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Updated: 08/06/20 10:04 PM
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Greymoor (6.0.5)
Updated:08/06/20 10:04 PM
Created:06/21/20 11:23 AM
Monthly downloads:577
Total downloads:819
Favorites:4
MD5:
Categories:Raid Mods, DPS, Healers, Tank, Combat Mods
6.0.5
Samurai  Updated this week!
Version: 2.3
by: Wheels [More]
Note that this is essentially a beta addon, and is still very much a work in progress. There will be problems and missing features.

Required libraries: LibAddonMenu2, LibUnits2 (bundled)

Samur.ai is a combat notification addon, much like RaidNotifier and Code's Combat Alerts.

Boss Timers!
Samur.ai now has the ability to show a timer counting down to when certain trial bosses become targetable. Currently supported on Zhajhassa, Rakkhat, Pinnacle Factotum, and the Refabrication Committee. Additional boss(es) to be added soon. To enable this, in the settings under Boss Timers enable the Boss Timer setting, and optionally enable hiding subtitles. This should automatically enable subtitles in the audio settings if it is not already, and this is intentional. If you do not wish to see subtitles, just hide them in the Boss Timers settings with the second option.

This addon is not meant to replace existing alert addons, but rather includes notifications for attacks that I either would like to appear differently, or feel should have an alert that don't already.

This is being ported from a private addon I made years ago, so there are many alerts that I plan on adding that are still missing, and I'm also willing to take suggestions for other alerts that people would find useful.




Big thanks to andy.s for porting the embedded lib in RaidNotifier to a more friendly to access version!


todo:
- lots of notifications lul
2.3:
- Fixed timer for Rakkhat
- Timer adjustments
- UI should now be repositionable
- Text size significantly increased

2.0:
- Boss timers added
- Minor improvements

1.2:
- Better handling for removing canceled attacks
- Some notis added for KA and CR
- General improvements
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Uploader
Date
2.0
14kB
Wheels
08/03/20 04:18 PM
1.2
13kB
Wheels
07/03/20 11:07 PM
1.1
11kB
Wheels
06/21/20 11:23 AM


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Unread 07/09/20, 07:23 AM  
Wheels
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Forum posts: 49
File comments: 63
Uploads: 18
Oh whoops, thought I had included this already, thanks for the reminder!

Originally Posted by Baertram
Hey Wheels,
please add the dependencies to the description so one can install them directly as one reads it, and does not need to check them ingame:
LibAddonMenu-2.0
LibUnits2 (included already)
Thanks
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Unread 07/09/20, 03:45 AM  
Baertram
 
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Forum posts: 3048
File comments: 3647
Uploads: 63
Hey Wheels,
please add the dependencies to the description so one can install them directly as one reads it, and does not need to check them ingame:
LibAddonMenu-2.0
LibUnits2 (included already)
Thanks
Last edited by Baertram : 07/09/20 at 03:45 AM.
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Unread 06/27/20, 02:46 PM  
Wheels
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Forum posts: 49
File comments: 63
Uploads: 18
Easiest way for users will probably be using esologs, the abilities drop down lists IDs as well

Originally Posted by Apox
cool deal. how do you find IDs for events you want to track?
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Unread 06/27/20, 11:18 AM  
Apox

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cool deal. how do you find IDs for events you want to track?
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Unread 06/27/20, 07:58 AM  
Wheels
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Forum posts: 49
File comments: 63
Uploads: 18
I havenít gone through and examined exactly what this tracks vs CCA but I am gradually adding as many heavy attack style attacks as I can, and if people find IDs for attacks they would like added Im happy to put them in. All of the timings for attacks are taken directly from the game so they should be as accurate as possible

Originally Posted by Apox
do you have any examples of alerts that this mod handles differently or that CCA/RN doesnt have? I know personally theres a lot of older dungons and even some newer ones where mobs have heavy attacks that CCA doesnt track and I feel it should. several bosses in nondlc dungeons have heavy attacks thats animation is very desynced from the event itself causing the damage to occur before even half of the animation has happened (ilambris twins, CoH1, last boss blessed crucible) and some bosses like the end boss in FG1 that doesnt clearly telegraph its attack at all

not to mention a ton of trash mobs with wind up attacks that can be hard to keep track of when someone is either learning to tank or in a case like mine, enjoy soloing vet dungeons in a standard dps build.
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Unread 06/26/20, 09:40 PM  
Apox

Forum posts: 0
File comments: 40
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do you have any examples of alerts that this mod handles differently or that CCA/RN doesnt have? I know personally theres a lot of older dungons and even some newer ones where mobs have heavy attacks that CCA doesnt track and I feel it should. several bosses in nondlc dungeons have heavy attacks thats animation is very desynced from the event itself causing the damage to occur before even half of the animation has happened (ilambris twins, CoH1, last boss blessed crucible) and some bosses like the end boss in FG1 that doesnt clearly telegraph its attack at all

not to mention a ton of trash mobs with wind up attacks that can be hard to keep track of when someone is either learning to tank or in a case like mine, enjoy soloing vet dungeons in a standard dps build.
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