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Murkmire (4.2)
Updated:11/02/18 08:11 PM
Created:06/27/14 07:39 PM
Monthly downloads:38,863
Total downloads:457,243
Favorites:635
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Categories:Unit Mods, Action Bar Mods, Graphic UI Mods
4.2
Azurah - Interface Enhanced  Popular! (More than 5000 hits)
Version: 2.4.6
by: Kith, Garkin, Phinix, Sounomi
Azurah


(PM Phinix with improved translations!)

Description:
Azurah enhances the interface by providing additional information and customization options while maintaining most of the stock look and feel of the game's standard UI.

Current Features:
  • Unlock the interface windows allowing them to be moved anywhere on the screen and scaled in size.
  • NEW: 'Undo Changes' button and right-click ability to undo changes to single windows since unlock.
  • Set a minimum level of transparency for your attributes or have them always shown.
  • Lock the size of your attributes so food no longer makes them larger.
  • Display text overlays showing your and your target's attributes.
  • Show an overlay displaying your current level of Ultimate power.
  • Colour the target's health bar, name and level by its reaction to you, or its expected difficulty.
  • Show target player's class icon (and alliance icon) beside their name
  • Show other players by character name or @account name (or both) and other options.
  • Set an overlay for your experience bar as well as setting it to always be shown.
  • Several options to block accidental stealing when not fully hidden to avoid unwanted bounty.
  • Show when your backpack's contents change with extra options to warn you when your bag is nearly full.
  • Show a timer for the remaining duration of your Werewolf transformation.
  • Ability to enable account wide settings to apply the same choices to all characters on your account.

All of the above features include several options for personalization accessed from the Addon Settings menu under Azurah.
Additionally, the ability to unlock the interface for movement can be accessed via the chat window using the slash commands:

/azurah unlock = unlock UI for movement
/azurah save = lock UI and save positions
/azurah undo = undo all pending changes
/azurah exit = lock UI without saving
v2.4.6 ~Kith
- Fixed a typo in Manifest for Library loading.

v2.4.5 ~Phinix
- Added missing strings to Japanese and French translations, minor formatting.
- Maintenance adjustments to directory structure and language file naming conventions.

v2.4.4 ~Phinix
- Changed behavior of the Undo and Exit options on the unlock menu. Now if you exit without saving your changes will remain until you unlock again and save or reload the UI, letting you test changes with the mover frames off.
- Added a new icon indicator when there are changes pending which have not yet been saved. Clicking Undo changes or right-clicking all modified frames will will clear this icon, as will reloading the UI (when unsaved changes are lost).
- Cleaned up the unlock mover frame. Resized background to fit all new buttons.
- Added new chat commands to save, exit without saving, or undo changes, in addition to unlocking.
- Added improved German translation provided by Baertram.
- Cleaned up code and language files.

v2.4.3 ~Phinix
- Added new option 'Undo Changes' which undoes all UI changes since Azurah frames were unlocked. Locking saves the changes.
- Added new feature to right-click individual unlocked frames to undo changes made to just that frame since Azurah was unlocked.
- Added new option to exit frame edit mode without saving.
- Fixed docking of non-movable elements with attribute bars.
- Temp fix for compass position compatibility with changes made via Wykkyd Full Immersion (needs more testing).
- Fixed reticle/subtitle scaling bugs when using Wykkyd Full Immersion.
- Fixed "theft was prevented" chat notifications showing when option is disabled.
- Updated language translations and added German, Spanish, Italian, and Russian (Google only, needs human translation!).

v2.4.2 ~Kith
- Thievery: Fixed protection
- Thievery: Updated settings tooltips for clarity
- Thievery: Added 'blocked theft' announcement
- Target: Refactored for performance
- Target: Re-aligned class icon when displaying beside name
- Player: Refactored for performance
- Unlock: Can now move default Target Debuffs panel

v2.4.1 ~Kith
- Partially Updated for Murkmire
- Updated libraries
- Fixed startup error for Activity Tracker

v2.4 ~Sounomi
- Updated for Update 16.
- Updated libraries.
- Updated the code that handles the fading for the player attribute bars to allow for better and more natural fading.
- Updated the size locking code for the player attribute bars to allow it to be changed regardless of buffs.
- Updated the always shown feature for the experience bar to show when the loot window is open.
- Removed the redundant CP level from the experience bar overlay.
- Added a setting to disable the game's activity tracker.

v2.3.6 ~Sounomi
- Fixed a UI error that would occur when switching interface modes after the last update.

v2.3.5 ~Sounomi
- Fixed the positioning problems with player debuffs.

v2.3.4 ~Phinix
- Fixed Stamina bar disappearing when "Visibility: When Full" was set to 0 and player was mounted. Stamina bar should always show when mounted now to avoid floating mount stamina bar.
- Fixed Magicka bar disappearing when "Visibility: When Full" was set to 0 and player was in Werewolf form. Magicka bar should always show in WW form now to avoid floating WW power bar.

v2.3.3 ~Sounomi
- Fixed the shield health vanishing when the player's health changes.
- Updated the French localization. (Thanks lexo1000)

v2.3.21 ~Phinix
- Fixed the options to hide the target's @accountname and title, and the option to hide the @accountname from the interaction HUD. Also, this MAY solve the problem with guild kiosks not immediately showing the guild name that owns it. As an added bonus, toggling these options on and off no longer requires a reload of the UI.

v2.3.2a ~Sounomi
- Fixed the text for the new shield settings.

v2.3.2 ~Sounomi
- Fixed problems with the capture overly.
- Fixed player buffs not being movable.
- Fixed experience bar not showing properly when on default mode.
- Added a shield health setting for the player and target health frames.
- Added the ability to move the equipment status icons in gamepad mode.
- Added the ability to move the battleground score.

v2.3.1 ~Phinix
- Added new Thievery options: Safer Theft from Containers and Safer Pickpocketing which each prevent that type of looting if you are not actually hidden (if it would be a crime). Disabled by default.
- Updated French translation (thanks lexo1000) and cleaned up formatting on others.

v2.3.0b ~Phinix
- API bump.
- Updated libs.

v2.3.0a ~Phinix
- Updated French translation (thanks lexo1000).

v2.3.0beta02 ~Phinix
- Added new option to general settings to set the text alignment of the Notification Text frame.
- Adjusted the unlocked control frame to appear above default movables.
- Enabled moving the Reticle, Interaction (HUD) Text, and Sneak Icon.
- Enabled moving the built-in player Buff/Debuff Tracker frame (beta only).
- Updated API to support Morrowind.

v2.2.9g ~Phinix
- Fixed mount stamina and WW bars not remaining anchored to player bars in gamepad mode.

v2.2.9f ~Phinix
- Added option to hide player title along with the @accountname from the target frame.
- Added option to hide the player head icon from the target frame.

v2.2.9e ~Phinix
- Added new General option: 'Keyboard/Gamepad Mode Change Reload.' Reloads the UI when changing between Keyboard and Gamepad modes. Normally if you switch modes, position changes made in Azurah for that mode will be continually reset until manually reloading the UI. This is a workaround for a default UI behavior. Disabled by default.

NOTE: If your position changes are not sticking after you switch between keyboard and gamepad mode,
remember to always do a /reloadui first to finalize the switch or use this option.


v2.2.9d ~Phinix
- Fixed some cases where certain saved variable configurations could cause nil errors.
- Workaround for settings reverting until /reloadui when switching between keyboard and gamepad mode.
NOTE: Switching modes will now automatically reload the UI.

v2.2.9c ~Phinix
- Updated Libs.
- Minor code tweaks for speed and efficiency (and great justice).
- Re-uploaded without version change to fix embedded LibMediaProvider-1.0 folders causing error about missing library.

v2.2.9b ~Phinix
- Fixed problem with player progress bar still resetting position when XP gained.
- Added mover for gamepad mode specific quest timer.
- Some other minor tweaks and changes. Moving loot history in gamepad mode is not likely going to be supported as re-anchoring the container causes "too many anchors" LUA errors. No workaround other than to completely recode the loot history in gamepad mode... Use LootDrop.

v2.2.9a ~Phinix
- Fix scaled subtitle background alignment.
- Improved the workaround for the Progress Bar position resetting.

v2.2.9 ~Phinix
- Workaround to allow mover to function with player progress bar.
- Prevent ultimate border from scaling incorrectly in gamepad mode.
- Added ability to move/resize built in Loot History (keyboard mode only).
- Added ability to move/resize Ram Siege vehicle info.
- Added ability to move/resize Subtitles (keyboard mode only).

v2.2.8f ~Phinix
- Updated API to One Tamriel (Update 12)
- Updated libraries to latest.

v2.2.8e ~Phinix
- Added ability to move the new equipment status indicators.

v2.2.8d ~Phinix
- Updated LibAddonMenu to r22.

v2.2.8c ~Phinix
- Updated API to latest.
- Updated libraries to latest.

v2.2.8b ~Phinix
- Added Japanese localization (thanks k0ta0uchi!).

v2.2.8a ~Phinix
- Fixed a bug preventing the class icon from showing when the option to show by nameplate was checked and target was champion ranked.

v2.2.8 ~Phinix
- Fixed a bug that would cause no name to appear when someone invited you to a group when the option to hide @accountname from the player interaction frame was on.

v2.2.7 ~Phinix
- Added new option to hide @accountname from player interaction menu.
- Workaround for BagWatcher not updating.

v2.2.6 ~Phinix
- Added new feature to hide the target's @accountname.
(See the Target tab under Azurah's Addon Settings.)

v2.2.5 ~Phinix
- Updated for Dark Brotherhood. Replaced outdated API functions.
- Updated to latest LibAddonMenu and LibStub.

v2.2.4 ~Kith
- FIXED: Fixed keybinds showing incorrectly due to mistake in previous fix!

v2.2.3 ~Kith
- FIXED: Fixed keybinds showing incorrectly in gamepad mode
- Upated internal library, LibAddonMenu to r19

v2.2.2 ~Kith
- UPDATE: Updated version for Thieves Guild
- FIXED: ActionBar keybinds not being hidden when set to be
- FIXED: Ultimate overlay not updating on weapon swap

v2.2.1 ~Kith
- NEW: Added Thievery options to prevent accidental theft of world items
- NEW: Added a numeric werewolf transformation timer
- NEW: Added the ability to enable account wide settings
- UPDATE: Added gamepad styling for the Bag Watcher

v2.2.0 ~Kith
- NEW: Added 'Bag Watcher' to keep track of backpack space (doesn't have a themed look in Gamepad mode yet)
- NEW: Made the Experience Bar movable in Gamepad mode
- General code cleanup, and background changes to Settings menu
- Fixed actionbar icon scaling when the actionbar is not at a default scale
- Fxied LUA error in cyrodiil related to attribute fading
- Fixed non-standard font choices for overlays being reverted if the font belonged to another mod that loaded after Azurah
- Changed versioning scheme to better match standards

v2.11d ~Sounomi
- Fixed the ultimate button's "decoration" not scaling properly in keyboard mode.

v2.11c ~Sounomi
- Fixed the accidental removal of Alert Text Notification area in keyboard mode.

v2.11b ~Sounomi
- Fixed the location of the target class icon not moving to the side of the heath bar.
- Added Alert Text Notification area to gamepad mode. (Gotta love how ZOS renames so much stuff for that mode)

v2.11 ~Sounomi
- Overhauled the Unlock UI functionality to support separate set-ups for keyboard and gamepad modes.
- Changing should be seamless but there are some quirks still.
- Resetting to default will now cause the UI to reload as its impossible to grab the default layouts for both upon login.
- Experience bar overlays aren't available in gamepad mode due to the design of the UI in that mode.
- Some other things may be missing in gamepad mode too but I plan to get them added as soon as I can.
- Fixed the "Active Combat Tips" frame not actually getting moved.

v2.10b ~Sounomi
- Implemented a workaround for player attribute bars getting stuck as visible or showing the wrong stats (like after a death in Cyrodiil). They will fix themselves when one of them updates via player actions.

v2.10 ~Sounomi
- Updated for API version 10013 (Update 2.2 Orsinium)
- The target's veteran icon will now remain in the same place and the target class icon will adjust itself around it instead.
- The AvA Capture Meter is now movable.
- Applied tweaks for handling Gamepad Mode. Since supporting this new mode will require some major reworking of the add-on, the add-on will simply disable itself while this mode is active.
- Applied a tweak to help with parts of the interface not positioning themselves properly upon login.

v2.09a
- Tel Var Display is now movable (thanks to Sounomi)
- reverted some changes which could cause attribute bars visibility bug.

v2.09
- updated for API version 100012 (Update 7)
- updated LibAddonMenu-2.0 library
- updated LibStub library

v2.08f ~Phinix
- prevents stamina bar fading when full when mounted and mount stamina is not also full.
- prevents magicka bar fading when full if transformed into a werewolf (timer is docked to magicka bar).

v2.08e ~Phinix
- added option to always show attribute bars at the full transparency level when in combat

v2.08d
- fixed issue with movable experience bar (ZO_PlayerProgressBar)
- champion XP overaly now shows champion points earned: 89 - 100,000 / 400,000 (25%)

v2.08c
- added support for repositioning tutorials and active combat tips

v2.08b
- fixed champion XP overlay

v2.08a
- fixed compass frame position issue (reported by SFBryan18)

v2.08
- updated API version to 100011 (Update 6)
- updated LibAddonMenu-2.0 library
- updated LibMediaProvider-1.0 library
- finally fixed for bossbar overlay?

v2.07a
- updated french translation
- possible fix for bossbar overlay
- ultimate overlay can show ability cost

v02.07
- added Bossbar overlay (it shows sum of health values for all active bosses)
- updated fontblock widget

v2.06a
- fixed settings menu (fontblock widget)

v2.06
- converted settings menu from LibAddonMenu-1.0 to LibAddonMenu-2.0

v2.05c
- updated LibMediaProvider-1.0 library
- fixed ultimate slot decoration when scaling action bar

v2.05b
- updated unofficial version of LibAddonMenu-1.0 library (fixed submenu)

v2.05a
(list of changes in compare with official release 2.05)
- updated API version to 100010 (Update 5)
- unofficialy updated LibAddonMenu-1.0 because this library is no longer supported by original author (Seerah)
- fixed issue with alert text alignment

v2.03g
- updated API version to 100008

v2.03f
- overlay text is no longer resized together with the parent window. It will prevent font from becoming blurry. (fixed issue reported by Routymo)

v2.03e
- fixed issue with anchor of stamina nad magicka bars. (issue reported by AshySamurai)

v2.03d
- updated LibStub (r2) and LibMediaProvider-1.0 (r6) libraries

v2.03c
- On-screen notifications can be moved now (ZO_CenterScreenAnnounce)

v2.03b
- fixed overlay text for experience bar
- fixed positioning of overlay text it font is bigger then bar

v2.03a
- updated for patch 1.2.3
Archived Files (68)
File Name
Version
Size
Author
Date
2.4.5
125kB
Kith
10/26/18 03:31 PM
2.4.2
95kB
Kith
10/24/18 04:06 AM
2.4.1
95kB
Kith
10/23/18 12:31 AM
2.4
94kB
Kith
10/04/17 06:07 AM
2.3.6
93kB
Kith
10/01/17 10:17 PM
2.3.5
93kB
Kith
09/27/17 11:29 PM
2.3.4
93kB
Kith
09/17/17 07:49 AM
2.3.3
93kB
Kith
09/09/17 06:13 PM
2.3.21
94kB
Kith
09/09/17 11:24 AM
2.3.2a
93kB
Kith
09/09/17 03:11 AM
2.3.1
93kB
Kith
08/23/17 04:42 PM
2.3.0b
92kB
Kith
08/22/17 08:23 PM
2.3.0a
90kB
Kith
05/24/17 04:28 PM
2.3.0beta02
90kB
Kith
04/26/17 09:18 PM
2.2.9g
87kB
Kith
02/07/17 01:21 PM
2.2.9f
87kB
Kith
02/05/17 04:02 PM
2.2.9e
87kB
Kith
01/29/17 08:55 AM
2.2.9d
87kB
Kith
01/28/17 02:01 PM
2.2.9c
87kB
Kith
01/26/17 08:58 AM
2.2.9b
86kB
Kith
01/25/17 04:45 PM
2.2.9a
86kB
Kith
01/25/17 09:23 AM
2.2.9
86kB
Kith
01/23/17 06:07 AM
2.2.8f
85kB
Kith
10/05/16 08:37 PM
2.2.8e
85kB
Kith
08/08/16 02:25 PM
2.2.8d
85kB
Kith
08/06/16 09:20 AM
2.2.8c
84kB
Kith
08/01/16 02:16 PM
2.2.8b
85kB
Kith
07/02/16 04:34 PM
2.2.8b
85kB
Kith
07/02/16 05:57 AM
2.2.8a
80kB
Kith
06/18/16 06:02 AM
2.2.8a
80kB
Kith
06/09/16 01:30 AM
2.2.8
80kB
Kith
06/05/16 09:36 PM
2.2.7
80kB
Kith
06/03/16 10:08 PM
2.2.6
80kB
Kith
05/31/16 09:49 PM
2.2.5
80kB
Kith
05/31/16 06:36 PM
2.2.4
76kB
Kith
03/11/16 03:20 AM
2.2.3
76kB
Kith
03/09/16 08:12 PM
2.2.2
76kB
Kith
03/08/16 03:12 AM
2.2.1
76kB
Kith
02/20/16 10:26 PM
2.2.0
71kB
Kith
02/18/16 10:42 PM
2.11d
68kB
Kith
11/21/15 11:56 PM
2.11c
68kB
Garkin
11/12/15 08:09 PM
2.11b
68kB
Garkin
11/12/15 07:29 AM
2.11
68kB
Garkin
11/11/15 06:52 AM
2.10b
67kB
Garkin
11/03/15 05:32 PM
2.10
68kB
Garkin
11/02/15 05:31 PM
2.09a
66kB
Garkin
09/15/15 07:08 AM
2.09
67kB
Garkin
09/01/15 05:08 AM
2.08f
61kB
Garkin
06/12/15 01:06 AM
2.08e
61kB
Garkin
06/08/15 05:57 PM
2.08d
60kB
Garkin
03/10/15 10:28 AM
2.08c
60kB
Garkin
03/09/15 11:57 AM
2.08b
60kB
Garkin
03/04/15 11:51 AM
2.08a
59kB
Garkin
03/03/15 06:24 PM
2.08
59kB
Garkin
03/03/15 02:40 PM
2.07a
55kB
Garkin
02/18/15 01:09 PM
2.07
55kB
Garkin
02/14/15 01:09 PM
2.06a
53kB
Garkin
02/13/15 11:53 PM
2.06
53kB
Garkin
02/13/15 08:50 AM
2.05c
35kB
Garkin
01/07/15 04:50 PM
2.05b
35kB
Garkin
11/03/14 03:17 PM
2.05a
35kB
Garkin
11/03/14 10:37 AM
2.03g
36kB
Garkin
08/05/14 08:10 AM
2.03g
36kB
Garkin
07/30/14 04:51 AM
2.03e
36kB
Garkin
07/28/14 01:14 PM
2.03d
36kB
Garkin
07/21/14 11:42 AM
2.03d
36kB
Garkin
07/01/14 02:52 PM
2.03b
36kB
Garkin
07/01/14 12:24 PM
2.03a
36kB
Garkin
06/27/14 07:39 PM


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Unread 11/12/18, 10:27 AM  
atlings

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I would love an Azurah light that only lets you move the UI elements. Any chance of that happening?
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Unread 11/10/18, 02:55 PM  
EQBallzz

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I sort of got this working (I think?) by removing a bunch of addons and reinstalling. I am still having some issues, however. I'm still unsure how to turn on account wide settings. Even with that turned on it doesn't affect other characters at all. It does seem to be saving at least some of the elements now (not all of them) but I'm having a new problem where certain elements become locked and then I can't move them anymore.

For instance.. I moved the attribute elements, saved, exited the game and after entering the game they were saved but not exactly where I wanted to I tried to move them again and now the health attribute bar can't be moved. I can move the other two but the health bar is locked. The Siege Health bar also won't move (and is also sort of on top of the player health). The Siege Health bar and a couple other PVP elements are also the ones that didn't save their positions.
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Unread 11/06/18, 06:45 PM  
EQBallzz

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Originally Posted by Phinix
Originally Posted by EQBallzz
Thanks for the reply. I was clicking the lock/save button and it would work until the next time I logged in where it would be reset again. So each new session requires changing the UI again. I'll try deleting it. Maybe it has some outdated element from years ago that is messing it up. Thanks.
So I just tested unlocking frames and saving changes using both the addon settings buttons and the /azura unlock and save commands and reloading and settings were saved properly both ways.

I also went to the Profiles tab, turned On profile management, and switched to character specific options (turned off account-wide). I copied my account profile on the character in question, then unlocked the frames and made changes, again using both addon settings and the chat commands, and again both ways the settings were saved properly upon reload.

Are you making the changes and then logging back in on the same character? Would be worth checking the Profiles tab to see if you are set to use character-specific settings. Also I know it sounds unlikely but you might check if \Documents\Elder Scrolls Online\live\SavedVariables\Azurah.lua somehow got set to read-only in windows.
I tried messing with the profiles and that didn't work. I uninstalled the addon and deleted the .lua file and then reinstalled but it's doing the same thing.

I go to settings > addons > azurah and hit the unlock ui windows. I move the player interaction prompt, synergy, ava capture and then hit "lock UI (save)". If I log out and back in the UI elements are back where they were before. If I set the profile option to be account wide that doesn't work either (I don't see how it could if I lose the settings as soon as I log out).

Unless I'm doing something wrong it doesn't appear to be working for me.
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Unread 11/04/18, 04:37 PM  
Phinix
 
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Originally Posted by EQBallzz
Thanks for the reply. I was clicking the lock/save button and it would work until the next time I logged in where it would be reset again. So each new session requires changing the UI again. I'll try deleting it. Maybe it has some outdated element from years ago that is messing it up. Thanks.
So I just tested unlocking frames and saving changes using both the addon settings buttons and the /azura unlock and save commands and reloading and settings were saved properly both ways.

I also went to the Profiles tab, turned On profile management, and switched to character specific options (turned off account-wide). I copied my account profile on the character in question, then unlocked the frames and made changes, again using both addon settings and the chat commands, and again both ways the settings were saved properly upon reload.

Are you making the changes and then logging back in on the same character? Would be worth checking the Profiles tab to see if you are set to use character-specific settings. Also I know it sounds unlikely but you might check if \Documents\Elder Scrolls Online\live\SavedVariables\Azurah.lua somehow got set to read-only in windows.
Last edited by Phinix : 11/04/18 at 04:39 PM.
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Unread 11/04/18, 04:23 PM  
EQBallzz

Forum posts: 9
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Originally Posted by Phinix
Originally Posted by EQBallzz
Came back to ESO recently after a long hiatus. I used this like 3 years ago and glad to see it's still going. I'm having an issue and I'm not sure if this is a bug or me not using it properly but when I move UI elements and save it..it won't remain that way in subsequent ESO sessions. Is there something I'm missing to make the UI changes permanent or is this a bug or what?
Hi, welcome back. I actually just returned after a ~6 month hiatus myself.

The main difference with Azurah is that you can undo changes now. To save your changes you need to click the Lock (Save) button as the Exit Without Saving button does exactly that, and lets you preview your changes until reload.

Also, addon settings in general are not saved until a reload so after saving in Azurah you need to reload the UI at least once or log out or exit the game (without forcing at the countdown) in order for them to be written to the saved variables file. There is a new API feature to prioritize addon setting saves while in-game but it needs testing and hasn't been implemented yet.

If it is still not saving I would try the following:

1) Make sure you are using global settings not character specific and test for the changes being present after relogging the same character.

2) Manually delete the addon folder \Documents\Elder Scrolls Online\live\AddOns\Azurah and reinstall.


Originally Posted by Dopamin
would it be possible to detach the weapon swap icon from the action bar? i want to move the icon a bit more up, so i dont have to look down to check what bar i am on.
I want to say this is locked to the ability bar itself but I will look into whether there might be a separate accessible container frame for it.
Thanks for the reply. I was clicking the lock/save button and it would work until the next time I logged in where it would be reset again. So each new session requires changing the UI again. I'll try deleting it. Maybe it has some outdated element from years ago that is messing it up. Thanks.
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Unread 11/04/18, 04:17 PM  
Phinix
 
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Originally Posted by EQBallzz
Came back to ESO recently after a long hiatus. I used this like 3 years ago and glad to see it's still going. I'm having an issue and I'm not sure if this is a bug or me not using it properly but when I move UI elements and save it..it won't remain that way in subsequent ESO sessions. Is there something I'm missing to make the UI changes permanent or is this a bug or what?
Hi, welcome back. I actually just returned after a ~6 month hiatus myself.

The main difference with Azurah is that you can undo changes now. To save your changes you need to click the Lock (Save) button as the Exit Without Saving button does exactly that, and lets you preview your changes until reload.

Also, addon settings in general are not saved until a reload so after saving in Azurah you need to reload the UI at least once or log out or exit the game (without forcing at the countdown) in order for them to be written to the saved variables file. There is a new API feature to prioritize addon setting saves while in-game but it needs testing and hasn't been implemented yet.

If it is still not saving I would try the following:

1) Make sure you are using global settings not character specific and test for the changes being present after relogging the same character.

2) Manually delete the addon folder \Documents\Elder Scrolls Online\live\AddOns\Azurah and reinstall.


Originally Posted by Dopamin
would it be possible to detach the weapon swap icon from the action bar? i want to move the icon a bit more up, so i dont have to look down to check what bar i am on.
I want to say this is locked to the ability bar itself but I will look into whether there might be a separate accessible container frame for it.
Last edited by Phinix : 11/04/18 at 04:20 PM.
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Unread 11/04/18, 03:27 PM  
EQBallzz

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Came back to ESO recently after a long hiatus. I used this like 3 years ago and glad to see it's still going. I'm having an issue and I'm not sure if this is a bug or me not using it properly but when I move UI elements and save it..it won't remain that way in subsequent ESO sessions. Is there something I'm missing to make the UI changes permanent or is this a bug or what?
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Unread 11/04/18, 01:24 PM  
Dopamin

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would it be possible to detach the weapon swap icon from the action bar? i want to move the icon a bit more up, so i dont have to look down to check what bar i am on.
Last edited by Dopamin : 11/04/18 at 01:25 PM.
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Unread 11/03/18, 10:51 AM  
Kirtaz

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Originally Posted by Kith
Originally Posted by Kirtaz
last version 2.4.5
there are errors when starting the game
Just uploaded a small fix for this. Looks like a typo crept into the Manifest for loading the Libraries Azurah uses.
Thanks! now all is well
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Unread 11/02/18, 08:13 PM  
Kith
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Originally Posted by Kirtaz
last version 2.4.5
there are errors when starting the game
Just uploaded a small fix for this. Looks like a typo crept into the Manifest for loading the Libraries Azurah uses.
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Unread 11/02/18, 12:03 PM  
Kirtaz

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last version 2.4.5
there are errors when starting the game

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Unread 10/26/18, 07:06 AM  
Gallaigh

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Hi firstly thanks for update for that amazing addon but there is a bug caused.

Edit: Azurah was not the reason of bugs.
Last edited by Gallaigh : 10/26/18 at 10:10 AM.
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Unread 10/26/18, 01:20 AM  
Baertram
 
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Re: New features and updates...

Awesome! Thanks a bunch Phinix!
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Unread 10/26/18, 12:21 AM  
Phinix
 
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New features and updates...

Version 2.4.4 ~Phinix
  • Changed behavior of the Undo and Exit options on the unlock menu. Now if you exit without saving your changes will remain until you unlock again and save or reload the UI, letting you test changes with the mover frames off.
  • Added a new icon indicator when there are changes pending which have not yet been saved. Clicking Undo changes or right-clicking all modified frames will will clear this icon, as will reloading the UI (when unsaved changes are lost).
  • Cleaned up the unlock mover frame. Resized background to fit all new buttons.
  • Added new chat commands to save, exit without saving, or undo changes, in addition to unlocking.
  • Added improved German translation provided by Baertram.
  • Cleaned up code and language files.
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Unread 10/25/18, 04:24 PM  
Phinix
 
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Re: Re: New features & fixes...

Originally Posted by Baertram
Thanks Phinix, the undo is a blessure!!! Always wanted this to happen.
Could you maybe keep the undo button until one locks the frames the 2nd time after changes?
I often move the stuff around, then lock the frames and test them with other addons which add UI stuff.
It's hard to test as the frames are unlocked as the blue surroundings somehow disturb the visual UI then

So it would be great if one could undo the change even after a lock of the movable UI controls, e.g. via the LAM settings menu or a chat command. Maybe (if you already store the UI control positions temporarily) add chat commands for e.g. "5 UI position profiles" so one can save and reload them?

Certainly it is possible. I didn't have time for it to make this release, so currently the "exit without saving" just re-routes through the unlock subroutine which repositions everything you changed since the last save when you unlock again.

My plan is for changes to be maintained through exiting without saving and unlocking again, so that you can play with the changes while the frames are locked and the movers hidden. Reloading the UI or zoning will still reset the positions, but this at least would allow proper visual testing on a target dummy or what have you. I also intend to add a visual indicator to the unlock menu letting you know that current changes aren't saved, and will be lost on /reloadui until you actually save them.

It is a very simple change with a single session variable checked in the unlock function and one additional control anchored to the unlock menu, so it should be available later tonight.


Originally Posted by Baertram
Are you able to tell which translations from the DE.lua file are the new ones?
Would be glad to translate them, or check them for you.

Edit:
Just noticed there are some entries which make no sense, like "Mount" was translated with "Berg" which is a Mountain Will check them all.

Originally there was only an English, French, and Japanese language file for Azurah. I added the German, Italian, Spanish, and Russian, and copied directly the structure from the English file for those, so they definitely have all the strings in them. The French and Japanese files may be missing some and I will have to manually compare, but I believe most if not all are in there as well.

Unfortunately I did not have time to do extensive Google Language comparisons for all the language files yet, so most of the new ones are just direct machine translations which may not make sense. It is very time consuming copying English text to the translator, then trying different combinations of wording until the re-translation of the output makes sense again in English. I did this somewhat for the Italian version but the rest still need work.

Normally I tab human translated lines and leave non-human machine translations not indented so I can quickly see which lines still need work, in order to prioritize. Any time you have to invest in the German file would be appreciated and included in the next release.
Last edited by Phinix : 10/25/18 at 04:24 PM.
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