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Murkmire (4.2)
Updated:01/05/19 10:42 PM
Created:07/07/18 09:57 AM
Monthly downloads:2,255
Total downloads:19,435
Favorites:33
MD5:
Zygor Guides ESO Leveling Guide (Community)  Popular! (More than 5000 hits)
Version: 421
by: Hydra9268 [More]
Important: You can't run Zygor's guide and this guide together. It is imperative that you disable Zygor's official guide from the Addon menu. If you run both, ESO becomes unstable. Don't worry though. This guide has everything Zygor's has and more!

Addon Recommendations
- If you use Bandit UI, disable its minimap and go with Minimap by Fyrakin. Here's how to disable Bandit's Minimap.

----

Original guide authored by Zygor Guides
Summerset and Murkmire guides authored by Hydra9268
Bug fixes and improvements by Hydra9268

On March 23, 2018, Zygor Guides announced that they would end support for their ESO guide. Later, via answers given on the forums, they confirmed they would not add a leveling guide for Summerset. Their guide is Public Domain with Zygor's blessing for the community to create guides. So I took it upon myself to create a Summerset guide for the ESO community.

Please note, I can provide some support for existing bugs. However, please remember that I did not author the tool nor those other guides, so my experience is limited to the Summerset guide. But I will try to patch up where possible.

* Project's homepage
* Zygor Guides ESO homepage
2018/01/05 Changelog 421
- Removed destructive Zygor code that caused map pins for discovered POIs to disappear.

2018/01/05 Changelog 420
- Added logic to auto-load a guide for first-time users based on their character's current zone.
- Moved Guide's default starting position above the chat window.
- Set default value for Auto Hide on Inventory to false.
- Changed the name of the Morrowind guide to Vvardenfell.

2018/12/31 Changelog 405
- Reverted changes that caused Veteran Factions to break (Thanks for testing all!)

2018/12/30 Changelog 404
- Reverted changes to the arrow code. The arrow wasn't functional in Summerset and elsewhere.
- Summerset Guide updated. Removed the original Summerset starting area

2018/12/29 Changelog 401
- Performance improvements (Part 1 ... more coming!)
- Updated LibGPS2

2018/10/21 Changelog 285
- Murkmire DLC guide!

2018/09/22 Changelog 233
- Enabled ZO_WorldMap_UpdateMap(). This function is required to change the step "X" on the map to match the current step.

2018/09/17 Changelog 232
- Removed Wolfhunter data
- Changed the map marker "X" icon to a "?" icon
- Misc code cleanup
- Disabled ZO_WorldMap_UpdateMap() as this created friction with other Addons like Bandit UI

2018/09/07 Changelog 225
- Updated API version for Wolfhunter DLC
Optional Files (0)


Archived Files (9)
File Name
Version
Size
Uploader
Date
420
3MB
Hydra9268
01/05/19 03:40 AM
405
3MB
Hydra9268
01/01/19 01:56 AM
404
3MB
Hydra9268
12/30/18 07:55 PM
401
3MB
Hydra9268
12/29/18 05:53 PM
285
3MB
Hydra9268
10/21/18 11:15 PM
233
3MB
Hydra9268
09/22/18 12:04 PM
232
3MB
Hydra9268
09/17/18 10:41 PM
225
15MB
Hydra9268
09/07/18 03:35 AM
214
14MB
07/07/18 09:57 AM


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Unread Yesterday, 04:57 PM  
fostot

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Feeling kinda stupid here. I am trying to set the keybindings to advance steps but I can't for the life of me find the bindings. Is there a bug? Do i have to have ZygorGuidesViewer installed too to get that option but disabled?

*EDIT*

I'm gonna hang my head in shame now. It's called LEVELING Guide now... not Zygor!
Last edited by fostot : 03/24/19 at 05:30 PM.
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Unread 02/28/19, 05:20 PM  
Nobodygr

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Micro shutters are back :/ , everything else is great.
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Unread 02/23/19, 04:36 PM  
Greywolf6625

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vanilla stroy

Hey im trying to find the main vanilla story in the Guide and can not seem to find it.
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Unread 02/19/19, 09:20 PM  
The1stVoidRunner

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Bug In Auridon

At somepoint During the Auridon Guide all of the Markers (Where the arrow tells you to go) gets offset by 25 ish Yards to the South by Southeast. Not sure if this is just me or not. Just Wanted to let you Know.
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Unread 02/12/19, 07:01 PM  
Osiris093

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I can't figure out how to key bind the advance for the viewer, I read here that you stated to press Esc-control and scroll to guide viewer. I'm lost....esc and control at same time? if that does nothing, also there is nothing I can find in the list of key bindings for this addon. Please help.



Oops....I just found it...Ghana noob move
Last edited by Osiris093 : 02/12/19 at 07:10 PM.
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Unread 01/29/19, 05:14 PM  
Hydra9268
 
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Originally Posted by Harath
First off wanted to say great work.

just finished the Murkmire guide and it seems like it might be incomplete missing a bunch of quests that i'm doing now manually, not a huge deal just wanted to make a comment!

Thanks for your continued support of this abandoned addon
You're quite welcome!

When I completed the guide, I ran through it with a fresh character from beginning to end to ensure I wasn't missing anything (at least, at the time the guide was assembled). I'm only one person so it won't be perfect.

Please let me know which quests are missing.
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Unread 01/27/19, 10:59 PM  
Harath

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First off wanted to say great work.

just finished the Murkmire guide and it seems like it might be incomplete missing a bunch of quests that i'm doing now manually, not a huge deal just wanted to make a comment!

Thanks for your continued support of this abandoned addon
Last edited by Harath : 01/27/19 at 11:00 PM.
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Unread 01/27/19, 06:53 AM  
uitat

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Re: I Have to Manually all step?

Originally Posted by ludoplusbeau
I Have to Manually all step? the green bar never move ? or i did something wrong ?
this is normal
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Unread 01/17/19, 02:25 PM  
ludoplusbeau

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I Have to Manually all step?

I Have to Manually all step? the green bar never move ? or i did something wrong ?
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Unread 01/08/19, 07:12 PM  
Hydra9268
 
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Originally Posted by Vangarath
Thanks alot for the fast reply and even fixing the issue with this addon.
Keep up the good work!!
Originally Posted by Onigar
Thanks very much Hydra for your attention to this point and for solving it
You're welcome both. Glad I was able to fix the issue.
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Unread 01/07/19, 10:01 PM  
Onigar
 
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Originally Posted by Hydra9268
Easier than I thought it would be. Zygor loaded their "foglight" for ****s and giggles but wasn't actually using it. Sigh... lol. Anyhow, I've removed it in the 421 update. You should now see all discovered POI icons.
Thanks very much Hydra for your attention to this point and for solving it
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Unread 01/07/19, 03:43 PM  
Hydra9268
 
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Elsweyr

https://www.pcgamer.com/it-looks-lik...ng-to-elsweyr/

I'll work on a guide for Elsweyr; ESO's next expansion. The announcement happens on the 15th. I suspect we'll see it sometime in Q3 (July-August-September).
Last edited by Hydra9268 : 01/07/19 at 03:44 PM.
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Unread 01/06/19, 10:53 AM  
Vangarath

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Hey,

Thanks alot for the fast reply and even fixing the issue with this addon.
Keep up the good work!!
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Unread 01/05/19, 10:44 PM  
Hydra9268
 
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Easier than I thought it would be. Zygor loaded their "foglight" for ****s and giggles but wasn't actually using it. Sigh... lol. Anyhow, I've removed it in the 421 update. You should now see all discovered POI icons.

Last edited by Hydra9268 : 01/05/19 at 11:21 PM.
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Unread 01/05/19, 10:00 PM  
Hydra9268
 
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Hi, all!

Here's a status update. I spent the day digging into the code and found the cause and "wow!" is the only thing I could say once I saw it. In Pointer.lua, this nasty function exists.

Lua Code:
  1. -- FOGLIGHT!!
  2. _GetPOIMapInfo_ORIG_ZGV = GetPOIMapInfo
  3. function GetPOIMapInfo(map,id,truthful)
  4.     if truthful then
  5.         return _GetPOIMapInfo_ORIG_ZGV(map,id)
  6.     end
  7.     local x,y,typ,tex,_1 = _GetPOIMapInfo_ORIG_ZGV(map,id)
  8.     if tex:find("icon_missing") then
  9.         tex = ZGV.DIR.."/Arrows/Stealth/cbni0-o1egp.dds"
  10.     end
  11.     if typ == MAP_PIN_TYPE_INVALID then
  12.         typ = MAP_PIN_TYPE_POI_SEEN
  13.     end
  14.     return x,y,typ,tex,_1
  15. end

What makes it particularly evil is that it overrides a core function of the game related to map POI markers! When I saw that I was like "Really Zygor? Really?!"

When I dug around further, even other devs noted that.

lua Code:
  1. local x, y, typ, tex = _G.GetPOIMapInfo( self.wayshrine_zoneid, self.wayshrine_POIIndex, true ) --true=truthful call! don't be fooled by our own Pointer.lua and its foglight!

So the good news is I see the issue causing icons to disappear. The slightly less than good news is I'll need to figure out how to replace what they did with something less destructive.
Last edited by Hydra9268 : 01/05/19 at 10:04 PM.
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