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Updated: 02/22/21 09:12 AM
Patch for:
Bank Manager Revived.
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Compatibility:
Markarth (6.2.5)
Stonethorn (6.1.5)
Updated:02/22/21 09:12 AM
Created:04/23/19 05:03 PM
Monthly downloads:1,237
Total downloads:16,432
Favorites:38
MD5:
Categories:Plug-Ins & Patches, Bags, Bank, Inventory
6.2.5
Bank Manager Revived - Slim Edition  Popular! (More than 5000 hits)
Version: 14.83
by: Gamer1986PAN, @DeadSoon
Bank Manager Revived - Slim Edition

Depends on this Librarys:
LibResearch
LibAddonMenu2.0

Make sure to install this librarys for a working addon

The new Version can be used as Slim and as Full version with the "Global Addon Profile" feature. This is especially to help the non ESO+ Users. But keep in mind with this slim versions you only got 10 profiles in total (for now) - instead of 10 profiles for each char like in the non slim versions.


I only commented some features of the orignal "Bank Manager Revived" or rather from the "Jewelry Crafting Fix of Bank Manager Revived" out in order to have less features but smaller saved variables and related to this smaller saved varibles -better performance.

To benefit from the smaller saved variables, the original ones must be deleted/renamed and new files + profiles must be created. (don't forget to backup your saved variables, so you are able to go back to the original version if you are not satisfied with the slim edition. If you want to reactivate one special option you had in the last version but missing here - i can try to help you make it work again (minor code tweaks and leads again to bigger saved variables)

All credits goes to the original Authors. Ayantir, SnowmanDK, Eldrni and (not original team, but he also did some bugfixes that version depends on) Lexynide


If you found a bug you have here but not in the "Jewelry Crafting Fix Version" let me know and i try to find a solution. If the bug also exists in "Jewelry Crafting Fix Version" i can not guarantee that i can fix that, because i don't master LUA and i only be able to modify small things. If there is a real bug i just can hope some real author is willing to help me out there.


*Notice*: I know that some items - e.g. trophys don't work 100% properly - like they also don't work in original version. When i have some time i try to find a fix for that problem.


If you want to help with this addon just let me know in the comment section and i add you to the team. If you master LUA and want to get some practice in finding and removing bugs you are very welcome.


Bank Manager Revived will help you manage your bank & your guild bank (at guild bank - deposit only)

BMR will automatically deposit the preset items from your current character inventory to the bank or withdraw them from your bank to your inventory.


Features:

Global features
  • bank & guild bank support
  • auto move when opening bank (item/currencies)
  • display a detail of each move and/or summary
  • don't move items protected by ItemSaver / FCO Item Filter addon
  • don't move items moved by other addons while interacting
  • import setting between characters
  • auto restack bank / bag /guild bank after completion
  • fully localized (English, French, Deutsch and Russian)
  • pull your writs items needed for quests

Global Addon Profile

There are 4 global addon profiles predefined:
  1. ESO+ no crafting
  2. ESO+ with crafting
  3. no ESO+ no crafting
  4. no ESO+ with crafting
with the "ESO+" profiles material that can be deposited in the crafting bag can no longer be selected in the options
"with crafting" profiles also shows e.g. intricate armor/weapons as options


Profile support

You can have 9 accountwide profiles defined with their own rules. If 2+ profiles are defined or the current profile is not set to automatically transfer items, an UI will appear at bank to let you switch between profiles. You can easily set a name, and reset a profile.

Currencies (Gold / Tel Var Stones / Alliance Points / Writ Vouchers)

2 individual sliders to choose how much to keep in bag (e.g enough to feed your horse the next 10 days) or how much to grab from bank if you don't have enough. (0 to disable the 2nd function). Gold sliders are 0 up to 200K, Tel Var up to 10K, Alliance Points up to 200k and Writ Vouchers up to 5k.
You can also use the option "Don't keep any ..." to deposit the full amount of this currency to the bank or activate additional to that the option "Keep in Bank instead of Bag" to withdraw everything of that specific currency.



Provisioning
  • Choose to push/pull known recipes
  • Choose to push/pull unknown recipes

Enchanting (up to 50) of the same type
  • Choose to push/pull glyphs

Trophies (up to 50 stacks) of the same type
  • Choose to push/pull treasure maps
  • Choose to push/pull survey maps
  • Choose to push/pull style motif fragments
  • Choose to push/pull recipe fragments
  • Choose to push/pull imperial city trophies

Housing
  • Choose to push/pull known recipes
  • Choose to push/pull unknown recipes
  • Choose to push/pull Furnishing

Misc
  • Choose to push/pull AvA repair
  • Choose to push/pull disguises
  • Choose to push/pull lockpics
  • Choose to push/pull potions
  • Choose to push/pull racial motif books
  • Choose to push/pull containers (does not work with containers you also can not move manually)
  • Choose to push/pull (crown) repair kits
  • Choose to push/pull soul gems, empty or charged

Crafting
  • Choose to push/pull 1 or + (up to 50) stacks of any material <- had to bundle potency runes at all levels with the changes from 14.2
  • Choose to push/pull weapons/armor/jewelry
  • Choose to push/pull intricate weapons/armor/jewelry (set excluded)
  • Choose to push/pull researchable weapons/armor/jewelry (set excluded) <- CraftStore addon support inside

Known Bugs
  • Runes not working (only Ta and Glyphs) Fixed with 14.2
  • Identical Intricate (Jewelry) Items can not be moved together to target (if you have e.g. 4 identical rings BMR will only move 1 of them - no matter what settings you made) - fixed with 14.4
  • Intricate Items can not be pushed to guildbank - working for Jewelry and Woodworking with 14.4
  • If you interact with a storage box (furnishing item) all items you push automatically to bank will be deposited in the bank (even if you do not have the banker NPC), if you want to place that items in the storage box, you have to change your profile or change the options in your current profile to not auto push in bank in order to keep them in your inventory and deposit them manually


Upcoming changes
  • Choose to push/pull intricate jewelry items Done with 14.3 - provided by LordKor -> thank you
  • Change to global saved varibles instead of different profiles for every character - Done with 13.0
  • Optional Setting to switch back to Full Version (if you are not ESO+) - Done with 14.0
  • Find a way that invisible options are also not performing any action
  • Find a way to move intricate items into guildbank - working for Jewelry and Woodworking with 14.4
14.83:
- API Bump to 100034 to work with Flames of Ambition


14.82:
- API Bump to 100033 to work with Markarth

14.81:
- changed max stack to 500 from 50 (you could now deposit e.g. 500 identical glyphs in your guild bank if you want to)

14.8:
- only API Bump to 100032 to work with Stonethorn
- more changes and fixes are on the to-do-list but we did not find the time yet

14.7:
- API Bump to 100031 to work with Greymoor

14.6:
- removed libs from the bundle, please make sure to install them seperatly:
https://www.esoui.com/downloads/info517-LibResearch.html
https://www.esoui.com/downloads/info7-LibAddonMenu.html
to be honest i let them remove by Baertram, because he knows how to do it without breaking the addon, thanks for it

14.5:
- moved MasterWrits to it's final destination tab "Quests: Crafting"

14.4:
- you can now move identical intricate jewelry and woodworking items into the bank AND/OR guildbank by using its own max stack slider - coming for smithing and clothier in later updates hopefully
- temporary moved MasterWrits to trophys and forgot to move it where i really wanted it -> will be moved in 14.5 again (Quest Tab)

14.3:
- Added changes to Jewelry handling provided by LordKor -> thank you
-> you can now move intricate jewelry to/from bank not working for guild banks for now


14.2:
- Added changes to Poison/Poison Solvent handling provided by LordKor -> thank you
- Reworked Runes and Glyphs handling and sorting (works now for guild bank as well)
- API Bump to 100030 for the upcoming DLC
- minor changes i can't remember


14.1:
- Associated Guild Bank for smith, clothier and woodworker reactivated (still no movement for intricate items into guildbank)
- API bump to 100029 Dragonhold (its working with both Live and PTS)


14.0:
- API bump to 100028 Scalebreaker
- Global Addon Profiles added (this hides some options but if you did not deactivate one option before you change the profile - BMR will still perform an action - i am trying to fix this in future updates)
- saved variables will grow a bit, but it should not affect your performance really bad - however i will try to reduce it even more or at least back to the size you had with 13.0


13.0:
- Change to use accountwide profiles
Please Backup your data first if you want to keep them - because the first reload/logout with the new version will reset the current char. Because of that login/logout trough the chars for the first time, the size of the saved variables will be smaller with every character logging out.

If you want to make extra space delete the saved variables and create them new from the scratch (highly recommended)
- Some Minor Changes (outcommenting of some unneeded elements)

- in the comment section is a zip-archive with all functions of BMR Jewelry Crafting version reactivated but with accountwide profiles. This is especially to help the non ESO+ Users - but we will have a look if we can combine them into one version and switch between slimmed ESO+ and non ESO+ version. But first we want to take a look for remake of "intricate items".



12.2:
- Commented the furnishing material out (e.g. Bast, Regulus, Heartwood)

Next steps will be:
- change the saved variables to global/accountwide
(should reduce the size again for better performance, if needed i can think about implementing more profiles instead - let me know in the comments if you would need them but i don't really think they are needed) and you have to make future changes in one profile on one character only instead of importing the same profile to every other char or make the same changes)

- bring back the intricate item movement back - goal is for each individual profession and intricate items in general - all optional



12.1:
- Release
Archived Files (13)
File Name
Version
Size
Uploader
Date
14.82
117kB
Gamer1986PAN
11/01/20 05:50 PM
14.81
117kB
Gamer1986PAN
08/12/20 01:38 PM
14.8
117kB
Gamer1986PAN
05/17/20 05:34 AM
14.6
117kB
Gamer1986PAN
02/09/20 03:56 PM
14.5
170kB
Gamer1986PAN
01/18/20 11:49 PM
14.4
170kB
Gamer1986PAN
01/18/20 10:20 PM
14.3
170kB
Gamer1986PAN
01/07/20 05:33 PM
14.2
169kB
Gamer1986PAN
01/06/20 06:00 PM
14.1
169kB
Gamer1986PAN
08/14/19 12:29 PM
14.0
169kB
Gamer1986PAN
08/13/19 02:50 PM
13.0
169kB
Gamer1986PAN
05/18/19 10:59 AM
12.2
169kB
Gamer1986PAN
05/17/19 12:22 PM
12.1
169kB
Gamer1986PAN
04/23/19 05:03 PM


Post A Reply Comment Options
Unread 03/03/21, 01:32 PM  
LittleMagica

Forum posts: 2
File comments: 11
Uploads: 0
I would love when i could set the max quality for Items that withdraw from Bank for research. I will only research green but i cant find a way tzhat i can set the max quality. Not in Craftstore and not here
Would be great when it could be possible
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Unread 02/27/21, 02:21 AM  
Nuirangi

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Originally Posted by Hoss62
Nevermind, I've found a more simple, comprehensive solution. thank you.
Would you mind to share your solution? I have the same problem and can't fix it. Only the currencys, but no material or item gets transfered. I love this addon and would apprechiate some help.
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Unread 02/26/21, 06:38 PM  
Hoss62

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Nevermind, I've found a more simple, comprehensive solution. thank you.
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Unread 02/26/21, 10:51 AM  
Hoss62

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Issues After Install

I have loved this addon as I have many crafting alts and alts with specific roles, ie., survey harvesters, treasure map harvesters, master writ crafters, etc. Automatic transfers save me tons of time.

Since the change with LibStub to LivResearch I've had issues. I've uninstalled, deleted saved variables files, reinstalled and only one thing works. The addon transfers gold in the amount as defined in the settings. No materials, items, surveys, writs or any other item defined is transferred. Both libraries, LibResearch and LibAddonMenu (latest revisions) are installed and working.

I'm at a loss here. The only other thing of note is I do still have LibStub in the Addons folder as it is still a dependency of other addons.

Can you offer me any course of action that I can try to troubleshoot the addon.

Thanks for the help!
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Unread 01/25/21, 01:25 PM  
Sem
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 3
Uploads: 2
Originally Posted by Gamer1986PAN
sounds to me like you do put those spider eggs like every other alchemy item normally in the bank as well as you do with oko and other runes - is that right?
I put them there in the beginning, now the addon is filling them up for me.

Originally Posted by Gamer1986PAN
if yes and you have the banker npc just go to the quests finish all you can and then open the banker and finish all other quests. i do this as well as a workaround right now
Yeah, I dont have the banker npc. Would be harder for me than taking the rest out by hand.

Originally Posted by Gamer1986PAN
because i don't have the skills to fix that problem and i don't have the time to let my author buddy fix it at the moment. i know there is a list of problems right now but as long as there is a workaround for it and its not a breaking bug we can't focus us on it now. Hopefully we will have more time in the upcoming month and can start to fix BMR from the scratch, because our main project BeamMeUp is pretty solid right now.
I'll have a look at it and will keep you updated if I can find a solution myself.

EDIT: The code is way more complicated then I expected. I decided for an approach but didn't find the time to implement it.
Last edited by Sem : 02/07/21 at 06:43 AM.
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Unread 01/23/21, 10:32 AM  
Gamer1986PAN
AddOn Author - Click to view AddOns

Forum posts: 84
File comments: 512
Uploads: 2
Originally Posted by Sem
I think I found a bug in pulling crafting items:
When you have to pull items for quests and you have one of them in your inventory and the other in the bank, it will swap them.

So a short example that was reproduceable for me:
- I had an Enchanter Writ: 1 Oko rune (inventory) and Alchemist Writ: 3 spider eggs (bank)
- So I went to the bankier and I had: 1 Oko rune (bank), 3 spider eggs (inventory)
- Going to the bankier again: 1 Oko rune (inventory), 3 spider eggs (bank)... and so on

I guess the easiest way to avoid this is to put everything into the bank even items for quests and in the end pull them again - con: you might take a free bank slot for a second.
Also you could check if something is an item for a quest on the fly and keep the amount you need in inventory.
Or you could first split the items for quests, flag them somehow and ignore them when it's time to push and pull the other items for quests from bank afterwards.


sounds to me like you do put those spider eggs like every other alchemy item normally in the bank as well as you do with oko and other runes - is that right? if yes and you have the banker npc just go to the quests finish all you can and then open the banker and finish all other quests. i do this as well as a workaround right now because i don't have the skills to fix that problem and i don't have the time to let my author buddy fix it at the moment. i know there is a list of problems right now but as long as there is a workaround for it and its not a breaking bug we can't focus us on it now. Hopefully we will have more time in the upcoming month and can start to fix BMR from the scratch, because our main project BeamMeUp is pretty solid right now.
__________________
Co-Author of the Addon BeamMeUp - feel free to check it out.


BankManagerRevived Slim Edition
- changed profiles to accountwide in order to have better performance with BMR and added 4 different global addon profiles for better overview -
most of the working mechancis are created from the original BMR authors - credits to orignal authors
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Unread 01/19/21, 06:16 AM  
Sem
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 3
Uploads: 2
I think I found a bug in pulling crafting items:
When you have to pull items for quests and you have one of them in your inventory and the other in the bank, it will swap them.

So a short example that was reproduceable for me:
- I had an Enchanter Writ: 1 Oko rune (inventory) and Alchemist Writ: 3 spider eggs (bank)
- So I went to the bankier and I had: 1 Oko rune (bank), 3 spider eggs (inventory)
- Going to the bankier again: 1 Oko rune (inventory), 3 spider eggs (bank)... and so on

I guess the easiest way to avoid this is to put everything into the bank even items for quests and in the end pull them again - con: you might take a free bank slot for a second.
Also you could check if something is an item for a quest on the fly and keep the amount you need in inventory.
Or you could first split the items for quests, flag them somehow and ignore them when it's time to push and pull the other items for quests from bank afterwards.
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Unread 09/17/20, 05:24 AM  
Lars

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File comments: 3
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Re: Re: Re: Re: Text not visible

Originally Posted by Gamer1986PAN
Originally Posted by Lars
Originally Posted by Gamer1986PAN
Originally Posted by Lars
Hi I installed this mod and all libarys you said it needs but when I open the settings Im only able to see the overview topics but I am missing the actual setting texts. For example Im able to see the topic trophies but when I open that topic I only see the 6 diverent selection bars but not text. Is this a bug or my own fault and how can i fix it ?
also I switched to no eso+ and crafting and tought I could push or pull everything like in the original one + jewlerys
Thx Lars
please try to reinstall. additional informations
-what client language do you play
-and some screenshots about the problem would be nice.

Im playing with german as client language

and unfotunatlly i dont know how to put screenshots in here

Bitte melde dich ingame oder ber Discord bei mir.
Ingame-Nick @Gamer1986PAN
Discord: Gamer1986PAN#2836
Hab ich gemacht ^^
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Unread 09/16/20, 10:33 AM  
Gamer1986PAN
AddOn Author - Click to view AddOns

Forum posts: 84
File comments: 512
Uploads: 2
Re: Re: Re: Text not visible

Originally Posted by Lars
Originally Posted by Gamer1986PAN
Originally Posted by Lars
Hi I installed this mod and all libarys you said it needs but when I open the settings Im only able to see the overview topics but I am missing the actual setting texts. For example Im able to see the topic trophies but when I open that topic I only see the 6 diverent selection bars but not text. Is this a bug or my own fault and how can i fix it ?
also I switched to no eso+ and crafting and tought I could push or pull everything like in the original one + jewlerys
Thx Lars
please try to reinstall. additional informations
-what client language do you play
-and some screenshots about the problem would be nice.

Im playing with german as client language

and unfotunatlly i dont know how to put screenshots in here

Bitte melde dich ingame oder ber Discord bei mir.
Ingame-Nick @Gamer1986PAN
Discord: Gamer1986PAN#2836
__________________
Co-Author of the Addon BeamMeUp - feel free to check it out.


BankManagerRevived Slim Edition
- changed profiles to accountwide in order to have better performance with BMR and added 4 different global addon profiles for better overview -
most of the working mechancis are created from the original BMR authors - credits to orignal authors
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Unread 09/16/20, 02:39 AM  
Lars

Forum posts: 0
File comments: 3
Uploads: 0
Re: Re: Text not visible

Originally Posted by Gamer1986PAN
Originally Posted by Lars
Hi I installed this mod and all libarys you said it needs but when I open the settings Im only able to see the overview topics but I am missing the actual setting texts. For example Im able to see the topic trophies but when I open that topic I only see the 6 diverent selection bars but not text. Is this a bug or my own fault and how can i fix it ?
also I switched to no eso+ and crafting and tought I could push or pull everything like in the original one + jewlerys
Thx Lars
please try to reinstall. additional informations
-what client language do you play
-and some screenshots about the problem would be nice.

Im playing with german as client language

and unfotunatlly i dont know how to put screenshots in here
Report comment to moderator  
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Unread 09/15/20, 11:04 AM  
Gamer1986PAN
AddOn Author - Click to view AddOns

Forum posts: 84
File comments: 512
Uploads: 2
Re: Text not visible

Originally Posted by Lars
Hi I installed this mod and all libarys you said it needs but when I open the settings Im only able to see the overview topics but I am missing the actual setting texts. For example Im able to see the topic trophies but when I open that topic I only see the 6 diverent selection bars but not text. Is this a bug or my own fault and how can i fix it ?
also I switched to no eso+ and crafting and tought I could push or pull everything like in the original one + jewlerys
Thx Lars
please try to reinstall. additional informations
-what client language do you play
-and some screenshots about the problem would be nice.
__________________
Co-Author of the Addon BeamMeUp - feel free to check it out.


BankManagerRevived Slim Edition
- changed profiles to accountwide in order to have better performance with BMR and added 4 different global addon profiles for better overview -
most of the working mechancis are created from the original BMR authors - credits to orignal authors
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Unread 09/15/20, 07:11 AM  
Lars

Forum posts: 0
File comments: 3
Uploads: 0
Text not visible

Hi I installed this mod and all libarys you said it needs but when I open the settings Im only able to see the overview topics but I am missing the actual setting texts. For example Im able to see the topic trophies but when I open that topic I only see the 6 diverent selection bars but not text. Is this a bug or my own fault and how can i fix it ?
also I switched to no eso+ and crafting and tought I could push or pull everything like in the original one + jewlerys
Thx Lars
Last edited by Lars : 09/15/20 at 07:12 AM.
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Unread 09/04/20, 04:49 AM  
Gamer1986PAN
AddOn Author - Click to view AddOns

Forum posts: 84
File comments: 512
Uploads: 2
Originally Posted by steelwrist
Originally Posted by Gamer1986PAN
Originally Posted by steelwrist
Originally Posted by Gamer1986PAN
Originally Posted by steelwrist
Hello!

First of all, AMAZING IDEA!

I was just lucking for something and thanks for converting this into a slim version.

But I am struggling with something. I am trying to push all my researchable armors and weapons into my bank. Some of them are pushed but not all.

Is this a bug or am I missing some configuration options?

I set "Armor : Heavy" and "Armor : Heavy (Researchable)" settings to "Push to Bank" and it also goes for medium armor and all weapons (woodworking etc.)

How can I fix this? :')
is it by any chance that there are some items set items and some not? Because Set items are not moved as far as i can remember (have all traits researched nearly on all chars so i can not really remember - and i did not use that function)
Well know that I've checked yea that seems to be the problem... :/ Any chance you can change the code? ツ
That was intended by the original Author to prevent from moving gear you might want to use, i guess. And i see that there would be more problems if i would make all items moveable - so i would leave that untouched and advise you to deconstruct those items and craft level 1 items with the same trait on your main char. Most of the time you are going to make profit with that technique because of more expensive style materials and raw materials/hardeners.
Thanks for the advise I am using Auto Research addon as well. It uses the items on my bank so I put the ones that are researchable to the bank, that's why I'd wanted to push them to the bank automatically :/ Anyways thanks again :')

Yeah i totally get your problem here. But i prefer to do some hand movement instead of having to deal with some users searching for gear X because of auto movement from some items they did not want to move. Also with CraftStore you can at least mark items you need to research on other chars so you can see pretty fast what items you have to deposit.
__________________
Co-Author of the Addon BeamMeUp - feel free to check it out.


BankManagerRevived Slim Edition
- changed profiles to accountwide in order to have better performance with BMR and added 4 different global addon profiles for better overview -
most of the working mechancis are created from the original BMR authors - credits to orignal authors
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Unread 09/03/20, 09:15 AM  
steelwrist

Forum posts: 0
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Originally Posted by Gamer1986PAN
Originally Posted by steelwrist
Originally Posted by Gamer1986PAN
Originally Posted by steelwrist
Hello!

First of all, AMAZING IDEA!

I was just lucking for something and thanks for converting this into a slim version.

But I am struggling with something. I am trying to push all my researchable armors and weapons into my bank. Some of them are pushed but not all.

Is this a bug or am I missing some configuration options?

I set "Armor : Heavy" and "Armor : Heavy (Researchable)" settings to "Push to Bank" and it also goes for medium armor and all weapons (woodworking etc.)

How can I fix this? :')
is it by any chance that there are some items set items and some not? Because Set items are not moved as far as i can remember (have all traits researched nearly on all chars so i can not really remember - and i did not use that function)
Well know that I've checked yea that seems to be the problem... :/ Any chance you can change the code? ツ
That was intended by the original Author to prevent from moving gear you might want to use, i guess. And i see that there would be more problems if i would make all items moveable - so i would leave that untouched and advise you to deconstruct those items and craft level 1 items with the same trait on your main char. Most of the time you are going to make profit with that technique because of more expensive style materials and raw materials/hardeners.
Thanks for the advise I am using Auto Research addon as well. It uses the items on my bank so I put the ones that are researchable to the bank, that's why I'd wanted to push them to the bank automatically :/ Anyways thanks again :')
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Unread 08/31/20, 03:51 PM  
Gamer1986PAN
AddOn Author - Click to view AddOns

Forum posts: 84
File comments: 512
Uploads: 2
Originally Posted by steelwrist
Originally Posted by Gamer1986PAN
Originally Posted by steelwrist
Hello!

First of all, AMAZING IDEA!

I was just lucking for something and thanks for converting this into a slim version.

But I am struggling with something. I am trying to push all my researchable armors and weapons into my bank. Some of them are pushed but not all.

Is this a bug or am I missing some configuration options?

I set "Armor : Heavy" and "Armor : Heavy (Researchable)" settings to "Push to Bank" and it also goes for medium armor and all weapons (woodworking etc.)

How can I fix this? :')
is it by any chance that there are some items set items and some not? Because Set items are not moved as far as i can remember (have all traits researched nearly on all chars so i can not really remember - and i did not use that function)
Well know that I've checked yea that seems to be the problem... :/ Any chance you can change the code? ツ
That was intended by the original Author to prevent from moving gear you might want to use, i guess. And i see that there would be more problems if i would make all items moveable - so i would leave that untouched and advise you to deconstruct those items and craft level 1 items with the same trait on your main char. Most of the time you are going to make profit with that technique because of more expensive style materials and raw materials/hardeners.
__________________
Co-Author of the Addon BeamMeUp - feel free to check it out.


BankManagerRevived Slim Edition
- changed profiles to accountwide in order to have better performance with BMR and added 4 different global addon profiles for better overview -
most of the working mechancis are created from the original BMR authors - credits to orignal authors
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