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Murkmire (4.2)
Wolfhunter (4.1)
Updated:10/10/18 05:02 PM
Created:06/20/18 05:41 AM
Monthly downloads:1,524
Total downloads:4,598
Favorites:28
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Categories:Casting Bars, Cooldowns, Combat Mods
4.1
Light Attack Helper
Version: 3.3
by: kafeijao [More]
Light Attack Helper is a tool that helps you track your light attacks, it does this by incrementing a counter each time you actually hit a light attack.

When you start to do light attack weaving normally you either do it too fast or too slow, the ideal is doing as fast as possible but still having the light attacks to register, this is where this addon comes in handy, to help you finding the sweet spot.

Since these days the light attacks are the most damaging ability, one of the best ways to improve dps is actually to perform better your light attack weaving. Light attack weaving is always using a light attack in between your skill abilities, this paired with animation canceling of the light attacks makes your damage spike, you can check on youtube for videos about Elder Scrolls Online animation canceling for further information.

The la/s is the light attacks per second from a fight. So if you want to push yourself try to increase this number as much as possible in your fights. I am tracking the light attacking information from the server, so the times will be influenced by your latency(ping), and the latency(ping) is not very constant so you might find a bit of floating values.

You can use /laprintfull to see the statistics from the parse, for example the max and min values to see if your parse was falwless, for example if you get a minimum lower than 800ms probably it means that you did 2 light attacks without a skill in between, and if the maximum is higher than 1800 probably means that you used two skills without a light attack in between (This of course depends on the skills used, as channeled skills will have a much longer light attack time in between).

Commands:
  • /laprint - Prints the last combat's light attack / s ratio.
  • /laprintfull - Prints the last combat's full statisctics.
  • /lapost - Posts to the chat the last combat's light attack / s ratio (send to people).
  • /lapostfull - Posts to the chat the last combat's full statisctics (send to people)
  • /lareset - Resets the light attack counter to 0.


Notes:
1. The counter for ranged attacks will increment as soon as you shoot the light attack (if it knows it will hit) instead of when it actually hits, if it was on actual hit it would count the light attack after you barswap (if you do bar swap animation cancel) which feels a bit weird if you have the option to reset on barswap.

Warning: If it doesn't work on Japanese client, send a comment. I have no access to the Japanese client as it is geolocked to Japan only, so I can't test nor get the data I need to fix it.
Version 3.3
+ Fixed one issue where light attacks were not being detected on ranged attacks.

Version 3.2
+ Fixed one issue that happened when grouped.


Version 3.1
  • Added the display light attacks per second.
  • Changed the settings menu for better hide/show components.
  • Added the command /laprint /laprintfull /lapost /lapostfull to display statistics from the last fight.
  • Added event filters to improve performance.

Version 3.0
  • Added the display of the milliseconds between each light attack.
  • Added the option to hide and set the size for the milliseconds part on the settings.
  • Added the command /laprint to display statistics from the last fight.

Version 2.2
  • Added support for German and French clients. Maybe Japanese aswell (needs testing)

Version 2.1
  • Added font options on settings (Font, size, border, and color).
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Author
Date
3.2
56kB
kafeijao
10/10/18 03:49 PM
3.1
56kB
kafeijao
10/10/18 09:20 AM
3.0
53kB
kafeijao
07/13/18 08:37 AM
2.2
51kB
kafeijao
07/05/18 07:33 PM
2.1
49kB
kafeijao
07/03/18 01:08 PM
2.0
49kB
kafeijao
06/20/18 05:41 AM


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Unread 09/25/18, 12:47 PM  
kafeijao
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Originally Posted by eventHandler
I have a couple of suggestions for additional features.
  1. count the # of times any ability is used without a LA weaved in between (except the opening attack, and immediately after a bar swap)
  2. allow the user to define a value, and then count the number of times LA's exceed this interval between casts (i.e. min = 1); also, define another max val, and count times LA's occur under this time (important for example with building Relequen stacks now, since if you cast every 0.9s, then you are 0.8s longer to get the next stack than if you had cast 1.0s apart, etc)
  3. count the seconds during a fight when the player has >= ultimate amount for the highest costing ultimate ability slotted (i.e. dawnbreaker is 125 on main bar, but ballista is 175 on back bar, so only count when ulti is >= 175)
  4. toggle option to print fight statistics using AddMessage after a fight, rather than /laprint posting to user input (no one is going to send this data to other people ala dps parses, so this isn't an optimal way to provide this feedback to the user). You could add /lapost to do what /laprint currently is, to "post" the info to be sent to others, but print should output to the user i.e. CHAT_SYSTEM:AddMessage to default system channel.
1. I wanted to do this in the first place, a better weave helper, but as far as I am aware it is not possible without handling every single skill manually (because there is no combat event saying: this skill has been cast in a general way I can identify any skill that was actually cast). If you have a solution for this in mind do share please.

2. Same problem as above.

3 & 4 those are nice ideas when I have more time will look into it. Thanks for the suggestions
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Unread 08/27/18, 02:57 AM  
eventHandler
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I have a couple of suggestions for additional features.
  1. count the # of times any ability is used without a LA weaved in between (except the opening attack, and immediately after a bar swap)
  2. allow the user to define a value, and then count the number of times LA's exceed this interval between casts (i.e. min = 1); also, define another max val, and count times LA's occur under this time (important for example with building Relequen stacks now, since if you cast every 0.9s, then you are 0.8s longer to get the next stack than if you had cast 1.0s apart, etc)
  3. count the seconds during a fight when the player has >= ultimate amount for the highest costing ultimate ability slotted (i.e. dawnbreaker is 125 on main bar, but ballista is 175 on back bar, so only count when ulti is >= 175)
  4. toggle option to print fight statistics using AddMessage after a fight, rather than /laprint posting to user input (no one is going to send this data to other people ala dps parses, so this isn't an optimal way to provide this feedback to the user). You could add /lapost to do what /laprint currently is, to "post" the info to be sent to others, but print should output to the user i.e. CHAT_SYSTEM:AddMessage to default system channel.
Last edited by eventHandler : 08/27/18 at 02:59 AM.
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Unread 07/24/18, 12:31 PM  
kafeijao
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Originally Posted by SlippyCheeze
wishlist: option to stay visible for a few seconds outside combat. I'd like to be able to check after I kill my target how I performed, but I don't want the display on full time when just running around gathering or whatever.
Uhm might implement that, probably will look smoother, but if you really want decent statistics of a parse, type /laprint

It will gives some statistics that can help you a lot, there is a bit more info on the description how you can read them.
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Unread 07/23/18, 04:56 PM  
SlippyCheeze
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wishlist: option to stay visible for a few seconds outside combat. I'd like to be able to check after I kill my target how I performed, but I don't want the display on full time when just running around gathering or whatever.
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Unread 07/13/18, 10:08 AM  
kafeijao
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Originally Posted by Tonyleila
Is there a way to warn you if you do medium attacks?
e.g. for stam DK where you shoud do heavy but sometimes do medium instead?

Originally Posted by kafeijao
But now I am curious D: please do tell what are those reasons :P
I guess he wants to know when to block nighblades spectral bow.

I just tested and yes I could differentiate heavy from medium attacks (the damage and the ability icon are different), but the thing is even between heavies there can be a longer heavy (more dmg) or a fast heavy (less dmg). So just saying it was a heavy attack doesn't actually mean it was a full heavy attack.

I wouldn't go into much trouble with this, as I already commented before the heavy attacks are easy to proc fully perfectly all the time, I'll quote what I wrote before:


Originally Posted by kafeijao
As for the heavy attacks, you can animation cancel heavy attacks perfectly all the time, so adding another tracker for it seems a bit too much for that. If you want you can look at this video, it's kinda old but this is how you perfectly heavy attack, it's way way easier comparing to lights attacks and you get it perfectly all the times.
https://www.youtube.com/watch?v=NdueOBvC83Y

Basically just hold the left mouse button, and as soon you start to see the heavy attack starting press the skill you want to use 1 time and it will shoot the skill immediately after the heavy attack, because it got queued.
If you want to weave multiple heavy attacks in a row, just keep the left mouse button pressed and all the time you see the heavy attack start hit the skill u want to use.
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Unread 07/13/18, 09:51 AM  
Tonyleila
 
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Is there a way to warn you if you do medium attacks?
e.g. for stam DK where you shoud do heavy but sometimes do medium instead?

Originally Posted by kafeijao
But now I am curious D: please do tell what are those reasons :P
I guess he wants to know when to block nighblades spectral bow.
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Unread 07/12/18, 10:39 PM  
Johnnyjay

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incredible addon, really helps me alot with my weaving. going to share this with my friends! thanks author
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Unread 07/10/18, 12:52 PM  
kafeijao
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Re: Re: Re: Addon to track how many times an enemy light attacks you, with a similar counter

Originally Posted by Calfedon22
Originally Posted by kafeijao
Originally Posted by Calfedon22
Hello, I've been looking for an addon that will track the number of times an enemy light attacks me. I am wondering if it would be hard to add that feature to this addon? Thanks in advance.
When you say enemy you mean enemy player specifically or enemy (monster, players, everything)? And why would you want something like this O_o ? This kinda goes away from the scope of this addon, but if there is a really good reason might be willing to take a look at it for a new addon.

Well as a PvP player, I'm mainly talking about enemy players. I should have specified. Well, the reasons I'm thinking of are fairly niche. So I'm absolutely sure it wouldn't apply to a general playerbase. I've been looking for an addon that could do this, and thought I'd ask.
But now I am curious D: please do tell what are those reasons :P
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Unread 07/10/18, 10:47 AM  
Calfedon22

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Re: Re: Addon to track how many times an enemy light attacks you, with a similar counter

Originally Posted by kafeijao
Originally Posted by Calfedon22
Hello, I've been looking for an addon that will track the number of times an enemy light attacks me. I am wondering if it would be hard to add that feature to this addon? Thanks in advance.
When you say enemy you mean enemy player specifically or enemy (monster, players, everything)? And why would you want something like this O_o ? This kinda goes away from the scope of this addon, but if there is a really good reason might be willing to take a look at it for a new addon.

Well as a PvP player, I'm mainly talking about enemy players. I should have specified. Well, the reasons I'm thinking of are fairly niche. So I'm absolutely sure it wouldn't apply to a general playerbase. I've been looking for an addon that could do this, and thought I'd ask.
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Unread 07/10/18, 06:34 AM  
kafeijao
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Re: Addon to track how many times an enemy light attacks you, with a similar counter

Originally Posted by Calfedon22
Hello, I've been looking for an addon that will track the number of times an enemy light attacks me. I am wondering if it would be hard to add that feature to this addon? Thanks in advance.
When you say enemy you mean enemy player specifically or enemy (monster, players, everything)? And why would you want something like this O_o ?

This kinda goes away from the scope of this addon, but if there is a really good reason might be willing to take a look at it for a new addon.
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Unread 07/09/18, 11:08 AM  
Calfedon22

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Addon to track how many times an enemy light attacks you, with a similar counter

Hello, I've been looking for an addon that will track the number of times an enemy light attacks me. I am wondering if it would be hard to add that feature to this addon? Thanks in advance.
Last edited by Calfedon22 : 07/09/18 at 11:09 AM.
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Unread 07/07/18, 02:33 AM  
kafeijao
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Re: Light Attack Helper Isn't Helpful Enough

Originally Posted by Shadowshire
In many combat situations, I use two or three light attacks before I use an ability, then might use another ability (for example, use a potion or heal my character) before making another light attack. Simply counting the light attacks, with or without heavy attacks, is only half of the information that I need to determine whether I'm using "weaving" at all, let alone effectively.

What I need to know is the number of times that I have used an ability and the number of times that a light or heavy attack with a weapon was the next attack. Those can be recorded and reported as two separate numbers. When the player uses an ability, the ability count is incremented and, if the next action is a light or heavy attack, then the weapon count is also incremented. Note also that, when the player uses an ability, the ability count is incremented. But if the next action is not a light or heavy attack, then the ability count is decremented (i.e., to cancel the increment since the next action was not a light or heavy attack).

Comparing the ability count to the weapon count discloses the number of times that the player used "weaving' (i.e., when the light or heavy attack hit the target). The respective numbers will probably never be equal. But the higher the value of the ratio of abilities to weapon attacks. the better. Also, the higher the number of abilities followed by weapon attacks, the better.

Then again, if animation cancelling is necessary to "weave" light attacks between abilities, then perhaps there's nothing gained by using Light Attack Helper without it. In my experience, animation cancelling -- especially bar-swapping -- is a waste of time and effort unless the Network Latency is less than 100 ms. during combat. That has never been the case with my Internet connection, never mind the efficiency of the Bethesda "megaserver". Even if it were, then bar-swapping for that purpose implies a different approach to selecting the weapons and abilities for the respective bars.

That's what I wanted to do on the first place, believe me I tried a lot of ways, but I have no way to get the server to tell me that I used a skill and it went actually through (without programming individually all the existing skills). The only think I could do was getting if I pressed a key for an ability, but nothing tells me that it actually went through, I might take another look to see if I can find another way. If I had access to this I could do a much better addon that focus on fully helping with weaving.

This addon is meant to be used to fine tune the weaving, you can easily see the abilities animation, so all you need to do is to see if there is only 1 counter increment each ability animation. Normally I struggle with weaving so fast that the light attack doesn't count, and I think that's the best way to weave, start really fast and decremently decrease the speed until you see that your light attacks start counting. Once you get used with the perfect pace you are good to go, if you are using two or three light attacks before an ability you are weaving waaaay to slow.

The way I do light attack weave is rage click left mouse button to light attack, and then when I "feel" the light attack went through I press the ability one time. This feel you have to gain with practice, but if you were able to see you are doing 2/3 light attacks between abilities I guess it helped you seeing you are doing it wrong.
Last edited by kafeijao : 07/07/18 at 02:35 AM.
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Unread 07/06/18, 10:37 PM  
Shadowshire

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Lightbulb Light Attack Helper Isn't Helpful Enough

In many combat situations, I use two or three light attacks before I use an ability, then might use another ability (for example, use a potion or heal my character) before making another light attack. Simply counting the light attacks, with or without heavy attacks, is only half of the information that I need to determine whether I'm using "weaving" at all, let alone effectively.

What I need to know is the number of times that I have used an ability and the number of times that a light or heavy attack with a weapon was the next attack. Those can be recorded and reported as two separate numbers. When the player uses an ability, the ability count is incremented and, if the next action is a light or heavy attack, then the weapon count is also incremented. Note also that, when the player uses an ability, the ability count is incremented. But if the next action is not a light or heavy attack, then the ability count is decremented (i.e., to cancel the increment since the next action was not a light or heavy attack).

Comparing the ability count to the weapon count discloses the number of times that the player used "weaving' (i.e., when the light or heavy attack hit the target). The respective numbers will probably never be equal. But the higher the value of the ratio of abilities to weapon attacks. the better. Also, the higher the number of abilities followed by weapon attacks, the better.

Then again, if animation cancelling is necessary to "weave" light attacks between abilities, then perhaps there's nothing gained by using Light Attack Helper without it. In my experience, animation cancelling -- especially bar-swapping -- is a waste of time and effort unless the Network Latency is less than 100 ms. during combat. That has never been the case with my Internet connection, never mind the efficiency of the Bethesda "megaserver". Even if it were, then bar-swapping for that purpose implies a different approach to selecting the weapons and abilities for the respective bars.
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Last edited by Shadowshire : 07/06/18 at 10:57 PM.
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Unread 07/06/18, 07:57 PM  
Cor'e =)

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DL link borked.
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Unread 07/06/18, 02:20 AM  
Joklix

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I can confirm that your workaround didn't work. This new version works fine for me.
Thank you!
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