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Markarth (6.2.5)
Stonethorn (6.1.5)
Updated:01/23/21 09:44 AM
Created:09/13/20 09:26 AM
Monthly downloads:1,952
Total downloads:5,424
Favorites:9
MD5:
Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns, Tank, Graphic UI Mods, Info, Plug-in Bars, Raid Mods
6.2.5
Hyper Tanking Tools  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 1.10a
by: Hyperioxes [More]
Hyper Tanking Tools is a set of trackers and other tools

Dependencies:
-LibAddonMenu
-LibMsgWin


Changes icon of Stone Giant-Stomp to show that your next cast will have a cast time and you will drop your block (Stone Giant-Throw icon is unchanged):



Debuff Tracker:

Tracks debuffs on current target and up to 6 bosses. You can set it up so it tracks different debuffs on current target frames and on boss frames. You can change the order in which the debuffs are displayed. Some of the trackers have special functionality like:
-Engulfing Flames - calculates bonus fire damage % based on your max magicka and spell damage
-Alkosh - displays actual penetration value
-Off-Balance - tracks Off-Balance and Off-Balance Immunity on the same bar
-Weapon Skill(Elemental Blockade, Endless Hail, etc.) - displays how many times Crusher will be reapplied by the weapon skill

List of all hard-coded trackers:





Buff Tracker:

Tracks buffs on your character. You can change the order in which the buffs are displayed. Some of the trackers have special functionality like:
-Puncturing Remedy(Master's one handed and shield) - displays actual value of bonus armor

List of all hard-coded trackers:




Cooldown Tracker:

Tracks cooldowns of your proc sets and ultimate generating class passives. You can change the order in which the cooldowns are displayed.(Mountain's Blessing, Prism, Savage Animal, Transfer, Corpse Consumption),

List of all hard-coded trackers:



Synergy Tracker:

Tracks cooldowns of synergies. You can change the order in which the cooldowns are displayed.

List of all hard-coded trackers:




Special Tracker:

Depending on your class, tracks either Stonefist for Dragonknights, or Shimmering Shield for Wardens


Block UI:

Shows a shield icon, opaque if you're blocking, transparent if you're not, there are 6 shield textures to pick from, the numbers next to it are block cost and block mitigation. Text is green by default and changes to blue when you're wielding ice staff




Curved Resource UI (turned off by default):

Shows your resources as horizontal curved bars in the middle of the screen, displays mount stamina bar at the top left of health bar, balance healing debuff and major mending bars at the bottom of health bar and dodge roll fatigue debuff bar at top right of stamina bar



Settings Profiles:

Allows you to save presets of settings so you can quickly switch


Add custom buff/debuff/cooldown trackers:









Any feedback is appreciated
1.10a.
-Numbers on timers will now always show decimal (instead of going 9.1 > 9 > 8.9 it will now go 9.1 > 9.0 > 8.9)
-Code optimization

1.10.
-Added icon picker in settings
-Minor Brittle bar will now turn red and display "Minor Brittle Impossible" if target has Minor Maim with remaining time longer than 4 seconds
-Fixed a couple of bugs

1.9b.
-Fixed an issue with adding new custom trackers

1.9a.
-Changed some stuff in attempt to fix anchor issues related to custom resource UI

1.9.
-Added UI Scalability and Fonts

1.8.
-Added option to turn off custom Stone Fist icon

1.7a.
-Fixed a bug with special tracker's background not being able to be set as transparent

1.7.
-Added different textures for progress bars

1.6a.
-A couple of bugfixes for newly introducted synergy tracking

1.6.
-Added synergy tracking

1.5a.
-(Custom Resource UI) Optimized the way Magicka resource bar, Major Mending bar and Balance debuff bar work
-Stone Giant-Stomp icon will now be replaced with a different icon

1.5.
-Revamped Settings
-Added Ability Slot Viewer - allows you to check IDs of abilities slotted on your bars
-You can add conditions to trackers - you can add skills and item sets that will trigger the tracker to turn on/off (for example if you add Engulfing Flames' ability ID to Engulfing Flames debuff tracker it will only be visible while Engulfing Flames ability is slotted on your bars, same thing with item sets)

1.4.
-Added Effect Viewer in the settings, so you can check IDs of active effects on your character and on your current target

1.3e.
-Further optimized code to reduce frequency of "Too many anchors processed" bug

1.3d.
-Optimized code to reduce frequency of "Too many anchors processed" bug, note that the bug may still happen, just less frequently

1.3c.
-Fixed a bug with block cost not being calculated properly in language versions other than english

1.3b.
-Fixed a bug with Engulfing Flames value not being extracted from the game in language versions other than english

1.3a.
-Engulfing Flames will now always show true value extracted from the game (before that, it was trying to calculate fire damage bonus value based on your max magicka and spell damage and wasn't 100% precise)

1.3.
-Balance healing debuff tracker's icon changes based on actual morph of the ability
-Balance healing debuff tracker now properly tracks healing debuffs from Equilibrium and Spell Symmetry
-Balance healing debuff tracker is now only visible when Balance,Equilibrium or Spell Symmetry is slotted
-Added Major Mending tracker to the curved resource UI, visible only when Igneous Shield, Fragmented Shield or Obisdian Shield is slotted
-Dodge Roll Fatigue tracker now displays number of stacks

1.2.
-Added Combat Event Viewer in the settings, so you can check IDs of combat events to add your own custom cooldown trackers
-Resource UI is now locked by default and has to be unlocked in the settings in order to move it

1.1.
-Fixed a bug with positions of UI pieces not being saved to profiles
-Fixed a bug with profile selection not being character specific
-Added option to create custom cooldown trackers

1.0
-Reworked the way settings are stored - no more settings wipes (hopefully)
-Added profiles
-All settings are account wide again

0.13
-Added option to turn off automatically turning on cooldown tracking for currently equipped item sets
-Added option to track different debuffs on boss UI and current target UI separately
-Added option to change background color
-Added option turn alert UI on and off and option to preview it in settings
-Added Puncturing Remedy to buff trackers

0.12
-Added alternative resource bars, turned off by default
-Fixed multiple bugs with Boss debuff tracking UI

0.11b
-Fixed a bug with events not initializing properly

0.11a
-Fixed a bug with Sorcerer's default settings not loading in

0.11
-Fixed a bug with swapping buffs/debuffs/cooldowns around
-Fixed an issue with duration bars anchoring to wrong point
-Fixed multiple issues with settings
-Added UI with attack pattern and attack cooldowns (at the moment only for Stone Garden's last boss - Arkasis)
-Item sets' cooldown trackers will automatically be turned on if you're wearing that set.

0.10
-Added more debuffs (Major Breach, Minor Breach, Major Maim)
-Added more buffs (Minor Heroism, Major Heroism, Minor Resolve, Minor Mending, Major Mending, Minor Vitality, Major Vitality)
-Added more cooldowns (class ultimate generation passives: Mountain's Blessing, Savage Beast, Transfer, Corpse Consumption, Prism)

0.9c
-More anchor related bugfixes

0.9b
-More anchor related bugfixes

0.9a
-Fixed a bug with processing too many anchors
-Fixed a bug with class template settings

0.9
-Fixed bug with buff duration bars going out of bounds
-Added cooldown tracking UI with 4 cooldowns being tracked so far: Olorime, Yolnahkriin, Tremorscale and Lady Thorn (option to add custom cooldown trackers will be added later)
-Added Tremorscale to tracked debuffs

0.8
-Added lots of buffs and debuffs
-Added template class settings
-Sorcerer's Bound Aegis and Templar's Sacred Ground block mitigation bonuses now display properly
-Fixed issues with Off-Balance tracking

0.7
-Settings are no longer account wide
-Added more buffs(Major Resolve) and debuffs (Minor Mangle, Minor Brittle, Minor Maim)

0.6d
-Adjusted addon to work with new minor/major buffs and debuffs

0.6c
-Fixed a bug with UI not hiding and flashing in combat when you're opening backpack, character sheet etc.
-Alkosh is now being properly tracked when applied by other people, rather than showing "Unknown penetration"

0.6b
-Fixed a bug with UI elements that were turned off flashing when you enter combat for the first time

0.6a
-Fixed bug causing debuffs moved out of their original order to show false values

0.6
-Worked a lot on settings, most of options dont require UI reload anymore
-Added option to add multiple IDs to single tracker

0.5b
-Added options to scale shield texture
-Added debuff tracking on bosses (it's turned off by default, the UI is way too big, I'll add option to scale it down in future updates)

0.5a
-Fixed bug with Off-Balance tracker's color and text resetting when you switch targets
-Added more sources to track Off-Balance from (previously it'd only track Off-Balance from Wall of Lightning concussion and Tactician dodge roll)

0.5
-Fixed bug with Dragon Blood tracking
-Added Off-Balance/Off-Balance Immunity tracking

0.4
-Fixed various bugs
-Added option to switch buffs'/debuffs' order
-Added option to turn off entire parts of addon (for example turn of all buff tracking, turn off block UI)
-Added Minor Magickasteal tracking
-Added addition shield texture option

0.3
-Fixed a bug with debuffs not being tracked properly when you're switching between targets
-Added option to add buffs and debuffs of your own in the settings
-Settings overhaul

0.2a
-Fixed a bug with saved variables not setting proper default values for people who downloaded version 0.2 as their first version (people who updated from previous versions shouldn't notice any issues)

0.2
-Added Minor Vulnerability tracking
-Added Shimmering Shield tracking
-Changed the way the buffs are being tracked to increase performance (switched from cycling through all the debuffs on target every 100ms to using events)

0.1b
-Fixed bug with buffs and debuffs not being properly tracked when you turn off any of the buff trackers
-When someone else applies Alkosh debuff to an enemy you're targeting it will now display "unknown penetration" instead of throwing up error

0.1a
-Fixed a bug with not properly removing gender indicators at the end of names (^F,^M etc.)
Optional Files (0)


Archived Files (46)
File Name
Version
Size
Uploader
Date
1.10
685kB
Hyperioxes
01/11/21 09:31 PM
1.9b
678kB
Hyperioxes
01/11/21 02:38 PM
1.9a
678kB
Hyperioxes
01/11/21 01:12 PM
1.9
678kB
Hyperioxes
01/10/21 09:26 AM
1.8
675kB
Hyperioxes
01/06/21 06:07 PM
1.7a
675kB
Hyperioxes
01/04/21 04:43 PM
1.7
544kB
Hyperioxes
01/01/21 08:00 PM
1.6a
497kB
Hyperioxes
12/29/20 04:35 PM
1.6
497kB
Hyperioxes
12/29/20 11:59 AM
1.5a
513kB
Hyperioxes
12/24/20 01:06 PM
1.5
501kB
Hyperioxes
12/21/20 01:23 PM
1.4
476kB
Hyperioxes
12/14/20 04:46 PM
1.3e
485kB
Hyperioxes
12/12/20 09:16 AM
1.3d
475kB
Hyperioxes
12/10/20 06:29 AM
1.3c
476kB
Hyperioxes
12/05/20 02:32 PM
1.3b
476kB
Hyperioxes
12/04/20 05:56 PM
1.3a
475kB
Hyperioxes
12/04/20 12:17 AM
1.3
475kB
Hyperioxes
12/01/20 02:25 AM
1.2
474kB
Hyperioxes
11/26/20 09:43 PM
1.1
474kB
Hyperioxes
11/24/20 11:49 PM
1.0
490kB
Hyperioxes
11/23/20 02:39 PM
0.13
472kB
Hyperioxes
11/22/20 11:12 AM
0.12
320kB
Hyperioxes
11/21/20 02:26 PM
0.11b
315kB
Hyperioxes
11/16/20 05:40 PM
0.11a
453kB
Hyperioxes
11/16/20 03:09 PM
0.11
231kB
Hyperioxes
11/14/20 04:52 PM
0.10
199kB
Hyperioxes
11/13/20 04:18 AM
0.9c
198kB
Hyperioxes
11/11/20 10:10 PM
0.9
197kB
Hyperioxes
11/11/20 09:19 PM
0.8
196kB
Hyperioxes
11/11/20 10:18 AM
0.7
191kB
Hyperioxes
11/10/20 02:09 PM
0.6d
191kB
Hyperioxes
11/02/20 02:15 PM
0.6c
191kB
Hyperioxes
10/22/20 12:34 AM
0.6b
191kB
Hyperioxes
10/21/20 09:18 AM
0.6a
191kB
Hyperioxes
10/21/20 07:27 AM
0.6
191kB
Hyperioxes
10/20/20 07:59 PM
0.5b
190kB
Hyperioxes
10/04/20 04:08 PM
0.5a
189kB
Hyperioxes
09/25/20 08:52 AM
0.5
188kB
Hyperioxes
09/24/20 11:11 PM
0.4
188kB
Hyperioxes
09/21/20 07:21 AM
0.3
159kB
Hyperioxes
09/19/20 04:36 AM
0.2a
158kB
Hyperioxes
09/18/20 07:04 PM
0.2
158kB
Hyperioxes
09/18/20 08:09 AM
0.1b
152kB
Hyperioxes
09/16/20 06:31 PM
0.1a
152kB
Hyperioxes
09/13/20 10:28 AM
0.1
152kB
09/13/20 09:26 AM


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Unread 01/11/21, 01:14 PM  
Hyperioxes
 
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Originally Posted by Itzmichi
Lately, I'm having this error a lot, resulting in the disappearance of the health bar. Happens more frequently on my Dragonknight than on my warden tho.
I uploaded a version with some changes that should fix but since it isn't an error that I can recreate on demand I can't reliably check if it's fixed. Please tell me if you keep getting those errors
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Unread 01/11/21, 10:45 AM  
Itzmichi

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Too many anchors processed. Tail of anchor list: HTTHealthhealthTextPercentage-> HTTHealthhealthTextPercentage-> HTTHealthhealthTextPercentage-> HTTHealthhealthTextPercentage-> HTTHealthhealthTextPercentage
Lately, I'm having this error a lot, resulting in the disappearance of the health bar. Happens more frequently on my Dragonknight than on my warden tho.
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Unread 12/12/20, 10:06 AM  
Baertram
 
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Sounds like you had not enough other addons changing controls and anchors enabled then at the same time
Thanks for the fixes. Updating the anchors each time a "non-moved buff window control" is updated, really sounded like a bad idea. There wouldn't be any need to update the anchors as long as it stays at the same position until it fades. Makes sense for new added ones like in a list or on a stack though.

Originally Posted by Hyperioxes
Originally Posted by Baertram
"Too many anchors processed" will happen if there are too many addons active, or 1 addon using a lot of controls, changing their anchors a lot.
Not sure what controls in your addon here need to change their anchors that often and quick that the server tells the message?

If it's happening after reloadui you might just delay the creation of some controls a bit, either via LibAsync or by zo_callLater, using kind of "package" creation and anchoring of controls, like each package using max 30 controls).

But seriously how many controls do you create/anchor here in what short time? Are those the buff controls shown?
Maybe it only happens if you got other addon enabled as well?
It isn't an issue that was happening to me personally, it was reported to me. I'm reanchoring each buff/debuff etc every 100ms and I just realized how bad it is. In last update I changed it a bit so at least buffs/debuffs that are hidden aren't reanchoring all the time. In near future I plan to change it so reanchoring only happens on changes in settings instead of in the update function.
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Unread 12/10/20, 01:40 PM  
Hyperioxes
 
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Originally Posted by Baertram
"Too many anchors processed" will happen if there are too many addons active, or 1 addon using a lot of controls, changing their anchors a lot.
Not sure what controls in your addon here need to change their anchors that often and quick that the server tells the message?

If it's happening after reloadui you might just delay the creation of some controls a bit, either via LibAsync or by zo_callLater, using kind of "package" creation and anchoring of controls, like each package using max 30 controls).

But seriously how many controls do you create/anchor here in what short time? Are those the buff controls shown?
Maybe it only happens if you got other addon enabled as well?
It isn't an issue that was happening to me personally, it was reported to me. I'm reanchoring each buff/debuff etc every 100ms and I just realized how bad it is. In last update I changed it a bit so at least buffs/debuffs that are hidden aren't reanchoring all the time. In near future I plan to change it so reanchoring only happens on changes in settings instead of in the update function.
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Unread 12/10/20, 12:53 PM  
Baertram
 
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"Too many anchors processed" will happen if there are too many addons active, or 1 addon using a lot of controls, changing their anchors a lot.
Not sure what controls in your addon here need to change their anchors that often and quick that the server tells the message?

If it's happening after reloadui you might just delay the creation of some controls a bit, either via LibAsync or by zo_callLater, using kind of "package" creation and anchoring of controls, like each package using max 30 controls).

But seriously how many controls do you create/anchor here in what short time? Are those the buff controls shown?
Maybe it only happens if you got other addon enabled as well?
Last edited by Baertram : 12/10/20 at 12:53 PM.
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Unread 12/05/20, 09:37 AM  
Baertram
 
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The buff/debuff/cooldown trackers background does not seem to change to fully transparent.
Is there any setting I should use for that? The background color and the alpha slider in there do not seem to affect the buff/debuff/cooldown stuff.
It's always shwing a black background somehow.

Edit:
My fault, I had used the wrong settings (were the class settings not the buffs).
Feel free to delete this post.
Last edited by Baertram : 12/05/20 at 01:45 PM.
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Unread 11/26/20, 02:04 PM  
Hyperioxes
 
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Re: Great Addon

Originally Posted by Itzmichi
Hey,

great addon, really digging it. Removed LUI/Raid Buffs and even Srendaar for it. Works like a charm. One thing tho, will you make it possible that the alternative Ressource bar can be locked? I really like the bar but sometimes when I'm not paying attention I drag the bars out of place, which kinda triggers me.
Yes, I will add that in next update
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Unread 11/26/20, 01:42 PM  
Itzmichi

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Great Addon

Hey,

great addon, really digging it. Removed LUI/Raid Buffs and even Srendaar for it. Works like a charm. One thing tho, will you make it possible that the alternative Ressource bar can be locked? I really like the bar but sometimes when I'm not paying attention I drag the bars out of place, which kinda triggers me.
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Unread 11/23/20, 05:51 AM  
Baertram
 
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Originally Posted by Hyperioxes
[
Are you running addon called SuppressErrorMessage?
There also are others like Bug Catcher or if you got DebugLogViewer enabled (depends on the glorious LibDebugLogger) all lua error messages will be shown in the DebugLogViewer quickviewer or normal UI only!
->So disable DebugLogViewer if playing normally e.g.
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Unread 11/16/20, 03:16 PM  
Hyperioxes
 
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Originally Posted by jetplane_18
Hi, any chance you'd add an option to hide the block cost/block mit numbers?

Also, the addon wasn't loading on my sorcerer because of they don't have a cooldowns line under classSettings in variables.lua. This is the UI error I was getting:
Do you mean hiding numbers while keeping the shield icon visible? Because there already is a setting to hide both shield icon and block numbers. Addon should work fine for Sorcerers now, you might have to reset your saved variables though. Thanks for helping!

Originally Posted by Civilian-Bystander
Hi,

I tried installing your addon through Minion earlier this afternoon but couldn't access the addon settings to get it setup. The addon appears to install fine and appears in the addon list but not in the addon list found in settings. Could there be a different addon that is preventing it from loading correctly?

Any insight you could provide would be much appreciated.

Thanks in advance,
-Civilian
Are you running addon called SuppressErrorMessage? If settings aren't loading in there should be an error message. If you're playing Sorcerer it might've been the bug jetplane reported and it should be fixed in version 0.11a, you might also have to clear your saved variables if that was the case.
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Unread 11/16/20, 12:00 PM  
jetplane_18

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Hi, any chance you'd add an option to hide the block cost/block mit numbers?

Also, the addon wasn't loading on my sorcerer because of they don't have a cooldowns line under classSettings in variables.lua. This is the UI error I was getting:

bad argument #1 to 'pairs' (table/struct expected, got nil)
stack traceback:
[C]: in function 'pairs'
user:/AddOns/HyperTankingTools/Functions.lua:97: in function 'HTT_functions.adjustDefaultsToClass'
user:/AddOns/HyperTankingTools/HyperTankingTools.lua:22: in function 'OnAddOnLoaded'
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Unread 11/15/20, 04:22 PM  
Civilian-Bystander

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Touble Loading Addon

Hi,

I tried installing your addon through Minion earlier this afternoon but couldn't access the addon settings to get it setup. The addon appears to install fine and appears in the addon list but not in the addon list found in settings. Could there be a different addon that is preventing it from loading correctly?

Any insight you could provide would be much appreciated.

Thanks in advance,
-Civilian
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Unread 11/15/20, 07:51 AM  
Hyperioxes
 
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Originally Posted by Troodon80
Originally Posted by Hyperioxes
After I deal with that issue I'll work on account-wide and character-specific settings, and maybe profiles, I feel that it'd be useful to quickly switch between profiles for dungeons and trials.
Definitely sounds like a nice feature, yes. In theory then, as an example, I would be able to set Tremorscale and turn off Minor Magickasteal in stamina groups, and then swap to a magicka profile where Tremorscale is disabled and Minor Magickasteal is enabled?
Yes
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Unread 11/15/20, 06:20 AM  
Troodon80

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Originally Posted by Hyperioxes
After I deal with that issue I'll work on account-wide and character-specific settings, and maybe profiles, I feel that it'd be useful to quickly switch between profiles for dungeons and trials.
Definitely sounds like a nice feature, yes. In theory then, as an example, I would be able to set Tremorscale and turn off Minor Magickasteal in stamina groups, and then swap to a magicka profile where Tremorscale is disabled and Minor Magickasteal is enabled?
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Unread 11/15/20, 05:34 AM  
Hyperioxes
 
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Originally Posted by Troodon80
Heya. Me again. Random question. With the number of updates recently (really nice additions, by the way), is there any reason why the positions keep resetting after every update and is there a way to prevent this? Is there also a way to toggle account-wide and character-specific settings?
I made a big mistake at the beginning of this addon's creation (I mean coding wise) and now every time I want to add anything new (like new buff/debuff/cooldown) I have to wipe all saved variables. I have to go back a lot and change the way my addon works with saved variables but it's gonna take some time. Unfortunately your settings will be wiped at least once more. After I deal with that issue I'll work on account-wide and character-specific settings, and maybe profiles, I feel that it'd be useful to quickly switch between profiles for dungeons and trials.
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