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Updated: 10/20/21 12:33 PM
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Compatibility:
Deadlands (7.2.5)
Waking Flame (7.1.5)
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:10/20/21 12:33 PM
Created:03/18/15 08:14 PM
Monthly downloads:327
Total downloads:18,369
Favorites:25
MD5:
Categories:Combat Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns, Character Advancement, Miscellaneous
7.2.5
FCO Ultimate Sound  Popular! (More than 5000 hits)
Version: 0.1.4
by: Baertram [More]
IMPORTANT CHANGE - Version 0.1.1
This addon depends on the following libraries:
-LibAddonMenu-2.0

FCO Ultimate Sound

This addon is able to turn off, or change, the sound which is played, if your ultimate abilities reach 100%.

Currently you are able to:
  • Select from all ingame sounds to play (only UI sounds are able to be selected, no skill, combat, mount, whatever sounds -> Impossible!)
  • Set different sounds for weapon bar 1 and weapon bar 2
  • Enable the ultimate ready sound only if you are in combat
  • Always play the ultimate ready sound if you switch your weapon bars (and the ultimate is ready)
  • or just switch the sound off if you don't need it

In addition this addon is able to play a sound if you switch your weapon bars. Choose from 567 different sounds. Set different sounds for your 2 weapon bars.
Sound will be played before the ultimate sound.
And it will only be played out of combat if you tell the addon to do so.

The addon comes with a LAM settings panel.
Standard settings:
-Play ultimate ready sound only in combat
-Always play ultimate ready sound if you switch weapon bars

Chat commands:
/fcoultimatesound or /fcous (they are both the same)

"/fcous" Show help
"/fcous toggle" Toggle the "Ultimate ready" sound on/off
"/fcouss" Open the 'FCO Ultimate Sound' settings panel

If you want other sounds to select from please tell me which sound (only available ingame sounds, no custom sounds!) you would like to have added and I'll add it.
Version 0.1.4 2021-10-20
-Updated API version
-Removed dependency to LibLoadedAddons


0.1.3 - Attention: The SavedVariables will reset! LOGOUT and backup your SV data before updating, if you need the old data.
-Updated APIversion
-Updated dependency versions
-Stripped backup LibStub calls
-Changed the ultimate sounds to use the slider with ALL ingame UI sounds, instead of only a few "dropdown" entries.
It's better to have all sounds to choose as to only have a few.
This is the list of the old sounds you had as choice:
"ABILITY_ULTIMATE_READY",
"BLACKSMITH_IMPROVE_TOOLTIP_GLOW_FAIL",
"SKILL_LINE_LEVELED_UP",
"OBJECTIVE_ACCEPTED",
"ENCHANTING_ARMOR_GLYPH_PLACED",
"NOTIFICATIONS_WINDOW_OPEN",
"CHAMPION_POINT_GAINED",
"MARKET_CROWNS_SPENT",
"CLOTHIER_EXTRACT_START_ANIM",
"SKILL_LINE_ADDED",
"BOOK_OPEN",
"BOOK_ACQUIRED",
"BOOK_PAGE_TURN",
"STORE_WINDOW_REPAIR_CLICKED",
"SMITHING_START_RESEARCH",
"MAIL_ITEM_DELETED",
"MAIL_ITEM_SELECTED",
"CHAMPION_ZOOM_OUT",
"CHAMPION_ZOOM_IN",
"CHAMPION_CYCLED_TO_THIEF",

The slider is sorted alphabetically and by changing the slider the label will show the name of the currently selected. So you are able to select the old values as before via the slider easily.

-Changed SavedVariables to save server dependent -> SavedVariables will be reset due to this!
-Fixed character SavedVariables to save with the unique characterId instead of the name (rename safe)
-Changed a few performance related code lines

0.1.2
-Updated APIversion
-Updated library calls to support global variables instead of LibStub

0.1.1
Updated API and removed libraries.
You need to install them as standalone versions.
Check the description for infformation what a library is, what a standalone library is, what other addons are helping you to see the dependent libraries of an addon, and how you are able to install them properly as a standalone version.

0.1.0
Updated API and libraries

0.0.9d
-Api raise to Morrowind
-Updated french translations (Thanks to lexo1000)

0.0.9c
-Api raise to Homestead
-Updated library LAM

0.0.9b
-Fixed sounds not played.
-Updated possible sounds for weapon changes.
-Added suport for more languages (Japanese and Russian translation wanted :-) )

0.0.9a
Updated library libAddonMenu 2.0 r23

]0.0.9
Updated API
Updated libraries

0.0.8b
-Updated LAM to 2.0 r25
-Updated API to Shadows of the Hist

0.0.8a
API raised to Dark Brotherhood

0.0.8
-Updated: Library libAddonMenu 2.0 to version 20

0.0.7
-Updated: API version to Thieves Guild
-Updated: Library libAddonMenu 2.0 to version 19

0.0.6
-Updated API version to support patch 2.2
-Added support for FastAPI tool: http://www.esoui.com/downloads/info1220-FastAPI.html

0.0.5b
Updated: API to version 100012

0.0.5a
Updated: LibStub v4

0.0.5
Added on request:
This addon is now able to play a sound if you switch your weapon bars.
Choose from 567 different sounds. Set different sounds for your 2 weapon bars.
The weapon switch sound will be played before the ultimate sound (sometimes they fade into each other).
And it will only be played out of combat if you tell the addon to do so!

0.0.4
Updated: LibStub v3 & LibAddonMenu 2.0 r18

0.0.3
-Changed name to "FCO Ultimate Sound"
-Added feature: Use different 'ultimate ready' sounds for weapon bar 1 and weapon bar 2
-Added feature: Always play 'ultimate ready' sound if you switch the weapon bars and the ultimate is ready

0.0.2a
-Added french translations. Very big tahnks to "Chou" for the help!

0.0.2
-Added feature: Settings to enable the ultimate ready sound only if you are in combat
Optional Files (0)


Archived Files (22)
File Name
Version
Size
Uploader
Date
0.1.3
13kB
Baertram
12/21/20 05:24 PM
0.1.2
14kB
Baertram
05/03/19 08:56 AM
0.1.1
14kB
Baertram
09/17/18 09:07 AM
0.1.0
60kB
Baertram
03/04/18 08:23 AM
0.0.9d
58kB
Baertram
05/14/17 07:02 AM
0.0.9c
58kB
Baertram
02/06/17 02:30 PM
0.0.9b
56kB
Baertram
12/18/16 04:39 PM
0.0.9a
59kB
Baertram
10/30/16 01:58 PM
0.0.9
56kB
Baertram
10/02/16 07:41 PM
0.0.8b
54kB
Baertram
07/17/16 01:13 PM
0.0.8a
56kB
Baertram
05/14/16 03:51 PM
0.0.8
56kB
Baertram
03/26/16 04:56 PM
0.0.7
51kB
Baertram
03/07/16 02:08 PM
0.0.6
49kB
Baertram
11/01/15 03:33 PM
0.0.5b
49kB
Baertram
08/31/15 05:12 PM
0.0.5a
49kB
Baertram
08/04/15 01:47 PM
0.0.5
49kB
Baertram
07/22/15 10:09 AM
0.0.4
45kB
Baertram
06/14/15 02:14 PM
0.0.3
38kB
Baertram
04/25/15 03:16 PM
0.0.2a
36kB
Baertram
04/08/15 08:14 PM
0.0.2
36kB
Baertram
03/30/15 10:19 AM
0.0.1
36kB
03/18/15 08:14 PM


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Unread 12/21/20, 05:24 PM  
Baertram
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Forum posts: 3761
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Uploads: 69
0.1.3

Attention: The SavedVariables will reset! LOGOUT and backup your SV data before updating, if you need the old data.
-Updated APIversion
-Updated dependency versions
-Stripped backup LibStub calls
-Changed the ultimate sounds to use the slider with ALL ingame UI sounds, instead of only a few "dropdown" entries.
It's better to have all sounds to choose as to only have a few.
This is the list of the old sounds you had as choice:
"ABILITY_ULTIMATE_READY",
"BLACKSMITH_IMPROVE_TOOLTIP_GLOW_FAIL",
"SKILL_LINE_LEVELED_UP",
"OBJECTIVE_ACCEPTED",
"ENCHANTING_ARMOR_GLYPH_PLACED",
"NOTIFICATIONS_WINDOW_OPEN",
"CHAMPION_POINT_GAINED",
"MARKET_CROWNS_SPENT",
"CLOTHIER_EXTRACT_START_ANIM",
"SKILL_LINE_ADDED",
"BOOK_OPEN",
"BOOK_ACQUIRED",
"BOOK_PAGE_TURN",
"STORE_WINDOW_REPAIR_CLICKED",
"SMITHING_START_RESEARCH",
"MAIL_ITEM_DELETED",
"MAIL_ITEM_SELECTED",
"CHAMPION_ZOOM_OUT",
"CHAMPION_ZOOM_IN",
"CHAMPION_CYCLED_TO_THIEF",

The slider is sorted alphabetically and by changing the slider the label will show the name of the currently selected. So you are able to select the old values as before via the slider easily.

-Changed SavedVariables to save server dependent -> SavedVariables will be reset due to this!
-Fixed character SavedVariables to save with the unique characterId instead of the name (rename safe)
-Changed a few performance related code lines
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Unread 05/23/20, 08:08 AM  
Baertram
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Re: Hey, small request

This addon is related to ultimates not synergies.
Please ask the authors of the synergy related addons to add it or simply edit any addon you got, which is not updated that often, search for event_add_on_loaded and in the line there is a function name at the end, e.g.

Lua Code:
  1. EVENT_MANAGER:RegisterForEvent(FCOUS.addonVars.gAddonName, EVENT_ADD_ON_LOADED, FCOUltimateSound_Loaded)

Search fot the function name then, by using
Code:
function FCOUltimateSound_Loaded
and you'll find something like this:
Code:
local function FCOUltimateSound_Loaded(eventCode, addOnName)
In this function add this at the bottom, near the closing end of the function:
Lua Code:
  1. SOUNDS["ABILITY_SYNERGY_READY"] = SOUNDS["NONE"]

so it looks like this:

Lua Code:
  1. --Addon loads up
  2. local function FCOUltimateSound_Loaded(eventCode, addOnName)
  3.     --Is this addon found?
  4.     if(addOnName ~= FCOUS.addonVars.gAddonName) then
  5.         return
  6.     end
  7.     --Unregister this event again so it isn't fired again after this addon has beend reckognized
  8.     EVENT_MANAGER:UnregisterForEvent(FCOUS.addonVars.gAddonName, EVENT_ADD_ON_LOADED)
  9.  
  10.     FCOUS.addonVars.gAddonLoaded = false
  11. ...
  12.  
  13.     -- Registers addon to loadedAddon library
  14.     LIBLA:RegisterAddon(FCOUS.addonVars.gAddonName, FCOUS.addonVars.addonVersionOptionsNumber)
  15.  
  16. SOUNDS["ABILITY_SYNERGY_READY"] = SOUNDS["NONE"]
  17. end

Can be added in each addon which uses the event_add_on_loaded callback function (last parameter within the line EVENT_MANAGER:RegisterForEvent(name, EVENT_ADD_ON_LOADED, <callback functionName here>)

Or use this empty template addon here and add it to this addon.
You can also add other sound or other stuff to it then and noone will update and break it as you only did ot locally for yourself:
https://www.esoui.com/downloads/info...nTemplate.html


Originally Posted by Rexitus
Hey,

sweet addon, could you add option to it for script like this:
/script SOUNDS["ABILITY_SYNERGY_READY"] = SOUNDS["NONE"]

I really really hate the "ding" sound that you get when you walk over synergy and would like it to be removed without having to type the script every single time.

Or maybe add option to change the sound/remove it
Last edited by Baertram : 05/23/20 at 08:10 AM.
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Unread 05/23/20, 05:59 AM  
Rexitus

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Hey, small request

Hey,

sweet addon, could you add option to it for script like this:
/script SOUNDS["ABILITY_SYNERGY_READY"] = SOUNDS["NONE"]

I really really hate the "ding" sound that you get when you walk over synergy and would like it to be removed without having to type the script every single time.

Or maybe add option to change the sound/remove it
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Unread 10/13/19, 12:30 PM  
Baertram
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Re: Other sounds to select from.

Originally Posted by wsrtgset
Hello Sir, I read the description of the add-on and said that if we wanted some other sound to add, we just told them. I am therefore here to ask you if possible to add some sound when the Ultimate is ready. I don't know what exactly sound, maybe "Horn", would only need some sounds much louder than the original sound. It is to make sure that you also use the ears in the game and not just the view. Thank you very much.
What I meant was you can choose which sound from the global SOUNS list (https://wiki.esoui.com/Sounds) should be added
You can play them ingame by using /script PlaySound(SOUNDS.SOUND_NAME_FROM_LIST)

There is no horn sound and sounds all are normalized at the same volume level.
One could try if playing the same sound multiple times will make it louder.
But currently I got no time to test and implement this, so sorry for now there is nothing I can do for you.
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Unread 10/13/19, 11:45 AM  
wsrtgset

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Other sounds to select from.

Hello Sir, I read the description of the add-on and said that if we wanted some other sound to add, we just told them. I am therefore here to ask you if possible to add some sound when the Ultimate is ready. I don't know what exactly sound, maybe "Horn", would only need some sounds much louder than the original sound. It is to make sure that you also use the ears in the game and not just the view. Thank you very much.
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Unread 11/04/18, 02:13 PM  
Baertram
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Originally Posted by Sgy-x2
What I did:
- Deleted AddOns folder
- Deleted the SavedVariables folder
- Downloaded FCO Ultimate Sound and libraries
But the addon still defines the language as Russian, and it is impossible to change it. I do not know how to completely remove the effects of the addon RuESO, because he really deeply integrated into the game. I do not want to reinstall, it is very long.
Well, I'm not able to test this as I do not speak Russian and I wont install RUESO, sorry to say.
Please talk to the devs of this "client changing RUESO patch" and ask them why PlaySound is not working properly anymore.
Seems to be this patched client/addon then
Sorry I cannot do more here.
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Unread 11/04/18, 11:27 AM  
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What I did:
- Deleted AddOns folder
- Deleted the SavedVariables folder
- Downloaded FCO Ultimate Sound and libraries
But the addon still defines the language as Russian, and it is impossible to change it. I do not know how to completely remove the effects of the addon RuESO, because he really deeply integrated into the game. I do not want to reinstall, it is very long.
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Unread 11/04/18, 11:16 AM  
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Originally Posted by Sgy-x2
I have already tried everything, there is one thing, I used the addon RuESO, I suspect that the problem lies somewhere here.
Could be, yes.
Maybe disable it and try again then.

Im quite unsure how it alters the game code though so that the sounds are not playing ingame but in the settings menu they do. Both ways to play the sound are: USing the function PlaySound(SOUNDS["soundName"])

So if it works in the settings it should also work in the game...or RUEso is somehow breaking it ingame then.
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Unread 11/04/18, 11:13 AM  
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I have already tried everything, there is one thing, I used the addon RuESO, I suspect that the problem lies somewhere here.
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Unread 11/04/18, 07:18 AM  
Baertram
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Sorry to say but it's working fine for me
My ultimate is at 100% or at 400$, I switch weapons, I hear the sound.
On both bars.
Tested with all sounds given to choose from.

Tested without other addons, with several other addons.
Tested in combat, out of combat.
Tested in the LAM settings and during normal gameplay.
Tested on 4 chars, different classes, different ultimate skills.

So whatever is not working for you, I'm not sure what the problem is?
Did you test other sounds like the champion points?

Edit:
Tested on a friends account via Teamviewer, works as well.
Asked several guild mates, it works for them.

So either you do not understand, that your ultimate needs to be at least at 100%, or you are using an ultimate skill where it does not work properly (which ultimate skills do you have equipped on your bar1 and ba2?) or there is some other issue I cannot find.

Please logout, delete the savedvariables for the addon, reinstall the addon and then login and test again if it fixes your problems.
Last edited by Baertram : 11/04/18 at 07:23 AM.
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Unread 11/04/18, 06:24 AM  
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Re: Re: Re: Re: Re: Re: Re: Re: No sound!

Today I asked to try one of my friends, it also does not work sound.
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Unread 11/03/18, 06:38 PM  
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Re: Re: Re: Re: Re: Re: Re: Re: No sound!

Originally Posted by Baertram
hm, ok.
Well, I need to test it with your settings then, thanks for the test.

Does it happen to play in combat properly?
No, I've never heard a sound in battle.

I've tried different settings and a lot of different sounds, but the result is negative.

Add:
In the addon settings, the sound is played, but not in the game.
Last edited by Sgy-x2 : 11/03/18 at 06:42 PM.
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Unread 11/03/18, 06:27 PM  
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Re: Re: Re: Re: Re: Re: Re: No sound!

hm, ok.
Well, I need to test it with your settings then, thanks for the test.

Does it happen to play in combat properly?

Originally Posted by Sgy-x2
Yes, the screenshot shows that one addon in the list.

The sound of the ultimate works fine, but I don't need it yet.

Add:
Yes, indeed, it is a submenu for one of the libraries, I turned off everything except the necessary, but nothing has changed.
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Unread 11/03/18, 06:27 PM  
Baertram
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Re: Re: Re: Re: Re: Re: Re: No sound!

Originally Posted by Sgy-x2
Yes, the screenshot shows that one addon in the list.

The sound of the ultimate works fine, but I don't need it yet.
I do not understand you

Check the menu at the left on the screenshot you have send me:
There is "Video", "Audio", ..., "AddOns" and "Add-Ons".
-> "Add-Ons" tells me that you have NOT ONLY "FCO UltimateSound" enabled, but there are other addons or libraries loaded (like some Harvens addons maybe)!

Please do the following:
Go to the addon manager: ESC -> AddOns.
Please disable ALL OTHER addons AND libraries, except for:
FCOUltimateSound
LibAddonMenu-2.0
LibLoadedAddons
LibStub

Then do a reloadui and test again.
Is the sound played now if your ultimate is ready and you swap bars out of combat/in combat?

Thank you.
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Unread 11/03/18, 06:14 PM  
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Re: Re: Re: Re: Re: Re: No sound!

Yes, the screenshot shows that one addon in the list.

The sound of the ultimate works fine, but I don't need it yet.

Add:
Yes, indeed, it is a submenu for one of the libraries, I turned off everything except the necessary, but nothing has changed.
Last edited by Sgy-x2 : 11/03/18 at 06:24 PM.
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