Quantcast
Download
(117 Kb)
Download
Updated: 09/13/21 11:03 AM
Pictures
File Info
Compatibility:
Waking Flame (7.1.5)
Updated:09/13/21 11:03 AM
Created:01/16/21 02:22 PM
Monthly downloads:1,442
Total downloads:84,229
Favorites:72
MD5:
Categories:Character Advancement, Raid Mods
7.1.5
Caro's Skill and Champion Point Saver (CP 2.0)  Popular! (More than 5000 hits)
Version: 3.0.3
by: Irniben [More]
FAQ

New version - please make sure to backup your saved variables before updating!

Open the UI with /csps or specify a keybind.

Main features:
  • Save your complete build for character respeccing
  • Import/export your build data
  • Create and manage champion point profiles
    • Text-based import for champion points
      • Import any list of champion point allocations directly into the game
      • Create dynamic profiles if you are still leveling (will require the list to be sorted in the order the skills should be supplied - multiple entries for the same skill are supported in this mode)
    • DD presets by Skinny Cheeks
    • Tank presets by The Tank Club
    • Healer presets by ESO University
    • Different craft tree presets, some of them optimized to use together with 'Jack of all Trades'
    • Rightclick on a preset to see a detailed list of skills before loading it
    • Profiles can be saved for the whole account or for the current character
    • You can also create separate profiles just for the champion bars and bind those to keys, locations or Dressing Room / Alpha Gear
    • Display slotted CPs on your in-game overlay (optional)
  • Transfer your saved data from other characters/accounts/servers

This addon comes with an extended help section. Click on the question mark in the top right corner of the addon for more details or have a look into the FAQ on esoui.com!

Saving data:
  • Click on 'Read current data'.
  • Optionally, click on the plus/minus next to your skills to add/remove a skill point. (You will be able to edit your skills later, too.)
  • Click on 'Save shown data'. All skills, attributes and CP are saved.

Loading saved data (see below for respeccing):
  • Click on 'Load saved data'.
  • At the top, select which data you want to apply (skills, attributes, CP).
  • Optionally, click on the plus/minus next to your skills to add/remove a skill point.
  • Click on 'Apply loaded data'. Your selected data is applied.
  • Click on the options button (topright corner) to toggle the hotbar. The hotbar skills have to be applied separately.

Create profiles for respecing:
You may use the plus and minus right of the profile dropdown box to create/delete new profiles. If you want to use this for respeccing you can delete all skills from the build that shall not be changed - this saves storage space and makes the profile more clear to read. Just go to the shrine and get into morph respec mode to apply the profile - you don't need to reset all your skills to do that.



Section 1) These buttons are for managing the main profiles. Those include all the data of your build, including skills, attributes and champion points. You can use those to backup or respec your complete char. Do NOT use those, if you want to save profiles for your champion points only.

Section 2) These three buttons open the champion point profile menu. There you will find controls to create and edit separate champion point profiles. As said: do not use the main profile buttons at the top to do this. It will work, but it will save way too much data.

Section 3) The apply section. Here you can select which parameters of the currently shown data the addon should apply to your character. After selecting use the button at the right to confirm.

The champion point profile section:

Here you can find different options to save and load profiles and presets for your champion points.
  • Select a discipline and a category (complete cp profile for char / account, preset, champion bar only).
  • Click on the plus to create a new profile from the currently loaded cp data.
  • Rename your new profile if you want to.
For the last category (champion bar only) you also have the option to create automizations and keybinds via Options => Manage Champion Bars. Please note, that you will ONLY find the "bar only"-profiles in there.

Import/export data:
  • Click on the options button to open the import/export section.
  • Select the platform (for now, eso-skillfactory.com only)
  • Generate a link from your current displayed build and copy it to your browser (ctrl+c).
  • Insert a link from your browser (ctrl+v) and import it as your new build.
  • You will be able to edit the build between importing and applying it.

Champion point import/export (text based):
  • If you find a useful cp setup in a guide etc. you can now easily import it into the game.
  • No need to manually enter your champion points - just copy them into the addon.
  • As long as there is a number followed by the English name of a champion skill, the addon will automatically import the champion point distribution you copied.
  • If the skills in your text are presented in the opposite order (name first, then value), you can change the reading order by activating the checkbox below the input textfield.
  • To reduce the possibility of mistakes the three champion disciplines have to be imported separately.
  • There are several options you can use when clicking the import button:
    • Use rightclick when you click the import button to create a dynamic profile
    • When holding Ctrl at the same time the created profile will be account-wide
    • When holding Ctrl while doing a left-click code for a preset will be generated
    • All of these options won't warn you when they encounter problems - so make sure the text you're importing is without typos etc. (e.g. by importing it the usual way first)
    • If you are importing from a list where multiple entries for the same champion skill should be added up instead of replacing each other, hold Shift while clicking on the import button (works with any of the options above)




Planned for the future:
  • import/export for more platforms

Current languages: English, German, French (if you would like to translate to other languages, contact me)

Many thanks to Baertram for his invaluable help!
Many thanks to Keldor for allowing me to use his mappings for eso-skillfactory and for his great work with that website.
Many thanks to @jakez31 for the French translation.
Thanks to CyberOnEso for allowing me to include presets optimized for his addon 'Jack of all Trades' and in genral for his great work with that addon.
Thanks to TC Lee13 / The Tank Club for letting me include their tank cp presets.
Thanks to NefasQ/ESO-U for allowing me to use their cp presets (using the healer ones).
Thanks to Skinny Cheeks for providing the cp presets for damage dealers and his helpful advice.
More thanks than I can say here to @Orejana for just being herself.
  • v. 3.0.3
    • Added some options to the cp text import feature:
      • Use rightclick when you click the import button to create a dynamic profile
      • When holding Ctrl at the same time the created profile will be account-wide
      • When holding Ctrl while doing a left-click code for a preset will be generated
      • All of these options won't warn you when they encounter problems - so make sure the text you're importing is without typos etc. (e.g. by importing it the usual way first)
      • If you are importing from a list where multiple entries for the same champion skill should be added up instead of replacing each other, hold Shift while clicking on the import button (works with any of the options above)
    • Added the missing namechanges from Waking Flame to the CP text import database
    • Using rightclick to preview the skills contained in a CP preset now also works with custom profiles
  • v. 3.0.2
    • Fixed an issue that could occur when trying to apply CP with an empty slot
  • v. 3.0.1
    • Changed the api version to the correct number
    • Fixed a small issue that could cause an UI error when opening the CP profile section
    • Added a text messages when trying to apply a cp profile group that doesn't require any changes
  • v. 3.0.0
    • Completely changed the way skills are saved in the addon - skills are now saved by ID rather then indices, which should be easier to maintain for future updates. All saved data for your account will be converted on your first login after updating.
    • Added new sets to the skillfactory import/export (Waking Flame)
    • Fixed an issue where an empty slot would sometimes prevent your cp hotbar from being applied
    • Replaced the one apply button and the checkboxes with different apply buttons for skills, attributes and champion points
  • v. 2.3.0
    • Added gear export for skillfactory. When generating a link for eso-skillfactory the currently worn gear will be included (won't be shown in the addon)
    • Added cp icons for the new skills on pts (Waking Flame)
    • Major changes in the way the skill/cp-list is handled codewise - should improve the performance when reading data for the first time
    • Current skills and champion point allocations are now displayed by default whithout manually refreshing the data (you still have to refresh if changes are made outside the addon)
    • Removed the cp reminder option (became kind of obsolete with cp 2.0)
    • Removed the old CP from the treeview and from the export window
  • v. 2.2.0
    • Updated the export/import function for eso-skillfactory.com to support the current version of the skill planner
  • v. 2.1.1
    • Updated the blue and red champion point presets for dds
  • v. 2.1.0
    • Added the new champion skills to the text import (Blackwood)
    • Added custom icons for the new slottable champion skills (Blackwood)
  • v. 2.0.5
    • Fixed an issue with cp profiles that came with 2.0.4
  • v. 2.0.4
    • Fixed some issues with the tank presets > 1700 cp
    • Fixed an issue that would occur on login on the current PTS (Blackwood)
    • Fixed an issue that the addon would ignore the lower max points for some cp on the current PTS (Blackwood)
  • v. 2.0.3
    • Fixed an issue that could occur when the custom icons are activated without the custom bar
  • v. 2.0.2
    • Fixed an issue where the stamina dummy parse preset was listed as magicka
  • v. 2.0.1
    • Fixed some issues with the dynamic presets
      • Some incorrect/missing values in the DD presets (you might have to respec those to optimize your CP)
      • Remaining points should now be distributed as intended to jumppoints and basestats to make as much use of them as possible
  • v. 2.0.0
    • Added new cp presets for healer and for the green cp tree (craft)
      • Healer preset (blue/red) by ESO University
      • Different green presets I'm using myself
      • Presets by @Orejana that are optimized to use in combination with 'Jack of all Trades'
    • Added an option to filter cp presets by role
    • Added the possibility to see a detailed list of skills in a cp preset before loading it by doing a rightclick on the list entry
    • CP values are now color coded like the skills: green if the selected value is exactly the same as the currently applied and orange if the currently applied value is higher than the selected one
    • Added a chat message when closing the addon with unapplied changes to CP
    • The names of AlphaGear and DressingRoom bindings are now created dynamically and refreshed when you rename the linked sets/profiles/builds
    • Added an option to apply dynamic presets in a strict order (thereby having more leftover points but probably saving 3000 gold when applying the preset again)
  • v.1.7.2
    • fixed an issue where some messages would contain codes instead of skill names
    • added cp tooltips and icons to the bar manager
    • removed some of the older pre-update29 routines that are not needed anymore
  • v.1.7.1
    • added a French translation (thanks to @jakez31)
    • fixed an issue where incompability issues with some dressing room versions could cause an UI error (hopefully, couldn't replicate the errors myself)
    • presets can now be sorted by source and role (both are now displayed in separate columns)
  • v.1.7.0
    • added the option to display different icons for the slottable champion points (activate under options)
    • added the option to display a separate champion bar as part of the in-game overlay (activate under options)
    • if a new cp profile is created it is now positioned at the top of the list and colored yellow until you resort the list or switch to another view
    • the auto-names for new cp profiles now also distinguish between mag- and stam-dd
    • the tooltips for champion points now also appear while hovering over the progress-bars/values
    • updated the cp presets by Skinny Cheeks and added the ones for dummy parsing
  • v.1.6.5
    • added a new option under import/export called "transfer", allowing you to load profiles or copy cp bindings from another character (server and account wide)
    • added a new binding option: location by category (group dungeon, trial, housing, battleground)
    • fixed an issue where the location based hotbar binding wouldn't work
  • v.1.6.4
    • fixed an issue where text-export would exclude skills from clusters (only affected warfare)
    • the champion profiles and presets are now sorted by name (will add more sorting options soon)
    • added a step-by-step tutorial for import from alcast or justlootit to the help section
  • v.1.6.3
    • updated the tank club presets
    • added a "secret" create-preset option: if you are in text-based import and hold ctrl+shift while clicking on the import-button, the text won't be imported but converted to a dynamic preset, which you can send to me (with a short explanation what you're doing and why it should be in the addon), or you can copy into the presets.lua in the addons data folder (replace X with the next number in line)
    • fixed an issue where the champion bars from the main profiles wouldn't be saved correctly
    • fixed an issue where the start-text in the import-export-section wouldn't always fit the selected method
    • fixed an issue where the location based automization would only work if the cp reminder was on
    • fixed an issue with the non-cp-profile-warning
    • the dressing room role-icon now refreshes when you re-enter the cp bar manager
  • v.1.6.2
    • fixed an issue where your champion bar profile groups wouldn't be saved
    • added export-to-text for the new champion point system
    • added support for profile-by-role in Dressing Room (you can save bindings to the current role)
    • added a new feature: right-click on a locked champion skill in the list and the addon will tell you the cheapest path to unlock it
    • changed the name on minion to make it easier to find
  • v.1.6.1
    • fixed an issue where you couldn't recreate a binding to dressing room or alpha gear after you removed it
  • v.1.6.0
    • added automization for champion bars
      • bind your champion bars to dressing room, alpha gear or certain locations
      • Attention! When binding CP to Alpha Gear make sure to load your AG build directly and NOT by toggling through all your AG builds one after the other - otherwise the addon will try to reslot your champion skills for every build it is bound to, causing the 30 second cooldown to prevent you from slotting the points you actually need!
    • extended the whole help section of the addon
    • added an option to auto-load the addon when opening the cp window
    • opening the cp profile section now toggles the cp-section in the treeview which lets you see your slotted cp skills
    • fixed an issue where two skills from soul magic would be loaded incorrectly after the update (works only for chars on which you haven't logged in since the update)
    • fixed an issue where the cp bar manager wouldn't refresh the dropdown menu after you created new champion bar profiles
  • v.1.5.6
    • fixed an issue with loading presets and importing cp where skills close to the players current max points wouldn't be applied
  • v.1.5.5
    • fixed an issue with saving cp without skills being loaded first
  • v.1.5.4
    • integrated a remap function for the switched skills in provisioning and enchanting
  • v.1.5.3
    • checked with the live server version of Flames of Oblivion
      • changed the scyring skill line migation
    • added a "clean text" button to the cp text import (needd if importing from alcasthq)
  • v.1.5.2
    • fixed a small issue with the loading process that would have caused an UI error tomorrow
  • v.1.5.1
    • fixed an issue with text import for red and green champion points that came with v. 1.5.0
    • fixed a small issue that could occur while editing skill profiles
    • fixed an issue where the user could try to apply skills and attributes even if none had been loaded
  • v.1.5.0
    • extended the keybinding option for champion hotbar profiles
      • now up to 20 groups (each group contains one hotbar profile for each discipline)
    • included basic presets for warfare and fitness
      • presets provided by The Tank Club and Skinny Cheeks (thank you!)
      • these presets are dynamic and will automatically adjust to your level (up to 2100 CP)
    • changes to the text-based cp import:
      • added the option to reverse the reading order (name before value)
      • added the option to stop the import once the accounts available points are reached
      • fixed an issue where slottables would be slotted twice if they appeared twice in the text
      • The addon now searches for the word "slot" in the text - if found, this keyword will determine which champion points should be used on the champion bar. Otherwise the addon will try to slot all slottable imported skills starting at the beginning of the text.

  • v.1.4.4
    • added the option to save only the champion point hotbars to profiles and assign key binds
    • some minor ui tweaks
    • added a preset list for champion points (not yet filled)
  • v.1.4.3
    • added a warning when trying to apply skills regarding the change of the major gallop buff
      • if you select 'No' in the dialog, the addon will offer to switch the skills automatically
    • fixed an issue with a change in the skill order that came with one of the latest PTS patches
    • fixed an issue that could prevent the migration of skill lines when changing the ingame language
    • fixed an issue where the champion point hotbars wouldn't be read correctly
  • v.1.4.2
    • fixed an issue that was caused by PTS patch v.6.3.4 (the reimplementation of the championstar animation)
    • fixed an issue that could prevent the user from respeccing champion points (CP 2.0)
    • small ui tweaks in the champion point purchase request dialog
  • v.1.4.1
    • fixed an issue where the cp reminder for trials and arenas would be switched on by default and after a reload
  • v.1.4.0
    • added text based import for champion points (2.0)
    • added a trial cp reminder
    • fixed an ui issue with the save profile dialog

  • v.1.3.3
    • fixed an issue that came with v. 1.3.2
  • v. 1.3.2
    • extended tooltips for skills in the treeview
    • added support for the new champion system - only on pts of course
      • you can save your cp into the general profile or in separate cp profiles for each discipline
      • you can choose to save the cp profiles by char or account
      • you can import cp profiles as comma separated lists (more info on that feature coming soon)
  • v. 1.3.1
    • added export as text
      • list of skills is too long for the ingame textfield, so I split them up in three parts
      • like the link to skillfactory you will have to copy the texts to save them outside of eso
  • v. 1.3.0
    • added support for multiple profiles for each character
      • please note that champion points from the old cp system won't be saved for other profiles than the standard one since you don't want them to unnecessarily pollute your saved data after the update
      • if you want to respec, just save the skills you want to change to save storage space
      • you can go to a shrine and enter the morphs-only respec mode to apply your profile
    • added the options to remove a whole skill line from a build (useful to reduce the data for respec-profiles)
    • added plus/minus-buttons to the attribute points
    • fixed an issue, where empty slots in the hotbar wouldn't be saved/loaded correctly
    • fixed an issue in import from eso-skillfactory, where a missing mundus would prevent the following data from loading
    • started to change some code segments to get rid of the bad habit of German function names... :-)
  • v. 1.2.1
    • fixed an issue for non-cp-accounts which prevented the addon to work properly
    • fixed some minor ui issues
  • v. 1.2.0
    • added hotbars (click on the options-button at the top to show/hide them)
      • drag and drop skills from the list
    • added import/export to/from eso-skillfactory.com
    • added color coding for the skill types/lines to help finding conflicts
    • changed the name of the old cp-values to CP 1.0
      • old CP will still be shown after update 29 but not applied or imported
    • adjusted the skill mapping for the new armor passives in update 29
    • fixed an issue, where some skills would be wrongly identified as conflicting with existing ones
    • fixed an issue, where the addon would try to apply skills from unavailable skill lines
  • v. 1.1.1
    • on special request: additional auto save for cp and attributes if one of them is missing at login
  • v. 1.1.0
    • fixed an issue where attribute points were listed but not saved
    • found and fixed an issue where the skills would be mapped wrong when saved in a different language
    • added a plus button to the skill section
      • only visible if not maxed out
      • plus and minus also work to switch between morphs
    • the number of free skill points and the ones you need in order to apply your current data are now shown while you edit them
    • your skills are now color-coded
      • red if you can't apply them
      • green if they are already applied
      • orange if they are already at a higher rank than intended
  • v. 1.0.0
    • changed the way the data is stored (after the first login a ui-reload is recommended)
    • changed the way inactive skills are treated in the listing
    • the first time you log in to a character without any previous saved data, the current data will be saved automatically
    • fixed an issue with incorrect order of cp (ui only, don't worry)
    • added attribute points besides skills and cp (not important for the update 29 reset, but we never know)
    • the checkboxes at the top now only affect the applying of saved data, not the loading/saving-process itself
    • extended the information shown when trying to apply skills (now showing the actual needed skill points and potential conflicts with already applied skills)
    • added a migration process if you load data that was saved in a different language (skill types that are ordered alphabetically like open world or guilds would otherwise be incorrect)
    • some other minor bugfixes and changes
  • v. 0.9.3
    • minor bugfix - error message if you try to load data that isn't there
  • v. 0.9.2
    • some changes in the general UI
    • warning if you have less skill points than you need to apply your saved skills
    • possibility to change the skills
    • new parameter in the saved data to later fix the problem below
    • known issue: if you change the language of your game client, you can't read your old saved skills.
      • a solution is on it's way.
Optional Files (0)


Archived Files (46)
File Name
Version
Size
Uploader
Date
3.0.2
115kB
Irniben
09/12/21 01:40 AM
3.0.1
115kB
Irniben
09/10/21 09:02 AM
3.0.1
115kB
Irniben
09/05/21 09:57 AM
2.3.0
113kB
Irniben
08/05/21 02:23 PM
2.2.0
107kB
Irniben
07/30/21 12:25 PM
2.1.1
105kB
Irniben
06/01/21 10:33 AM
2.1.0
105kB
Irniben
05/30/21 12:03 PM
2.0.5
105kB
Irniben
04/26/21 01:12 PM
2.0.4
105kB
Irniben
04/25/21 08:20 AM
2.0.3
105kB
Irniben
04/15/21 03:45 PM
2.0.2
105kB
Irniben
04/09/21 11:09 AM
2.0.1
105kB
Irniben
04/06/21 05:10 AM
2.0.0
105kB
Irniben
04/05/21 10:02 AM
1.7.2
101kB
Irniben
03/29/21 11:02 AM
1.7.1
100kB
Irniben
03/22/21 11:36 AM
1.7.0
91kB
Irniben
03/20/21 03:34 AM
1.6.5
86kB
Irniben
03/13/21 11:21 AM
1.6.4
83kB
Irniben
03/11/21 04:17 PM
1.6.3
82kB
Irniben
03/11/21 11:24 AM
1.6.2
82kB
Irniben
03/10/21 09:51 AM
1.6.1
80kB
Irniben
03/09/21 04:05 PM
1.6.0
80kB
Irniben
03/09/21 06:52 AM
1.5.6
71kB
Irniben
03/08/21 04:51 PM
1.5.5
71kB
Irniben
03/08/21 10:19 AM
1.5.4
70kB
Irniben
03/08/21 09:05 AM
1.5.4
70kB
Irniben
03/08/21 06:15 AM
1.5.2
70kB
Irniben
03/07/21 10:40 AM
1.5.1
70kB
Irniben
03/07/21 05:37 AM
1.5.0
70kB
Irniben
03/04/21 12:14 PM
1.4.4
62kB
Irniben
02/26/21 08:09 AM
1.4.3
60kB
Irniben
02/24/21 08:28 AM
1.4.2
58kB
Irniben
02/22/21 12:30 PM
1.4.1
58kB
Irniben
02/21/21 03:34 PM
1.4.0
58kB
Irniben
02/21/21 09:13 AM
1.3.3
52kB
Irniben
02/18/21 02:28 PM
1.3.2
52kB
Irniben
02/18/21 09:41 AM
1.3.1
39kB
Irniben
02/16/21 03:51 PM
1.3.0
38kB
Irniben
02/06/21 12:49 PM
1.2.1
34kB
Irniben
02/03/21 04:37 PM
1.2.0
34kB
Irniben
02/03/21 05:30 AM
1.1.1
18kB
Irniben
01/24/21 01:25 PM
1.1.0
18kB
Irniben
01/24/21 10:02 AM
1.0.0
17kB
Irniben
01/22/21 02:02 PM
0.9.3
15kB
Irniben
01/17/21 04:43 PM
0.9.2
15kB
Irniben
01/17/21 02:19 PM
0.9
13kB
01/16/21 02:22 PM


Post A Reply Comment Options
Unread 09/19/21, 06:59 PM  
Xandaros
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 2
Uploads: 1
A couple things I noticed that could be better:

- You often have to re-enable mouse mode. For example, after deleting a profile, the window remains open, but you are controlling the camera again.
Similarly, opening csps does not automatically enable mouse mode.

- When selecting a CP profile, you can't click on the name. You can click on the icon on the left, the number of points in the profile, or between the buttons on the right. (In case of a preset, you can also click on the author's name), but you cannot click on the profile name. (Or the role, in case of a preset)
It would be nice if those were also clickable. (And maybe make the bit between the buttons non-clickable - the only way you ever click that is by accident)
Report comment to moderator  
Reply With Quote
Unread 09/13/21, 12:09 PM  
GregariousJB

Forum posts: 0
File comments: 116
Uploads: 0
Originally Posted by Irniben
Originally Posted by GregariousJB
Originally Posted by Irniben
I'm thinking about adding the option to make custom dynamic profiles out of the text import in the future but still have to figure out some things for that to be user-friendly.
This gives me hope, thank you.
Ok, I added it ;-) You can now create dynamic champion point profiles from text import - if the list you are importing is build that way. So it should contain the champion points sorted by priority.

From the change log:
  • Use rightclick when you click the import button to create a dynamic profile
  • When holding Ctrl at the same time the created profile will be account-wide
  • When holding Ctrl while doing a left-click code for a preset will be generated
  • All of these options won't warn you when they encounter problems - so make sure the text you're importing is without typos etc. (e.g. by importing it the usual way first)
  • If you are importing from a list where multiple entries for the same champion skill should be added up instead of replacing each other, hold Shift while clicking on the import button (works with any of the options above)

You can also find these options in the ingame help and in the tooltip.
I hope this will help you.
Oh wow, thank you for doing that!

This is a pretty major deal. I think I found the mention of this update in your description further down in the instruction area, but I'm betting there's a lot of people that would use this feature (Alcast builds, Xynode builds, etc). I think you should include it in the "Main features" list near the top so users will know their points can be dynamically added as they level up!
Report comment to moderator  
Reply With Quote
Unread 09/13/21, 11:06 AM  
Irniben
 
Irniben's Avatar
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 66
Uploads: 6
Originally Posted by GregariousJB
Originally Posted by Irniben
I'm thinking about adding the option to make custom dynamic profiles out of the text import in the future but still have to figure out some things for that to be user-friendly.
This gives me hope, thank you.
Ok, I added it ;-) You can now create dynamic champion point profiles from text import - if the list you are importing is build that way. So it should contain the champion points sorted by priority.

From the change log:
  • Use rightclick when you click the import button to create a dynamic profile
  • When holding Ctrl at the same time the created profile will be account-wide
  • When holding Ctrl while doing a left-click code for a preset will be generated
  • All of these options won't warn you when they encounter problems - so make sure the text you're importing is without typos etc. (e.g. by importing it the usual way first)
  • If you are importing from a list where multiple entries for the same champion skill should be added up instead of replacing each other, hold Shift while clicking on the import button (works with any of the options above)

You can also find these options in the ingame help and in the tooltip.
I hope this will help you.
Report comment to moderator  
Reply With Quote
Unread 09/12/21, 12:28 PM  
GregariousJB

Forum posts: 0
File comments: 116
Uploads: 0
Originally Posted by Irniben
I'm thinking about adding the option to make custom dynamic profiles out of the text import in the future but still have to figure out some things for that to be user-friendly.
This gives me hope, thank you.
Report comment to moderator  
Reply With Quote
Unread 09/12/21, 10:10 AM  
milkchai
 
milkchai's Avatar

Forum posts: 0
File comments: 18
Uploads: 0
Originally Posted by Irniben
Thanks for making me aware and sorry for the trouble. I just uploaded a fix (I hope).
no trouble at all, i appreciate the addon! thank you so much :)
Report comment to moderator  
Reply With Quote
Unread 09/12/21, 01:47 AM  
Irniben
 
Irniben's Avatar
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 66
Uploads: 6
Originally Posted by GregariousJB
And if I'm on the right track, would it be difficult to transform a custom preset into a default one using the interface?
Yes, that is possible - the file you will need to edit is presets.lua in the data subfolder of the addon. Just make sure to backup the file in case minion replaces it while updating.
When doing a text-based import you can hold down ctrl+shift while clicking on the import button. This will automatically generate the code you need - just fill in a name etc and copy it to the mentioned file (with a new number). Note, that in this mode the addon will not ask you for corrections if any name isn't recognized so make sure there are no typos (e.g. by importing the text the normal way first).

I'm thinking about adding the option to make custom dynamic profiles out of the text import in the future but still have to figure out some things for that to be user-friendly.
Report comment to moderator  
Reply With Quote
Unread 09/12/21, 01:41 AM  
Irniben
 
Irniben's Avatar
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 66
Uploads: 6
Originally Posted by milkchai
hi, can confirm i'm also getting the ui error when trying to apply points, as follows:

Code:
user:/AddOns/CarosSkillPointSaver/csps_cp2.lua:844: attempt to index a nil value
stack traceback:'
Thanks for making me aware and sorry for the trouble. I just uploaded a fix (I hope).
Report comment to moderator  
Reply With Quote
Unread 09/11/21, 09:32 PM  
milkchai
 
milkchai's Avatar

Forum posts: 0
File comments: 18
Uploads: 0
hi, can confirm i'm also getting the ui error when trying to apply points, as follows:

Code:
user:/AddOns/CarosSkillPointSaver/csps_cp2.lua:844: attempt to index a nil value
stack traceback:
user:/AddOns/CarosSkillPointSaver/csps_cp2.lua:844: in function 'CSPS.cp2ApplyConfirm'
--- more info --- <Locals> respecNeeded = F, hotbarsOnly = [table:1]{}, changeValues = T, unslottedSkills = [table:2]{}, i = 1, v = [table:3]{1 = 66}, skToSlot = [table:4]{66 = T}, j = 2, altSkill = 0 </Locals>
user:/AddOns/CarosSkillPointSaver/csps_ui.lua:359: in function 'm_callback'
--- more info --- <Locals> dialog = ud </Locals>
/EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:77: in function 'HandleCallback'
--- more info --- <Locals> clickedButton = ud, dialog = ud, instanceId = 0 </Locals>
/EsoUI/Libraries/ZO_KeybindButton/ZO_KeybindButton.lua:194: in function 'ZO_KeybindButtonMixin:OnClicked'
--- more info --- <Locals> self = ud, visible = T </Locals>
/EsoUI/Libraries/ZO_KeybindButton/ZO_KeybindButton.lua:265: in function 'ZO_KeybindButtonTemplate_OnMouseUp'
--- more info --- <Locals> self = ud, button = 1, upInside = T </Locals>
ZO_Dialog1Button2_MouseUp:3: in function '(main chunk)'
--- more info --- <Locals> self = ud, button = 1, upInside = T, ctrl = F, alt = F, shift = F, command = F </Locals>
Report comment to moderator  
Reply With Quote
Unread 09/11/21, 06:29 PM  
GregariousJB

Forum posts: 0
File comments: 116
Uploads: 0
Originally Posted by Irniben
Originally Posted by GregariousJB
Unless I'm missing something, which is possible. The UI is challenging at first. Is this what the "Points: dynamic" column means in the Presets tab? Can we get dynamic points for Custom profiles as well?

Sorry for the late reply - yes that's what the dynmic profiles are for. At the current point it's not possible to do this for custom presets because when you load something via text import the order in which the text contains the cp will only be regarded if you limit the import to your current level. Afterwards it won't be saved, so when you import more cp than you currently can apply, the addon won't know which of them to load and which to ignore at a later point.
I'm not 100% sure I understand this, but just for the sake of argument - You're saying that it's not possible to make "custom" presets dynamic, but the default presets are dynamic. So how do we make a default preset with dynamic points? It's all in the addon files I'm guessing? presets.lua? Would replacing one of those (or adding one, taking care to number it correctly) work to continuously apply points to a build as the character gains more and more Champion Points?

And if I'm on the right track, would it be difficult to transform a custom preset into a default one using the interface?

With the max CP level of 3600 being very hard to reach - most players still in the hundreds or 1000's range - people are constantly gaining more and more CP over time. I imagine this means that a dynamic preset is even more useful to most players so their build can be re-applied and points are spent dynamically any time they want to spend what they have.

Just some food for thought. Thank you for this addon.
Report comment to moderator  
Reply With Quote
Unread 09/11/21, 05:03 PM  
TAV

Forum posts: 0
File comments: 1
Uploads: 0
I got this error when apllying CP

user:/AddOns/CarosSkillPointSaver/csps_cp2.lua:844: attempt to index a nil value
stack traceback:
user:/AddOns/CarosSkillPointSaver/csps_cp2.lua:844: in function 'CSPS.cp2ApplyConfirm'
|caaaaaa<Locals> respecNeeded = F, hotbarsOnly = [table:1]{}, changeValues = T, unslottedSkills = [table:2]{}, i = 1, v = [table:3]{1 = 66}, skToSlot = [table:4]{85 = T}, j = 4, altSkill = 0 </Locals>|r
user:/AddOns/CarosSkillPointSaver/csps_ui.lua:359: in function 'm_callback'
|caaaaaa<Locals> dialog = ud </Locals>|r
/EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:77: in function 'HandleCallback'
|caaaaaa<Locals> clickedButton = ud, dialog = ud, instanceId = 8 </Locals>|r
/EsoUI/Libraries/ZO_KeybindButton/ZO_KeybindButton.lua:194: in function 'ZO_KeybindButtonMixin:OnClicked'
|caaaaaa<Locals> self = ud, visible = T </Locals>|r
/EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:1248: in function 'ZO_Dialogs_HandleButtonForKeybind'
|caaaaaa<Locals> dialog = ud, keybind = "DIALOG_PRIMARY", handledButton = F, i = 1, btn = ud </Locals>|r
/EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:1260: in function 'ZO_Dialogs_ButtonKeybindPressed'
|caaaaaa<Locals> keybind = "DIALOG_PRIMARY", dialog = ud </Locals>|r
:1: in function '(main chunk)'
|caaaaaa<Locals> keybind = "DIALOG_PRIMARY" </Locals>|r
Last edited by TAV : 09/11/21 at 05:05 PM.
Report comment to moderator  
Reply With Quote
Unread 09/10/21, 09:11 AM  
Irniben
 
Irniben's Avatar
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 66
Uploads: 6
Originally Posted by Th3M3nT0r
It not working for me. I cant apply preset in-game. When press apply it pop up window with my preset, then i press confirm in this window and nothing happen ;( Window still appear and CP not applied ;(
I'm not really sure I know what exactly you did and where the problem occured. Can you try to tell me step by step? Please note, that you would have to check the coloured boxes at the topleft corner and click on the apply button next to them to apply your champion points after they have been loaded into the addon.
Report comment to moderator  
Reply With Quote
Unread 09/10/21, 09:07 AM  
Irniben
 
Irniben's Avatar
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 66
Uploads: 6
Originally Posted by GregariousJB
Unless I'm missing something, which is possible. The UI is challenging at first. Is this what the "Points: dynamic" column means in the Presets tab? Can we get dynamic points for Custom profiles as well?

Sorry for the late reply - yes that's what the dynmic profiles are for. At the current point it's not possible to do this for custom presets because when you load something via text import the order in which the text contains the cp will only be regarded if you limit the import to your current level. Afterwards it won't be saved, so when you import more cp than you currently can apply, the addon won't know which of them to load and which to ignore at a later point.
Last edited by Irniben : 09/10/21 at 09:08 AM.
Report comment to moderator  
Reply With Quote
Unread 09/09/21, 06:33 AM  
Th3M3nT0r

Forum posts: 0
File comments: 16
Uploads: 0
It not working for me. I cant apply preset in-game. When press apply it pop up window with my preset, then i press confirm in this window and nothing happen ;( Window still appear and CP not applied ;(
Last edited by Th3M3nT0r : 09/09/21 at 06:33 AM.
Report comment to moderator  
Reply With Quote
Unread 08/20/21, 04:37 PM  
GregariousJB

Forum posts: 0
File comments: 116
Uploads: 0
I have a dream to be able to import from Alcast's site an entire, single, 2000+ CP build into an addon, only pay 3000 gold once to get it started, and apply it to my character when I'm only around 900 CP. Then, continue to apply it as I gain more CP over time without needing to pay 3000 gold each time (unless it changes of course), and without needing to keep alt-tabbing back and forth between his build page and my CP window to make sure I have the right CP points set every time I get 10 or so CP points to spend.

Am I able to do that with this addon?

Importing works correctly and I have 2 individual CP-only profiles saved for each Fitness and Warfare trees, but when I click on the checkmark to apply a larger 500+ CP point build onto my current 300+ one, the addon wants me to spend 3000 gold. I've checked, and I'm 99% sure the 3000 gold expenditure is unnecessary since it's simply adding onto what I currently have, not removing anything.

I was hoping it would go, "Ok, the user has A B and C perks already, so we only need to apply X Y and Z, but there's not enough CP points so we'll just do X for now".

Unless I'm missing something, which is possible. The UI is challenging at first. Is this what the "Points: dynamic" column means in the Presets tab? Can we get dynamic points for Custom profiles as well?

In any case, thank you for this addon.

Report comment to moderator  
Reply With Quote
Unread 08/08/21, 09:49 AM  
hansolo94

Forum posts: 0
File comments: 2
Uploads: 0
Originally Posted by Irniben
Originally Posted by hansolo94
The preset for CP is a time saver!

By any chance will you add a ready-made preset for attributes and skills as well from Alcast or anything like that? It took me ages to respec my 9 alt. Having a skill preset also meant any player could play a new class after respec without spending 30min alt-tab at a website
Did you try the import function for eso-skillfactory? Just go to eso-skillfactory.com and choose a build you like. Then click on "clone build" to get the long version of the build's url. Copy that to the clipboard and in CSPS open the Import/Export-field (via the options button in the top-right corner) to paste the link and import the build.
Yes I did and it work wonderfully. However, using the search bar, not all build are there e.g tank build. Most are outdated
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: