Originally Posted by Sordrak
Again, it would be nice. Yet, I doubt that would be good for performance (it already is a joke in the current state). That's why i mentioned external servers (which might be a security issue and therefore not an option).
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Okay, I see what you are getting at. I offered a few basic ways to limit the overall performance impact.
- Group Only: Limits the total number of players that get sent the data at all
- Message Size Limit: Limiting data size obviously limits cost
- Send Rate Cap: Also obvious
- Addon Developers: Given the above restrictions, developers would likely be conservative with what they actually send and most of us would be happy to simply have something reliable to communicate basic information.