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Blackwood (7.0.5)
Updated:07/25/21 03:25 PM
Created:06/27/14 07:39 PM
Monthly downloads:13,360
Total downloads:916,530
Favorites:947
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Categories:Unit Mods, Action Bar Mods, Graphic UI Mods
7.0.5
Azurah - Interface Enhanced  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 2.4.22
by: Kith, Garkin, Phinix, Sounomi
Azurah


(PM Phinix with improved translations!)


REQUIRED LIBRARIES: LibAddonMenu LibMediaProvider


Description:
Azurah enhances the interface by providing additional information and customization options while maintaining most of the stock look and feel of the game's standard UI.

Current Features:
  • Unlock the interface windows allowing them to be moved anywhere on the screen and scaled in size.
  • NEW: 'Undo Changes' button and right-click ability to undo changes to single windows since unlock.
  • Set a minimum level of transparency for your attributes or have them always shown.
  • Lock the size of your attributes so food no longer makes them larger.
  • Display text overlays showing your and your target's attributes.
  • Show an overlay displaying your current level of Ultimate power.
  • Colour the target's health bar, name and level by its reaction to you, or its expected difficulty.
  • Show target player's class icon (and alliance icon) beside their name
  • Show other players by character name or @account name (or both) and other options.
  • Set an overlay for your experience bar as well as setting it to always be shown.
  • Several options to block accidental stealing when not fully hidden to avoid unwanted bounty.
  • Show when your backpack's contents change with extra options to warn you when your bag is nearly full.
  • Show a timer for the remaining duration of your Werewolf transformation.
  • Ability to enable account wide settings to apply the same choices to all characters on your account.

All of the above features include several options for personalization accessed from the Addon Settings menu under Azurah.
Additionally, the ability to unlock the interface for movement can be accessed via the chat window using the slash commands:

/azurah unlock = unlock UI for movement
/azurah save = lock UI and save positions
/azurah undo = undo all pending changes
/azurah exit = lock UI without saving
v2.4.22 ~Phinix
- Fixed companion ultimate button text not hiding with "Hide Keybind Text" enabled.

v2.4.21 ~Phinix
- Updated API to 100035 and fixed version desync (typo).
- Minor code maintenance.

v2.4.20 ~Phinix
- Fixed error related to change of container name in API (thanks Baertram).
- Updated API version for Blackwood.

v2.4.19 ~Phinix
- Updated API version for Flames of Ambition.

v2.4.18 ~Phinix
- Updated API version for Stonethorn.

v2.4.17 ~Phinix
- Updated API version for Greymoor.

v2.4.16 ~Phinix
- Updated API version for Harrowstorm.
- Removed dependency on LibStub.
- Various fixes and code maintenance.

v2.4.15 ~Phinix
- Updated API version for Dragonhold.
- Updated Russian translation (thanks GJSmoker).

v2.4.14 ~Phinix
- Updated API version for Scalebreaker.
- Fixed (hopefully) errors related to restoring of addon-based frames that no longer exist.

v2.4.13 ~Phinix
- Added the ability to move the dialogue frame, mainly for use with addons like ParlezPlus.
- Added support for moving the pet bar added in Unit Frames Rebirth by request.
- Fixed typos that were causing certain supported non-English languages to still display English.
- Improved German translation in general (thanks Scootworks).
- Other random minor things, probably.

v2.4.12 ~Phinix
- Quick error fix and API bump for Elsweyr.

v2.4.11 ~Phinix
- Minor code maintenance.

v2.4.10 ~Phinix
- Updated French language support (thanks lexo1000 for completely remaking the French translation!).

v2.4.9 ~Phinix
- Minor Maintenance

v2.4.8 ~Phinix
- Added fix to prevent custom position causing compass resize changes made using Wykkyd's Full Immersion to become reset when alt-tabbing.

v2.4.7 ~Phinix
- Updated for Wrathstone.
- Removed included Libstub/LibAddonMenu to avoid possible version conflicts in the future.

v2.4.6 ~Kith
- Fixed a typo in Manifest for Library loading.

v2.4.5 ~Phinix
- Added missing strings to Japanese and French translations, minor formatting.
- Maintenance adjustments to directory structure and language file naming conventions.

v2.4.4 ~Phinix
- Changed behavior of the Undo and Exit options on the unlock menu. Now if you exit without saving your changes will remain until you unlock again and save or reload the UI, letting you test changes with the mover frames off.
- Added a new icon indicator when there are changes pending which have not yet been saved. Clicking Undo changes or right-clicking all modified frames will will clear this icon, as will reloading the UI (when unsaved changes are lost).
- Cleaned up the unlock mover frame. Resized background to fit all new buttons.
- Added new chat commands to save, exit without saving, or undo changes, in addition to unlocking.
- Added improved German translation provided by Baertram.
- Cleaned up code and language files.

v2.4.3 ~Phinix
- Added new option 'Undo Changes' which undoes all UI changes since Azurah frames were unlocked. Locking saves the changes.
- Added new feature to right-click individual unlocked frames to undo changes made to just that frame since Azurah was unlocked.
- Added new option to exit frame edit mode without saving.
- Fixed docking of non-movable elements with attribute bars.
- Temp fix for compass position compatibility with changes made via Wykkyd Full Immersion (needs more testing).
- Fixed reticle/subtitle scaling bugs when using Wykkyd Full Immersion.
- Fixed "theft was prevented" chat notifications showing when option is disabled.
- Updated language translations and added German, Spanish, Italian, and Russian (Google only, needs human translation!).

v2.4.2 ~Kith
- Thievery: Fixed protection
- Thievery: Updated settings tooltips for clarity
- Thievery: Added 'blocked theft' announcement
- Target: Refactored for performance
- Target: Re-aligned class icon when displaying beside name
- Player: Refactored for performance
- Unlock: Can now move default Target Debuffs panel

v2.4.1 ~Kith
- Partially Updated for Murkmire
- Updated libraries
- Fixed startup error for Activity Tracker

v2.4 ~Sounomi
- Updated for Update 16.
- Updated libraries.
- Updated the code that handles the fading for the player attribute bars to allow for better and more natural fading.
- Updated the size locking code for the player attribute bars to allow it to be changed regardless of buffs.
- Updated the always shown feature for the experience bar to show when the loot window is open.
- Removed the redundant CP level from the experience bar overlay.
- Added a setting to disable the game's activity tracker.

v2.3.6 ~Sounomi
- Fixed a UI error that would occur when switching interface modes after the last update.

v2.3.5 ~Sounomi
- Fixed the positioning problems with player debuffs.

v2.3.4 ~Phinix
- Fixed Stamina bar disappearing when "Visibility: When Full" was set to 0 and player was mounted. Stamina bar should always show when mounted now to avoid floating mount stamina bar.
- Fixed Magicka bar disappearing when "Visibility: When Full" was set to 0 and player was in Werewolf form. Magicka bar should always show in WW form now to avoid floating WW power bar.

v2.3.3 ~Sounomi
- Fixed the shield health vanishing when the player's health changes.
- Updated the French localization. (Thanks lexo1000)

v2.3.21 ~Phinix
- Fixed the options to hide the target's @accountname and title, and the option to hide the @accountname from the interaction HUD. Also, this MAY solve the problem with guild kiosks not immediately showing the guild name that owns it. As an added bonus, toggling these options on and off no longer requires a reload of the UI.

v2.3.2a ~Sounomi
- Fixed the text for the new shield settings.

v2.3.2 ~Sounomi
- Fixed problems with the capture overly.
- Fixed player buffs not being movable.
- Fixed experience bar not showing properly when on default mode.
- Added a shield health setting for the player and target health frames.
- Added the ability to move the equipment status icons in gamepad mode.
- Added the ability to move the battleground score.

v2.3.1 ~Phinix
- Added new Thievery options: Safer Theft from Containers and Safer Pickpocketing which each prevent that type of looting if you are not actually hidden (if it would be a crime). Disabled by default.
- Updated French translation (thanks lexo1000) and cleaned up formatting on others.

v2.3.0b ~Phinix
- API bump.
- Updated libs.

v2.3.0a ~Phinix
- Updated French translation (thanks lexo1000).

v2.3.0beta02 ~Phinix
- Added new option to general settings to set the text alignment of the Notification Text frame.
- Adjusted the unlocked control frame to appear above default movables.
- Enabled moving the Reticle, Interaction (HUD) Text, and Sneak Icon.
- Enabled moving the built-in player Buff/Debuff Tracker frame (beta only).
- Updated API to support Morrowind.

v2.2.9g ~Phinix
- Fixed mount stamina and WW bars not remaining anchored to player bars in gamepad mode.

v2.2.9f ~Phinix
- Added option to hide player title along with the @accountname from the target frame.
- Added option to hide the player head icon from the target frame.

v2.2.9e ~Phinix
- Added new General option: 'Keyboard/Gamepad Mode Change Reload.' Reloads the UI when changing between Keyboard and Gamepad modes. Normally if you switch modes, position changes made in Azurah for that mode will be continually reset until manually reloading the UI. This is a workaround for a default UI behavior. Disabled by default.

NOTE: If your position changes are not sticking after you switch between keyboard and gamepad mode,
remember to always do a /reloadui first to finalize the switch or use this option.


v2.2.9d ~Phinix
- Fixed some cases where certain saved variable configurations could cause nil errors.
- Workaround for settings reverting until /reloadui when switching between keyboard and gamepad mode.
NOTE: Switching modes will now automatically reload the UI.

v2.2.9c ~Phinix
- Updated Libs.
- Minor code tweaks for speed and efficiency (and great justice).
- Re-uploaded without version change to fix embedded LibMediaProvider-1.0 folders causing error about missing library.

v2.2.9b ~Phinix
- Fixed problem with player progress bar still resetting position when XP gained.
- Added mover for gamepad mode specific quest timer.
- Some other minor tweaks and changes. Moving loot history in gamepad mode is not likely going to be supported as re-anchoring the container causes "too many anchors" LUA errors. No workaround other than to completely recode the loot history in gamepad mode... Use LootDrop.

v2.2.9a ~Phinix
- Fix scaled subtitle background alignment.
- Improved the workaround for the Progress Bar position resetting.

v2.2.9 ~Phinix
- Workaround to allow mover to function with player progress bar.
- Prevent ultimate border from scaling incorrectly in gamepad mode.
- Added ability to move/resize built in Loot History (keyboard mode only).
- Added ability to move/resize Ram Siege vehicle info.
- Added ability to move/resize Subtitles (keyboard mode only).

v2.2.8f ~Phinix
- Updated API to One Tamriel (Update 12)
- Updated libraries to latest.

v2.2.8e ~Phinix
- Added ability to move the new equipment status indicators.

v2.2.8d ~Phinix
- Updated LibAddonMenu to r22.

v2.2.8c ~Phinix
- Updated API to latest.
- Updated libraries to latest.

v2.2.8b ~Phinix
- Added Japanese localization (thanks k0ta0uchi!).

v2.2.8a ~Phinix
- Fixed a bug preventing the class icon from showing when the option to show by nameplate was checked and target was champion ranked.

v2.2.8 ~Phinix
- Fixed a bug that would cause no name to appear when someone invited you to a group when the option to hide @accountname from the player interaction frame was on.

v2.2.7 ~Phinix
- Added new option to hide @accountname from player interaction menu.
- Workaround for BagWatcher not updating.

v2.2.6 ~Phinix
- Added new feature to hide the target's @accountname.
(See the Target tab under Azurah's Addon Settings.)

v2.2.5 ~Phinix
- Updated for Dark Brotherhood. Replaced outdated API functions.
- Updated to latest LibAddonMenu and LibStub.

v2.2.4 ~Kith
- FIXED: Fixed keybinds showing incorrectly due to mistake in previous fix!

v2.2.3 ~Kith
- FIXED: Fixed keybinds showing incorrectly in gamepad mode
- Upated internal library, LibAddonMenu to r19

v2.2.2 ~Kith
- UPDATE: Updated version for Thieves Guild
- FIXED: ActionBar keybinds not being hidden when set to be
- FIXED: Ultimate overlay not updating on weapon swap

v2.2.1 ~Kith
- NEW: Added Thievery options to prevent accidental theft of world items
- NEW: Added a numeric werewolf transformation timer
- NEW: Added the ability to enable account wide settings
- UPDATE: Added gamepad styling for the Bag Watcher

v2.2.0 ~Kith
- NEW: Added 'Bag Watcher' to keep track of backpack space (doesn't have a themed look in Gamepad mode yet)
- NEW: Made the Experience Bar movable in Gamepad mode
- General code cleanup, and background changes to Settings menu
- Fixed actionbar icon scaling when the actionbar is not at a default scale
- Fxied LUA error in cyrodiil related to attribute fading
- Fixed non-standard font choices for overlays being reverted if the font belonged to another mod that loaded after Azurah
- Changed versioning scheme to better match standards

v2.11d ~Sounomi
- Fixed the ultimate button's "decoration" not scaling properly in keyboard mode.

v2.11c ~Sounomi
- Fixed the accidental removal of Alert Text Notification area in keyboard mode.

v2.11b ~Sounomi
- Fixed the location of the target class icon not moving to the side of the heath bar.
- Added Alert Text Notification area to gamepad mode. (Gotta love how ZOS renames so much stuff for that mode)

v2.11 ~Sounomi
- Overhauled the Unlock UI functionality to support separate set-ups for keyboard and gamepad modes.
- Changing should be seamless but there are some quirks still.
- Resetting to default will now cause the UI to reload as its impossible to grab the default layouts for both upon login.
- Experience bar overlays aren't available in gamepad mode due to the design of the UI in that mode.
- Some other things may be missing in gamepad mode too but I plan to get them added as soon as I can.
- Fixed the "Active Combat Tips" frame not actually getting moved.

v2.10b ~Sounomi
- Implemented a workaround for player attribute bars getting stuck as visible or showing the wrong stats (like after a death in Cyrodiil). They will fix themselves when one of them updates via player actions.

v2.10 ~Sounomi
- Updated for API version 10013 (Update 2.2 Orsinium)
- The target's veteran icon will now remain in the same place and the target class icon will adjust itself around it instead.
- The AvA Capture Meter is now movable.
- Applied tweaks for handling Gamepad Mode. Since supporting this new mode will require some major reworking of the add-on, the add-on will simply disable itself while this mode is active.
- Applied a tweak to help with parts of the interface not positioning themselves properly upon login.

v2.09a
- Tel Var Display is now movable (thanks to Sounomi)
- reverted some changes which could cause attribute bars visibility bug.

v2.09
- updated for API version 100012 (Update 7)
- updated LibAddonMenu-2.0 library
- updated LibStub library

v2.08f ~Phinix
- prevents stamina bar fading when full when mounted and mount stamina is not also full.
- prevents magicka bar fading when full if transformed into a werewolf (timer is docked to magicka bar).

v2.08e ~Phinix
- added option to always show attribute bars at the full transparency level when in combat

v2.08d
- fixed issue with movable experience bar (ZO_PlayerProgressBar)
- champion XP overaly now shows champion points earned: 89 - 100,000 / 400,000 (25%)

v2.08c
- added support for repositioning tutorials and active combat tips

v2.08b
- fixed champion XP overlay

v2.08a
- fixed compass frame position issue (reported by SFBryan18)

v2.08
- updated API version to 100011 (Update 6)
- updated LibAddonMenu-2.0 library
- updated LibMediaProvider-1.0 library
- finally fixed for bossbar overlay?

v2.07a
- updated french translation
- possible fix for bossbar overlay
- ultimate overlay can show ability cost

v02.07
- added Bossbar overlay (it shows sum of health values for all active bosses)
- updated fontblock widget

v2.06a
- fixed settings menu (fontblock widget)

v2.06
- converted settings menu from LibAddonMenu-1.0 to LibAddonMenu-2.0

v2.05c
- updated LibMediaProvider-1.0 library
- fixed ultimate slot decoration when scaling action bar

v2.05b
- updated unofficial version of LibAddonMenu-1.0 library (fixed submenu)

v2.05a
(list of changes in compare with official release 2.05)
- updated API version to 100010 (Update 5)
- unofficialy updated LibAddonMenu-1.0 because this library is no longer supported by original author (Seerah)
- fixed issue with alert text alignment

v2.03g
- updated API version to 100008

v2.03f
- overlay text is no longer resized together with the parent window. It will prevent font from becoming blurry. (fixed issue reported by Routymo)

v2.03e
- fixed issue with anchor of stamina nad magicka bars. (issue reported by AshySamurai)

v2.03d
- updated LibStub (r2) and LibMediaProvider-1.0 (r6) libraries

v2.03c
- On-screen notifications can be moved now (ZO_CenterScreenAnnounce)

v2.03b
- fixed overlay text for experience bar
- fixed positioning of overlay text it font is bigger then bar

v2.03a
- updated for patch 1.2.3
Archived Files (81)
File Name
Version
Size
Uploader
Date
2.4.21
80kB
Phinix
07/25/21 02:43 PM
2.4.20
80kB
Phinix
06/05/21 05:31 AM
2.4.19
80kB
Phinix
03/10/21 07:39 AM
2.4.17
80kB
Phinix
05/26/20 01:44 PM
2.4.16
80kB
Phinix
03/27/20 02:42 AM
2.4.15
82kB
Phinix
10/22/19 11:44 AM
2.4.14
83kB
Phinix
08/15/19 03:56 PM
2.4.13
83kB
Phinix
05/30/19 08:40 PM
2.4.12
83kB
Phinix
05/21/19 09:07 AM
2.4.11
82kB
Phinix
03/16/19 10:20 AM
2.4.9
83kB
Phinix
03/07/19 04:42 AM
2.4.7
83kB
Phinix
02/25/19 08:14 AM
2.4.6
126kB
Kith
11/02/18 08:11 PM
2.4.5
125kB
Phinix
10/26/18 03:31 PM
2.4.2
95kB
Phinix
10/24/18 04:06 AM
2.4.1
95kB
Kith
10/23/18 12:31 AM
2.4
94kB
Sounomi
10/04/17 06:07 AM
2.3.6
93kB
Sounomi
10/01/17 10:17 PM
2.3.5
93kB
Sounomi
09/27/17 11:29 PM
2.3.4
93kB
Phinix
09/17/17 07:49 AM
2.3.3
93kB
Sounomi
09/09/17 06:13 PM
2.3.21
94kB
Phinix
09/09/17 11:24 AM
2.3.2a
93kB
Sounomi
09/09/17 03:11 AM
2.3.1
93kB
Phinix
08/23/17 04:42 PM
2.3.0b
92kB
Phinix
08/22/17 08:23 PM
2.3.0a
90kB
Phinix
05/24/17 04:28 PM
2.3.0beta02
90kB
Phinix
04/26/17 09:18 PM
2.2.9g
87kB
Phinix
02/07/17 01:21 PM
2.2.9f
87kB
Phinix
02/05/17 04:02 PM
2.2.9e
87kB
Phinix
01/29/17 08:55 AM
2.2.9d
87kB
Phinix
01/28/17 02:01 PM
2.2.9c
87kB
Phinix
01/26/17 08:58 AM
2.2.9b
86kB
Phinix
01/25/17 04:45 PM
2.2.9a
86kB
Phinix
01/25/17 09:23 AM
2.2.9
86kB
Phinix
01/23/17 06:07 AM
2.2.8f
85kB
Phinix
10/05/16 08:37 PM
2.2.8e
85kB
Phinix
08/08/16 02:25 PM
2.2.8d
85kB
Phinix
08/06/16 09:20 AM
2.2.8c
84kB
Phinix
08/01/16 02:16 PM
2.2.8b
85kB
Phinix
07/02/16 04:34 PM
2.2.8b
85kB
Phinix
07/02/16 05:57 AM
2.2.8a
80kB
Phinix
06/18/16 06:02 AM
2.2.8a
80kB
Phinix
06/09/16 01:30 AM
2.2.8
80kB
Phinix
06/05/16 09:36 PM
2.2.7
80kB
Phinix
06/03/16 10:08 PM
2.2.6
80kB
Phinix
05/31/16 09:49 PM
2.2.5
80kB
Phinix
05/31/16 06:36 PM
2.2.4
76kB
Kith
03/11/16 03:20 AM
2.2.3
76kB
Kith
03/09/16 08:12 PM
2.2.2
76kB
Kith
03/08/16 03:12 AM
2.2.1
76kB
Kith
02/20/16 10:26 PM
2.2.0
71kB
Kith
02/18/16 10:42 PM
2.11d
68kB
Kith
11/21/15 11:56 PM
2.11c
68kB
Sounomi
11/12/15 08:09 PM
2.11b
68kB
Sounomi
11/12/15 07:29 AM
2.11
68kB
Sounomi
11/11/15 06:52 AM
2.10b
67kB
Sounomi
11/03/15 05:32 PM
2.10
68kB
Sounomi
11/02/15 05:31 PM
2.09a
66kB
Garkin
09/15/15 07:08 AM
2.09
67kB
Garkin
09/01/15 05:08 AM
2.08f
61kB
Phinix
06/12/15 01:06 AM
2.08e
61kB
Phinix
06/08/15 05:57 PM
2.08d
60kB
Garkin
03/10/15 10:28 AM
2.08c
60kB
Garkin
03/09/15 11:57 AM
2.08b
60kB
Garkin
03/04/15 11:51 AM
2.08a
59kB
Garkin
03/03/15 06:24 PM
2.08
59kB
Garkin
03/03/15 02:40 PM
2.07a
55kB
Garkin
02/18/15 01:09 PM
2.07
55kB
Garkin
02/14/15 01:09 PM
2.06a
53kB
Garkin
02/13/15 11:53 PM
2.06
53kB
Garkin
02/13/15 08:50 AM
2.05c
35kB
Garkin
01/07/15 04:50 PM
2.05b
35kB
Garkin
11/03/14 03:17 PM
2.05a
35kB
Garkin
11/03/14 10:37 AM
2.03g
36kB
Garkin
08/05/14 08:10 AM
2.03g
36kB
Garkin
07/30/14 04:51 AM
2.03e
36kB
Garkin
07/28/14 01:14 PM
2.03d
36kB
Garkin
07/21/14 11:42 AM
2.03d
36kB
Garkin
07/01/14 02:52 PM
2.03b
36kB
Garkin
07/01/14 12:24 PM
2.03a
36kB
06/27/14 07:39 PM


Post A Reply Comment Options
Unread Yesterday, 03:26 PM  
Phinix
 
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Forum posts: 161
File comments: 1297
Uploads: 30
Re: Companion ulti keybind text

Originally Posted by yphan
Hi! Does the add-on not hide the keybind text for the companion's ultimate? I have "Hide Keybind Text" enabled, but the 'Y' key is still visible under the companion's ultimate.
Thanks for the report. The companion ultimate button is handled differently than other action buttons. I just uploaded a fix that now includes support for hiding this keybind text as well when "Hide Keybind Text" is enabled.
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Unread Yesterday, 12:51 PM  
yphan

Forum posts: 0
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Companion ulti keybind text

Hi! Does the add-on not hide the keybind text for the companion's ultimate? I have "Hide Keybind Text" enabled, but the 'Y' key is still visible under the companion's ultimate.
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Unread Yesterday, 02:21 AM  
Phinix
 
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Forum posts: 161
File comments: 1297
Uploads: 30
Re: Azurah not saving my layout

Originally Posted by lavanthus
...it seems to have an incredibly weird conflict with Action Duration Reminder.
Originally Posted by machinegaming
...when I first login my action bar ability icons are the normal size that they should be. However, when I enter combat they get triple the size and overlap eachother. If I /reloadui they go back to normal until I enter combat again.
I am not able to replicate the size changing. I hold shift and scroll the mouse to increase size scale of the action bar while Azurah is unlocked (need to switch to cursor mode, default is '.'), and /reloadui, and the action bar stays the size I set when in or out of combat.

HOWEVER, there does appear to be an incompatibility of scaled/resized action bar buttons and Action Duration Reminder. Specifically, the timer border lines do not appear to resize in that addon to account for the non-standard button size and look broken.

I highly recommend using "/azurah unlock" and hitting your cursor mode toggle button, then holding shift while over the action bar and scaling to 100%, as this should avoid such incompatibility scenarios. The problem does not appear to be with Azurah itself as like I said, it keeps the scale properly for me regardless of combat state. But for the sake of compatibility the above should fix the issue.

If you need to change the overall UI size there is a Custom UI Scale option under Settings -> Video in the game which will also effect the action bar.

Originally Posted by Damolann
Every time I log into ESO, I have to spend time redoing my UI layout. I have Account Wide checked but it doesn't seem to remember it.

Ver 2.4.19 is what it shows in game but Minion says it's 2.4.20
Are you certain you are clicking the Lock (Save) button after making your changes? Unless you have some weird read only permissions set to your \Documents\Elder Scrolls Online\live\SavedVariables folder then a /reloadui after clicking the button in Azurah to save your changes should work (tested on my end).

Just clicking Exit (without saving) will not save your changes on reload and is intended only for testing changes without the floating Azurah movers showing.
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Unread 07/22/21, 11:01 AM  
Damolann

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Azurah not saving my layout

Every time I log into ESO, I have to spend time redoing my UI layout. I have Account Wide checked but it doesn't seem to remember it.


Ver 2.4.19 is what it shows in game but Minion says it's 2.4.20
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Unread 06/20/21, 05:54 PM  
artlessknave

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Re: account wide settings are not...account wide?

Originally Posted by artlessknave
I set the profile settings to be account wide...but I have to keep changing settings per character.
I'm confused why account wide settings are not...account wide?
oh never mind i figured out what went wrong
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Unread 06/20/21, 05:44 PM  
artlessknave

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account wide settings are not...account wide?

I set the profile settings to be account wide...but I have to keep changing settings per character.
I'm confused why account wide settings are not...account wide?
Last edited by artlessknave : 06/20/21 at 05:46 PM.
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Unread 06/20/21, 02:23 PM  
lavanthus

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Hey Garkin.

Your mod is exactly what I'm looking for. However, it seems to have an incredibly weird conflict with Action Duration Reminder.

You may not end up caring, because the circumstances I've narrowed down the problem to is so incredibly rare and I assume fixes itself over time.

The issue is that when in combat, when weapon swapping, the health bar moves upwards several spots, and the stamina moves about double the amount above the healthbar. After combat ended, the bars would move back to their place. It would continue to do the same thing as long as the below circumstances are met.
The circumstances I've narrowed the problem down to:
-It only happens with Action Duration Reminder active
-It only happened when I installed your mod WHILE I already had a food buff (So the bars were larger than normal). Leaving combat would bring the bars back down, but going into combat again and weapon swapping would cause the problem to occur again

I noticed it stopped doing it after a bit, and noticed my food buff had fallen off. So I ate food and gave it another test, and it started working fine with no more problems.

I'm not sure if there are other situations where this could occur, or if it could be indicative of other underlying problems. Just passing on the information to help.
I also was trying out LUI, Bandits, and AUI, and the issue did not occur with any of them.

*EDIT*
nope nvm, just happens if you have a food buff and have the bars to extend when you have a food buff. Still need Action Duration Reminder to replicate it, but the rest doesn't seem to matter. As long as you have extended bars from a food buff. The easy workaround to this issue is just to lock the size of the bars.
Last edited by lavanthus : 06/20/21 at 09:14 PM.
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Unread 06/12/21, 07:05 AM  
machinegaming

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Any ideas on this?

Thanks!

Originally Posted by machinegaming
Hello,

First off I love your addon and have been using it since I started playing the game.

I am having an issue with my action bars since blackwood launched. Long story short, when I first login my action bar ability icons are the normal size that they should be. However, when I enter combat they get triple the size and overlap eachother. If I /reloadui they go back to normal until I enter combat again.

I am using a keyboard and never use a controller. This happens both with and without my companion present. When I disable the azurah addon the issue disappears entirely.

Is anyone else experiencing this issue?

Here is a link to a screenshot to better show what I am experiencing:

https://ibb.co/Gc5t4rp
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Unread 06/08/21, 08:52 PM  
Phinix
 
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Originally Posted by SteveCampsOut
Will you be able to add Companion Name and healthbar to the "Unlock" feature so it can be moved? I hate where it's at by default.
It is already supported actually. Companions show up in the default group frame. So if you move that, you move companions.

EDIT:
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Last edited by Phinix : 06/08/21 at 08:53 PM.
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Unread 06/08/21, 08:50 PM  
SteveCampsOut
 
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Will you be able to add Companion Name and healthbar to the "Unlock" feature so it can be moved? I hate where it's at by default.

EDIT: Nevermind, that health bar shows up in the moveable "Group Members" box....
Last edited by SteveCampsOut : 06/08/21 at 08:52 PM.
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Unread 06/05/21, 11:08 AM  
machinegaming

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Hello,

First off I love your addon and have been using it since I started playing the game.

I am having an issue with my action bars since blackwood launched. Long story short, when I first login my action bar ability icons are the normal size that they should be. However, when I enter combat they get triple the size and overlap eachother. If I /reloadui they go back to normal until I enter combat again.

I am using a keyboard and never use a controller. This happens both with and without my companion present. When I disable the azurah addon the issue disappears entirely.

Is anyone else experiencing this issue?

Here is a link to a screenshot to better show what I am experiencing:

https://ibb.co/Gc5t4rp
Last edited by machinegaming : 06/05/21 at 11:09 AM.
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Unread 06/05/21, 05:34 AM  
Phinix
 
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Error fix & API update

@Baertram - Thanks for the information about the name change and for the fix. I rolled it into an API bump update for Blackwood.

Hopefully I'll have time to look at some of the requested features soon. Check the changelogs for LootDrop Reborn and Srendarr for what's occupied most of my addon dev time recently.
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My Addons: ESO Master Recipe List - SALTI - LootDrop Reborn - Dungeon Tracker - EZReport - Chat Window Manager - Poison Master - Vampire's Woe ... (more)
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Last edited by Phinix : 06/05/21 at 06:08 AM.
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Unread 06/03/21, 05:20 PM  
Baertram
 
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Related to the error in file ActionBar.lua line 108:
You are able to download a fixed version of the addon here: Azurah Balckwood Gamepad mode fix by Baetrram

If you manually want to fix the 1 file:

This should only happen if you play in gamepad mode and is happening at the ultimate button. The control names "ActionButton8LBkey" and "ActionButton8RBkey" do not exist anymore. They were renamed as it seems to:
ActionButton8LBkey -> ActionButton8LeftKeybind
ActionButton8RBkey -> ActionButton8RightKeybind

So you need to replace these lines 107ff in the file live/AddOns/Azurah/ActionBar.lua:
Code:
if (IsInGamepadPreferredMode()) then -- special case to handle changes to ultimate button in Gamepad mode
		_G['ActionButton8LBkey']:SetAlpha(db.hideBindText and 0 or 1)
		_G['ActionButton8LBkey']:SetHidden(db.hideBindText)

		_G['ActionButton8RBkey']:SetAlpha(db.hideBindText and 0 or 1)
		_G['ActionButton8RBkey']:SetHidden(db.hideBindText)
With:
Lua Code:
  1. if (IsInGamepadPreferredMode()) then -- special case to handle changes to ultimate button in Gamepad mode
  2.         _G['ActionButton8LeftKeybind']:SetAlpha(db.hideBindText and 0 or 1)
  3.         _G['ActionButton8LeftKeybind']:SetHidden(db.hideBindText)
  4.  
  5.         _G['ActionButton8RightKeybind']:SetAlpha(db.hideBindText and 0 or 1)
  6.         _G['ActionButton8RightKeybind']:SetHidden(db.hideBindText)



Originally Posted by bordeaux
Hi~
This error occurs.
Can I fix errors? or waiting for an update?


user:/AddOns/Azurah/ActionBar.lua:108: attempt to index a nil value
stack traceback:
user:/AddOns/Azurah/ActionBar.lua:108: in function 'Azurah:ConfigureActionBarElements'
|caaaaaa<Locals> self = ud </Locals>|r
user:/AddOns/Azurah/ActionBar.lua:153: in function 'Azurah:InitializeActionBar'
|caaaaaa<Locals> self = ud </Locals>|r
user:/AddOns/Azurah/Core.lua:86: in function 'Azurah.OnPlayerActivated'
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Unread 06/03/21, 04:25 PM  
Neverlands
 
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Re: Re: Re: Re: Companion

Originally Posted by deljason
Originally Posted by Neverlands
Originally Posted by deljason
Originally Posted by Neverlands
Hello,
would it be possible to implement a small life bar for an active companion?
They already have one. They take a position in the 'group' window so the default game group window or any addon that changes it will pick up the companions health bar.

I am not sure if I understand this. I don't see a health bar for my companion. Do you mean it's only visible when being in a group? I would like to see it always or maybe as an optional setting.
You dont have to be in a group. There is a UI element by default over on the left side of the screen that has their health bar.

If you have an addon that has interfered with that, maybe that is why you dont see it.
Sorry, my fault, it was the LUI addon that prevented the companion bar. Because I always have had it activated I never realized that there is a companion bar by default.
Last edited by Neverlands : 06/03/21 at 04:26 PM.
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Unread 06/03/21, 12:17 PM  
lnfinity
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Great addon, ty! However I was unable to move this raid information. Any way to do that?
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