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Blackwood (7.0.5)
Updated:06/14/21 03:49 PM
Created:05/16/21 12:36 PM
Monthly downloads:9,312
Total downloads:10,255
Favorites:17
MD5:
7.0.5
The Elder Bar Reloaded  Updated this week!  Popular! (More than 5000 hits)
Version: 11.3.1
by: SimonIllyan [More]
This is my fork of the very useful, but apparently abandoned addon
The Elder Bar by Eldrni.

I took the liberty of rewriting much of its code (fixing some bugs, adding a bit of new functionality and shortening it by 40% by replacing repeated code with function calls…). Since the last version of The Elder Bar (TEB) was 10.3.0, I started numbering versions of The Elder Bar Reloaded from 11.0.0. It is now compatible with API version 100035 (Update 29 "Blackwood").

LibSavedVars is now a mandatory dependency, in addition to LibAddonMenu-2.0 and LibFoodDrinkBuff.
LibClockTST is optional dependency, needed only for showing Tamriel time/date.

Please report bugs in the comments section or directly to me.
Changes in version 11.3.1 (2021-06-14)
- added option for icons inheriting (or not) status color (warning etc.) from their labels
- added Companion gadget
- fixed kill counter

Changes in version 11.3.0 (2021-06-12)
- added gadget for locking/unlocking bar & gadgets
- made another attempt at fixing "Avoiding anchor cycle from [X] to [Y]" warning
- corrected checking thresholds (changed strong inequality to weak )
- changed SavedVars structure again (now it is v10)
- a lot of internal changes to make it less of a CPU hog

Changes in version 11.2.2 (2021-06-03)
- fixed disappearing pulsing items
- added gadgets for crowns and crown gems (also added these to the currencies tooltip)

Changes in version 11.2.1 (2021-06-02)
- fixed event tickets & food buff gadgets not showing up
- fixed another problem with upgrading from earlier version (thanks to shadowcep)

Changes in version 11.2.0 (2021-06-01)
- fixed research timers showing only shortest timer regardless of the settings
- fixed problem (one of…) with upgrading from the original TEB version
- fixed champion points mismatch
- changed SavedVars structure again (now it is v9)

Changes in version 11.1.4 (2021-05-31)
- fixed problem with slotted poison (I think…)
- fixed problem with research timers not showing
- fixed problem with Thief's Tools (when set to "total stolen")

Changes in version 11.1.3 (2021-05-30)
- removed another overlooked debugging message

Changes in version 11.1.2 (2021-05-30)
- fixed coloring of Thieves Tools and Soulgems
- fixed mail gadget pulsing
- Undaunted keys and Endeavor Seals now have proper icons (but no monochrome version!)
- added "Junk" gadget
- Tamriel time and date now rely on LibClockTST (optional dependency,
but without it Tamriel time is not available)
- changed colors in the Settings menu a bit
- removed unnecessary debugging

Changes in version 11.1.1 (2021-05-28)
- fixed coloring of some items (like non-gold currencies) on the bar
- fixed uneven transparency of the bar's background
- added option for bar autohide speed
- added widget for endeavor seals (currently works on PTS only)
- added sorting of characters in Mundus tooltip
- fixed levels of Enlightement
- restored multiple items/times in research widgets
- scaling the bar is now in steps of 5

Changes in version 11.1.0 (2021-05-25)
- Undaunted keys gadget
- Transmute Crystals gadget has warning/danger levels
- Mundus stone buff is tracked like mounts and gold, unset Mundus colored as Danger
- option to auto-hide bar while digging for antiquities
- full customization of 14 colors via color pickers
- restored on popular demand: bar can be moved so high/low that part of its edge is off screen
- changed internal data structures for storing gadget order in PvE/PvP
- changed the format of SavedVariables again (please backup your SavedVariables if you think
you may want to go back to previous version)

Changes in version 11.0.3 (2021-05-20)
- fixed some of the bugs related to settings initialization
- moved background settings to "General Settings" section
- added some new settings ("Spacing between gadgets","Draw a border around the bar")
- some preparations for full color customization

Changes in version 11.0.2 (2021-05-18):
- added color picker for the default color of text and icons

Changes in version 11.0.1 (2021-05-17):
- improved import of old SavedVariables
Archived Files (14)
File Name
Version
Size
Uploader
Date
11.3.0
315kB
SimonIllyan
06/12/21 10:44 AM
11.3.0
4kB
SimonIllyan
06/12/21 04:14 AM
11.2.2
312kB
SimonIllyan
06/03/21 04:57 AM
11.2.1
301kB
SimonIllyan
06/02/21 12:20 PM
11.2.0
301kB
SimonIllyan
06/01/21 05:52 PM
11.1.4
303kB
SimonIllyan
05/31/21 11:14 AM
11.1.3
303kB
SimonIllyan
05/30/21 11:49 AM
11.1.2
303kB
SimonIllyan
05/30/21 09:39 AM
11.1.1
298kB
SimonIllyan
05/28/21 03:34 PM
11.1.0
294kB
SimonIllyan
05/25/21 03:40 PM
11.0.3
291kB
SimonIllyan
05/20/21 02:19 AM
11.0.2
290kB
SimonIllyan
05/18/21 08:53 AM
11.0.1
290kB
SimonIllyan
05/16/21 05:21 PM
11.0.0
319kB
05/16/21 12:36 PM


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Unread Yesterday, 09:13 AM  
SimonIllyan
 
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Re: Re: Re: Red bar issue, and enhancement to icon colorization

Originally Posted by Nekoyoubi
You are a golden god.
Thank you, i feel like this now:
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Unread Yesterday, 03:16 AM  
hagermanj

Forum posts: 2
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Re: Re: Lock / Unlock Gadget

Originally Posted by SimonIllyan
Originally Posted by hagermanj
When you have the bar/gadgets unlocked and you go to lock them, it cycles thru and unlocks them. You have to go to the settings to lock them.
Try doubleclicking, works for me.
Just wanted to let you that double clicking works.
Thank you for the quit response.
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Unread Yesterday, 12:54 AM  
miwitv

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Re: Re: NA/EU issues

Originally Posted by SimonIllyan
Originally Posted by miwitv
Hi,

First of all thanks for all the work you have done. Now I am one of those players where play both sides EU and NA, would it be possible to split NA / EU the bank and horse riding, it simply shows all chars from both sides.
It already has been done, I guess you have leftover data from the old version in your SavedVariables.
Look into SavedVariables/TEB.lua for parts looking like this:
Code:
                    ["gold_Tracker"] = 
                    {
                       ["Cregennan z Lod"] = 
                        {
                            [2] = 2651673,
                            [1] = true,
                        },
                    },
- there should be one for each server. Remove characters that don't belong on this server. Repeat for the other server. Then do the same for mount_Tracker. Of course, do it while not logged in. This should fix your isse.
Alternatively you could simply remove the whole gold_Tracker and mount_Tracker sections - everything between
Code:
["gold_Tracker"] = 
{
and the matching } - and then relog to all your characters to collect current data.
Originally Posted by miwitv
And then is there the problem when you rename a char, its not getting reflected when you check bank and horses with the renamed char (after you have login of coz).
Same thing - replace all appearances of the old name with new name in SavedVariables/TEB.lua and you're all set.
Perfect it worked,

Thank you!
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Unread Yesterday, 12:40 AM  
SimonIllyan
 
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Originally Posted by foxmlg
I would love for an option to hide these when the research stations are researching, and when the mount is currently training.

Maybe make it show up when we mouse hover them?
But keep it hidden when researching, and only show up when theres empty slots in the research stations/ mount training.
Planning to do that.
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Unread Yesterday, 12:34 AM  
SimonIllyan
 
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Re: NA/EU issues

Originally Posted by miwitv
Hi,

First of all thanks for all the work you have done. Now I am one of those players where play both sides EU and NA, would it be possible to split NA / EU the bank and horse riding, it simply shows all chars from both sides.
It already has been done, I guess you have leftover data from the old version in your SavedVariables.
Look into SavedVariables/TEB.lua for parts looking like this:
Code:
                    ["gold_Tracker"] = 
                    {
                       ["Cregennan z Lod"] = 
                        {
                            [2] = 2651673,
                            [1] = true,
                        },
                    },
- there should be one for each server. Remove characters that don't belong on this server. Repeat for the other server. Then do the same for mount_Tracker. Of course, do it while not logged in. This should fix your issue.
Alternatively you could simply remove the whole gold_Tracker and mount_Tracker sections - everything between
Code:
["gold_Tracker"] = 
{
and the matching } - and then relog to all your characters to collect current data.
Originally Posted by miwitv
And then is there the problem when you rename a char, its not getting reflected when you check bank and horses with the renamed char (after you have login of coz).
Same thing - replace all appearances of the old name with new name in SavedVariables/TEB.lua and you're all set.
Last edited by SimonIllyan : 06/17/21 at 09:04 AM.
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Unread Yesterday, 12:09 AM  
miwitv

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NA/EU issues

Hi,

First of all thanks for all the work you have done. Now I am one of those players where play both sides EU and NA, would it be possible to split NA / EU the bank and horse riding, it simply shows all chars from both sides.

And then is there the problem when you rename a char, its not getting reflected when you check bank and horses with the renamed char (after you have login of coz).

Thanks,
miwi
Last edited by miwitv : 06/17/21 at 12:11 AM.
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Unread 06/16/21, 09:07 AM  
SimonIllyan
 
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Re: Re: Enlightenment

Originally Posted by Nekoyoubi
Originally Posted by Random
Hello --

Thanks for picking this up!

With the Enlightenment gadget, there currently doesn't seem to be a way to force it not to be colored. I only have it on my bar when I have enlightenment to burn, so with the "under this value" direction, the value is always <= 0, so there's no way to not have it be considered in one of the critical bands.

Could you please either:
1) Change the direction, to be "over this value" (aka I'm at risk of hitting cap)
2) add a '-1' value to the slider, or the like.

I simply don't view being low on enlightenment something to flag, so would rather have it be other direction, or just leave it as white all the time.

Thanks!

PS - if it's easy to do, having the current enlightenment on the hover tooltip would be nice. The prev edition had this, which then let me disable the text section of it.
I was actually going to ask about the exact same thing. I couldn't agree more. Pretty much anything that caps like inspiration should be looked at like event tickets; as a currency you're about to lose out on, not a currency you're almost out of. At least that makes much more sense to me at least. I'm not sure if there is a use case to having the danger be on running out.
I'll wait a bit to see if there are any other opinions on this subject.
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Unread 06/16/21, 05:05 AM  
Nekoyoubi
 
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Re: Re: Red bar issue, and enhancement to icon colorization

Originally Posted by SimonIllyan
Originally Posted by Nekoyoubi
Whenever we log in on any character, the bar is red (like, the combat feature) and bordered, but the combat opacity is set to zero, and the option to 'red' the bar when in combat is turned off for us both.
I think I fixed it for the upcoming update.
Interestingly, I was really confused when I logged in and saw the red bar again. So I went to the settings like I always try to do, clicked the 0 on the combat bar opacity, and nothing; no change. Then I clicked somewhere else and back to the 0; it was transparent again. Reload UI... red bar. I was just about to go patch in the zeros again, but then I thought, "what if this is all because that feature is turned off so it isn't properly factoring in the 0-setting, and maybe the author plays with it on so they won't notice." Finally, I set the combat bar opacity to 100, but left the feature off, reload UI... it's transparent again... change toons... transparent! Wooo! I'm not sure if you fixed it like you meant to, but I was able to find a solution with whatever you did, so thank you!

Originally Posted by SimonIllyan
Originally Posted by Nekoyoubi
Could we perhaps get a toggle that indicates whether or not we want the status colors applied to the icons as well as the text
Sure, why not.
You are a golden god. Bar looks amazing again, thanks much!

EDIT: Sorry. Botched the formatting on the first go-round.
Last edited by Nekoyoubi : 06/16/21 at 04:53 PM.
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Unread 06/16/21, 04:57 AM  
Nekoyoubi
 
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Re: Enlightenment

Originally Posted by Random
Hello --

Thanks for picking this up!

With the Enlightenment gadget, there currently doesn't seem to be a way to force it not to be colored. I only have it on my bar when I have enlightenment to burn, so with the "under this value" direction, the value is always <= 0, so there's no way to not have it be considered in one of the critical bands.

Could you please either:
1) Change the direction, to be "over this value" (aka I'm at risk of hitting cap)
2) add a '-1' value to the slider, or the like.

I simply don't view being low on enlightenment something to flag, so would rather have it be other direction, or just leave it as white all the time.

Thanks!

PS - if it's easy to do, having the current enlightenment on the hover tooltip would be nice. The prev edition had this, which then let me disable the text section of it.
I was actually going to ask about the exact same thing. I couldn't agree more. Pretty much anything that caps like inspiration should be looked at like event tickets; as a currency you're about to lose out on, not a currency you're almost out of. At least that makes much more sense to me at least. I'm not sure if there is a use case to having the danger be on running out.
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Unread 06/16/21, 04:03 AM  
foxmlg

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Hello there, I love using your addon to show me when I have research stations empty, for mail, and for the mount timer.

I would love for an option to hide these when the research stations are researching, and when the mount is currently training.

Maybe make it show up when we mouse hover them?
But keep it hidden when researching, and only show up when theres empty slots in the research stations/ mount training.

Sorry for bad english.

Thank you..
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Unread 06/15/21, 03:24 PM  
SimonIllyan
 
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Re: Lock / Unlock Gadget

Originally Posted by hagermanj
When you have the bar/gadgets unlocked and you go to lock them, it cycles thru and unlocks them. You have to go to the settings to lock them.
Try doubleclicking, works for me.
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Unread 06/15/21, 01:58 PM  
hagermanj

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Lock / Unlock Gadget

When you have the bar/gadgets unlocked and you go to lock them, it cycles thru and unlocks them. You have to go to the settings to lock them.
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Unread 06/15/21, 12:31 PM  
Random

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Enlightenment

Hello --

Thanks for picking this up!

With the Enlightenment gadget, there currently doesn't seem to be a way to force it not to be colored. I only have it on my bar when I have enlightenment to burn, so with the "under this value" direction, the value is always <= 0, so there's no way to not have it be considered in one of the critical bands.

Could you please either:
1) Change the direction, to be "over this value" (aka I'm at risk of hitting cap)
2) add a '-1' value to the slider, or the like.

I simply don't view being low on enlightenment something to flag, so would rather have it be other direction, or just leave it as white all the time.

Thanks!

PS - if it's easy to do, having the current enlightenment on the hover tooltip would be nice. The prev edition had this, which then let me disable the text section of it.
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Unread 06/15/21, 09:34 AM  
Jupp

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Re: Re: Kill counter

Originally Posted by SimonIllyan
Originally Posted by Jupp
it seems that the kill counter of the bar in PvP is buggy. from the three values, I can't see the value from the supported kills. I see the skull and the only 2 values.
Will be fixed in 11.3.1 (likely tomorrow).
Thank you. It works very well.
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Unread 06/15/21, 08:22 AM  
zelenin
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i got this in vampire quest

Code:
bad argument #2 to 'string.format' (integer expected, got nil)
|rstack traceback:
[C]: in function 'string.format'
user:/AddOns/TEB/TEB.lua:2097: in function 'buffs'
user:/AddOns/TEB/TEB.lua:2454: in function 'OnUpdate'
TEBTop_Update:3: in function '(main chunk)'
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