It would be nice to have some ITEMTYPES &/or subTypes for some of the new stolen items so we can tell what everything is.
Especially things like the equipable cosmetic gear. I have roleplayers who want to keep this stuff, things like:
But that item has ITEMTYPE_ARMOR and ARMORTYPE_NONE, which means to code it looks exactly the same as jewelry because it is also ARMORTYPE_NONE...
by the way jewelry also really needs either its own ITEMTYPE or its own ARMORTYPE.
Misc Laundered Items: Need their own ITEMTYPE instead of ITEMTYPE_NONE. Either create a new ITEMTYPE for them or throw them in with ITEMTYPE_COLLECTIBLE.
Jewelry: Needs its own ARMORTYPE (or its own ITEMTYPE)
The New Cosmetic Gear (Like the example above): Either needs its own ITEMTYPE, ARMORTYPE, or making them ITEMTYPE_COSTUME would probably be ok.
I don't know if there are any stolen cosmetic weapons, but if there are give them their own itemType or WEAPONTYPE also.