Originally Posted by Wandamey
Tested it too because there is no reason that the event differs from circonian's callback and it's working on unequip too, sending an update reason = 0 (default). You must have made a typo while testing or just looked at the last result which may have been the item landing in the backpack.
Randactyl should take a look in here too ... got floating locks around my doll now , but it's refreshed on bag reopening in his case.
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Floating locks....oh, now I see what hes wanting this for. Once again I guess I didn't read the post very carefully. If that's all Baertram needs this for, to put markers on the equipment slots then use the
Lua Code:
SHARED_INVENTORY:RegisterCallback("SingleSlotInventoryUpdate", OnSharedSingleSlotUpdate)
that's what I use in FilterIt.