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High Isle (8.0.0)
Updated:06/06/22 07:31 AM
Created:09/14/19 12:05 PM
Monthly downloads:6,943
Total downloads:223,767
Favorites:109
MD5:
Categories:Action Bar Mods, Casting Bars, Cooldowns
Fancy Action Bar  Popular! (More than 5000 hits)
Version: 2.7
by: andy.s [More]
This addon shows both weapon bars and tracks durations of your active skills. Its main goal is to be as lightweight as possible and fine tune each tracked ability to show only most useful effects.

Features

1. Highlighted active skills and current weapon bar.
2. Instant swap animation. No more boring flipping icons.
3. Fine tuned abilities like Teleport Strike (show Minor Vulnerability applied by it), Focused Aim (Minor Fracture), Shadow Image (stop countdown after you port to your shade), etc.
4. Gamepad mode support.
5. High performance, which adds some limitations though (read below).

Missing features

1. This addon doesn't track ultimate duration. I'm still not sure if it's needed, and also showing both ultimates won't look neat due to their special button visuals, especially in gamepad mode.
2. The addon doesn't track your enemies debuffs, so if some abilities are purged or dodged, they will keep ticking on your bar. I'm not planning to change this behavior now, because I want to keep the addon as lightweight as possible.

If you want to move action bar, then I recommend using Azurah. There is no point to add this feature to the addon, because it will obviously conflict with other addons which allow to move UI elements. Note: Azurah re-enables weapon swap icon by default, so you will need to hide it in it's settings (Action Bar tab).
2.7
- Fixed UI error brought by High Isle update.
- Power of the Light shows 6 seconds duration by default now. It can be disabled in the addon settings (which will make it 9 seconds again).

2.6
- Fixed fake Crystal Fragments proc (internal game bug?), which could start and end at the same moment, but the timer kept ticking.
- Ability Bar Timers are re-enabled automatically now. The addon needs this setting to track some abilities since Waking Flame API update.

2.5
- Some fixes for Waking Flame. IMPORTANT: Due to ZOS changes to API once again the addon now requires Ability Bar Timers to be enabled, otherwise the required in-game event doesn't happen and some timers don't work. I did my best to get rid of default timers and stuff, but feel free to report any issues you find.

2.4
- Fixed a variety of skills not tracked properly by ZOS. Note: the addon uses ESO API functions to get abilities' remaining durations once they are cast. If something is not tracked properly, then it's not a bug in FAB, but I can adjust it manually until it's fixed by the game devs.

2.3
- Fixed Ring of Preservation duration.

2.2
- Removed most of the custom settings for skills from config.lua and replaced them with the new API functions, although there are still enough skills which are not tracked properly with the new ability bar timers and need to be handled manually.
- Due to the changes above, all skills granting the same effect are tracked separately now, e.g. taunts, major resolve, evasion, etc.
- Seething Fury countdown now stops after using Molten Whip (which removes this effect from player).

2.1
- Fixed UI error on log in triggered by a causeless in-game weapon swap event before player activation.

2.0
- Timers are back on PTS!
- Expanded addon settings to fine-tune numbers and buttons to your liking (opacity, desaturation, colors, decimal numbers).
- It's now possible to always keep the active bar above the back bar when you swap weapons (the very first option in the addon settings).
- Bug fixes and ability updates.

1.1.3
- Fixed Subterranean Assault duration.
- Added Minor Berserk tracking to Camouflaged Hunter.

1.1.2
- Updated some abilities ids to work with Markarth DLC (sorry, don't have time for more features atm).

1.1.1
- Added Burning Talons DoT timer.

1.1.0
- Added tracking of different stacks, like Grim Focus, Bound Armaments, etc. Note: Stone Giant stacks are only tracked in Harrowstorm, because the skill was changed there.
- Fixed buggy icons when using a special action bar like Werewolf, Frostvault skeever bar, etc.
- Fixed some durations.
- Fixed an empty action bar after /reloadui.
- Switching between Gamepad and Keyboard modes doesn't reload UI anymore (but it's possible that under some circumstances action bars won't be aligned perfectly).
Optional Files (0)


Archived Files (13)
File Name
Version
Size
Uploader
Date
2.6
12kB
andy.s
08/23/21 07:49 AM
2.5b
12kB
andy.s
08/23/21 05:59 AM
2.5
12kB
andy.s
08/23/21 03:53 AM
2.4
12kB
andy.s
06/03/21 12:53 PM
2.3
11kB
andy.s
06/01/21 01:02 PM
2.2
11kB
andy.s
06/01/21 03:49 AM
2.1
11kB
andy.s
05/11/21 02:28 PM
2.0
11kB
andy.s
05/11/21 01:19 PM
1.1.3
9kB
andy.s
11/05/20 09:02 AM
1.1.2
9kB
andy.s
11/02/20 03:07 PM
1.1.1
9kB
andy.s
02/26/20 12:09 PM
1.1.0
9kB
andy.s
02/21/20 03:47 AM
1.0
8kB
andy.s
09/14/19 12:05 PM


Post A Reply Comment Options
Unread 09/09/22, 04:34 PM  
rado98

Forum posts: 0
File comments: 5
Uploads: 0
Re: Molten Whip Damage Stacks/Timer

I tried modifying the addon a bit but I cannot get it to work.

The change was to the molten whip timer. I intended to change from the 20% whip damage timer to the 300wp timer (32842) but after making the change the timer simply disappears.

It seem that the addon cannot use or see that timer (or the 300wd stacks for that matter)

Any suggestions



Originally Posted by rado98
Could you please add a separate stack counter for the molten whip weapon damage buff now that they do not get consumed when using the whip.
Also the countdown should not reset upon using the whip for the same reason as above (this could be enough if the first request could not be done)
Thanks
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Unread 09/09/22, 06:22 AM  
rado98

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File comments: 5
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Re: Deep Fissure

-------- Fixed this issue, another addon was overriding-------

Tried modifiyng the config.lua file but nothing changes in game. Tried reloading UI and restarting the game but still the same.
Any suggestions as to what i could be doing wrong?



Originally Posted by Honestaly
Deep Fissure Double casts now. 3 and 9 seconds.
Edit config.lua on line 244 change the existing Deep Fissure to this.
Code:
	[86015] = {86015,9}, -- deep fissure
Last edited by rado98 : 09/09/22 at 04:34 PM.
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Unread 09/05/22, 09:08 AM  
Honestaly

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File comments: 41
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Deep Fissure

Deep Fissure Double casts now. 3 and 9 seconds.
Edit config.lua on line 244 change the existing Deep Fissure to this.
Code:
	[86015] = {86015,9}, -- deep fissure
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Unread 09/04/22, 02:23 PM  
Moonday

Forum posts: 0
File comments: 1
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Smile Re: resizing with azura not working

I have found that if the ultimate is going behind the action bar, scale it back to 100%, do /reloadui, then scale it back down to what you want. I have no idea why it is doing this, but for now that seems to be the case. Hope this helps!
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Unread 08/28/22, 05:05 PM  
jokey

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File comments: 5
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resizing with azura not working



i've opened a comment also on azurah page. resizing the skillbar with azura generate this bug. the bug is that the ultimate box goes behind other skills
Last edited by jokey : 08/28/22 at 05:06 PM.
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Unread 08/27/22, 07:59 AM  
rado98

Forum posts: 0
File comments: 5
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Molten Whip Damage Stacks/Timer

Could you please add a separate stack counter for the molten whip weapon damage buff now that they do not get consumed when using the whip.
Also the countdown should not reset upon using the whip for the same reason as above (this could be enough if the first request could not be done)
Thanks
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Unread 07/24/22, 06:00 AM  
Nelegalu

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File comments: 5
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Are you planning to update timers for Update 35?
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Unread 07/02/22, 08:40 AM  
Szalord

Forum posts: 0
File comments: 36
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Thank you a lot for the Power of the Light's timer overwrite! Could you please do the same for Unnerving Boneyard? The component that's being tracked on this morph seems to be the Major Breach instead of the Boneyard itself, which becomes all weird when it gets extended by Nazaray and you end up with a 30s+ Boneyard duration on the bar.
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Unread 07/01/22, 03:07 PM  
MrFrancix

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File comments: 1
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problem with the addon

Hello, I am seeing a problem in the addons, it only happens to me when I use Barbed Trap and Scalding Rune counter only works only when pj activates it, not when you place it and this is very difficult to do the rotations.
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Unread 05/18/22, 12:42 PM  
AgaTheGreat

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File comments: 1
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No synergy display

Hi,

I don't know why but this addon made it so that the synergy button doesn't show when the synergy is possible to take. I play in gamepad mode but this bug affects both gamepad and keyboard and mouse.

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Unread 05/16/22, 04:51 AM  
Schrappe
 
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File comments: 257
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It could also be because the addon has not yet been updated and the required extension LibAddonMenu-2.0 was updated on March 14, 2022.

Originally Posted by vazelle
Hi some of the ability timer still turn on when I turn off the ability timer in combat options. For example I put Illustrous Healing on the 2nd Bar and offensive ability with timer in the 1st Bar.

The 1st bar offensive ability timer turn off when I turn the settings off in Combat page, but the Illustrous Healing still has the timer like the settings doesn't affect it. It seems like it only turn off the 1st Bar but the 2nd Bar timer didn't goes off.

When I turn off your mod it works fine. Also when I turn off the ability timer options in the settings, it turn backs on after reloadui command. So it's a possible bug.
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Unread 05/16/22, 12:35 AM  
vazelle

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Hi some of the ability timer still turn on when I turn off the ability timer in combat options. For example I put Illustrous Healing on the 2nd Bar and offensive ability with timer in the 1st Bar.

The 1st bar offensive ability timer turn off when I turn the settings off in Combat page, but the Illustrous Healing still has the timer like the settings doesn't affect it. It seems like it only turn off the 1st Bar but the 2nd Bar timer didn't goes off.

When I turn off your mod it works fine. Also when I turn off the ability timer options in the settings, it turn backs on after reloadui command. So it's a possible bug.
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Unread 04/20/22, 03:29 PM  
Schrappe
 
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Re: Duration of active skills

The duration of active skills cannot be turned off in Fancy Action Bar as they are not generated by this addon. But they are generated via the ESO original settings in the game or other add-ons such as "Bandits UI" for example.

Originally Posted by morablj
Can we turn this off? It keeps on counting even after the mobs applied with debuffs are dead.


EDIT: Yes it can be turned off in "combat" settings. But it keeps on turning back on...
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Unread 04/20/22, 07:45 AM  
morablj

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Duration of active skills

Can we turn this off? It keeps on counting even after the mobs applied with debuffs are dead.


EDIT: Yes it can be turned off in "combat" settings. But it keeps on turning back on...
Last edited by morablj : 04/20/22 at 07:57 AM.
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Unread 03/29/22, 06:11 PM  
bizzy401
 
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File comments: 9
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Out of Combat Transparency

Title kind of says it all. Is there any way to make this so it is transparent out of combat?

**EDIT**

Nevermiond, I just realized that it respects the game settings under Combat.
Last edited by bizzy401 : 03/29/22 at 06:15 PM.
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