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11/01/15, 06:12 PM   #9
circonian
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Join Date: May 2014
Posts: 613
Originally Posted by Wandamey View Post
Tested it too because there is no reason that the event differs from circonian's callback and it's working on unequip too, sending an update reason = 0 (default). You must have made a typo while testing or just looked at the last result which may have been the item landing in the backpack.

Randactyl should take a look in here too ... got floating locks around my doll now , but it's refreshed on bag reopening in his case.
Floating locks....oh, now I see what hes wanting this for. Once again I guess I didn't read the post very carefully. If that's all Baertram needs this for, to put markers on the equipment slots then use the
Lua Code:
  1. SHARED_INVENTORY:RegisterCallback("SingleSlotInventoryUpdate", OnSharedSingleSlotUpdate)
that's what I use in FilterIt.

Last edited by circonian : 11/03/15 at 01:15 PM.
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