one issue that happened when grouped.


Version 3.1
  • Added the display light attacks per second.
  • Changed the settings menu for better hide/show components.
  • Added the command /laprint /laprintfull /lapost /lapostfull to display statistics from the last fight.
  • Added event filters to improve performance.

Version 3.0
  • Added the display of the milliseconds between each light attack.
  • Added the option to hide and set the size for the milliseconds part on the settings.
  • Added the command /laprint to display statistics from the last fight.

Version 2.2
  • Added support for German and French clients. Maybe Japanese aswell (needs testing)

Version 2.1
  • Added font options on settings (Font, size, border, and color).
Optional Files (0)


Archived Files (7)
File Name
Version
Size
Uploader
Date
3.3
56kB
kafeijao
10/10/18 05:02 PM
3.2
56kB
kafeijao
10/10/18 03:49 PM
3.1
56kB
kafeijao
10/10/18 09:20 AM
3.0
53kB
kafeijao
07/13/18 08:37 AM
2.2
51kB
kafeijao
07/05/18 07:33 PM
2.1
49kB
kafeijao
07/03/18 01:08 PM
2.0
49kB
kafeijao
06/20/18 05:41 AM


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Unread 07/25/19, 04:01 PM  
vgabor

Forum posts: 0
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disable if not in player home

First many thanks, it's a really useful addon.

I want to ask, would it be possible to add a "show only in player homes" option to the addon? So the addon would be only visible when at home with a dummy and not when out there questing and doing content.
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Unread 05/13/19, 09:09 AM  
chorkpop

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Re: Re: LA helper and Combat Metrics differ a lot

Hi, I edited the addon to have an option to play a sound when a light attack is fired and some other people have found it helpful. Could you add this or could I submit a patch somewhere?
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Unread 01/20/19, 09:15 PM  
kafeijao
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Re: LA helper and Combat Metrics differ a lot

Originally Posted by Vahrokh
Hello,

I am trying to improve my LA weaving.

First of all, how many la/s am I supposed to cast, to be sure LA + Blockade of Storms (repeated forever) actually register the LA?

Second: LA helper shows me I have casted 29 LAs but Combat Metrics show 42 Blockade of Storms (why so many!) and only 17 LAs.

Isn't here a way to show that my LAs are being "eaten"? My problem is that I don't know how many LAs/s am I meant to cast to begin with.
If you type /laprintfull you should get some full stats like these:





Here one interesting thing you could check is the lowest/highest:
  • Lowest < 800~ : Means you did 2 light attacks without a skill in between
  • Highest > 1600~ : Means you did 2 skills without a light attack in between

This is kinda of a rule of the thumb, and only works without channeled abilities, because I'm pretty sure you can't weave any skill with a light attack in less than 800ms. And if more than 1600 you either are reeeeeaaally slow on the weaves or you missed it and did 2 skills without a light attack in between.


First: My advice to see if the light attack is counting or not, it enabling the counter and look if for each time you do the skill the counter increment one time. Or you can check it after the fight with the trick above.

Second: Combat metrics is probably tracking each ticks (actual damage) of the blockade, and because it is a dot it will hit multiple times for each cast.

If you are not using channeled abilities I would say 0.85LA/s is already decent, but this value depends on the skills you are using. Some are faster than the others allowing faster weaving.

NOTE: The LA/s starts when combat starts and ends when combat ends. This means if you want a real LA/s you need to kill the target, if you stop without killing the combat timer will still be running until you get out of combat and will hurt severely the LA/s output.
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Unread 11/25/18, 07:21 AM  
Vahrokh

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LA helper and Combat Metrics differ a lot

Hello,

I am trying to improve my LA weaving.

First of all, how many la/s am I supposed to cast, to be sure LA + Blockade of Storms (repeated forever) actually register the LA?

Second: LA helper shows me I have casted 29 LAs but Combat Metrics show 42 Blockade of Storms (why so many!) and only 17 LAs.

Isn't here a way to show that my LAs are being "eaten"? My problem is that I don't know how many LAs/s am I meant to cast to begin with.
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Unread 09/25/18, 12:47 PM  
kafeijao
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Forum posts: 9
File comments: 50
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Originally Posted by eventHandler
I have a couple of suggestions for additional features.
  1. count the # of times any ability is used without a LA weaved in between (except the opening attack, and immediately after a bar swap)
  2. allow the user to define a value, and then count the number of times LA's exceed this interval between casts (i.e. min = 1); also, define another max val, and count times LA's occur under this time (important for example with building Relequen stacks now, since if you cast every 0.9s, then you are 0.8s longer to get the next stack than if you had cast 1.0s apart, etc)
  3. count the seconds during a fight when the player has >= ultimate amount for the highest costing ultimate ability slotted (i.e. dawnbreaker is 125 on main bar, but ballista is 175 on back bar, so only count when ulti is >= 175)
  4. toggle option to print fight statistics using AddMessage after a fight, rather than /laprint posting to user input (no one is going to send this data to other people ala dps parses, so this isn't an optimal way to provide this feedback to the user). You could add /lapost to do what /laprint currently is, to "post" the info to be sent to others, but print should output to the user i.e. CHAT_SYSTEM:AddMessage to default system channel.
1. I wanted to do this in the first place, a better weave helper, but as far as I am aware it is not possible without handling every single skill manually (because there is no combat event saying: this skill has been cast in a general way I can identify any skill that was actually cast). If you have a solution for this in mind do share please.

2. Same problem as above.

3 & 4 those are nice ideas when I have more time will look into it. Thanks for the suggestions
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Unread 08/27/18, 02:57 AM  
eventHandler
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I have a couple of suggestions for additional features.
  1. count the # of times any ability is used without a LA weaved in between (except the opening attack, and immediately after a bar swap)
  2. allow the user to define a value, and then count the number of times LA's exceed this interval between casts (i.e. min = 1); also, define another max val, and count times LA's occur under this time (important for example with building Relequen stacks now, since if you cast every 0.9s, then you are 0.8s longer to get the next stack than if you had cast 1.0s apart, etc)
  3. count the seconds during a fight when the player has >= ultimate amount for the highest costing ultimate ability slotted (i.e. dawnbreaker is 125 on main bar, but ballista is 175 on back bar, so only count when ulti is >= 175)
  4. toggle option to print fight statistics using AddMessage after a fight, rather than /laprint posting to user input (no one is going to send this data to other people ala dps parses, so this isn't an optimal way to provide this feedback to the user). You could add /lapost to do what /laprint currently is, to "post" the info to be sent to others, but print should output to the user i.e. CHAT_SYSTEM:AddMessage to default system channel.
Last edited by eventHandler : 08/27/18 at 02:59 AM.
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Unread 07/24/18, 12:31 PM  
kafeijao
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Forum posts: 9
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Originally Posted by SlippyCheeze
wishlist: option to stay visible for a few seconds outside combat. I'd like to be able to check after I kill my target how I performed, but I don't want the display on full time when just running around gathering or whatever.
Uhm might implement that, probably will look smoother, but if you really want decent statistics of a parse, type /laprint

It will gives some statistics that can help you a lot, there is a bit more info on the description how you can read them.
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Unread 07/23/18, 04:56 PM  
SlippyCheeze
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wishlist: option to stay visible for a few seconds outside combat. I'd like to be able to check after I kill my target how I performed, but I don't want the display on full time when just running around gathering or whatever.
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Unread 07/13/18, 10:08 AM  
kafeijao
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Originally Posted by Tonyleila
Is there a way to warn you if you do medium attacks?
e.g. for stam DK where you shoud do heavy but sometimes do medium instead?

Originally Posted by kafeijao
But now I am curious D: please do tell what are those reasons :P
I guess he wants to know when to block nighblades spectral bow.

I just tested and yes I could differentiate heavy from medium attacks (the damage and the ability icon are different), but the thing is even between heavies there can be a longer heavy (more dmg) or a fast heavy (less dmg). So just saying it was a heavy attack doesn't actually mean it was a full heavy attack.

I wouldn't go into much trouble with this, as I already commented before the heavy attacks are easy to proc fully perfectly all the time, I'll quote what I wrote before:


Originally Posted by kafeijao
As for the heavy attacks, you can animation cancel heavy attacks perfectly all the time, so adding another tracker for it seems a bit too much for that. If you want you can look at this video, it's kinda old but this is how you perfectly heavy attack, it's way way easier comparing to lights attacks and you get it perfectly all the times.
https://www.youtube.com/watch?v=NdueOBvC83Y

Basically just hold the left mouse button, and as soon you start to see the heavy attack starting press the skill you want to use 1 time and it will shoot the skill immediately after the heavy attack, because it got queued.
If you want to weave multiple heavy attacks in a row, just keep the left mouse button pressed and all the time you see the heavy attack start hit the skill u want to use.
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Unread 07/13/18, 09:51 AM  
Tonyleila
 
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Is there a way to warn you if you do medium attacks?
e.g. for stam DK where you shoud do heavy but sometimes do medium instead?

Originally Posted by kafeijao
But now I am curious D: please do tell what are those reasons :P
I guess he wants to know when to block nighblades spectral bow.
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Unread 07/12/18, 10:39 PM  
Johnnyjay

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incredible addon, really helps me alot with my weaving. going to share this with my friends! thanks author
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Unread 07/10/18, 12:52 PM  
kafeijao
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Re: Re: Re: Addon to track how many times an enemy light attacks you, with a similar counter

Originally Posted by Calfedon22
Originally Posted by kafeijao
Originally Posted by Calfedon22
Hello, I've been looking for an addon that will track the number of times an enemy light attacks me. I am wondering if it would be hard to add that feature to this addon? Thanks in advance.
When you say enemy you mean enemy player specifically or enemy (monster, players, everything)? And why would you want something like this O_o ? This kinda goes away from the scope of this addon, but if there is a really good reason might be willing to take a look at it for a new addon.

Well as a PvP player, I'm mainly talking about enemy players. I should have specified. Well, the reasons I'm thinking of are fairly niche. So I'm absolutely sure it wouldn't apply to a general playerbase. I've been looking for an addon that could do this, and thought I'd ask.
But now I am curious D: please do tell what are those reasons :P
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Unread 07/10/18, 10:47 AM  
Calfedon22

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Re: Re: Addon to track how many times an enemy light attacks you, with a similar counter

Originally Posted by kafeijao
Originally Posted by Calfedon22
Hello, I've been looking for an addon that will track the number of times an enemy light attacks me. I am wondering if it would be hard to add that feature to this addon? Thanks in advance.
When you say enemy you mean enemy player specifically or enemy (monster, players, everything)? And why would you want something like this O_o ? This kinda goes away from the scope of this addon, but if there is a really good reason might be willing to take a look at it for a new addon.

Well as a PvP player, I'm mainly talking about enemy players. I should have specified. Well, the reasons I'm thinking of are fairly niche. So I'm absolutely sure it wouldn't apply to a general playerbase. I've been looking for an addon that could do this, and thought I'd ask.
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Unread 07/10/18, 06:34 AM  
kafeijao
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Re: Addon to track how many times an enemy light attacks you, with a similar counter

Originally Posted by Calfedon22
Hello, I've been looking for an addon that will track the number of times an enemy light attacks me. I am wondering if it would be hard to add that feature to this addon? Thanks in advance.
When you say enemy you mean enemy player specifically or enemy (monster, players, everything)? And why would you want something like this O_o ?

This kinda goes away from the scope of this addon, but if there is a really good reason might be willing to take a look at it for a new addon.
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Unread 07/09/18, 11:08 AM  
Calfedon22

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Addon to track how many times an enemy light attacks you, with a similar counter

Hello, I've been looking for an addon that will track the number of times an enemy light attacks me. I am wondering if it would be hard to add that feature to this addon? Thanks in advance.
Last edited by Calfedon22 : 07/09/18 at 11:09 AM.
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