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Updated: 09/17/18 09:07 AM
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Compatibility:
Wolfhunter (4.1)
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:09/17/18 09:07 AM
Created:03/18/15 08:14 PM
Monthly downloads:292
Total downloads:10,769
Favorites:15
MD5:
Categories:Combat Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns, Character Advancement, Miscellaneous
4.1
FCO Ultimate Sound  Popular! (More than 5000 hits)
Version: 0.1.1
by: Baertram [More]
IMPORTANT CHANGE - Version 0.1.1
This addon depends on the following libraries:
-LibStub (to load the libraries below properly)
-LibAddonMenu-2.0
-LibLoadedAddons

Attention:
You can manually download the standalone libraries from the links above.
-> Be sure to check the extraction of the zip files! They must NOT create another subfolder in AddOns containing the name of the zip archive itsself! Example:
zip filename: LiBStub_v1_4.zip
Extracted to:
AddOns\LibStub_v1_4\LibStub -> WRONG!
Extracted to:
AddOns\LibStub -> CORRECT!

Or use Minion to download them.

You may need to close and restart the game to recognize the new libraries in the addon manager!
[/size]

Enabling addons ingame again
If one of this depending library is missing you cannot enable the addon ingame!
So please check the dependencies of the addon ingame.
The best possible way is to install "Votans Addon List" addon which will seperate the addons from the libraries.
It will show you the dependencies at each addon line, right column, as tooltip for the "red" icon (if an addon is disabled and cannot be enabled). Scroll down to the libraries at the bottom and enable the ones needed for the addon then.


Comments / feedback / "Netiquette"
If you post comments about the addon not working anymore and haven't read and understood what is written here, it is not the addon's nor the developers fault!
Just ask if you do not understand it, but tell me you have read this text! If not I won't answer or just write "Description" as a hint.
Please keep in mind we do this on our free time and are not able to play this nice game if we need to work on the addons.

So:
If you show me you have read this text and ask in a kind way I'll help you for sure.
If not...
Rude answeres/comments will force me to remove the addon totally from pulbic.
This might make other ppl really angry with you and you can be sure I'll make your posts public so they can complain directly towards you.
So please think before you ink and remember: This software is for free. We invest our free time for you.
Think what it was like playing the game without addons and then rethink your text before you write
You got no rights to force me to do anything here Many thanks, I appreciate your help and understanding.

Why do I do this
This change is needed to reduce maintaining time of all the 30+ addons I need to keep updated.
Each patch or change of a library will need me to update ALL addons even if only the libraries need an update Excahnging the librarie folders within the adodn, backing things up, testing them, building the ZIP files and write changelog here needs me to invest about 5-10 minutes for EACH addon
By removingg the libraries and let you install them as standalone "addon" I'm not forced to update the addons if the libraries change. This will save me hours of work!

Please support me with this, install the libraries as standalone once via e.g. Minion and your addons will be set to work normally again + you gain the benefit to be able to update the libraries via Minion automatically as they are updated, and all addons will recognize it automatically without having you to need to wait for an update of each/or at least one addon containing the new library files.
+ the folder size of your AddOns folder decreases a lot if the libraries only need to be "ONCE" in the folder, and not also in each subfolder of the addons.!
+ I might use the gained time to work on fixing addons or adding new features as well.


Explanations:

Standalone library
"Not included" in other addons zip files.
You need to download the zip file of the "library" and install it alone, as if it would be a whole addon.
You got the library then in your AddOns folder like AddOns\LibStub (like an addon is shown the same way, e.g. AddOns\FCOItemSaver).


You need to close the game! If you install the standalone libraries with the game started they are not recognized properly. So close the game client or restart it before/after the standlaone libraries are installed.

Benefits:
For me:
More time to play the game again and maybe maintain the addons better as I do not need to update each time if the library changes and can focus on the needed stuff.
-> So you might benefit fom it as well

For you:
You will be automatically able to update the libraries as standalone versions via Minion e.g. and are also up2date all the time.
Depending addons will recognize it automatically and need no addon update if simply the library needed an update.

Library
Libraries are code line which can be re-used in other code lines (addons e.g.). The LibAddonMenu-2.0 is for example a library which provides the standard UI and controls for the ingame settings so adodns are able to provide these settings (checkboxes, dropdown, texts, buttons) for you.

Included libraries were only included into the addons to make life easier for you, the users, in the beginning of ESO. And there was a kind of bug which did not allow standalone libraries to be used properly, which got fixed meanwhile.

Loading of libraries
The game assures via the library LibStub that libraries (included in other addons or standalone versions) will only load the newest version.
So if a standalone library is loaded with the highest/newest version, the included libraries in other addons won't be loaded again. One could even strip them from the other addons as well to fullfill the purpose of a "library": Reusable code for several other code (addons).

The game will load addons + libraries in the following order:
Unsorted loading of ALL folders which are inside the folder AddOns.
It checks the folders if there are txt files in.
It reads the txt files and check sif in there is specified if this folder is DependendOn or OptionallyDependendOn any other folder (addon, library).
If dependencies are found it will load the dependencies first, and then the addon/library which depends on them.

So as basically every library is depended on LibStub the game will load the folder LibStub (standalone library) first, or LibStub from any of the subfolders of an addon (included librray) if not found as standalone.

The most important thing is the txt file (called: manifest) which gives the information about version, api version it was build for (will be compared ingame with the game's api version and if the version in the TXt is lower than ingame the addon/library will be "disabled" in the ingame addon manager until you enable the checkbox "Allow out of date addons"!), dependencies of the addon/library.

Conclusion
If you understand this, what libraries are, how they work, read the description of addons properly: You will have no trouble in the future.

If you do not want to read, just press buttons to update/auto update everything without thinking, you do not want to understand/learn how eso addons work, but only use them: You might get in trouble in the future. But I bet there are other addons out there which fullfill your needs then (if they will not be changed to use standalone libraries as well, which might happen earlier then you think ).

Thanks for your support.

FCO Ultimate Sound

Application is Fast API ready

This addon is able to turn off, or change, the sound which is played, if your ultimate abilities reach 100%.

Currently you are able to:
  • Select from 20 different sounds to play
  • Set different sounds for weapon bar 1 and weapon bar 2
  • Enable the ultimate ready sound only if you are in combat
  • Always play the ultimate ready sound if you switch your weapon bars (and the ultimate is ready)
  • or just switch the sound off if you don't need it

In addition this addon is able to play a sound if you switch your weapon bars. Choose from 567 different sounds. Set different sounds for your 2 weapon bars.
Sound will be played before the ultimate sound.
And it will only be played out of combat if you tell the addon to do so.

The addon comes with a LAM settings panel.
Standard settings:
-Play ultimate ready sound only in combat
-Always play ultimate ready sound if you switch weapon bars

Chat commands:
/fcoultimatesound or /fcous (they are both the same)

"/fcous" Show help
"/fcous toggle" Toggle the "Ultimate ready" sound on/off
"/fcouss" Open the 'FCO Ultimate Sound' settings panel

If you want other sounds to select from please tell me which sound (only available ingame sounds, no custom sounds!) you would like to have added and I'll add it.
0.1.1
Updated API and removed libraries.
You need to install them as standalone versions.
Check the description for infformation what a library is, what a standalone library is, what other addons are helping you to see the dependent libraries of an addon, and how you are able to install them properly as a standalone version.

0.1.0
Updated API and libraries

0.0.9d
-Api raise to Morrowind
-Updated french translations (Thanks to lexo1000)

0.0.9c
-Api raise to Homestead
-Updated library LAM

0.0.9b
-Fixed sounds not played.
-Updated possible sounds for weapon changes.
-Added suport for more languages (Japanese and Russian translation wanted :-) )

0.0.9a
Updated library libAddonMenu 2.0 r23

]0.0.9
Updated API
Updated libraries

0.0.8b
-Updated LAM to 2.0 r25
-Updated API to Shadows of the Hist

0.0.8a
API raised to Dark Brotherhood

0.0.8
-Updated: Library libAddonMenu 2.0 to version 20

0.0.7
-Updated: API version to Thieves Guild
-Updated: Library libAddonMenu 2.0 to version 19

0.0.6
-Updated API version to support patch 2.2
-Added support for FastAPI tool: http://www.esoui.com/downloads/info1220-FastAPI.html

0.0.5b
Updated: API to version 100012

0.0.5a
Updated: LibStub v4

0.0.5
Added on request:
This addon is now able to play a sound if you switch your weapon bars.
Choose from 567 different sounds. Set different sounds for your 2 weapon bars.
The weapon switch sound will be played before the ultimate sound (sometimes they fade into each other).
And it will only be played out of combat if you tell the addon to do so!

0.0.4
Updated: LibStub v3 & LibAddonMenu 2.0 r18

0.0.3
-Changed name to "FCO Ultimate Sound"
-Added feature: Use different 'ultimate ready' sounds for weapon bar 1 and weapon bar 2
-Added feature: Always play 'ultimate ready' sound if you switch the weapon bars and the ultimate is ready

0.0.2a
-Added french translations. Very big tahnks to "Chou" for the help!

0.0.2
-Added feature: Settings to enable the ultimate ready sound only if you are in combat
Optional Files (0)


Archived Files (19)
File Name
Version
Size
Author
Date
0.1.0
60kB
Baertram
03/04/18 08:23 AM
0.0.9d
58kB
Baertram
05/14/17 07:02 AM
0.0.9c
58kB
Baertram
02/06/17 02:30 PM
0.0.9b
56kB
Baertram
12/18/16 04:39 PM
0.0.9a
59kB
Baertram
10/30/16 01:58 PM
0.0.9
56kB
Baertram
10/02/16 07:41 PM
0.0.8b
54kB
Baertram
07/17/16 01:13 PM
0.0.8a
56kB
Baertram
05/14/16 03:51 PM
0.0.8
56kB
Baertram
03/26/16 04:56 PM
0.0.7
51kB
Baertram
03/07/16 02:08 PM
0.0.6
49kB
Baertram
11/01/15 03:33 PM
0.0.5b
49kB
Baertram
08/31/15 05:12 PM
0.0.5a
49kB
Baertram
08/04/15 01:47 PM
0.0.5
49kB
Baertram
07/22/15 10:09 AM
0.0.4
45kB
Baertram
06/14/15 02:14 PM
0.0.3
38kB
Baertram
04/25/15 03:16 PM
0.0.2a
36kB
Baertram
04/08/15 08:14 PM
0.0.2
36kB
Baertram
03/30/15 10:19 AM
0.0.1
36kB
Baertram
03/18/15 08:14 PM


Post A Reply Comment Options
Unread 02/28/17, 12:23 PM  
Baertram
 
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Forum posts: 1768
File comments: 1864
Uploads: 48
Re: Re: Icon for Ultimate?

I'm working on an addon which shows the current ultimate skill as icon / shows if the ultimate is ready as a text message on screen.

FCO Ultimate Reminder
Originally Posted by Baertram
Hi Gandamir,

thanks for the kind words.
I think this should be possible but I'm not able to currently work on this.
But placing the icon at the action bar would interfer with many other addons like (my personal favorit) "Action Duration Reminder".
That's why I'd prefer a drag&drop icon like FCOSS provides for the food/drinks and potions, so you can move it whereever you want to see it.

I'll put this request on the list and will think about it.


Originally Posted by Gandamir
Hey Baertram,

I use quite a few addons of your, so first off, a big thanks!

That brings me to my question. I am looking for an icon on screen to remind me to cast my ultimate, similar to how FCO Starve Stop has an icon to eat.

Could you add that to this addon? Preferably showing the icon for the ultimate on the current bar, visible only if ultimate is ready? Maybe an option to always show with ultimate number /required to cast?

Just an idea. Let me know what you think.

Sincerely,


Gandamir
Last edited by Baertram : 03/01/17 at 08:25 AM.
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Unread 02/25/17, 08:01 AM  
Baertram
 
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Forum posts: 1768
File comments: 1864
Uploads: 48
Re: Icon for Ultimate?

Hi Gandamir,

thanks for the kind words.
I think this should be possible but I'm not able to currently work on this.
But placing the icon at the action bar would interfer with many other addons like (my personal favorit) "Action Duration Reminder".
That's why I'd prefer a drag&drop icon like FCOSS provides for the food/drinks and potions, so you can move it whereever you want to see it.

I'll put this request on the list and will think about it.


Originally Posted by Gandamir
Hey Baertram,

I use quite a few addons of your, so first off, a big thanks!

That brings me to my question. I am looking for an icon on screen to remind me to cast my ultimate, similar to how FCO Starve Stop has an icon to eat.

Could you add that to this addon? Preferably showing the icon for the ultimate on the current bar, visible only if ultimate is ready? Maybe an option to always show with ultimate number /required to cast?

Just an idea. Let me know what you think.

Sincerely,


Gandamir
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Unread 02/24/17, 12:59 PM  
Gandamir

Forum posts: 2
File comments: 2
Uploads: 0
Icon for Ultimate?

Hey Baertram,

I use quite a few addons of your, so first off, a big thanks!

That brings me to my question. I am looking for an icon on screen to remind me to cast my ultimate, similar to how FCO Starve Stop has an icon to eat.

Could you add that to this addon? Preferably showing the icon for the ultimate on the current bar, visible only if ultimate is ready? Maybe an option to always show with ultimate number /required to cast?

Just an idea. Let me know what you think.

Sincerely,


Gandamir
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Unread 12/18/16, 11:46 AM  
Baertram
 
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File comments: 1864
Uploads: 48
Thanks for the details, I'll have a look at it.
I guess they "moved the sound indices" and thus NO SOUND will be heard anymore as a sound without noise is played.

Edit:
found the problem. ZOs changed the weapon change event. It is only run once for each change now and I had to adjust the whole code...
Should be fixed now but the addon SavedVariables needed to be reset.
Last edited by Baertram : 12/18/16 at 04:37 PM.
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Unread 12/14/16, 11:09 PM  
Morazen

Forum posts: 0
File comments: 4
Uploads: 0
Re: Re: Not Working Properly

Originally Posted by Baertram
Please give me more details WHAT is not working as you expected it to do?
For me the addon is working properly and my guild mates told me it's fine for them too.

Thanks for a more detailed error description, so i'm able to test and rebuild what is not working for you.

Originally Posted by Morazen
Just wanted to see if anyone else is having an issue with this addon not working properly atm. Tried turning off all other addons and playing with settings but still no go.
Version 0.0.9a (new ESO steam client install, if that even matters)

General Settings
Turn 'Ultimate ready' Sound Off - Works
Weapon Bar 1 'Ultimate ready' Sound - Sound works but only plays once (edit* modified sound not triggering consistently)
Weapon Bar 2 'Ultimate ready' Sound - Sound will not play at all (even tested using just bar 2 in combat to charge its ultimate Werewolf form, but still does not play)
Only Play in Combat - Having this off still doesn't play outside of combat
Play on Weapon Switch - Will not play on weapon switch in or out of combat for both ultimate abilities

Weapon Switch Sound
Bar 1 & 2 - Doesn't play at all in or out of combat (tried using multiple sounds)

UI - 'Defaults' key at the bottom of the addon settings page doesn't revert changes made
Last edited by Morazen : 12/14/16 at 11:11 PM.
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Unread 12/04/16, 11:58 AM  
Baertram
 
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Re: Not Working Properly

Please give me more details WHAT is not working as you expected it to do?
For me the addon is working properly and my guild mates told me it's fine for them too.

Thanks for a more detailed error description, so i'm able to test and rebuild what is not working for you.

Originally Posted by Morazen
Just wanted to see if anyone else is having an issue with this addon not working properly atm. Tried turning off all other addons and playing with settings but still no go.
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Unread 12/02/16, 06:07 PM  
Morazen

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Not Working Properly

Just wanted to see if anyone else is having an issue with this addon not working properly atm. Tried turning off all other addons and playing with settings but still no go.
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Unread 04/13/15, 04:51 AM  
Baertram
 
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I don#t know about the animals etc. but check the addons about the "bards"! There is one addon reducing their noise or even making them sing silent^^
Maybe you can gather information about the songs the bards use in the source code of this addon (don't know the name anymore but I think it was something with "mute" or "bard").

Originally Posted by Phinix
Originally Posted by Baertram
I have just used the ingame possibilities in lua to dump an array of sound names.
You can use the addon ZGOO to access ingame v
ariables. This way I created a list of the global variable SOUNDS (found it in the eso source code at http://esodata.uesp.net/current/index.html) and dumped it into the SavedVariables.
This way you can get the content of all variables that are global in the game.
You just need to know what is the name of the variables.
But therefor you can use ressources like the ESO UI wiki and other websites.
Thanks Baertram, that's very helpful. Also a really cool idea for an addon.

From what I can gather it seems that "passive" sounds in the game like the noise a deer makes when it dies or a crocodile roar, etc. are hard-coded in the game and not available as a variable, at least not that I can find.

Also, the various songs the bards sing...
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Unread 04/09/15, 12:54 PM  
Phinix
 
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Originally Posted by Baertram
I have just used the ingame possibilities in lua to dump an array of sound names.
You can use the addon ZGOO to access ingame variables. This way I created a list of the global variable SOUNDS (found it in the eso source code at http://esodata.uesp.net/current/index.html) and dumped it into the SavedVariables.
This way you can get the content of all variables that are global in the game.
You just need to know what is the name of the variables.
But therefor you can use ressources like the ESO UI wiki and other websites.
Thanks Baertram, that's very helpful. Also a really cool idea for an addon.

From what I can gather it seems that "passive" sounds in the game like the noise a deer makes when it dies or a crocodile roar, etc. are hard-coded in the game and not available as a variable, at least not that I can find.

Also, the various songs the bards sing...
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Unread 04/09/15, 09:43 AM  
Baertram
 
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Forum posts: 1768
File comments: 1864
Uploads: 48
I have just used the ingame possibilities in lua to dump an array of sound names.
You can use the addon ZGOO to access ingame variables. This way I created a list of the global variable SOUNDS (found it in the eso source code at http://esodata.uesp.net/current/index.html) and dumped it into the SavedVariables.
This way you can get the content of all variables that are global in the game.
You just need to know what is the name of the variables.
But therefor you can use ressources like the ESO UI wiki and other websites.

Originally Posted by Phinix
Really cool...

I am curious, how did you access the list of effects sounds within the .DAT files? To my knowledge no one had publicly published that information or even reverse engineered whatever encryption ZOS used.

It would be nice to be able to have that information somewhere public so that other mods could be made to silence other annoying sounds.
Last edited by Baertram : 04/09/15 at 09:44 AM.
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Unread 04/08/15, 11:00 PM  
Phinix
 
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Really cool...

I am curious, how did you access the list of effects sounds within the .DAT files? To my knowledge no one had publicly published that information or even reverse engineered whatever encryption ZOS used.

It would be nice to be able to have that information somewhere public so that other mods could be made to silence other annoying sounds.
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