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Compatibility: | Flames of Ambition (6.3.5) Markarth (6.2.5) |
Updated: | 02/26/21 08:09 AM |
Created: | 01/16/21 02:22 PM |
Monthly downloads: | 4,263 |
Total downloads: | 5,517 |
Favorites: | 20 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
1.4.3 |
60kB |
Irniben |
02/24/21 08:28 AM |
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1.4.2 |
58kB |
Irniben |
02/22/21 12:30 PM |
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1.4.1 |
58kB |
Irniben |
02/21/21 03:34 PM |
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1.4.0 |
58kB |
Irniben |
02/21/21 09:13 AM |
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1.3.3 |
52kB |
Irniben |
02/18/21 02:28 PM |
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1.3.2 |
52kB |
Irniben |
02/18/21 09:41 AM |
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1.3.1 |
39kB |
Irniben |
02/16/21 03:51 PM |
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1.3.0 |
38kB |
Irniben |
02/06/21 12:49 PM |
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1.2.1 |
34kB |
Irniben |
02/03/21 04:37 PM |
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1.2.0 |
34kB |
Irniben |
02/03/21 05:30 AM |
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1.1.1 |
18kB |
Irniben |
01/24/21 01:25 PM |
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1.1.0 |
18kB |
Irniben |
01/24/21 10:02 AM |
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1.0.0 |
17kB |
Irniben |
01/22/21 02:02 PM |
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0.9.3 |
15kB |
Irniben |
01/17/21 04:43 PM |
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0.9.2 |
15kB |
Irniben |
01/17/21 02:19 PM |
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0.9 |
13kB |
01/16/21 02:22 PM |
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Comment Options |
Irniben |
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Forum posts: 0
File comments: 5
Uploads: 0
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Hacking, Sorry...
I wanted to test things, with the upgrade coming in two weeks. I have too many characters to want to do things by hand or screenshot.
I made a save of a character with the most recent version on the live server. Copying over the saved variables file to pts does not work. So I saved the same character on pts, the pasted the live data to the pts character. I clipped everything after the character ID number: [<CharID>] = { </snip> }, When I went back to the pts to load the skillpoints, everything was almost perfect. The error came in with the antiquities system. The pts version claimed that I did not meet all requirements for the points. It emptied my points from the Scrying Rank, and from Dilation. Not sure if ID's or something else changed. One More: When the update drops, most of us will not need points in Rapid Maneuvers any longer, but will instead need a point in the top passive, Continuous Assault. (This is in the Cyrodiil PvP Assualt skills) A note to mention that would be really nice in the restore. Last thing: Is it possible to keep the cursor in user mode after clicking/hitting enter for the addon? A lot of addons have the same issue, but it is a pain to need to keep hitting '.' so that my cursor is active in the addon after every action I take. Thanks for the Addon!!! It is a godsend. |
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ithildae |
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iiJonno |
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Oh, that should be turned off by default and only appear if manually activated in the addon's menu. Ok, just fixed that, will upload it in a second - thanks for making me aware.
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Irniben |
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any chance of adding an option to turn off the chat spam when entering a trial please
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iiJonno |
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Forum posts: 0
File comments: 7
Uploads: 0
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nono we have to thank you for this
![]() so thank you for this add on ![]()
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ronin83-de |
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Oh - so sorry, just fixed that and uploaded a bugfix. Thanks for making me aware of that!
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Irniben |
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Forum posts: 0
File comments: 7
Uploads: 0
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Hi there,
caught a bug with the current version. was just overwriting my existing save and it didnt work. Bugcatcher says: Code:
user:/AddOns/CarosSkillPointSaver/csps_ui.lua:67: attempt to index a nil value stack traceback: user:/AddOns/CarosSkillPointSaver/csps_ui.lua:67: in function 'm_callback' <Locals> dialog = ud </Locals> EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:77: in function 'HandleCallback' <Locals> clickedButton = ud, dialog = ud, instanceId = 0 </Locals> EsoUI/Libraries/ZO_KeybindButton/ZO_KeybindButton.lua:194: in function 'ZO_KeybindButtonMixin:OnClicked' <Locals> self = ud, visible = T </Locals> EsoUI/Libraries/ZO_KeybindButton/ZO_KeybindButton.lua:265: in function 'ZO_KeybindButtonTemplate_OnMouseUp' <Locals> self = ud, button = 1, upInside = T </Locals> ZO_Dialog1Button2_MouseUp:3: in function '(main chunk)' <Locals> self = ud, button = 1, upInside = T, ctrl = F, alt = F, shift = F, command = F </Locals> |
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ronin83-de |
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Irniben |
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Yes, I'm officially a blind idiot :-/
There's 1 or 2 CP respec addons that offer user and account wide profiles. I was using ChampionpointsSlots until now, but this looks really promising. Since that one is not developed anymore, it wont be adopted for CP 2.0 so I will most likely swap when it hits live. In the past content creators like Alcast provided CP allocations in steps like 160 - 300 -500 -810 I think something similar should be good enough. You could check for the CP level, select the next lowest preset and use 1-2 stars to dump "leftovers" - if you want to automate it somehow. People are already formulating strategies: https://www.youtube.com/watch?v=FjNMBgC-ns8 A few things I really appreciate about CP addons: - ability to adjust profiles in the addon, and not just by adjusting real CPs and saving them - ability to copy profiles This one is niche but depending whether you can change the slottables just via addon: - functions to integrate the addon into common "gear swapping" addons (like Alphagear already does) |
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wambo |
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What Orejana said ;-) But you're right, it is not at the most central point in the description right now. Once update 29 is done and the use of this addon will shift more to respeccing, I will definitely change that. For now I think the part about saving your skills for after the update is the most important thing.
Just to let you know, at the moment I'm working on the integration of the new champion system and I'm quite happy about how this turns out. After the update addons won't need the old buggy way to set cps for you, where you would have to confirm them manually - it's all more straight forward now. So far I included the cp in the treeview I already have, sorting the skills by the number of skills you need to unlock first. You will be able to move your mouse over a skill to see the skills it's connected. You can either save the cp together with the other build data like before the update or use separate champion point profiles. Because that's something I was always missing in the other cp profile addons, I categorized those profiles: you can save custom profiles for a specific char (like blue cps for a healer that's also a dd) or for the whole account (red cps in trials). And I'm also planning to include built-in presets in the future, but still have to figure out, how to compensate for the big cp-gap we will have between players after the update. Still a lot of work to do, but I just wanted to share the progress. ![]() ![]() ![]() |
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Irniben |
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I was referring to this section: (right below your quote)
Last edited by Orejana : 02/14/21 at 03:31 PM.
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Orejana |
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when I wonder how to load saved skills:
Just that I cant find it after looking for it again, should be a sign that its not idiot proof ![]() Or are we talking about the description INSIDE the addon? I didnt look at that yet.
Last edited by wambo : 02/14/21 at 03:08 PM.
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wambo |
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Last edited by Orejana : 02/14/21 at 10:36 AM.
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Orejana |
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How is the respeccing handled?
Do I need to go to the wayshrine and remove all skill points? Do I need to unmorph the skills I will need? (Edit again: found in changelog - maybe we should find that in the description?) Is it gonna notify my if I forgot to unmorph a skill / dont have enough skillpoints available? (Edit: nvm the last part found it in changelog) I love the idea, but the reason I hardly ever used it when it worked (maybe it still does) with Superstar is that it needed me to fully respecc and took time :-/ So looks like I'll go and try this ![]()
Last edited by wambo : 02/14/21 at 04:16 AM.
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wambo |
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