Quantcast
Download
(364 Kb)
Download
Updated: 09/24/18 08:53 PM
Pictures
File Info
Compatibility:
Murkmire (4.2)
Wolfhunter (4.1)
Updated:09/24/18 08:53 PM
Created:08/09/18 08:45 PM
Monthly downloads:1,565
Total downloads:4,441
Favorites:32
MD5:
4.1
PointsofColor
Version: 2.13
by: Jhenox [More]
PointsofColor
This addon is a recoloring/retexturing by-hand of the Points of Interest (POI) icons shown on the maps.


I am able to focus quicker and easier on colors rather than shapes. The map can become very cluttered with many black-and-white shapes that make it difficult to find what you are looking for. I really think this add-on improves the look and feel of the maps and goes beyond just coloring. Please, give this addon a try and I don't think you'll be able to go back to the normal map.

This is a recoloring and retexturing of the game's texture so there is no performance impact and will continue to work as new areas are added or moved by ZOS. Only new textures will have to be addressed in the future (new craft types, etc). This does not paste new icons at specified coordinates on the map to replace or lay over the game's icons.

Thank you!
2.12 & 2.13: 2018-09-24:
A couple tiny tweaks to dock anchors.

2.11: 2018-09-24:
1. Made the dock anchors a little smaller.
2. Changed the dock anchors texture.
3. Tweaked the ships slightly.
4. Darkened the unowned house icon to be the same as all other undiscovered/incomplete icons.

2.10: 2018-09-24: Anchors aweigh!
Added sailing ships! There are actually two types of locations that were using the anchor icon; points of interest (locations you discover like docks) and service points where you take a boat to another region/zone. I made sailing ships to replace the anchors used for the service points. Shipshape and Bristol fashion!

2.9: 2018-09-23:
Completely redid dock/anchor icon. The default one was pretty poorly made. Hopefully this new one isn't too dark. I was going for cast iron so it's purposely dark but, please, let me know if this affects visibility.

2.8: 2018-09-23:
1. Redid the battlefield icon (crossed swords). Steel blades, gold cross bar and pommel, and leather grip textures.
2. Redid cemetery icons (coffins). Wood textures.
3. Redid mine icons (crossed pick axe and axe). Steel heads and wooden handle textures.
4. There were a handful of 32x32 icons. I've made these 64x64 since the game if/when these are used displays them as 64x64 anyway.
5. Corrected the mine icons. I accidentally named the 32x32 version as the 64x64 version so the game was loading the 32x32 and blowing it up so it looked especially bad.

2.7: 2018-09-22: Playing for Keeps!
1. Added rock wall textures to towers/keeps for normal and group versions.
2. Added rock wall textures to tower/keep ruins for normal and group versions.
3. API bump for Murkmire.
4. Tiny imperceptible tweaks to wayshrines.
Please, let me know if I broke something or made it worse! ;)

2.6: 2018-09-15
1. Improved the ayleid ruins icons. I was going for ivy/moss covered ruins.
2. Made some minor tweaks to the wayshrine icons. I shifted some of the runes slightly to curve a little with the shape of icon.
3. Removed an errant pixel on the dolmen/geyser icons. There was a blue pixel outside the outline.

2.5: 2018-09-15
Improved the dwemer ruins, respec shrines, and vendor scales with brass/gold textures. I left the dwemer ruins a little bit darker and brightened up the shrines and scales to look more golden. Added color to the ropes on the scales and transparency between the ropes.

2.4: 2018-09-03
Changed the stable horse icon to more of a chestnut instead of a palomino to help with visibility. Gave the eye a tiny (almost invisible) amount of color. Darkened the edge between the mane and the coat.

2.3: 2018-09-03
1. Some tweaks to the inn icon. Centered the bands better, darkened lines, increased the band size at the base, made inside of handles transparent.
2. Improved/redid the bank icon.
As always, please let me know if there are problems or if something else needs help sooner than others. I keep coming up with ideas, doing them, then being unhappy with what it looks like in game. I'm my own worst critic. ;)

2.2: 2018-08-25
Some small tweaks to the inn icon. Darkened the lines a bit around the wooden tankard body and brightened the foam a bit.

2.1: 2018-08-25
A small update with a makeover for the inn service pin using ideas from fgoron2000. Thank you!
I was going for a 'right proper' wooden tankard. I used a cherry wood texture for the body then toned it down to a brown. The bands, base, and handle were silver but I toned it to a pewter. The beer foam I sampled from, well, beer foam.

2.0: 2018-08-22
1. Added in the beginnings of an options menu. This is intended to be a starting point for adding additional features. Use '/poc' as a shortcut to get to it.
2. Enable/disable the glow background on wayshrines and dungeons. Default: off.
3. View/browse through all of the current icons. I was intending this to be where individual PoC icons could be disabled if people preferred the default icons. That functionality hasn't been added but, for critiquing or curiosity, you can view all of the icons.
4. I set the tooltip for the images to be the filenames so when/if you see things that need work then you can refer to it by name.
There are a lot of icons I still want to improve. Thank you for using PoC!

1.9: 2018-08-16
1. Removed the glow effect around a number of icons; delves, dungeons, group delves, group instances, houses, public dungeons, trials, wayshrines, etc. This was barely noticeable but, in my opinion, made the PoC icons seem more smudged around the edges. I think they look a lot sharper now.
2. Sharpened up the runes on wayshrines so they appear more like runes and not just some weird texture.
As always, feedback and ideas are welcome.

1.8: 2018-08-14
1. Painted fence/outlaw's refuge service icon to uniform gray steel color.
2. Painted Thieve's Guild icon to steel color on blood (red) background.
3. Painted trasmutation icon. I sampled the in-game colors for stamina, health, and magicka.
4. Painted happy little trees. The grove icons, hopefully, look better.
5. Painted the enchanting icon. I sampled from a screenshot of a soul gem in the game.
I'll post some examples in the Comments.

1.7: 2018-08-13
1. Painted wayshrines. I went with a darker stone color. The light blue on the edges are light blue runes. The center has a wayshrine fire. I took a screenshot of the fire, cut it out, shrunk it down, and put it on. The runes, though they are completely imperceptible, are Dwemeri and spell W-A-Y-S down the left side then H-R-I-N-E down the right hand side. I was going to use Ayleid but I couldn't find a rune for W. I tried white marble textures and gold domes but, if just the dome was gold it looked like a sunny-side-up egg. If I did the dome and the top of the wayshrine then it looked like a sombrero. If you see some strange person staring at walls and wayshrines it might be me.
2. Painted dolmens. I stood under an open dolmen, took a bunch of screenshots, cut it out, shrunk it, then worked it into the game icon.
3. Painted the Areas of Interest icon. Blue iris with eye-white. Thank you, fgoron2000.
4. Yes, i'm crazy.

1.6: 2018-08-12
1. All incomplete/undiscovered icons have been toned down to a standard gray color.
2. Using a basic palette of colors for material types to keep the colors from being overwhelming; blood, bone, brass, fighter's guild red, fire, fire secondary, gold, horse coat, horse mane, house side, incomplete/undiscovered, light wood, mage's guild blue, plus icon, red roof, sky blue (gems), stone/steel, stucco, water, wood.
3. Dwemer ruins now colored as brass.
4. Stone structures (caves, towers, crypts, gates) now have a standard gray color.
5. Steel items (swords, sewer grates, tools, etc) now have a standard gray color. This is the same as stone.
6. Colored some service POIs.
7. I kept the trophy vault icons in Imperial City a single color but unique from each other for visibility.

Some remaining structures I don't know what to do with are wayshrines, points of interest (the eye icon), dolmens, and ayleid ruins. For now these are just a unique color for visibility.

Some service pins still need attention.

1.5: 2018-08-12
Colored more POIs.

1.4: 2018-08-11
Colored more POIs.

1.3: 2018-08-11
Added more multicolor POIs; delves, raid dungeons, crafting locations, blacksmiths, etc. This is still an ongoing process.

1.2: 2018-08-11
1. Colored the housing icon. This was the first texture that I used multiple colors on. It looks good, imo.
2. Fixed the mine texture. ZOS uses a misspelled texture (compete instead of complete) so I needed to use the misspelled name.
3. Updated the mine texture to use multiple colors.

1.1: 2018-08-10 Colored the service Points of Interest. I still need to color player housing.

1.0: 2018-08-09 Initial release.
Optional Files (0)


Archived Files (20)
File Name
Version
Size
Author
Date
2.10
364kB
Jhenox
09/24/18 06:22 PM
2.9
365kB
Jhenox
09/23/18 05:38 PM
2.8
362kB
Jhenox
09/23/18 03:20 PM
2.7
348kB
Jhenox
09/22/18 07:50 PM
2.6
346kB
Jhenox
09/15/18 09:36 PM
2.5
342kB
Jhenox
09/15/18 11:46 AM
2.4
333kB
Jhenox
09/03/18 03:45 PM
2.3
333kB
Jhenox
09/03/18 03:24 PM
2.2
333kB
Jhenox
08/25/18 05:17 PM
2.0
330kB
Jhenox
08/22/18 07:58 PM
1.9
282kB
Jhenox
08/16/18 08:38 PM
1.8
282kB
Jhenox
08/14/18 08:20 PM
1.7
279kB
Jhenox
08/13/18 08:15 PM
1.6
277kB
Jhenox
08/12/18 02:39 PM
1.5
278kB
Jhenox
08/12/18 12:59 AM
1.4
276kB
Jhenox
08/11/18 05:16 PM
1.3
275kB
Jhenox
08/11/18 01:22 PM
1.2
274kB
Jhenox
08/11/18 09:58 AM
1.1
268kB
Jhenox
08/10/18 07:17 PM
1.0
204kB
Jhenox
08/09/18 08:45 PM


Post A Reply Comment Options
Unread 09/25/18, 12:51 AM  
Fistandantiilus

Forum posts: 0
File comments: 8
Uploads: 0
Great idea.
Thanks for your efforts with this addon it is true gamer thinking to produce detailed work such as this.
Report comment to moderator  
Reply With Quote
Unread 09/24/18, 08:56 PM  
Jhenox
 
Jhenox's Avatar
AddOn Author - Click to view AddOns

Forum posts: 38
File comments: 325
Uploads: 5
Originally Posted by SlippyCheeze
I ... pretty much can't make out anything of the texture of the new anchor, but maybe that is just me.
Thank you. I changed the texture to make it more visible. A cast iron texture just doesn't work too well on such a small image.
Report comment to moderator  
Reply With Quote
Unread 09/24/18, 08:32 PM  
Jhenox
 
Jhenox's Avatar
AddOn Author - Click to view AddOns

Forum posts: 38
File comments: 325
Uploads: 5
2.11/2.12/2.13: 2018-09-24:
1. Made the dock anchors a little smaller.
2. Changed the dock anchors texture.
3. Tweaked the ships slightly.
4. Darkened the unowned house icon to be the same as all other undiscovered/incomplete icons.
Last edited by Jhenox : 09/24/18 at 08:54 PM.
Report comment to moderator  
Reply With Quote
Unread 09/24/18, 06:24 PM  
SlippyCheeze
AddOn Author - Click to view AddOns

Forum posts: 52
File comments: 194
Uploads: 1
Originally Posted by ChrisK
Truly gorgeous! Thanks so much for all the hard work on making ESO look great!
Nice work, this and the ship icon. I ... pretty much can't make out anything of the texture of the new anchor, but maybe that is just me. It looks great anyway, and is easy to distinguish, so no complaints, just figured you may want to know.
Report comment to moderator  
Reply With Quote
Unread 09/24/18, 06:23 PM  
Jhenox
 
Jhenox's Avatar
AddOn Author - Click to view AddOns

Forum posts: 38
File comments: 325
Uploads: 5
2.10: 2018-09-24: Anchors aweigh!
Added sailing ships! There are actually two types of locations that were using the anchor icon; points of interest (locations you discover like docks) and service points where you take a boat to another region/zone. I made sailing ships to replace the anchors used for the service points. Shipshape and Bristol fashion!
Report comment to moderator  
Reply With Quote
Unread 09/23/18, 09:56 PM  
ChrisK

Forum posts: 0
File comments: 39
Uploads: 0
Truly gorgeous! Thanks so much for all the hard work on making ESO look great!
Report comment to moderator  
Reply With Quote
Unread 09/23/18, 05:40 PM  
Jhenox
 
Jhenox's Avatar
AddOn Author - Click to view AddOns

Forum posts: 38
File comments: 325
Uploads: 5
2.9: 2018-09-23:
Completely redid dock/anchor icon. The default one was pretty poorly made. Hopefully this new one isn't too dark. I was going for cast iron so it's purposely dark but, please, let me know if this affects visibility.
Report comment to moderator  
Reply With Quote
Unread 09/23/18, 03:22 PM  
Jhenox
 
Jhenox's Avatar
AddOn Author - Click to view AddOns

Forum posts: 38
File comments: 325
Uploads: 5
2.8: 2018-09-23:
1. Redid the battlefield icon (crossed swords). Steel blades, gold cross bar and pommel, and leather grip textures.
2. Redid cemetery icons (coffins). Wood textures.
3. Redid mine icons (crossed pick axe and axe). Steel heads and wooden handle textures.
4. There were a handful of 32x32 icons. I've made these 64x64 since the game if/when these are used displays them as 64x64 anyway.
5. Corrected the mine icons. I accidentally named the 32x32 version as the 64x64 version so the game was loading the 32x32 and blowing it up so it looked especially bad.
Report comment to moderator  
Reply With Quote
Unread 09/22/18, 07:54 PM  
Jhenox
 
Jhenox's Avatar
AddOn Author - Click to view AddOns

Forum posts: 38
File comments: 325
Uploads: 5
2.7: 2018-09-22: Playing for Keeps!
1. Added rock wall textures to towers/keeps for normal and group versions.
2. Added rock wall textures to tower/keep ruins for normal and group versions.
3. API bump for Murkmire.
4. Tiny imperceptible tweaks to wayshrines.
Please, let me know if I broke something or made it worse!
Last edited by Jhenox : 09/22/18 at 11:21 PM.
Report comment to moderator  
Reply With Quote
Unread 09/18/18, 06:39 AM  
Jhenox
 
Jhenox's Avatar
AddOn Author - Click to view AddOns

Forum posts: 38
File comments: 325
Uploads: 5
Originally Posted by Leia
I don't see how that would help as disabling specific icons would probably take them off the map completely after what I just saw your addon do even though it was totally deactivated.
Never before seen an addon deactivated on the character as well as the account still do its job.
To completely disable PointsOfColor you'll need to disable the addon then completely restart the game. It behaves like the icons are cached or in memory.

I understand what you mean. I've seen this while working on the addons. The game needs a blank/white canvas to display colors on, otherwise, it ends up looking like nothing changed (like on health bars, etc). I think a fix would require the custom map pin add-on author to package blank versions of the pins with the addon.
Last edited by Jhenox : 09/18/18 at 06:39 AM.
Report comment to moderator  
Reply With Quote
Unread 09/17/18, 04:03 PM  
Leia

Forum posts: 0
File comments: 23
Uploads: 0
Originally Posted by Jhenox
I haven't used that addon before. Could you please post a screenshot so I can see what you mean? Thank you.
Ok, I hope this is still somewhat readable.



This is the window Custom Map Pins opens when you place a pin. Under Select Icon are usually the standard ESO pins displayed which have right now been replaced by your Point of Colors advanced icons.
With Select Color you normally choose your custom color.

Unfortunately, I couldn't get a screenshot of what it would look like without Points of Color for comparison purposes as deactivating the addon and reloading the UI as well as deactivating the addon and relogging did not actually change the look back to the standard view.

Anyway, as you can see my custom colors are still displayed but they are overwritten by PoCs advanced icons.
On the normal ESO map, I would have a clear difference between the standard ESO icon and my custom colored pin at this point. Unfortunately, Points of Colors erases these differences with its advanced icons by overwriting the standard symbols completely even if they have been altered. It seems that the alterations made to the standard icons by another addon are not recognized by Points of Color.

And that is my problem. I need to be able to differentiate between the standard map pins and the ones I customized to find certain places on the map again. If everything looks the same -again- I'm right back where I started with an indistinguishable jungle of standard icons - only that this time they're prettier.



Originally Posted by Jhenox
Also, I was thinking about adding the ability to disable specific icons in PoI. Would that be helpful to you do you think?
I don't see how that would help as disabling specific icons would probably take them off the map completely after what I just saw your addon do even though it was totally deactivated.
Never before seen an addon deactivated on the character as well as the account still do its job.
Report comment to moderator  
Reply With Quote
Unread 09/15/18, 11:14 PM  
fgoron2000

Forum posts: 0
File comments: 54
Uploads: 0
Originally Posted by Jhenox
2.6: 2018-09-15
1. Improved the ayleid ruins icons. I was going for ivy/moss covered ruins.
2. Made some minor tweaks to the wayshrine icons. I shifted some of the runes slightly to curve a little with the shape of icon.
3. Removed an errant pixel on the dolmen/geyser icons. There was a blue pixel outside the outline.

...each update gets better and better...
Report comment to moderator  
Reply With Quote
Unread 09/15/18, 09:38 PM  
Jhenox
 
Jhenox's Avatar
AddOn Author - Click to view AddOns

Forum posts: 38
File comments: 325
Uploads: 5
2.6: 2018-09-15
1. Improved the ayleid ruins icons. I was going for ivy/moss covered ruins.
2. Made some minor tweaks to the wayshrine icons. I shifted some of the runes slightly to curve a little with the shape of icon.
3. Removed an errant pixel on the dolmen/geyser icons. There was a blue pixel outside the outline.

Report comment to moderator  
Reply With Quote
Unread 09/15/18, 01:38 PM  
SlippyCheeze
AddOn Author - Click to view AddOns

Forum posts: 52
File comments: 194
Uploads: 1
Originally Posted by Jhenox
2.5: 2018-09-15
Improved the dwemer ruins, respec shrines, and vendor scales with brass/gold textures. I left the dwemer ruins a little bit darker and brightened up the shrines and scales to look more golden. Added color to the ropes on the scales and transparency between the ropes.

Thank you so much for this. The recolored icons are so great!
Report comment to moderator  
Reply With Quote
Unread 09/15/18, 11:57 AM  
Jhenox
 
Jhenox's Avatar
AddOn Author - Click to view AddOns

Forum posts: 38
File comments: 325
Uploads: 5
2.5: 2018-09-15
Improved the dwemer ruins, respec shrines, and vendor scales with brass/gold textures. I left the dwemer ruins a little bit darker and brightened up the shrines and scales to look more golden. Added color to the ropes on the scales and transparency between the ropes.

Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: