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Updated: 05/09/21 11:59 AM
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Compatibility:
Blackwood (7.0)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:05/09/21 11:59 AM
Created:03/13/19 07:00 PM
Monthly downloads:10,964
Total downloads:105,554
Favorites:160
MD5:
Categories:Plug-Ins & Patches, Bags, Bank, Inventory
6.3.5
Auto Category - Revised  Updated this week!  Popular! (More than 5000 hits)
Version: 2.18
by: Shadowfen [More]
Depends on the following (separately installed) libraries: LibSFUtils, LibAddonMenu-2.0, LibMediaProvider-1.0, and LibDebugLogger

Auto Category adds categories to your inventory, bank, guild bank, craft bag, and crafting station screens. Fully customizable!

Features
  • Pre-defined rules and settings for beginners, download and use with no more settings required. Just that easy!
  • A nice header is added for each category. Get a clear view of your inventory.
  • Auto group for your set items without adding rules one by one.
  • Use pre-defined or your own rules, applying them to your backpack/bank/guild bank/craft bag/craft station/home storage, it will refresh categories immediately without reloading.
  • Fully customizable rules based on LUA, for advanced users you can categorize items as the way you want.
  • Rule checking to assist you in writing rules that can work.
  • Wiki documentation for learning to create rules.
  • [For Developers] Supports creation of separate plugin addons to integrate between other Addons and AutoCategory. See the new embedded Plugins files (FCOIS, Iakoni, ItemSaver, etc) for examples of simple and complex plugin integration.
  • Believed to auto integrate with all interfaces. Keyboard is fully supported. Gamepad supports most of them. (Gamepad with BetterUI is not supported.)

Integrates with the following addons:
Wiki:
https://github.com/Shadowfen/AutoCategory/wiki

Based on: RockingDice's Auto Category
2.18 (45):
  • Reworked rule matching to continue matching against other rules after a rule errors out. Previously it would stop trying to match and just toss everything after that item into "Others".
  • Rules that fail to run because of errors now send those errors to LibDebugLogger.
  • Fixed problem reported by RufusRedBeard that turning off a AutoCategory plugin addon would cause errors when the previously created plugin-reliant rule was evaluated anyway.

2.17 (44):
  • Reworked the inventory sorting to avoid errors with new Blackwood chapter.
  • API bump (Blackwood)

2.16 (43):
  • New function isreconstructed() allows you to select gear that has been reconstructed using the transmute station.
  • New function istransmuted() allows you to select gear that has had the trait changed using the transmute station.
  • New function isunbound() is a convenience function which is essentially equivalent to
    Code:
    not isbound()
    .
Gamepad changes from Friday-the13-rus.
  • Fixed assigning and removing item to quickslot using Extended Supplies Category.

2.15 (42):
From Friday-the13-rus.
  • Update 29 compatibility
  • Added gamepad Fence (sell and launder)
  • Fixed gamepad Buy back

2.14 (41):
From Friday-the13-rus. New gamepad functionality and fixes, and Russian language updates:
  • Fixed error when opening container if it on the first place
  • Fixed error when equipping poisons
  • Fixed situation when all items shown in poisons category
  • Added compare mode to "Extended" Supplies category (can compare current and equipped item).
  • Fixed sorting for bank
  • The addon categories are applying to all gamepad inventory categories
  • Added option to disable "Extended" Supplies category
  • Updated RU translation

About the gamepad "Extended Supplies":
"Extended" Supplies category is Supplies category that contains all items from inventory.
The gamepad settings for the addon contains 2 options: "Enable inventory support" and "Enable extended Supplies category".
If the first option disabled, the addon is not affect gamepad inventory at all.
If the first option enabled, the addon categories are applying to whole gamepad inventory.
If the second option disabled, gamepad inventory contains all default categories (Materials, Furnishings and Slottable items) and default Supplies category.
If the second option enabled, Supplies category transforms to "Extended" Supplies category. Materials, Furnishings and Slottable items categories are hiding.

2.13 (40):
  • Added a setting to Enable the new gamepad support introduced by 2.12. (The setting is OFF/DISABLED by default.)
  • Separated the gamepad and the keyboard hooks code into separate files.

2.12 (39):
  • New gamepad support. Code provided by Friday-the13-rus. I do not have a gamepad to be able to test with, so I have no idea how well it will work for you.

2.11.1 (38):
  • Modified function isnotcollected() so that it returns true if the gear is non-crafted set gear that is not collected. Returns false if the gear is not collectable set gear or it has already been collected.

2.11 (37):
Enhancement
  • New function iscollected() allows you to select set gear that you have already collected. Returns true if the gear is set gear that is collected. Returns false if the gear is not set gear or it has not yet been collected.
  • New function isnotcollected() allows you to select set gear that you have not yet collected. Returns true if the gear is set gear that is not collected. Returns false if the gear is not set get or it has already been collected.

2.10 (36):
  • API bump (Markarth).
  • Zenimax compatibility enum and function updates.

2.9 (35):
Enhancement
  • New value added for
    Code:
    type()
    : "container_currency" allows you to identify a container of transmute crystals. Requested (and code provided) by Drakhyr.

2.8 (33):
Enhancement
  • New function isinbackpack() allows you to check if items is in your backpack or is currently being worn. Requested by AlbertVonMoosseedorf. An example of use for this new function could be a "deconstruct inventory" to list things that you want to decon that ignores the items in the bank. For instance:
    Code:
    isinbackpack() and not ismonsterset() and traitstring("intricate","invigorating","training") and ((type("armor","weapon") and not isset()) or equiptype("head","shoulders"))

2.7.2 (32):
  • Corrected the text for Home Storage Chests in German thanks to report by AlbertVonMoosseedorf.

2.7.1 (31):
  • Parameter values "mythic" or "orange" for the function quality() now really does allow you to check if items are mythic quality. (Finally got a mythic item to test with!)

2.7 (30):
Enhancement
  • New parameter values "mythic" or "orange" for the function quality() allows you to check if items are mythic quality.

2.6 (29):
Enhancement
  • New function istreasure() allows you to check if items are considered Treasure (i.e. random junk that you can sell for good money).

2.5 (28):
  • Updated the ITEM_QUALITY_ values to correspond to the change to ITEM_DISPLAY_QUALITY_ values that was brought in by Greymoor.

2.4.6 (27):
  • API bump.

2.4.5 (26):
  • Added Russian language strings courtesy of Ckau.

2.4.4 (25):
  • Set up the character default settings to the same as the account-wide default settings.
  • Add in minimum version checking for UnknownTracker.
  • Removed version checking for a library that we don't even use.

2.4.3 (24):
  • Add in predefined rules for UnknownTracker integration plugin.

2.4.2 (23):
  • Remove annoying debug printout.

2.4.1 (22):
  • Fix problem with isunknown() returning false where none of the toons knew the item.
  • Fix addon version.

2.4 (21):
COLOR="MediumSlateBlue"]Enhancement[/color]
  • Now integrated with the Unknown Tracker Addon to allow you to write rules about if a recipe, motif, style page, furnishing recipes, or runeboxes are unknown to your character(s). Requires version 0.63 of the addon "Unknown Tracker" to be installed for this to work. (Thanks to kadeer for modifications to "Unknown Tracker" to allow this to work!)
  • New function isunknown() with zero or more strings to match knowledge of the recipe to the named characters (names are case sensitive). If you use isunknown() without any parameters, it will return true if the learnable item (recipe, etc) is unknown to ANY of your toons. If you use isunknown("me") with the special parameter "me" then it will return true if the learnable item is unknown to the toon that you are currently logged in on. Finally you can specify specific toon names as parameters so you can tell if the learnable item is unknown to your specific "crafter" toons. (Note that the options for Unknown Tracker to turn off displaying for specific types of items will also turn off AutoCategory's ability to detect them with this rule.)
  • New function isrecipeunknown() which does the same thing as isunknown() except only for food and drink provisioning recipes.
  • New function isfurnishingunknown() which does the same thing as isunknown() except only for furnishing recipes.
  • New function ismotifunknown() which does the same thing as isunknown() except only for motifs.
For those of you who are new to the Unknown Tracker addon, it will add lists of characters to the inventory item information boxes (tooltips) with colors distinguishing the toons who know if from the toons that do not know it. That cannot be turned off at this time. If you have another addon also doing that, it might be possible that the other addon will allow you to turn those off. In particular, ESO Master Recipe List will add character lists to the Recipes, and TraitBuddy will add them to motifs - and both can be turned off.

2.3.1 (20):
  • Set AddonVersion in manifest file.
  • Now checks dependent library versions (where possible) and will write error messages to LibDebugLogger to indicate when a dependent library is out-dated for the current version of AutoCategory. Messages can be viewed with the DebugLogViewer (recommended addon).

2.3 Changes:
COLOR="MediumSlateBlue"]Enhancement[/color]
  • Added an itemstyle() with one or more strings that are the names of motifs. This function will return true if the style of the item matches one of the names in the parameter list of itemstyle(...). Capitalization is ignored, but spelling of the motif name must be correct - to include spaces and punctuations marks - for instance "dro-m'athra" must include both the "-" and the "'", and "dark brotherhood" is two words separated by a space. (Note that with multi-word motif names, the rule checker will probably warn that it does not recognize the words after the first word of the name.)

2.2.2 Changes:
  • Added sort key conflict resolution by request of Mladen90.

2.2.1
  • Fix version to prevent being listed as "Out of Date".

2.2 Changes:
COLOR="MediumSlateBlue"]Enhancements[/color]
  • Added an charname() with one or more strings that are the names of your characters. This function will return true if the current character name matches one of the names in the parameter list of charname(...). This will allow you to write rules which apply to specific characters only.

2.1.1
  • API Bump

2.1 Changes:
Bug Fixes
  • Fixed problem with islockpick() not being recognized as a function. (reported by Amber1019)

Enhancements
  • Modified islockpick() so that it only gets lockpicks (lockpick tools) instead of lockpicks and repair kits (the "other" tools).
  • Added an ischarbound() to items that are marked as "Character Bound" in inventory. Note that items that match ischarbound() will also match isbound() since character bound is a type of binding. If you want bound that are not also character bound, you will need to specify "~ischarbound() and isbound()" for account bound items only.

2.0.5 Changes:
  • Fixed problem with getmaxtraits() returning one more than the number of traits on a crafted potion. (reported by TheMikrobe)
  • API bump

2.0.4 Changes:
  • Fixed bug that was causing bag categories that had been changed in priority or removed from the bag to be replaced or duplicated (with the original priority) if they were part of the default set. (reported by rhaeven and LeinadOrarogep)

2.0.3 Changes:
  • Fixed bug that was causing getpricettc() (reported by Ivo_ESO), getpricemm(), and alphagear() to not work in rules.

2.0.2 Changes:
  • Fixed minor bug in Bag Export.
  • Fixed bug in type() and sptype() where it was ignoring any arguments after the first one.

2.0.1 Changes:
  • Fixed loading bug in integration for SetTracker, TTC, and Master Merchant.

2.0 Changes:
Breaking Changes
  • Now requires the libraries LibSFUtils, LibAddonMenu-2.0, and LibMediaProvider-1.0 to be installed separately.
  • The SavedVariables for version 2.0 have changed formats from 1.37 in order to support multiple servers and character name changing. This means that 2.0 will not be able to read in your 1.37 category definitions. I recommend that you move your live\SavedVariables\AutoCategory.lua somewhere else (or print it) so that you can refer to your old rules to enter them back into the new AutoCategory.

Bug Fixes
  • Fixed error that prevented AutoCategory from working with the Quality Sort addon. (Thanks to Silvereyes for the corrected code.)
  • Included in the patch for Inventory Grid View integration by Provision to properly display the default icons for Ornate, Intricate, Research, etc. on the grid cells instead of next to them.

Enhancements
  • Elsweyr support.
  • Changed the AutoCategory settings page to try to make it easier to understand and use.
  • Created a wiki based on Rockingdice's which I have permissions to update. Updated and revised help content.
  • NEW: Added a "Check" button to the Add Category section so that you can test to see that your rule will compile properly when you write it. If it does not compile correctly, the area to the left of the Check button will show an error message to try to tell you what was wrong with it.
  • Added a "Hide ungrouped items" option to the Bag Settings which will turn on/off the display of inventory items which do not match any of the Categories which you have assigned to that particular bag. These are the items that are typically listed in "Other" (unless you've changed the name in the Appearance Setttings).
  • Modified iscrafted() so that it will return true for crafted potions or poisons so you can:
    type("poison","potion") and iscrafted()
  • Added the base ability to use some convenience items that are actually combinations of several base game items.
  • Added convenience items:
    Item Types (type):
    o enchanting_rune - this will match against enchanting_rune_aspect, enchanting_rune_essence, or enchanting_rune_potency
    Specialized Item Types (sptype):
    o glyph - this will match against glyph_armor, glyph_weapon, or glyph_jewelry
  • Added an islockpick() to detect lockpicks in inventory since, due to a Zenimax bug, lockpicks do not belong to type("lockpick").
  • Added some convenience values to traittype() that combines existing values:
    o intricate - this will match against armor_intricate, jewelry_intricate, or weapon_intricate
    o divines - this will match against armor_divines
    o infused - this will match against armor_infused, jewelry_infused, or weapon_infused
    o ornate - this will match against armor_ornate, jewelry_ornate, or weapon_ornate
    o nirnhoned - this will match against armor_nirnhoned, or weapon_nirnhoned
  • Added support for the development of addon integrations to AutoCategory as separate plugins. Rewrote three of the internally provided integrations (FCOIS, Iakoni, and ItemSaver) in the form that standalone plugin integrations would take to demonstrate how to register the plugin with AutoCategory, provide additional rule functions, predefined rules, and localization strings where necessary.

Predefined Rules
  • Changed the way that predefined rules are loaded so that they are always loaded first and then your customizations are loaded afterwards. This allows you to get new predefined rules automatically added as they come out with addon or plugin updates. It also means that if you accidentally delete a predefined rule, you can get it back by simply reloading ui.
  • Changed the way that predefined rules are loaded so that predefined rules for addon integrations such as FCOIS and Iakoni Gear Changer are only loaded when you have those particular addons installed. (Note that this applies when the addons are first installed - once the predefines get loaded once, they will get saved to your saved variables. Rules in SavedVariables are always loaded after that until they are deleted. A planned enhancement that did not make this version is to only save customized categories that are actually customized, since now predefines always get loaded.)
  • Added predefined rules for FCOIS dynamics 11-30 for when you are starting AutoCategory without preexisting saved variables.

Localization
  • Expanded the remaining alternative language files to include strings for the FCOIS dynamics 11-30.
  • Added additional localization strings for German from Baertram's git pull request.
  • Removed the alternative language files which were still in English. When we get translations, we can add them back with appropriate values.
  • Converted the way that language strings are defined to use the new LibSFUtils.LoadLanguage() function to load the particular language required (or the specified default if the client language is not available).

Internal (non-visible) Changes
  • Moved FCOIS integration into an included plugin file.
  • Moved ItemSaver integration into an included plugin file.
  • Moved GearChangerByIakoni integration into an included plugin file. Moved the GearChanger language strings into the plugin and load them separately using the AutoCategory.LoadLanguage() to supplement the existing string tables. While not strictly necessary, it acts as both a proof-of-concept and an example for how external plugins to AutoCategory can work.
  • Removed specific integration code for DoItAll addon as that integration was moved to the DoItAll addon instead of residing in AutoCategory (Baertram's pull request).
  • Adopted by Shadowfen after prolonged lack of response from the previous authors. Renamed to "AutoCategory - Revised".


1.37 Changes:
Released by Shadowfen
  • New filter function: getmaxtraits()
    When used with posions and potions, such as this rule:
    type("poison","potion") and getmaxtraits() <=2
    it can tell you which are crafted (i.e. having more than one trait).
    This new feature is courtesy of Tonyleila.
  • Updated the specialized item types. This adds:
    Specialized Item Types (sptype):
    o trophy_toy
    o holiday_writ

1.36 Changes:
Released by Shadowfen
  • Updated the item types, specialized types, filter types, and trait types lists with the latest values from Wrathstone. This adds:
    Item Types (type):
    o jewelry_booster
    o jewelry_material
    o jewelry_raw_booster
    o jewelry_raw_material
    o jewelry_raw_trait
    o jewelry_trait
    o recall_stone
    Specialized Item Types (sptype):
    o furnishing_attunable_crafting_station
    o furnishing_material_jewelry
    o recall_stone_keep
    o recipes_jewelry_sketch_furnishing
    o trophy_collectible_fragment
    o trophy_upgrade_fragment
    o weapon
    Filter Types (filtertype):
    o jewelry
    Trait Types (traittype):
    o jewelry_bloodthirsty
    o jewelry_harmony
    o jewelry_infused
    o jewelry_intricate
    o jewelry_protective
    o jewelry_swift
    o jewelry_triune

1.35 Changes:
Released by Shadowfen
  • Bumped API version for Wrathstone
  • LibStub and LibAddonMenu-2.0 must now be installed separately from AutoCategory.
  • Added support for FCOIS dynamics 11-30.
  • Merged in Provision's integration fixes for IGV.
  • Added jewelry crafting materials, raw materials and boosters for the sptype() check
  • Fixed a crash when a rule could not compile.

1.34 Changes:
  • Added itemname() to match items by name. Returns true if the item name contains any of the provided strings (case insensitive), e.g. itemname("Maelstrom", "Alkosh")


1.33 Changes:
  • Bumped API version for Murkmire.


1.32 Changes:
  • More huge performance improvements! Thanks again to Shadowfen who did all the work here. (Pre-compile rules as they are changed)
  • Replaced Set Tracker support function GetSetTrackerState() with IsTracked(). If you used the old function, you will need to update your rule (sorry). This was done to bring the usage inline with the way the other similar functions work. Usage, e.g.: IsTracked("Sell/Decon", "Collecting")


1.31 Changes:
  • Big performance increase (2x or better for me), thank you to Shadowfen for the code change suggestion!
  • Updated libraries


1.30 Changes:
  • Added French translation. Big thanks to Hasgaad!


1.29 Changes:
  • HOTFIX - resolve errors at merchant due to Wolfhunter API changes.


1.28 Changes:
  • Bumped API version for Wolfhunter.


1.27 Changes:
  • Bumped API version for Summerset.
  • Added support for jewelry crafting ingredients. Note: you will need to either create a new rule yourself, or reset AutoCategory to default settings to grab the new default rule.
    To create your own rule, use
    Lua Code:

    filtertype("jewelrycrafting")

    To reset to default settings: In the Auto Category add-on menu, use the Defaults button. Then use the /reloadui command. Important: this will remove any custom rules/settings you have defined.
  • New API function "IsMarkedIS()" - use to test whether an item is marked with Item Saver. Note that FCO ItemSaver users should continue to use "IsMarked()"


1.26 Changes:
  • New API function "islocked()" - use to test whether an item has been locked.


1.24 Changes:
  • Resolve circular dependency issue with DoItAll (requires matching update to DoItAll).



1.23 Changes:
  • Added Set Tracker support! Use "getsettrackerstate()" to retrieve the name of the Set Tracker category, if an item is tracked.
  • Added charlevel() and charcp() to pull current character level and CP. Can be used to compare item level to your character level with a custom rule. (Thanks to VulcanTourist)


1.22 Changes:
  • You can now define separate settings for your home storage chests (they will take their initial settings from your bank settings, but can be customized at will).


1.21 Changes:
  • Added support for home storage chests (big thanks to raj72616a). Currently, they will use the settings selected for your bank (no custom settings for home chests yet).
  • Bumped API version for Dragon Bones.
  • New maintainer (crafty35a).



1.19 Changes:
  • Fixed Localization.
  • New Feature: Collapsed/Expanded status can be saved now. You can turn it on in the general setting menu.


1.18 Changes:
  • Fixed Bug: IGV will show the last category correctly.
  • Fixed Bug: Items Count can be turned off permanently.
  • Fixed Bug: Quest Panel will not complain about lua error.


1.17 Changes:
  • Removed debug logs in destruct/improvement panel


1.16 Changes:
  • New Feature: Collapsible Category. You can now click the header to fold all items inside. Get an overall view of your inventory! Context Menu is available, you can collapse/expand all headers with one click.
  • New Feature: Hide-able Category. You can hide some categories to focus on the items you need to deal with. Also you can hide the items that are not matched in the 'Other' category. Can be set in bag setting menu.
  • New Feature: Items Count. You can get a total number about how many items inside the category. This can be turned off in the general setting menu.
  • Account Wide setting changed: You can switch account wide/character wide for each of your characters. (* Need to select again if you use character setting before, don't affect the bag settings)
  • Fixed bug: Removed duplicated rules in bag setting.
  • Fixed bug: German set names should be able to be matched now.
  • Changed api:keepresearch()
  • After a lot of tests, the api is not working fine. So I decided to make the api work more simple: It will match all the items can be researched. If you want better result, please use it with other api together. This is a basic idea to filter the item that is not part of a set and can be researched:
    Lua Code:

    keepresearch() and not isset()
  • New api:isset() api:ismonsterset()


1.15 Changes:
  • New feature: Category header's height is customizable!
  • New feature: You can change the name of ungrouped Category.
  • New feature: Added a message in chat when toggling the add-on's function, and a switch for it to turn on/off.
  • Fixed bug: Toggling in Inventory Grid View should not result a bad layout.
  • Fixed bug: Removed tag should not to be restored after relog.
  • New Add-ons Integrated!
    Do It All: You can now use it with AC together.
    Alpha Gear: Added a new api:alphagear
    Master Merchant: Added a new api:getpricemm
    Tamriel Trade Centre: Added a new api:getpricettc
  • New api:isinbank


1.14 Changes:
  • CwC is supported!
  • Fixed integration for Inventory Grid View(3.2).


1.13 Changes:
  • Fixed Bug: Setting for Craft Station is not working.
  • Added API:
    Code:

    getquality

    please see api:getquality
  • Updated localization for Chinese.


1.12 Changes:
  • New Function: Export to all bag settings. You can now replace all bag settings by one of them.
    Added API:
    Code:

    quality

    please see api:quality
  • Fixed Bug: Import from bag setting will incorrectly make settings be linked together.


1.11 Changes:
  • New bags supported: Guild Bank / Craft Bag / Craft Station for both keyboard and gamepad mode.
  • New function: Import from bag setting: you can import from a bag setting to replace current one. No need to create it from the beginning. Make backups by copying your AutoCategory.lua in SavedVariables folder!
  • New add-on supported: Quick Menu you can toggle Auto Category by Quick Menu to save a key binding, check it out!
  • Added API:
    Code:

    sellprice
    islearnable

    please see api:sellprice and api:islearnable for more info.


1.10 Changes:
  • Added custom names from FCO Item Saver
  • Added API:
    Code:

    armortype
    weapontype

    please see api:armortype and api:weapontype for more info.
  • Added deconstruct & improvement support for keyboard mode.


1.09 Changes:
  • Integrated FCO Item Saver
    Added API:
    Code:

    ismarked

    please see api reference and tutorial and examples for more info.
    Added Keybinding to toggle on/off.


1.08 Changes:
  • Fixed Category 'Trait/Style Gems' (If not changed, please try to restore to defaults)
  • Added Localization support.


1.07 Changes:
  • Fixed a rare issue of IGV integration.


1.06 Changes:
  • Fixed Quest tab issue.
  • Adjusted the height of header to the same as item row.
  • Added custom appearance of header text. You can set up them in the setting menu (or type /ac)


1.05 Changes:
  • Fixed multiple add-on compatible issue.
  • Fixed auto set name in different languages.
  • Added API:
    Code:

    iscrafted

    please see api reference and tutorial for more info.


1.04 Changes:
  • Added gamepad trade inventory support. Thanks @catsith105 for testing!


1.03 Changes:
  • Integrated with 'Inventory Grid View'
  • Added a tutorial button.
  • Added a wiki home page and tutorial page.


1.02 Changes:
  • Fixed banking issue with deposit/withdraw items.


1.01 Changes:
  • Updated lib: LibAddonMenu to r24
  • Refined Addon Setting Menu
Optional Files (0)


Archived Files (41)
File Name
Version
Size
Uploader
Date
2.17
84kB
Shadowfen
04/25/21 06:57 PM
2.16
81kB
Shadowfen
03/29/21 09:14 PM
2.15
80kB
Shadowfen
03/11/21 10:39 PM
2.14
79kB
Shadowfen
03/02/21 10:25 PM
2.13
78kB
Shadowfen
01/24/21 07:54 PM
2.12
853kB
Shadowfen
01/21/21 09:46 PM
2.11.1
75kB
Shadowfen
11/04/20 09:39 PM
2.11
75kB
Shadowfen
11/03/20 10:31 PM
2.10
75kB
Shadowfen
11/01/20 02:10 PM
2.9
74kB
Shadowfen
09/09/20 07:12 PM
2.8.1
74kB
Shadowfen
08/08/20 10:43 PM
2.8
74kB
Shadowfen
08/08/20 10:39 PM
2.7.2
74kB
Shadowfen
07/30/20 09:31 PM
2.7.1
74kB
Shadowfen
07/02/20 10:41 PM
2.7
74kB
Shadowfen
06/26/20 04:20 PM
2.7
719kB
Shadowfen
06/25/20 09:19 PM
2.6
74kB
Shadowfen
06/12/20 03:05 PM
2.5
74kB
Shadowfen
05/28/20 04:04 PM
2.4.5
74kB
Shadowfen
04/06/20 06:15 PM
2.4.4
70kB
Shadowfen
03/07/20 11:13 PM
2.4.3
70kB
Shadowfen
02/17/20 06:07 PM
2.4.2
70kB
Shadowfen
02/16/20 10:29 AM
2.4.1
70kB
Shadowfen
02/16/20 12:33 AM
2.4
70kB
Shadowfen
02/15/20 10:16 AM
2.3.1
67kB
Shadowfen
02/07/20 12:26 AM
2.3
66kB
Shadowfen
12/31/19 08:17 PM
2.2.2
66kB
Shadowfen
12/31/19 12:34 AM
2.2.1
66kB
Shadowfen
10/30/19 05:22 PM
2.2
66kB
Shadowfen
10/25/19 03:58 PM
2.1.1
66kB
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2.1
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2.0.5
65kB
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2.0.4
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2.0.3
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2.0.2
74kB
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2.0.1
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2.0
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1.37
72kB
Shadowfen
03/20/19 02:12 PM
1.36
71kB
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03/16/19 08:24 PM
1.35
71kB
Shadowfen
03/13/19 07:00 PM


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Unread 05/14/21, 01:57 AM  
Hydra9268
 
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Love this addon!

I like to see all items in the craft bag sorted by MasterMerchant's value so I know what is the most valuable to sell. To do that I need to keep temporarily disabling your addon. Could you add a button that toggles the addon on and off? That would be very convenient.
Last edited by Hydra9268 : 05/14/21 at 01:58 AM.
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Unread 05/10/21, 09:06 AM  
rufusredbeard
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Re: Re: Re: Re: Re: Re: Re: Re: AC and AC/CS-FA

Originally Posted by Shadowfen
Originally Posted by rufusredbeard

In the OOTB Addons Setting Screen, I uncheck my addon. I have another account that is still using it. So the one account has it deactivated and the other account has it activated, so I can't just uninstall it.
GOT IT!

Fixed in 2.18.
Confirmed fix, thank you very very much indeed!
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Unread 05/09/21, 12:00 PM  
Shadowfen
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Re: Re: Re: Re: Re: Re: Re: AC and AC/CS-FA

Originally Posted by rufusredbeard

In the OOTB Addons Setting Screen, I uncheck my addon. I have another account that is still using it. So the one account has it deactivated and the other account has it activated, so I can't just uninstall it.
GOT IT!

Fixed in 2.18.
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Unread 05/08/21, 09:59 AM  
rufusredbeard
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Re: Re: Re: Re: Re: Re: AC and AC/CS-FA

Originally Posted by Shadowfen
Originally Posted by rufusredbeard

That's exactly right. It is in my plugin. I loaded my plugin and then wrote this rule and it works great. Then I completed all my research so I deactivated my plugin but did not remove/edit this rule. So the rule is there and referencing a function in my addon but my addon is not there...

When that happens the bank view shows all categories before the category that has my now zombied function. It does not include the Other category and all of the inventory items in the subsequent categories are all missing.

The inventory view shows everything in my category and below in one big Other category.
How did you deactivate your plugin?
In the OOTB Addons Setting Screen, I uncheck my addon. I have another account that is still using it. So the one account has it deactivated and the other account has it activated, so I can't just uninstall it.
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Unread 05/07/21, 01:10 PM  
Shadowfen
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Re: Re: Auto Category + BetterUI

Originally Posted by Friday_The13_rus
Originally Posted by InkaAgatha
Hey! Today I changed from rockingdice's old AutoCategory (2018) to this updated version. I deleted old addon and saved variables, installed this and typed rules again. Rules are working well in both, keyboard and gamepad ui - but not in BetterUI's bank/inventory. When BetterUI is on, rules works only at crafting stations. Any idea what's wrong?
Hi. The current version of Auto Category is not supported by BetterUI and BetterUI displays standard ESO categories. Please ask the author of BetterUI to update compatibility with the Auto Category addon.
I was hoping you would respond. Thanks!
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Unread 05/07/21, 08:36 AM  
InkaAgatha

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Re: Re: Auto Category + BetterUI

Originally Posted by Friday_The13_rus
Originally Posted by InkaAgatha
Hey! Today I changed from rockingdice's old AutoCategory (2018) to this updated version. I deleted old addon and saved variables, installed this and typed rules again. Rules are working well in both, keyboard and gamepad ui - but not in BetterUI's bank/inventory. When BetterUI is on, rules works only at crafting stations. Any idea what's wrong?
Hi. The current version of Auto Category is not supported by BetterUI and BetterUI displays standard ESO categories. Please ask the author of BetterUI to update compatibility with the Auto Category addon.
Okay, thanks Friday_The13_rus! I thought this version works too because it's mentioned in Addon Info. Sadly, I bet BetterUI update is not coming any time soon since it's currently "up for adoption". But no problem, I just change back to old AutoCategory - it still works.
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Unread 05/07/21, 05:06 AM  
Friday_The13_rus

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Re: Auto Category + BetterUI

Originally Posted by InkaAgatha
Hey! Today I changed from rockingdice's old AutoCategory (2018) to this updated version. I deleted old addon and saved variables, installed this and typed rules again. Rules are working well in both, keyboard and gamepad ui - but not in BetterUI's bank/inventory. When BetterUI is on, rules works only at crafting stations. Any idea what's wrong?
Hi. The current version of Auto Category is not supported by BetterUI and BetterUI displays standard ESO categories. Please ask the author of BetterUI to update compatibility with the Auto Category addon.
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Unread 05/06/21, 06:15 PM  
Shadowfen
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Re: Re: Re: Re: Re: AC and AC/CS-FA

Originally Posted by rufusredbeard

That's exactly right. It is in my plugin. I loaded my plugin and then wrote this rule and it works great. Then I completed all my research so I deactivated my plugin but did not remove/edit this rule. So the rule is there and referencing a function in my addon but my addon is not there...

When that happens the bank view shows all categories before the category that has my now zombied function. It does not include the Other category and all of the inventory items in the subsequent categories are all missing.

The inventory view shows everything in my category and below in one big Other category.
How did you deactivate your plugin?
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Unread 05/06/21, 04:05 AM  
InkaAgatha

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Auto Category + BetterUI

Hey! Today I changed from rockingdice's old AutoCategory (2018) to this updated version. I deleted old addon and saved variables, installed this and typed rules again. Rules are working well in both, keyboard and gamepad ui - but not in BetterUI's bank/inventory. When BetterUI is on, rules works only at crafting stations. Any idea what's wrong?

Old version + BetterUI works without problems.

With BetterUI: https://i.imgur.com/Qb2yGr1.jpg
BetterUI disabled: https://i.imgur.com/jVWjrdA.jpg

Thanks in advance!
Last edited by InkaAgatha : 05/07/21 at 08:38 AM.
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Unread 05/05/21, 11:27 PM  
Mythril89

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Re: Re: category color

thanks
Originally Posted by Baertram
Originally Posted by Mythril89
is it possible to add a color to the category text? it would be great to add a little color to customize the categories..
Try this color codes:
Code:
|cRRGGBB<Your category text here>|r
RR=hexadecimal number of red color (00 = low, ff=high)
GG=hex number of green color
BB=hex number of blue color

E.g.
|cff0000My destroyable items|r
Will color the text with full red.

|c000000My normal items|r
Will color the text black.

Some addons got a color picker in their settings. You can use it to preview a color and it will show you the color codes in hex there as well, so you can note and use them in your text.
I think there is some color preview addon as well, search the addons for color please. If I'm right it was made by Phuein.

Edit:
Found it, you need to manually install it as the category is not shown within Minion! Check the "Help" menu above for the howto manually install addons.

https://www.esoui.com/downloads/info...olorToHex.html
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Unread 05/05/21, 08:16 PM  
rufusredbeard
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Re: Re: Re: Re: AC and AC/CS-FA

Originally Posted by Shadowfen
Originally Posted by rufusredbeard
Does this help?

Code:
Error2: [string "return(issavedforcraftstore())"]:1: function expected instead of nil
stack traceback:
[string "return(issavedforcraftstore())"]:1: in function '(main chunk)'
[C]: in function 'pcall'
user:/AddOns/AutoCategory/AutoCategory_API.lua:66: in function 'AutoCategory:MatchCategoryRules'
|caaaaaa<Locals> self = [table:1]{Inited = T, checkingItemBagId = 1, author = "||cb000ff Shadowfen, crafty35, ...", AdditionCategoryName = "", checkingItemSlotIndex = 167, Enabled = T, version = "||cFFD700 2.17||r", settingName = "AutoCategory", settingDisplayName = "||cFFD700 AutoCategory - Revise...", name = "AutoCategory"}, bagId = 1, slotIndex = 167, bag_type_id = 1, needCheck = F, bag = [table:2]{}, i = 6, entry = [table:3]{name = "Researchable", priority = 87}, rule = [table:4]{name = "Researchable", description = "GearsG that keep for research ...", tag = "Gears", rule = "issavedforcraftstore()"}, ruleCode = [string "return(issavedforcraftstore())"]:0 </Locals>|r
This appears to be saying that whoever is providing issavedforcraftstore() is not loaded yet, or the function is otherwise not available.

Curious though because I do see the definition of it in your plugin, and the corresponding function in CraftStore. It is getting added to the rules table otherwise it would not be getting called.

I'll look into it some more.
That's exactly right. It is in my plugin. I loaded my plugin and then wrote this rule and it works great. Then I completed all my research so I deactivated my plugin but did not remove/edit this rule. So the rule is there and referencing a function in my addon but my addon is not there...

When that happens the bank view shows all categories before the category that has my now zombied function. It does not include the Other category and all of the inventory items in the subsequent categories are all missing.

The inventory view shows everything in my category and below in one big Other category.
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Unread 05/04/21, 09:21 PM  
Shadowfen
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Re: Re: Re: AC and AC/CS-FA

Originally Posted by rufusredbeard
Does this help?

Code:
Error2: [string "return(issavedforcraftstore())"]:1: function expected instead of nil
stack traceback:
[string "return(issavedforcraftstore())"]:1: in function '(main chunk)'
[C]: in function 'pcall'
user:/AddOns/AutoCategory/AutoCategory_API.lua:66: in function 'AutoCategory:MatchCategoryRules'
|caaaaaa<Locals> self = [table:1]{Inited = T, checkingItemBagId = 1, author = "||cb000ff Shadowfen, crafty35, ...", AdditionCategoryName = "", checkingItemSlotIndex = 167, Enabled = T, version = "||cFFD700 2.17||r", settingName = "AutoCategory", settingDisplayName = "||cFFD700 AutoCategory - Revise...", name = "AutoCategory"}, bagId = 1, slotIndex = 167, bag_type_id = 1, needCheck = F, bag = [table:2]{}, i = 6, entry = [table:3]{name = "Researchable", priority = 87}, rule = [table:4]{name = "Researchable", description = "GearsG that keep for research ...", tag = "Gears", rule = "issavedforcraftstore()"}, ruleCode = [string "return(issavedforcraftstore())"]:0 </Locals>|r
This appears to be saying that whoever is providing issavedforcraftstore() is not loaded yet, or the function is otherwise not available.

Curious though because I do see the definition of it in your plugin, and the corresponding function in CraftStore. It is getting added to the rules table otherwise it would not be getting called.

I'll look into it some more.
Last edited by Shadowfen : 05/04/21 at 09:41 PM.
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Unread 05/04/21, 07:21 PM  
rufusredbeard
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Re: Re: AC and AC/CS-FA

Originally Posted by Shadowfen
Originally Posted by rufusredbeard
So my uncategorized category is called Others and in fact with my addon loaded a bunch of stuff shows in there. And in my inventory you are right everything shows in there. However, when I unload my function, in the bank I just get everything upto the category that has my function and nothing else.

Also, there is nothing written to debug output when this happens.

There is no debug output because pcall consumes errors. You can modify AutoCategory_API to print out any error message that pcall returns so you can see what's happening. At about line 66 the pcall returns ok and res. If ok is false then res might contain an error message (or it might be nil).

I tried downloading your plugin, but am unsure of how to trigger the rule to test it myself.
Does this help?

Code:
Error2: [string "return(issavedforcraftstore())"]:1: function expected instead of nil
stack traceback:
[string "return(issavedforcraftstore())"]:1: in function '(main chunk)'
[C]: in function 'pcall'
user:/AddOns/AutoCategory/AutoCategory_API.lua:66: in function 'AutoCategory:MatchCategoryRules'
|caaaaaa<Locals> self = [table:1]{Inited = T, checkingItemBagId = 1, author = "||cb000ff Shadowfen, crafty35, ...", AdditionCategoryName = "", checkingItemSlotIndex = 167, Enabled = T, version = "||cFFD700 2.17||r", settingName = "AutoCategory", settingDisplayName = "||cFFD700 AutoCategory - Revise...", name = "AutoCategory"}, bagId = 1, slotIndex = 167, bag_type_id = 1, needCheck = F, bag = [table:2]{}, i = 6, entry = [table:3]{name = "Researchable", priority = 87}, rule = [table:4]{name = "Researchable", description = "GearsG that keep for research ...", tag = "Gears", rule = "issavedforcraftstore()"}, ruleCode = [string "return(issavedforcraftstore())"]:0 </Locals>|r
user:/AddOns/AutoCategory/Hooks_Keyboard.lua:186: in function 'prehookSort'
|caaaaaa<Locals> self = [table:5]{selectedTabType = 1, itemsLockedDueToDeath = F}, inventoryType = 1, inventory = [table:6]{freeSlotType = 1, currentFilter = 0, currentContext = "playerInventoryTextSearch", freeSlotsStringId = 4214, hasAnyQuickSlottableItems = T, subFilter = 0, freeSlotsFullStringId = 4215, slotType = 2, LibFilters3_filterType = 1, rowTemplate = "ZO_PlayerInventorySlot", currentSortOrder = F, currentSortKey = "statusSortOrder", listDataType = 1}, list = ud, scrollData = [table:7]{}, i = 48, entry = [table:8]{bagTypeId = 1, sortPriorityName = "999", typeId = 1, bestItemTypeName = "Others"}, slotData = [table:9]{age = 0, bagId = 1, launderPrice = 0, rawName = "Stone of Ashalmawia", isPlayerLocked = F, requiredLevel = 1, uid = "4829711567828457631", itemType = 0, storeGroup = 6, lnk = "||H0:item:94205:2:1:0:0:0:0:0:0...", iconFile = "/esoui/art/icons/quest_gemston...", stackCount = 1, customSortOrder = 5, equipType = 0, functionalQuality = 1, traitInformationSortOrder = 1, meetsRequirementsToBuy = T, isEquipped = F, traitInformation = 0, quality = 1, stackLaunderPrice = 0, statusSortOrder = 0, isFromCrownStore = F, meetsUsageRequirement = T, requiredChampionPoints = 0, isGemmable = F, sellInformationSortOrder = 5, uniqueId = 7.9454586433205e+14, sellInformation = 4, stolen = F, name = "Stone of Ashalmawia", isBoPTradeable = F, locked = F, condition = 100, stackSellPrice = 0, bestGamepadItemCategoryName = "None", sellPrice = 0, slotIndex = 167, statValue = 0, isJunk = F, isPlaceableFurniture = F, specializedItemType = 0, displayQuality = 1, itemInstanceId = 2708734510} </Locals>|r
EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function '(anonymous)'
(tail call): ?
EsoUI/Ingame/Inventory/Inventory.lua:1752: in function 'ZO_InventoryManager:UpdateList'
|caaaaaa<Locals> self = [table:5], inventoryType = 1, inventory = [table:6], list = ud, scrollData = [table:10]{} </Locals>|r
user:/AddOns/LibFilters-3.0/LibFilters-3.0.lua:326: in function 'SafeUpdateList'
|caaaaaa<Locals> object = [table:5], isMouseVisible = T </Locals>|r
user:/AddOns/LibFilters-3.0/LibFilters-3.0.lua:352: in function '(anonymous)'
user:/AddOns/LibFilters-3.0/LibFilters-3.0.lua:741: in function 'Update'
|rstack traceback:
user:/AddOns/LibDebugLogger/Initialization.lua:80: in function 'LogChatMessage'
|caaaaaa<Locals> self = [table:1]{fireCallbackDepth = 0}, text = "Error2: [string "return(issave..." </Locals>|r
EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'AddDebugMessage'
EsoUI/Libraries/Globals/DebugUtils.lua:7: in function 'EmitMessage'
|caaaaaa<Locals> text = "Error2: [string "return(issave..." </Locals>|r
EsoUI/Libraries/Globals/DebugUtils.lua:43: in function 'd'
|caaaaaa<Locals> i = 1, value = "Error2: [string "return(issave..." </Locals>|r
user:/AddOns/AutoCategory/AutoCategory_API.lua:72: in function 'AutoCategory:MatchCategoryRules'
|caaaaaa<Locals> self = [table:2]{Inited = T, checkingItemBagId = 1, author = "|cb000ff Shadowfen, crafty35, ...", AdditionCategoryName = "", checkingItemSlotIndex = 167, Enabled = T, version = "|cFFD700 2.17|r", settingName = "AutoCategory", settingDisplayName = "|cFFD700 AutoCategory - Revise...", name = "AutoCategory"}, bagId = 1, slotIndex = 167, bag_type_id = 1, needCheck = F, bag = [table:3]{}, i = 6, entry = [table:4]{name = "Researchable", priority = 87}, rule = [table:5]{name = "Researchable", description = "GearsG that keep for research ...", tag = "Gears", rule = "issavedforcraftstore()"}, ruleCode = [string "return(issavedforcraftstore())"]:0, ok = F, res = "[string "return(issavedforcraf..." </Locals>|r
user:/AddOns/AutoCategory/Hooks_Keyboard.lua:186: in function 'prehookSort'
|caaaaaa<Locals> self = [table:6]{selectedTabType = 1, itemsLockedDueToDeath = F}, inventoryType = 1, inventory = [table:7]{freeSlotType = 1, currentFilter = 0, currentContext = "playerInventoryTextSearch", freeSlotsStringId = 4214, hasAnyQuickSlottableItems = T, subFilter = 0, freeSlotsFullStringId = 4215, slotType = 2, LibFilters3_filterType = 1, rowTemplate = "ZO_PlayerInventorySlot", currentSortOrder = F, currentSortKey = "statusSortOrder", listDataType = 1}, list = ud, scrollData = [table:8]{}, i = 48, entry = [table:9]{bagTypeId = 1, sortPriorityName = "999", typeId = 1, bestItemTypeName = "Others"}, slotData = [table:10]{age = 0, bagId = 1, launderPrice = 0, rawName = "Stone of Ashalmawia", isPlayerLocked = F, requiredLevel = 1, uid = "4829711567828457631", itemType = 0, storeGroup = 6, lnk = "|H0:item:94205:2:1:0:0:0:0:0:0...", iconFile = "/esoui/art/icons/quest_gemston...", stackCount = 1, customSortOrder = 5, equipType = 0, functionalQuality = 1, traitInformationSortOrder = 1, meetsRequirementsToBuy = T, isEquipped = F, traitInformation = 0, quality = 1, stackLaunderPrice = 0, statusSortOrder = 0, isFromCrownStore = F, meetsUsageRequirement = T, requiredChampionPoints = 0, isGemmable = F, sellInformationSortOrder = 5, uniqueId = 7.9454586433205e+14, sellInformation = 4, stolen = F, name = "Stone of Ashalmawia", isBoPTradeable = F, locked = F, condition = 100, stackSellPrice = 0, bestGamepadItemCategoryName = "None", sellPrice = 0, slotIndex = 167, statValue = 0, isJunk = F, isPlaceableFurniture = F, specializedItemType = 0, displayQuality = 1, itemInstanceId = 2708734510} </Locals>|r
EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function '(anonymous)'
(tail call): ?
EsoUI/Ingame/Inventory/Inventory.lua:1752: in function 'ZO_InventoryManager:UpdateList'
|caaaaaa<Locals> self = [table:6], inventoryType = 1, inventory = [table:7], list = ud, scrollData = [table:11]{} </Locals>|r
user:/AddOns/LibFilters-3.0/LibFilters-3.0.lua:326: in function 'SafeUpdateList'
|caaaaaa<Locals> object = [table:6], isMouseVisible = T </Locals>|r
user:/AddOns/LibFilters-3.0/LibFilters-3.0.lua:352: in function '(anonymous)'
user:/AddOns/LibFilters-3.0/LibFilters-3.0.lua:741: in function 'Update'
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Unread 05/03/21, 09:49 PM  
Shadowfen
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Forum posts: 69
File comments: 522
Uploads: 14
Re: AC and AC/CS-FA

Originally Posted by rufusredbeard
So my uncategorized category is called Others and in fact with my addon loaded a bunch of stuff shows in there. And in my inventory you are right everything shows in there. However, when I unload my function, in the bank I just get everything upto the category that has my function and nothing else.

Also, there is nothing written to debug output when this happens.

There is no debug output because pcall consumes errors. You can modify AutoCategory_API to print out any error message that pcall returns so you can see what's happening. At about line 66 the pcall returns ok and res. If ok is false then res might contain an error message (or it might be nil).

I tried downloading your plugin, but am unsure of how to trigger the rule to test it myself.
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Unread 05/03/21, 07:48 PM  
rufusredbeard
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Originally Posted by rufusredbeard
...

So my uncategorized category is called Others and in fact with my addon loaded a bunch of stuff shows in there. And in my inventory you are right everything shows in there. However, when I unload my function, in the bank I just get everything upto the category that has my function and nothing else.

Also, there is nothing written to debug output when this happens.
@Shadowfen, after re-reading that I would not be surprised if it doesn't make sense. Please let me know if you need me to take some more time to write this up... Sorry if it was not clear.
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