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Updated:02/26/21 08:09 AM
Created:01/16/21 02:22 PM
Monthly downloads:4,263
Total downloads:5,517
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6.2.5
Caro's Skill Point Saver  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 1.4.4
by: Irniben [More]
Open the UI with /csps or specify a keybind.

Main features:
- Save your build for after update 29 or for character respeccing
- Import/export your build data
- Create and manage profiles for the new champion system 2.0
-- Profiles can be saved for the whole account or for the current character

- NEW FEATURE: text-based import for the new champion system (see below)

The coming update 29 will reset skills and championpoints. This addon is intended to save your skills and CPs before the upcoming update and, afterwards, put them back the way they were (giving you the option to edit them first). You can also use this addon to create profiles for respeccing your character or import/export builds.

Saving data:
1. Click on 'Read current data'.
2. Optionally, click on the plus/minus next to your skills to add/remove a skill point. (You will be able to edit your skills later, too.)
3. Click on 'Save shown data'. All skills, attributes and CP are saved.

Loading saved data (see below for respeccing):

1. Click on 'Load saved data'.
2. At the top, select which data you want to apply (skills, attributes, CP).
3. Optionally, click on the plus/minus next to your skills to add/remove a skill point.
4. Click on 'Apply loaded data'. Your selected data is applied.
5. Click on the options button (topright corner) to toggle the hotbar. The hotbar skills have to be applied separately.

Create profiles for respecing:
You may use the plus and minus right of the profile dropdown box to create/delete new profiles. If you want to use this for respeccing you can delete all skills from the build that shall not be changed - this saves storage space and makes the profile more clear to read. Just go to the shrine and get into morph respec mode to apply the profile - you don't need to reset all your skills to do that.



Import/export data:
1. Click on the options button to open the import/export section.
2. Select the platform (for now, eso-skillfactory.com only)
3. Generate a link from your current displayed build and copy it to your browser (ctrl+c).
4. Insert a link from your browser (ctrl+v) and import it as your new build.
5. You will be able to edit the build between importing and applying it.

The "old" CPs are saved and still shown after update 29, but won't be applied for they can't be transferred to the new system. But there is a new easy way to set your CP:

Champion point import (text based):
-- If you find a useful cp setup in a guide etc. you can now easily import it into the game
-- No need to manually enter your champion points - just copy them into the addon
-- As long as there is a number followed by the English name of a champion skill, the addon will automatically import the champion point distribution you copied
-- To reduce the possibility of mistakes the three champion disciplines have to be imported separately


Planned for the future:
- import/export for more platforms
- integration of the champion point hotbar profiles with dressingroom / alphagear sets

Attention for update 29: Please test on a twink first after the update, as I can't guarantee that the changes from Update 29 won't effect the addon's funcionality (though I test everything on the pts of course).

Current languages: English, German (if you would like to translate to other languages, contact me)

Many thanks to Baertram for his invaluable help!
Many thanks to Keldor for allowing me to use his mappings for eso-skillfactory and for his great work with that website.
- v.1.4.4
-- added the option to save only the champion point hotbars to profiles and assign key binds
-- some minor ui tweaks
-- added a preset list for champion points (not yet filled)

- v.1.4.3
-- added a warning when trying to apply skills regarding the change of the major gallop buff
-- -- if you select 'No' in the dialog, the addon will offer to switch the skills automatically
-- fixed an issue with a change in the skill order that came with one of the latest PTS patches
-- fixed an issue that could prevent the migration of skill lines when changing the ingame language
-- fixed an issue where the champion point hotbars wouldn't be read correctly

- v.1.4.2
-- fixed an issue that was caused by PTS patch v.6.3.4 (the reimplementation of the championstar animation)
-- fixed an issue that could prevent the user from respeccing champion points (CP 2.0)
-- small ui tweaks in the champion point purchase request dialog

- v.1.4.1
-- fixed an issue where the cp reminder for trials and arenas would be switched on by default and after a reload

- v.1.4.0
-- added text based import for champion points (2.0)
-- added a trial cp reminder
-- fixed an ui issue with the save profile dialog


- v.1.3.3
-- fixed an issue that came with v. 1.3.2

- v. 1.3.2
-- extended tooltips for skills in the treeview
-- added support for the new champion system - only on pts of course
-- -- you can save your cp into the general profile or in separate cp profiles for each discipline
-- -- you can choose to save the cp profiles by char or account
-- -- you can import cp profiles as comma separated lists (more info on that feature coming soon)

- v. 1.3.1
-- added export as text
-- -- list of skills is too long for the ingame textfield, so I split them up in three parts
-- -- like the link to skillfactory you will have to copy the texts to save them outside of eso

- v. 1.3.0
-- added support for multiple profiles for each character
-- -- please note that champion points from the old cp system won't be saved for other profiles than the standard one since you don't want them to unnecessarily pollute your saved data after the update
-- -- if you want to respec, just save the skills you want to change to save storage space
-- -- you can go to a shrine and enter the morphs-only respec mode to apply your profile
-- added the options to remove a whole skill line from a build (useful to reduce the data for respec-profiles)
-- added plus/minus-buttons to the attribute points
-- fixed an issue, where empty slots in the hotbar wouldn't be saved/loaded correctly
--fixed an issue in import from eso-skillfactory, where a missing mundus would prevent the following data from loading
-- started to change some code segments to get rid of the bad habit of German function names... :-)

- v. 1.2.1
-- fixed an issue for non-cp-accounts which prevented the addon to work properly
-- fixed some minor ui issues

- v. 1.2.0
-- added hotbars (click on the options-button at the top to show/hide them)
-- --- drag and drop skills from the list
-- added import/export to/from eso-skillfactory.com
-- added color coding for the skill types/lines to help finding conflicts
-- changed the name of the old cp-values to CP 1.0
-- --- old CP will still be shown after update 29 but not applied or imported
-- adjusted the skill mapping for the new armor passives in update 29
-- fixed an issue, where some skills would be wrongly identified as conflicting with existing ones
-- fixed an issue, where the addon would try to apply skills from unavailable skill lines

- v. 1.1.1
--- on special request: additional auto save for cp and attributes if one of them is missing at login

- v. 1.1.0
--- fixed an issue where attribute points were listed but not saved
--- found and fixed an issue where the skills would be mapped wrong when saved in a different language
--- added a plus button to the skill section
--- --- only visible if not maxed out
--- --- plus and minus also work to switch between morphs
--- the number of free skill points and the ones you need in order to apply your current data are now shown while you edit them
--- your skills are now color-coded
--- --- red if you can't apply them
--- --- green if they are already applied
--- --- orange if they are already at a higher rank than intended

- v. 1.0.0
--- changed the way the data is stored (after the first login a ui-reload is recommended)
--- changed the way inactive skills are treated in the listing
--- the first time you log in to a character without any previous saved data, the current data will be saved automatically
--- fixed an issue with incorrect order of cp (ui only, don't worry)
--- added attribute points besides skills and cp (not important for the update 29 reset, but we never know)
--- the checkboxes at the top now only affect the applying of saved data, not the loading/saving-process itself
--- extended the information shown when trying to apply skills (now showing the actual needed skill points and potential conflicts with already applied skills)
--- added a migration process if you load data that was saved in a different language (skill types that are ordered alphabetically like open world or guilds would otherwise be incorrect)
--- some other minor bugfixes and changes

- v. 0.9.3
-- minor bugfix - error message if you try to load data that isn't there

- v. 0.9.2
--- some changes in the general UI
--- warning if you have less skill points than you need to apply your saved skills
--- possibility to change the skills
--- new parameter in the saved data to later fix the problem below
--- known issue: if you change the language of your game client, you can't read your old saved skills.
--- --- a solution is on it's way.
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Archived Files (16)
File Name
Version
Size
Uploader
Date
1.4.3
60kB
Irniben
02/24/21 08:28 AM
1.4.2
58kB
Irniben
02/22/21 12:30 PM
1.4.1
58kB
Irniben
02/21/21 03:34 PM
1.4.0
58kB
Irniben
02/21/21 09:13 AM
1.3.3
52kB
Irniben
02/18/21 02:28 PM
1.3.2
52kB
Irniben
02/18/21 09:41 AM
1.3.1
39kB
Irniben
02/16/21 03:51 PM
1.3.0
38kB
Irniben
02/06/21 12:49 PM
1.2.1
34kB
Irniben
02/03/21 04:37 PM
1.2.0
34kB
Irniben
02/03/21 05:30 AM
1.1.1
18kB
Irniben
01/24/21 01:25 PM
1.1.0
18kB
Irniben
01/24/21 10:02 AM
1.0.0
17kB
Irniben
01/22/21 02:02 PM
0.9.3
15kB
Irniben
01/17/21 04:43 PM
0.9.2
15kB
Irniben
01/17/21 02:19 PM
0.9
13kB
01/16/21 02:22 PM


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Unread 02/24/21, 02:22 AM  
Irniben
 
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Re: Hacking, Sorry...

Thank you for your comment.

Originally Posted by ithildae
I made a save of a character with the most recent version on the live server. Copying over the saved variables file to pts does not work. So I saved the same character on pts, the pasted the live data to the pts character. I clipped everything after the character ID number...
I don't know which server you're playing on. Because you said "same character" I asume EU which is mirrored right now. In that case you can just copy the sv and change the first entry from "EU Megaserver" to "PTS". Otherwise your way should work just fine.

Originally Posted by ithildae
When I went back to the pts to load the skillpoints, everything was almost perfect. The error came in with the antiquities system. The pts version claimed that I did not meet all requirements for the points. It emptied my points from the Scrying Rank, and from Dilation. Not sure if ID's or something else changed.
Oh, what the... They changed the order of the skills in that skill line. Pretty sure that wasn't the case before the newest patch - but nothing in the natch potes - thank you for telling me, would have been a pain if I didn't notice that before it went live. I'll have to include that in the update migration routine. Will try to do that today or tomorrow.

Originally Posted by ithildae
When the update drops, most of us will not need points in Rapid Maneuvers any longer, but will instead need a point in the top passive, Continuous Assault. (This is in the Cyrodiil PvP Assualt skills) A note to mention that would be really nice in the restore.
That's a great idea - I will definitely include that. Thanks!

Originally Posted by ithildae
Last thing: Is it possible to keep the cursor in user mode after clicking/hitting enter for the addon? A lot of addons have the same issue, but it is a pain to need to keep hitting '.' so that my cursor is active in the addon after every action I take.
Yeah, that is indeed a problem for many addons. But I don't think I can avoid that if I don't want to anchor the addon to a specific UI scene. What you can do is just open the skill window or any other UI element in the background - so the cursor will stay active while you're in the addon.
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Unread 02/23/21, 06:53 PM  
ithildae

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Hacking, Sorry...

I wanted to test things, with the upgrade coming in two weeks. I have too many characters to want to do things by hand or screenshot.

I made a save of a character with the most recent version on the live server. Copying over the saved variables file to pts does not work. So I saved the same character on pts, the pasted the live data to the pts character. I clipped everything after the character ID number:

[<CharID>] =
{
</snip>
},

When I went back to the pts to load the skillpoints, everything was almost perfect. The error came in with the antiquities system. The pts version claimed that I did not meet all requirements for the points. It emptied my points from the Scrying Rank, and from Dilation. Not sure if ID's or something else changed.

One More:

When the update drops, most of us will not need points in Rapid Maneuvers any longer, but will instead need a point in the top passive, Continuous Assault. (This is in the Cyrodiil PvP Assualt skills) A note to mention that would be really nice in the restore.

Last thing: Is it possible to keep the cursor in user mode after clicking/hitting enter for the addon? A lot of addons have the same issue, but it is a pain to need to keep hitting '.' so that my cursor is active in the addon after every action I take.

Thanks for the Addon!!! It is a godsend.
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Unread 02/21/21, 05:46 PM  
iiJonno
 
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Originally Posted by Irniben
Oh, that should be turned off by default and only appear if manually activated in the addon's menu. Ok, just fixed that, will upload it in a second - thanks for making me aware.

Originally Posted by iiJonno
any chance of adding an option to turn off the chat spam when entering a trial please
thankyou
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Unread 02/21/21, 03:28 PM  
Irniben
 
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Oh, that should be turned off by default and only appear if manually activated in the addon's menu. Ok, just fixed that, will upload it in a second - thanks for making me aware.

Originally Posted by iiJonno
any chance of adding an option to turn off the chat spam when entering a trial please
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Unread 02/21/21, 03:07 PM  
iiJonno
 
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any chance of adding an option to turn off the chat spam when entering a trial please
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Unread 02/19/21, 05:12 PM  
ronin83-de

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nono we have to thank you for this esp. when the reset hits. before your addon i made several screenshots just to be able to set up my chars again. what a pain... it would be this way.

so thank you for this add on

Originally Posted by Irniben
Oh - so sorry, just fixed that and uploaded a bugfix. Thanks for making me aware of that!

Originally Posted by ronin83-de
Hi there,

caught a bug with the current version. was just overwriting my existing save and it didnt work.

Bugcatcher says:

Code:
user:/AddOns/CarosSkillPointSaver/csps_ui.lua:67: attempt to index a nil value
stack traceback:
user:/AddOns/CarosSkillPointSaver/csps_ui.lua:67: in function 'm_callback'
<Locals> dialog = ud </Locals>
EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:77: in function 'HandleCallback'
<Locals> clickedButton = ud, dialog = ud, instanceId = 0 </Locals>
EsoUI/Libraries/ZO_KeybindButton/ZO_KeybindButton.lua:194: in function 'ZO_KeybindButtonMixin:OnClicked'
<Locals> self = ud, visible = T </Locals>
EsoUI/Libraries/ZO_KeybindButton/ZO_KeybindButton.lua:265: in function 'ZO_KeybindButtonTemplate_OnMouseUp'
<Locals> self = ud, button = 1, upInside = T </Locals>
ZO_Dialog1Button2_MouseUp:3: in function '(main chunk)'
<Locals> self = ud, button = 1, upInside = T, ctrl = F, alt = F, shift = F, command = F </Locals>
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Unread 02/18/21, 02:44 PM  
Irniben
 
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Oh - so sorry, just fixed that and uploaded a bugfix. Thanks for making me aware of that!

Originally Posted by ronin83-de
Hi there,

caught a bug with the current version. was just overwriting my existing save and it didnt work.

Bugcatcher says:

Code:
user:/AddOns/CarosSkillPointSaver/csps_ui.lua:67: attempt to index a nil value
stack traceback:
user:/AddOns/CarosSkillPointSaver/csps_ui.lua:67: in function 'm_callback'
<Locals> dialog = ud </Locals>
EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:77: in function 'HandleCallback'
<Locals> clickedButton = ud, dialog = ud, instanceId = 0 </Locals>
EsoUI/Libraries/ZO_KeybindButton/ZO_KeybindButton.lua:194: in function 'ZO_KeybindButtonMixin:OnClicked'
<Locals> self = ud, visible = T </Locals>
EsoUI/Libraries/ZO_KeybindButton/ZO_KeybindButton.lua:265: in function 'ZO_KeybindButtonTemplate_OnMouseUp'
<Locals> self = ud, button = 1, upInside = T </Locals>
ZO_Dialog1Button2_MouseUp:3: in function '(main chunk)'
<Locals> self = ud, button = 1, upInside = T, ctrl = F, alt = F, shift = F, command = F </Locals>
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Unread 02/18/21, 02:21 PM  
ronin83-de

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Hi there,

caught a bug with the current version. was just overwriting my existing save and it didnt work.

Bugcatcher says:

Code:
user:/AddOns/CarosSkillPointSaver/csps_ui.lua:67: attempt to index a nil value
stack traceback:
user:/AddOns/CarosSkillPointSaver/csps_ui.lua:67: in function 'm_callback'
<Locals> dialog = ud </Locals>
EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:77: in function 'HandleCallback'
<Locals> clickedButton = ud, dialog = ud, instanceId = 0 </Locals>
EsoUI/Libraries/ZO_KeybindButton/ZO_KeybindButton.lua:194: in function 'ZO_KeybindButtonMixin:OnClicked'
<Locals> self = ud, visible = T </Locals>
EsoUI/Libraries/ZO_KeybindButton/ZO_KeybindButton.lua:265: in function 'ZO_KeybindButtonTemplate_OnMouseUp'
<Locals> self = ud, button = 1, upInside = T </Locals>
ZO_Dialog1Button2_MouseUp:3: in function '(main chunk)'
<Locals> self = ud, button = 1, upInside = T, ctrl = F, alt = F, shift = F, command = F </Locals>
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Unread 02/17/21, 01:38 PM  
Irniben
 
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Originally Posted by wambo
In the past content creators like Alcast provided CP allocations in steps like 160 - 300 -500 -810
I think something similar should be good enough. You could check for the CP level, select the next lowest preset and use 1-2 stars to dump "leftovers" - if you want to automate it somehow.
Thanks for the feedback! That's kind of what I'm planning. I'm also thinking about another way to save the presets. For example, if you have skill A, skill B, skill C, the preset could have a save data like "A: 50; B: 50; C: 40" - but if you only have 100 points to spend, you completely miss out on skill C. So I'm thinking about saving something like "A: 20; B: 20; C: 10; A: 40; B: 40; C: 30; A: 50; B: 50; C 50", so the addon would only try to allocate higher numbers into skills once it made sure there are enough to spend for the other skills. But of course that is still a work in progress and not yet finished. But that is only an idea for the future, at first I will propably use the typical stepwise setups you mentioned.

Originally Posted by wambo
- ability to adjust profiles in the addon, and not just by adjusting real CPs and saving them
=> That function is ready - I will try to upload a new update tomorrow, so you can test this on PTS. yourself.

Originally Posted by wambo
- ability to copy profiles
=> Also ready - you can load a preset and then save it under a new profile (but without the dynamically distributed cps mentioned above).

Originally Posted by wambo
This one is niche but depending whether you can change the slottables just via addon:
- functions to integrate the addon into common "gear swapping" addons (like Alphagear already does)
Oh - that is an interessting idea. I will definitely think about it. But more in the not-so-near-future - as you said it's niche.
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Unread 02/17/21, 10:43 AM  
wambo
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Yes, I'm officially a blind idiot :-/

There's 1 or 2 CP respec addons that offer user and account wide profiles.
I was using ChampionpointsSlots until now, but this looks really promising. Since that one is not developed anymore, it wont be adopted for CP 2.0 so I will most likely swap when it hits live.


In the past content creators like Alcast provided CP allocations in steps like 160 - 300 -500 -810
I think something similar should be good enough. You could check for the CP level, select the next lowest preset and use 1-2 stars to dump "leftovers" - if you want to automate it somehow.
People are already formulating strategies:
https://www.youtube.com/watch?v=FjNMBgC-ns8


A few things I really appreciate about CP addons:
- ability to adjust profiles in the addon, and not just by adjusting real CPs and saving them
- ability to copy profiles
This one is niche but depending whether you can change the slottables just via addon:
- functions to integrate the addon into common "gear swapping" addons (like Alphagear already does)
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Unread 02/14/21, 03:50 PM  
Irniben
 
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What Orejana said ;-) But you're right, it is not at the most central point in the description right now. Once update 29 is done and the use of this addon will shift more to respeccing, I will definitely change that. For now I think the part about saving your skills for after the update is the most important thing.

Just to let you know, at the moment I'm working on the integration of the new champion system and I'm quite happy about how this turns out. After the update addons won't need the old buggy way to set cps for you, where you would have to confirm them manually - it's all more straight forward now. So far I included the cp in the treeview I already have, sorting the skills by the number of skills you need to unlock first. You will be able to move your mouse over a skill to see the skills it's connected. You can either save the cp together with the other build data like before the update or use separate champion point profiles.

Because that's something I was always missing in the other cp profile addons, I categorized those profiles: you can save custom profiles for a specific char (like blue cps for a healer that's also a dd) or for the whole account (red cps in trials). And I'm also planning to include built-in presets in the future, but still have to figure out, how to compensate for the big cp-gap we will have between players after the update. Still a lot of work to do, but I just wanted to share the progress.

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Unread 02/14/21, 03:31 PM  
Orejana
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I was referring to this section: (right below your quote)
Create profiles for respecing:
You may use the plus and minus right of the profile dropdown box to create/delete new profiles. If you want to use this for respeccing you can delete all skills from the build that shall not be changed - this saves storage space and makes the profile more clear to read. Just go to the shrine and get into morph respec mode to apply the profile - you don't need to reset all your skills to do that.
Originally Posted by wambo
when I wonder how to load saved skills:



It doesn't mention anything about the the shrine, or unmorphing.
Just that I cant find it after looking for it again, should be a sign that its not idiot proof

Or are we talking about the description INSIDE the addon? I didnt look at that yet.
Last edited by Orejana : 02/14/21 at 03:31 PM.
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Unread 02/14/21, 03:07 PM  
wambo
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when I wonder how to load saved skills:

Loading saved data:
1. Click on 'Load saved data'.
2. At the top, select which data you want to apply (skills, attributes, CP).
3. Optionally, click on the plus/minus next to your skills to add/remove a skill point.
4. Click on 'Apply loaded data'. Your selected data is applied.
5. Click on the options button (topright corner) to toggle the hotbar. The hotbar skills have to be applied separately.
It doesn't mention anything about the the shrine, or unmorphing.
Just that I cant find it after looking for it again, should be a sign that its not idiot proof

Or are we talking about the description INSIDE the addon? I didnt look at that yet.
Last edited by wambo : 02/14/21 at 03:08 PM.
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Unread 02/14/21, 10:34 AM  
Orejana
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Originally Posted by wambo
How is the respeccing handled?

Do I need to go to the wayshrine and remove all skill points?
Do I need to unmorph the skills I will need?
(Edit again: found in changelog - maybe we should find that in the description?)
This is stated in the description. If you only want to change morphs: You don't need to remove your morphs, you can simply go to the shrine, enter morph respecc mode and then apply your profile. The addon will remove and set the morphs as needed.

Originally Posted by wambo
Is it gonna notify my if I forgot to unmorph a skill / dont have enough skillpoints available?
(Edit: nvm the last part found it in changelog)

I love the idea, but the reason I hardly ever used it when it worked (maybe it still does) with Superstar is that it needed me to fully respecc and took time :-/

So looks like I'll go and try this
Yes, when you try to apply it tells you the number of conflicts and specifies where these conflicts are. Same for attributes and CP.
Last edited by Orejana : 02/14/21 at 10:36 AM.
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Unread 02/14/21, 04:13 AM  
wambo
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How is the respeccing handled?

Do I need to go to the wayshrine and remove all skill points?
Do I need to unmorph the skills I will need?
(Edit again: found in changelog - maybe we should find that in the description?)
Is it gonna notify my if I forgot to unmorph a skill / dont have enough skillpoints available?
(Edit: nvm the last part found it in changelog)

I love the idea, but the reason I hardly ever used it when it worked (maybe it still does) with Superstar is that it needed me to fully respecc and took time :-/

So looks like I'll go and try this
Last edited by wambo : 02/14/21 at 04:16 AM.
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