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07/08/15, 12:39 PM   #22
Keldor
 
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Join Date: Jan 2015
Posts: 101
Originally Posted by ZOS_ChipHilseberg View Post
We've added a new function called GetAbilityIcon which takes the ability id and returns its icon path. We've also modified COMBAT_EVENT to pass numerical identifiers for the source and target so units with the same name can be separated. This ids are good for as long as the unit exists on the client. The same is true of EFFECT_UPDATED and its unit.
Will the source and target IDs be unique through all NPCs in the game or just unique for the targets that are involved in the current combat? My idea was to separate the dungeon bosses to enable a boss kill tracker based on these IDs

Some nice changes BTW!

Keldor
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