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Flames of Ambition (6.3.5)
Updated:05/08/21 01:11 PM
Created:04/30/21 02:31 PM
Monthly downloads:1,735
Total downloads:1,748
Favorites:13
MD5:
6.3.5
QuickMapNav
Version: 2.6
by: Masteroshi430 [More]
EN
QuickMapNav displays the names of the surrounding areas which helps to figure out Tamriel's geography, these names are clickable and help you to navigate from map to map.

Enjoy & have fun.


FR
QuickMapNav affiche les noms des zones voisines vous aidant à mieux vous repérer géographiquement dans Tamriel, de plus, ces noms sont cllquables, vous permettant d'afficher ces cartes.

Bon amusement !


DE
QuickMapNav zeigt die Namen der umliegenden Gebiete an, um Tamriels Geografie herauszufinden. Diese Namen sind anklickbar und helfen Ihnen, von Karte zu Karte zu navigieren.

Viel Spaß dabei!


RU
QuickMapNav отображает названия соседних карт, помогая вам лучше определить географическое положение в Тамриэле, кроме того, эти названия кликабельны, что позволяет отображать эти карты.

чувствуйте себя как дома.



EXPERIMENTAL MULTI LANGUAGE VERSION WILL COME WITH V3.0 BLACKWOOD
v3.0 (coming soon after the Blackwood update)
- Added Blackwood links
- Multilanguage support (beta) [ please report glitches & bugs with a screenshot in the comment section ]
- Linked Deshaan & Clockwork City
- Linked Deshaan & Coldharbour
- Added Stirk
- Added version number in the AddOn name

v2.6
- Don't display top center location links when the ingame white mouseover text is displayed on map (if you see one I missed, post all infos in the comment section)

v2.5
- That version should display approximately the same on all screen resolutions

v2.4
- Used alpha parameter to slighly blend the font color with the map

v2.3
- Black Ink (switched to black font color)

v2.2
- Fixed the accuracy of some links/names locations on the maps

v2.1
- Added non-clickable Blackwood links (of course they will be clickable for V3.0 coming after the Blackwood update)

v2.0
- Headshoted the display bug with a Царь-пушка

v1.2
- Added Blackreach

v1.1
- Added Eyevea & Grayhome
- Cleaned a bit the code

v1.0
- Initial Release
Archived Files (9)
File Name
Version
Size
Uploader
Date
2.5
12kB
Masteroshi430
05/07/21 11:16 AM
2.4
12kB
Masteroshi430
05/06/21 01:36 AM
2.3
11kB
Masteroshi430
05/05/21 02:27 PM
2.2
12kB
Masteroshi430
05/04/21 04:20 PM
2.1
11kB
Masteroshi430
05/04/21 04:48 AM
2.0
11kB
Masteroshi430
05/02/21 04:20 PM
1.2
11kB
Masteroshi430
05/02/21 10:19 AM
1.1
11kB
Masteroshi430
05/01/21 03:24 PM
1.0
10kB
Masteroshi430
04/30/21 02:31 PM


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Unread 05/03/21, 05:38 AM  
daimon
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Pretty cool idea. I'm amazed this hasnt been done before or part of the base game.
Thanks!
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Unread 05/01/21, 06:17 AM  
DaBear78
 
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Re: Re: Localization?

Originally Posted by Masteroshi430
Ah great info, thanks, (I'm new to LUA and to the ESO API) but will in that case some names be longer and overflow the map square ?

Yes, of course that can happen. And unfortunately I have absolutely no idea what to do about it... Maybe just use a simple symbol (an arrow, a star or something like that) instead of the name and then displaying the name in a tooltip when you hover over the symbol?
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Unread 05/01/21, 03:52 AM  
Masteroshi430
 
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Forum posts: 10
File comments: 10
Uploads: 1
Re: Localization?

Originally Posted by DaBear78
I like the idea of your addon. If you want to make it "international" (I would really like it ^^), there is an easy way to do it:


Just change the strings from


Code:
self.banAlik:SetText(zo_strformat("|c746B2DAlik'r\nDesert|r"))
to


Code:
self.banAlik:SetText(zo_strformat("|c746B2D<<1>>|r", GetMapNameByIndex(5)))
and the game pulls the names of the zones from his own data, so you don't have to translate it yourself
Ah great info, thanks, (I'm new to LUA and to the ESO API) but will in that case some names be longer and overflow the map square ?
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Unread 05/01/21, 03:45 AM  
DaBear78
 
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Localization?

I like the idea of your addon. If you want to make it "international" (I would really like it ^^), there is an easy way to do it:


Just change the strings from


Code:
self.banAlik:SetText(zo_strformat("|c746B2DAlik'r\nDesert|r"))
to


Code:
self.banAlik:SetText(zo_strformat("|c746B2D<<1>>|r", GetMapNameByIndex(5)))
and the game pulls the names of the zones from his own data, so you don't have to translate it yourself
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Unread 05/01/21, 02:27 AM  
clawe

Forum posts: 5
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Its so simple and awesome at the same time. Great idea! Thanks.
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Unread 04/30/21, 05:16 PM  
LoneStar2911
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This is pretty darn cool.
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Unread 04/30/21, 03:06 PM  
Masteroshi430
 
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Forum posts: 10
File comments: 10
Uploads: 1
Originally Posted by LoneStar2911
Could you add a picture of what you're explaining? Perhaps with a message across the picture that it's something being worked on?
Done on the description page.
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Unread 04/30/21, 02:55 PM  
LoneStar2911
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- The links don't disappear when they go out of the map when you zoom
(I haven't worked on that yet, any help from a vet addons dev appreciated)
Could you add a picture of what you're explaining? Perhaps with a message across the picture that it's something being worked on?
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