Results: 145Comments by: Daeymon
File: RAETIA InfoHub06/18/16
Another small request. The UI of th...
Posted By: Daeymon
Another small request. The UI of this addon autohides slower than the default game UI and other addons, which means whenever all the addon UI autohides, the UI of this addon usually hides a second behind everything else. My guess, there is a small delay or fade effect on the UI autohiding. Can there be an option to make this insta...
File: Azurah - Interface Enhanced06/18/16
The Accidential Thievery preventing...
Posted By: Daeymon
The Accidential Thievery preventing now even stops you looking inside containers, where before it only stopped the accidential theft of world items. Is this an intentional change?
File: BetterUI :: Gamepad Interface Improvements06/12/16
Hiding the crafting bag might be ha...
Posted By: Daeymon
Hiding the crafting bag might be handy - you mean just disable the crafting functionality entirely? the game automatically puts things into the bag, and without the ability to access the bag, might lock you out of a lot of your items! I guess the switch would be aimed for those who don't have access to the crafting bag, due to not...
File: RAETIA InfoHub06/12/16
A small request now this is being m...
Posted By: Daeymon
A small request now this is being maintained again. On the time module, could we have the abiliy to change the formatting of the date? For now, I'd just want to set it to the format dd/mm/yy as opposed to mm/dd/yy. This is complete and available in version 1.1.7 :) You should see a new option "Date Format" in the Time & Date modu...
File: BetterUI :: Gamepad Interface Improvements06/11/16
PLEASE GIVE US THE exact number of...
Posted By: Daeymon
PLEASE GIVE US THE exact number of healthbars again! Only the older versions have this with CIM on!!! I'm so upset this new update still refuses to display the number/number of health and the %!!!! Edit: Show the number beside health is checked, the thing is apparently broken andh as been for several updates now. Severely disappoi...
File: RAETIA InfoHub06/11/16
A small request now this is being m...
Posted By: Daeymon
A small request now this is being maintained again. On the time module, could we have the abiliy to change the formatting of the date? For now, I'd just want to set it to the format dd/mm/yy as opposed to mm/dd/yy.
File: BetterUI :: Gamepad Interface Improvements06/11/16
Thankyou for addressing the bugs th...
Posted By: Daeymon
Thankyou for addressing the bugs that the new patch brought. The outstanding ones I currently see in Enhanced Inventory are: --The starting position of the list of items seems to be the middle of the window, as opposed to the top like it used to be (a regression possibly? This was an old bug in the early days of BUI). --There is...
File: Crafting Stations05/20/16
Got a request. When you have it set...
Posted By: Daeymon
Got a request. When you have it set to only reveal crafting stations when they are discovered, this leaves the Mage Guild and Fighting Guild crafting station pins permently hidden. Would it be possible to have a rule that reveals a guilds crafting stations when the player has completed the final quest for that guild?
File: Ravalox' Quest Tracker05/18/16
Can the "wykkydsQuestTracker" folde...
Posted By: Daeymon
Can the "wykkydsQuestTracker" folder within the zip file that is released be removed in the next release? Currently if we remove the folder, Minion treats it that the addon isn't installed because files are missing. Somewhat annoying to keep a pointless folder just so Minion acknowledges the addon. If the folder isn't present in the...
File: BetterUI :: Gamepad Interface Improvements05/03/16
When trying to "Use" something in t...
Posted By: Daeymon
When trying to "Use" something in the Enhanced Inventory, I get the following error: user:/AddOns/BetterUI/Modules/Inventory/Inventory.lua:801: function expected instead of nil stack traceback: user:/AddOns/BetterUI/Modules/Inventory/Inventory.lua:801: in function 'DoPrimaryAction' EsoUI/Ingame/Inventory/ItemSlotActionControl...
File: Azurah - Interface Enhanced04/29/16
Re: Bounty Bar Resets position/ Controller issues
Posted By: Daeymon
I noticed that if I switch from controller to KB/Mouse a lot of settings move to new positions/reset. Noticing the same issue on the Bounty Frame. Deleted and started with a fresh SaveVariables file to see if that helped. It did not. To reproduce, reposition the Bounty Frame in gamepad mode, then switch to keyboard/mouse mode a...
File: BetterUI :: Gamepad Interface Improvements04/27/16
Small bug on the new release. The t...
Posted By: Daeymon
Small bug on the new release. The toggle to hide the health numbers in the Target Health Bar is not working. The numbers remain regardless how the toggle is set.
File: BetterUI :: Gamepad Interface Improvements04/04/16
Is the Currently Equipped frame sti...
Posted By: Daeymon
Is the Currently Equipped frame still due to make a comeback in the BUI Inventory UI? Also a small UI bug on the "Action" menu of an item. The highlight is not correctly aligned with the menu option.
File: BetterUI :: Gamepad Interface Improvements03/12/16
One other small thing. Wet Gunny Sa...
Posted By: Daeymon
One other small thing. Wet Gunny Sacks, the containers from fishing. They are not appearing on the Consumable tab like the Writ containers. Is this an ESO issue or something that can be addressed in BUI?
File: BetterUI :: Gamepad Interface Improvements03/12/16
Excellent, thanks. Does the star me...
Posted By: Daeymon
Excellent, thanks. Does the star mean the item is bound? Because I'm seeing it on items that don't say bound in the tooltip, or are still "Bind on Equip" but not yet bound. Also, is the currently equipped tooltip next to the currently selected tooltip still on the cards to be added as well?
File: BetterUI :: Gamepad Interface Improvements03/12/16
Are icons coming back to the Enhanc...
Posted By: Daeymon
Are icons coming back to the Enhanced Inventory interface to indicate bound and stolen items? Was especially useful for stolen items.
File: BetterUI :: Gamepad Interface Improvements03/11/16
Getting the following error when ac...
Posted By: Daeymon
Getting the following error when accessing a crafting station with the Writ enhancement enabled: user:/AddOns/BetterUI/Modules/WritUnit/Writ.lua:49: attempt to index a nil value stack traceback: user:/AddOns/BetterUI/Modules/WritUnit/Writ.lua:49: in function 'BUI.Writs.Show' user:/AddOns/BetterUI/Modules/WritUnit/Module.lua:1...
File: Azurah - Interface Enhanced03/09/16
Ultimate Button seems to have a gra...
Posted By: Daeymon
Ultimate Button seems to have a graphical quirk in the Gamepad UI since the update. The "RB+LB" bit of the button is in two places. Have checked this with all other mods disabled.
File: Harven's Trait and Style03/07/16
No longer working in Gamepad UI for...
Posted By: Daeymon
No longer working in Gamepad UI for the latest version.
File: BetterUI :: Gamepad Interface Improvements03/03/16
Two suggestions in terms of making...
Posted By: Daeymon
Two suggestions in terms of making management of gear easier with this UI. First one is to expand out the "Type" of gear beyond simply "Heavy", "Medium" and "Light". What would be easier is if the type was something like "Heavy (Head)", "Medium (Waist)" etc. That way, with the current setup, where items are sorted by type, like fo...
File: BetterUI :: Gamepad Interface Improvements03/02/16
I seem to be able to open the writ...
Posted By: Daeymon
I seem to be able to open the writ Cases with the new inventory, what other addons do you have enabled? Disabled all addons except BUI and pressing "A" on a writ reward case makes an opening sound, but nothing changes on screen. Edit: Okay, if I enter the inventory directly, skipping the main menu, then writ reward cases work....
File: BetterUI :: Gamepad Interface Improvements02/29/16
Just a few ideas for traits inspire...
Posted By: Daeymon
Just a few ideas for traits inspired by "Harvens Trait And Style" I would like to see brought to BUI. Firstly, not to add anything to the tooltip for items that don't have a trait. At the moment they say "Known" for items without a tooltip. Then the colour coding used by Harven's mod is very useful. "Researchable" is coloured red...
File: AUI - Advanced UI02/10/16
The Fishing Pins from Destinations...
Posted By: Daeymon
The Fishing Pins from Destinations are dissappearing again, was fixed since I last mentioned it, but seems to be broken again. To recap, loads up fine initially seeing the fishing spot pins. Then press "M", load up the map. Then come out the map, and now the fishing spot pins are no longer on the mini-map. Using 1.6.5 for now,...
File: AUI - Advanced UI02/06/16
The Fishing Pins from Destinations...
Posted By: Daeymon
The Fishing Pins from Destinations are dissappearing again, was fixed since I last mentioned it, but seems to be broken again. To recap, loads up fine initially seeing the fishing spot pins. Then press "M", load up the map. Then come out the map, and now the fishing spot pins are no longer on the mini-map. Using 1.6.5 for now,...
File: AUI - Advanced UI02/02/16
The Fishing Pins from Destinations...
Posted By: Daeymon
The Fishing Pins from Destinations are dissappearing again, was fixed since I last mentioned it, but seems to be broken again. To recap, loads up fine initially seeing the fishing spot pins. Then press "M", load up the map. Then come out the map, and now the fishing spot pins are no longer on the mini-map. Using 1.6.5 for now,...